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Topic: SWTOR (Read 2137254 times)
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eldaec
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Posts: 11843
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The parts of the swtor team with mmog experience are dominated by external hires burnt on other shitty mmog projects, rather than coming from mythic.
Presumably this is why they've gone ultra ultra vanilla on combat and balance.
I honestly think that will be enough of a weakness to limit my interest in swtor to months rather than years; but I don't think this particular risk averse uberbland approach is coming from Mythic people, seems like it was well established long before they arrived.
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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Kirth
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Posts: 640
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Anyone want to put together a whose who on the dev/production team and a rough outline on what they worked on before? All I got from the con footage was some guy worked on ultima online.
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Draegan
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Posts: 10043
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This is from Darth Hater: Electronic Arts Corporate: John Riccitiello: CEO of EA Eric Brown: CFO of EA Frank Gibeau: EA Games Label President BioWare Founders: Ray Muzyka: BioWare Co-founder, Senior Vice President and Group General Manager of the BioWare RPG/MMO Group of Electronic Arts Greg Zeschuk: BioWare Co-Founder, Vice President and Group Creative Officer at BioWare Group of Electronic Arts People to Remember: Dallas Dickinson: Director of Production Damion Schubert: Lead Systems Designer (Anything that isn't combat or story) Daniel Erickson: Lead Writer (In charge of all storylines/writing) James Ohlen: Game Director (Anything game related) Rich Vogel: BioWare Austin General Manager Stephen Reid: Senior Community Manager (Forums, Website) Active in SWTOR Community: Alexander Freed: Senior Writer and Managing Editor (Chief writer on Agent storyline) Drew Karpyshyn: Senior Writer, Revan author, KOTOR author (Contributing writer on Jedi Knigt storyline) Gabe Amatangelo: Lead PvP Designer Georg Zoeller: Principal Lead Combat Designer (Anything dealing with combat) Minions: Allison Berryman: Senior Community Coordinator Alyson Bridge: Assistant Community Manager (Does annoucements) Blaine Christine: Senior Producer, Live Services (Quality control) Brian Arndt: Senior Video Editor Chris Collins: European Community Manager Christopher Reeves: Senior Environmental Artist Cory Butler: Associate Producer. Liaison to BioWare/EA and LucasArts/Lucasfilm David Bass: Senior Community Coordinator David Silverman: Director of Marketing Deeka MacDonald: Marketing Manager (Europe) Emmanuel Lisinchi: Associate Lead Designer Hall Hood: Senior Writer (Chief writer on Jedi Knight storyline) Ian Mitchell: Localization Representative Jeff Hickman: Executive Producer, Live Services Jess Sliwinksi: Writer Jesse Sky: World Designer Joanna Berry: Writer (Chief writer on Jedi Consular storyline) Kevin Barrett: Executive Producer, Lead Space Combat Designer Kyle Garner: World Designer Michael Voigt: Lead User Interface Artist Paul S Kemp: Deceived author Paul Marino: Lead Cinematic Designer Randy Begel: Writer Rob Chestney: Senior Writer Ryan Dening: Senior Concept Artist Scott Morton: Audio Designer William Wallace: Senior Game Designer LucasArts Jake Neri: Senior Producer
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Bunk
Contributor
Posts: 5828
Operating Thetan One
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I dug a little as well on the experience of some of them, and here's what I got:
Lead Writer Daniel Erickson - Dragon Age, NBA Street 1, 2 and 3! Senior Writer Drew Karpyshyn - Basically every Bioware game released Senior Writer Hall Hood - Film and TV writing, UO2 (heh) Senior Writer Alexander Freed - SWTOR Comic series Writer Ian Ryan - Sims: Castaway Stories, Myst:Uru Writer Joanna Berry Writer Rebecca Harwick Writer Neil Pollner - Bioware since 2006 Lead Systems Designer Damion Schubert - UO, UO2, Shadowbane, Sims Online, Meridian 59 Lead UI Artist Michael Voigt Lead Systems Designer Georg Zoeller - Bioware since 2003 Producer Blaine Christine - several X-Men games, Gothic 3 World Designer Jesse Sky - won a world design contest for NWN in 2007, got hired at Bioware Lead Cinematic Designer Paul Marino - wide variety of Machinima credits Systems Designer Patrick Malott - UO Audio Producer Orion Kellogg - SWG, several other Staw Wars games Director of Audio Shauna Perry - most Bioware games released Senior Content Producer Dallas Dickinson - Everquest, SWG Senior Environment Artist Alex Thomas - Shadowbane
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"Welcome to the internet, pussy." - VDL "I have retard strength." - Schild
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Draegan
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Posts: 10043
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Sr. Game Director James Ohlen:
Dragon Age: Origins (2009), Electronic Arts, Inc. Jade Empire (Special Edition) (2007), 2K Games Jade Empire (2005), Microsoft Game Studios Jade Empire (Limited Edition) (2005), Microsoft Game Studios Star Wars: Knights of the Old Republic II - The Sith Lords (2004), LucasArts Neverwinter Nights (Gold) (2003), Atari, Inc. Neverwinter Nights: Hordes of the Underdark (2003), Atari, Inc. Star Wars: Knights of the Old Republic (2003), LucasArts Neverwinter Nights (2002), Infogrames, Inc. Baldur's Gate II: Throne of Bhaal (2001), Interplay Entertainment Corp. Baldur's Gate II: Shadows of Amn (2000), Interplay Entertainment Corp. Baldur's Gate II: Shadows of Amn (Collector's Edition) (2000), Interplay Entertainment Corp. Baldur's Gate: Tales of the Sword Coast (1999), Virgin Interactive Entertainment (Deutschland) GmbH Baldur's Gate (1998), Interplay Productions, Inc. Shattered Steel (1996), Interplay Productions, Inc.
