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f13.net General Forums => Blood Bowl Bullshit => Topic started by: eldaec on June 17, 2012, 05:22:23 AM



Title: Feeder League Masters II
Post by: eldaec on June 17, 2012, 05:22:23 AM
F13 Feeder League Masters II

The feeder league masters tournament is on. 7 of the 8 top teams have manned up, only Ice Cream Warrior lacks the man parts necessary for this shit, Ingmar's mummies take his place.

STOP PRESS

The Bridgeburners have abandoned the athelete's village and are thought to be attempting claim asylum in a village outside Salford.

Blackrock and Roll have been called up in their place.

Group Stage

Over 12 matches the feeder league's finest as well as Ruvaldt battle it out in two groups of four to find our semi-finalists.

Skara Brae Conference
Pos   Team  Pld    TDD    Pts  
1Lesser Immortals
3
+2
6
(Q)
2Emperors of the Pitch  
3
+2
6
(Q)
3Nerve Damage
3
0
4
4Going Forth by Day
3
-4
1


Frobozz Conference
Pos   Team  Pld    TDD    Pts  
1Wormfeed
3
+1
5
(Q)
2Blackrock & Roll
3
0
4
(Q)
3Pro Elves for Hoes      
3
0
3
4Sidewindin' Stars
3
-1
2


Semi-Finals

Top two from each conference contest the semi finals. These will be a series of three matches, most wins after 3 goes through, ties broken by aggregate score, and then by sudden death playoff. Tied sudden death playoffs will not be tolerated and must be replayed until the teams involved get it right.

           Lesser Immortals
 ~vs~  
Blackrock & Roll
Wormfeed
 ~vs~  
Emperors of the Pitch

Grand Final

Semi final winners play a one off final to determine our masters champion. Again, no ties allowed, replays carry on until we have a winner.

 :awesome_for_real:


Full Calendar & Results

Week 1
         Emperors of the Pitch
 3 - 0  
Going Forth by Day
Nerve Damage
1 - 0
Lesser Immortals
Pro Elves for Hoes
2 - 2
Blackrock & Roll
Wormfeed
1 - 1
Sidewindin' Stars
Week 2
Emperors of the Pitch
 0 - 2  
Lesser Immortals
Nerve Damage
1 - 1
Going Forth by Day
Pro Elves for Hoes
 3 - 3  
Sidewindin' Stars
Wormfeed
2 - 1
Blackrock & Roll
Week 3
Emperors of the Pitch
 1 - 0  
Nerve Damage
Lesser Immortals
 2 - 1  
Going Forth by Day
Pro Elves for Hoes
L - L
Wormfeed*
Sidewindin' Stars
1 - 2
Blackrock & Roll

* Late kick off, pools panel verdict : score draw.

Who do I bother on steam?



Title: Re: Feeder League Masters II
Post by: eldaec on June 17, 2012, 05:23:03 AM
Apologies to Luckton - who came out one position short of the cutoff.


Title: Re: Feeder League Masters II
Post by: luckton on June 17, 2012, 05:44:13 AM
No worries.  Like I said, I'm in no way a master like you lot.  Maybe when Chaos Edition gets here I'll be a better contender  :awesome_for_real:


Title: Re: Feeder League Masters II
Post by: eldaec on June 17, 2012, 07:54:53 AM
Skara Brae is again frighteningly bashy. Human, Lizard, Nurgle, Khemri. Would expect the Emperors to qualify, though hopefully with a number of dead players. Second place is wide open, but don't think my lizards will turn out to be developed enough.

Frobozz has Elf, Human, Elf, Necro Orc. Wormfeed seem well placed, Pro Elves also seem obvious favourites, but Bridgeburners Blackrock & Roll could easily turn around and tear a chunk out of the elf teams, mixing things up in the process.


Title: Re: Feeder League Masters II
Post by: Ingmar on June 17, 2012, 10:24:13 AM
WE MUST SCORE TOUCHDOWNS KILL ALL HUMANS


Title: Re: Feeder League Masters II
Post by: Ruvaldt on June 17, 2012, 11:11:53 AM
I can't believe I have to play those damned mummies again.  Time to get some revenge for the D&M 1 championship!


Title: Re: Feeder League Masters II
Post by: lamaros on June 17, 2012, 05:01:24 PM
I'm around for the next 7 hours. If you see me on steam holla.


Title: Re: Feeder League Masters II
Post by: lamaros on June 24, 2012, 06:23:12 PM
So are we playing round one yet?


Title: Re: Feeder League Masters II
Post by: Llyse on June 24, 2012, 07:17:35 PM
Will try and grab Megrim one of these nights


Title: Re: Feeder League Masters II
Post by: Ingmar on June 24, 2012, 08:39:58 PM
I'm back in town on Wed., Ruvaldt.


Title: Re: Feeder League Masters II
Post by: lamaros on June 27, 2012, 11:59:12 PM
I'm around tomorrow (your Thursday) if you can get our game in eldeac.


Title: Re: Feeder League Masters II
Post by: Llyse on July 13, 2012, 06:03:54 AM
MASTERS LEAGUE YO!  :drill: :drill: :drill:

Wormfeed vs Sidewindin' Stars NAO!  :awesome_for_real: :heart:


Title: Re: Feeder League Masters II
Post by: lamaros on July 13, 2012, 07:21:32 AM
We still doing this are we? I haven't seen much action!


Title: Re: Feeder League Masters II
Post by: Megrim on July 13, 2012, 07:22:25 AM
a;lskda;ldf;sald'a;fa

Turned what would have been a 2-1 win, into a 1-1 draw because of greed. Had the ball in hand to equalize at the end of the 1st half, set up for a 3d block on one of his pieces. Trip Push, re-rolled, trip Skulls.

