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f13.net General Forums => Blood Bowl Bullshit => Topic started by: Falconeer on February 16, 2011, 09:18:51 AM



Title: S#3 - Game Day #6
Post by: Falconeer on February 16, 2011, 09:18:51 AM
We are currently Playing.....
Game Day #6
** All games have to be played BEFORE February 26th **


(http://dl.dropbox.com/u/3584773/3%206%20calendar.png)


** All games have to be played BEFORE February 26th **

--------------------------------------------------------------------------------------------------------


Title: Re: S#3 - Game Day #6 is ON!
Post by: Falconeer on February 16, 2011, 09:19:10 AM
Scores and Standings after Game Day #5



Scores:

(http://dl.dropbox.com/u/3584773/3%206%20scores.png)



Standings (5 played out of 7):


Battletech Division

(http://dl.dropbox.com/u/3584773/3%206%20111.png)



Cthulhu Division

(http://dl.dropbox.com/u/3584773/3%206%20222.png)




Stormbringer Division

(http://dl.dropbox.com/u/3584773/3%206%20333.png)




Twilight 2000 Division

(http://dl.dropbox.com/u/3584773/3%206%20444.png)











Player stats:

(http://dl.dropbox.com/u/3584773/3%206%20players.jpg)





Team stats:

(http://dl.dropbox.com/u/3584773/3%206%20teams.jpg)




The Graveyard:

(http://dl.dropbox.com/u/3584773/3%206%20graveyard.png)



** All relevant info updated in the OP (http://forums.f13.net/index.php?topic=20216.0). You can always find up to date Scores and Standings there (http://forums.f13.net/index.php?topic=20216.0) **


Title: Re: S#3 - Game Day #6 is ON!
Post by: Sir T on February 16, 2011, 10:25:58 AM
What character here is Krummi so I can PM him?


Title: Re: S#3 - Game Day #6 is ON!
Post by: Falconeer on February 16, 2011, 10:32:14 AM
Krummi = Scadente on the forum, Love Truncheon on Steam.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Sky on February 16, 2011, 11:09:44 AM
Dammit Llyse!  :oh_i_see:

Also, my thrower is the #2 passer in the league, lolz  :ye_gods:

The big fight of the week is my defense of the #6 slot in the Cthulhu league!


Title: Re: S#3 - Game Day #6 is ON!
Post by: Ingmar on February 16, 2011, 11:40:43 AM
If you haven't already I guess you can assign my 2-0 win now, so I can watch my MVPs and TDs land in such a way that nobody levels.


Title: Re: S#3 - Game Day #6 is ON!
Post by: eldaec on February 16, 2011, 11:46:38 AM
You should think yourself lucky if they even land.

Last season half us didn't get shit from byes.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Ingmar on February 16, 2011, 11:48:18 AM
Oh good.


Title: Re: S#3 - Game Day #6 is ON!
Post by: avaia on February 16, 2011, 11:50:47 AM
Dominic the Donkey, I've hired a new zombie with very special boots to honor your top ranking.
(http://gnarr.brotherlove.net/dominic-boot.jpg)


Title: Re: S#3 - Game Day #6 is ON!
Post by: Falconeer on February 16, 2011, 12:11:58 PM
I need Strazos online. I wanna play.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Falconeer on February 16, 2011, 04:17:43 PM
Very short report. With a tie, I would virtually be already in the playoffs. With a loss, I am very close to be out.

And I lost. Strazos 1 - Falconeer 0


But how?

In the first half, turn 8, I was in the open with 3 women on the ball and only 1 defender desperately standing in front of my trio, 3 squares from the end zone. I forgot to hit B to blitz instead of performing a normal block. With the block succeding, I was open to score. And I succeded... but... forgot to hit B for blitz. So I down the guy... and can't move cause it's not a blitz. I knew I was supposed to blitz, I just forgot you have to hit B, or you are performing a standing block. Turn 8. Halftime. No score.

In the second half Strazos scored for a win. I lost.

If I had hit "B", I would be in the playoffs. I forgot to hit B, and I am out.

I hate myself.


Title: Re: S#3 - Game Day #6 is ON!
Post by: IainC on February 16, 2011, 04:23:01 PM
You can also click on the blitz icon on the right of the screen as well as the keyboard shortcut.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Ingmar on February 16, 2011, 04:24:49 PM
You can also click on the blitz icon on the right of the screen as well as the keyboard shortcut.

Yeah that is what I do, click the lightning bolt thinger.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Strazos on February 16, 2011, 04:32:13 PM
Yes, UI errors suck. I knew he wanted to blitz, was waiting for it...and took a moment to realize that he didn't blitz and could not move the ball any further. A real shame, but I was far from out of the woods. I had received in the first half, and between impotent blocking and Falc's great defense, I got nothing done on my reception and had to kick off in the second half.

Second half, and my team finally comes alive. I knock one of his great blitzers out early, and start getting some knockdowns. Amazons try to get some receivers upfield to grab and pass and dodge away from my now-tackleless Norse. My successful blocks in the midfield melee allow me to put 2 flanking blockers on each catcher, denying them any easy dodging.

Between a linewoman lost late in the first half to a foul call and some successful blocking, Norse manage to whittle the Amazons down. With their thinned ranks, the Amazons eventually falter under the brutal onslaught of the Norse. They get the ball and drag it up to the goal line, stalling for time out of fear for the Amazon's quick-strike ability. Late in the game, with their numbers dropping, the other star blitzer manages to make some incredible dodges out of the fray and throws a block at the ballcarrier. At this point, with Strip Ball, she has a 66% chance to pop the ball loose, which may have maintained the tie they so desperately needed. Unfortunately, this one-die block comes up with a skull...twice. The Norse promptly walk the ball in on turn 15 to take the lead. In the ensuing kickoff, the Amazons manage to knock a few linemen down, and a Norse Berserker piles on a linewoman and inflicts an injury for good measure.

1-0 Norse over Amazons. The Norse still need a win on day 7 to solidify their playoff spot.

EDIT: Just to reinforce how very much this was a case of a tale of two halves, I had a whopping 35% successful block rate against these blodgey women, a new all-time low for these Norse.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Falconeer on February 16, 2011, 04:39:21 PM
I could have had a giant BLITZ block word at the center of the screen.. I just forgot. It's not even a UI error. It's just that I am an idiot and I forgot. My brain blurried, I positioned my other player to blitz. And.. I didn't blitz.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Sir T on February 16, 2011, 04:42:15 PM
Don't worry about it falc. Remember, you will thrash me next game day and the TD difference could probably put you through.


Title: Re: S#3 - Game Day #6 is ON!
Post by: proudft on February 16, 2011, 05:12:25 PM
Beetles lose 0-3 vs. the Comstar champeen Amazons.   Just a dodging nightmare, really.  Cages couldn't get anywhere with dodging blocking amazons prancing to and fro.  We really couldn't get our bony clutches on those hussies at all.  My kingdom for Tackle!

Star player was less useful this time, but he didn't steal the MVP at least.  I did remember to use my wizard - though I made a long-term pick-up-the-ball-positioning move with it instead of just lightning bolting the goddamned ball carrier, and that didn't work so well as the amazons merely elbowed my looming skeleton in the face and danced into the end zone.

