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Topic: Legends of Runeterra -- Riot's new card game (Read 4190 times)
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Trippy
Administrator
Posts: 23626
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Rendakor
Terracotta Army
Posts: 10131
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I would vastly prefer a TCG to a CCG, but at least it sounds like there are Instants and some form of play when it's not your turn. I went ahead and preregistered to give it a shot.
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"i can't be a star citizen. they won't even give me a star green card"
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schild
Administrator
Posts: 60345
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CCG? Not even looking at it. Fuck that shit.
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schild
Administrator
Posts: 60345
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You can buy the cards you want… but there’s a limit The in-game store will only stock so many wildcards each week, so there’s an actual limit to how many cards you can buy at a time. Why? The team doesn’t want people to be able to instantly buy their way into a complete collection. haha holy shit this article is great
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HaemishM
Staff Emeritus
Posts: 42632
the Confederate flag underneath the stone in my class ring
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I do not think they understand why dedicated CCG players play CCG's.
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Falconeer
Terracotta Army
Posts: 11124
a polyamorous pansexual genderqueer born and living in the wrong country
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This is out, free to play. It's good. It's NOT Hearthstone at all. There are irritating thiings about the theme, art and cards, but the gameplay is interesting, with some odd choices that might prove good (or terrible in the long run).
The business model is also worth looking into. I am sure it will change but so far there are NO packs. You do not buy random cards ever. You can only buy specific cards or crafting materials, so you always know what you are spending your money on. Also, you can only spend $15 a week, maximum. Whales are gonna be unhappy. Other than that, you obviously get cards by playing/grinding.
Schild has much more valid opinions about it as this is his field so listen to him, but for the pleb I am when it comes to card games, this is fun and deep enough, while Hearthstone was random garbage I couldn't stand.
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schild
Administrator
Posts: 60345
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my opinion, having played 5 AI games and the tutorial is that this is a weird bundle of design decisions
but it's NOT bad
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Falconeer
Terracotta Army
Posts: 11124
a polyamorous pansexual genderqueer born and living in the wrong country
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Pro-tip: starting a tutorial and going into settings and then surrendering the battle right away grants the XP and cards you would get by completing it anyway.
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Trippy
Administrator
Posts: 23626
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The business model is also worth looking into. I am sure it will change but so far there are NO packs. You do not buy random cards ever. You can only buy specific cards or crafting materials, so you always know what you are spending your money on. Also, you can only spend $15 a week, maximum. Whales are gonna be unhappy. Other than that, you obviously get cards by playing/grinding.
It’s not just whales that will be unhappy. It means that there’s no point to actually play the game competitively in the constructed format if you don’t start RIGHT NOW* cause everybody else will have better decks than you and you will never be able to catch up to them. * unless they have a teeny tiny card pool which seems unlikely Edit: video with some info on how to acquire / craft cards : https://youtu.be/Z_xeAB2gepo
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« Last Edit: January 25, 2020, 10:22:11 AM by Trippy »
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Falconeer
Terracotta Army
Posts: 11124
a polyamorous pansexual genderqueer born and living in the wrong country
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Good point... but it's also a matter of lesser evil isn't it? In a traditional environment I can catch up with players who have started before me and have spent a ton of cash by investing a ton of cash myself, which ends up making lots of players feel bad about the economy. In this game, you can't catch up at all (kind of) but the distance between you and those who started before you grows much slower than usual and can be overcorrected by buying aimed cards (as many as the system allows you to) once a week.
We'll see how it goes.
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Trippy
Administrator
Posts: 23626
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I’m cool with people being able to build up collections for free over time. If I’m a competitive CCG player, though, why would I ever play this game “late” unless the meta for the game each “season” or whatever is so small that the number of decks / cards I would need to grind for can be done in tens of hours rather than hundreds or thousands?
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HaemishM
Staff Emeritus
Posts: 42632
the Confederate flag underneath the stone in my class ring
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This game is VERY weird. The wording on level up abilities is just some kind of strange moon language. The I Go You Go phasing of turns is strange, as is the attacking every other round bit. This will take some getting used to.
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Setanta
Terracotta Army
Posts: 1517
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Not that impressed with it. It feels generic and lacking. If you asked me why, I couldn't tell you yet but it's no Mythguard or Gwent or Eternal.
I just get a feel of going through the motions with it. I'll be interested to see what, if any, catch up mechanic looks like as most CCG players are already invested in older games.
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"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
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Trippy
Administrator
Posts: 23626
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Not that impressed with it. It feels generic and lacking. If you asked me why, I couldn't tell you yet but it's no Mythguard or Gwent or Eternal.
Yeah I've been watching EG.swim / swimstrim streaming today (the video I linked above is from him as well) and while it's better than Hearthstone that's not saying much.
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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Shadowverse and Eternal are both already leagues better than HS.
HS fucking sucks.
I enjoyed this a bit in the 2-3 days of beta I got before but it felt like it had about 25% of the card pool or at least hero pool it needed to be a real game at that time.
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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Falconeer
Terracotta Army
Posts: 11124
a polyamorous pansexual genderqueer born and living in the wrong country
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I don't think this game should be in any conversation with or about Hearthstone. It's extremely easy to be better than Hearthstone, and this game is by a mile better than Hearthstone. Let's move on.
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schild
Administrator
Posts: 60345
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Now that I've logged about 30 games or so I can say this is the closest game to magic besides magic arena and Hex.
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Trippy
Administrator
Posts: 23626
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Have you played Eternal? That seems a lot closer to Magic than Runeterra.
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Goumindong
Terracotta Army
Posts: 4297
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I expect that the card buying limit isn't that restrictive of joining a constructed format. You only need what, a deck, in order to compete and so while you won't have lots of cards you should be able to fairly easily get the meta deck
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Trippy
Administrator
Posts: 23626
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A single deck is not enough is not enough to be a top player, however. You need access to most/all of the meta decks to playtest with.
Poor swimstrim is already frustrated he can't deckbuild to his heart's content.
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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Card Game, sure, but no more Collectible Card Games for me.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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