Skilled.

Blood Bowl.

Player.


Title: Re: Feeder League Masters II
Post by: Llyse on July 13, 2012, 07:27:17 AM
Likewise, I could have stolen a 2-1 win but screwed up my Elf order of operations.

Great, tight match and I've broken (slightly) my hoodoo against Wormfeed.

My first non loss!!!


Title: Re: Feeder League Masters II
Post by: Ingmar on July 13, 2012, 10:47:34 AM
Yeah, sorry, I have been distracted with various stuff. I will beat Ruvaldt soon.


Title: Re: Feeder League Masters II
Post by: Ruvaldt on July 13, 2012, 12:12:13 PM
I hate playing against Khemri.   :cry2:


Title: Re: Feeder League Masters II
Post by: eldaec on July 15, 2012, 07:27:19 AM
Skara Brae conference kicks off...


Nerve Damage 1 - 0 Lesser Immortals

Immortals receive the kick off, but don't protect the ball carrier in the back field, get swarmed by lizards for an early score by John 'Stumpy' Pepys. Second drive looks like it might go the same way, but the Nurgle side provide just enough protection, rest of the half turns into a ridiculous skavenesque running game with the ball changing hands several times, but noone makes it over the line.

Second half was just an ugly brawl that never got more than three rows from the centre line. Both sides had chances to break away but Nuffle decided the centre was the place to be. Nerve Damage in particular could have had a second after an unfortunate Immortals turnover, but the Nerve Damage coach needs to remember that disturbing presence is an actual thing, and unnecessary hand-offs under 3 of them are unwise.

No permanent injuries, no levels afaik. It's on BBManager for those so inclined.




Many props to lamaros for replaying the game after his internet died on turn 9 of the first game, 1-0 up, with only 2 saurii left on the pitch.


Title: Re: Feeder League Masters II
Post by: lamaros on July 15, 2012, 08:24:54 AM
Yah I forgot to move my guy with the ball which lead to the score, then I foolishly ran deep when I should have played it safe and tried to score.

Nurgle deserve to lose though, so unfun to play.


Title: Re: Feeder League Masters II
Post by: eldaec on August 07, 2012, 01:26:46 AM
Ruvaldt, Ingmar, can you two please hurry up and annihilate each other so that lamaros and I can dance over your broken corpses into the semi finals, tia.

Also, any word from Comstar vs Carnifex?

What I am saying is we should play blood bowl.


Title: Re: Feeder League Masters II
Post by: Llyse on August 07, 2012, 05:36:45 PM
Ruvaldt, Ingmar, can you two please hurry up and annihilate each other so that lamaros and I can dance over your broken corpses into the semi finals, tia.

Also, any word from Comstar vs Carnifex?

What I am saying is we should play blood bowl.

This...

I'm looking forward to fighting Comstar's older, ponier, uglier Pro elves  :awesome_for_real: :drillf: :drill:


Title: Re: Feeder League Masters II
Post by: Ingmar on August 07, 2012, 05:48:00 PM
Sorry, sorry!


Title: Re: Feeder League Masters II
Post by: Ruvaldt on August 08, 2012, 06:08:21 AM
Agreed!  Sorry.  I need to get my match in with Drogg first, but after that I'll be up for it towards the end of this week.


Title: Re: Feeder League Masters II
Post by: Ingmar on August 15, 2012, 06:28:57 PM
I have been trying to keep an eye out for Ruvaldt but I keep missing him.


Title: Re: Feeder League Masters II
Post by: Ruvaldt on August 15, 2012, 07:40:35 PM
Sorry.  My work schedule keeps me pretty busy right now as it is busy season.  I'm available at any time during the weekends though.  This Saturday or Sunday would be great.


Title: Re: Feeder League Masters II
Post by: Ingmar on August 15, 2012, 07:43:34 PM
Should work for me, I don't have anything scheduled for once.


Title: Re: Feeder League Masters II
Post by: Ingmar on August 21, 2012, 09:58:27 PM
We need to specifically schedule something I think, this trying-to-catch-each-other-online is not working obivously.


Title: Re: Feeder League Masters II
Post by: Ruvaldt on August 22, 2012, 05:25:18 AM
Yep.  Definitely looks that way.  Let's set up a time for this weekend.  Maybe Sunday night.


Title: Re: Feeder League Masters II
Post by: Ingmar on August 22, 2012, 11:14:45 AM
I'm free basically all Saturday, but Sunday is back to being booked this weekend (D&D day).


Title: Re: Feeder League Masters II
Post by: Ruvaldt on August 22, 2012, 01:12:45 PM
Saturday can be arranged.  Sunday morning and early afternoon are D&D for me as well.


Title: Re: Feeder League Masters II
Post by: Ruvaldt on August 24, 2012, 08:23:14 AM
I'll likely be playing Comstar during my early afternoon on Saturday so I'll probably be at the computer before and after that; perfect time for a double-header.


Title: Re: Feeder League Masters II
Post by: Ingmar on August 25, 2012, 10:37:23 AM
OK, I'm parked in front of the machine for the forseeable future, ping me when you're ready.


Title: Re: Feeder League Masters II
Post by: Ingmar on August 25, 2012, 11:53:16 AM
Khemri stomped 3-0. In their best attempt to impersonate Proudft's Khemri, they had 2 deaths (a level 3 blitz-ra, a level 2 skeleton) and a MNG injury on a thro-ra. On the plus side, Ruvaldt's next opponent gets him down 2 blitzers. You're welcome!

