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Author Topic: Carbine Studios' "Wildstar"  (Read 987805 times)
Feverdream
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Reply #2450 on: June 26, 2014, 10:31:31 PM

I have never played an MMO where I enjoyed the dungeon, so I am guessing that this game won't be for me. I think the closest I came was I liked ganking people in Darkness Falls in DAoC.

Oh good lord.  Now that you've resurrected the name, I really miss Darkness Falls.
jakonovski
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Posts: 4388


Reply #2451 on: June 27, 2014, 05:23:33 AM

Is there anything worthwhile happening story wise when you switch continents after the snowy place on the Exile side? I only have a few days left on the clock and am wondering if there's any point in picking up the pace to see it.

Pennilenko
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Reply #2452 on: June 27, 2014, 07:33:38 AM

Is there anything worthwhile happening story wise when you switch continents after the snowy place on the Exile side? I only have a few days left on the clock and am wondering if there's any point in picking up the pace to see it.

Not in my opinion.

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
Rasix
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Posts: 15024

I am the harbinger of your doom!


Reply #2453 on: June 27, 2014, 07:41:01 AM

The story isn't a high point of this game.  They string it together in a pretty disjointed manner. 

I'm running into population problems with my play time + reroll + level.  Being a character in the teens right now means it's nigh impossible to get a group for anything other than a 2 man boss.  Yay.  undecided

-Rasix
jakonovski
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Posts: 4388


Reply #2454 on: June 27, 2014, 07:53:06 AM

Seems like this MMO like so many others was mostly smoke and mirrors. Oh well, at least the sights and sounds were nice, and seemingly front loaded too.

And I shall never understand why all the devs persist with the "use once and discard" model of zone progression.

Falconeer
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a polyamorous pansexual genderqueer born and living in the wrong country


WWW
Reply #2455 on: June 27, 2014, 01:38:01 PM

Honestly, I can't figure out why so many here bought it. I remember when we were all excited about it a year ago, but then we got into the beta and realized that the ads were better than the game. Considering the bad feedback that came out in the few months before launch I am surprised that it got this much action to begin with.

Pennilenko
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Posts: 3472


Reply #2456 on: June 27, 2014, 08:12:45 PM

Honestly, I can't figure out why so many here bought it. I remember when we were all excited about it a year ago, but then we got into the beta and realized that the ads were better than the game. Considering the bad feedback that came out in the few months before launch I am surprised that it got this much action to begin with.
My wife was thought she was doing me a "solid" by getting me a new mmo before consulting me about whether or not I wanted it.

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
Nebu
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Reply #2457 on: June 27, 2014, 08:22:15 PM

Honestly, I can't figure out why so many here bought it. I remember when we were all excited about it a year ago, but then we got into the beta and realized that the ads were better than the game. Considering the bad feedback that came out in the few months before launch I am surprised that it got this much action to begin with.

I followed some friends.  I think that it's worth the box cost just for the trip to level 50.  I'm just not feeling a subscription cost.  It's just too grindy for my tastes any more.

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Hawkbit
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Like a Klansman in the ghetto.


Reply #2458 on: June 27, 2014, 11:52:06 PM

There's so much I want to like about this game, but at the end of the day I don't really want to play it.  It actually made me reinstall EQ1, just to look at how MMO games have progressed in 15 years.  I'm not sure they're moved in a positive direction.

It's so damn action-oriented, every single bit of it requires attention.  I simply can't spend that time anymore on a game.
Ozzu
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Posts: 666


Reply #2459 on: June 28, 2014, 12:55:52 AM

I'm still having fun with it. I'm a little bit into level 49 and should be 50 in the next couple of days if I can find the time to log in.

Though, I will say, the shine has started to wear off a little and the flaws are starting to stick out. Right now, my biggest annoyance is the amount botting going on. I just don't see how they were this unprepared. A couple mornings ago I just stood at a mining node for 10 minutes and watched as 6 or 7 people warped in and warped out in that period. And the thing is, that's in every single zone. This is probably the worst I've ever seen in an MMO.

So, the market for gathered tradeskill mats is totally in the toilet. Just vendoring them is way more profitable than actually selling them on the market. Though, I guess it's good for those that didn't take a gathering skill.