Edit: Wrote Game Designer instead of Game Director. Fixt
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« Last Edit: September 12, 2011, 08:23:58 AM by Draegan »
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Reg
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Posts: 5274
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I'm not exactly seeing the enormous band of losers that I'd been led to expect.
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Arrrgh
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Posts: 558
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Which ones are Mythic people who think absurd amounts of CC is a good idea?
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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I'm not exactly seeing the enormous band of losers that I'd been led to expect.
At the beginning, way back when, Rich Vogel was very much front and center. I can assure you, he is a gigantic loser. Listening to him at AGC made you want to open your wrists. Of course that entire conference that year could be described as "WoW cock, yum yum, give me some."
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-Rasix
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Lakov_Sanite
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Posts: 7590
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For the most part it seems fine, though these people don't look like they have a ton of mmo experience. Except for: Lead Systems Designer Damion Schubert - UO, UO2, Shadowbane, Sims Online, Meridian 59 which is troubling on many levels.
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~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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Bunk
Contributor
Posts: 5828
Operating Thetan One
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I believe that Damion's focus is primarily just combat systems.
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"Welcome to the internet, pussy." - VDL "I have retard strength." - Schild
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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My only concern with that list is Dallas Dickson as the content producer. Mainly because he's an EQ fool, and mainly because of quotes like this: This goes back to "what you see in the top MMOs out there". We know that there are many different types of players to MMOs, and we are actually trying to broaden that even more. We are trying to attract, in addition to people who play high end end-game stuff, who play pure PvP stuff, while we are going to have some of that content, there's always going to be more of that, because we know the high-end player is someone that you really have to keep excited.
In the same way, our game is designed such that you can play it from the beginning again and it's different. It actually makes just as much sense to us to put some effort, some content into making sure the stories, the per-class stories, are exciting and fleshed out so that your Smuggler story that you played end-to-end with the original release, that there is some new, cool, pure-Smuggler story kind of stuff. So it's going to be a mix, in the same way that the game at launch is going to be, because we want to make sure that everybody has something that's awesome to do when they get to the end of their primary story. I always get concerned when the first words out of your mouth is about high end end-game stuff and keeping them appeased.
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CPA, CFO, Sports Fan, Game when I have the time
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Nyght
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Posts: 538
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I always get concerned when the first words out of your mouth is about high end end-game stuff and keeping them appeased.
Eh, they always say whatever they think will appease in those interviews and rarely does it have much connection to reality.
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"Do you know who is in charge here?" -- "Yep."
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sam, an eggplant
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Posts: 1518
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It is not likely that having a head start of a few days is going to impact your life choices or long term happiness to any measurable degree.
Just say no to pre-order bullshit. Umm, I suppose you're right in that it won't impact my long term happiness, but I do enjoy the first several weeks of a new MMO more than any thereafter. It's a fresh new world, everybody's leveling up at once, and the content never feels the same again. After that first month or so you've got a character near max level and you're an old hand.
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Merusk
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I believe that Damion's focus is primarily just combat systems.
Which - again - is troubling on many levels. I wouldn't call the combat in any of those games (well, ok the 3 games that had it.) good. I wasn't a fan of what I'd heard of UO or what I played of SB combat.
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The past cannot be changed. The future is yet within your power.
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Kirth
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Posts: 640
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So the pedigree of this game seems to be a whole bunch of people who have made alot of bioware games and a few people who were involved in some MMO's ( Including the former SW mmo). So tell me again why, if I like Bioware and Diku (and star wars LOOK AT MY RABID FANBOYISIM) I'm not going to like this game.