I think I need to go up to 8 rerolls for this team.  :ye_gods:


Title: Re: Feeder League Masters II
Post by: Ruvaldt on August 25, 2012, 12:02:16 PM
It was a rough game but the Emperors finally got some revenge for their two previous losses.  Still, two blitzers out for my next game and one with a permanent niggling injury.  Next game is going to be really curious.


Title: Re: Feeder League Masters II
Post by: Llyse on September 03, 2012, 05:58:16 PM
Any chance of Carnifex playing Comstar?  :why_so_serious: :drill:


Title: Re: Feeder League Masters II
Post by: eldaec on September 04, 2012, 01:48:45 PM
Carnifex's last f13 post was his league signup, so let's not hold breath. If everyone can get on with the other 6 matches and we'll disqualify the Bridgeburners if they haven't shown up by then.


Title: Re: Feeder League Masters II
Post by: Ruvaldt on September 04, 2012, 02:12:11 PM
Looks like we're up, Lamaros.  What times look good for you?


Title: Re: Feeder League Masters II
Post by: Ingmar on September 04, 2012, 02:14:00 PM
I've got Eldaec it looks like? Hit me up on Steam, unfortunately my times aren't very flexible generally so a Saturday is probably our best bet.


Title: Re: Feeder League Masters II
Post by: eldaec on September 04, 2012, 02:16:47 PM
I'm away the next couple of saturdays, so I guess it's just lookout on steam for now.


Title: Re: Feeder League Masters II
Post by: lamaros on September 04, 2012, 04:23:27 PM
Looks like we're up, Lamaros.  What times look good for you?

I'm online now, and for the rest of (my) day. And other days.


Title: Re: Feeder League Masters II
Post by: Llyse on September 05, 2012, 12:12:58 AM
Carnifex's last f13 post was his league signup, so let's not hold breath. If everyone can get on with the other 6 matches and we'll disqualify the Bridgeburners if they haven't shown up by then.

Can we just sub one of the following esteemed teams for Carnifex27's Bridgeburners?

Wilsons Beard (Teleku)
Going Forth by Day     (Ingmar)
Blackrock & Roll     (Luckton)


Title: Re: Feeder League Masters II
Post by: eldaec on September 05, 2012, 12:49:13 AM
Blackrock and Roll are next in line.


Title: Re: Feeder League Masters II
Post by: Llyse on September 05, 2012, 07:07:52 AM
Blackrock and Roll are next in line.

So Luckton's stepping up?  :grin: :drill:


Title: Re: Feeder League Masters II
Post by: Ruvaldt on September 05, 2012, 07:36:54 AM
It would make sense.  He played in the final against me for the D&M trophy.  Blackrock was one step from that championship.


Title: Re: Feeder League Masters II
Post by: luckton on September 05, 2012, 08:05:58 AM
Whosdajiggawha?   :-o  You mean I get to unshelf the band for one last hurrah?   :ye_gods: :awesome_for_real:


Title: Re: Feeder League Masters II
Post by: eldaec on September 05, 2012, 08:17:23 AM
OK, you're in, now play some blood bowl.

Will change the OP tonight.


Title: Re: Feeder League Masters II
Post by: Llyse on September 05, 2012, 03:15:25 PM
Whosdajiggawha?   :-o  You mean I get to unshelf the band for one last hurrah?   :ye_gods: :awesome_for_real:

Hells yeah!

Please maul Comstar's Pro Hoes to make my job easier  :grin: :awesome_for_real:


Title: Re: Feeder League Masters II
Post by: luckton on September 06, 2012, 07:23:08 AM
The band's gotten a bit of rust since they last played, but I'll see what I can do. 

Comstar, make your time  :drill:


Title: Re: Feeder League Masters II
Post by: luckton on September 09, 2012, 07:43:48 AM
I haven't seen Comstar online in almost a week in Steam, and his last f13 post was Aug 31st.  I'll assume he's busy with work/family stuff.  Nevertheless, I just sent him a PM on the boards here to see if that'd get his attention that way.


Title: Re: Feeder League Masters II
Post by: Llyse on September 09, 2012, 09:30:39 AM
I haven't seen Comstar online in almost a week in Steam, and his last f13 post was Aug 31st.  I'll assume he's busy with work/family stuff.  Nevertheless, I just sent him a PM on the boards here to see if that'd get his attention that way.

Awesome.


Title: Re: Feeder League Masters II
Post by: rk47 on September 10, 2012, 11:42:58 PM
 :awesome_for_real:

You guys have TV minimum requirement for this sort of tourneys?
I just got the game on last summer sale and haven't been playing much except for minor skirmishes with a friend.
1290 TV Human - they kinda suck I think. 1W 1D 1L so far.




Title: Re: Feeder League Masters II
Post by: Llyse on September 11, 2012, 12:07:06 AM
:awesome_for_real:

You guys have TV minimum requirement for this sort of tourneys?
I just got the game on last summer sale and haven't been playing much except for minor skirmishes with a friend.
1290 TV Human - they kinda suck I think. 1W 1D 1L so far.


Nah no TV related requirements for the Masters series. Just 10 games played and your rank


Title: Re: Feeder League Masters II
Post by: rk47 on September 11, 2012, 12:26:46 AM
is it too late to enter?


Title: Re: Feeder League Masters II
Post by: luckton on September 11, 2012, 01:24:09 AM
The PM worked  Comstar has advised that he's been without internet for the last week, but has reacquired service through Verizon.  We're gonna try and get the match knocked out today/tonight.

is it too late to enter?