The injuries inflicted by the fearsome Khemri mummy brigade?  One Amazon Blitzer got Badly Hurt.   :uhrr:


Title: Re: S#3 - Game Day #6 is ON!
Post by: Comstar on February 16, 2011, 05:20:27 PM
3-0 Amazons vs Khermi.

Having 2 players with Guard and 1 with ST 4 meant I can nearly always block down one Bigguy, and with dodging blodging Amazon's all over the place (6 Blodges) I could do a once dice block vs the rest. I thought he rather wasted the wizard just to be able to get a single skelly next to the ball carrier, when several times I simply walked up another Amazon and 2-dice blitzed the single skelly away and walked over to the endzone.

I Badly hurt him 4 times, but only once got through the regen. He was going to knock one of my girls out for next match, but the Apoc to the rescue.

One of my catch/dodge/block/sidestep Catchers got a skill - what should I get her next? I'm thinking Diving Tackle.


I will pay good money if AndyDevo loses more of his players in his game! Whichever one of us wins our next game, goes to the playoffs. If the final cash tally was the 80K I was promised, I could afford a star player...or keep a hold of it, and pray I can get a win without one.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Megrim on February 16, 2011, 06:16:47 PM
I'm assuming Kailas is Kail? Let me know when you're free mate, and your gmt offset.


Title: Re: S#3 - Game Day #6 is ON!
Post by: lamaros on February 16, 2011, 07:07:40 PM
First half was categorised by failed blocks on my behalf, unable to get anything injured as well, while ezrast knocked out and injured a few of mine. I made some mistakes when trying to take him on the sidelines, getting caught up and blocked about a bit without getting the ball. Both of us felt rushed by the timer and made some last second errors or omissions. Down numbers I couldn't stop him running in to score. I had two turns to even it up.

On my final turn I just had to blitz a marker on my thrower, make the pass and a handoff and run it in. Failed the blitz block.

Second half went better for me. Received with it 10 (me) vs 11, but with the ball in my hands I controlled the field, tying his big guys up all over the place and taking down some Skinks finally. Got 4 of them off injured and one KO, but one used the apoth. I scored and went for the win with three turns to turn it around. Kicked off at 10 vs 9 this time. Back and forth a bit leaving it on the final turn to block a skink out of the way, pick up the loose ball and quick pass with my thrower, then handoff for the score. I had rerolls in the bank and felt good.

Failed the pass, 2 first time then the pass skill turned it into a 1.

1-1.

Ezrast is out of the finals.

Disappointed I didn't manage the second TD but ezrast played well for the draw and the dice jumped between us from half to half. In hindsight I should have scored earlier in the second half and not stalled trying to kill skinks unsuccessfully.

That's three games this season with points dropped on not unreasonable odds for TDs. First against Ice and then Llyse. I have to stop trying to run them in on turn 16...


Title: Re: S#3 - Game Day #6 is ON!
Post by: ezrast on February 16, 2011, 07:31:58 PM
Whelp, 7 Deadly is out of the running* after a 1-1 draw with lamaros' Rape of Skabine.

Really frustrating draw though; I am hating 2-minute turns oh so very much right now. I made all sorts of play errors after spending too much time counting MV and figuring tackle zones; lamaros made a few too. Not sure any of it would have made a difference but there are half a dozen "what if" scenarios that will bug me forever.

I got some amazing block dice but the injury rolls were all on lamaros' side. I badly hurt an unskilled lineman and KO'd some players who came right back (at +1 from Bloodweiser); he badly hurt three skinks (1 saved by apoth) and dealt -1 AGI to a fourth, who will promptly be fired (I could've used the apoth but didn't bother since that skink already had -1 STR anyway). The undead, necros, and dwarves I've played in Battletech should be ashamed of themselves for doing less damage to me than a bunch of mice.

*100%, actually; the most I can end up with now is 11 points and either lamaros or Ingmar are guaranteed to have more than that after their game


Title: Re: S#3 - Game Day #6 is ON!
Post by: lamaros on February 16, 2011, 07:46:52 PM
Really frustrating draw though; I am hating 2-minute turns oh so very much right now. I made all sorts of play errors after spending too much time counting MV and figuring tackle zones; lamaros made a few too. I got some amazing block dice but the injury rolls were all on lamaros' side. I badly hurt an unskilled lineman and KO'd some players who came right back (at +1 from Bloodweiser); he badly hurt three skinks (1 saved by apoth) and dealt a -1 AGI injury to a fourth, who will promptly be fired (I could've used the apoth but didn't bother since that skink already had -1 STR anyway). The undead, necros, and dwarves I've played in Battletech should be ashamed of themselves for doing less damage to me than a bunch of mice.

You were probably owed another casualty and I was owed one less, but I was hunting Skinks after all! :)


Title: Re: S#3 - Game Day #6 is ON!
Post by: Teleku on February 16, 2011, 07:50:39 PM
Well, just as I predicted in the last thread (me and nuffle know each other very well now), now that I'm out, luck swings my way with a 5 point margin win (not quite the 5-0 I predicted, but close):

Mearly A Flesh Wound 1 - 6 Hippies

This score is rather unfair though, as Cadaverine had some very very bad dice rolls.  Twice in a row, he rolled 1 for a pickup, rerolled, and got 1 again.  This alone got me an instant 2 turn TD on one of his kick offs.

I also was rolling a whole lot of 6's.

Err, I guess just watch the replay.  Lots and lots of fuckery with the dice.  I thought I was in danger early on as I started taking several knock outs, but every knock out got up at the next kick off.  Also, he gave me a good reminder that its actually possible for non elvish teams to pass, and scored a hilarious TD over me as I positioned myself without even thinking that possibility existed.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Cadaverine on February 16, 2011, 07:54:51 PM
Another sucktastic showing from the Undead.  :uhrr:

1 - 6 vs Teleku's dirty Wood Elf savages.  I swear to god, I've never seen so many 6's rolled.  Hell, his score is even a 6.  He shouldn't be playing Blood Bowl, he should be in Vegas.  I managed to get one injury, on a mercenary, but it was off a foul, so it was useless in terms of getting any SPP on my damn mummies. He managed to injure a zombie, and a ghoul. Without any players with Tackle, the elves just went were they pleased.  All in all, a pretty sad fucking display on my part.

PS:  Fuck Wardancers.  :angryfist:

Edit:  And yes, my one touchdown was pretty nifty.  I think it was the only two turns that I stopped hearing Yakkity Sax playing in my head.
Edit edit:  His Wardancer KO'ing herself on the GFI to get at the ghoul with the ball was pretty lulzy as well.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Teleku on February 16, 2011, 08:01:09 PM
Yeah, nuffle still wont grant me the ability to make a gfi, even now.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Ingmar on February 16, 2011, 08:16:50 PM
Leveled 2 dudes from my phantom game - I have a lineman with guard now, and Fredek, Bort's lesser known blitzer counterpart, will join in the mighty blow killing.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Bann on February 16, 2011, 08:30:42 PM
Dandies 1 Waivers 1

I was able to pick up Griff Oberwald, and he played out of his mind till he was injured halfway through the 2nd half. He scored for me in the first half, and Avivia was able to equalize at halftime. 2nd half started with a riot, then a failed pickup for the undead. Most of the 2nd half I remember as a scrum near his goalline. There was a turn where I could have got a 2d block on his ball carrier, but forgot to declare my blitz before dodging, and I believe the next turn he could have gotten his ballcarrier free, but for another forgotten blitz declaration! at Turn 15, the undead tried a blitzing 1d block w/ no rerolls in a desperate attempt to keep their playoff hopes alive, and the dice came up single skull. After a little pushing around, I had a catcher pickup the ball and 2 guys in the endzone, but could not complete a pass to snatch a late victory.

I was on the edge of my seat pretty much the entire game. One of my blitzer nearly died, but the apoth somehow turned a death into a broken jaw (miss next game.) This same blizter also picked up my MVP. No injuries of note to report besides that one.



Title: Re: S#3 - Game Day #6 is ON!
Post by: avaia on February 16, 2011, 08:38:22 PM
No last week suspense for Necco this year, tied Dandies 1-1.  Dandies broke open the middle early on the first kickoff, stalled a bit and scored on turn 6.  Didn't quite stall long enough, Tombsnatcher the ghoul made a lovely dodge to blitz another defender, knocking him down and then strolling into the end zone on turn 8 to bring halftime.

Second half started ugly for the necros, with That Other Wold failing a pickup, then failing the reroll.  Things got a bit hairy around then, but Necco finally was able to get the ball free from their own goal line and started to move upfield at the end of turn 14.  Things were looking good at this point.

OR SO I THOUGHT.

Dandies had some impressive dodging going on, and managed to sidle several players up to the ball carrier, fat ogre boy included.  FOB had spent most of the game doing what ogres do best, being Really Stupid.  Necro team realized it was win or no playoffs, so they attempted a one die blitz to break free of the scrum near midfield.  Unfortunately, no rerolls left, and the skull of death came up.  Turn 15 consisted of kicking the ball around, and the Dandies failed a hail mary at the end.

Someone on the Dandies was dead for a bit, courtest of Mr Whitemane, but he managed to get stitched back up.  Star player Griff also felt the Claw of Whitemane (tm) later in the game.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Ice Cream Emperor on February 16, 2011, 08:41:06 PM
On my final turn I just had to blitz a marker on my thrower, make the pass and a handoff and run it in. Failed the blitz block.

Except he wasn't actually marking your player, and you could have gone around him and made the throw you were going to have to make anyways, with a built-in reroll. That was definitely one of those 'wait, why is he... oh crap' moments watching the replay. Though I really thought you had learned the lesson and were going to pull off that td on turn 16, only to have your Thrower betray you.

An exciting game to watch, though. I thought ezrast was going to win at a few points -- no injuries on the crowd pushes, boo! -- but just too much of a rush to score early at the end, when he had 3-4 turns to get there.


Title: Re: S#3 - Game Day #6 is ON!
Post by: lamaros on February 16, 2011, 09:01:21 PM
On my final turn I just had to blitz a marker on my thrower, make the pass and a handoff and run it in. Failed the blitz block.

Except he wasn't actually marking your player, and you could have gone around him and made the throw you were going to have to make anyways, with a built-in reroll. That was definitely one of those 'wait, why is he... oh crap' moments watching the replay. Though I really thought you had learned the lesson and were going to pull off that td on turn 16, only to have your Thrower betray you.

An exciting game to watch, though. I thought ezrast was going to win at a few points -- no injuries on the crowd pushes, boo! -- but just too much of a rush to score early at the end, when he had 3-4 turns to get there.


It was a short and not quick pass though. I still struggle with snap choices on the odds of those things.

Still bummed I failed that dodge first turn on the skink, that blitz would have won me the game.

Plus I think he needed to rush it a bit. Hard to score with a slow cage in four. I'd learnt my lesson from the first half and those fat lizards were getting marked every turn.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Gruntle on February 16, 2011, 10:21:34 PM
Not so nifty how the Helmets lost to Hoax's orcs 0-2. It was apparent that the chaos upstarts had no hope by the way the Orc team could time their scores perfectly to coincide with the end of each half. Somehow due to a lot of lucky single die blocks that went their way (often against an opponent with block) the Helms kept up the appearance of a close game for part of the first half, during which their loaner claw was feared as it tore through armor (but failed to cause significant injury). But by the sixth turn it was obvious that Hoax had his first goal, even if he dragged it out over two more turns as he stood next to the end zone. Thoughtfully, after he scored in his 8th turn he lined his scarlet Orcs across the scrimmage line to allow chaos one round of reprisals before the half ended (I believe this is also the point where chaos passed the ball in the backfield and received their only non-MVP SPP for the game as the reprisals did not generate casualties).
When the second half started, it was a reduced nifty chaos's turn to receive. While they held onto the ball for a few turns, Hoax's gray blockers did an excellent job of locking them down until out of desperation they gambled on a lucky pass letting them slip the ball past. Unfortunately the ag3 thrower could not connect and the scattered ball was soon collected by the Scarlet & Gray who took their time running it back so they could properly enjoy stomping the goats in their way (again perfectly positioned for the taunting one square to the goal on the last turn of the half/game).
Congratulations to Hoax and the Helms turn their sights towards the upcoming game with Hunks of Burning-love for their last desperate chance to get a mark in the win column.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Hoax on February 16, 2011, 10:23:46 PM
Scarlet and Grey have regained a little bit of swagger through the easiest part of their schedule and have successfully beat up the little sisters of the poor two weeks in a row now to give themselves what will probably be a win and in for the playoffs in the final game.

Credit to Gruntle who was a game opponent and tactically made decisions I could find little fault in. At the end of the day though the match up was always going to be heavily in our favor with only three unskilled warriors versus a full compliment of blitzers and black orcs with half the black orcs having block already.

Not much to the game, textbook orcs really. His best chance to play spoiler and tie it up came with a pass that failed in the second half and beside that it was Scarlet and Gray using their superior bashiness and armor to control the field and grind out scores.


Title: Re: S#3 - Game Day #6 is ON!
Post by: ezrast on February 17, 2011, 09:03:13 AM
I had 50,000 in cash, rolled 50,000 in winnings, and now have 80,000. Damn goblins.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Teleku on February 17, 2011, 09:37:27 AM
Aww, I just noticed that in BB, my stats for the 7 - 0 Nix game are at 2 - 0 now.  Does that mean all the stats for that game have been erased for calculating team and player stats?


Title: Re: S#3 - Game Day #6 is ON!
Post by: Falconeer on February 17, 2011, 10:20:44 AM
Only in BBManager, Teleku, and no as far as I know the stats are all well and alive, but the score is different. That said, if it erased the stats it wouldn't be too bad considerinf only 3 of you had a chance to get the good stuff from NiX.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Ice Cream Emperor on February 17, 2011, 10:33:58 AM

If by 'the good stuff' you mean 8 casualties inflicted on your players in one game, yes.


Title: Re: S#3 - Game Day #6 is ON!
Post by: HaemishM on February 17, 2011, 10:49:35 AM
Hey AndyDavo send me a PM. We play next and I want to get on your schedule.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Megrim on February 17, 2011, 03:57:33 PM
Morsel 3 - 0 Offsidhes.

Not much to say, a battered Elf team against a (nearly) full strength Vamp team. Nevertheless, well done Kail for not losing spirit and continuing the fight.



Title: Re: S#3 - Game Day #6 is ON!
Post by: Kail on February 17, 2011, 03:57:53 PM
Offsidhes 0 - 3 Morsel

Surprising nobody, I managed to lose my third straight match.

Replay is here if you need it, Falc. (http://www.kerao.net/external/BloodBowl/game6OffsidhesVMorsel.db)


Title: Re: S#3 - Game Day #6 is ON!
Post by: Sky on February 17, 2011, 06:48:08 PM
Hope nobody lost too much at the bookies, Bashtards hold on to a slim 1-0 lead to eke out a victory over the NxN.

I picked up a failed catch in the first half to do a little fancy passing of my own, then a slippery blitzer GFI for the early lead. In the second half, I was mostly practicing my slow cage advance. Got bogged in the middle, finally lost the ball so I focused on keeping enough TZs and warm bodies in there to run out the clock. Things were going ok (not great) and on the last turn Xuri had a chance for the tying TD. He got a runner into the endzone and cleared away all but one guy from the ball's zones...but he forgot to manually path his blitzing werewolf around the ball and picked it up by mistake. Still think he should've bombed it for the chance of rolling a natural six, instead he took it out on my boyz with some barshing and fouling (luckily my boyz ate their wheaties).

Probably should've been a tie, or a NxN win if Xuri wasn't so sleepy-headed at the beginning of the match.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Llyse on February 17, 2011, 06:51:49 PM
Morsel 3 - 0 Offsidhes.

Not much to say, a battered Elf team against a (nearly) full strength Vamp team. Nevertheless, well done Kail for not losing spirit and continuing the fight.



Bad luck on the loss Kail but it truly makes the match between veterans Silver Horde FC vs Tram SnooSnoo (Blame freight Joe) a match deciding the playoffs!

I'm backing Megrim so please draw for Dr. Acula's sake!


Title: Re: S#3 - Game Day #6 is ON!
Post by: Sky on February 17, 2011, 06:58:51 PM
I'm convinced the poster of FTJoe in Chuck's locker is the reason he's gotten 2 MVPs, is in the standings for individual passing, and just hit level 3. Thanks, FTJoe, you're an inspiration to greenskins everywhere.

Well, that and the steroids.


Title: Re: S#3 - Game Day #6 is ON!
Post by: IainC on February 18, 2011, 03:40:36 AM
Still think he should've bombed it for the chance of rolling a natural six, instead he took it out on my boyz with some barshing and fouling (luckily my boyz ate their wheaties).

You can't throw after a blitz.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Modern Angel on February 18, 2011, 04:39:17 AM
Eldaec, I sent you a PM. I expect a prompt match so we can get your beating out of the way and these good people can carry on with their shitty dreams of losing to Snoosnoo in the playoffs.


Title: Re: S#3 - Game Day #6 is ON!
Post by: AndyDavo on February 18, 2011, 07:28:48 AM
Hey AndyDavo send me a PM. We play next and I want to get on your schedule.


Hi - I have Pm'ed you, I live in the UK so im GMT +0. I will be available on saturday during the day from around 12noon onwards. let me kno how that sits with you please.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Hoax on February 18, 2011, 08:24:31 AM
Eldaec, I sent you a PM. I expect a prompt match so we can get your beating out of the way and these good people can carry on with their shitty dreams of losing to Snoosnoo in the playoffs.

 :awesome_for_real:

Kill this fool.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Modern Angel on February 18, 2011, 08:47:18 AM
Speaking of, has anyone actually seen eldaec? He seems to have disappeared from the Steam group and has been unresponsive thus far. :( Is he okay? Does he need help? Is he so terrified of Snoosnoo destroying the rest of his already decimated team that he's in hiding under an alias?


Title: Re: S#3 - Game Day #6 is ON!
Post by: Sky on February 18, 2011, 09:08:48 AM
You can't throw after a blitz.
One action per turn, gotcha. Didn't think of that.


Title: Re: S#3 - Game Day #6 is ON!
Post by: eldaec on February 18, 2011, 10:09:02 AM
Fucking awful match up, 380 TV deficit, no positional players to speak of, fucking orcs, it's a million to one chance but it might just...


Should be online late tonight or most of the weekend.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Modern Angel on February 18, 2011, 10:40:01 AM
I have a match in my other league tonight but can go tomorrow night. Eastern time here. PM me with a good time for you.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Scadente on February 18, 2011, 01:24:35 PM
What was supposed to be the walkover match of Twilight 2000 Division turned out to be a close nailbiter.

I am cursed by Nurgle, and Sir T played a very good defense. Strongman received first, only to be met by a wall of foulness. The first half turned into a scrum from the get go and the two teams fought for territory. Strongman didn't make much headway, and the wizard thwarted their dash for the goal-line. 0-0 to half time.

Second half started with Strongman receiving a "Perfect Defense", which resulted in a very offensive formation on defense. The orcs dashed for the ball, but their attempts at getting it of the beastman were futile. The beast moved like a wardancer, but was finally taken down. The ball lay dead, which a brave Nurgle warrior noticed, the elf juice was strong in this one; as he managed to dodge and pick up the ball with grace.

It looked pretty grim, but Strongman was able to counter, and take down the warrior. The forces of Nurgle were outmanned by three or four players by that time and mustering a proper defense proved to much. 1 - 0 to Strongman.

But hats off for a strong defense by Sir T!


Title: Re: S#3 - Game Day #6 is ON!
Post by: Sir T on February 18, 2011, 01:28:25 PM
Strongmen 1 - Nurgle 0. I actually thought I might eke a draw out of it but he scored on the last turn.   :mob:

I accidentally uploaded this marked as day one on BB manager. Hope that doesn't create too much of a problem.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Strazos on February 18, 2011, 01:56:49 PM
I didn't see mention of any injuries!  :evil:


Title: Re: S#3 - Game Day #6 is ON!
Post by: Sir T on February 18, 2011, 02:00:54 PM
My beast went off with a broken neck but a regen roll saved him. 2 of my rotters got a badly hurt and another got a groin strain and will miss next game. One of his guys got a badly hurt and thats it.


Title: Re: S#3 - Game Day #6 is ON!
Post by: drogg on February 18, 2011, 05:30:41 PM
Just played Reborne.  He injured four sauruses by the end, but thankfully he couldn't hurt my skinks for some reason and the lizards scurry into the end zone three times over with some ludicrous elf-style dodges.  3-0 plus a skink killed a snotling on a blitz :hulk_rock:

One -AV on a saurus, but brave Tlaxanq didn't have any SPP so he may be due for a premature retirement and replacement with a freshly molted cousin.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Strazos on February 18, 2011, 05:44:04 PM
Unless you have like 4 rerolls, you may want to hang on to him...this makes him have, what, 7 armor? That's livable.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Llyse on February 18, 2011, 06:46:57 PM
Unless you have like 4 rerolls, you may want to hang on to him...this makes him have, what, 7 armor? That's livable.

Says the Norse player...  :why_so_serious:


Title: Re: S#3 - Game Day #6 is ON!
Post by: Ice Cream Emperor on February 18, 2011, 06:53:26 PM

It would be 8, which is good enough for a zombie, and those things are practically indestructible.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Strazos on February 18, 2011, 07:29:40 PM
Says the Norse player...  :why_so_serious:

I've had a runner with 6AV for what seems like...forever, and he makes out alright.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Ginaz on February 18, 2011, 08:27:55 PM

It would be 8, which is good enough for a zombie, and those things are practically indestructible.

If only that were true for my poor Amy Winehouse. :heartbreak:


Title: Re: S#3 - Game Day #6 is ON!
Post by: Sky on February 18, 2011, 09:41:03 PM
Finally got block on a Black Orc! Also, inspired by the buff Freight Train Joe, Chuck spent some time in the gym and also can block, now (his 2nd MVP!).


Title: Re: S#3 - Game Day #6 is ON!
Post by: Ice Cream Emperor on February 18, 2011, 10:23:45 PM

Those wishing to observe the unspoilered epic Necromantic vs. Necromantic matchup of Battletech division should cast their nervous, awe-filled eyes upon BBManager, whenst the replay now resides!

Summary forthcoming, but let me just say that MY USE OF WIZARDS REMAINS UNPARALLELED. As does, totally noncoincidentally, my love for the UI of this game.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Ice Cream Emperor on February 18, 2011, 11:11:23 PM
So the question of Who Is The Bestest Necromantic Coach Of Eternity remains unanswered, as Negative Capability draw Alive Not Dead!, 1-1.

Thankfully the question of Who Is The Baddest Werewolf This Side of London was settled conclusively, when Calvin the Menace charged heedlessly into the claws of Micah Fangless and had his unfortunate self escorted firmly to the Casualty column -- though sadly for the league Calvin cheekily regenerated what would have been a niggling injury.

But I am getting ahead of myself, because first we must discuss The Greatest Wizard-Assisted Opening Drive Ever.

Llyse won the toss and chose to kick, evidently fearing the godly powers of my magician would decimate his offense instantly. He seemed to immediately forget about this possibility, however, after the Kick-Off Event threw a Perfect Defense in his direction. Evidently looking to press this advantage he began to mass more and more of his players up against the LoS -- while I gleefully rubbed my hands together, anticipating carnage, he assembled not one but TWO packs of 5 players bunched together in 3 by 3 squares. One of which included both Calvin and the incredibly-aggravating Guard Ghoul, Katze. Conveniently, a 3 by 3 square is the exact shape of a fireball.

Inconveniently, I am a goddamn idiot. I dial up the wizard and start considering exactly where to place my opening salvo of destruction, but something about the way the UI 'locks on' when you mouse over a player and just floats aimlessly the rest of the time leads me to misremember the Fireball rule as requiring that you aim at a player, when in fact you can aim the thing absolutely anywhere. Because of this misunderstanding I decide not to use my fireball. A missed opportunity, but surely I will find some other timely moment.

Not so. There is, apparently, no way to cancel casting a fireball once you have started doing so. Or at least, I wasted a full 30 seconds trying to figure out how to cancel the fireball without accidentally casting it. ESC? Nope, still casting a fireball. Click on the wizard icon to cancel? Nope, still casting a fireball. Click on a player? Nope, casting a fucking fireball. WELL OKAY, says the same goddamn idiot that decided not to use the fireball in the first place, since the rules say you can only cast on a player (wrong!) and the UI is just floating this overlay around meaninglessly when it's not locked on a player (wrong!), I will just right click on empty space and maybe THAT will cancel it.

Wrong, wrong, wrong. 150k in inducements impacts completely empty space in my backfield, annihilating absolutely zero ghouls, werewolves, wights or zombies. Because Cyanide decided in their infinite wisdom that the ESC key is not a good key to use for, say, cancelling actions, because using ESC to cancel shit is certainly not industry standard UI since approximately the invention of a fucking keyboard with ESC on it.

But really, this was just my idiocy. I should have at least right clicked where I would have wanted to cast the fireball, in case of disaster. And if I had, it certainly would have been a different half. Or of course if I had persisted maybe I would have figured out how to actually cancel the bloody wizard -- but I had used up half of my 2 minute turn trying to figure it out, so that wasn't really on the agenda.

On the other hand, given what happened next, it's entirely possible that it would have been a worse half, since I proceeded to more or less smash Llyse's team to pieces for the next four turns. Calvin succumbed to an ill-advised Frenzy, as mentioned, but meanwhile I also managed to push a wight off the pitch, foul Hobbes out of the game -- using up my bribe on my very first foul and OH WAIT he regenerated, goddamnit -- and KO the only Ghoul on the pitch. It took a bit longer to get rid of the second Wight but at around the midpoint of the half Llyse was down to 7 players on the pitch, none of whom had more than 4 movement, and I cruised easily to a turn 8 td. Unfortunately for me, most of those players were standing on the sidelines, completely unhurt, chomping at the bit for the second half -- about the only luck Llyse had going for him in the first half was his Regeneration rolls.

The second half was a much more even affair, though an early blitz from one of my werewolves did take out a wight, and it looked for a moment like I might pin the other team back in their half. As is so often the case, however, this turned into a disastrous over-extension of my defense, and Hobbes was able to outpace the vast majority of my defense, at which point Llyse wisely stalled for the tie. I was able to knock the ball loose with a 1-die ghoul blitz, but said ghoul was then unceremoniously dumped off the pitch. Eventually I was able to get enough players in the vicinity to force the score, but by then it was turn 15, leaving me only two turns to try and score a last-minute winner.

Oh, did I mention it was raining? And I was out of rerolls? Unsurprisingly, there was no last-minute score, though I did get within three rolls of the win -- a hand-off, a throw, and a catch would have put my 4 str werewolf in for the score, but the hand-off failed even before we could get to the dramatic pass attempt.

I have to say that unlike my previous games I didn't spend the whole time feeling like I was definitely going to win, followed by horror at nearly losing -- though I did have the advantage in the first half, I wasn't able to turn that advantage into anything overwhelming (in retrospect I wish I had tried harder to get a few gang fouls in during my period of relative dominance, though with my bribe already used up who knows how that would have worked out.) And once the second half started I knew I would be hard-pressed to stop Llyse from scoring -- even after an early turnover gave me a chance to run through the LoS and threaten the backfield.

In any case, nothing is settled for the playoffs -- except that Llyse wins the division, but I can't imagine that will surprise anyone. I still need to beat Teleku, as a draw will leave me at the mercy of the Ingmar/Lamaros matchup.








Title: Re: S#3 - Game Day #6 is ON!
Post by: lamaros on February 18, 2011, 11:31:13 PM
Smash him tele.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Ingmar on February 19, 2011, 01:31:24 AM
Smash him tele.

Agreed!


Title: Re: S#3 - Game Day #6 is ON!
Post by: HaemishM on February 19, 2011, 11:32:12 AM
AndyDavo and I played a closer match than the score would indicate. Wishmaster's Wildcards 3 - Peace Dogs 1

We spent the first half of the match on his first possession, with some very cagey movements and screening. I probably should have played more aggressively on defense. His first TD came on the final turn before half time, but not before he lost a lineman. The second half was more wide open with less players on the pitch. I received the ball in my half but made a stupid mistake and allowed my turn to end with a lineman in blitz range of my thrower who had the ball deep in his own half. Despite having two tacklers on him, he dodged out, knocked over my thrower and took ball. Even still, I could have stopped him as I surrounded him with 3 tackle zones of elves one step out of the endzone. He came through the dodge unscathed and scored the second touchdown. My prancing bashers did a bit better however, knocking two more players out of the game. A quick catch, a long bomb down the sidelines and an easy dodge and I scored my second TD of the year, but it would not be enough. His invincible blitzer managed to get the ball and run it in for a score by beating multiple blitz blocks and some handy dodges for the final of 3 -1.

I couldn't manage to injure any of his non-merc players, unfortunately. The match has been submitted in BB Manager. I eagerly await the match updates, as I should have at least 2 or 3 level ups.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Ice Cream Emperor on February 19, 2011, 12:59:57 PM

Shush, dwarf boy -- you should focus your attention on losing to Lamaros, ideally by a single touchdown.

A draw would also be acceptable.


Title: Re: S#3 - Game Day #6 is ON!
Post by: AndyDavo on February 19, 2011, 01:09:59 PM
Yes i must say that i am happy with the way that went, no serious injuries to my perm team, just 2 more niggles to the mercs. My oppo played really welll i think. I'm also not suprised that you have a few level up's, considering the mount of killing you managed!! :)

My qualification is still in my own hands! - Can't ask for anything more than that going into the final, and possibly toughest game (for me) of the season.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Ginaz on February 19, 2011, 02:53:56 PM
Spleen Flay Hackers Vs. Gut Spillers... 2-1 for IanC's dirty dark elves.  I actually had a legit chance of winning this one but made a few key noob mistakes, including not using my wizard and not doing a GFI near the end when I should have.  Still, not a bad showing for me but to be fair, I had some VERY nice dice rolls go my way and I inflicted a number of casualties and KO's.  I think I inflicted 6 casualties on him, including both his witch elves (one in the first series of play) and an assassin.  I don't know how badly they were all hurt but he might be playing with a lot of mercs in his next match and if some might have stat reducing injuries as well, he might have a more difficult time come playoffs.  I guess you can classify this one as a sort of Pyrrhic victory for IanC and a stupid noob loss for me. :ye_gods:  On the bright side, I'll probably get a few skill ups and none of my players were killed or injured.


Title: Re: S#3 - Game Day #6 is ON!
Post by: IainC on February 19, 2011, 03:06:53 PM
Oh god, that was easily the most horrible game of the season for me so far.

I was kicking in the first half and things started badly for me when one of my Witch Elves was injured in a blitz on the first turn. Throughout the match Ginaz' block dice were on fire, BB Manager says that his success rate with blocks was 71% and of the 52 armour rolls he made against me, 21 were successful (as opposed to 8 out of the 28 I made against him). The Undead got their Ghouls on the ball and started bashing my team down. Trusting that they had my team locked up with tackles, a lone Ghoul raced towards the endzone without support and a few dodges and tactical blocks from me allowed me to get two players on him and blitz the ball free. Unfortunately for me, my remaining Witch Elf was injured dodging out to try and scoop the ball and I had to use my Apothecary at an early stage in the match to turn -1 AV into a niggling injury. A Wight grabbed the ball and, after a bit of a brawl that saw my star Blitzer badly hurt, walked it in on turn 5 to open the scoring.

For the return kick I failed all three of my KO rolls which meant that with the 3 injuries I'd already picked up, I only had 6 players on the pitch. The ball landed off the pitch so I gave it to an unmarked Linesman on the LoS and ran him into the Undead half with what little protection I could give him. A rare stroke of luck saw a quick turnover in the Undead turn thanks to a failed GFI roll. I ran down the pitch to within scoring range and the Undead responded by setting up a blitz with both Ghouls. They couldn't knock the ball carrier down though and suffered another turnover when a Wight failed to dodge enough times from my Assassin with Shadowing. I blocked one of the Ghouls out of the way, blitzed the other one aside with the ball carrier then ran in an equaliser with one turn of the half to go. We played our last turn each without incident, the Undead failed a throw for some cheap SPPs and I failed to damage anything on the Undead team.

The second half saw an entirely undamaged Undead team facing down only 9 Elves although one of the Mummies was hit by a rock at the kickoff. I blitzed a gap on a flank and inserted a couple of deep receivers but ran out of time to finish the rest of my turn. The Mummy that I'd set up a 2D block against but hadn't had time to actually block, badly hurt the Assassin that I'd run in to assist with. My Agilty 5 Blitzer who was acting as my thrower/kicker easily dodged away from the Zombie marking him, picked up the ball that had been lying on the grass since the kick and ran to a clear spot to throw the ball down pitch to a free receiver. He threw a perfect pass which was easily caught and the whole beautiful manoeuvre was only spoilt by the catcher failing a GfI roll with a reroll on the last square to drop the ball in the endzone. With the ball loose ontheir endzone next to a prone Dark Elf, the Undead sent both their Ghouls to make it safe, they picked it up and ran it into the centre of the pitch. Once again, some carefully chosen blocks and a bit of dodging allowed me to get two Elves and a blitz on the unsupported ball carrier and knock it free before picking it up with the blitzing Elf. Unfortunately I failed a GfI roll while building a cage leaving the Elf with the ball dangerously exposed. The Undead took the ball carrier down and a ruck in the centre of their half ensued. I cleared away a couple of the marking players but another failed GfI roll meant that I couldn't get an unblockable tackle zone on the ball. A Dark Elf falling hard on the ball knocked it into the hands of a waiting Ghoul and he ran it down the pitch for what looked to be a fairly certain late score. Again though he was without support and I managed to get two Elves onto him although the blitz was ineffective. I did manage to injure another of my own players with a failed dodge though for a turnover with one turn each to play. At this point it was looking like the Undead would snatch a late winner as I only had 6 players on the pitch and the Undead had almost free reign over the field. The Ghoul with the ball tried an ill-advised dodge rather than blitz the only Elf marking him out of the way and fell over, crucially dropping the ball in a clear space. The Elf who had been marking him, dodged away from his markers, snatched up the ball and ran it to within easy throwing range of my only other unmarked Elf who ran it in for a turn 15 TD.

I thought I was clear at this point with only one turn each to play but a riot on the kickoff table put the clock back a turn making it possible for Ginaz to score an equaliser. Luckily for me, the Undead miscalculated and couldn't quite reach the endzone with the ball-carrying Ghoul. He revenged himself by injuring my star Assassin who will miss the next game before making a pointless GfI roll that badly hurt the ball carrier (the only injury the Undead suffered in the game) and signalled the end of the match.

Final result 2-1 to me but my team was murdered. The playoffs are still a three way race. Andy Davo and I are on 16 points while Comstar is on 15. Those two play each other next so the winner of that match has an automatic playoff spot. If I lose to Sky then a draw or a win for Comstar in the other game will send both players through as both of them have a better TD difference than me, if AndyDavo wins then I am still in the playoffs. If I draw or win against Sky then I am through and a draw in the other game sees Andy Davo go forward otherwise the winner gets the other spot.


Title: Re: S#3 - Game Day #6 is ON!
Post by: drogg on February 20, 2011, 01:10:30 AM
Unless you have like 4 rerolls, you may want to hang on to him...this makes him have, what, 7 armor? That's livable.
The thought crossed my mind, but I want to make sure I'm at full strength for my last match since I could still theoretically find myself in the playoffs.  Rerolls are a crutch for those unwilling to bask in Nuffle's glory.


Title: Re: S#3 - Game Day #6 is ON!
Post by: lamaros on February 20, 2011, 03:37:41 AM
Keep at least till next game is done. You never know what might die and leave you wishing you still had it.


Title: Re: S#3 - Game Day #6 is ON!
Post by: eldaec on February 20, 2011, 10:38:09 AM
Silver Horde and Team SnooSnoo kicking off shortly.


Title: Re: S#3 - Game Day #6 is ON!
Post by: IainC on February 20, 2011, 11:45:03 AM
f5f5f5f5f5f5


Edit: After Falc validated my game vs Ginaz, I'm not as screwed as I thought I would be. Only two players are out for the next game One is my superstar level 3 Assassin (but Stab doesn't work so well against AV9 Black Orcs anyway). Everyone else is fit to play except for my Witch Elf with +1 Str who just reached level 3 so she now has Block which makes her frankly terrifying - S4, Frenzy, Dodge and Block! I also have a ton of cash on hand if I need to replace players in a hurry.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Megrim on February 20, 2011, 11:47:00 AM
f5f5f5f5f5f5

You can say that again! =)


Title: Re: S#3 - Game Day #6 is ON!
Post by: eldaec on February 20, 2011, 11:55:38 AM
Werewolves? Beserkers? Who needs em?


Title: Re: S#3 - Game Day #6 is ON!
Post by: Hoax on February 20, 2011, 12:06:29 PM
Werewolves? Beserkers? Who needs em?

f5f5f5f55f5f5f5f5f5f5f5f5f5f5f5f5f5f5f5

Its not enough to just win you need to hurt his guys too.

Oh fuck yes.


Title: Re: S#3 - Game Day #6 is ON!
Post by: eldaec on February 20, 2011, 12:31:45 PM
Silver Horde 1 - 0 Team SnooSnoo
http://dl.dropbox.com/u/318368/Replay_2011-02-20_20-50-15.db

Regular viewers will be aware that Silver Horde start this match with their Berserker and Werewolf contingent dead or injured at the hands of the Nifty Helmets, this translated into 380TV deficit, so the Horde immediately put the call out to Willhelm Chan......  wait.....  FUCK YOU CYANIDE FUCK YOU IN THE EYE FOR YOUR BULLSHIT POLICY ON ONLY HAVING STARS YOU'VE DESIGNED A SHITTY UNIQUE MODEL FOR.

Horde take Zara and a Bloodweiser Babe (and get a jouneyman lineman).

The Silver Horde kick off the first half, both teams have a very forward flat formation, only Jerkface the Orc thrower in the backfield. The half quickly falls into a pattern of SnooSnoo trying to push right across the line, but not overcommitting and waiting for a gap that Jerkface can exploit. Silver Horde maintain a solid line, with STR 4/5 players Immortal Jenkins on the left, Detritus in the centre, and Zara on the right providing an edge to shut down any growing mass of Orcs. Without Frenzy except on the Troll, Horde is able to maintain absolute discipline in minimising contact and holding the line. SnooSnoo discipline was sadly not so evident, and Barry Dugenheim was removed from the field for a most ungentlemanly attempt to foul Zara the Slayer (despite this Dugenheim was later named MVP - making you question the disgraceful lack of ethics on the part of SnooSnoo's sponsors). The norsemen started to really feel the benefit of Block in keeping them upright (felt like an awful lot of Push & both down rolls from SnooSnoo) and Immortal Jenkins briefly captures the ball shortly before the end of the half, but the Orcs regain possession and the half ends scoreless.

After a short delay to carry Edgar the Black Orc from the pitch following a thrown rock incident (Niggling Injury), the second half starts similarly, Bravd the Hublander picks from deep and both teams face off along the line once again, but this time SnooSnoo commit right, hoping to break the line quickly - but leave the left open. Bravd makes a run screened by Zara, Old Vincent and Voltan, and the Horde manages to steal SnooSnoo's left side. Bravd is able to stall a couple of turns on the line while the Norse team hold the orcs down on the LoS before scoring.

The Orc side have 3 turns to score on the final drive, and naturally take an even more aggressive stance, not waiting for an opportunity to poke a hole, but charging in on all fronts. Malcomn Weatherbottom III the Troll is an early casulaty of this approach, stretchered off with a broken neck. Meanwhile, the Horde's right side proves too shallow to stop Blast Hardcheese and Poops breaking through. Jerkface the thrower sees the opportunity and a perfect long pass finds Hardcheese 5 ranks from the endzone, but Zara the Slayer once again earns her gold, dodging away from the line and ending Hardcheese's run. At the same time on the other side of the pitch Slasher Mungo is killed - depriving the Horde of their kicking specialist. The Silver Horde can't quite pick the damn ball up, and Jerkface gets one more shot, grabbing the ball and attempting another long pass, but this time from tackle zones, he fumbles, but holds the ball and the match ends.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Modern Angel on February 20, 2011, 01:01:29 PM
Good write up. With this loss Snoosnoo have now been winless for three games, a stretch which might mean I've fallen out of playoff contention after seemingly having a spot sewn up weeks ago.


Title: Re: S#3 - Game Day #6 is ON!
Post by: IainC on February 20, 2011, 01:08:27 PM
Good write up. With this loss Snoosnoo have now been winless for three games, a stretch which might mean I've fallen out of playoff contention after seemingly having a spot sewn up weeks ago.
You can still go through but you are at the mercy of the other games in your division on the final day.

You need to beat Scarlet and Grey which will put you on 13 points. Additionally:
*Huhnqua Huhnqua Burninluv need to lose or draw vs Nifty Helmets.
*The Morsel vs Silver Horde game needs to not be a draw UNLESS you can beat Scarlet and Grey by at least 3 TDs to break the tie with Silver Horde.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Modern Angel on February 20, 2011, 01:20:04 PM
My fate was basically sealed at the start of the second half. I overcommitted on my right side after Silver Horde had a roll fuck up. Basically, I got overzealous and it colored everything that came after. Not, of course, to make it so that I am Person #3 from the Penny Arcade strip.  :grin: Just that I made a pretty terrible tactical blunder.


Title: Re: S#3 - Game Day #6 is ON!
Post by: eldaec on February 20, 2011, 01:28:23 PM
To be honest I'm pretty smug about you only having to fuck up once, and not half a dozen times per half to give me the win.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Modern Angel on February 20, 2011, 01:41:18 PM
You should be. I was outplayed and the dice didn't go my way until the second half.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Ginaz on February 20, 2011, 02:44:30 PM
f5f5f5f5f5f5


Edit: After Falc validated my game vs Ginaz, I'm not as screwed as I thought I would be. Only two players are out for the next game One is my superstar level 3 Assassin (but Stab doesn't work so well against AV9 Black Orcs anyway). Everyone else is fit to play except for my Witch Elf with +1 Str who just reached level 3 so she now has Block which makes her frankly terrifying - S4, Frenzy, Dodge and Block! I also have a ton of cash on hand if I need to replace players in a hurry.

I'm glad your team wasn't damaged too badly.  It didn't look good there at the end.

On a side note, if there is a 4th season, does any cash left over after this season transfer over to the new one?  Just wondering whether or not to blow what little I have left on inducements for my final match or save it?


Title: Re: S#3 - Game Day #6 is ON!
Post by: Falconeer on February 20, 2011, 02:51:23 PM
if there is a 4th season

Fixed it for you.
And yes, money carry over.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Falconeer on February 20, 2011, 05:44:38 PM
Only one match to go! Ruvaldt vs, Celer!


Title: Re: S#3 - Game Day #6 is ON!
Post by: Llyse on February 20, 2011, 06:15:19 PM
Great match report Eldaec!

Now that I'm In the playoffs an my last match is a bye all I have to busy myself are match reports so keep them coming.

I almost wish I hadn't topped Battletech division so that I would I've something to look forward to this week   :awesome_for_real:


Title: Re: S#3 - Game Day #6 is ON!
Post by: lamaros on February 20, 2011, 06:36:03 PM
Great match report Eldaec!

Now that I'm In the playoffs an my last match is a bye all I have to busy myself are match reports so keep them coming.

I almost wish I hadn't topped Battletech division so that I would I've something to look forward to this week   :awesome_for_real:

You should have thought about that before you bribed my Wizard.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Ruvaldt on February 20, 2011, 09:07:53 PM
Sadly, our match will not take place until at least Tueasdy evening, but more likely Wednesday evening.


Title: Re: S#3 - Game Day #6 is ON!
Post by: eldaec on February 21, 2011, 04:44:12 AM
That sounds like good news to me, as I'm on holiday from Wednesday to Tuesday and so the longer you wait the more time I have to schedule game 7.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Falconeer on February 21, 2011, 05:42:07 AM
I am gonna be in Florida, doing my best to get in trouble, between March 17 to 30. That's perfect as it will probably be right after the end of Season#3 and before Season #4. But someone will have to take care of advertising and recruiting while I'm away  :awesome_for_real:


Title: Re: S#3 - Game Day #6 is ON!
Post by: proudft on February 21, 2011, 11:05:56 AM
Shouldn't we wait until you verify you successfully left the US?   :grin:


Title: Re: S#3 - Game Day #6 is ON!
Post by: IainC on February 21, 2011, 11:18:52 AM
I'm pretty sure they have wifi in Guantanamo.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Celer on February 21, 2011, 08:51:59 PM
That sounds like good news to me, as I'm on holiday from Wednesday to Tuesday and so the longer you wait the more time I have to schedule game 7.

I'm dragging my heels just for you!  :grin:

I'll be doing my best to make time for a match on Tuesday, but it looks like everybody will be getting another day of planning out their inducement strategies and toiling in the feeder league...


Title: Re: S#3 - Game Day #6 is ON!
Post by: Pennilenko on February 21, 2011, 09:06:49 PM
I am gonna be in Florida, doing my best to get in trouble, between March 17 to 30. That's perfect as it will probably be right after the end of Season#3 and before Season #4. But someone will have to take care of advertising and recruiting while I'm away  :awesome_for_real:

Where in Florida?


Title: Re: S#3 - Game Day #6 is ON!
Post by: Falconeer on February 21, 2011, 11:27:56 PM
Jacksonville and Orlando. Are you preemptively gonna call the cops on me?


Title: Re: S#3 - Game Day #6 is ON!
Post by: Sky on February 22, 2011, 07:03:46 AM
Probably wants to show up to see how many tits your foreign charm uncover.

LGS has a boxed copy of the BB board game and several star players, incl Varag Ghoul-Chewer.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Falconeer on February 24, 2011, 12:59:13 AM
What is going on with the last match, guys?


Title: Re: S#3 - Game Day #6 is ON!
Post by: Scadente on February 24, 2011, 05:11:55 AM
By the way, I will be away (at GDC) from the 26th Feb to 6th of March. With no way to play matches.

So forfeiting to the pig-skinned humans is probably the only solution; unless we can play the match late tomorrow (depending on when the final match of day #6 takes place).

But I would really like to play the playoff-match!


Title: Re: S#3 - Game Day #6 is ON!
Post by: avaia on February 24, 2011, 07:28:31 AM
What is going on with the last match, guys?

Last I heard, the match was re-re-rescheduled for tonight.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Falconeer on February 24, 2011, 07:37:57 AM
If they playy tonight Scadente, you will be able to play your final match tomorrow. Try pre-arranging with your opponent right now.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Bann on February 24, 2011, 09:41:36 AM
Scandante,

Im your final opponent! I have some availability tomorrow, but not a ton. I'm CST, and would need to play the game between 330 -600 pm CST tomorrow. Please tell me this works for you!


Title: Re: S#3 - Game Day #6 is ON!
Post by: Celer on February 24, 2011, 11:47:12 AM
Yes, the last game should be completed tonight.  We hope.  :mob:


Title: Re: S#3 - Game Day #6 is ON!
Post by: Scadente on February 24, 2011, 12:47:19 PM
Bann: I added you to Steam, and I think I should be availible in that timeframe, anytime after 22:00 - 23:00 GMT (4 - 5 CST is good by me (Deadline and early flight = allnighter anyways)).

We'll arrange a suitable time on Steam (my nick is LoveTruncheon)!


Title: Re: S#3 - Game Day #6 is ON!
Post by: Ruvaldt on February 24, 2011, 07:57:47 PM
3 - 1 Rat Country over Undaed.

The very first turn got off to a bad start for Celer as he received and I got a blitz/short kick.  I was able to knock some undead away from where the ball was going, put a GR under it, and within three turns score the first TD.  I could have done it earlier, but decided to take some time off of the clock.  I then kicked the ball, and punched around Celer's cage until he attempted a dodge and failed, the ball went to a wight, and I knocked him out/picked up the ball and then ran in for a quick TD on turn 8.

I then received, and while I was taking some injuries was able to piece together a quick TD to cement the win.  I played a loose cover defense afterward, but I think I got a little too overzealous, moved in too many for the kill against Celer's ball carrier, and he was able to run away and hand off the ball for a TD.  The rest of the game was me stalling and setting up GRs for a possible late TD that didn't happen.

It was a good game, and the dice weren't kind to Celer.  The real determining factor, however, was that all four of my GRs were on the field at the end of the game.


Title: Re: S#3 - Game Day #6 is ON!
Post by: Celer on February 24, 2011, 08:08:23 PM
It is done!  Rats defeat Mummies, 3-1.

Undead elected to receive, so as to begin the carnage immediately.  However, a Blitz! event combined with a kick that landed on the midfield line near the sideline resulted in a well-caged Rat possession with most of my team out of position.  It was a fairly easy score for the slippery Gutter Runners, though I did screw up by having a blitz on the ball carrier result in an unnecessary GFI (which failed).

The dice did not seem to be with the Undead in the first half, as 2d-blocks came up Push/Push and the rats 1d-blocks came up POW.  The first Undead push up was stalled well, and when the ball-carrier ghoul failed a simple dodge into open space, the Gutter Runners were there to capitalize and make it 2-0.  The Rats took the second-half kickoff straight down the sideline and made it 3-0 without much trouble.

The Rats seemed to relax at that point, and some of them finally started laying down for the Mummies.  The cage made quick progress and some good blocking and a key Mummy blitz opened up a line for the Ghouls to do their best Gutter Runner impression, advancing the ball from midfield, handing off, and scoring a moral victory.  There was enough time for another point, and the ball hit the ground a couple times, but it was to be a 3-1 final.

Fun match, I was really gunning for those runners but they proved too slippery this time.