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Author
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Topic: 2.3 (Read 58309 times)
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Malakili
Terracotta Army
Posts: 10596
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I wouldn't like it. If you need massive drops to make it fun you don't like the game much
Bingo.
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KallDrexx
Terracotta Army
Posts: 3510
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Do they have a general release date for 2.3 yet?
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Soulflame
Terracotta Army
Posts: 6487
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"When it's ready."
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schild
Administrator
Posts: 60345
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Nowhere near soon enough :/
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MrHat
Terracotta Army
Posts: 7432
Out of the frying pan, into the fire.
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Nowhere near soon enough :/
Agree. I'm starting to itch a bit.
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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HOW ARE UPDATES SCHEDULED IN YOUR LANDS
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Soulflame
Terracotta Army
Posts: 6487
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Approximately six months after everyone loses interest.
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ajax34i
Terracotta Army
Posts: 2527
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They're posting preview and "get familiar with 2.3" videos in the launcher, so I'm guessing it's not ready and they felt the need to appease the masses as it's delayed.
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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I haven't logged in for a few days because I'm bored with my seasonal character. I'm blowing through T4 stuff and I really don't like the way GR's are set up now that I know what they are heading towards. I want to be able to select my level (that should have been the obvious choice to begin with) rather than the stupid trials thing.
Also, I think the Nephelim rifts need a nerf. They take entirely too long compared to GR's when it comes to filling that bar.
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CPA, CFO, Sports Fan, Game when I have the time
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Setanta
Terracotta Army
Posts: 1517
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Rifts just need more density of mobs, closer to Grifts.
On T5 I burn through rifts but spend time looking for them.
I think Blizzard has addressed the only issue I have with GRifts - the damn trial which killed it for me.
I still have a few set pieces over 4 seasonal characters I want to pick up but can't be bothered logging in to do it.
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"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
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ajax34i
Terracotta Army
Posts: 2527
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I don't know, I kinda like the density and spacing of rifts. I can handle Torment 5 rifts, but can't handle Grift24's, and it's because I'm immune to poison, frost, fire, and spider webs, but arcane beams and lightning globes just kill me, and I can dance around the beams/globes in the rifts but the grift mob density just boxes me in (also, timer runs out). But, it's Torment 5, there's still Torment 6 to upgrade to if 5 is too easy.
I believe rift spacing is to allow time to loot the chests and drops. My last 3 drops (useless to me, but still legendary or set pieces for future alts) have been from continuing to clear out the rift area AFTER killing the guardian; guardian only dropped the crafting mats, whereas I got legendaries from the left-over mobs.
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Malakili
Terracotta Army
Posts: 10596
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It depends a lot on what class you play. For example, Barbarians would generally like every square inch of dungeon to be monster to sustain infinite fury. My Barbarian does Torment 1 slower than Torment 6 because of lower density and less damage being taken, for example.
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ajax34i
Terracotta Army
Posts: 2527
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Monk; I need to generate spirit with basic attacks and health globes, and maintain a full stack of tornado dots (with crit attacks), so I think it's similar. Although, I zip from group to group and gather them together with an aoe pull ability, which maybe the barbarians don't have. Still, l like the current differentiation between bounties (sparse monsters on some world map), regular rifts (medium amount of monsters, typically indoor maps, not quite a timer bar), and grifts (wave upon wave spawning on top of you, no loot till the end, timer).
Maybe Blizzard can add a checkbox to give us the choice of increasing a. the HP/DPS of monsters, and/or b. the number of monsters. Keep everyone happy. I would definitely support having more choices for the increasing Torment ranks.
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Setanta
Terracotta Army
Posts: 1517
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Typo: I put in T5, it's T6 that I can waltz through - Grift 32 is pretty good on monk/DH and the WD struggles - Grift 34 and the DH can just barely beat the timer but she and the monk struggle - the monk misses the timer by about 15 seconds. I lost a hardcore (undergeared) Crusader because I was smashing through trials but not watching the counter (34) - leveled another but decided I didn't want to invest in HC anymore :D. My warrior just bores me, I can't find a decent build and my mage would probably be better in a group.
I'm glad I came back to the game and am looking forward to S4 - I'm thinking Crusader -> DH -> WD -> Monk
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"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
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ajax34i
Terracotta Army
Posts: 2527
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Heh, monk is more fun than I thought possible. Initially I was maxed out at Torment 5, with a lightning crit-based build that relied on exploding palm and a hammer that had a nasty aoe damage per hit, along with immunity to stun, freeze, and ground effects. But eventually I got enough of the Inna monk armor set to try it, and it forced me away from that hammer, and from the immunities, in order to get the set bonus. I have to say, Inna full bonus + the Sunwuko decoy + Crudest Boots + Gungdo Gear is just about the most awesome monk combination I've had the pleasure of playing. Running around with 2 air clones that mirror my attacks and give 20 (+100) spirit recharge, a self-spreading Exploding Palm where 1 enemy infects all of them in range , and that awesome decoy on lashing tail kick... it's just crazy. Broken Promises still gives me almost constant critting in the 10-25 million range, so I'm past Torment 6 at this point.
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« Last Edit: August 03, 2015, 08:11:07 PM by ajax34i »
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schild
Administrator
Posts: 60345
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can we stop posting in this until 2.3 is out? I get excited every time it turns yellow.
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Typhon
Terracotta Army
Posts: 2493
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can we stop posting in this until 2.3 is out? I get excited every time it turns yellow.
+1! I know we hate +1 posts, so sorry about that, but seriously just post in another thread. Edit: new preview up - Adventure Mode
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« Last Edit: August 04, 2015, 05:01:10 PM by Typhon »
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schild
Administrator
Posts: 60345
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omg it's all wonderful
stop bumping this post
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Setanta
Terracotta Army
Posts: 1517
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Which post?
Oh you mean this post?
If Blizzard do one more media release without releasing the update I'm going to...
... still play this game .
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"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
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Soulflame
Terracotta Army
Posts: 6487
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How do you only have 146 posts?!
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Phildo
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I hear this is a thing now.
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Pages: 1 2 [3]
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