For this current set of Masters, I believe so.



Title: Re: Feeder League Masters II
Post by: rk47 on September 11, 2012, 01:53:52 AM
is it too late to enter?

For this current set of Masters, I believe so.

(http://i52.tinypic.com/2dhf9kh.jpg)






OK. :oh_i_see:


Title: Re: Feeder League Masters II
Post by: Llyse on September 11, 2012, 04:40:43 AM
What's your steam id anyway?


Title: Re: Feeder League Masters II
Post by: Ruvaldt on September 11, 2012, 05:49:25 AM
The Drilling and Manliness tournament will probably begin some time at the end of the current main season or just after it.  That'd be a good a tourney for you to start in because there aren't any requirements other than your team being in the f13 Feeder League, and it segues nicely into the regular season because it allows you to beef up a team for competition.


Title: Re: Feeder League Masters II
Post by: rk47 on September 11, 2012, 07:17:09 AM
What's your steam id anyway?

farkov47


Title: Re: Feeder League Masters II
Post by: HaemishM on September 11, 2012, 11:24:51 AM
The f13 feeder league (and all the f13 leagues) do require that your teams play no other games but f13 games. I.e. you can't build up a team of ringers in the Auld World league and bring them into the feeder leagues or the f13 seasons. You have to create a new team and submit it to the feeder leagues.


Title: Re: Feeder League Masters II
Post by: rk47 on September 12, 2012, 12:33:31 AM
no problems. Do tell if there's a fresh league start. I can just make a new one.


Title: Re: Feeder League Masters II
Post by: Ruvaldt on September 12, 2012, 05:29:17 AM
The Feeder League is an ongoing thing.  There aren't any fresh starts.  Put a team in and you can play with them against other f13ers anytime you want.  We just have occasional tournaments within the league: D&M and Masters.


Title: Re: Feeder League Masters II
Post by: Comstar on September 12, 2012, 04:47:09 PM
I snatched defeat from the jaws of victory. Who knew a lineorc can pick up a ball inside two tacklezones.


Title: Re: Feeder League Masters II
Post by: Llyse on September 12, 2012, 05:12:18 PM
I snatched defeat from the jaws of victory. Who knew a lineorc can pick up a ball inside two tacklezones.

Nooooooooooooooooooooo

Sounds like a good game though  :awesome_for_real:


Title: Re: Feeder League Masters II
Post by: eldaec on September 12, 2012, 05:23:58 PM
no problems. Do tell if there's a fresh league start. I can just make a new one.

1) Make several new teams. Do go to the trouble of naming the players in case one of these turns out to be your main team.
2) Apply to the f13 feeder league per instructions in that thread.
3) Join the f13 bloodbowlers steam group.
4) Bother people for feeder league matches when they are online.

Do all the above and you'll be ready as soon as the next league of any variety starts up.

 :drill:


Title: Re: Feeder League Masters II
Post by: luckton on September 12, 2012, 05:33:35 PM
At long last, the final match of day 1 is complete, and it was a doozy.

Blackrock & Roll | 2 - 2 | f13 Pro Elves for Hoes

Elves won the coin toss and elected to receive.  Typical Elfish BS not only got them a TD on turn 2, but they killed my Frenzy Blitzer, and the Apothecary couldn't do anything about it, rerolling him right into death again.  :ye_gods:

This infuriated the orks and their coach (literally, was three seconds from punching a whole in the monitor), but they would not go down without a fight!  Though the fighting would wait another turn, as not enough elves had yet hit the ground to prevent them to getting the ball and scoring again on turn 4.

BUT THE ORKS PERSEVERED!  :drill:  A kick to deep field left the orks with few options but to just bash heads and try to get SPPs from injuries, so they pushed the line ahead while their lone Thrower went to fetch the ball.  The elfs punched a hole in the orc line and fed a few catchers in to pressure the Thrower, but an opportunity presented itself.  A BOB blitzed down and took the immediate pressure off the Thrower, who made his way towards the line of scrimmage and did a short pass to my Thrower-Wannabe Blitzer with a successful catch.  With the elfs either tied up on the line or down on my end of the field, the Blitzer made his way into Elf territory.  The Elfs, apparently caught blindsided by the orcs apparent skill at pulling off their same bullshit, tried to come back to stop the runaway Blitzer, but the elf bodies were either starting to become more prone on the ground or stack up in the KO/Injury box by this point.  The elfs ultimately failed to snatch away the ball, and the Blitzer ran it in, putting the orcs on the board for a turn 8 TD.

At the start of turn 9, the ref was sacked and let the clock spin over to turn 10.  The turn played almost exactly as it just had, with the orcs pushing up the field in unison while the Thrower went to be the only guy who cared to play with the ball.  Once again the elfs tried to pressure the Thrower, but YET AGAIN the orcs demonstrated their skill at elfish bullshit, performing a short pass from a GFI and into the hands of my Wannabe-Thrower Blitzer.  The Elfs were a bit more prepared this time though, and managed to cut off my Blitzer halfway into their half of the pitch.  A successful defender down roll had the ball leave the hands of my Blitzer and bounce into the hands of...