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sam, an eggplant
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Posts: 1518
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If you aren't already burned out on dikus, you will love SWTOR. If you're coming off a 20 hour per week WoW raiding schedule, you probably won't last long.
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Merusk
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Posts: 27449
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So the pedigree of this game seems to be a whole bunch of people who have made alot of bioware games and a few people who were involved in some MMO's ( Including the former SW mmo). So tell me again why, if I like Bioware and Diku (and star wars LOOK AT MY RABID FANBOYISIM) I'm not going to like this game.
You will. It just makes you a fat virgin loser who isn't as cool as Margalis.
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The past cannot be changed. The future is yet within your power.
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Kirth
Terracotta Army
Posts: 640
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If you aren't already burned out on dikus, you will love SWTOR. If you're coming off a 20 hour per week WoW raiding schedule, you probably won't last long.
I did come off that schedule 9 months ago. I'm much better now.
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Threash
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Posts: 9170
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It is not likely that having a head start of a few days is going to impact your life choices or long term happiness to any measurable degree.
Just say no to pre-order bullshit. Umm, I suppose you're right in that it won't impact my long term happiness, but I do enjoy the first several weeks of a new MMO more than any thereafter. It's a fresh new world, everybody's leveling up at once, and the content never feels the same again. After that first month or so you've got a character near max level and you're an old hand. I'm like this too. The only MMOs i can get into are the ones i played since launch, every game i try to play later just fizzles out in a day or two.
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I am the .00000001428%
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Malakili
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Posts: 10596
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I'm like this too. The only MMOs i can get into are the ones i played since launch, every game i try to play later just fizzles out in a day or two.
Its about personal investment I think. There is something about being with an MMO since day 1 that makes you feel less like you are playing the game, and more like you are a part of the game. At least thats how I feel when I get in on the ground floor.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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Most MMOs are pretty awful about documenting their ongoing feature set and changes. MMOs I don't play at launch, I just get lost in.
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-Rasix
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amiable
Terracotta Army
Posts: 2126
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So the pedigree of this game seems to be a whole bunch of people who have made alot of bioware games and a few people who were involved in some MMO's ( Including the former SW mmo). So tell me again why, if I like Bioware and Diku (and star wars LOOK AT MY RABID FANBOYISIM) I'm not going to like this game.
Because SOCIALISM, that's why!
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Kirth
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Posts: 640
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Most MMOs are pretty awful about documenting their ongoing feature set and changes. MMOs I don't play at launch, I just get lost in.
I agree, there is nothing quite like launch day fun.
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Sky
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Posts: 32117
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I think he means more like the EQ2 effect. Go back after a two-year hiatus and WTF I barely recognize anything anymore. That game leaned heavy on the crazy sauce...some great improvements, from the looks of things. But just way too much to take in as a re-newbie. I'm trademarking re-newbie btw. Someone who returns to play a game after an extended hiatus. Because SOCIALISM, that's why!
Socialism AUSTIN!
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Ingmar
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Posts: 19280
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Most MMOs are pretty awful about documenting their ongoing feature set and changes. MMOs I don't play at launch, I just get lost in.
Yeah, this is me. Especially with Turbine systems, it took me weeks to figure out legendary items, and I still haven't really grokked the DDO crafting.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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I think he means more like the EQ2 effect. Go back after a two-year hiatus and WTF I barely recognize anything anymore. That game leaned heavy on the crazy sauce...some great improvements, from the looks of things. But just way too much to take in as a re-newbie.
Yep. My most recent example of this was LOTRO. Game had a changed a ton since launch (I'm guessing the game didn't change much from end of beta to launch) and it was just a huge information overload trying to understand how things worked now and what sort of convoluted systems awaited me in the future. And UO.. I used to have a habit of resubbing once per year. It was almost unrecognizable at times. Plus, due to a strong community, you always had deal with whatever social shift had occured as well. Same thing would happen with a few MUDs I frequented.
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-Rasix
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Sjofn
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I, too, am terrible at being a re-newbie. I log into LotRO and go "HOW U DO >:( " and log off. I'm actually better off if I've never played the game before than if I had long ago and now everything is different. Some sort of mental block where I'll be all "c'mon, I knew this shit!" with a game I've played before, makes me lose patience with my newb self much faster. That being said, apparently playing CoX is like riding a bike.
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God Save the Horn Players
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Nebu
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Posts: 17613
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I think the re-newbie feeling is a great measure of how intuitive an interface/game is. If I can go back to a game after a few months and pick it up quickly, it's a good sign that the game was implemented in a way that is at least intuitive to the way I approach MMOs. So, are we allowed to be critical anymore or does that get us all labeled as "jaded" or "trolls" now. Loved the Teddy Ruxpin comment btw.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Viin
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Posts: 6159
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I believe that Damion's focus is primarily just combat systems.