On the bright side, I'm still enjoying the dungeons. I'm still really happy with the stalker and really enjoy combat the same as I did when I made the character.
Venkman
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Reply #2460 on: June 28, 2014, 08:24:00 AM

Honestly, I can't figure out why so many here bought it. I remember when we were all excited about it a year ago, but then we got into the beta and realized that the ads were better than the game. Considering the bad feedback that came out in the few months before launch I am surprised that it got this much action to begin with.
I ignored it for the most part, followed this thread only barely, had one few-minute game play at some PAX or another, it launched when I needed a new game, and Watch Dogs looked like it sucked on PC smiley

It's exactly what I need right now. I don't care about 90% of what I used to care about in MMOs, nor what most people here still consider important. I'm not competitive, I'm not racing, I'm not even really play with other people unless they happen to be in the vinicity, if I go a week without logging in, that's fine, and I'm not building a warchest or account for resale.

Much of why I like it is because it's a throwback to early WoW in feeling different but still having enough jank to make me feel like I'm figuring stuff out, mixed with a bit of GW2 just-around-that-next-corner, with a plot-customization system evocative of EQ2 that neither of those other games had at all.

And all of it without that goddamned f2p microtransaction slot machine crap. It's nice not to have that shit all over my passtime.
Lakov_Sanite
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Reply #2461 on: June 28, 2014, 03:50:09 PM

This MMO is bar none the CLOSEST to getting it right since wow. It fails, but it was close enough to convince many, including myself. 

~a horrific, dark simulacrum that glares balefully at us, with evil intent.
Nebu
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Posts: 17613


Reply #2462 on: June 28, 2014, 03:56:25 PM

This MMO is bar none the CLOSEST to getting it right since wow. It fails, but it was close enough to convince many, including myself. 

I honestly think SWTOR was closer.  Wildstar is built too much for the large guild, raider types. 

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
AcidCat
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Reply #2463 on: June 28, 2014, 04:11:44 PM

It's so damn action-oriented, every single bit of it requires attention.  I simply can't spend that time anymore on a game.

Yeah, it really made me realize that what I want in an MMO is a less gamey experience and a more immersive one. As much as I like the colorful art style of Wildstar, it just doesn't feel like a real place to exist and explore in, its more like participating in some frantic cartoon. WoW used colorful stylized graphics but still presented a game that felt like a world, and there was room to breathe. This game just lacks that crucial quality.
Tannhauser
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Reply #2464 on: June 28, 2014, 04:51:00 PM

So will they cave and make it more casual-friendly, or will they ride the poopsockers down to a watery grave?
Kageru
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Reply #2465 on: June 28, 2014, 05:58:57 PM


The "Hardcore" do not admit failure gracefully.... or really understand different play-styles, so only if the sub numbers are really disastrous. Besides, the customer base they have been sucking up to will crucify them if they change direction.

Is a man not entitled to the hurf of his durf?
- Simond
Rasix
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Reply #2466 on: June 28, 2014, 08:06:03 PM

So will they cave and make it more casual-friendly, or will they ride the poopsockers down to a watery grave?

Honestly, the second.  By the time they realize what's happening, it'll be too late.  If I'm wrong, good for them.  I'd like to see this game be sufficiently successful, so it's around long enough to learn all of the lessons that WoLK era WoW did long before them. 

I'm still enjoying the game, but I'm taking it really slow (and already rerolled at 30) and will be consciously avoiding the grouped PVE crap.   Right now, it'll take very little for me to just walk away.  Divinity's release on Monday may just do that.

WoW used colorful stylized graphics but still presented a game that felt like a world, and there was room to breathe. This game just lacks that crucial quality.

There's no cohesion.  Nexus doesn't feel like a world.  WoW made some sense geographically, and that counts for something. 

-Rasix
Senses
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Reply #2467 on: June 28, 2014, 10:53:52 PM

I'm having fun on a pvp server.  I forgot how much I missed pvp in FFXIV and spellslinger is probably one of the most fun dps classes I've ever played.  I was also able to buy credd with just normal play which means I might even make it 2 months.
Nebu
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Reply #2468 on: June 28, 2014, 11:34:25 PM

You know why spellslinger is fun in pvp?  Because it's overpowered as hell... particularly in the lower levels. 

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Simond
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Reply #2469 on: June 29, 2014, 02:10:54 AM

Honestly, I can't figure out why so many here bought it. I remember when we were all excited about it a year ago, but then we got into the beta and realized that the ads were better than the game. Considering the bad feedback that came out in the few months before launch I am surprised that it got this much action to begin with.
Because a lot of people here want a WoW-killer so badly that they keep convincing themselves that this time it'll work, that this will be the game that finally delivers them from the Evil Clutches Of Blizzard and that other people will finally see that THEY WERE RIGHT ALL ALONG and so on and so forth.