...my BOB escort  :awesome_for_real:.  The next few turns had the entire orc and elfs teams smashed into as few tiles as possible together surrounding the BOB; the elfs making all their attempts to get enough dice in their favor to try a block in their favor, and the orcs going in for more elfish blood.  After enough Side-Stepping and Dodge-nullifying Tackle blocks, the orcs managed to punch a a hole for the BOB to escape through and try to make the TD.  Victory was within range, but the elfs wouldn't have it, and managed to get a defender down on a single die roll with no rerolls remaining.  The ball landed on the endzone line, but the elfs had no other valid moves to try and pick it back up at the end of turn 15.  The orcs chances were slim, with two elfs sitting on the ball's TZ.  Nevertheless, they didn't want to see the elfs try and get a turn 16 TD.  The knocked down BOB blitzed up and threw a block at one of the standing elfs, but couldn't get a defender down.  The elf was given the opportunity to Side-Step onto the ball, but chose not to, instead blocking the ball in from one side.  It all came down to my lone Lineorc, who hadn't really done a goddamned thing all season, but was the only one who could try and pickup the ball on a 5+ with a single reroll left in the bank.  The order was given, and the lineorc rolled in.  With the death of the team's Frenzy Blitzer still fresh in his mind, the Lineorc gave it his all and dove in to get his hands on the ball!

AND THE PICKUP WAS GOOD!  TOUCHDOWN ORCS!  MY LONE LINEORC FINALLY GOT SPP AFTER 13 MATCHES OF PLAY! :drill: :drill: :drill:

With the score all tied up and half of their team off the pitch, the elves did little but pass the ball a bit for some fringe SPP on their turn 16, and the game came to a close.

While the death of the teams Frenzy Blitzer still stings, the orcs relished in achieving four skill ups for their rookie Thrower, recently added Troll, one of the BOBs, and the Wannabe-Thrower Blitzer (who rolled doubles and picked up Dodge  :drill:)  With cash in the bank, the team also welcomed a new Blitzer to the band, bringing the team back up to full strength to continue the Masters.



Title: Re: Feeder League Masters II
Post by: Llyse on September 12, 2012, 05:53:43 PM
Great match writeup Lucktoon, but why aren't there more elf corpses eh?  :heartbreak:


Title: Re: Feeder League Masters II
Post by: luckton on September 12, 2012, 05:58:11 PM
Great match writeup Lucktoon, but why aren't there more elf corpses eh?  :heartbreak:

Believe me, after being down two halfway through the first half, I was ready to resolve to just getting bloody, but chances of getting on the board presented themselves, and my Wannabe-Thrower Blitzer managed to save the goddamned day again and again.  Having some Blitzers with Tackle put some of the odds back in my favor too, along with the mass Guard from the BOBs.


Title: Re: Feeder League Masters II
Post by: rk47 on September 13, 2012, 01:34:23 AM
no problems. Do tell if there's a fresh league start. I can just make a new one.

1) Make several new teams. Do go to the trouble of naming the players in case one of these turns out to be your main team.
2) Apply to the f13 feeder league per instructions in that thread.
3) Join the f13 bloodbowlers steam group.
4) Bother people for feeder league matches when they are online.

Do all the above and you'll be ready as soon as the next league of any variety starts up.

But I thought I had to enter a fresh team into the competition?
And no, I will not be buying the Chaos Edition for $39.99 if it's out. So I hope not everyone will make the migration.  :grin:


Title: Re: Feeder League Masters II
Post by: Ingmar on September 13, 2012, 01:38:17 AM
When we start a new season of the big f13 league, there will be an upper TV limit for new teams that join, and they have to have only played in prior seasons and/or the feeder league, but it doesn't have to be a completely fresh team. Last couple seasons the limit has been 1300.


Title: Re: Feeder League Masters II
Post by: proudft on September 13, 2012, 01:41:13 AM
And no, I will not be buying the Chaos Edition for $39.99 if it's out. So I hope not everyone will make the migration.  :grin:

ALLEGEDLY (lawl Cyanide) it will be discounted for previous version owners: http://forum.bloodbowl-game.com/viewtopic.php?f=4&t=1410

Also ALLEGEDLY it will be semi-compatible with BB:Legendary, in that you can play a non-Chaos-edition-type-team against some Chaos edition person.   Time will tell. :grin:


Title: Re: Feeder League Masters II
Post by: luckton on September 13, 2012, 08:49:57 AM
So...yeah, should we go ahead and play the next day or wait for Eld's approval?


Title: Re: Feeder League Masters II
Post by: eldaec on September 13, 2012, 06:14:24 PM
Just go ahead and play all the matches.


Title: Re: Feeder League Masters II
Post by: Megrim on September 13, 2012, 07:36:12 PM
So...yeah, should we go ahead and play the next day or wait for Eld's approval?

I'll be on online in a few hours - alternatively, my weekend is only 50% busy, so we could also find time then.


Title: Re: Feeder League Masters II
Post by: lamaros on September 14, 2012, 08:56:46 PM
The Emperors met the Immortals and Blood Bowl did ensue.

It was a game for the ages, if you are an Immortals fan, with some well chosen blocks and friendly dice rolls giving them an early advantage on the pitch, clearing the niggling human players, while the Human Ogre, already up against it with two of his blitzers missing through injury, rolling a succession of bonehead rolls and failing to get much traction.

Even with a nice early blitz for the Humans these disadvantages began to wear them down, and when they failed to regain some KOs after the half and went in with only 6 players up against the Nurgle 11 it was all over. Soon the humans were down to four, all laying on their backs. They stayed down, not wanting to risk further injury, and the last few turns of the game were played out quickly for a 2 - 0 win to the Nurgle.

Marcus Aurelius was killed, but his shambling corpse was later seen celebrating in the Nurgle rooms.


Title: Re: Feeder League Masters II
Post by: Llyse on October 21, 2012, 05:08:32 AM
Comstar, I'll try to play you later this week?