Which - again - is troubling on many levels. I wouldn't call the combat in any of those games (well, ok the 3 games that had it.) good. I wasn't a fan of what I'd heard of UO or what I played of SB combat. From the list above: Damion Schubert: Lead Systems Designer (Anything that isn't combat or story) I can't tell if thats worse or better ....
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- Viin
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Draegan
Terracotta Army
Posts: 10043
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I believe that Damion's focus is primarily just combat systems.
Which - again - is troubling on many levels. I wouldn't call the combat in any of those games (well, ok the 3 games that had it.) good. I wasn't a fan of what I'd heard of UO or what I played of SB combat. Combat feels just fine and responsive as you would expect it to be.
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koro
Terracotta Army
Posts: 2307
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I believe that Damion's focus is primarily just combat systems.
Which - again - is troubling on many levels. I wouldn't call the combat in any of those games (well, ok the 3 games that had it.) good. I wasn't a fan of what I'd heard of UO or what I played of SB combat. Combat feels just fine and responsive as you would expect it to be. I would assume this means "as responsive as you would expect good diku combat to be" and not "as responsive as the F13 peanut gallery would expect the combat of a horrible mishmash of UO, SB, and M59 to be".
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Velorath
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For the most part it seems fine, though these people don't look like they have a ton of mmo experience. Except for: Lead Systems Designer Damion Schubert - UO, UO2, Shadowbane, Sims Online, Meridian 59 which is troubling on many levels. His credit on Sims Online is a "Special Thanks" credit.
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Surlyboi
Terracotta Army
Posts: 10963
eat a bag of dicks
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I think the re-newbie feeling is a great measure of how intuitive an interface/game is. If I can go back to a game after a few months and pick it up quickly, it's a good sign that the game was implemented in a way that is at least intuitive to the way I approach MMOs. So, are we allowed to be critical anymore or does that get us all labeled as "jaded" or "trolls" now. Loved the Teddy Ruxpin comment btw. It's totally cool to be critical. Everyone should be. That's why I don'r begrudge Lant on her stance. I may not agree, but I certainly value her input. The person I've been labeling a troll has been pretty consistent in his trollishness.
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Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something. We need to stop this fucking planet right now and sort some shit out. -Kail
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Sobelius
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Posts: 761
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I've re-newb'd a number of games. LOTRO is still the longest I've stayed (and still playing) after going back. Its systems are grindy but you can't say there isn't stuff to do. Just got to Moria for the first time last week. Visually impressive.
As to the NDA stuff, even though I've pre-ordered, I'd really like to hope that the "personal story" of each character/class is not an AoC Tortuga experience. Tortuga was amazing -- so much so that it highlighted what a boring shit pile everything afterward was.
200 hours of unique content (and VO?) per class. Nice. As long as it isn't composed of hours of meaningless drivel and hundreds of variations on ways for NPCs to say "hello" and "goodbye" to you. 200 hours of VO is also useless if it's tied to a string of Fedex and kill x/y quests. And I hope it's not creepy dialog a la "Oblivion", where the person you just screwed over one moment treats you later like someone they've just met -- nothing gave me pod-people chills like "Oblivion".
On a slightly different tack: I also realized I pre-ordered SWTOR because it's likely to be one of the last few remaining "mass-cultural" events we can experience these days. In an era of fractured/niche entertainment on TV (and even movies), there are few such mass events. It would be rather amazing if they pull off the story in this game well enough that people might actually have conversations outside the game about characters and stories in the game (rather than about gear/loot/class imbalance/blah blah blah), much in the way we talk about Game of Thrones events/characters, or even the original Star Wars trilogy events/characters. (I'm secretly hoping it will.)
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"I may not agree with what you have to say, but I will defend to the death your right to say it." -- Voltaire "A world without Vin Diesel is sad." -- me
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Draegan
Terracotta Army
Posts: 10043
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I believe that Damion's focus is primarily just combat systems.
Which - again - is troubling on many levels. I wouldn't call the combat in any of those games (well, ok the 3 games that had it.) good. I wasn't a fan of what I'd heard of UO or what I played of SB combat. Combat feels just fine and responsive as you would expect it to be. I would assume this means "as responsive as you would expect good diku combat to be" and not "as responsive as the F13 peanut gallery would expect the combat of a horrible mishmash of UO, SB, and M59 to be". Heh yes. It's just as good as WOW. Combat is a bit difference since there is no autoattack, so you have a basic attack that doesn't trigger whatever your resource management is, and then a bunch of abilities on different cool downs. So I guess more like COX in a certain way.
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