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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: The Elder Scrolls Online 0 Members and 1 Guest are viewing this topic.
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Author Topic: The Elder Scrolls Online  (Read 763625 times)
Triforcer
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Reply #1330 on: June 20, 2013, 04:45:04 PM

All the articles I've been reading lately are much more optimistic and complimentary than they were even a couple months ago.  I'm keeping an eye on this.

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HaemishM
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Reply #1331 on: June 21, 2013, 11:35:28 AM

The blowjobs have begun.  Oh ho ho ho. Reallllly?

Paelos
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Reply #1332 on: June 21, 2013, 01:03:37 PM

The articles are getting better because the pre-release slush money is making the rounds.

CPA, CFO, Sports Fan, Game when I have the time
Samprimary
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Reply #1333 on: June 21, 2013, 01:21:56 PM

ey, buddy. come over here. ey. I got some eights and nines here. flash the right kind of cabbage, I know a guy at IGN who can get you some tens. whaddya say. no harm in lookin, pal
Dark_MadMax
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Reply #1334 on: June 21, 2013, 06:36:11 PM

Ehh I recently was cleaning out my torrents and  saw that gameplay vid again. -Ehhh it will take a miracle to turn this into anything remotely good
Bzalthek
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Reply #1335 on: June 21, 2013, 11:04:53 PM

If I were a coked-up game developer these days, I may purposefully release really bad alpha footage so when the real stuff hits the fan everything looks amazing by comparison.  Then I'd die from a heart attack after snorting heroin off a midget's ass.

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Falconeer
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Reply #1336 on: June 22, 2013, 02:40:16 AM

NGI gave this the best MMO award, other candidates were The Crew (MMO Racing Game) and Final Fantasy XIV.
MMOHUT on the other hand awarded Archeage, which NGI didn't even consider, as Overall Best MMO.

You know, whatever.

Samprimary
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Reply #1337 on: June 22, 2013, 04:54:11 PM

jeeeeeesus i am still so sad to see people i know working on this game and SUPER MEGA EXCITED about it

gwah
Paelos
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Reply #1338 on: June 22, 2013, 05:48:50 PM

Well as we know now, even when I suspected otherwise, no MMO ever really dies.

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KallDrexx
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Reply #1339 on: June 23, 2013, 02:23:54 PM

Well as we know now, even when I suspected otherwise, no MMO ever really dies.

Except Fury  awesome, for real
Falconeer
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Reply #1340 on: June 23, 2013, 03:02:27 PM

And Auto Assault, and Motor City Online. Oh hey, Star Wars Galaxies.

Paelos
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Reply #1341 on: June 23, 2013, 03:13:23 PM

SWG lived on for years as an emulator didn't it? Or something?

I didn't even know the other two existed.

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koro
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Reply #1342 on: June 23, 2013, 04:01:04 PM

And Auto Assault, and Motor City Online. Oh hey, Star Wars Galaxies.

And Earth and Beyond, and City of Heroes  (cry).
Kail
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Reply #1343 on: June 23, 2013, 04:18:27 PM

And Matrix Online and The Sims Online (oops, sorry, I meant "EA Land") and Seed and...
Abelian75
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Reply #1344 on: June 23, 2013, 07:45:26 PM

jeeeeeesus i am still so sad to see people i know working on this game and SUPER MEGA EXCITED about it

gwah

Heh, I know how ya feel. :)
Samprimary
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Reply #1345 on: June 23, 2013, 08:30:31 PM

At least they are working on something which, no matter if this game manages to suck as hard as we can only predict it will, will be completely competently done or even pretty awesome.

It just won't matter in the least.
Venkman
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Reply #1346 on: June 24, 2013, 05:36:44 PM

At least they are working

That right there. No matter what us external armchair critics think, these people are being paid to work on something and they're enjoying it. Are they thinking that in five years their creation might not "matter"? Maybe, and only in the esoteric since. Because they're skill as a coder or character modeller or level designer or producer is not going to be judged based on how many units ESO sells nor how many other games knock off their ideas.

So good on them for willingly getting paid probably peanuts because they're following their passion.

Even if I doubt I'll buy their passion at launch  Oh ho ho ho. Reallllly?
Paelos
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Reply #1347 on: June 24, 2013, 07:00:13 PM

I would agree with that sentiment if it were anything but the gaming industry.

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Samprimary
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Reply #1348 on: June 25, 2013, 11:16:58 PM

They are the sorts of dudes who are legitimately going to be crushed ifwhen this game sucks and fails. They're the doe-eyed dreamers yet.
Paelos
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Reply #1349 on: June 26, 2013, 06:27:23 AM

They've obviously never heard of this place then.  awesome, for real

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Venkman
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Reply #1350 on: June 26, 2013, 06:12:53 PM

They are the sorts of dudes who are legitimately going to be crushed ifwhen this game sucks and fails. They're the doe-eyed dreamers yet.
Again: why? With all the kinds of skills needed to make these games work, not everyone involved is deeply and emotionally attached to the individual game. When I said "these people are being paid to work on something and they're enjoying it", I meant they are enjoying the work they are doing. But their skill could be transitive to any video game.

In other words, just because they enjoy working on ESO as, say, a character modeller, that doesn't mean they'll be all sad and angry when they need to leave to become a character modeller on Wildstar or EQ Next or, shit, Titanfall, Destiny, random DLC, some Unity thing, whatever.

Yea there'll be people who will be disappointed, and maybe some will burn out too. But that's true of any industry that requires commitment. I swear, most of the emotion I see going from the announcement, rise, launch and eventual fading of an MMO comes from the gamersawesome, for real
Margalis
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Reply #1351 on: June 26, 2013, 07:12:33 PM

Because they're skill as a coder or character modeller or level designer or producer is not going to be judged based on how many units ESO sells nor how many other games knock off their ideas.

Being associated with a successful AAA game is very helpful in the gaming industry, and being associated with a low quality flop can be harmful, regardless of the quality of work of the individual.

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Ingmar
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Reply #1352 on: June 26, 2013, 08:15:34 PM

They are the sorts of dudes who are legitimately going to be crushed ifwhen this game sucks and fails. They're the doe-eyed dreamers yet.
Again: why? With all the kinds of skills needed to make these games work, not everyone involved is deeply and emotionally attached to the individual game. When I said "these people are being paid to work on something and they're enjoying it", I meant they are enjoying the work they are doing. But their skill could be transitive to any video game.

In other words, just because they enjoy working on ESO as, say, a character modeller, that doesn't mean they'll be all sad and angry when they need to leave to become a character modeller on Wildstar or EQ Next or, shit, Titanfall, Destiny, random DLC, some Unity thing, whatever.

Yea there'll be people who will be disappointed, and maybe some will burn out too. But that's true of any industry that requires commitment. I swear, most of the emotion I see going from the announcement, rise, launch and eventual fading of an MMO comes from the gamersawesome, for real

Or you know, maybe we can just assume for Samprimary that he's right about how the people he actually knows are going to react? This is a weird post.

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Mrbloodworth
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Reply #1353 on: June 26, 2013, 08:30:53 PM

It Depends on who you ask. No one wants a game they worked on to be seen as terrible. However, games are made by a cooperation between people and various disciplines, you normally can't fault a trench worker for an entire presentation. Most, are also gamers too.

No one ever sets out to make a bad game, technically, or otherwise.
Pure gamers? Can Cheer, and manifest though shear will and Internets for a bad game. Even if its not, they can make it so.

The "Developers are my enemy, how dare they make a game I may enjoy" mentality has always bugged me.
« Last Edit: June 26, 2013, 08:37:27 PM by Mrbloodworth »

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Paelos
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Reply #1354 on: June 26, 2013, 08:44:17 PM

The "Developers are my enemy, how dare they make a game I may enjoy" mentality has always bugged me.

More often it's the developers are my enemy because they are changing something I did enjoy. This is great example of that principle. They are taking the Elder Scrolls name and slapping it on something that's completely changed from the game we all like.

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Draegan
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Reply #1355 on: June 27, 2013, 11:47:57 AM

The far majority of devs in the MMORPG world are clueless. Half of them are clickers, so I can see where they are coming from. Just like when Wildstar said, "Factions can't cross-communication because we feel it creates TENSION." Dumbasses.
Venkman
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Reply #1356 on: June 27, 2013, 07:16:57 PM


Or you know, maybe we can just assume for Samprimary that he's right about how the people he actually knows are going to react? This is a weird post.

Well that's fine if this is just about those people. But I read it as a larger statement about the idea that the emotions gamers bring to games match the emotions of the game creators. I have not seen that to be the case most of the time.

But if it's just about these people he knows, then sure, not worth debating because he knows them.
Samprimary
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Reply #1357 on: June 27, 2013, 08:20:02 PM

naaaaaaaaaah, if I had to describe the average person working in the game industry right now, it would be more on the cynical end too.

It's just those dudes. They are really just like WOW THIS GAME IS GOING TO BE SO AWESOME :3 :3 and they think their devs are amazing and game totally going to be the Next Big Thing aaaand

shiznitz
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Reply #1358 on: June 28, 2013, 06:54:08 AM

I wonder what would happen if a dev house hired a dozen very experienced IBM/Oracle/Sun hard core programmers instead of gaming programmers?  There would have to be a very good layer of gaming people to manage the work so it didn't solely focus on efficiency, but it always struck me as strange that the programmers were also the idea guys.  They should be implementation only.

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Goreschach
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Reply #1359 on: June 28, 2013, 12:08:20 PM

I wonder what would happen if a dev house hired a dozen very experienced IBM/Oracle/Sun hard core programmers instead of gaming programmers? 

They'd cost money.
Paelos
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Reply #1360 on: June 28, 2013, 12:45:13 PM

They'd expect to be paid like you are running an actual business. Not a brodude factory of failure.

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Fordel
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Reply #1361 on: June 28, 2013, 02:50:49 PM

They'd also probably leave once they realized you weren't running an actual business, even if you did pay them like you were.

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Reply #1362 on: July 01, 2013, 03:02:42 AM

I wonder what would happen if a dev house hired a dozen very experienced IBM/Oracle/Sun hard core programmers instead of gaming programmers?  There would have to be a very good layer of gaming people to manage the work so it didn't solely focus on efficiency, but it always struck me as strange that the programmers were also the idea guys.  They should be implementation only.

Hartsman made a point of saying that the console games programmers he used were a lot more focused and efficient than the PC programmers he was used to using, given that console developers were much more used to the idea that if you didn't deliver on time and on budget, you didn't have a job any more.

Abelian75
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Reply #1363 on: July 01, 2013, 07:35:27 AM

I wonder what would happen if a dev house hired a dozen very experienced IBM/Oracle/Sun hard core programmers instead of gaming programmers?  There would have to be a very good layer of gaming people to manage the work so it didn't solely focus on efficiency, but it always struck me as strange that the programmers were also the idea guys.  They should be implementation only.

In my experience it's not at all true that the programmers are the idea guys.  Indeed, I would say a major problem with the place I worked was that they weren't involved nearly enough in design discussion.
Sir T
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Reply #1364 on: July 03, 2013, 10:23:08 AM

When I went to college, the lecturers said that programmers were seen as more the blue collar worker types, just charged with turning the design into code. We wont require you to think, just code!!

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