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Topic: [Steam, free] Warframe: mission based fps that is unique and damn fun. (Read 382117 times)
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Ard
Terracotta Army
Posts: 1887
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Yeah apparently you can earn up to 300 points in a successful run now if your Bursa is at max level (100). Unfortunately that also means the Bursa will be spawning more level 100 bodyguards around it.
Welp, that's depressing.
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01101010
Terracotta Army
Posts: 12003
You call it an accident. I call it justice.
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Yeah apparently you can earn up to 300 points in a successful run now if your Bursa is at max level (100). Unfortunately that also means the Bursa will be spawning more level 100 bodyguards around it.
Welp, that's depressing. Come on!! FUN!! EXCITING!! grind!!
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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Flood
Terracotta Army
Posts: 538
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Maybe they can retroactively apply the 300ish event points I didn't receive from last night as part of a "fix"
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Greet what arrives, escort what leaves, and rush in upon loss of contact
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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Tonkor + Mirage.
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-Rasix
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Lantyssa
Terracotta Army
Posts: 20848
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I'm going to be putting it on a Mirage specter, too...
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Hahahaha! I'm really good at this!
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01101010
Terracotta Army
Posts: 12003
You call it an accident. I call it justice.
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I'm going to be putting it on a Mirage specter, too...
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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KallDrexx
Terracotta Army
Posts: 3510
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It might be because I am slightly OCD, but it really irks me that a lot of missions that don't warrant it (like capture) have constantly respawning enemies. Between that and the repeating tiles it's very hard to figure out what rooms I've cleared and explored and which ones I haven't yet.
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Flood
Terracotta Army
Posts: 538
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It might be because I am slightly OCD, but it really irks me that a lot of missions that don't warrant it (like capture) have constantly respawning enemies. Between that and the repeating tiles it's very hard to figure out what rooms I've cleared and explored and which ones I haven't yet.
I'm the same way. When I play solo I like to methodically clear rooms, check side corridors, know where I'm at in relation to the exit and so forth. I'm kind of phobic about leaving live mobs behind me for fear of getting attacked from my 6 while I'm engaging a gang of mobs up front - or getting the piss scarred out of my while I'm hacking a console and a MOA finds me. I've noticed that when I play with others however, that this process isn't always the case (most of the time it's not actually). When grouped up - there's a flow / feel to the run as to when to stand and gun down every single thing or poke around in the side corridors, or when to sprint / copter / stun what's in front of you and scamper along. Sometimes this is taken to the extreme and people will Wormhole or Volt speed their way through the tileset without stopping at all, like there's a prize for reaching the exit in the quickest amount of time or something; that's counter-productive but that's another topic I'll admit I'm not very good at making the "kill or run" call yet, but I'm working on adjusting my playstyle to fit the group I'm in. And being honest with myself I can see where sometimes if the goal is just to complete the mission I don't absolutely need to kill every single mob and see every room. (But I really want to) Short version: I'm the same as you but I'm finding that I'm not always able to play that way when I'm with others because I'll lag behind and either get overwhelmed by mobs or get so far behind the group I can't contribute to the mission goal so I'm trying to learn a new groove
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Greet what arrives, escort what leaves, and rush in upon loss of contact
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Trippy
Administrator
Posts: 23626
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When I'm solo on most maps I like opening as much stuff as possible and some Spy missions I'll play as stealth* missions which can take a while. When I'm with a group I just do whatever most of the rest of the group is doing -- I don't like being the person that makes the rest of the team wait at extraction. In pubs I do wait at the boss in fast kill Assassination missions if I'm ahead since people may miss the boss drops. As a newbie I disliked people rushing the Phoroid or Alan V kill when I was lagging behind. If I'm grouped with EC people though I don't bother to wait Edit: * stealth as in creeping around and not relying on invis / silence for stealth kills
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« Last Edit: April 26, 2015, 12:03:55 PM by Trippy »
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KallDrexx
Terracotta Army
Posts: 3510
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Short version: I'm the same as you but I'm finding that I'm not always able to play that way when I'm with others because I'll lag behind and either get overwhelmed by mobs or get so far behind the group I can't contribute to the mission goal so I'm trying to learn a new groove Yeah I'm only like that when solo, since when group after the first 5 seconds everyone is already way ahead of me and I'm struggling just to catch up most of the time :P
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01101010
Terracotta Army
Posts: 12003
You call it an accident. I call it justice.
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When I first got into the game, I was the vacuum guy. No idea how to slide/copter/sprint-slide. I would just run behind and collect all the drops. It got to the point where I had no clue about sniper mobs or any of the high tier rarer mobs.
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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Flood
Terracotta Army
Posts: 538
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Edit: * stealth as in creeping around and not relying on invis / silence for stealth kills
Off on a tangent here a bit but - for more stealthy type play or, maybe "strategic" ways to finish missions - adding sound suppressing mods to your weapons (or just using silent weapons too I guess) opens up some interesting play-throughs. You can synergize this type of stuff with a Huras stealth doggie or a Shade sentinel, and frames like Banshee (Silence) or Ash. Or just go fullblown and use Loki. Again, this isn't min / max ima-stay-60mins-in T4surv-bruh-lulz play but it is fun. Plus it's good practice for Spy 2.0 missions. Loki+Hushed Invisibility+Huras+sound suppression mods = yummy Stealth kill Affinity and potential Elemental mod rewards
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Greet what arrives, escort what leaves, and rush in upon loss of contact
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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Decided to give this a try last night after the last several pages. This game is weird. Entertaining, but weird. I've taken to calling me main bad guy "king daisy flower-head" mentally. The lady who guides me is "lady visor vision"
They could do a lot more to get you started in on the game systems for sure.
I apparently picked-up an upgrade and these little card things which I guess are mods in the first two missions. How the hell do I use them? Also, the game keeps asking if I want to apply my Steam pack. I tell it yes and it asks me again if I relog* or switch zones. Wtf am I missing? Is there a noob guide I missed earlier?
* Seems there's some glitches to watch-out for, as well. I had to restart the beginning mission twice because the door you were supposed to go through after activating the console closed on me twice with no way to reopen it. The only way of doing so was killing the program and restarting. Oops?
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The past cannot be changed. The future is yet within your power.
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Trippy
Administrator
Posts: 23626
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I apparently picked-up an upgrade and these little card things which I guess are mods in the first two missions. How the hell do I use them?
Walk straight to the back of your ship (down the ramp) and stand on the Arsenal platform and press X (assuming PC). In the Loadout section on the left side mouse over the picture of your Warframe and select "Upgrade". Drag a mod from the bottom list to one of the eight slots above (ignore the very top middle slot that's by itself, that's for Aura mods which you won't have at this point). https://www.youtube.com/watch?v=uHbD4-KI_A4
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01101010
Terracotta Army
Posts: 12003
You call it an accident. I call it justice.
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Warfarm is a very DIY game in terms of learning, welcome.
You probably picked up some mods (cards) but until you get on your ship and progress through the 'tutorial,' you do not have access to the mod station on your ship. Once you get the missing station for your ship, you can equip it and then start putting mods on your gear.
Yes. Glitches. Glorious, frustrating glitches. (yeah, you get those from time to time).
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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KallDrexx
Terracotta Army
Posts: 3510
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Join the clan, definitely more fun with more people, and much easier to figure out wtf is going on (though you have to not mind being useless a bit :) )
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Lantyssa
Terracotta Army
Posts: 20848
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Yes, join the clan.
Though I'm currently shuffling the barracks as part of a dojo redesign, so it'll be a day or two before we can admit you.
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Hahahaha! I'm really good at this!
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KallDrexx
Terracotta Army
Posts: 3510
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Oh wait, are you KC, Lantyssa (sorry, forgot a lot of people who told me what their f13 names were :P)
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Lantyssa
Terracotta Army
Posts: 20848
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Yes I am.
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Hahahaha! I'm really good at this!
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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Go ahead and send me an invite or whatever for the clan when able. Not sure how much time I'll devote to this game but it'll be in rotation for a while for the time being. Names' Merusk same as the last 20 years. ( )
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The past cannot be changed. The future is yet within your power.
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Trippy
Administrator
Posts: 23626
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Did the EC TS server go down? Wasn't able to connect to it last night.
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01101010
Terracotta Army
Posts: 12003
You call it an accident. I call it justice.
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Did the EC TS server go down? Wasn't able to connect to it last night.
No idea about later, but it was on and working last night when I logged off at 10:30p EST.
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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KallDrexx
Terracotta Army
Posts: 3510
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Did the EC TS server go down? Wasn't able to connect to it last night.
Yeah it went down for about 10 minutes or so while we were doing a mission. I'm guessing you tried to join right at that time. Probably around 11:30-ish est or so.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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It was down at 10pm PST onward. Trippy and I couldn't ignore each other in TS. Seems like since I got the Tonkor, no one wants to play anymore. I'll stop forma'ing it after this. I promise. edit: I haven't been using Split Chamber. I need to do this.
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« Last Edit: April 30, 2015, 01:07:44 PM by Rasix »
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-Rasix
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Lantyssa
Terracotta Army
Posts: 20848
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I'm totally leveling my Tonkor right now, and I'll be throwing forma in it for sure.
Storm Barracks should be going up in an hour, so by tomorrow evening we can invite people again.
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Hahahaha! I'm really good at this!
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Ard
Terracotta Army
Posts: 1887
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It was down at 10pm PST onward. Trippy and I couldn't ignore each other in TS. Seems like since I got the Tonkor, no one wants to play anymore. I'll stop forma'ing it after this. I promise. Yeah, sorry, it's not actually due to the tonkor in my case. I've just been really tired lately so I've mostly been crashing on the couch playing console games
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01101010
Terracotta Army
Posts: 12003
You call it an accident. I call it justice.
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I'm totally leveling my Tonkor right now, and I'll be throwing forma in it for sure.
Storm Barracks should be going up in an hour, so by tomorrow evening we can invite people again.
How long before the nerf bat comes for that toy next? I am not getting caught up with the grenade launcher thing so if anyone wants my Firestorm mod, let me know.
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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The game seems to think that everyone needs a break. There have been a general lack of worth while alerts lately. I'm totally leveling my Tonkor right now, and I'll be throwing forma in it for sure.
Storm Barracks should be going up in an hour, so by tomorrow evening we can invite people again.
How long before the nerf bat comes for that toy next? I am not getting caught up with the grenade launcher thing so if anyone wants my Firestorm mod, let me know. Umm.. SURE. Of course, we're never on at the same time.
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-Rasix
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Ard
Terracotta Army
Posts: 1887
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No.
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Trippy
Administrator
Posts: 23626
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Also Firestorm works for more than just the grenade launchers so you probably want to keep it. The full list is: Ignis, Ogris, Penta, Torid, Opticor, and Tonkor.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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-Rasix
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01101010
Terracotta Army
Posts: 12003
You call it an accident. I call it justice.
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Oh good point. I could use on the Opticor but it wasn't specifically listed, though it makes sense given its blast component. Thanks for the info.
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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KallDrexx
Terracotta Army
Posts: 3510
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Man, my new Valkyr is squishy. Kinda hard to level a frame with no shield, where level five mobs kill you pretty easily if you are not careful
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Shrike
Terracotta Army
Posts: 939
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Ah, Valkyr.
Valky is very tough...but...you need some mod base to get her where she needs to go.
Firstly, forget shields. Valk is about effective health--armor and health. You can hit something like 99.7% damage reduction with steel fiber and warcry, depending how you build her.
The three key mods are maxed steel fiber, maxed vitality, and rage. Rage is where your energy is going to come from. You WILL constantly take damage, so you need the effective health to survive it to fill your power pool to keep warcry up and activate hysteria when things get ugly. Everything else is personal preference, but you'll find you'll be trading off power, range, and duration to find a comfort zone for your gameplay.
I like a moderate duration build and just spam powers as needed (I run at 50% efficiency, relatively high power for the AC boost from warcry and hysteria asswhoopery, then use natural talent to keep warcry up without the long cast time hassle). If you can get Eternal Warcry, that'll cure the cast and duration issues, but I don't roll with that syndicate (yet).
Lastly, hysteria benefits from power, melee weapon damage, attack speed (outside buffs like warcry and berserker stacks before casting hysteria--it doesn't proc under hysteria) and all crit statistics on said melee weapons. There are a variety of good melee weapons for Valkyr, but using high crit weapons for berserker is generally the best bet. The Scindo Prime is by far the best melee weapon for Valkyr, but there are a number of good ones.
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Ard
Terracotta Army
Posts: 1887
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Also, once you hit level 10, it all becomes easy mode, since you're effectively unkillable with hysteria running. Getting to 10 is the harder part.
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