Title: Re: Feeder League Masters II
Post by: eldaec on October 21, 2012, 09:36:22 AM
We seem to be terrible at this, will try to tag my match with Ingmar on the end of our S6 match.


Title: Re: Feeder League Masters II
Post by: Ingmar on October 21, 2012, 08:14:46 PM
Sounds like a plan.


Title: Re: Feeder League Masters II
Post by: eldaec on October 28, 2012, 10:22:37 AM
Going Forth - 1
Nerve Damage - 1

Two halves of all-defence-all-the-time, each ending with an offensive overstretch and a turnover TD.

6 matches left, play some damn blood bowl!



Title: Re: Feeder League Masters II
Post by: eldaec on October 29, 2012, 10:07:57 AM
Any word on frobozz second round of matches?


Title: Re: Feeder League Masters II
Post by: Comstar on November 11, 2012, 04:38:43 AM
I played my match -Pro Elves vs Pro Elves ended in a somewhat predictable 3-3 draw.

What gutted me was that my star +1 AG/Block/Leap/Dodge/Shadowing Star Catcher was killed and the +1MV/Sprint catcher got -1MV.


Title: Re: Feeder League Masters II
Post by: eldaec on November 11, 2012, 03:14:51 PM
3rd draw from 3 in Frobozzz...


Title: Re: Feeder League Masters II
Post by: lamaros on December 26, 2012, 03:12:34 PM
Now Season 7 is done, shall we finish this?


Title: Re: Feeder League Masters II
Post by: Llyse on December 26, 2012, 04:14:45 PM
I'll start pestering Megrim to pester Luckton...  :grin:


Title: Re: Feeder League Masters II
Post by: lamaros on February 17, 2013, 05:46:19 PM
Default win for me IMO.


Title: Re: Feeder League Masters II
Post by: eldaec on February 19, 2013, 11:53:05 AM
Ruvaldt, my lizards can rip your presidents limb from limb any time Friday night, Saturday, or Sunday morning (all GMT). Whatever works.


Title: Re: Feeder League Masters II
Post by: Ruvaldt on February 19, 2013, 12:15:14 PM
Sadly, it is my Emperors who are in the Master's tourney, and a lot of  the talent that won them two crowns has been killed or severely injured so you might just deliver on that threat.  It sounds like fun though.  I'll figure out a good time in a day or two.

Hmmm...maybe I should move the Presidents over to the Feeder League...


Title: Re: Feeder League Masters II
Post by: lamaros on February 19, 2013, 01:21:59 PM
Ready when you are Ingmar! Preview for the season 7 game.


Title: Re: Feeder League Masters II
Post by: Ingmar on February 19, 2013, 01:48:39 PM
I will keep an eye out, although I'm not sure me playing Khemri is a preview of anything but maximum derp.  :why_so_serious:

Actually maybe that means it will be a good preview of my amazing Necromantic talents.


Title: Re: Feeder League Masters II
Post by: lamaros on February 19, 2013, 11:58:58 PM
Preview of my amazing claw talents imo.


Title: Re: Feeder League Masters II
Post by: eldaec on February 27, 2013, 12:09:29 AM
Ruvaldt, given the emperors spent last weekend cowering in fear, Nerve Damage are getting irritable. I can only throw so many elves into the tank to keep them under control.

Friday evening or Saturday morning my time are both good, probably some other times as well, what works for you?


Title: Re: Feeder League Masters II
Post by: Ruvaldt on February 27, 2013, 05:58:06 AM
I drank a lot and forgot all about that last weekend.  All of Saturday and Sunday are free for me.


Title: Re: Feeder League Masters II
Post by: eldaec on March 02, 2013, 10:54:05 AM
Nerve Damage - 0
Emperors of the Pitch - 1

Punishing game for the Emporers. Commodus the 85sp catcher gets a broken collar bone, and some other guy is dead.

Emperors score the first on turn 5ish after a fairly normal brawl. But the lizards fail to make a break in their drive thanks to some terrible pick up dice (and awful play by their terrible coach).

Second half it seems like Nerve Damage will pick up the draw they need with a two die block and followed by unopposed pick up. So naturally double skulls.


The emperors qualify with this result, Nerve Damage are waiting on the Immortals v Going Forth match.


Title: Re: Feeder League Masters II
Post by: eldaec on March 02, 2013, 10:57:52 AM
4 matches left - lets do this.


Title: Re: Feeder League Masters II
Post by: Ruvaldt on March 02, 2013, 11:41:04 AM
Emperors are pretty crippled at this point.  Most of the players that won them the D&M tourney and the last Master's are dead or suffering from career breaking injuries.  The next round is going to be brutal.  On the up side, I shed a lot of TV and I'll probably be getting rid of a lineman to replace the retired Commodus so there is a silver lining.


Title: Re: Feeder League Masters II
Post by: lamaros on March 15, 2013, 12:05:30 AM
If you're still up and have the inclination we can play this now Ingmar.


Title: Re: Feeder League Masters II
Post by: lamaros on March 16, 2013, 04:18:19 PM
If you're still up and have the inclination we can play this now Ingmar.

For the next 4 hours or so.


Title: Re: Feeder League Masters II
Post by: lamaros on March 16, 2013, 06:01:00 PM
Going Forth By Day did come up against the Lesser Immortals, and a Blood Bowl match was had.

It was a pretty tight contest for the most part with neither side able to get a clear advantage. I got an early enemy player off injured and thought it would give me the edge I needed, but I failed to make any of my follow up strikes and was soon bogged down in a wrestle, where Ingmar's guard advantage came to the fore.

