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f13.net General Forums => Warhammer Online => Topic started by: ashrik on February 08, 2009, 01:37:28 AM



Title: A Sneak Peek at Patch 1.2
Post by: ashrik on February 08, 2009, 01:37:28 AM
This is just a thread to try and take a look forward beyond the current news of company layoffs and general EA Mythic dickery. There's a patch coming down the pipeline, along with 2 more classes, a live event, and whatever other hoopla they are attempting. Let us take a look at a sneak preview of what's to come.

Source: http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/110197320/p1 (http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/110197320/p1)

Quote
Folks,

Well, it’s Friday and time for another Sneak Peak at the next major patch. In this case it will be an early look at the Patch 1.2 patch cycle. While we could easily call this patch Combat & Careers Part Deux, I think a better name is the Bugs, Careers, RvR, Bugs, Items and Bugs Patch. Over this patch cycle we will have addressed and resolved about 500 bugs and issues (some internal, most external) and some of the changes have already been pushed to LIVE. Now, while a lot of these are teeny tiny little bugs, such as grammatical errors in tool tips, the majority of them are substantial. This patch is intended to be made available to our Core Testers next week on our Public Test Server (PTS). We also intend to break with tradition a little bit and make the entire patch notes available to the community before the patch goes to the PTS. So, without further ado, here are some highlights from the 1.2 patch cycle.

1) Bugs: I’m certainly not going to list 500 bugs/issues here, but the list is rather lengthy and right now bug fixes alone are coming in at about 16 pages of notes.

2) New Careers: Two new careers have been added, the Slayer and the Choppa. For those that got a look at the Choppa during Beta, you’ll see some changes and improvements but the Slayer is all new and ready to take the field for the first time.

3) Combat and Careers Adjustments: Lots and lots of bug fixes, adjustments and tweaks to all careers. This Balance patch focuses on addressing a number of global issues identified by the players that have been affecting the overall feel and balance of the game. This includes items such as Resistance stacking, Disorient effects, and Damage Absorb shields. In addition to these more global changes, we continue to work on each individual career addressing many of the more significant balance concerns and bugs brought up by the community. This includes a focus on the following careers; Witch Elf, Witch Hunter, Chosen, Knight, Black Orc, and Swordmaster.

4) Realm vs Realm: RvR is introducing several great changes including the new Open RvR Rallying Cry, Zone Domination System, and Siege Weapon Improvements and more!

5) Items: Itemization improvements and fixes for Gunbad, Bastion Stair, Lost Vale, Fortress Raid Rewards, City Invasion Rewards, and more!

6) Crafting System Improvements: Overall improvements to the system with Apothecary being the focus of this patch. New ingredients, improved interfaces and more.

7) Public Quests: Easy PQs for Tiers two, three, and four! This completes our first pass at the Easy PQ system and we will continue to review and tweak the system as necessary. As we have already done for Tier One, we have gone through the PQs in each Tier and made sure that at least one per chapter can be completed by 1-3 people.

8) New Live Event: The Bitter Rivals event will be launching with this version as the official kick off for the anticipated introduction of the Slayer and Choppa!

9) New Scenario: The Twisting Tower Scenario will be making a special preview appearance!

10) User Interface: Lots of UI improvements for both old and new systems! These improvements cover everything from crafting to RvR.

11) Mail: Send multiple items attached to each mail! Easily one of our most requested features by the players.

12) Client Stability: Continued improvements to the client in the areas of stability performance and visual quality. Improvements to an MMO’s client, just like the server, are ongoing and these will continue now and in the future to be one of our priorities.

As always, there’s a lot more to this patch than I can hope to cover here and things are subject to change during testing, but 1.2 is a huge patch for us and it will be followed by another large patch, 1.3. I’m also working on a State of the Game that will lay out, in more detail, our plans for the rest of 1.2, 1.3 and beyond. And once again, this is only a Sneak Peak. happy

Mark
What do you think? I think that I seem to be struck by some form obstinate optimism that leads to an unending life full of disappointment. Predictions for what goes right and what goes wrong, anyone?


Title: Re: A Sneak Peak at Patch 1.2
Post by: Megrim on February 08, 2009, 03:17:02 AM
It's 'peek'.


Title: Re: A Sneak Peak at Patch 1.2
Post by: ghost on February 08, 2009, 03:28:03 AM
I'm predicting wrong in a generalizable fashion.


Title: Re: A Sneak Peak at Patch 1.2
Post by: Tannhauser on February 08, 2009, 04:45:37 AM
It sure sounds good, but Mythic's track record doesn't give me much optimism.


Title: Re: A Sneak Peak at Patch 1.2
Post by: apocrypha on February 08, 2009, 05:07:57 AM
It's 'peek'.
Maybe it's "peak" as in "already reached it's"?  :why_so_serious:


Title: Re: A Sneak Peak at Patch 1.2
Post by: slog on February 08, 2009, 03:47:09 PM
When your patch fixes over 500 bugs, that should be a sign that you released too early.


Title: Re: A Sneak Peak at Patch 1.2
Post by: schild on February 08, 2009, 03:50:35 PM
ctrl+f "experience"

Phrase not found.


Title: Re: A Sneak Peak at Patch 1.2
Post by: Bismallah on February 08, 2009, 04:04:58 PM
I think I might, while bored at work, go back and look through how many times they have said they were improving stability in the previous patches... sounds like a fun and time consuming thing to do tomorrow.

I am eagerly awaiting the PR spin for the Russian release combined with the drop of subs for Q1 2009. We all know they are still losing users, however with their current trend of "well we never said we had 800k subscriptions, just registered users" I wonder if they pull the same thing with Russia. "We sold XXX number of boxes and gained XXX number of registered users" all the while steering clear of saying 'subscriptions'.

<shrug>

I am about done though posting about WAR, it's getting old and the lines are being drawn in the sand between fanboi who will play till the servers burn in a fire and those that are admitting the product is garbage and have moved on. Although, the forums are a hoot, back to focusing on Eve.


Title: Re: A Sneak Peak at Patch 1.2
Post by: schild on February 08, 2009, 04:42:58 PM
Quote
I think I might, while bored at work, go back and look through how many times they have said they were improving stability in the previous patches... sounds like a fun and time consuming thing to do tomorrow.

Sounds great, post it somewhere else.


Title: Re: A Sneak Peak at Patch 1.2
Post by: schild on February 08, 2009, 04:45:19 PM
Wow, for such a short post it's loaded.

Quote
I am about done though posting about WAR, it's getting old and the lines are being drawn in the sand between fanboi who will play till the servers burn in a fire and those that are admitting the product is garbage and have moved on. Although, the forums are a hoot, back to focusing on Eve.

1. Posting about WAR outside of a gag is already old.
2. Lines are drawn for such people long before any game even comes out. There is no "being drawn."
3. The forums aren't really a hoot. Everything old is still old. It's another set of MMOG forums, woop woop.


Title: Re: A Sneak Peak at Patch 1.2
Post by: Fordel on February 08, 2009, 05:08:33 PM
You know what is more disturbing then one fucked up Schild avatar?


Two of them back to back.  :ye_gods:


Title: Re: A Sneak Peak at Patch 1.2
Post by: Venkman on February 08, 2009, 06:56:08 PM
I had to block it days ago  :grin:


Title: Re: A Sneak Peak at Patch 1.2
Post by: schild on February 08, 2009, 06:56:43 PM
Babies.


Title: Re: A Sneak Peak at Patch 1.2
Post by: Fordel on February 08, 2009, 07:17:34 PM
It's the fucking twitch that gets me. The delay is juuuust long enough that I think it's a still image, then it twitches in the corner of my eye while I'm reading a post and wigs me out.


Title: Re: A Sneak Peak at Patch 1.2
Post by: waffel on February 08, 2009, 07:38:08 PM
When your patch fixes over 500 bugs and comes 4 months after release, that should be a sign that you released too early and lollygagged for 4 months..

fixed.


Title: Re: A Sneak Peak at Patch 1.2
Post by: tazelbain on February 08, 2009, 07:46:18 PM

Quote
4) Realm vs Realm: RvR is introducing several great changes including the new Open RvR Rallying Cry, Zone Domination System, and Siege Weapon Improvements and more!
Need to know a lot more about this.  This being one bullet point seems a little messed up.


Title: Re: A Sneak Peak at Patch 1.2
Post by: Triforcer on February 08, 2009, 08:04:40 PM
I had to block it days ago  :grin:

I don't understand.  It doesn't bother me at all.  Maybe its like one of those magic picture things where my eye can't pick up on the disturbing frequencies or whatever.


Title: Re: A Sneak Peak at Patch 1.2
Post by: FatuousTwat on February 08, 2009, 08:35:46 PM
I had to block it days ago  :grin:

I don't understand.  It doesn't bother me at all.  Maybe its like one of those magic picture things where my eye can't pick up on the disturbing frequencies or whatever.

Doesn't bother me at all either.


Title: Re: A Sneak Peak at Patch 1.2
Post by: Arthur_Parker on February 09, 2009, 12:10:54 AM
I am eagerly awaiting the PR spin for the Russian release combined with the drop of subs for Q1 2009. We all know they are still losing users, however with their current trend of "well we never said we had 800k subscriptions, just registered users" I wonder if they pull the same thing with Russia. "We sold XXX number of boxes and gained XXX number of registered users" all the while steering clear of saying 'subscriptions'.

1st quarter results they couldn't reports subs as the quarter ended a couple of weeks after release, this quarter finishes at the end of March, so it's not the same, Russia will have had over a month to cycle subs.  EA will have to report total subs if they stick to the same policy as the last quarter, I suspect a total sub number 350,000 to 500,000 providing WAR does reasonably well in Russia.  I'm not sure if they will report US+EU subs separately in the next quarter as everyone strongly suspects that the number will be dropping and they will be tempted not to confirm that.


Title: Re: A Sneak Peak at Patch 1.2
Post by: UnSub on February 09, 2009, 04:06:50 AM
I had to block it days ago  :grin:

I don't understand.  It doesn't bother me at all.  Maybe its like one of those magic picture things where my eye can't pick up on the disturbing frequencies or whatever.

Doesn't bother me at all either.

I liked that version of the song as far as it went. Not going to download it, but it was something I didn't mind.


Title: Re: A Sneak Peak at Patch 1.2
Post by: Geki on February 09, 2009, 10:14:54 AM


Doesn't bother me at all either.

Looks like an epileptic Simon LeBon


Title: Re: A Sneak Peak at Patch 1.2
Post by: Fraeg on February 10, 2009, 04:25:27 PM


Doesn't bother me at all either.

Looks like an epileptic Simon LeBon

What what in your Seven and the Ragged Tiger


Title: Re: A Sneak Peek at Patch 1.2
Post by: Delmania on February 10, 2009, 06:08:24 PM
1.) This is not something to be flagwaving or proud of.
2.) Giving promised content is not new.
3.) Hotfixing issues while ignoring design flaws pointed out in beta is a sure sign of success!
4.) See #3!
5.) Gotta make sure people keep running those PvE instances in an RvR game!
6.) See #3.
7.) See #3.  Public quests sound like a great idea in theory.
8.) Too bad live event can be completed without even knowing it.
9.) That's what need to incentivize open RvR, another scenario!  See 3.
10.) See 3.
11.) Then why didn't you fucking have it at release?  It's not like mail servers are a "whoa, omg" new concept.
12.) You used the same graphics engines, and DAoC is more stable than WAR.  There is a concept in development known as "code reuse"  This does not mean throwing away all the work and starting again.


Title: Re: A Sneak Peek at Patch 1.2
Post by: schild on February 10, 2009, 06:10:31 PM
Doesn't bother me at all either.
Looks like an epileptic Simon LeBon
What what in your Seven and the Ragged Tiger
Heh. That was good.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Geki on February 11, 2009, 08:09:40 AM
Every time I see the little animation he says:  FLEX FLEX!  (in the butt)

Thanks so much for planting "The Reflex" in my head...   This was intentional wasn't it?


Title: Re: A Sneak Peek at Patch 1.2
Post by: raydeen on February 11, 2009, 11:51:50 AM
Every time I see the little animation he says:  FLEX FLEX!  (in the butt)

Thanks so much for planting "The Reflex" in my head...   This was intentional wasn't it?

"Schild's gone too far this time..."


Title: Re: A Sneak Peek at Patch 1.2
Post by: Lum on February 11, 2009, 05:38:45 PM
55 pages of patch notes (http://herald.warhammeronline.com/patchnotes/index.php?id=2009_1-1-2)


Title: Re: A Sneak Peek at Patch 1.2
Post by: Delmania on February 11, 2009, 05:51:47 PM
Extensive, to say the least.  It's going to take some time to digest and see if they actually dealt with any of the underlying design issues of the game.

Edit: Though reading the RvR section I am not too hopeful.


Title: Re: A Sneak Peek at Patch 1.2
Post by: schild on February 11, 2009, 05:54:37 PM
55 pages, two instances of experience, neither one addressing the issue.

ALSO

MORE GODDAMN PVE CONTENT

Forget it. If I wasn't a fan of archives, I'd delete this forum outright.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Delmania on February 11, 2009, 05:59:46 PM
There were some changes.  The zone domination system seems to be an effort to force people to actually defend the keeps and objectives, and the new quests add more rewards for doing oRvR.   Cities degrade in ranks, not sure what that will do. 

Given this and the changes to the chosen I was right in that the fixes only serve to addres the symptoms and the actual design flaws.

Edit: oh yeah itemization changes. 

Still nothign that address the fun sucking grind that slams you in th face in tier 3.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Tmon on February 11, 2009, 06:11:54 PM
Quote
We are introducing the new Rally Call system. At various intervals, players will be called to join the battle in the Tier 1 and Tier 2 RvR lakes. A button will appear near the mini-map, enabling willing participants to jump right into the action.

This sounds promising but why only tier 1&2?  They don't seem to realize that most people have fun in tier 1&2, it's tier 3 causes people to quit.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Zzulo on February 11, 2009, 06:42:18 PM
here are the actual 1.2 patchnotes. Long read:

http://herald.warhammeronline.com/patchnotes/index.php?id=2009_1-1-2


Title: Re: A Sneak Peek at Patch 1.2
Post by: Fordel on February 11, 2009, 08:00:17 PM
I'll give Mythic one bit of praise, those are some very well formatted patch notes.

Table of Contents and everything!


Title: Re: A Sneak Peek at Patch 1.2
Post by: Lum on February 11, 2009, 11:54:55 PM
55 pages of patch notes (http://herald.warhammeronline.com/patchnotes/index.php?id=2009_1-1-2)


here are the actual 1.2 patchnotes. Long read:

http://herald.warhammeronline.com/patchnotes/index.php?id=2009_1-1-2

What, was my link not pretty enough?


Title: Re: A Sneak Peek at Patch 1.2
Post by: waffel on February 12, 2009, 01:37:06 AM
A gigantic patch like that is one you usually see during beta.

It's rather sad they decide to fix a lot of 'bugs' 5 months after the game has been out and after they take a 500k+ player hit.

Reminds me of them admitting ToA was horrible and loosening its stranglehold on the game only AFTER everyone quit because of it.

Better late than never?


Title: Re: A Sneak Peek at Patch 1.2
Post by: Sheepherder on February 12, 2009, 06:22:57 AM
Quote
Look, it's really very simple and I've said this more than once. This is not 2001 and we are not going to blithely make changes to our game just because some people think that we are wrong before they even get a chance to see the changes in action or worse, just because we are getting yelled at by a very vocal minority. We'll gather the data, look at all the feedback and then make a decision. If we're wrong, we'll correct the decision but at least this time we have all the data we need to make the right call and we are not getting swayed either by just the loud voices or a few wrong-headed individuals. So, if you feel the need to talk about canceling in these threads, of course you have that right. Just don't think that we are going to react to it the same way we might have at times back in 2001, we need to be smarter and react more carefully than that.

Do I really need to cite who this is from?  :awesome_for_real:


Title: Re: A Sneak Peek at Patch 1.2
Post by: Goreschach on February 12, 2009, 06:37:15 AM
The most  :uhrr: part is that in reality they're acting exactly like they did in 2001.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Arthur_Parker on February 12, 2009, 06:41:08 AM
Long patch notes for a niche game.

Quote
/ignore will persist properly between logins.

I'd be reluctant to actually admit that some of that stuff was still broken.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Nevermore on February 12, 2009, 07:07:06 AM
A gigantic patch like that is one you usually see during beta.

That's because it's still in beta.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Redgiant on February 12, 2009, 07:10:34 AM
Reminds me of them admitting ToA was horrible and loosening its stranglehold on the game only AFTER everyone quit because of it.

This. Minus the admitting part.


Title: Re: A Sneak Peek at Patch 1.2
Post by: tazelbain on February 12, 2009, 07:11:54 AM
So we looking at 1.5 for release?


Title: Re: A Sneak Peek at Patch 1.2
Post by: HaemishM on February 12, 2009, 07:24:35 AM
Quote
We are introducing the new Rally Call system. At various intervals, players will be called to join the battle in the Tier 1 and Tier 2 RvR lakes. A button will appear near the mini-map, enabling willing participants to jump right into the action.

This sounds promising but why only tier 1&2?  They don't seem to realize that most people have fun in tier 1&2, it's tier 3 causes people to quit.

This is something I've been bitching about since the first fucking month. They are putting it in but only for T1 and T2? WHAT THE FUCK? It's like they WANT people to quit in T3.


Title: Re: A Sneak Peek at Patch 1.2
Post by: March on February 12, 2009, 07:55:36 AM
The negativity here is really astounding.

These are exactly the fixes and polish required to release a modern MMO.

Once they finish the PvE polish and work out the design inconsistencies with RvR they should be set to start the hard work of game testing the 1-40 experience to make sure it flows.

I personally am very excited about the upcoming release in 6 months.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Delmania on February 12, 2009, 08:00:22 AM
The negativity here is really astounding.

These are exactly the fixes and polish required to release a modern MMO.

Once they finish the PvE polish and work out the design inconsistencies with RvR they should be set to start the hard work of game testing the 1-40 experience to make sure it flows.

I personally am very excited about the upcoming release in 6 months.

Wait, nevermind.  Win here.


Title: Re: A Sneak Peek at Patch 1.2
Post by: HaemishM on February 12, 2009, 08:12:20 AM
Sarcasm

Well-played, nerd. Well-played.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Rondaror on February 12, 2009, 08:26:23 AM
Quote
We are introducing the new Rally Call system. At various intervals, players will be called to join the battle in the Tier 1 and Tier 2 RvR lakes. A button will appear near the mini-map, enabling willing participants to jump right into the action.

This sounds promising but why only tier 1&2?  They don't seem to realize that most people have fun in tier 1&2, it's tier 3 causes people to quit.

This is something I've been bitching about since the first fucking month. They are putting it in but only for T1 and T2? WHAT THE FUCK? It's like they WANT people to quit in T3.

Playing on Med/Med Server actually and T3 is daily RvR with at least 1 WB on each side. So, not really a problem at the moment in T3 and T4


Title: Re: A Sneak Peek at Patch 1.2
Post by: Lantyssa on February 12, 2009, 08:32:12 AM
55 pages of patch notes (http://herald.warhammeronline.com/patchnotes/index.php?id=2009_1-1-2) (http://iria.chem.uh.edu/f13/butterfly-animated.gif)

(http://iria.chem.uh.edu/f13/flower.jpg)  What, was my link not pretty enough?
There.  Maybe that will be more noticable. ;D


Title: Re: A Sneak Peek at Patch 1.2
Post by: HaemishM on February 12, 2009, 08:33:09 AM
Quote
We are introducing the new Rally Call system. At various intervals, players will be called to join the battle in the Tier 1 and Tier 2 RvR lakes. A button will appear near the mini-map, enabling willing participants to jump right into the action.

This sounds promising but why only tier 1&2?  They don't seem to realize that most people have fun in tier 1&2, it's tier 3 causes people to quit.

This is something I've been bitching about since the first fucking month. They are putting it in but only for T1 and T2? WHAT THE FUCK? It's like they WANT people to quit in T3.

Playing on Med/Med Server actually and T3 is daily RvR with at least 1 WB on each side. So, not really a problem at the moment in T3 and T4

Maybe not, but it sure as fuck was a problem the first two months when I was asking for it. Now, it's too little too late as they've already lost my subscription.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Lantyssa on February 12, 2009, 08:37:21 AM
Long patch notes for a niche game.

Quote
/ignore will persist properly between logins.

I'd be reluctant to actually admit that some of that stuff was still broken.
Five-star drive, three-star talent.  (Though I'd be kind of upset with that quotable gem were I part of the talent.)

Nice to see they finally found this bug.  Again.  I remember griping about how they couldn't fix ignore after they tried a couple of times.  Wonder if they'll actually get it right this time.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Mrbloodworth on February 12, 2009, 08:47:05 AM
Quote
* The use of Trade skills will now be interrupted when the character moves.

DAM, i thought that was a feature, my girl would put herself on follow (typed in chat, as the UI right click was disabled for some reason) and craft as i lead us to the next area.

Bitches.  :mob:


Title: Re: A Sneak Peek at Patch 1.2
Post by: March on February 12, 2009, 09:26:21 AM
Quote
* The use of Trade skills will now be interrupted when the character moves.

DAM, i thought that was a feature, my girl would put herself on follow (typed in chat, as the UI right click was disabled for some reason) and craft as i lead us to the next area.

Bitches.  :mob:

See, you are part of the reason the game is having... hitches... to its growth.

Having freed us from the silliness of standing in front of stupid things like forges or floating rune-books (or the mythical tool of fairytale lore, the Mana Loom), it is critical to an RvR game *balance* that you be rooted in place while you craft.

Otherwise the circle-strafing-crafting-bastards would pwn you on the Auction House. 

Where's the skill, I say Skill, in that?


Title: Re: A Sneak Peek at Patch 1.2
Post by: Pendan on February 12, 2009, 09:35:18 AM
Five-star drive, three-star talent.  (Though I'd be kind of upset with that quotable gem were I part of the talent.)
I guess when you know you are not the smartess person around, and are willing to admit it, you take pride that you have a lot of drive. You then think you can hire others with similar traits and get them cheeper than the five-star talent. The problem is you can use whips and bribes to get good work from a five-star talent with a motivation problem. Not much you can do to get quality work from lower talent besides maybe taking a lot of extra time to get it right or least close to it.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Draegan on February 12, 2009, 12:34:26 PM
I can't wait for the expansion.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Nebu on February 12, 2009, 01:45:08 PM
I can't wait for the expansion.

I bet it will be set in an underwater world with complex encounters, rare drops, and items to level!


Title: Re: A Sneak Peek at Patch 1.2
Post by: Delmania on February 12, 2009, 01:57:26 PM
I can't wait for the expansion.

I bet it will be set in an underwater world with complex encounters, rare drops, and items to level!

All those additions will horizontal improvements to your character.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Nevermore on February 12, 2009, 01:59:26 PM
items to level!

You know, when Mythic first started hyping ToA and items that level were first hinted at, I thought it actually sounded like a fun idea.  Back then, before the details started to become known, for some reason I thought the item would level as you level.  The item would improve proportionately to your level and new abilities would unlock.  Of course, they actually turned out to be end-game only grind 2.0 crap that you had to level separately and in most cases only on specific mobs.  Good job, Mythic!


Title: Re: A Sneak Peek at Patch 1.2
Post by: Delmania on February 12, 2009, 02:03:01 PM
items to level!

You know, when Mythic first started hyping ToA and items that level were first hinted at, I thought it actually sounded like a fun idea.  Back then, before the details started to become known, for some reason I thought the item would level as you level.  The item would improve proportionately to your level and new abilities would unlock.  Of course, they actually turned out to be end-game only grind 2.0 crap that you had to level separately and in most cases only on specific mobs.  Good job, Mythic!

Someone told me that the weapon could gain different abilities based on how you leveled.  So, if you leveled it on snakes, if could gain the ability to proc a DoT, or you leveled it off undead, it could gain a health steal component.


Title: Re: A Sneak Peek at Patch 1.2
Post by: raydeen on February 12, 2009, 03:24:33 PM
I think Mythic is creating the ultimate KMMO. Pretty soon they'll have an experience bar FOR the experience bar. The Koreans will say ke ke la and forget all about Lineage. It will be their holy grail.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Sjofn on February 12, 2009, 04:38:30 PM
items to level!

You know, when Mythic first started hyping ToA and items that level were first hinted at, I thought it actually sounded like a fun idea.  Back then, before the details started to become known, for some reason I thought the item would level as you level.  The item would improve proportionately to your level and new abilities would unlock.  Of course, they actually turned out to be end-game only grind 2.0 crap that you had to level separately and in most cases only on specific mobs.  Good job, Mythic!

A sick part of me really enjoyed the extra wacky ones, the ones where you had to, say, kill Albs while it was snowing outside Nottmoor. Just to read about, of course, not to actually DO.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Delmania on February 12, 2009, 06:44:37 PM
A sick part of me really enjoyed the extra wacky ones, the ones where you had to, say, kill Albs while it was snowing outside Nottmoor. Just to read about, of course, not to actually DO.

That pretty much sums up all of ToA.


Title: Re: A Sneak Peek at Patch 1.2
Post by: ghost on February 12, 2009, 07:38:21 PM
I can't wait for the expansion.

I bet it will be set in an underwater world with complex encounters, rare drops, and items to level!

I have to say, out of all the things WOW does well, that the underwater grind encounter is by far and away the best.  I am really disappointed that more MMOs haven't expanded upon this niche. 


Title: Re: A Sneak Peek at Patch 1.2
Post by: rk47 on February 12, 2009, 09:21:15 PM
oh yeah damn, i recall exploring naga ruins for a quest the first time and realized it's actually UNDERWATER. I bought some water breathing pots and enjoyed myself in there. It was one of those cool MMO moments I had solo. And then a druid ganked me.


Title: Re: A Sneak Peek at Patch 1.2
Post by: ashrik on February 13, 2009, 03:31:32 PM
Oh, you guys are being serious?


Title: Re: A Sneak Peek at Patch 1.2
Post by: ghost on February 13, 2009, 03:44:21 PM
Oh, you guys are being serious?

I'm not.   :drill:


Title: Re: A Sneak Peek at Patch 1.2
Post by: ashrik on February 15, 2009, 03:01:03 PM
Phew. The underwater shit was the worst in WoW. Whether in that ship off the coast in STV or while trying to get into Sunken Temple. I'm shocked to hear that someone actually liked that.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Azazel on February 15, 2009, 06:03:35 PM
Bring Back Kedge Keep!

 :awesome_for_real:


Title: Re: A Sneak Peek at Patch 1.2
Post by: Azazel on February 15, 2009, 06:10:28 PM
55 pages of patch notes (http://herald.warhammeronline.com/patchnotes/index.php?id=2009_1-1-2)

I thought this was sarcasm...  :ye_gods: :cry2: :crying_panda: :sad_red_panda: :ye_gods:


Title: Re: A Sneak Peek at Patch 1.2
Post by: ghost on February 15, 2009, 06:55:31 PM
55 pages of patch notes (http://herald.warhammeronline.com/patchnotes/index.php?id=2009_1-1-2)

I thought this was sarcasm...  :ye_gods: :cry2: :crying_panda: :sad_red_panda: :ye_gods:

It was sarcasm, at least on my part.  Apparently we really do need to go back to green. :uhrr:


Title: Re: A Sneak Peek at Patch 1.2
Post by: Jherad on February 16, 2009, 03:28:47 AM
Hrm. I really did like the underwater crap in WoW. Rubbish aggro mechanics, but fun concept.


Title: Re: A Sneak Peek at Patch 1.2
Post by: rk47 on February 16, 2009, 03:35:24 AM
Next expansion pack imo. Rise of the Naga Queen.  :why_so_serious:

they've gone to interdimensional space and shit, why the hell not make an aquatic race city etc lolz. I can't wait for a gnomish submarine.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Lantyssa on February 16, 2009, 09:38:53 AM
Hrm. I really did like the underwater crap in WoW. Rubbish aggro mechanics, but fun concept.
My problem with an underwater adventure is how murlocks ignore ship walls.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Evildrider on February 16, 2009, 10:31:38 AM
Hrm. I really did like the underwater crap in WoW. Rubbish aggro mechanics, but fun concept.
My problem with an underwater adventure is how murlocks ignore ship walls.

Thats because Murlocks rule the world.


Title: Re: A Sneak Peek at Patch 1.2
Post by: ashrik on February 16, 2009, 11:01:20 AM
I just read through those notes, there's some nice stuff for people who're playing. But like before, I don't think there's anything special enough to lure you back if you've sworn off it previously.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Delmania on February 16, 2009, 11:08:40 AM
Right, most people who left the game did so because of design flaws, whether or not they realize it.  This patch addresses issues with the current design, but do very little, if any, to address the designs flaws that people tend to mention.


Title: Re: A Sneak Peek at Patch 1.2
Post by: HaemishM on February 16, 2009, 11:24:45 AM
Circuit City had a bunch of 60-day time cards for WAR in their PC Games section this weekend, all at 60% off. So I could have bought like 4 months for $24. I opted to spend $16 on the Lord of the Rings Online Mines of Moria expansion, even though I'm not sure when I plan on playing this if at all. That's how bad the game has soured on me. Thanks to Jacobs' intransigence, the game's basic design flaws and Barnett's douchebaggery, it'll be a cold day in hell before I'll play this game again.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Azazel on February 16, 2009, 01:03:18 PM
55 pages of patch notes (http://herald.warhammeronline.com/patchnotes/index.php?id=2009_1-1-2)

I thought this was sarcasm...  :ye_gods: :cry2: :crying_panda: :sad_red_panda: :ye_gods:

It was sarcasm, at least on my part.  Apparently we really do need to go back to green. :uhrr:

But dude, where's my car? there really are 55 pages of patch notes!


Title: Re: A Sneak Peek at Patch 1.2
Post by: Register on February 16, 2009, 10:37:34 PM
Hrm. I really did like the underwater crap in WoW. Rubbish aggro mechanics, but fun concept.
My problem with an underwater adventure is how murlocks ignore ship walls.

Thats because Murlocks rule the world.

Check this clip - its old, but some of you guys might not have seen it.... http://www.youtube.com/watch?v=9keaMXDb9Sk
 (http://www.youtube.com/watch?v=9keaMXDb9Sk)


Title: Re: A Sneak Peek at Patch 1.2
Post by: Azazel on February 16, 2009, 10:53:45 PM
I had not seen that. Amusing, and thanks for the link.  :awesome_for_real:


Title: Re: A Sneak Peek at Patch 1.2
Post by: Riggswolfe on February 23, 2009, 12:26:23 PM
Blizzard should totally make that into a mega-live event. Something akin to what Turbine used to do with AC back in the day.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Arthur_Parker on February 25, 2009, 02:12:18 AM
Paul Barnett on Games list creation

Part 1 sets the background to what he's doing. (http://www.youtube.com/watch?v=43WAfPyI71I)

Part 2 top 10 important games in history (http://www.youtube.com/watch?v=LSNqUFeyhUM)

I found more interesting the game he didn't mention.

Part 3 top 10 games right now part (http://www.youtube.com/watch?v=dDita7tRqhY)

Again, interesting the two games he didn't mention.




Title: Re: A Sneak Peek at Patch 1.2
Post by: Delmania on February 25, 2009, 05:03:56 AM
I thought I'd mention that there are more patch notes, but not currently on the Herald.  Seems they have some extensive tweaks to all of the classes.  For example, the auras for a chosen no longer drain AP and they have a tactic that will actually cause to them to regen when running an aura.  This seems to be typical Mythic fashion: fixing the game and rethinking design decisions after ythe majority of your population has left.


Title: Re: A Sneak Peek at Patch 1.2
Post by: HaemishM on February 25, 2009, 12:57:09 PM
Part 3 top 10 games right now part (http://www.youtube.com/watch?v=dDita7tRqhY)

Again, interesting the two games he didn't mention.

What's interesting isn't that he didn't just not mention DAoC or Warhammer, he didn't mention ONE STINKING MMORPG. NOT ONE.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Lantyssa on February 25, 2009, 02:50:07 PM
I also found it interesting that most of his choices in the second part were console or handheld titles.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Lakov_Sanite on February 25, 2009, 05:56:49 PM
I also found it interesting that most of his choices in the second part were console or handheld titles.

Because MMO's simply aren't money makers, duh.  :why_so_serious:


Title: Re: A Sneak Peek at Patch 1.2
Post by: ghost on March 03, 2009, 04:06:59 PM
Well, at least they are making the remaining players wait a week to enjoy the new classes.  That is unless you want to spend countless hours "unlocking" the new classes. 

Hmmmm.  Good idea for floundering ship.  Let's not give the crew any water or limes....... :ye_gods:


Title: Re: A Sneak Peek at Patch 1.2
Post by: Hindenburg on March 03, 2009, 04:27:06 PM
Tbh, you could unlock the KotbS and the BG in about 5 hours /played.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Delmania on March 03, 2009, 05:26:34 PM
I don't know the specifics, but if Bitter Rivals is anything like The Murder Night, people will do it without even realizing they've done anything.  Live Events are a lot like Public Quests - great idea on paper, but in reality, hard to pull off.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Hindenburg on March 03, 2009, 05:37:18 PM
Right. Gave it a spin. Game's running a tad bit better.

New scenario has a creative design, but is buggy as fuck. Classes are unlocked like in the heavy metal event, by completing scenario quests. Thing is, you can't do all in a single day, since only two were available today. Took me about 5 minutes to complete them. Got 7k as quest xp rewarded. Xp needed to level 33 was 565k.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Ashamanchill on March 03, 2009, 09:43:04 PM
Got 7k as quest xp rewarded. Xp needed to level 33 was 565k.

Good ol' Tier 4; Mythic's personal tribute to the Korean grinder.  I just wish they would get honest about it, and add a little counter at the end of every scenario.  Something like, You need 7039 more Serpent's Passages to go to reach the next level.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Evildrider on March 04, 2009, 12:41:51 AM
All I know is that new Zone Domination system is pure win.  No more leaving zones or not queueing for scenarios so that the other side can't do anything.

We pushed 3 zones and made it to Inevitable City in like 6 hours.


Title: Re: A Sneak Peek at Patch 1.2
Post by: ghost on March 04, 2009, 11:01:51 AM
Tbh, you could unlock the KotbS and the BG in about 5 hours /played.

It is interesting that I would rather just wait than play 5 hours at this point :uhrr:


Title: Re: A Sneak Peek at Patch 1.2
Post by: Nebu on March 04, 2009, 11:39:54 AM
We pushed 3 zones and made it to Inevitable City in like 6 hours.

That just made me flinch.  I don't want to have to play anything for 6 hours straight to see it come to a conclusion. 


Title: Re: A Sneak Peek at Patch 1.2
Post by: tazelbain on March 04, 2009, 11:50:52 AM
Sounds pretty sweet to me.  Campaigns are suppose to be long.  It's not a battleground.

Evil: have people actually started defending yet?  Are you still in Grudge?


Title: Re: A Sneak Peek at Patch 1.2
Post by: Evildrider on March 04, 2009, 11:51:09 AM
Considering you could spend 6 hours before trying to flip a zone and then just have the other side just leave and screw you.  This is a vast improvement.  

6 hours is nothing considering this is to get us to endgame material.  


Title: Re: A Sneak Peek at Patch 1.2
Post by: Evildrider on March 04, 2009, 11:53:12 AM
Yeah I'm in Grudge still. 

We had decent defense, the City seiges still need some work though.  This was my first Inevitable City push and I had amazing amounts of fun with the new system.  No more swearing at destro for leaving the zone or them not queueing for scenarios.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Shatter on March 05, 2009, 04:26:06 AM
The new system is working on my server as well, unfortunately my server has a slight Destro number advantage since they let people transfer over.  But using last night for example, they took the Dwarf pairing but we held em off in HE and Empire and was alot of fun.  The other good thing about 1.2 as a WH is picklock now works so I can enter postern doors.  I took out a DOK on the outer oil then killed a Sorc on the inner door oil, was funny cause I dont think the people I killed realized that was fixed lol.  Then we had about 6 WH's go to a busy keep and we held off a bunch of Destro from the oil on the inside.  Strategies are very different now cause whther you defend or attack a keep you now have to expect the enemy to get inside and prepare for that. 


Title: Re: A Sneak Peek at Patch 1.2
Post by: tazelbain on March 05, 2009, 12:30:34 PM
So I wonder if is even possible to flip a zone without Domination.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Evildrider on March 05, 2009, 12:53:40 PM
You can flip zones both ways, the old way and with the domination method.  It's just easier to do the domination method because if the other side just leaves the zone or does no scenarios the old system doesn't work.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Delmania on March 05, 2009, 01:05:31 PM
Is it true that arch mages can make themselves invulnerable while healing and that witch elves took a massive hit with ye old nerf bat?


Title: Re: A Sneak Peek at Patch 1.2
Post by: Evildrider on March 05, 2009, 01:11:59 PM
WE's did get a nerf, not as bad as the WE community makes it out to be though.  AM's finally got a little bit of love though, they had been in the shitter for a bit.  I think that invulnerable thing was just a bug that got hot fixed yesterday.  Although their survivability finally got a boost.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Soulflame on March 05, 2009, 01:45:22 PM
My understanding with AMs is they had an ability that reduced damage, which had no cooldown timer.  That, with a couple of their morale abilities being fixed, plus stacking detaunts, plus AP drain, led to AMs being able to survive.

Needless to say, the horror of the concept of a healer that didn't fold like a cheap table upon which one has dropped a block of cement has caused much wailing and gnashing of teeth.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Delmania on March 05, 2009, 06:01:09 PM
Needless to say, the horror of the concept of a healer that didn't fold like a cheap table upon which one has dropped a block of cement has caused much wailing and gnashing of teeth.

No, more like a healer that was unkillable.  WP are pretty nasty last I played.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Nebu on March 05, 2009, 06:56:29 PM
I'm almost tempted to start playing my zealot and RP again.  Er... Almost.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Triforcer on March 05, 2009, 07:47:43 PM
Dammit, people shouldn't start saying good things about the game.  The addicted among us might be tempted to do something unwise. 


Title: Re: A Sneak Peek at Patch 1.2
Post by: Delmania on March 05, 2009, 07:51:39 PM
Dammit, people shouldn't start saying good things about the game.  The addicted among us might be tempted to do something unwise. 

Go read the WHA forums.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Nija on March 05, 2009, 08:37:59 PM
My understanding with AMs is they had an ability that reduced damage, which had no cooldown timer.  That, with a couple of their morale abilities being fixed, plus stacking detaunts, plus AP drain, led to AMs being able to survive.

AMs were even incredibly powerful at release, if you played correctly and built the character correctly. Up until T4 you were a god, so long as you played defensive. Even two witch elves could not kill me in tor anroc.

Now, T4 was a different story. That story has now changed. Essentially you have two detaunts. If you use a tactic to lower the recast on the AE detaunt, you can keep it up forever. Use that and use your single target detaunt and the person does 0 to 1 damage against you.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Ashamanchill on March 05, 2009, 11:44:09 PM
Dammit, people shouldn't start saying good things about the game.  The addicted among us might be tempted to do something unwise. 

Well...I had no problems with the box if shipped in.  Excellent cardboard, capable tape, nice art work.  A solid box all around.  I would rate it as an 8.5.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Lantyssa on March 06, 2009, 08:24:27 AM
Dammit, people shouldn't start saying good things about the game.  The addicted among us might be tempted to do something unwise. 
You've got another game to sign up for! ;D


Title: Re: A Sneak Peek at Patch 1.2
Post by: tazelbain on March 06, 2009, 08:31:15 AM
Not going back for 1 patch.  But if 1.3 is good as 1.2 maybe it would be a sign that WAR is beginning to right the ship.


Title: Re: A Sneak Peek at Patch 1.2
Post by: Soulflame on March 10, 2009, 08:34:43 AM
Needless to say, the horror of the concept of a healer that didn't fold like a cheap table upon which one has dropped a block of cement has caused much wailing and gnashing of teeth.

No, more like a healer that was unkillable.  WP are pretty nasty last I played.

Well, except I was talking about AMs, not WPs...