And then it's a month or two later and they realise they've pissed away another hundred dollars on a sub-par WoW clone and quietly unsubscribe while looking for the next Next Big Thing that will kill WoW, this time for sure!
« Last Edit: June 29, 2014, 02:33:45 AM by Simond »

"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
apocrypha
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Reply #2470 on: June 29, 2014, 02:23:19 AM

A game with this design also evokes strong nostalgic feelings for a lot of people.

The first MMOs that many of the older set played will have been very pre-WoW, back when raids were really hard, levelling was a grind, being punched in the nuts was what the game was all about. Even if, rationally, you understand that making the genre a million times more accessible is what got WoW 11 million players, the oft-repeated narrative of "it's all been dumbed down for teh casuals!" can gain some traction.

The pre-Trammel UO PvP crowd got the game they always said they wanted - Darkfall, and it turned out they were wrong. Let's see if the "make it harder!!!" group are large enough to make Wildstar a success. I hope they are tbh, but I doubt many people here will be in that group long term.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Simond
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Reply #2471 on: June 29, 2014, 03:34:51 AM

So will they cave and make it more casual-friendly, or will they ride the poopsockers down to a watery grave?
https://forums.wildstar-online.com/forums/index.php?/topic/86702-upcoming-changes-to-gold-medal-rewards-from-dungeons-and-adventures/#entry876468
Quote
Greetings Nexians!

Based on the feedback we’ve been getting both from you and our own internal testing, we are planning on making revisions to the way Superb-quality loot is awarded in dungeons and adventures. Simply put, we currently place too much value on completing gold runs for veteran level content. By placing Superb-quality rewards behind a gate of near-perfect PUG performance, we have fostered a “Gold runs or bust” mentality that is negatively affecting our group play experience. We’d much rather people engage with the content and complete the runs they start.

 

Therefore, we will soon be implementing the following changes:
o   The existing gold medal rewards are being removed from gold medal completion.
o   These rewards will instead drop off the final bosses or encounters for dungeons and adventures.
o   The table from which this loot drops has a chance to be selected and is granted in addition to that bosses regular loot.
o   Any medals earned instead will instead give the group bonus rolls on an instance-wide loot list, at the end of the instance, on top of extra coin and experience rewards.
o   By way of example, completing a bronze medal would provide one bonus reward roll on top of the regular boss kill and completion reward, while a silver medal would provide two bonus rolls and a gold medal would provide three bonus rolls.
o   The items on these rolls are randomly selected from all equipment rewards that could drop from any boss or encounter inside that instance.

§  Each of these bonus rolls has a smaller, flat chance to select from the list of superb rewards.

We want groups to complete full runs of the dungeons and adventures, regardless of the medal earned. Instead of needing to disband immediately when a gold run fails, the Superb-quality rewards are available by working together to get through the instance. Simply put: if your group runs Veteran Sanctuary of the Swordmaiden, all you need to do to earn a shot at Superb-quality loot is defeat Spiritmother Selene. No more medal requirements! If you have any more feedback for us, please post it. The devs are listening!

The thread after that post is good reading.  awesome, for real

"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
Ozzu
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Reply #2472 on: June 29, 2014, 04:21:56 AM

Ugh. That entire thread is just a cesspool of everyone I hate in MMOs.

I'm feeling stabby.
Miasma
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Posts: 5283

Stopgap Measure


Reply #2473 on: June 29, 2014, 05:46:30 AM

They should create a wow armory type site so that you can find out all the people pretending to be hardcore aren't max level, haven't even run said dungeons, have shit gear and idiotic builds.
Lakov_Sanite
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Reply #2474 on: June 29, 2014, 11:03:44 AM

Honestly, I can't figure out why so many here bought it. I remember when we were all excited about it a year ago, but then we got into the beta and realized that the ads were better than the game. Considering the bad feedback that came out in the few months before launch I am surprised that it got this much action to begin with.
Because a lot of people here want a WoW-killer so badly that they keep convincing themselves that this time it'll work, that this will be the game that finally delivers them from the Evil Clutches Of Blizzard and that other people will finally see that THEY WERE RIGHT ALL ALONG and so on and so forth.

And then it's a month or two later and they realise they've pissed away another hundred dollars on a sub-par WoW clone and quietly unsubscribe while looking for the next Next Big Thing that will kill WoW, this time for sure!

Please point to where anyone at all in this thread said wildstar would even get close to wow numbers.  Wildstar had a shot to be a big game and it's blown it, too bad, so sad but let's not re-write history to fit some inane agenda.   

~a horrific, dark simulacrum that glares balefully at us, with evil intent.
Threash
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Reply #2475 on: June 29, 2014, 11:14:51 AM

The time to realize making a game for the hardcore was a dumb as shit idea was before a single line of code was written.

I am the .00000001428%
Ingmar
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Reply #2476 on: June 29, 2014, 11:40:36 AM

Honestly, I can't figure out why so many here bought it. I remember when we were all excited about it a year ago, but then we got into the beta and realized that the ads were better than the game. Considering the bad feedback that came out in the few months before launch I am surprised that it got this much action to begin with.
Because a lot of people here want a WoW-killer so badly that they keep convincing themselves that this time it'll work, that this will be the game that finally delivers them from the Evil Clutches Of Blizzard and that other people will finally see that THEY WERE RIGHT ALL ALONG and so on and so forth.

And then it's a month or two later and they realise they've pissed away another hundred dollars on a sub-par WoW clone and quietly unsubscribe while looking for the next Next Big Thing that will kill WoW, this time for sure!

You really badly misunderstand people's motivations.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Trippy
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Posts: 23626


Reply #2477 on: June 29, 2014, 11:48:42 AM

I hadn't really thought about it but someone hit the nail on the head when they said Wildstar wears you out after an hour or two. I play the game in little bursts then log out. Other games I can stay in for hours, sometimes with Netflix running in my other monitor and I'm fine with that. I think it comes down to my motivations. I no longer play for e-peen. I play for some social stuff and some pve stuff but raids? Shit I have to concentrate on? Fuck that. I work during that day and am too damned tired at night to work on my game too.
It's probably a sign I'm old (just turned 40) but I felt the same way.  Playing Wildstar wore me out.  All the button clicking and dodging gets tiresome after awhile.

Also, the older I get the more naps I want to take. Get off my lawn!
I'm an old fart and I don't think it is twitchy enough. It's in this weird half-assed semi-twitch state similar to GW2. If it was full on twitch like TERA (i.e. TERA in a Sci-Fi setting with more shooty stuff) I would likely be playing it.
Sir T
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Reply #2478 on: June 29, 2014, 11:49:26 AM

Frankly, its pretty obvious WOW is killing itself at this point, people have moved on from looking for the WOW killer.

I think it will be realized when the histories are done that WOW was an aberration solely due to it being from Blizzard in a period where Blizzard were the rock stars of the gaming universe, rather than being the "norm." Every other MMO wasn't from Blizzard so it "failed" by the ludicrous carpets of money standards.

Anyway, I was tempted to try wildstar as I liked the art direction, but when I read the mechanics I decided to give it a pass.

Hic sunt dracones.
Pennilenko
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Reply #2479 on: June 29, 2014, 11:57:50 AM

I had a guild with around 30ish active players, nobody has logged on in four days except for me. I know that probably isn't any kind of real indicator, but it does suck for me. I was also the only guild member to make it past 30.

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
sam, an eggplant
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Posts: 1518


Reply #2480 on: June 29, 2014, 01:12:30 PM

I quit before making it to level 25, when you get the first big ability upgrades. Just have no compulsion to log in. I never even gave them my credit card, so I'll just let the account lapse on July 3rd.

I never planned to play at max level; I bought it for the leveling content, hoping that would offer the same engaging experience as WoW. It didn't, and the constant movement and frankly solo grinding difficulty make it a drag. Not really difficult , but you must pay attention the entire time, and you have to constantly push buttons. Tiring, not fun. Oh well. Shrug.
« Last Edit: June 29, 2014, 01:14:22 PM by sam, an eggplant »
Numtini
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Reply #2481 on: June 29, 2014, 02:48:10 PM

I had a blast playing it, if they had aimed for the mainstream, they really had a chance. However, instead of the second month being "OMG PLAY THIS NOW!" the people are "yeah, I cancelled that."

If you can read this, you're on a board populated by misogynist assholes.
Shatter
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Reply #2482 on: June 29, 2014, 03:12:56 PM

I had a guild with around 30ish active players, nobody has logged on in four days except for me. I know that probably isn't any kind of real indicator, but it does suck for me. I was also the only guild member to make it past 30.

Nope, says a lot.  Was the same for me in TOR, had a great guild at the start, big numbers and by the end about 3 of us still played.  Ive been playing FFXIV since launch which has done well and in my FC we have lost a few people but we have gained a lot more and most of us who started still play daily.  I think your point is very representative
Pennilenko
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Reply #2483 on: June 29, 2014, 04:13:39 PM

I've been thinking of going back to FFXIV.

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
Nebu
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Reply #2484 on: June 29, 2014, 04:20:04 PM

On the bright side, Wildstar seems to be one of those MMOs that help us appreciate the strides made by other MMOs. 

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
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