I took a 1-0 lead into the half and felt pretty solid, knowing that a draw was the worst I could probably face given the Khemri's inability to score fast.

The second kicked off and it was bashed forth a bit more, before a ballsy run down towards the endzone looked likely to get Ingmar the score. I made a clutch dodge with my warrior though, knocking the ball loose from the brave thrower's hands. It looked likely that I could bore it out for a win at that point, before some magic play from the thrower changed things, dodging loose then jumping back in to pick up the ball in pouring rain, before dodging free again.

He wasn't safe though, and I got a block in on him again and spilled the ball, but fend stopped the follow up and the thrower pushed for MVP on his turn when a 1d block cleared my player, before he picked the ball up again and crawled over the line.

I had three turns to score again and was lucky enough to do so, both sides taking some risky choices but mine came off while Ingmar's were less lucky. The match ended 2-1 to the Nurgle, but they have a guard goat out for the next match.



Title: Re: Feeder League Masters II
Post by: Ingmar on March 16, 2013, 07:29:51 PM
I figured it was over when the rain started. Little did I know that Thro-Ra was wearing stickem.


Title: Re: Feeder League Masters II
Post by: eldaec on March 17, 2013, 03:57:43 AM
Lesser Immortals (champions) and Emperors of the Pitch (runners up) qualify from Skara Brae.

Frobozz people, play some matches, tia.


Title: Re: Feeder League Masters II
Post by: eldaec on March 25, 2013, 04:20:35 AM
Not enough blood bowl going on here.

Should we just disqualify Frobozz conference for being terrible?


Title: Re: Feeder League Masters II
Post by: lamaros on March 25, 2013, 05:02:52 AM
Not enough blood bowl going on here.

Should we just disqualify Frobozz conference for being terrible?

Aye.


Title: Re: Feeder League Masters II
Post by: Llyse on March 25, 2013, 07:49:12 AM
Not enough blood bowl going on here.

Should we just disqualify Frobozz conference for being terrible?

Aye.

WHAT NO

I'll play megrim.

screw Megrim and Luckton's match. it's ON!


Title: Re: Feeder League Masters II
Post by: eldaec on April 07, 2013, 02:28:49 AM
Going to give this till the end of s7 day 7 then call a halt and move on.

That will mean everyone's had about 10 months to play their matches.


Title: Re: Feeder League Masters II
Post by: Megrim on April 08, 2013, 06:22:02 AM
Blackrock & Roll v Wormfeed now playing!


Title: Re: Feeder League Masters II
Post by: Llyse on April 08, 2013, 07:11:00 AM
Blackrock & Roll v Wormfeed now playing!

fark yessss


Title: Re: Feeder League Masters II
Post by: Megrim on April 08, 2013, 07:19:51 AM
Okay, game done, 2 - 1 to Wormfeed.

FEED ME ELVES

 * edit:

So yea, eldaec. If you can give this one more day, I've got a main league game scheduled tonight with Danicia, but I will probably be able to play my second Masters game afterwards as well.



Title: Re: Feeder League Masters II
Post by: Llyse on April 08, 2013, 08:08:45 PM
Hey Luckton,

I'm GMT +9 and will be available after 7pm Tuesday, Wednesday or all day Sunday if you're up for bashing some elves

Edit: Lost 2-1 to Luckton

Couldn't upload the replay but yeah, brutal mightyblowing bastard 6 casualties with 2 apothecaried.


Title: Re: Feeder League Masters II
Post by: eldaec on April 10, 2013, 07:21:21 AM
As Comstar hasn't been on f13 for a few months and the only effect that game can have is to put him through at Megrim's expense, I'm inclined to award a score draw by pools panel decision. Meaning Wormfeed face the Emperors and Blackrock play the Immortals.


Title: Re: Feeder League Masters II
Post by: Megrim on April 10, 2013, 07:31:45 AM
Oh yea, Comstar isn't even playing in the current season. I'll take the free points ty


Title: Re: Feeder League Masters II
Post by: eldaec on April 10, 2013, 01:47:21 PM
OP updated, semi-finals are on...


           Lesser Immortals
 ~vs~  
Blackrock & Roll
Wormfeed
 ~vs~  
Emperors of the Pitch


Per original rules, the semi-finals are a best of three series.

Most wins > Aggregate Score > Playoff match

Tied playoffs result in as many replays as necessary.

However. Given it took ten months to get this far, any team that has fewer wins than their opponent may concede the series early if they wish.



You may commence smack talk.


Title: Re: Feeder League Masters II
Post by: eldaec on April 26, 2013, 12:13:42 PM
Note to semi-finalists.

PLAY BLOOD BOWL.






 :oh_i_see:


Title: Re: Feeder League Masters II
Post by: lamaros on April 28, 2013, 04:35:32 PM
Home sick today. You about Luckton?


Title: Re: Feeder League Masters II
Post by: Ruvaldt on April 29, 2013, 07:10:47 PM
Hey Megrim.  I'm free anytime this weekend.  Preferably Sunday.


Title: Re: Feeder League Masters II
Post by: Megrim on April 29, 2013, 07:18:11 PM
Playing football Sunday, and probably recovering afterwards. Unless your Sunday is on Monday, in which case I'll see what I can do.


Title: Re: Feeder League Masters II
Post by: eldaec on May 07, 2013, 01:15:27 PM
Godammit.


 :oh_i_see:


Title: Re: Feeder League Masters II
Post by: Ruvaldt on May 07, 2013, 01:19:32 PM
It's tricky because both games are between people on other sides of the planet.


Title: Re: Feeder League Masters II
Post by: eldaec on May 07, 2013, 01:29:32 PM
Imagine if Mo Farah or Usain Bolt took that attitude.

'Ah shit my Olympic final is against someone overseas'

And they weren't even doing something as important as blood bowl.

 :oh_i_see:

Seriously, experience suggests if I don't don't bump you all get distracted. Just reminding everyone that this is a thing.


Title: Re: Feeder League Masters II
Post by: eldaec on June 01, 2013, 03:45:26 PM
Blood Bowl is a Fantasy Football game created by Jervis Johnson for the British games company Games Workshop (but now under the aegis of their Specialist Games division) as a parody of American Football.[1] The game was first released in 1987 and has been re-released in new editions since. Blood Bowl is set in an alternate version of the Warhammer Fantasy setting, populated by traditional fantasy elements such as human warriors, goblins, dwarves, elves, orcs and trolls.

The most recent purchasable edition of the game contains a printed copy of Living Rulebook 1.0. However, the most up-to-date version of the game's rules is the Competition Rules Pack, or CRP, which is available as a downloadable file from Games Workshop's website (formerly known as LRB6 or Living Rule Book 6.0).

Blood Bowl is a two-player, turn-based board game that typically uses 28 mm miniatures to represent a contest between two teams on a playing field. A board containing a grid overlay represents the field. Using dice, cards, and counters, the players attempt to score higher than each other by entering the opponent's end zone with a player who possesses the ball.

The "Blood" in Blood Bowl is represented by the violent actions available to players. Game play is based on a hybrid of American Football and Rugby. Players may attempt to injure or maim the opposition in order to make scoring easier by reducing the number of enemy players on the field.

The player races are drawn from the ranks of fantasy races and have characteristics that reflect the abilities of those races. Elves tend to be agile and good at scoring, while Dwarfs and Orcs are more suited to a grinding, physical style of play. Players are also divided up into positions suited to their role on the field, including Throwers, Catchers, and Linemen, although many teams field different creatures entirely for different positions.

In league play, players gain additional skills and abilities based on their accumulation of experience points. Players face potential injury or even death on the field throughout their careers. Teams improve by the purchase of off-field staff such as cheerleaders, assistant coaches, and apothecaries.

Teams consist of eleven to sixteen players, of which eleven are allowed on the pitch at any one time. Each player is represented by an appropriate miniature and has statistics and skills that dictate his or her effect on play. There are four player statistics:
MA (Move Allowance) indicates how fast the player is.
ST (Strength) indicates the player's basic fighting ability.
AG (Agility) indicates how well the player handles the ball and evades opposing players.
AV (Armor Value) indicates how difficult it is to injure the player.

In addition, players may have special skills that affect any number of circumstances in play. Some of the more commonly used skills are Block (for fighting), Dodge (for dodging out of an opponents tackle zone), Sure Hands (for picking up the ball), Pass (for throwing the ball), and Catch (for catching the ball). These skills are not necessary to perform their corresponding actions, but will give the player an advantage.
In his or her turn, a coach may have each player take one of the following actions:
Move - Move the player through empty squares (opposing players may try to trip the moving player if he or she moves close to them).
Block - Fight an adjacent opposing player who is standing.
In addition, the following four actions may be taken by one player per team turn:
Blitz - Move and then Block an adjacent opposing player who is standing (or Block and then Move).
Foul - Move and then foul an adjacent opposing player who is prone (or just foul an adjacent player who is prone).
Pass - Move and then throw the ball (or just throw the ball).
Hand-Off - Move and then give the ball to an adjacent player (or just give the ball to an adjacent player).

Some skills also allow for special player actions.

If a player action fails, the team turn ends immediately (with some minor exceptions). This defining game mechanic is called the turnover rule. The turnover rule makes every action tense for the coaches, and together with the four-minute rule (a team turn must be completed within four minutes) it can make the game very fast-paced. Some rules such as the eleven player limit may be broken as long as the opposing coach does not notice; other rules are strictly off-limits. (For example: Failing to move the re-roll counter in order to get a free re-roll), however this idea is often only used with the agreement of both players (known as coaches).



Title: Re: Feeder League Masters II
Post by: Megrim on June 15, 2013, 06:18:24 AM
Yo Ruvaldt, stop playing CK2 already!


Title: Re: Feeder League Masters II
Post by: eldaec on June 16, 2013, 01:53:39 AM
Just bother him when he's doing that. Generally he realises blood bowl is more important.


Title: Re: Feeder League Masters II
Post by: Ruvaldt on June 16, 2013, 06:39:53 AM
Absolutely.  Blood Bowl takes precedence over nearly everything.


Title: Re: Feeder League Masters II
Post by: eldaec on July 03, 2013, 07:16:47 AM
 :oh_i_see:


Title: Re: Feeder League Masters II
Post by: Ruvaldt on July 03, 2013, 07:26:56 AM
I know, I know.  I have a lot of time off this week/weekend so I'll be looking for Megrim.


Title: Re: Feeder League Masters II
Post by: eldaec on July 27, 2013, 02:10:38 AM
...


Title: Re: Feeder League Masters II
Post by: eldaec on November 06, 2013, 12:36:22 AM
Hi.


Title: Re: Feeder League Masters II
Post by: eldaec on March 10, 2014, 08:16:29 AM
I understand Megrim and Ruvaldt are now slated to play each other in a far less important competition.


Title: Re: Feeder League Masters II
Post by: Ruvaldt on March 10, 2014, 10:59:21 AM
We're also slated to play each other in the Elfbowl championship.   :awesome_for_real: