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f13.net General Forums => World of Warcraft => Topic started by: Ingmar on May 22, 2009, 12:21:36 PM



Title: Here comes the next content patch (3.2)
Post by: Ingmar on May 22, 2009, 12:21:36 PM
http://www.worldofwarcraft.com/info/underdev/

Quote
Patch 3.2: Call of the Crusade

The upcoming major content patch, Call of the Crusade, will bring a host of new features for World of Warcraft: Wrath of the Lich King.
The Argent Tournament Expands: With the help of Azeroth's heroes, the Argent Crusade will finish the Argent Coliseum just in time to call for all brave citizens to prepare for battle with the Lich King. New dailies, rewards, and more will be available at the Argent Tournament grounds to lure adventurers into the coliseum.

Crusaders' Coliseum: In order to prepare for a siege on Icecrown Citadel, players will be called by the Argent Crusade to test their mettle in the Coliseum. 5-player, 10-player, and 25-player challenges await inside.

New Battleground: Isle of Conquest, a new large-scale siege Battleground, will be open. The Horde and Alliance will battle head-to-head for control of strategic resources to lay siege to the keeps of their opponents.

New Arena Season: Season 7 will officially start, paving the way for all-new items and challenges.


Title: Re: Here comes the next content patch (3.2)
Post by: bhodi on May 22, 2009, 12:25:06 PM
They are also removing Jemcrafting's Dragon Eye abilities to be prismatic. (http://forums.worldofwarcraft.com/thread.html?topicId=17345044964&sid=1)
Quote
In the next major content patch we will be removing the prismatic quality of the jewelcrafter-only Dragon’s Eye gems. Like other gems, they will have to match the socket color to receive a socket bonus. When this change occurs, players with qualifying jewelcrafting skill will be provided a yet to be determined amount of Dalaran Jewelecrafter Tokens as compensation.

This is going to hit some specific classes/specs especially hard, including disc priests, shadow priests, warriors; all those set bonuses are going away, AND you'll be forced to also correctly socket blue for your meta requirements.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on May 22, 2009, 12:30:18 PM
The Coliseum thing scares me a bit. Is it going to be 25 people jousting? God I hope not.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on May 22, 2009, 12:30:32 PM
players will be called by the Argent Crusade to test their mettle in the Coliseum. 5-player, 10-player, and 25-player challenges await inside.

25 person jousting inc!


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on May 22, 2009, 12:32:49 PM
That would be as popular as Malygos.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on May 22, 2009, 12:41:02 PM
But what if it was jousting with flying mounts!  Over lava!


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on May 22, 2009, 12:47:07 PM
The crying over the JC change is delicious.  I particularly liked, "Way to turn an elegant profession design into a complete load of crap. "

Right, because there's NO reason to be a JC now. Just like there's no reason to be a chanter or a tailor.  :oh_i_see:


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on May 22, 2009, 12:49:29 PM
The compensation in tokens better be pretty good, as its going to be fucking expensive to regem everything on my elemental shaman.


Title: Re: Here comes the next content patch (3.2)
Post by: proudft on May 22, 2009, 01:18:13 PM
I'm placing my bet now on 3 tokens.   :awesome_for_real:



Title: Re: Here comes the next content patch (3.2)
Post by: Fabricated on May 22, 2009, 01:20:04 PM
Yay, looks like we get to do Ulduar for the rest of the year!

What the fuck, where's this "secret raid" they talked about so much before release?


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on May 22, 2009, 01:24:26 PM
My guild was probably going to do Ulduar for the rest of the year anyway.  :why_so_serious:

I sort of assumed the Colisseum was a raid what the with 25-man challenge part, but ... yeah, I dunno what they would do with that. Also, another BG? I'm a little surprised.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on May 22, 2009, 01:26:46 PM
My impression is that the coliseum raid thing isn't a full raid, more like OS.


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on May 22, 2009, 01:30:46 PM
That new BG sounds like an attempt to take AV out back and shoot it.

The raid jousting sounds like something I will be strangely too busy to attend raid nights for.


Title: Re: Here comes the next content patch (3.2)
Post by: Malakili on May 22, 2009, 04:28:05 PM
Ugh, the Argent Tournament is just terrible, and the fact that they are hammering home on this leaves me totally uninterested.  There is still plenty of content to keep me busy otherwise, so I'm not worried on that front.  However, it does leave me thinking they are going to have jousting be important to Icecrown Citadel raids in some manner.  This won't effect me, since I won't be raiding it, but I'm really surprised they are trying so hard to get their playerbase into vehicle based gameplay.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on May 22, 2009, 04:28:31 PM
What would make this ring of blood style raid go from ok to awesome would be to have a string of raid bosses from all the old content somehow being conjured/summoned for you to test yourself on.  

Seriously, ghost-ragnaros would be  :awesome_for_real:


edit:jousting has nothing to do with the content, just dailies. they've said this will be ring of blood +++


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on May 22, 2009, 04:35:36 PM
What would make this ring of blood style raid go from ok to awesome would be to have a string of raid bosses from all the old content somehow being conjured/summoned for you to test yourself on.  

Seriously, ghost-ragnaros would be  :awesome_for_real:


edit:jousting has nothing to do with the content, just dailies. they've said this will be ring of blood +++

I will not believe that they're just up and dropping jousting after wasting time coding it until I see it. That screams "gimmick we're going to use in the upcoming raid content and are testing/preparing you for"


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on May 22, 2009, 04:37:56 PM
You'll be jousting in IceCrown Citadel or whatever.

Phase 3 of the Arthas fight.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on May 22, 2009, 04:50:32 PM
You'll be jousting in IceCrown Citadel or whatever.

Phase 3 of the Arthas fight.

Someone in Blizzard would actually be murdered if they did that. They've gotten death threats before, but that would be the one that put some rabid fanboi over the edge. To wait for essentially 5+ years to fight THE dude from WC3, and they make it a gimmick.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on May 22, 2009, 04:58:42 PM
The Jousting is pretty cool when you don't have to do the jousting mini game.

Those kill the undead in front of the citadel stairs quests are fun if you get a full group and just everyone charge in and steamroll it all. It even looks cool and only takes like, 30 seconds to do.


Maybe not fight Arthas, but I could totally see a 'gauntlet' boss where your just have to blow past a hallway mounted, leading the charge as Argent Troops surge in behind you. None of that 'melee, melee, melee, charge, throw, melee' nonsense. Just straight ahead plow through everything! Ride of the Rohirimdiumidem (I'm sure Ing will correct me soon) and all that.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on May 22, 2009, 04:59:09 PM
Besides leviathan there are no gimmick fights in ulduar, it's also probably the easiest fight in there. They aren't stupid, they know people hate the gimmicks and I bet the only reason jousting even went it is that they had most of it already done.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on May 22, 2009, 05:34:57 PM
Which means it's probably the first fight like FL, which I'm fine with. That fight doesn't bother me at all in terms of vehicles. It's undertuned, it's not long, and it doesn't respawn all the trash if you fuck up or DC.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on May 22, 2009, 05:51:11 PM
The crying over the JC change is delicious.  I particularly liked, "Way to turn an elegant profession design into a complete load of crap. "

Right, because there's NO reason to be a JC now. Just like there's no reason to be a chanter or a tailor.  :oh_i_see:

There is some pretty impressive whining going down on the official forums.

I see a lot of people mentioning tailoring for DPS casters; is the lightweave embroidery that good?


Title: Re: Here comes the next content patch (3.2)
Post by: Xanthippe on May 22, 2009, 07:39:42 PM
Fuck jousting, and fuck Blizzard harder.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on May 22, 2009, 08:03:56 PM
The crying over the JC change is delicious.  I particularly liked, "Way to turn an elegant profession design into a complete load of crap. "

Right, because there's NO reason to be a JC now. Just like there's no reason to be a chanter or a tailor.  :oh_i_see:

There is some pretty impressive whining going down on the official forums.

I see a lot of people mentioning tailoring for DPS casters; is the lightweave embroidery that good?

It's nice but it's not godly. About the same bonus you get from any profession really.  What I like most is cheap leg enchants for myself.


Title: Re: Here comes the next content patch (3.2)
Post by: Rasix on May 22, 2009, 10:43:10 PM
Fuck jousting, and fuck Blizzard harder.

Something wrong?

Edit: Not that I don't agree with the fuck jousting statement.  You just seem to have soured on Blizz.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on May 22, 2009, 11:01:13 PM
They nerfed Thorns.


 :cry:


Title: Re: Here comes the next content patch (3.2)
Post by: nurtsi on May 22, 2009, 11:32:08 PM
I thought this arena season would've been the last and there wouldn't be any more on the normal servers.


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on May 23, 2009, 05:19:34 AM
The crying over the JC change is delicious.  I particularly liked, "Way to turn an elegant profession design into a complete load of crap. "

Right, because there's NO reason to be a JC now. Just like there's no reason to be a chanter or a tailor.  :oh_i_see:

There is some pretty impressive whining going down on the official forums.

I see a lot of people mentioning tailoring for DPS casters; is the lightweave embroidery that good?

It's nice but it's not godly. About the same bonus you get from any profession really.  What I like most is cheap leg enchants for myself.


What Lakov said.  I like having lightweave, it provides a nice boost to casting quite often and it's better than the other back enchants.  It's good, but not enough to make it a mandatory profession for a caster class.  The leg enchants are very nice as they only cost one of the high end threads and you get a small bonus.    However, I was seriously considering switching to JC because it WAS that good.

The meta gem thing often forces some hard decisions on non-JC characters, and being able to activate my meta while equipping 3 far-superior gems is nutty.  If my DK were a JC he'd have an additional 65 strength - 130 AP. (Replace 3 of my Bolds with the JC gems and add 2 Bolds to replace the gems I've got only for the meta bonus.)  That's nutty.

- I switched to talking about the DK because my priest doesn't have a meta yet. Now that everyone has mains leveled & geared through naxx there's 'too many' healers out there for runs and not enough DPS.   :awesome_for_real:


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on May 23, 2009, 06:17:30 AM
You have a too many healers issue?

I have a "my DK hasn't logged in for months due to no need for more DPS" issue. <3


Title: Re: Here comes the next content patch (3.2)
Post by: Mattemeo on May 23, 2009, 07:02:11 AM
I've got a great idea for Blizzard.

It's called 'Fix the fucking Argent Tournament as it is before adding more bugs to it, KTHXBAI'

It's a snappy title, I'm sure everyone will agree.

Worst part is I really want to like the whole event (is it an event? It's hard to describe it, the achievements classify it as such), I love the idea of the joust - it's just the reality is currently disappointing and takes way too long to overcome the bugs.


Title: Re: Here comes the next content patch (3.2)
Post by: Xanthippe on May 23, 2009, 07:03:52 AM
Fuck jousting, and fuck Blizzard harder.

Something wrong?

Edit: Not that I don't agree with the fuck jousting statement.  You just seem to have soured on Blizz.

I am soured on Blizz.  Instead of making WoW more immersive, it's become less immersive.  I also play on a shitty server full of trade chat retards, and have reached my retard limit.  Plus I have PMS.

Mostly I just hate the whole Argent Tourney thing.  This is the content I waited for?  And now they're taking this shitty Argent Tourney thing and expanding it?

Maybe it will surprise me somehow and not have more jousting and actually be fun.  I don't know.  I really should take a break not only from my shitty server (which I'm doing) but also from posting in WoW threads until I feel better.


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on May 23, 2009, 07:15:43 AM
You have a too many healers issue?

I have a "my DK hasn't logged in for months due to no need for more DPS" issue. <3

Yeah, but only for Naxx runs.  It seems every other person has a healer as their alt, OR the Naxx runs want only "Wow Heroes ratings of 2100 or better!" so they can run with only 2/4 healers (depending on 25 or 10 man.)


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on May 23, 2009, 08:18:45 AM
Blizzard could fix the meta issue pretty simply by moving Armour Pen from Red to Blue. Blue gems are a bit under-loved at the moment:

Red:
  • Strength
  • Attack Power
  • Agility
  • Parry
  • Armour Pen
  • Expertise
  • Spell Power
  • Dodge

Yellow:
  • Int
  • Resilience
  • Haste
  • Hit
  • Crit
  • Defense

Blue:
  • Stamina
  • Spirit
  • mp5
  • Spell Pen

So Red has 8 stats associated with it, Yellow, 6 and Blue 4. Moving Armour Pen to Blue would seem like the best option. Since metas require at most 2 blue gems, and frequently reauire less, physical DPS can make the requirement with armour pen or stam hybrid gems, and caster DPS can hybrid with spirit. The only classes that this leaves out are Elemental Shamen I guess.


Title: Re: Here comes the next content patch (3.2)
Post by: bhodi on May 23, 2009, 09:08:24 AM
And discipline priest. Spirit does nothing for us.


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on May 23, 2009, 09:24:06 AM
You have a too many healers issue?

I have a "my DK hasn't logged in for months due to no need for more DPS" issue. <3

Yeah, but only for Naxx runs.  It seems every other person has a healer as their alt, OR the Naxx runs want only "Wow Heroes ratings of 2100 or better!" so they can run with only 2/4 healers (depending on 25 or 10 man.)

Man, I just checked, and my priest is 2098 on wow-heroes. And I can two healer naxx fine. <3 People are stupid though, it's a little strange the gear requirements they put on what is essentially trivial content if you have a solid tank.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on May 23, 2009, 09:31:00 AM
Disc priests can get some mileage out of spirit. Sure it's not a great stat, but you can get away with socketing a couple of the +8 int/spirit or the +9 sp/+8 spirit gems to make up a meta without much loss. With the nerfs to rapture and soul warding you need some baseline regeneration, particularly in 10s. I cannot imagine that you would have dropped Meditation, and as long as you have meditation you are getting some benefit out of spirit. You could always take the mp5 gems in place of spirit if you want as Disc; however since I don't have two full sets (Holy and Disc) I'll take a couple of hybrid spirit gems in crossover pieces since they give good benefit to holy, even if they only give marginal benefit to disc.


Title: Re: Here comes the next content patch (3.2)
Post by: Shrike on May 23, 2009, 01:55:26 PM
The JC thing kinda sucks, but I can see where they're coming from. I was pretty haphazard with my own prismatics, but as a JC, I do have some options (also, I'm dps, so I don't much care--my slot bonuses usually suck).

Now, the Argent Tourney...for the love of all that is holy NO MORE FUCKING VEHICLE HORSESHIT!. I hate that stuff with the white hot passion of an exploding star. Can't stand it anymore. The AT quests suck ass on a global scale. I don't want to see any more of this shit. Hell, I was just bitching about them a few hours ago in /guild. I don't get much sympathy, but I still hate the damned things. Fucking jousting. Spare me.


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on May 23, 2009, 03:02:16 PM
Fuck jousting, and fuck Blizzard harder.

After running a few BGs this weekend I agree, Fuck Blizzard.  I fail to see how Resto druids are in any way shape or form acceptable.  :why_so_serious:


Title: Re: Here comes the next content patch (3.2)
Post by: Ashamanchill on May 23, 2009, 08:02:35 PM
Fuck jousting, and fuck Blizzard harder.

After running a few BGs this weekend I agree, Fuck Blizzard.  I fail to see how Resto druids are in any way shape or form acceptable.  :why_so_serious:

I'm going to have to agree with you....and this is as a resto druid.  Well to be more accurate, I was a feral druid (and having fun), but realized the game was not meant to be played as a druid as anything but resto.  Seriously, it's time to kick this sub class the fuck back down the ladder, and not just a little, a lot.  It's not fun to play, and it sucks in people from the funner aspects of druids like funless black hole.



Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on May 23, 2009, 08:30:45 PM
What, you dont like required a MS debuff and 3 DPS'ers to kill a single Resto Druid?


In like, 2 minutes?


 :awesome_for_real:


Title: Re: Here comes the next content patch (3.2)
Post by: Ashamanchill on May 23, 2009, 09:32:20 PM
What, you dont like required a MS debuff and 3 DPS'ers to kill a single Resto Druid?


In like, 2 minutes?


 :awesome_for_real:

I likes it just fine when it's me being wailed on, and I just spam nourish and swiftmend and shit.... :drill:....nah even then it sucks.   It's like when I use all those abilities I can actually see the class imbalance coded right into the game Matrix style.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on May 23, 2009, 10:39:08 PM
One WSG, our team had some 3 man arena squad on our side.


Ret Paladin, Unholy DK and a Resto druid. Start of the match they tell the rest of us "Just stay D guys, keep the flag here and we'll win". I dunno if it was because they all had those super glad titles on, or if we were all just broken souls from being stuck in WSG, but the rest of us did just what they asked and camped our flag room to hell and back. We need not have bothered.


The 3 of them walked across the field, absolutely DESTROYING anything that got in their way. But that wasn't the comedy.


No, the comedy was the Resto Druid walking the flag back in tree form. Like it was a Sunday stroll. 5-8 of their guys at any one time are trying to stop these 3 amigos with the flag. They would either be chain snared from desecrate, obliterated by the combined burst of the Ret+DK or just be absolutely useless as the Resto Druid strolled down the BG, HoTing everyone along the way. There was just no way this tree was going to actually die.



We won 3-0 in about 10 minutes, most of that was their travel time as they farmed kills along the way.


Title: Re: Here comes the next content patch (3.2)
Post by: Ashamanchill on May 23, 2009, 11:27:12 PM
Yeah tree runs are getting ridiculous.  I remember back when the one pvp application of feral's bear spec was that it was decent at running the flag.  That has been absorbed into resto.  I remember when you had to go boomkin as a druid to do spell damage, well kiss my grits, resto stole that too.  i apologize if this rant sounds a bit bitter, but this is coming from someone playing inside the class (or at least someone who has a druid...I've long since rerolled alts to try to sift through the original wow for the fun).  I can't imagine the bitterness from those outside of it. 


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on May 24, 2009, 01:21:21 PM
Fuck jousting, and fuck Blizzard harder.

After running a few BGs this weekend I agree, Fuck Blizzard.  I fail to see how Resto druids are in any way shape or form acceptable.  :why_so_serious:

I'm going to have to agree with you....and this is as a resto druid.  Well to be more accurate, I was a feral druid (and having fun), but realized the game was not meant to be played as a druid as anything but resto.  Seriously, it's time to kick this sub class the fuck back down the ladder, and not just a little, a lot.  It's not fun to play, and it sucks in people from the funner aspects of druids like funless black hole.





....are you fucking serious? druid tanks are some of the best in game, even after nerfs they beat warriors hands down and balance druids are routinely in the top dps.




Title: Re: Here comes the next content patch (3.2)
Post by: ezrast on May 24, 2009, 05:27:02 PM
Now, the Argent Tourney new "siege" battleground...for the love of all that is holy NO MORE FUCKING VEHICLE HORSESHIT!
I fucking hate Strand and how it prioritizes standing in one place damaging either inanimate objects, or vehicles that completely ignore you as you drive by. I imagine I would hate Wintergrasp for the same reason if it wasn't too much of a lagtastic cluster for me to figure out what is actually supposed to be going on. If they add more vehicle-based pvp, and give it crazy awesome rewards (like WG) or add it as a requirement for For Great Honor or something, I will rage.


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on May 24, 2009, 05:33:44 PM
I fully expect the new battleground to be a requirement for For Great Honor; to not do so would simply cause the segment of the playerbase that liked it to whine until it is (See: Alterac Valley).


Title: Re: Here comes the next content patch (3.2)
Post by: Fabricated on May 24, 2009, 07:35:17 PM
If the new instance thing in 3.2 isn't good I think I may actually quit playing until 3.3 drops.


Title: Re: Here comes the next content patch (3.2)
Post by: Musashi on May 24, 2009, 11:36:24 PM
Fuck jousting, and fuck Blizzard harder.

After running a few BGs this weekend I agree, Fuck Blizzard.  I fail to see how Resto druids are in any way shape or form acceptable.  :why_so_serious:

I'm going to have to agree with you....and this is as a resto druid.  Well to be more accurate, I was a feral druid (and having fun), but realized the game was not meant to be played as a druid as anything but resto.  Seriously, it's time to kick this sub class the fuck back down the ladder, and not just a little, a lot.  It's not fun to play, and it sucks in people from the funner aspects of druids like funless black hole.





....are you fucking serious? druid tanks are some of the best in game, even after nerfs they beat warriors hands down and balance druids are routinely in the top dps.




I am playing a cat right now.  I'm doing so mostly because it's overpowered as fuck.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on May 25, 2009, 11:09:44 PM
The only classes that this leaves out are Elemental Shamen I guess.

Yes, well, that's pretty much traditional at this point.  :oh_i_see:


Title: Re: Here comes the next content patch (3.2)
Post by: SurfD on May 26, 2009, 02:40:39 AM
Fuck jousting, and fuck Blizzard harder.

After running a few BGs this weekend I agree, Fuck Blizzard.  I fail to see how Resto druids are in any way shape or form acceptable.  :why_so_serious:

I'm going to have to agree with you....and this is as a resto druid.  Well to be more accurate, I was a feral druid (and having fun), but realized the game was not meant to be played as a druid as anything but resto.  Seriously, it's time to kick this sub class the fuck back down the ladder, and not just a little, a lot.  It's not fun to play, and it sucks in people from the funner aspects of druids like funless black hole.





....are you fucking serious? druid tanks are some of the best in game, even after nerfs they beat warriors hands down and balance druids are routinely in the top dps.




I am playing a cat right now.  I'm doing so mostly because it's overpowered as fuck.
I have a full set of Naxx best in slot Moonkin Gear, and Near Best in Slot Naxx Level Feral Tank and DPS gear for my druid.  Probably the most fun hybrid class i have ever played.  I probably should start arenaing some time and collect a full set of PvP resto gear, but i pretty much hate PVP with a passion.


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on May 26, 2009, 09:31:47 AM
If you guys could stop with the massive nested quoting, that would be great.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on May 26, 2009, 09:35:06 AM
Fuck jousting, and fuck Blizzard harder.

After running a few BGs this weekend I agree, Fuck Blizzard.  I fail to see how Resto druids are in any way shape or form acceptable.  :why_so_serious:

I'm going to have to agree with you....and this is as a resto druid.  Well to be more accurate, I was a feral druid (and having fun), but realized the game was not meant to be played as a druid as anything but resto.  Seriously, it's time to kick this sub class the fuck back down the ladder, and not just a little, a lot.  It's not fun to play, and it sucks in people from the funner aspects of druids like funless black hole.





....are you fucking serious? druid tanks are some of the best in game, even after nerfs they beat warriors hands down and balance druids are routinely in the top dps.




I am playing a cat right now.  I'm doing so mostly because it's overpowered as fuck.
I have a full set of Naxx best in slot Moonkin Gear, and Near Best in Slot Naxx Level Feral Tank and DPS gear for my druid.  Probably the most fun hybrid class i have ever played.  I probably should start arenaing some time and collect a full set of PvP resto gear, but i pretty much hate PVP with a passion.

If you guys could stop with the massive nested quoting, that would be great.

Do what now?


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on May 26, 2009, 09:56:59 AM
After five long years. (http://www.worldofwarcraft.com/info/underdev/druid-forms.html)

Oddly enough, I ranked cat and bear lower on the totem pole of needed changes than travel and aquatic.  It's nice that we'll at least have a choice now, but my fear is the hair color I like on my character will correspond to a form skin I don't like.

Also, since the first preview just looks like a reskin of the same model, I won't hold my breath on the hideous aquatic form or the dull placeholder travel form changing to an actual new model.

Edit:
Quote from: Blue
Also, in the screenshots the bears are roaring, but when just sitting normally, their mouths will close in a toothy grin so to speak.

Looks like at least one new animation, too.  I hope there's some gender differentiation on some of the forms, but I won't hold my breath on that either.

Another edit:

Actually, taking a closer look it looks like they're new models after all.  The polygon count looks better and some of the details have changed on the new models (claws and teeth for example).

And as long as no one replies, I can just keep a running conversation with myself with edits.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on May 26, 2009, 10:36:08 AM
Nice update for druids. I wonder if they will bring back the minor glyphs that alter the form graphics.



Title: Re: Here comes the next content patch (3.2)
Post by: Hindenburg on May 26, 2009, 10:43:05 AM
Horns also have changed.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on May 26, 2009, 10:48:05 AM
Nice update for druids. I wonder if they will bring back the minor glyphs that alter the form graphics.

No, it's being done through the barbershop.


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on May 26, 2009, 11:10:19 AM
Looks like at least one new animation, too.  I hope there's some gender differentiation on some of the forms, but I won't hold my breath on that either.

Ugh, I don't. Wait, maybe for tauren cat form, as it has a mane. But otherwise there's not really a reason to have any difference between the sexes for the animal forms. Plus I don't trust Blizzard to do anything "different" between the sexes without making the female versions wear pretty pink bows or something asinine like that.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on May 26, 2009, 11:12:48 AM
Agreed on the no gender differentiation. The only real visible difference between male and female bears, other than size, is a giant pair of swinging nuts on the males and I really, really don't need that added to WoW.

EDIT: Also just say no to moonkins with boobs. They could totally make the male ones all bright and peacock-looking though, and then have the females be drab, but I don't think that would go over very well, no matter how pleasing my inner David Attenborough would find it.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on May 26, 2009, 11:21:17 AM
Nice update for druids. I wonder if they will bring back the minor glyphs that alter the form graphics.

No, it's being done through the barbershop.

I got that, I meant glyphs as an extension to the system. As I recall one made your bear form resemble a polar bear. It seems unlikely, but far from impossible.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on May 26, 2009, 11:37:22 AM
Nice update for druids. I wonder if they will bring back the minor glyphs that alter the form graphics.

No, it's being done through the barbershop.

I got that, I meant glyphs as an extension to the system. As I recall one made your bear form resemble a polar bear. It seems unlikely, but far from impossible.

That was what they were going to do originally, but it was replaced with this barbershop thing.

Agreed on the no gender differentiation. The only real visible difference between male and female bears, other than size, is a giant pair of swinging nuts on the males and I really, really don't need that added to WoW.

EDIT: Also just say no to moonkins with boobs. They could totally make the male ones all bright and peacock-looking though, and then have the females be drab, but I don't think that would go over very well, no matter how pleasing my inner David Attenborough would find it.

The forms I had in mind were tree and moonkin (and no, I don't mean Pamela Anderson in fur), though it would also be nice if female tauren cats didn't have manes.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on May 26, 2009, 12:03:04 PM
Did you just say you wanted gender difference in trees? You do know how this whole nature thing works, right?  Or did you mean some trees with leaves and some with bright pink cherry blossoms? That's doable but has and should have zero to do with gender.


Really all they need is 1-2 cat options without mane and you're set, otherwise I think the changes are fine.  Moonkin are just owlbears and neither owls nor bears really have much difference when it comes to gender so I don't see how moonkin would.

On a side note I always wished improved shadowform gave a new effect.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on May 26, 2009, 12:13:11 PM
I think warlock demon transformation is a much better drum to beat for having gender-specific forms, personally.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on May 26, 2009, 12:14:14 PM
Funny, I was just about to post I'd like it for Metamorphosis too.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on May 26, 2009, 01:43:58 PM
I am seriously unimpressed with the new form art so far. This is what half a decade of waiting got?


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on May 26, 2009, 01:48:02 PM
I am seriously unimpressed with the new form art so far. This is what half a decade of waiting got?

What exactly were you waiting for? It wasn't like you were going to suddenly get a photorealistic bear out of one of Alamo's pictures.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on May 26, 2009, 01:49:47 PM
They've been saying for awhile they want the Feral Art to be on par with the Epic Flight Form art.


What they have presented, is not.


Title: Re: Here comes the next content patch (3.2)
Post by: Rasix on May 26, 2009, 01:58:52 PM
/violin


Title: Re: Here comes the next content patch (3.2)
Post by: bhodi on May 26, 2009, 02:00:53 PM
At least they're dealing with your lockjaw. I don't see what the fuss is all about.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on May 26, 2009, 02:02:29 PM
They've been saying for awhile they want the Feral Art to be on par with the Epic Flight Form art.


What they have presented, is not.

I think you will need to see them 360 degrees and animated before you can make that call, the epic flight form doesn't really look that exciting when its just sitting on a rock itself.


Title: Re: Here comes the next content patch (3.2)
Post by: Lantyssa on May 26, 2009, 02:11:19 PM
I just know they're going to use my prefered hair color for the fur and feather pattern I find most hideous.  Just watch.

I think warlock demon transformation is a much better drum to beat for having gender-specific forms, personally.
Yes please.  I have a host of Demonology 'locks I would be much more interested in leveling if they didn't turn into "YOU ARE NOT PREPARED" Illidan as their last power.


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on May 26, 2009, 02:42:23 PM
They've been saying for awhile they want the Feral Art to be on par with the Epic Flight Form art.


What they have presented, is not.

I disagree, personally, I rather like what they've shown so far. And I WOULD say they were on par with the epic flight form.


Title: Re: Here comes the next content patch (3.2)
Post by: Kail on May 26, 2009, 03:20:14 PM
The big thing I'm looking for is if Tauren can have an animal form without those damned horns on it.  A panther with pointy ears looks a bit elfy, okay, fine.  A lion with horns looks fucking stupid.

But it looks like not.  Ah, well.


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on May 26, 2009, 04:15:03 PM
I hate the tauren cat form sooooooooooo muuuuuuuuuuuch. For some reason the horns on the bear don't bother me TOO much, but that damn mouth breathing lion with horns drives me crazy.


Title: Re: Here comes the next content patch (3.2)
Post by: Lantyssa on May 26, 2009, 07:33:54 PM
Me, too.  It's entirely why I won't consider making a Tauren Druid.  Not that I need more alts...


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on May 26, 2009, 07:58:02 PM
I have a tauren druid, but she is leveling as balance. Being oom every three seconds IS WORTH IT.


Title: Re: Here comes the next content patch (3.2)
Post by: Vash on May 27, 2009, 05:49:33 AM
Guess it's just a matter of taste because I don't mind the horns on my Tauren druid in cat form at all.  They've grown on me over time I guess.  I like them in a totally over the top sharks with laser beams on their heads kind of way.

What's more dangerous than a giant feral cat?  A giant feral cat with giant horns to impale you with!  :drill: :grin:   Definitely adds to the rawr factor.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on May 27, 2009, 06:49:27 AM
Incoming Frost Presence nerf!


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on May 27, 2009, 07:15:54 AM
Yeah, saw that coming.  In Naxx DPS gear I can get a 67% DR in frost presence. Hell, I've offtanked stuff in my DPS gear when the OT went down and was getting a BR thanks to FP.  I can only imagine the mitigation Uldar tanking gear gives.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on May 27, 2009, 07:28:28 AM
Wouldn't the armor values on DPS and Tank plate be the same regardless?

I'm sure Ulduar geared DKs will be fine.  Where it sucks is for us poor schlubs trying to gear up for tanking pre-Nax.


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on May 27, 2009, 07:54:12 AM
Defense is really the annoying part of gearing a DK, even with the frost presence nerf, so that hasn't really changed. :P I'm expecting more nerfs to come anyway because of stupid PvP.  :sad_panda:


Title: Re: Here comes the next content patch (3.2)
Post by: Sheepherder on May 27, 2009, 09:16:19 AM
The entire stat scheme for WoW is a little on the :uhrr: side, seeing as most of the stats with hard caps you are basically forced to cap else you gimp yourself.  It begs the question of why having the stat if they intend everyone to be at an equal value early in the content.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on May 27, 2009, 10:10:45 AM
The entire stat scheme for WoW is a little on the :uhrr: side, seeing as most of the stats with hard caps you are basically forced to cap else you gimp yourself.  It begs the question of why having the stat if they intend everyone to be at an equal value early in the content.

Yeah, hit for dps and defense for non-druid tanks are stats that really need another look. Everything else there's some choice involved with: do I want to stack a little more crit, or a little more haste, or whatever - but hit and uncritability are basically non-negotiable.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on May 27, 2009, 10:40:19 AM
Wouldn't a DK tank need hit as well as defense?  Expertise you might be able to let slide a little since Frost Strike (currently, but maybe not for long) can't be dodged or parried.  Holding threat as a DK seems harder than as a Druid bear.  I'd imagine would want to ensure the Frost Strikes and Rune Strikes miss as little as possible.  And that's not even getting into having Howling Blast use the spell hit table, which I believe has a higher cap than melee hit.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on May 27, 2009, 10:46:08 AM
For tanks, hit is negotiable. You can't reasonably cap it (as a warrior at least) and still have really good defensive stats, so it kind of goes into the bucket of things you're picking from on any given piece of gear. Threat isn't a razor's edge thing for the most part anymore.

For DPS, though, who have the #1 priority of "do more damage" hit up to the cap simply outperforms every other possible stat they could use. That's why it is considered mandatory. Nothing will raise your damage more than hit, until you cap (and then it becomes useless completely, at least defense retains some usefulness past the 'no crit' cap.)


Title: Re: Here comes the next content patch (3.2)
Post by: Gobbeldygook on May 27, 2009, 11:07:28 AM
The entire stat scheme for WoW is a little on the :uhrr: side, seeing as most of the stats with hard caps you are basically forced to cap else you gimp yourself.  It begs the question of why having the stat if they intend everyone to be at an equal value early in the content.
The caps (hit/expertise/etc) are just there to make you think a little more the stats on your gear instead of just "need moar numbars".  Juggling gear, enchants, and gems to get to the caps without wasting itemization is one of blizzard's many minigames.
---
DK tanks prioritize hit more than other tanks because of the consequences to their cycle if one of their early attacks miss.


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on May 27, 2009, 12:43:51 PM
Wouldn't the armor values on DPS and Tank plate be the same regardless?

I'd never checked, and assumed it was different. Apparently it's not. Hum, how odd.


Title: Re: Here comes the next content patch (3.2)
Post by: Sheepherder on May 27, 2009, 12:51:11 PM
The caps (hit/expertise/etc) are just there to make you think a little more the stats on your gear instead of just "need moar numbars".  Juggling gear, enchants, and gems to get to the caps without wasting itemization is one of blizzard's many minigames.

It's not a challenge, it breaks any market for rare gems amongst casuals who fear that they will need to regem over their 40g investments, scrap it.


Title: Re: Here comes the next content patch (3.2)
Post by: Rasix on May 27, 2009, 01:03:16 PM
Hit is just a stupid stat that makes it so you can't completely gem/enchant for MOAR numbers when you first get into raiding. I haven't seen a Ulduar capable DPSer gemming/enchanting for hit unless they get icewalker on their boots. Both my DK and shaman (provided a SP or boomkin is around) are over the hit cap easily and it was only an issue when doing Naxx.  I actually need to regem my shaman to bring him down some (already had to do this with the DK and he's wearing a lot of blues)  but I'm lazy and cheap.

I'd rather see misses and resists so DPSing becomes less of a memorized rotation or priority system and a bit more reactive.  Replace all of that dumb hit gear with bigger numbers and cool procs. I miss cool procs.



Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on May 27, 2009, 01:40:52 PM
Wouldn't the armor values on DPS and Tank plate be the same regardless?

I'd never checked, and assumed it was different. Apparently it's not. Hum, how odd.

Tank armor sometimes used to have bonus green armor on it, but that is very rare these days. Most of the armor difference between dps and tank specs is now made up by form modifiers (dire bear, frost presence) or carrying a shield. There are also some accessories with bonus armor on them as well that extend the gap a bit, but those I think are no longer affected by any modifiers. I have extra armor on a ring and a necklace on my warrior, for example.


Title: Re: Here comes the next content patch (3.2)
Post by: Musashi on May 27, 2009, 01:42:29 PM
They need to give DK's better threat generation.  My OP cat demands it.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on May 27, 2009, 01:46:50 PM
They'll nerf cats first.


Title: Re: Here comes the next content patch (3.2)
Post by: SurfD on May 27, 2009, 02:03:39 PM
Hit is just a stupid stat that makes it so you can't completely gem/enchant for MOAR numbers when you first get into raiding. I haven't seen a Ulduar capable DPSer gemming/enchanting for hit unless they get icewalker on their boots. Both my DK and shaman (provided a SP or boomkin is around) are over the hit cap easily and it was only an issue when doing Naxx.  I actually need to regem my shaman to bring him down some (already had to do this with the DK and he's wearing a lot of blues)  but I'm lazy and cheap.

I thought DK's used mele hit for their "spell" damage effects?  Wouldnt that make Boomkin / SP buffs useless to them since those only affect spell hit?


Title: Re: Here comes the next content patch (3.2)
Post by: Hindenburg on May 27, 2009, 02:04:29 PM
They'll nerf cats first.
They'll nerf DK TPS first.


Title: Re: Here comes the next content patch (3.2)
Post by: Rasix on May 27, 2009, 02:07:35 PM
I thought DK's used mele hit for their "spell" damage effects?  Wouldnt that make Boomkin / SP buffs useless to them since those only affect spell hit?

DK "spells" (death coil, icy touch, howling blast) use spell hit for their chances to land.  Otherwise, Virulence would be a completely nonsensical talent.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on May 27, 2009, 02:08:21 PM
Night Elf bear forms:

http://www.wow.com/2009/05/27/night-elf-druid-bear-forms-revealed/

Don't much care for the colors, myself, but they match night elf colors pretty well.


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on May 27, 2009, 02:15:44 PM
Really these bear previews are useless to me, they should've just shown screenshots of their asses, since that's all I ever see on my druid.


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on May 27, 2009, 02:23:21 PM
I thought DK's used mele hit for their "spell" damage effects?  Wouldnt that make Boomkin / SP buffs useless to them since those only affect spell hit?

DK "spells" (death coil, icy touch, howling blast) use spell hit for their chances to land.  Otherwise, Virulence would be a completely nonsensical talent.

Not only that but DK spell hit is the same as any other caster, so you have two hit caps to attain if you really want to min-max.  Except that you don't worry about spell hit capping unless you've maxed Def, hit, expertise and have a minimum amount of stam that I can't recall ATM.


Title: Re: Here comes the next content patch (3.2)
Post by: Lantyssa on May 27, 2009, 02:30:54 PM
Hmmm.  So which of those is the purple haired elf?


Title: Re: Here comes the next content patch (3.2)
Post by: proudft on May 27, 2009, 02:41:08 PM
Hrm, the only one that looks substantially different to me is the lower right one.  Oh well, at least I like that one!

I concur that they need to show the butts, though.



Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on May 27, 2009, 03:39:22 PM
Night Elf bear forms:

http://www.wow.com/2009/05/27/night-elf-druid-bear-forms-revealed/

Don't much care for the colors, myself, but they match night elf colors pretty well.

The lower right one is the one that would match my character the most (dark body with white 'head' and highlights to go with purple skin, white hair) but the one they matched to white hair will probably end up being that top middle one.  Which is unfortunate.


Title: Re: Here comes the next content patch (3.2)
Post by: Hindenburg on May 27, 2009, 03:41:54 PM
God damn, and I thought the horned bears looked ridiculous...
Y'know what would be awesome? If they scratched the bear form completely and went for thongless furbolg form.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on May 27, 2009, 04:13:09 PM
They should replace cat form with some wolvar-esque model.


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on May 27, 2009, 04:42:16 PM
I just noticed the new bears have FOUR claws instead of THREE. This changes everything!

I'm trying not to pick a favorite of the NE bears because I am NOT changing my druid's hair color. Evar. Luckily my feelings on 'em ranges from "it's fine" to "it's fine."


Title: Re: Here comes the next content patch (3.2)
Post by: SurfD on May 28, 2009, 02:28:13 AM
Bears With Sideburns.  :uhrr:

That is all.


Title: Re: Here comes the next content patch (3.2)
Post by: Vash on May 28, 2009, 06:52:53 AM
They should replace cat form with some wolvar-esque model.

Lots of veteran Druid players use model changing for their forms.  This practice really took off right before the launch of TBC when a very skilled WoW China druid player made a popular pvp video where all of his feral forms were model changed into other creatures.  If I remember right his cat form was a Wolvar model and his bear form was a werewolf/Son of Arugal model, can't remember what he changed his travel form to.

I'm surprised druids didn't get werewolf form instead of cat form to pay homage to Diablo II when the game was created because honestly it borrows a ton from DII when it comes to class abilities/skills.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on May 28, 2009, 07:12:41 AM
Because werewolves/wolvar/worgen have no link whatsoever to Druids and to have them shift into one of them would make no sense?


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on May 28, 2009, 08:14:17 AM
Did it get mentioned officially anywhere that bear color was linked to hair color? From what I gleamed it would be through the barbershop but I don't see why they could just add another selection choice for druids.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on May 28, 2009, 08:20:41 AM
Right in the first paragraph of the announcement.


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on May 28, 2009, 08:23:57 AM
The Tauren forms look a lot better.  Their shoulder tat changes color with the fur color, as does the armband.  It makes it pop that much more and shows a lot more attention to detail than the guy who did the NE forms.


Title: Re: Here comes the next content patch (3.2)
Post by: Vash on May 28, 2009, 08:27:47 AM
Because werewolves/wolvar/worgen have no link whatsoever to Druids and to have them shift into one of them would make no sense?

Druids can't channel the spirit of a wolf for combat instead of a cat?  :oh_i_see:  Plus, it would seem to make more sense to me if they retained some of their human shape instead of going full animal.  Channeling the spirit of an animal and gaining some of it's characteristics to become a Were-(insert animal here) seems like it would be more appropriate than just magically transforming into said animal, but that's pretty subjective.

I think the main reason druids ended up with animal forms instead of Were-forms is due to the graphic/technical limitations.  It's easier to make a low poly animal and have it look acceptable (it's already being done for the mobs) than to make a low poly Were-form that looks acceptable.  However that argument kinda falls on it's face since Worgen/Sons of Arugal have been in the game since the beginning.   :why_so_serious:


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on May 28, 2009, 08:33:35 AM
The Tauren forms look a lot better.  Their shoulder tat changes color with the fur color, as does the armband.  It makes it pop that much more and shows a lot more attention to detail than the guy who did the NE forms.

The NE shoulder tats and armbands also change color with the fur color.  :headscratch:   They aren't multicolored like the Tauren tats, but that makes sense since the multicolored tats give the Tauren bears a more tribal look.

@Vash: Druids ended up with animal forms because they turned into animal forms in WCIII.


Title: Re: Here comes the next content patch (3.2)
Post by: Lantyssa on May 28, 2009, 08:58:03 AM
Facial markings should affect the tattoos.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on May 28, 2009, 09:23:06 AM
@Vash: Druids ended up with animal forms because they turned into animal forms in WCIII.

The only animal forms they had in WCIII were bear and crow; Blizz could very well have given Druids wolf or lion or meerkat or badger forms instead of cat. Druids have no more of a connection to panther-like forms than they do to wolf-like forms based on warcraft lorelol.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on May 28, 2009, 09:27:43 AM
Shaman are tied to wolves.  It would have been redundant to also tie them to Druids.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on May 28, 2009, 09:30:12 AM
Shaman could have been tied to panthers, or mysterious whales. You're missing the point that it's all arbitrary and could have been done differently with arguably better results.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on May 28, 2009, 09:35:12 AM
They would have had to have made those decisions back in WCIII.  Shaman were tied to wolves back then.  See: Thrall.

Druids were likely tied to cats because they had cat mounts in WCIII.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on May 28, 2009, 10:11:10 AM
@Vash: Druids ended up with animal forms because they turned into animal forms in WCIII.

The only animal forms they had in WCIII were bear and crow; Blizz could very well have given Druids wolf or lion or meerkat or badger forms instead of cat. Druids have no more of a connection to panther-like forms than they do to wolf-like forms based on warcraft lorelol.

Actually I'd say you're wrong. There's a strong Night Elf/Cat connection in WC3; they ride around on them, etc. Likewise wolves were more of an orc thing, they rode on them, shamans wore them for hats, etc. Because wolves are already basically attached to shaman lore, they needed to find something else for druids and cats makes the most sense since WC3 druids were all night elves, etc.

EDIT: Maybe I should read to the end of the thread before replying.


Title: Re: Here comes the next content patch (3.2)
Post by: Mattemeo on May 28, 2009, 10:13:23 AM
While I think it's true that the art team could have taken the two races' bearforms to another level, the 10 new looks are all sharp, fit well into the more refined art direction the game has been taking recently, and are a vast, vast improvement on the cartoonish horror that the 5 year old bearform has been to date.

I think on the whole the Tauren versions display a little more to suggest their tauren-ness than the NE forms corespondingly, but this is a pre-beta preview so things may change. Overall though, I do like them a lot - sideburns and all in the NE case (the original bearform has them too, y'know...), they have a clever androgynous quality to them.

That said, I think tying the form colours to character's hair or skin colour is a nifty idea that will prove to fail utterly in practicality - why force a player to change their look in their 'human' form to get the colour 'animal' form they desire? It's going to cause a deluge of complaints when people can't marry their prefered hair/skin tone to whichever arbitrary dev judgement says the form colour belongs - something that already pisses me off to no end when it comes to rolling female NEs and being stuck with facial markings tied to hair colour (clue for Blizzard: red facial markings look bizarre when you choose dark blue hair).


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on May 28, 2009, 10:33:06 AM
Those guys who would model edit into Werewolves or whatever were doing it for a proper hitbox in cat form.


As anyone whose ever tried to hit a moving target in catmode can attest too, its super fucking annoying.


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on May 28, 2009, 10:50:20 AM
That said, I think tying the form colours to character's hair or skin colour is a nifty idea that will prove to fail utterly in practicality - why force a player to change their look in their 'human' form to get the colour 'animal' form they desire?

Yes, that part is my main issue with the whole thing. It's just going to annoy people.


Title: Re: Here comes the next content patch (3.2)
Post by: Vash on May 28, 2009, 11:04:28 AM
Those guys who would model edit into Werewolves or whatever were doing it for a proper hitbox in cat form.


As anyone whose ever tried to hit a moving target in catmode can attest too, its super fucking annoying.

Nah, it was just the display for their client only, their model looked normal to everyone else who saw them in game.  It's just a matter of personal taste and people who were sick of looking at the same bear and cat for 1000's of hours and not afraid to play around with the game files.  It was popular even before druids started doing it for Alliance hardcore pvp players who envied the cool factor of Forsaken/Undead looks and animations.  In fact it's still very popular for this reason, and for people who like the look of certain armor/weapons.

I know it's "technically" against the ELUA or whatever but that doesn't stop a lot of people from doing it since Blizzard doesn't appear to be overly interested in cracking down on it and doling out harsh punishments.  Additionally, as long as it's just a personal taste/display thing* and doesn't confer any actual advantages to a player, I don't mind and could care less about it.

*Pretty sure this is the case when most people talk about model changing, even though altering game files is murky water because someone who really knows what they're doing could alter them for an advantage.


Title: Re: Here comes the next content patch (3.2)
Post by: Gobbeldygook on May 28, 2009, 02:19:54 PM
Additionally, as long as it's just a personal taste/display thing* and doesn't confer any actual advantages to a player, I don't mind and could care less about it.

*Pretty sure this is the case when most people talk about model changing, even though altering game files is murky water because someone who really knows what they're doing could alter them for an advantage.
Hit boxes are drawn based on the model.  If you use a bigger model, you'll have a bigger hitbox.  If you use a smaller one, you'll have a smaller hitbox.  Until recently (Wrath?), tauren had noticeably larger hitboxes than other races.  IIRC, the classic complaint is that tauren could melee onyxia in the air and other races couldn't.

edit: The most common abuse of model editing is replacing the walls on arenas or BGs so you can walk through them.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on May 28, 2009, 02:38:38 PM
Those guys who would model edit into Werewolves or whatever were doing it for a proper hitbox in cat form.


As anyone whose ever tried to hit a moving target in catmode can attest too, its super fucking annoying.

Nah, it was just the display for their client only, their model looked normal to everyone else who saw them in game.


Yes, which is precisely why it's always a humanoid model. With the standard cat model, your cats head has to literally be inside the other guys ass if you want to hit anything on the move, due to how weird the cat's hitbox is (or was, they might've fixed it by now).


Title: Re: Here comes the next content patch (3.2)
Post by: Sheepherder on May 28, 2009, 06:17:16 PM
Hit boxes are drawn based on the model.  If you use a bigger model, you'll have a bigger hitbox.  If you use a smaller one, you'll have a smaller hitbox.

No. (http://i41.tinypic.com/156u0rn.jpg)

The hit box will be a simple geometric shape for the purpose of quick BSP-based calculation build into the model, or added at runtime, which scales independently via a variable (ala Warcraft III).  The reason you have (had?  I don't play much cat.) to ram your head up a dude's ass to claw him is because the cat form will use the same hitbox as a humanoid which has half the visible size on one of the axises.  There is no Mythic seconds math here, it's just the cat model is more elongated than it should for the hitbox it was given.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on May 28, 2009, 09:56:02 PM
It's also why Cat Druids were addicted to nogenfogger until they nerfed that.


Title: Re: Here comes the next content patch (3.2)
Post by: March on May 29, 2009, 05:15:01 AM
I agree with Vash... as a day 1 druid (my only 80) I personally think the game has moved beyond the pure animal form.

It was neat in 2004 to become a cat, but in 2009 with eight full gear escalation events, being a cat that does not scale with your armor and achievements is less than satisfying.

I'll happily admit that I'm probably in the minority, and that humanoid-animal forms are not fully within the Warcraft canon (/shrug, as if I give a crap about their 4th grade level "canon")... but re-doing a basic form into a higher poly-count basic form does not excite me.

Still, I wonder if a surprising majority of players would gravitate to a humanoid-animal form if there were an option.

Besides as a lifelong caster druid (now with dual goodness), the Moonkin and Tree forms forced on me have made playing my druid less enjoyable each and every day. Seriously.  If they gave me an option to have Moonkin Aura or Tree Aura (which they almost have), I'd never ever leave elf form.

...and I agree that tying the color of the beast to your hair color is going to be more annoying than they give themselves credit for.


Title: Re: Here comes the next content patch (3.2)
Post by: Vash on May 29, 2009, 06:04:03 AM
Additionally, as long as it's just a personal taste/display thing* and doesn't confer any actual advantages to a player, I don't mind and could care less about it.

*Pretty sure this is the case when most people talk about model changing, even though altering game files is murky water because someone who really knows what they're doing could alter them for an advantage.
Hit boxes are drawn based on the model.  If you use a bigger model, you'll have a bigger hitbox.  If you use a smaller one, you'll have a smaller hitbox.  Until recently (Wrath?), tauren had noticeably larger hitboxes than other races.  IIRC, the classic complaint is that tauren could melee onyxia in the air and other races couldn't.

edit: The most common abuse of model editing is replacing the walls on arenas or BGs so you can walk through them.

Most "model changing" (the kind I'm refering to) is just changing what model you see displayed in your client.  If your a gnome, but want to see yourself as a tauren for whatever reason for example, the server still knows your a gnome, recieves data appropriate for a gnome, and gives you the hitbox of a gnome, even if you look like a tauren on your screen.  The data going between client and server is not being altered at all, it's just your client is displaying model Y instead of the model X it would normally display.

If players were actually altering the data going between client and server it would be detectable on Blizzards end and they would crack down on it pretty severely, and have many times over the years.  I'm not trying to say that sort of stuff doesn't happen though, but it's not what I'm refering to when I mention "model changing".


Title: Re: Here comes the next content patch (3.2)
Post by: Simond on May 29, 2009, 04:01:09 PM
They would have had to have made those decisions back in WCIII.  Shaman were tied to wolves back then.  See: Thrall.
Also Ghost Wolf. Ghost = Spirit, therefore Ghost Wolf = Spirit of Wolf, therefore an Everquest reference/in-joke.
(Probably not  :grin: )


Title: Re: Here comes the next content patch (3.2)
Post by: Mattemeo on May 30, 2009, 06:02:52 AM
So, as of patch 3.2, those lovely Rusted/Iron Proto-drake Ulduar meta-acheivement rewards introduced in 3.1 are disappearing.

Seriously, Blizzard. Fuck off with the cockteasing. Stop taking shit away before anyone but the psychos with no lives or Saudi prince trust funds can get to it.

I know the whole 'everyone has the right to all content' argument has been beaten to death on this board, but for fuck's sake, at the very least can't I have the dellusion of being able to attain one of these things one day?


Title: Re: Here comes the next content patch (3.2)
Post by: Koyasha on May 30, 2009, 06:52:19 AM
The entire point of those achievements is to reward for something supposedly hard.  If they continue to give the reward after gear improvements make something less hard than it used to be, there'd be little point in them being achievements for something hard, since eventually anyone would be able to get them.


Title: Re: Here comes the next content patch (3.2)
Post by: Lantyssa on May 30, 2009, 09:43:27 AM
It's okay to reward players who've been with your game long enough to slowly earn the 'hard' rewards as it is to reward the people who chew through content so fast that you're forced to have something new every week else they complain.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on May 30, 2009, 04:39:01 PM
The mounts are pure e-peen. That is the sole reason they exist, so that poopsockers can wave it around.


When they start two shoting (is shoting a real word?) me with their rusted proto-drakes I'll give a shit.


Title: Re: Here comes the next content patch (3.2)
Post by: Chimpy on May 30, 2009, 06:16:08 PM
shotting (maybe not a real word, but the one poopsockers use has 2 ts)


Title: Re: Here comes the next content patch (3.2)
Post by: Kail on May 30, 2009, 06:25:01 PM
The entire point of those achievements is to reward for something supposedly hard.  If they continue to give the reward after gear improvements make something less hard than it used to be, there'd be little point in them being achievements for something hard, since eventually anyone would be able to get them.

Then base the achievement around the difficulty (e.g. "Clear Ulduar while no one in the raid is wearing anything anything stronger than tier 8").  What they're doing now is basing it around how close you are to the bleeding edge guilds, which is not the same.  Doing Naxx in quest greens is just as hard today as it was four months ago.

Not that I'm particularly hung up on the mounts, just irritated in general at the way the achievement system is implemented.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on May 30, 2009, 08:55:21 PM
Then base the achievement around the difficulty (e.g. "Clear Ulduar while no one in the raid is wearing anything anything stronger than tier 8").  What they're doing now is basing it around how close you are to the bleeding edge guilds, which is not the same.  Doing Naxx in quest greens is just as hard today as it was four months ago.

Not that I'm particularly hung up on the mounts, just irritated in general at the way the achievement system is implemented.


It isn't though. Even if only because everyone knows all the little tricks and shit now, but crap gets nerfed/adjusted as do class abilities/talents. The speed/urgency itself is part of the "difficulty".

The poopsockers being able to literally ride their E-Peens is such a better system then what we used to get, it's the bone they got thrown to assuage their ego's while not actually locking anyone out from entire zones worth of content anymore.


Title: Re: Here comes the next content patch (3.2)
Post by: Kail on May 30, 2009, 10:06:39 PM
Doing Naxx in quest greens is just as hard today as it was four months ago.
It isn't though. Even if only because everyone knows all the little tricks and shit now, but crap gets nerfed/adjusted as do class abilities/talents. The speed/urgency itself is part of the "difficulty".

People knew the little tricks for Naxx even as far back as four months ago, (http://forums.f13.net/index.php?topic=16234.0) as I recall.  The re-balances and bug fixes swing both ways; it's possible that there have been slightly more buffs than nerfs (that's tough for me to measure), but even so, I'd argue it's a comparable achievement.

And it's the speed/urgency being part of the "difficulty" that I'm bitching about.  I have no problem with handing out a little gold star for jumping through a difficult hoop.  I start having problems with it when that hoop becomes a measurement of your ratio of game time to real life.  That's not something I really feel deserves a pat on the back.  It's not the kind of thing you should be encouraging.

Mostly it just pisses me off to see all these temporary achievements.  While previously, yeah, it sucked to be locked out of content, at least now I can go back and re-do it if I feel like it.  Your e-peen wasn't about what armor you had, it was about when you had it (I.E. before everyone else).  Now they're saying that if you don't hit the raid while it's at the top of the ladder, you're never getting that whatchamacallit, and it bugs me.

I mean, I know it's not really a big deal.  It's not like it's RAR BLIZZ U SUK I QUITY material for me.  Just bugs me a bit.


Title: Re: Here comes the next content patch (3.2)
Post by: March on May 31, 2009, 07:18:44 AM
It's okay to reward players who've been with your game long enough to slowly earn the 'hard' rewards as it is to reward the people who chew through content so fast that you're forced to have something new every week else they complain.

Agreed.  I'd even go so far as to say part of the mid-term issues I always seem to have with WoW is that they reset the game in ways that push me out of the end-game fun.

It is one thing to have bleeding edge rewards for the crowd that wants them... it is quite another to move the bar mid-leap.  By the time my Orc slaying journeyman hero catches up to you Dragon killing masters, you're already on to the next color of shiny.

I'm sure they are aware of this as an issue, since they have totally re-vamped the game from the old Molten Core days; but there still seems to be a strange vestige of poopsockery that is frankly mystifying in that it has no upside for a company that is constantly looking for the upside of everything.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on May 31, 2009, 11:39:05 AM
It lets them (blizz) claim they are still "hard core" or whatever. While the number of actual true 'hardcore' players is really small, there is a far larger number of players that THINK they are (or want to be) hardcore, and putting flying E-Peens in that are time limited (which makes the E-Peen bigger, exclusivity is always worth a few inches) is one of the better ways to cater to that crowd (or wannabe crowd).


The Hard Modes and Achievements are a good way to allow everyday Joe access to the new content while still giving the poopsockers something to grind their nuts on. While the hardcore were working on their Immortal Achievements in Naxx, everyone else was just polishing it off and finally getting it on 'farm'. The Hardcore went through Ulduar in a week or two, but now they get to bash their head against all the hardmode achievements. By the time most of them put those hardmodes on farm, the every day folks will have put Ulduar at completion and farm.

We'll both get to Ice crown at the same time, they'll just be riding fancy dragons around the meeting stone and have more achieverpoints then us. I find it nearly impossible to give a shit about that and if it makes them happy, /twirl


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on May 31, 2009, 05:07:44 PM
Hard modes drop extra and better loot, that is the incentive for doing them. I'm not sure why people get so upset about the drakes, they are meant to be for the bleeding edge only. I mean what else do you want?

Blizzard has already made raids smaller, they've made raids easier and they've even made the loot you can get in 10man comparable to 25man stuff for the most part.  As stupid as poopsockers are for complaining about blizzard making everything casual, others are equally ridiculous for complaining they can't have everything. 


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on May 31, 2009, 06:19:06 PM
The proto-drakes look ridiculous anyway. Knuckle dragging dragons, oooooh.  :oh_i_see:

It's like the epeen people who wanted the stupid flamer phoenix mount because it was rare.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on May 31, 2009, 07:26:28 PM
The proto-drakes look ridiculous anyway. Knuckle dragging dragons, oooooh.  :oh_i_see:

It's like the epeen people who wanted the stupid flamer phoenix mount because it was rare.

Dude...shadowform phoenix.....shadowform.


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on May 31, 2009, 09:42:11 PM
The phoenix is also crazy fast.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on May 31, 2009, 10:51:22 PM
It might just be that some people actually think the phoenix is neat looking (shock and horror).

Remember they're not removing the achievements themselves, just the mount rewards. There is a 'casual' obtainable 310% speed protodrake, by the way, for the holiday achievement meta, and for those who just want a protodrake and don't care if it has the extra speed boost, they have not (and are not going to) removed the red protodrake for the heroic dungeon achievement meta, and there's also the green protodrake random reward from Oracle eggs, the option to camp out for the time-lost protodrake in Storm Peaks, and the chance of the blue protodrake dropping from Skadi in heroic Utgarde Pinnacle. It is possible I'm forgetting another one too.

To be totally honest part of the reason I'm not bothered by the removal of the super fast speed drakes is I don't want to still be running every single hardmode achievement 3 years from now getting someone's latest alt the special super fast mount they want.  :wink:


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on May 31, 2009, 10:52:06 PM
The proto-drakes look ridiculous anyway. Knuckle dragging dragons, oooooh.  :oh_i_see:

It's like the epeen people who wanted the stupid flamer phoenix mount because it was rare.

Man, the proto-drakes are way cooler than the stupid phoenix, wyverns, and nether rays.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on June 01, 2009, 07:03:32 AM
A guildy actually has last arena seasons frostwyrm mount, best one in game imo.


Title: Re: Here comes the next content patch (3.2)
Post by: Lantyssa on June 01, 2009, 09:44:01 AM
To be totally honest part of the reason I'm not bothered by the removal of the super fast speed drakes is I don't want to still be running every single hardmode achievement 3 years from now getting someone's latest alt the special super fast mount they want.  :wink:
:cry:

What about their main?


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on June 01, 2009, 10:48:02 AM
Mount whores confuse me. I know tons of them who never ride more than 2-3, but they MUST HAVE NEWEST ONE!

At least pet collectors use a silly addon to pull random companions out of their asses.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on June 01, 2009, 10:54:32 AM
What's confusing about it? There are achievements involved. People like doing achievements.


Title: Re: Here comes the next content patch (3.2)
Post by: Rasix on June 01, 2009, 10:55:46 AM
I don't even feel the need for a faster than 280% flyer.  Do I really want to be the first guy back to Naxx?

And uh, can't people still do the hard mode achievements?  All they are doing is removing the mount, right?


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on June 01, 2009, 11:36:00 AM
Mount whores confuse me. I know tons of them who never ride more than 2-3, but they MUST HAVE NEWEST ONE!

At least pet collectors use a silly addon to pull random companions out of their asses.
I made a couple macros to pull out a random mount; one for my epic flyers and one for my epic ground mounts. Grinded my way to 50 mounts because I wanted the white drake.


Title: Re: Here comes the next content patch (3.2)
Post by: Dren on June 01, 2009, 01:36:51 PM
Has the countdown to neon blue capes and shields started yet?


Title: Re: Here comes the next content patch (3.2)
Post by: Fabricated on June 01, 2009, 01:45:26 PM
I don't even feel the need for a faster than 280% flyer.  Do I really want to be the first guy back to Naxx?

And uh, can't people still do the hard mode achievements?  All they are doing is removing the mount, right?
Sure is nice for beating people to nodes.


Title: Re: Here comes the next content patch (3.2)
Post by: Mattemeo on June 01, 2009, 01:47:39 PM
The proto-drakes look ridiculous anyway. Knuckle dragging dragons, oooooh.  :oh_i_see:

It's like the epeen people who wanted the stupid flamer phoenix mount because it was rare.

I like the Proto-drakes more than the standard drakes. There's something much more animalistic to them, and they look friendly!
Also the standard Drakes have a head spike that skewers every rider besides gnomes in the damn chest or face, which looks utterly stupid.

Never seen the Phoenix in game so it's not really a mount I have an opionion of as yet, but if it looks neat, chances are I might like it.

To be honest the only mount I truly give a crap about obtaining in the game is a mere 100% ground-mount - the Raven Lord. It's just beautiful, noble yet slightly ridiculous - if it could fly I'd never ride anything else.

I'm fishing for the Sea Turtle (I'm a fishing achiever), doing Netherwing dailies, getting my first egg from the Oracles and have a looksee for the Time Lost Proto-drake every now and then. I just chalk obtaining mounts up as 'something to do'. So yeah, excuse me for getting irritated when some get taken away once the hardcore have had their fun.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on June 01, 2009, 02:05:38 PM
Someone on my server has the phoenix and it looks fricking amazing.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on June 01, 2009, 02:57:05 PM
It's an orange epeen lava lamp. Different strokes on the drakes I guess, but I know tons of people that think they look cool. I just think they should give us a Nazgul mount and be done with it if they are going that direction.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on June 01, 2009, 03:08:59 PM
The only thing that bothers me about the proto-drakes is their size; however the annoyance of protodrakes is gloriously eclipsed by the clusterfuck that is mammoth mounts. Fuck me I hate those and all the retards who ride one; or to be more precise, the hordes of retards who go AFK on top of NPCs while riding one of them.


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on June 01, 2009, 03:30:42 PM
I want to collect 100 mounts so I can ride a dragonhawk.  Taking away these achievement mounts isn't horrible, but it'd be easier to complete those achievements longterm than it would be for me to farm random drops from heroics.

I do think it's utterly ridiculous I will have X number of mounts, and I use two of them.  I've thought about macros or an add-on that would cycle through mounts, at least I'd get some use out of them that way.


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on June 01, 2009, 05:48:02 PM
I just got the Albino Drake on my DK and love it, so I understand the push for 100 mounts.  I use the AutoBar add-on which puts my mounts on one button I shit-click over to get a flyout of all my mounts.   I pick which ever suits my mood and fly/ ride off that way.  Great fun and less effort than the tedium required to come up with a /castrandom macro series.


Title: Re: Here comes the next content patch (3.2)
Post by: WindupAtheist on June 01, 2009, 07:53:13 PM
I'm kinda bored with WoW lately. I wish it were possible to play a villainous character.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on June 01, 2009, 08:06:20 PM
I'm kinda bored with WoW lately. I wish it were possible to play a villainous character.

It's summer and my raiders are all over the place in schedules. I'm thinking I'm just going to say fuck it and cancel raids until September. Frankly, I'm sick of WoW, too. There's so many better things to be doing in the longer evenings now since it's light until 9:00


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on June 01, 2009, 08:16:16 PM
I'm kinda bored with WoW lately. I wish it were possible to play a villainous character.

Roll on a pvp server and start ganking and teabagging?


Title: Re: Here comes the next content patch (3.2)
Post by: WindupAtheist on June 01, 2009, 09:35:29 PM
I guess I could crank out a DK on a PVP server and go frag newbs in Ashenvale until an 80 turns up to waste me. Eh. I'd probably do it for laughs if it weren't for the huge quest chain.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on June 02, 2009, 10:13:57 AM
Well, while the new cat models are definitely infinitely better looking than the old version, I'm still glad my Druid isn't a Tauren.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on June 02, 2009, 10:18:20 AM
(http://static.mmo-champion.com/mmoc/images/news/2009/may/ss3.jpg)


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on June 02, 2009, 10:45:10 AM
Sweet Jesus is the old model bad. I actually really like the new ones, I would possibly consider being a tauren feral druid now. The horns are still dumb though.


Title: Re: Here comes the next content patch (3.2)
Post by: Koyasha on June 02, 2009, 11:01:33 AM
I've got no problem with the horns on the newer models, but it would irk me that they're all automatically male lions.  If I ever considered playing a tauren druid, which is unlikely even at the best of times.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on June 02, 2009, 12:02:14 PM
I see no bollocks on any of those models.  I can understand wanting mane/no mane but in a high fantasy world like warcraft it's not really one of those big concerns to me.


Title: Re: Here comes the next content patch (3.2)
Post by: Sheepherder on June 02, 2009, 01:06:07 PM
I guess I could crank out a DK on a PVP server and go frag newbs in Ashenvale until an 80 turns up to waste me. Eh. I'd probably do it for laughs if it weren't for the huge quest chain.

Roll a DK and do BG's.  59 bracket is filled with so much shortbus that it's impossible not to enjoy yourself.  Bonus points if you roll on a friend's server and get some free enchants and gear.


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on June 02, 2009, 03:09:56 PM
I've got no problem with the horns on the newer models, but it would irk me that they're all automatically male lions. 

Oh, that is without a doubt annoying, but I knew hoping for female cats would only end in disappointment.


Title: Re: Here comes the next content patch (3.2)
Post by: Musashi on June 02, 2009, 03:16:05 PM
Horns wouldn't be so bad if they were smaller.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on June 02, 2009, 03:26:31 PM
They all look like Scar from the LionKing to me.


Title: Re: Here comes the next content patch (3.2)
Post by: Mattemeo on June 02, 2009, 03:49:14 PM
Let's be honest here, it would have been hard for the Blizz art team to produce anything uglier than the original druid cat form (besides Horde wyverns... and maybe BATRUS aquatic form). But I think they look great.

Ok, so they all have manes and the horns are still there, but at least they look good now. I really hope they're going to go over a lot of the old art and smooth it out a little - is there any reason, for example, that Night Elf hairstyles all have to end in raggedy pixels in this day and age? They should have been remodelled when TBC was released, the BE/Draenei hairstyles are all smooth and crisp in comparison.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on June 02, 2009, 05:16:40 PM
Apparently they've managed to bomb my server back to the stone age accidently during the maintence today. Won't even be an update until 10:30 EST which just makes me chuckle.

It's the longest downtime I've ever seen outside of an actual patch. Keystone cops and whatnot.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on June 02, 2009, 07:03:31 PM
This being the patch they didn't feel the need to put on the test server, right?


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on June 02, 2009, 07:16:18 PM
Something like that. My server is still down at 11 EST. Huzzah!


Title: Re: Here comes the next content patch (3.2)
Post by: Selby on June 02, 2009, 07:16:41 PM
They broke my server!  I've seen this happen before, but never on my server.  Usually it's the very oldest ones...


Title: Re: Here comes the next content patch (3.2)
Post by: bhodi on June 03, 2009, 03:52:47 AM
Our server didn't crash; it was perfectly fine UNTIL they announced a restart around 8pm last night. When the server came back up, it was like the early days - casting lag, extreme loot lag, priests sitting in angel form for minutes at a time, it was great.

For some definitions of great.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on June 03, 2009, 04:51:17 AM
That's exactly how our server was last night, too.  It was fine until the reboot, then it was next to unplayable after it came back up.


Title: Re: Here comes the next content patch (3.2)
Post by: Mattemeo on June 03, 2009, 07:35:17 AM
I finished the night on a fishing daily, stuck looting the Ghostfish for 10 minutes, waiting for Marcia to appear in Dalaran for 10 minutes, 10 minutes to loot the treasure bag of the worthless junk the fishy tart's been fobbing me off with for two weeks now. I'm just ultra glad I got the Argent Tournament dailies done before the server fell down the K hole, though tuesday's patch bringing back the majority of the problems with Jousting that had all but disappeared the prior week, that was difficult enough as it was, thanks.


Title: Re: Here comes the next content patch (3.2)
Post by: Streamlet on June 03, 2009, 08:42:24 AM
Waiting for the new mount in patch 3.2


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on June 04, 2009, 10:45:21 AM
New elf cats:

(http://static.mmo-champion.com/mmoc/images/news/2009/may/ss4.jpg)


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on June 04, 2009, 10:58:23 AM
They need more stupid looking jewelry.


And possibly funny hats.


Title: Re: Here comes the next content patch (3.2)
Post by: Mattemeo on June 04, 2009, 11:06:19 AM
Of all the druid forms, Night Elf catform was going to be the hardest to update, as it's universally considered to be the only good looking form in it current iteration, graphically ancient as it may be.

And this update... yeah, I think I can live with those options, quite happily. The 'jewelry' doesn't bother me - perhaps it could be muted down a little, as they're quite vibrant, but other than that... a solid, worthy update. I like that the mane now makes more sense by starting from the head rather than just sitting on the shoulders like a boar. The face is feline and predatory though I think perhaps the fangs could have been made a little longer. The skins are crisp and sleek and I really do like the continuation of the facial markings from the bearform.

Roll on 3.2


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on June 04, 2009, 11:20:06 AM
It's ok.  Certainly more detailed and better quality, which is nice.  I was trying to figure out why the faces looked more lion-like than they should and I think it's because of the shape of the eyes and the slope of the nose.  I'd have preferred a more panther-like look.  But it's not bad.  I'll still probably get stuck with a color I don't like, which is still my only big beef with the whole implementation.  My only other small beef is it would be nice if they'd stop sticking black manes (bear) and pink manes (cat) on the white furred models.


Title: Re: Here comes the next content patch (3.2)
Post by: Musashi on June 04, 2009, 02:38:53 PM
Meh.  Do they say if I get the option to stay my old cat form?


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on June 05, 2009, 12:34:07 AM
http://blue.mmo-champion.com/2/17631614423-new-druid-art-color-associations.html

Tauren Male

    * Black / Black with White Belly / Black Spots - Black Bear (top middle), Black Cat (top right)
    * Dark Grey / Dark Grey with White Belly / Dark Grey Spots - Grey Bear (bottom left), Black Cat (top right)
    * Red-Brown / Red-Brown with White Belly / Red-Brown Spots - Brown Bear (top right), Red Cat (top left)
    * Yellow-Brown / Yellow-Brown with White Belly / Yellow-Brown Spots - Yellow Bear (top left), Yellow Cat (top middle)
    * Steel Grey / Steel Grey with White Belly / Steel Grey Spots - Grey Bear (bottom left), White Cat (bottom right)
    * Light Brown-Grey / Light Brown-Grey with White Belly / Light Brown-Grey Spots - Yellow Bear (top left), Brown Cat (bottom left)
    * White - White Bear (bottom right), White Cat (bottom right)


Tauren Female

    * Black / Black Spots - Black Bear (top middle), Black Cat (top right)
    * Dark Grey / Dark Grey Spots - Grey Bear (bottom left), Black Cat (top right)
    * Red-Brown / Red-Brown Spots - Brown Bear (top right), Red Cat (top left)
    * Light Brown / Light Brown Spots - Yellow Bear (top left), Yellow Cat (top middle)
    * Light Brown-Grey / Light Brown-Grey Spots - Yellow Bear (top left), Brown Cat (bottom left)
    * White - White Bear (bottom right), White Cat (bottom right)


Night Elves (Male and Female)

    * Greens: Yellow-Green / Green / Dark Green - Violet Bear with Green Mane (bottom left), Blue Cat with Dark Mane (top right)
    * Light Blues: Teal / Light Blue - Blue Bear with Dark Mane (top left), Indigo Cat with Light Mane (far left)
    * White - White Bear (top middle), White Cat (top left)
    * Dark Blue - Black Bear (bottom right), Black Cat (bottom)
    * Purple - Red bear with Blue Mane (top right), Purple Cat (middle)


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on June 05, 2009, 01:20:49 AM
Stolen from the official forums:

(http://img510.imageshack.us/img510/6708/newnelfcats2.jpg)


Title: Re: Here comes the next content patch (3.2)
Post by: SurfD on June 05, 2009, 04:52:08 AM
You know what.  I would fucking PAY to have Drama Club Cat or Sailor Moon Cosplay Cat as actual cat skins.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on June 05, 2009, 06:10:38 AM
http://blue.mmo-champion.com/2/17631614423-new-druid-art-color-associations.html

    * White - White Bear (top middle), White Cat (top left)


Fuck you, Blizzard.


Title: Re: Here comes the next content patch (3.2)
Post by: apocrypha on June 05, 2009, 07:54:16 AM
You know what.  I would fucking PAY to have Drama Club Cat or Sailor Moon Cosplay Cat as actual cat skins.

Oh god yes, Drama Club Cat is fantastic  :awesome_for_real:


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on June 05, 2009, 07:57:04 AM
At first I thought it was associated to skin color but found out it was elf hair color/tauren fur and all I can say is....really?

Are you really upset you have to change your hair color to have a form you like? Again customization is nice but you do need to have some kind of tethers to reality(or even fantasy reality) Any fantasy world worth it's salt has to have rules by which it abides, whether it be tolkien or some flavor of dnd or any other make believe world.  When an author starts pulling rules out his ass and saying a wizard did it, the more people lose interest.

Wow is by far very guilty of the wizard did it syndrome but people have become so used to being pampered they can't stand to have even the faintest of restrictions placed on them.  Why not just let every character start at 80, with full heroic gear? Why not let alliance and horde communicate? Shouldn't every race be allowed to be a druid?

If wow catered to every single request to dumb down an already user-friendly game you would get a world that made even less sense than it does now and a far less interesting product.


also, dance club cat is puttin on the ritz.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on June 05, 2009, 08:32:31 AM
If there's one thing any MMO veteran should know by now, it's that a lot of players identify with and feel very strongly about the appearance of their characters.  For example, ask anyone who's ever played City of Heroes what they think the strongest feature of that game is.  It boggles my mind that some people don't understand that some of us would like to be able to choose the appearance of our characters.  "But just change your hair color!"  So my choice is to look crappy in NE form or look crappy in animal form?  Uh, thanks.

But yeah, use the tethered in 'reality' excuse in a game with (http://www.blogcdn.com/www.wow.com/media/2009/05/marinemurlocblizzcon.jpg)

Now I'll go take my pampered ass to the forums and start lobbying to be able to auto-create a fully Ulduar geared out Gnome Paladin.  Maybe dumb it down to only have to push two buttons.  Because as your very reasonable and non-inflammatory post points out, it's exactly the same thing as asking Blizzard to not fuck up the look of my character.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on June 05, 2009, 08:43:05 AM
Fresh vault taste


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on June 05, 2009, 08:47:08 AM
Fresh vault taste

That middle part of your post did smack of the vault, yes.


Title: Re: Here comes the next content patch (3.2)
Post by: Mattemeo on June 05, 2009, 09:07:50 AM
At first I thought it was associated to skin color but found out it was elf hair color/tauren fur and all I can say is....really?

Are you really upset you have to change your hair color to have a form you like? Again customization is nice but you do need to have some kind of tethers to reality(or even fantasy reality) Any fantasy world worth it's salt has to have rules by which it abides, whether it be tolkien or some flavor of dnd or any other make believe world.  When an author starts pulling rules out his ass and saying a wizard did it, the more people lose interest.

Yes. Yes I am. My character does not have purple hair. My character does not have blue hair. My character does not have turquoise hair. Why then should I change my character to have that colour hair to obtain the look of the bear or catform I like? It's assinine. It makes no sense. It's not fucking 'tethered in reality', if I have a character that has white hair, why in the name of all good fuckery should my bear or cat form have a pink of black mane? My character has neither pink nor black anywhere on his body. If I wanted pink of black, in an ideal system, I'd be able to just choose the form at the barber. But no, instead it's tied to some incomprehensible, player baiting ruse to cover up a technical difficulty from what I can gather.

Quote
Wow is by far very guilty of the wizard did it syndrome but people have become so used to being pampered they can't stand to have even the faintest of restrictions placed on them.  Why not just let every character start at 80, with full heroic gear? Why not let alliance and horde communicate? Shouldn't every race be allowed to be a druid?

If wow catered to every single request to dumb down an already user-friendly game you would get a world that made even less sense than it does now and a far less interesting product.

Practically everything you just said there was strawman bollocks and you know it. For what it's worth, lack of communication between Horde and Alliance was a stupid last minute idea. Give players the choice to understand one another - it's a system that works perfectly in City of Heroes. Fuck it, if you're so hellbent on making sure no one has anything 'easy', go back to the alpha/beta system whereby you had to skill up in languages to successfully communicate. I'd be down with that, my main is a human and stuck with one single language yet has a 10% bonus to factional diplomacy? Yeah, that makes sense, that seems awfully 'tethered in reality'.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on June 05, 2009, 09:18:15 AM
My character has brown hair, why can't my shadowform be brown?

My character just got new pants, why do I have to tear them up?

They could have just left the old models in and then your white haired character would turn into a blue cat, does that make any more sense? Reall now, listen to what you people are saying. Things like 'player baiting' blizzard fucking us over' you say these things like there's someone rubbing their hands together cackling at blizzard because of how the druids are going to complain.

There's no technical difficulties involved either, if it's as easy as changing hair color they could easily just add a slider on the barber shop but they aren't It's called artistic liscense, suck it up and stop being such a bunch of sandy cunts.


Title: Re: Here comes the next content patch (3.2)
Post by: Koyasha on June 05, 2009, 09:28:49 AM
WoW unfortunately is one of the games that demands you look the way they want you to, not the way you want to.  Their continued refusal to add an appearance tab or something of the sort shows that rather clearly.  It's little surprise that they're doing this with druids.  Frankly WoW in general tries to give players as little choice as possible in anything from combat strategies to character appearance, so basically par for the course.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on June 05, 2009, 09:32:54 AM
WoW unfortunately is one of the games that demands you look the way they want you to, not the way you want to.  Their continued refusal to add an appearance tab or something of the sort shows that rather clearly.  It's little surprise that they're doing this with druids.  Frankly WoW in general tries to give players as little choice as possible in anything from combat strategies to character appearance, so basically par for the course.

Which is one of the biggest flaws in the game and one of the most consistent complaints you'll hear ever since the original beta.  Hell, even DAoC let you dye your armor.


Title: Re: Here comes the next content patch (3.2)
Post by: Vash on June 05, 2009, 09:43:19 AM
It's pretty obvious *they* think that having really cool/unique looking gear (and even mounts) tied exclusively to raiding as an additional e-peen reward for those who participate and as an additional motivation for those who don't or are not as progressed serves the game better than letting the players customize their look however they like.

I'm definitely in the crowd that doesn't agree with this and think it's a pretty foolish mentality, but it's been a part of WoW for so long I'd be surprised if it ever changes.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on June 05, 2009, 09:49:28 AM
I don't think I've gone "wow cool" at a piece of armor since classic when T3 was announced. Since then, it's all been basically the same shit over and over again for warriors. They want us to all look like spawns from hell apparently. They also want pallies to look ghey, and druids to look like plants. Oh, and whoever designs gear plays a lock because they always are in the top 3 in coolness with tier sets.


Title: Re: Here comes the next content patch (3.2)
Post by: Musashi on June 05, 2009, 09:59:21 AM
I don't think there will ever be a better warrior set than dreadnought.

All I know is, elf cats got hosed.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on June 05, 2009, 10:11:38 AM
I don't think there will ever be a better warrior set than dreadnought.

Onslaught was an awesome-looking set, better than dreadnaught for me.

Priests usually get really good tier sets, T3, T5, T6 and T8 especially. Paladins peaked early with their T2 and had the worst T4-6 without a doubt. I actually quite like the paladin T8.10, minus the helm. Hunters and druids get the worst-looking tier sets imo.


Title: Re: Here comes the next content patch (3.2)
Post by: bhodi on June 05, 2009, 10:12:22 AM
Are you mad? The Priest t8 helm is one of the worst I have ever seen.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on June 05, 2009, 10:13:08 AM
I honestly love it.


Title: Re: Here comes the next content patch (3.2)
Post by: bhodi on June 05, 2009, 10:18:55 AM
I will cut you.

(http://www.filedump.net/dumped/t81244218738.JPG)


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on June 05, 2009, 10:21:02 AM
Ah, so the problem is that is doesn't hide enough of the dwarf; gotcha  :grin:


Title: Re: Here comes the next content patch (3.2)
Post by: Rasix on June 05, 2009, 10:23:27 AM
I don't think I've gone "wow cool" at a piece of armor since classic when T3 was announced.

I've had better luck.  I've pretty much universally liked the shammy armor design (except for the shoulders) and the DK armor was pretty cool. The only upgrade I got out of Ulduar before I stopped going was a nice looking helm for the shaman albeit with a dumb looking chain coming off the chin.  Almost makes it look like you can pull it to flush your helm.

It's apparent that Blizzard really believes that their success is largely due to the cool stuff you can get from raiding and others aspiring to get cool stuff.  As long as you have people continually reaching for something (that may be unattainable), they'll continue to pay you money for the honor of doing so.  And a big part they figure is the noticeable appearance of the desirable gear.  I think that they'd honestly equate an appearance tab with a loss in monthly revenue.  As long as something is 100% visible and tied to advancement or grinding, it's important to Blizzard.

I imagine part of the reason we haven't seen housing in any form yet is they do not think the envy generated by someone having a better house than you will generate more revenue than the costs of the server hardware upgrades and development costs.


Title: Re: Here comes the next content patch (3.2)
Post by: Rasix on June 05, 2009, 10:24:40 AM
I will cut you.

*image snipped*

Yo dawg, I heard you like rogues.


Title: Re: Here comes the next content patch (3.2)
Post by: bhodi on June 05, 2009, 10:26:31 AM
I imagine part of the reason we haven't seen housing in any form yet is they do not think the envy generated by someone having a better house than you will generate more revenue than the costs of the server hardware upgrades and development costs.
It's hard to show off your envy-generating house-bling when it's all instanced. That, and all the people who would be able to program such a huge bolt-on to the main game are elsewhere doing other projects.


Title: Re: Here comes the next content patch (3.2)
Post by: Xanthippe on June 05, 2009, 10:27:22 AM
They all look like Scar from the LionKing to me.

Yes. 

All the elephants in the game look like they came from the Jungle Book as well. 

There's definitely an old Disney tinge to the animation.


Title: Re: Here comes the next content patch (3.2)
Post by: Xeyi on June 05, 2009, 12:13:35 PM
I will cut you.

My main problem with it is that my hair sticks through the mask.  This always seems to happen though, maybe I should just go bald.



Title: Re: Here comes the next content patch (3.2)
Post by: Dren on June 05, 2009, 01:12:35 PM
I imagine part of the reason we haven't seen housing in any form yet is they do not think the envy generated by someone having a better house than you will generate more revenue than the costs of the server hardware upgrades and development costs.
It's hard to show off your envy-generating house-bling when it's all instanced. That, and all the people who would be able to program such a huge bolt-on to the main game are elsewhere doing other projects.

The benefit of instanced housing goes beyond envy generation.  I'm now playing Wizard 101 with my kids and just that simple little side-line in the game is enjoyable.  My kiids and I get a kick out of what we can find and how we dress the room up.  I'm saving up for a real house (start out with a dorm) so I can plant my tree!

If they put in a system like FFXI had with certain items giving boosts to certain attributes or having the arrangement of furniture unlocking some kind of buff, etc....  There seriously is a lot there that they are blowing yet there is all this talk about the color of your cat form's hair.  Missing the boat....


Title: Re: Here comes the next content patch (3.2)
Post by: Lantyssa on June 05, 2009, 01:17:16 PM
Fuck you, Blizzard.
My thoughts, too.


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on June 05, 2009, 01:38:43 PM
Are you mad? The Priest t8 helm is one of the worst I have ever seen.

It's actually really pretty, it just doesn't work in the engine. Same thing happened with the T7/oldnaxx shoulders. It's a 2d image on a 3d model that goes all wonky when you rotate your camera.

It's additionally annoying on certain models that it goes down too far and doesn't work with the shapes of the models. Cool concept, looks silly on things it wasn't directly modeled for (humans and orcs, seemingly)


Title: Re: Here comes the next content patch (3.2)
Post by: Mattemeo on June 05, 2009, 01:46:09 PM
It's actually really pretty, it just doesn't work in the engine. Same thing happened with the T7/oldnaxx shoulders. It's a 2d image on a 3d model that goes all wonky when you rotate your camera.

The magic fairy wings Priest Naxx gear? Yeah, looks good on paper, looks bloody daft in game. I don't get why in this day and age they're slipping in 2D objects into the game and expecting them to work. Last time I looked, we'd moved on from Doom. Either make it a 3D static particle effect (like the Naxx halo in the same damn set) or don't bother at all.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on June 05, 2009, 01:54:06 PM
Now with hair/skin color matching:



EDIT: Oops, missed Fordel's post. Well, here it is without having to follow a link.  :grin:


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on June 05, 2009, 01:57:24 PM
That's a lot of half naked cows.


Title: Re: Here comes the next content patch (3.2)
Post by: Koyasha on June 05, 2009, 06:18:28 PM
It's apparent that Blizzard really believes that their success is largely due to the cool stuff you can get from raiding and others aspiring to get cool stuff.  As long as you have people continually reaching for something (that may be unattainable), they'll continue to pay you money for the honor of doing so.  And a big part they figure is the noticeable appearance of the desirable gear.  I think that they'd honestly equate an appearance tab with a loss in monthly revenue.  As long as something is 100% visible and tied to advancement or grinding, it's important to Blizzard.
That doesn't account for the fact that you'd have to obtain the item before being able to choose it as part of your appearance.  I'm fine with having to get the items I want to appear to be wearing, I'm not fine with statistical upgrades looking worse than something that I already have.

From time to time I've looked at my options for high level armor of a particular class and thought they looked horrible.  This has reduced my motivation to play that class because I know if I ever get good I'll have to wear that ugly stuff.  I should never have a reason to go 'well this is better but if I upgrade I'll look horrible'.


Title: Re: Here comes the next content patch (3.2)
Post by: Khaldun on June 05, 2009, 06:37:20 PM
The more I look at it, the colder the description of 3.2 leaves me. I feel like my engagement with WoW is a kind of downward spiral with brief, intense periods of stasis. I was having fun with the crazy time sinks of achievements until the Argent Tournament basically threw cold water on my face and said "STUPID MOFO THIS IS NOT FUN" and I was like, "waaah? you're right, it isn't". I was having fun running Naxx with my guild and Naxx-25 with my guild and one other and then Uld came and my guild is basically too casual to do anything beyond the first four (we're working on Assembly of Iron, but we have about eight people who totally can do it and then 15-20 who really can't, and you need ten, really.)  And the other guild we were working with on 25 Naxx doesn't want to do 25-Uld until we have 10-14 people who are good through to Freya or so. So that's kind of done, I think. I like Uld, mind you, but it's not enough to get me to log on a lot. Then pugging for everything else has ground to a halt, so there's no point to looking for OS-25 or Arch-25. Even if a pug forms, it's very very awful because the good players have all gone to ground in raiding guilds, whereas before they were floating around doing that stuff while doing Naxx-25 with their own guilds. I just can't get up the energy to fish for turtle mounts, hunt for other rare things, and so on. I go through this with WoW (and other MMOGs) but it feels sharper and more disaffecting on every expansion when it comes.

I really feel the need for something completely different which is still recognizably a MMO in some way.


Title: Re: Here comes the next content patch (3.2)
Post by: Oz on June 08, 2009, 11:18:05 AM
So i think i'm one of the few that likes the new model changes to druid forms...but unless i missed something isn't the NE ones tied to hair color and the Tauren ones tied to fur color?  If so, this sucks b/c NE can change their hair color, but Tauren can't change their fur color at the barbershop (i tried yesterday, horn shape, horn color, and beard only).  Seems kinda  :uhrr: to me.


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on June 08, 2009, 11:57:07 AM
They're adding the option for taurens to change their fur color in the druid form patch.


Title: Re: Here comes the next content patch (3.2)
Post by: pxib on June 08, 2009, 01:44:07 PM
They're adding the option for taurens to change their fur color in the druid form patch.
A full-body dye job from a goblin? Those taurens are brave.


Title: Re: Here comes the next content patch (3.2)
Post by: Simond on June 08, 2009, 02:36:06 PM
Less painful than a full-body Brazilian, though.


Title: Re: Here comes the next content patch (3.2)
Post by: Mattemeo on June 11, 2009, 05:49:50 AM
3.2 Mount changes...

Quote
Apprentice Riding (Skill 75)

    * 60% land mount speed
    * Requires level 20
    * Cost: 4 gold
    * Mount cost: 1 gold
    * Mail will be sent to players at level 20 guiding them to the riding trainer

Journeyman Riding (Skill 150)

    * 100% land mount speed
    * Requires level 40
    * Cost: 50 gold
    * Mount cost: 10 gold
    * Mail will be sent to players at level 40 guiding them back to the riding trainer

Expert Riding (Skill 225)

    * 150% flying mount speed; 60% land mount speed
    * Requires level 60
    * Cost: 600 gold (faction discounts now apply)
    * Mount Cost: 50 gold
    * Can now be learned in Honor Hold (Alliance) or Thrallmar (Horde)

Artisan Riding (Skill 300)

    * 280% flying mount speed; 100% land mount speed
    * Requires level 70
    * Cost: 5,000 gold (faction discounts now apply)
    * Mount Cost: 100 gold

Cold Weather Flying will remain unchanged.
(information taken from WoW.com)

Uh. Refunds please, Blizz (Yeah, like that'll happen :p)!

Still, economy/wallet woes aside, this is a big boost to QoL for those with altitis (mount speed while questing in Duskwood... Ashenvale... Wetlands...!) and makes Expert Riding viable in Northrend for those who can't muster up 5000g easily

[EDIT = apparently mount casting time is being halved, too. That's a considerable change...]


Title: Re: Here comes the next content patch (3.2)
Post by: Draegan on June 11, 2009, 08:41:20 AM
My Priest main is almost 40 and I don't have a lot of gold.  This would be awesome if it would servers by the time I hit 60.  Veryvery doubtful though.


Title: Re: Here comes the next content patch (3.2)
Post by: Lantyssa on June 11, 2009, 01:44:14 PM
Uh. Refunds please, Blizz (Yeah, like that'll happen :p)!
/headdesk

Sorry Mattemeo.  Looks like I could have jumped right to Expert if we had been patient.

I wonder how this will affect Druid/Paladin/Warlock quests.  Will DK's get an upgrade, too?


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on June 11, 2009, 01:55:08 PM
Uh. Refunds please, Blizz (Yeah, like that'll happen :p)!
/headdesk

Sorry Mattemeo.  Looks like I could have jumped right to Expert if we had been patient.

I wonder how this will affect Druid/Paladin/Warlock quests.  Will DK's get an upgrade, too?

warlocks paladins and druids had the quests taken out several patches ago, they can just train in their mount spells now for a slightly lesser cost than buying them on a vendor.


Title: Re: Here comes the next content patch (3.2)
Post by: Selby on June 11, 2009, 01:59:09 PM
warlocks paladins and druids had the quests taken out several patches ago, they can just train in their mount spells now for a slightly lesser cost than buying them on a vendor.
Yes they can, but not until 61 for Warlocks & Paladins with epic land riding and 68 for Druids & flying.  Will they move the quests down to the appropriate levels?  I hope so...


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on June 11, 2009, 02:19:16 PM
The quests were not taken out, they are just no longer mandatory. You can still do the quest and recieve your mount and skill that way; I know because one of my guildies drug me to Strath the other day for the Pally one.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on June 11, 2009, 04:12:08 PM
Quote
In 3.2, the following changes will be made to druid movement forms:

Travel Form: Requires level 16
Flight Form: Requires level 60 (150% flight speed)
Swift Flight Form: Requires level 70


Title: Re: Here comes the next content patch (3.2)
Post by: Mattemeo on June 11, 2009, 05:03:31 PM
Uh. Refunds please, Blizz (Yeah, like that'll happen :p)!
/headdesk

Sorry Mattemeo.  Looks like I could have jumped right to Expert if we had been patient.

I wonder how this will affect Druid/Paladin/Warlock quests.  Will DK's get an upgrade, too?

It's fine, I offered to help and honestly you made better use than I would - I'm like a dragon, I just hoard gold, no idea what to do with it!
And from the looks of what Nevermore just quoted, at least when you hit 60 you'll be able to fly at 150% for free!


Title: Re: Here comes the next content patch (3.2)
Post by: Lantyssa on June 11, 2009, 06:11:16 PM
You mean when they patch.  I hit 60 which is why you lent me gold. ;D

Thought flight form still had to buy trying though, so it'll be 500 gold again...


Title: Re: Here comes the next content patch (3.2)
Post by: DraconianOne on June 12, 2009, 01:58:26 AM
The quests were not taken out, they are just no longer mandatory. You can still do the quest and recieve your mount and skill that way; I know because one of my guildies drug me to Strath the other day for the Pally one.

Whether they'll drop the costs of the mats, however, is still a question that remains. Cost me ~300g the other day to get my Paladin's charger. Also, both the 'lock and pally quests require going to level 60 dungeons and pissing around in level 60 zones (Pally needs to go to EPL, Tyr's Hand, Strat. Lock needs to go to Scholo and Mara DM) so don't know how they intend to change that if they do. In a way, I hope not because the final quest for the 'lock dreadsteed in Mara DM is awesome sauce.

EDIT: Got my unvisited old world dungeons confused.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on June 12, 2009, 12:05:07 PM
Isle of Conquest (BG) Preview.

Quote
An island somewhere off the shores of Northrend. A rock, hardly worth a second look. But as insignificant as it may seem, this is no ordinary place. A sound of thunder as waves crash endlessly against rocky cliffs; a sound of fury as swords clash on the blood-stained fields of this island on the edge of forever.

Welcome to the Isle of Conquest.

The ongoing struggle between Horde and Alliance has turned many once peaceful (and some not-so peaceful) places into theaters of constant war. The Isle of Conquest is the latest such place, set to be the location of a battle of epic proportions over the island's precious resources.

An Alliance and a Horde general are fighting for dominance, overseeing the action from the safety of their keeps. Whichever side manages to eliminate the enemy general first will triumph on the island; failure to protect your leader will bring shame, dishonor, and defeat. There is no peace accord here, and it’s an all-out war between the factions.


Once More into the breach...

Isle of Conquest, a new battleground scheduled to make its debut in the upcoming content patch, Call of the Crusade, will pitch teams of up to 40 players against each other in a massive battle over this small island off Northrend's northern coast. To win, your team will need to make use of the island's unique strategic locations including an oil derrick, a siege workshop, and a fully equipped airship hangar. You will deploy devastating siege weaponry on the field; Light have mercy on anyone caught between you and your ultimate target, the general holed up in the enemy keep.

There are five points of interest on the Isle of Conquest for the factions to battle over. Each one offers its own benefits and strategic value. Which one will you claim for your side, and will it be enough to ensure victory?


Capture Locations

Consider your options before storming out of your keep to confront the enemy head-on. Spread throughout the Isle of Conquest are several capturable locations (as seen on the map), each granting a unique strategic advantage to your team.

The Oil Derrick: Located on the northwestern end of the island, this smudge in the Frozen Sea produces enough black gold to run a thousand siege engines. Taking this resource garners precious reinforcements and a continuous flow of honor to the side that controls it.

The Cobalt Mine: This snow-covered assembly, located on the southeastern end of the island, hides untapped supplies that must be harvested. Taking this resource grants reinforcements and a continuous flow of honor to the side that controls it.

The Docks: The western shore's docks will further expand your selection of siege weapons with the devastating new Glaive Thrower and the Catapult. Unleash the destruction of the Glaive Thrower upon the walls of the keep, or launch your invading party over the walls to assault the keep from within.

The Airship Hangar: This sturdy steel structure stands on the peak of Mt. Conquest overlooking the eastern side of the island, allowing players to board the airship docked there. This devastating weapon of war is capable of raining death upon the heads of your enemies and destroying enemy defenses. Once onboard the airship, players will find it comes equipped with parachutes enabling a strike team to drop into the enemy keep from above.

The Siege Workshop: Situated right between the Alliance base and the Horde base, this siege workshop occupies a strategic hot spot. Seizing it grants the controlling party the ability to utilize an arsenal of siege vehicles perfectly suited to reducing the enemy keep’s walls to dust and ashes.

Graveyards: There are five graveyards in the Isle of Conquest that are attached to different points of interest on the map: the Horde base, the Alliance base, an oil spill island in the center of the map (attached to the siege workshop), the northeast corner (attached to the airship hangar), and the southwest corner (attached to the docks).


Main Objectives

The Keeps: The Horde and Alliance keeps sit at opposite ends of the island. These citadels host four easily accessible defensive cannons set on the ramparts, capable of unleashing hot fury onto oncoming attackers. Additional explosives sit safely stowed in the base of the keep along the back wall. At least, they’re safe as long as they don’t fall into enemy hands. If they do, though, they can be employed to bring the stone walls down from within.

The General: Holed up behind the keeps' massive walls, the generals command their forces from a position of relative safety. Should the keep fall and the general be slain, the Isle of Conquest will fall to the victor.

Reinforcements
: Isle of Conquest uses a reinforcements system similar to that of Alterac Valley. The clock is ticking and every individual counts. If too many of your comrades fall to the enemy the battle will end in defeat. Killing enemy players will reduce their reinforcements by one for each kill, Once your faction’s reinforcements reach their limit, so too does your bid for control of the island and the wealth of resources you’ve fought so hard over.

An island somewhere off the shores of Northrend. A rock, hardly worth a second look. A test of strength. A chance to prove your might, to crush your enemies, to make a difference, a chance for endless glory and conquest.

Will you seize it?


So, WG meets AV. Personally I think it sounds pretty good. My only worry is that multiple objectives will turn out to be worthless, and it will just be a flat out race; hopefully they will balance it such that the objectives are an incentive to capture.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on June 12, 2009, 12:58:41 PM
Is that official or the one that's been floating around that's apparently off a WoW Taiwan site?


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on June 12, 2009, 01:11:20 PM
That's official, on mmo champion atm.

Just as said above, sounds fun if they can keep it from becoming a stale zerg where half the objectives are ignored every fight because capturing them isn't efficient.


Title: Re: Here comes the next content patch (3.2)
Post by: WindupAtheist on June 12, 2009, 02:18:32 PM
Another BG for the Alliance to lose 80% of the time while everyone runs to the general and stares at him and goes "Who can tank?" I'll probably cancel when my current sub ends.

Also, could they write that shit any douchebaggier? IN A MIGHTY THUNDER OF BLOOD AND ASHES, MIGHTY MIGHTFUL WARRIORS FIGHT OVER A TINY ROCK NO ONE GIVES A MIGHTY FUCK ABOUT! WILL YOU BE THE ONE TO CAPTURE THIS MIGHTY ISLE? YOU'LL BE TRYING EVERYDAY FOR THE NEXT 4 YEARS, ODDS SAY YES!


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on June 12, 2009, 02:27:42 PM
Another BG for the Alliance to lose 80% of the time while everyone runs to the general and stares at him and goes "Who can tank?" I'll probably cancel when my current sub ends.

Also, could they write that shit any douchebaggier? IN A MIGHTY THUNDER OF BLOOD AND ASHES, MIGHTY MIGHTFUL WARRIORS FIGHT OVER A TINY ROCK NO ONE GIVES A MIGHTY FUCK ABOUT! WILL YOU BE THE ONE TO CAPTURE THIS MIGHTY ISLE? YOU'LL BE TRYING EVERYDAY FOR THE NEXT 4 YEARS, ODDS SAY YES!

Shitty writing aside, which battlegroup are you in because if you think alliance are losing 80% of the time you can't be on mine.


Title: Re: Here comes the next content patch (3.2)
Post by: Fabricated on June 12, 2009, 02:30:36 PM
Could be my battlegroup (Bloodlust I think?) because we still get steamrolled constantly in all the current BGs I think.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on June 12, 2009, 02:54:38 PM
Another BG for the Alliance to lose 80% of the time while everyone runs to the general and stares at him and goes "Who can tank?" I'll probably cancel when my current sub ends.


You're a paladin in PvP gear, you could tank!


Title: Re: Here comes the next content patch (3.2)
Post by: Simond on June 12, 2009, 04:58:08 PM
But his DPS!  :awesome_for_real:


Title: Re: Here comes the next content patch (3.2)
Post by: Mattemeo on June 13, 2009, 05:19:40 AM
IN A MIGHTY THUNDER OF BLOOD AND ASHES, MIGHTY MIGHTFUL WARRIORS FIGHT OVER A TINY ROCK NO ONE GIVES A MIGHTY FUCK ABOUT! WILL YOU BE THE ONE TO CAPTURE THIS MIGHTY ISLE? YOU'LL BE TRYING EVERYDAY FOR THE NEXT 4 YEARS, ODDS SAY YES!

So what you're saying is this BG is in fact a classic Blizzard pop-culture reference to the Falklands war?


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on June 13, 2009, 12:10:14 PM
Could be my battlegroup (Bloodlust I think?) because we still get steamrolled constantly in all the current BGs I think.

Could be Rampage as well.  Alliance only win EoTS with any regularity.  WSG and AB are pretty even, and SOA and AV are horde-dominated in their entirety.. you only log in there as Alliance if you need tokens or have a premade.


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on June 16, 2009, 10:55:25 PM
They're adding Epic Gems next patch as well, and upping all other professions to compensate for the buff this gives to blacksmithing.

Sauce (http://blue.mmo-champion.com/15/17779501837-upcoming-epic-gems-and-profession-changes.html)


Title: Re: Here comes the next content patch (3.2)
Post by: Fabricated on June 17, 2009, 04:55:48 AM
They're adding Epic Gems next patch as well, and upping all other professions to compensate for the buff this gives to blacksmithing.

Sauce (http://blue.mmo-champion.com/15/17779501837-upcoming-epic-gems-and-profession-changes.html)
Man, I have a JC and this is gonna be expensive. Looks like I'll be running a lot more heroics since Titanium is going to prove to be hard to find.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on June 17, 2009, 06:47:27 AM
Alchemy transmutation, eh?  I've been kind of ignoring the whole transmutation branch of alchemy but I might have to look into it soon.


Title: Re: Here comes the next content patch (3.2)
Post by: dd0029 on June 17, 2009, 07:44:38 AM
Quote
An Upgraded Squire: As any good squire should, this upgraded squire now has a mount and can be called forth every eight hours for three minutes of duty. The upgrade cost is 150 Champion Seals and your squire will also offer one of three services: bank, mail, or vendor access.

Quote
Argent Squire
Please also note that your squire will only aid YOU and is not available to anyone else. You are their sun, their universe, their everything. They will not deign to aid anyone other than you no matter how many bribes people try to tempt them with.

While this a fun idea, why do these sorts of convenience things have insane cooldowns?  I could kind of understand a thirty minute to an hour cooldown, though even that is a bit much.  The wording is kind of odd on the "services" as well, are they going to make it random which you get? 


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on June 17, 2009, 09:18:45 AM
The value of all things titanium just spiked.


Title: Re: Here comes the next content patch (3.2)
Post by: Frax on June 17, 2009, 10:37:14 AM
Could be my battlegroup (Bloodlust I think?) because we still get steamrolled constantly in all the current BGs I think.

Could be Rampage as well.  Alliance only win EoTS with any regularity.  WSG and AB are pretty even, and SOA and AV are horde-dominated in their entirety.. you only log in there as Alliance if you need tokens or have a premade.

Alliance only win EOTS because of the queueing issues. The horde team usually has less than 10 people in zone at the start. Usually takes me 5-10 EOTS games to get a daily.

SoA is probably going to be horde dominiated once the actual coin flip works. Right now we end up with a lot less than 10 minutes to win most of the time, which is just a flawed way to run the BG.


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on June 17, 2009, 11:11:38 AM
I don't believe the coin flip will mean much for SotA.  The BG will still be dominated by the side that consistently starts with a full team.  Who starts on offense doesn't quite as much, since numbers generally dictate victory.


Title: Re: Here comes the next content patch (3.2)
Post by: WindupAtheist on June 17, 2009, 12:12:22 PM
If they just made an Argent Squire who mounts a little donkey when you mount your horse, I would log in and grind to infinity for it, I admit. This once-a-day mailbox thing holds no interest for me, however.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on June 17, 2009, 01:13:19 PM
I agree, the Argent stuff continues to be, "Oh more flashy crap and no substance? Yeah, I'll pass."

I wish they would use some of the crazy energy they seem to be putting into random daily quest crap for mounts and try out some more difficult 5 man dungeons. How about a 5 man in Icecrown for example? I guarantee that would be 10x more interesting.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on June 17, 2009, 01:15:17 PM
I agree, the Argent stuff continues to be, "Oh more flashy crap and no substance? Yeah, I'll pass."

I wish they would use some of the crazy energy they seem to be putting into random daily quest crap for mounts and try out some more difficult 5 man dungeons. How about a 5 man in Icecrown for example? I guarantee that would be 10x more interesting.

Actually I thought there was going to be a 5man version of the coliseum


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on June 17, 2009, 01:26:15 PM
Not a dungeon. My guess is if it's anything like the other events they have in gauntlets, it'll take 10 minutes. Also, I'm looking for something that's exlcusively 5 man content, like Dire Maul, Magister's Terrace, etc.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on June 17, 2009, 01:30:32 PM
I am pretty sure the Coliseum is going to be instanced. I kind of expect something along the lines of Ring of Blood crossed with Violet Hold, personally. Not a 10 minute zerg-em-down.


Title: Re: Here comes the next content patch (3.2)
Post by: Fabricated on June 17, 2009, 03:00:45 PM
I'm annoyed since I ground out the tournament to get my mage alt the really nice caster sword, then on my first naxx run with that character I won the goddamn soulblade from KT. Blargh


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on June 17, 2009, 03:09:00 PM
I'm annoyed since I ground out the tournament to get my mage alt the really nice caster sword, then on my first naxx run with that character I won the goddamn soulblade from KT. Blargh

That's what always happens to me as soon as I spend badges on something.


Title: Re: Here comes the next content patch (3.2)
Post by: Draegan on June 17, 2009, 03:17:59 PM
Well as soon as I buy mounts on my 51 priest 3.2 is going to come out


Title: Re: Here comes the next content patch (3.2)
Post by: Lantyssa on June 17, 2009, 03:44:01 PM
Try having this announced the day after you're given 600 gold to buy an epic mount and training.


Title: Re: Here comes the next content patch (3.2)
Post by: proudft on June 17, 2009, 04:12:51 PM
Try having this announced the day after you're given 600 gold to buy an epic mount and training.

They announced the epic gems 2 days after I bought about 4000g in scarlet rubies.  My get-rich-quick scheme is rapidly becoming a hope-to-break-even scheme.



Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on June 17, 2009, 04:14:06 PM
Try having this announced the day after you're given 600 gold to buy an epic mount and training.

They announced the epic gems 2 days after I bought about 4000g in scarlet rubies.  My get-rich-quick scheme is rapidly becoming a hope-to-break-even scheme.



Iron Buckles II


Title: Re: Here comes the next content patch (3.2)
Post by: proudft on June 17, 2009, 04:17:59 PM
I maintain that the characters selling stacks of scarlet rubies Sunday for 60g each had advance knowledge of this development, and will testify as such before the Warcraft Trade Commission.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on June 18, 2009, 01:24:15 AM
You should be fine. We probably have at least 2 months to go before 3.2 hits and people aren't going to stop gemming their gear in the meantime.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on June 18, 2009, 02:45:25 AM
Alchemy transmutation, eh?  I've been kind of ignoring the whole transmutation branch of alchemy but I might have to look into it soon.


You've essentially been passing on free money. Silly!


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on June 18, 2009, 11:40:58 AM
Ch-Ch-Changes (http://blue.mmo-champion.com/5/17899680710-upcoming-paladin-changes.html)


Title: Re: Here comes the next content patch (3.2)
Post by: proudft on June 18, 2009, 12:10:19 PM
I like the Prot changes!

The Ret changes are interesting.  I'm glad it isn't more overhaul than that, though I'll miss Martyr.  I was worried when they said "Oh, we're going to change the playstyle of Ret cause it's too simple" -- sometimes I LIKE simple!   But mushing Exorcism once in a while on a proc is fine.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on June 18, 2009, 12:15:17 PM
Doubled bonus block value is nice for us warriors too, I suppose. That Ardent Defender thing sounds a little crazy. Now I want Last Stand to auto-deploy too.  :-P

EDIT:

Patch notes: http://blue.mmo-champion.com/1/17899680776-ptr-patch-320-notes.html


Title: Re: Here comes the next content patch (3.2)
Post by: Draegan on June 18, 2009, 12:51:24 PM
Hit 54 with my priest last night.  I need those mount changes since I'm poor!


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on June 18, 2009, 12:55:28 PM
My poor tanking DK got nerfed again. Stupid PvP.  :cry:


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on June 18, 2009, 12:57:56 PM
Quote
Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.

Am I reading this correctly in that I'll be able to run Nax10 and turn in these Emblems of Conquest for Nax25, Uld10 or Uld25 gear?


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on June 18, 2009, 12:59:45 PM
EDIT: Whoops, no, I read your post wrong. What it means is you can change them into heroic or valor emblems and buy that stuff too.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on June 18, 2009, 01:05:39 PM
Quote
Battleground experience has arrived!


    * Players will now be awarded experience for completing objectives and actions that yield honor in Battlegrounds (honorable kills not included).
    * Players who do not wish to gain experience through PvP can visit Behsten in Stormwind or Slahtz in Orgrimmar - both located near the Battlemasters in either city - and turn off all experience accumulation for the cost of 10 gold.
    * Disabling experience gains will prevent a player from gaining experience through any means available in the game.
    * Players with experience gains turned off who compete in Battlegrounds will face off only against other players with experience gains turned off.
    * Behsten and Slahtz can reinstate experience gains for players, for a 10 gold fee of course. Any experience that would've been accumulated if experience gains were enabled cannot be recovered


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on June 18, 2009, 01:06:06 PM
My poor tanking DK got nerfed again. Stupid PvP.  :cry:

Jesus, no kidding.  Frost got savaged.  Nerfs to Frost Presence, Frost Strike, Icebound Fortitude and Toughness?  I must be the worst tank to ever play WoW because it didn't feel like the current skillset was making me overshadow anyone.  The Frost Strike nerf especially sucks because threat is one of my bigger problems and more boss parries isn't going to help.

Edit: holy crap, they killed Unholy Blight too.

Edit part deux: And of course a bunch of nice, tasty feral nerfs as well.  Since it's all base points it'll probably be a pretty severe nerfing, too.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on June 18, 2009, 01:13:49 PM
EDIT: Whoops, no, I read your post wrong. What it means is you can change them into heroic or valor emblems and buy that stuff too.

No, you read it right the first time.  Since we can apparently now earn Conquest from doing Nax or 5 man Heroics we're essentially able to buy T8.5 gear by running H Utgard Keep.

Quote
* Players with experience gains turned off who compete in Battlegrounds will face off only against other players with experience gains turned off.

:rofl:


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on June 18, 2009, 01:16:09 PM
^ I drink in their twink tears, such sweet suffering,


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on June 18, 2009, 01:20:44 PM
EDIT: Whoops, no, I read your post wrong. What it means is you can change them into heroic or valor emblems and buy that stuff too.

No, you read it right the first time.  Since we can apparently now earn Conquest from doing Nax or 5 man Heroics we're essentially able to buy T8.5 gear by running H Utgard Keep.



Yes, that's correct. This is a return to the TBC model of badges basically. I think they realized what a mess it was going to be eventually having like 6 different badge types.


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on June 18, 2009, 01:41:53 PM
On the upside, I like the Threat of Thassarian talent. I'm probably going to switch to DW tanking all the time now, which will make it so I don't have to gem for defense as much as I currently do with my 2h. I'm still annoyed about the frost nerfs though.


Title: Re: Here comes the next content patch (3.2)
Post by: Draegan on June 18, 2009, 01:43:39 PM
^ I drink in their twink tears, such sweet suffering,

 :grin:


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on June 18, 2009, 01:46:20 PM
Illumination nerf.  Superb.  A hot on FoL.  Mmmoookay, that's about fucking useless.  Beacon change, ok, that's nice.  Small divine intellect nerf.  Replenishment nerf, fine, whatever.

What's comical is they haven't nerfed our two big mana returns, which is Divine Plea, and sealing wisdom and meleeing.

So now paladin stats will look more like Int, Haste, MP5, Crit instead of Int, Haste, Crit, MP5.  Nothing will change on the gemming front, you'll slap int gems into every socket, except to meet the meta requirements.

Huge change!   :awesome_for_real:


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on June 18, 2009, 02:07:20 PM
We wanted to make Paladin healing more interesting

So now, we've made it so you can cast Holy Light on people other than the tank! ENGAGING! :oh_i_see:

Fuck you, penance nerf. <3


Title: Re: Here comes the next content patch (3.2)
Post by: chargerrich on June 18, 2009, 02:48:18 PM
anyone have the complete patch notes that they can post or a work friendly site?  :grin:


Title: Re: Here comes the next content patch (3.2)
Post by: Selby on June 18, 2009, 02:51:25 PM
Absolutely nothing major changes for my mage.  Again.  Nice to not be affected by changes.

Although being able to get T8.5 gear from Heroic Emblem runs is... odd.  Not that I'd complain after having run Naxx-25 for so long to get all the T7.5 stuff, but it does seem strange that they would change it.  Who would ever pick the old stuff now?


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on June 18, 2009, 02:54:49 PM
Absolutely nothing major changes for my mage.  Again.  Nice to not be affected by changes.

Although being able to get T8.5 gear from Heroic Emblem runs is... odd.  Not that I'd complain after having run Naxx-25 for so long to get all the T7.5 stuff, but it does seem strange that they would change it.  Who would ever pick the old stuff now?

The different tiers of gear don't all fill out every item slot.


Title: Re: Here comes the next content patch (3.2)
Post by: Selby on June 18, 2009, 02:57:49 PM
The different tiers of gear don't all fill out every item slot.
Ah!  Good point.


Title: Re: Here comes the next content patch (3.2)
Post by: March on June 18, 2009, 03:14:17 PM

Quote
* Players with experience gains turned off who compete in Battlegrounds will face off only against other players with experience gains turned off.

:rofl:
Didn't see that coming.  Best psych evah.

The Lord Giveth and...


Title: Re: Here comes the next content patch (3.2)
Post by: Lantyssa on June 18, 2009, 03:20:41 PM
Quote
* Players with experience gains turned off who compete in Battlegrounds will face off only against other players with experience gains turned off.
:rofl:
I had the exact same reaction. ;D


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on June 18, 2009, 03:52:41 PM
My poor tanking DK got nerfed again. Stupid PvP.  :cry:

Jesus, no kidding.  Frost got savaged.  Nerfs to Frost Presence, Frost Strike, Icebound Fortitude and Toughness?  I must be the worst tank to ever play WoW because it didn't feel like the current skillset was making me overshadow anyone.  The Frost Strike nerf especially sucks because threat is one of my bigger problems and more boss parries isn't going to help.

Edit: holy crap, they killed Unholy Blight too.

Edit part deux: And of course a bunch of nice, tasty feral nerfs as well.  Since it's all base points it'll probably be a pretty severe nerfing, too.

It's not just PvP, though PvP is a huge part of it, but DK's were just superior Hard Mode tanks due to cool downs as well.


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on June 18, 2009, 04:34:37 PM
The correct response is not to nerf DKs.  It is to buff other tanks.  Either that or redesign their stupid encounters so three failed avoidance checks in four seconds will not equate to seventy five thousand damage taken.


Title: Re: Here comes the next content patch (3.2)
Post by: March on June 18, 2009, 04:47:19 PM
On the copious tears shed over the Conquest Emblem changes

Quote from: Bliz-Zarhym
I left out the patch note that says we're just giving tier-8 gear to everyone for downloading the patch. That's my bad.

I love it when blue does green.

http://forums.worldofwarcraft.com/thread.html?topicId=17899770556&sid=1 (http://forums.worldofwarcraft.com/thread.html?topicId=17899770556&sid=1)


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on June 18, 2009, 04:48:07 PM
The correct response is not to nerf DKs.  It is to buff other tanks.  Either that or redesign their stupid encounters so three failed avoidance checks in four seconds will not equate to seventy five thousand damage taken.

Unless they're happy with the difficultly level that the encounter presents with the other 3 tanks. If that's their target, then nerfing DKs is in fact the right choice.


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on June 18, 2009, 05:02:32 PM
We wanted to make Paladin healing more interesting

So now, we've made it so you can cast Holy Light on people other than the tank! ENGAGING! :oh_i_see:

Seriously.  :heart:


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on June 18, 2009, 05:05:50 PM
The problem is that if DKs are nerfed to the point where they suck as much as warriors or paladins, then guilds will switch to druid tanks instead.

That will also make everything better.  Somehow.

Because, seriously.  Prot paladin tanks suck, and warriors are only useful if there need to be interrupts.


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on June 18, 2009, 05:10:47 PM
Which also doesn't really address the whole "happens all the fucking time" scenario where a tank doesn't avoid three hits, and eats 75k damage in four seconds.  Holy Light spam is the only thing that has a prayer of keeping a tank up in that situation, and Blizzard is now saying they don't want paladins to be HL spamming anymore.  Instead we should be beaconing the tank and spamming flash of light on the raid!  Because those 4k heals every second will definitely fix the problem 75k damage eaten.  Or, you know, result in paladins being sat while a disc priest does the same job, but without tank threatening spikes or gimped mana regen.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on June 18, 2009, 05:27:22 PM
The problem is that if DKs are nerfed to the point where they suck as much as warriors or paladins, then guilds will switch to druid tanks instead.

That will also make everything better.  Somehow.

Because, seriously.  Prot paladin tanks suck, and warriors are only useful if there need to be interrupts.

They did buff paladin tanks, and to a lesser extent warriors with the doubling of block value from items, and more is supposedly coming.

EDIT: I will say its certainly possible the DK nerfs go too far tanking-wise, but it was something they probably couldn't leave as is, if we take your view of the relative power of the various tanks as the norm. They keep nerfing Ulduar every week, so they have been working from that side of things too.


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on June 18, 2009, 05:35:03 PM
 /pours a 40 for Unholy Blight.

There goes my passive AOE damage on trash.  Fuckers.

WTB "next big thing."  Burnout fast approaching...


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on June 18, 2009, 05:39:54 PM
Replenishment got nerfed.

PoH got nerfed. Guess that's fine since I'm disc 80% of the time now anyway.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on June 18, 2009, 05:42:07 PM
I like new Unholy Blight much better.


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on June 18, 2009, 05:53:31 PM
It's better for PvP or single-target, but sucks for all the AOE crap that is in LK.   It was a passive buff that scaled incredibly well the more targets you had to deal with.   They really, REALLY want you to only AOE with Pest/ BB and D&D, it would seem.


Title: Re: Here comes the next content patch (3.2)
Post by: Xeyi on June 18, 2009, 05:53:44 PM
Replenishment got nerfed.

PoH got nerfed. Guess that's fine since I'm disc 80% of the time now anyway.

So I am, but as I duo heal nearly all of Ulduar with a holy pally I use borrowed time-hasted PoH's a fair bit for certain encounters.   Hopefully the Beacon change will be enough to offset the loss on hodir as that's where I use PoH the most.

I don't really understand the purpose of the conquest emblem change.  My alts are already tripping over fairly decent epics from Naxx and are basically all geared well enough to start Ulduar themselves.  Likewise for new players it's really not hard to gear up in Naxx as it is, and it's not like that instance is dying a death due to unpopularity.  

I'm in a guild that "only" does 10 man raids and so I don't have access to emblems of conquest myself right now but I'm perfectly fine with that.  I'm all for making good gear accessible for even the msot casual of players but this seems a step further than is really necessary.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on June 18, 2009, 05:55:19 PM
I guess it's a way to allow people to catch up quicker, while keeping them out of the top-tier.

The main thing I'm wondering is whether they'll allow us to trade-up existing emblems. I doubt it, but this patch seems full of surprises, so you never know.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on June 18, 2009, 05:56:53 PM
I kind of suspect its as much to remove the annoyance of having 234234 different kinds of badges as it is to give people more access, but yeah. As it stands we're at the point where its getting kind of hard to catch a new character up to the rest of the guild for raiding stuff. This will make that much easier.


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on June 18, 2009, 06:02:57 PM
Yeah, get a guy who rolls a much-needed class while you're in Uludar and suddenly your guild has to either run Naxx for weeks or drag him along as a useless filler spot until they're geared enough to not be a waste/ die to boss AOE.  This way, you can run a ton of heroics and be decently equipped in a few days.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on June 18, 2009, 06:05:37 PM
It's better for PvP or single-target, but sucks for all the AOE crap that is in LK.   It was a passive buff that scaled incredibly well the more targets you had to deal with.   They really, REALLY want you to only AOE with Pest/ BB and D&D, it would seem.


Unholy AE damage was just obscene, so It really isn't surprising to me. They were never really happy with Unholy Blight to begin with and it was always a little silly for single target as well. Don't forget Unholy still has wandering plague as well.

I always preferred DC as a RP dump to begin with, so bonus for me.


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on June 18, 2009, 06:53:07 PM
It's better for PvP or single-target, but sucks for all the AOE crap that is in LK.   It was a passive buff that scaled incredibly well the more targets you had to deal with.   They really, REALLY want you to only AOE with Pest/ BB and D&D, it would seem.


Unholy AE damage was just obscene, so It really isn't surprising to me. They were never really happy with Unholy Blight to begin with and it was always a little silly for single target as well. Don't forget Unholy still has wandering plague as well.

I always preferred DC as a RP dump to begin with, so bonus for me.

Unholy's trash DPS was nuts. My DK could easily top trash chats in 3 casts. This change fixes up unholy single target a bit and downplays the AE so it doesn't blatantly outclass other specs.

As for the "waah holy light is the only thing that keeps tanks up during hard modes and now they want us to use FoL", no, they want to give the option for a paladin to raid heal on occasion. They're still entirely built around chaining giant fucking heals on a tank. They just are gaining (slightly, EVER so slightly) a boost in raid healing options.

From the note changes though, they still can't do shit well beyond chaining massive heals on a tank. The problem wasn't FoL being useless, the problem wasn't "give us a HoT!", the problem is all they have are single target heals in various sizes. They completely fall down on non gimmick raid setups for shit like XT Tantrums, where every other healer even in tank healing spec can pull off raid healing (if inefficiently)

Paladins need a real healing toolbelt, even if it's never going to be up to the fucking batman utility belt of Priests.


Title: Re: Here comes the next content patch (3.2)
Post by: Sheepherder on June 18, 2009, 08:00:38 PM
Quote
# After much quiet contemplation, rogues now possess the ability to learn how to use one-handed axes.

So... who's pet project is Titan's Grip that they should break the class numerous times to keep it in?  Did the CD reduction on BT increase DPS to normal levels?  And why the fuck are rogues becoming nearly identical to the original fury warrior?


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on June 18, 2009, 08:58:02 PM
Yes, this make rogues identical to fury warriors....

wait, what?  :uhrr:


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on June 18, 2009, 09:28:24 PM
Paladins need a real healing toolbelt, even if it's never going to be up to the fucking batman utility belt of Priests.

They are REALLY insistant that there are paladins that LOVE that one-trick-pony style and they don't want to make them fuss. It makes me think that there's some dev that loves falling asleep on holy light and horrified no one else likes it.


Title: Re: Here comes the next content patch (3.2)
Post by: Sheepherder on June 18, 2009, 09:49:57 PM
Yes, this make rogues identical to fury warriors....

wait, what?  :uhrr:

It's a pretty simple conclusion, Blizzard has been edging rogues towards the playstyle where fury used to reside at the same time they've been doing all sorts of shortbus stuff to fury (like being the only plate melee class heavily punished for wearing leather).  The axes change is just icing on the cake.  To me it seems a pretty good signal that they don't ever intend to allow warriors to dual-wield one-handers and have a sane energy mechanic ever again.

My warrior as fury in wrath bears little resemblance to the class as it was in 2005.  My rogue is far more similar on many fronts.  Added to that is the feeling that they really have no fucking clue what they want to do with the class, or how they should go about un-fucking up the ridiculous problems with rage and damage scaling that TG causes and I really have a hard time finding a reason to log in on a character who looks like a even more shortbus anime reject than is usual.


Title: Re: Here comes the next content patch (3.2)
Post by: Triforcer on June 18, 2009, 09:55:02 PM
ROFL and RIP to battleground twinks.  Enjoy fighting other twinks you can't two-shot, chief. 


Title: Re: Here comes the next content patch (3.2)
Post by: Sheepherder on June 18, 2009, 10:18:35 PM
I'm actually seriously considering making a twink now, because evidently it applies in PvE as well, so I could realistically farm up some nice twink gear and throw some enchants on.  Maybe in one of the later tiers, then again, the twink BG's might be utterly desolate because even though all the twink troll alts on the Blizzard forums claim it, I really doubt they actually like twink on twink pvp.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on June 18, 2009, 10:46:45 PM
I might make characters at X9 ranges and keep them there, just to group with people leveling up on those ranges. I currently have the issue of the characters I play are all 70+


Then again I probably won't.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on June 19, 2009, 02:14:25 AM
Paladins need a real healing toolbelt, even if it's never going to be up to the fucking batman utility belt of Priests.

Could say the same for mana efficiency.



Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on June 19, 2009, 04:33:26 AM
I'm actually seriously considering making a twink now, because evidently it applies in PvE as well, so I could realistically farm up some nice twink gear and throw some enchants on.  Maybe in one of the later tiers, then again, the twink BG's might be utterly desolate because even though all the twink troll alts on the Blizzard forums claim it, I really doubt they actually like twink on twink pvp.

Pretty much. Plus what they've really just done is killed low-level battlegrounds entirely.  It already took me 10-20 minutes to get games on my 17 hunter and 29 rogue, and on Alliance side at least half of those players weren't twinks.  Even in prime time the highest number of BGs that I've seen running at those ranges was 3.    Split that up and you're getting a bg every few hour or greater initially, which will only decrease with time as folks don't bother queuing up anymore.


Title: Re: Here comes the next content patch (3.2)
Post by: ghost on June 19, 2009, 06:45:59 AM
Quote
Battleground experience has arrived!


    * Players will now be awarded experience for completing objectives and actions that yield honor in Battlegrounds (honorable kills not included).
    * Players who do not wish to gain experience through PvP can visit Behsten in Stormwind or Slahtz in Orgrimmar - both located near the Battlemasters in either city - and turn off all experience accumulation for the cost of 10 gold.
    * Disabling experience gains will prevent a player from gaining experience through any means available in the game.
    * Players with experience gains turned off who compete in Battlegrounds will face off only against other players with experience gains turned off.
    * Behsten and Slahtz can reinstate experience gains for players, for a 10 gold fee of course. Any experience that would've been accumulated if experience gains were enabled cannot be recovered



...................and now resubbing. :grin:


Title: Re: Here comes the next content patch (3.2)
Post by: chargerrich on June 19, 2009, 10:53:30 AM
I have been waiting for years for PvP experience! And to think I was "not so seriously" contemplating resubbing to WAR just for this benefit... LOL @ Mythic getting bitchslapped by Blizzard.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on June 19, 2009, 11:09:30 AM
I would bet money that battlegrounds will become more popular in low levels due to this, not less.  Not only will a majority of players be able to log in on nights when they don't feel like grinding for some decent(albeit slightly lower as stated) exp but they won't have to deal with being bitchslapped by twinks which made battlegrounds infinitely less fun.


Also a blue Q&A mentioned they were wanting to add blue and green drops to battleground matches at the end, sort of a warhammer style loot bag.


Title: Re: Here comes the next content patch (3.2)
Post by: Draegan on June 19, 2009, 11:53:35 AM
I would bet money that battlegrounds will become more popular in low levels due to this, not less.  Not only will a majority of players be able to log in on nights when they don't feel like grinding for some decent(albeit slightly lower as stated) exp but they won't have to deal with being bitchslapped by twinks which made battlegrounds infinitely less fun.


Also a blue Q&A mentioned they were wanting to add blue and green drops to battleground matches at the end, sort of a warhammer style loot bag.

That would be win.

Leveling in WOW without doing the best quest grind route would be great.

I'm at lvl55 with my RAF dual box setup.  It went by FAST... gotta love triple experience.  Depends on how much experience you're getting per BG.  If you get the equivalent of 2-3 quest turnins then it's win.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on June 19, 2009, 11:57:17 AM
I'm actually seriously considering making a twink now, because evidently it applies in PvE as well, so I could realistically farm up some nice twink gear and throw some enchants on.  Maybe in one of the later tiers, then again, the twink BG's might be utterly desolate because even though all the twink troll alts on the Blizzard forums claim it, I really doubt they actually like twink on twink pvp.

Pretty much. Plus what they've really just done is killed low-level battlegrounds entirely.  It already took me 10-20 minutes to get games on my 17 hunter and 29 rogue, and on Alliance side at least half of those players weren't twinks.  Even in prime time the highest number of BGs that I've seen running at those ranges was 3.    Split that up and you're getting a bg every few hour or greater initially, which will only decrease with time as folks don't bother queuing up anymore.

Well, theoretically the fact that you can get XP and avoid the twinks should drive participation up at least some. It remains to be seen if it will be enough of course.


Title: Re: Here comes the next content patch (3.2)
Post by: chargerrich on June 19, 2009, 12:34:18 PM
I really think this is going to be huge... gainng xp in battlegrounds is just another way to level and the more ways to level that are available equate to less people getting burned out on questing or grinding.

Add to the fact that twinks get all but removed from the equation (well at least a good majority of them) is just a bonus.

As a side note I am glad that Blizzard listens to the 99% of the player base and not the poopsocking 1% who scream the loudest. I play 40 hours a week, run a large guild and raid 5 days a week but I am still not in that 1% category and love that Blizzard is making the game more accessible to the majority. Now all we need is a /55 switch  :grin:


Title: Re: Here comes the next content patch (3.2)
Post by: ghost on June 19, 2009, 01:19:21 PM
I would bet money that battlegrounds will become more popular in low levels due to this, not less.  Not only will a majority of players be able to log in on nights when they don't feel like grinding for some decent(albeit slightly lower as stated) exp but they won't have to deal with being bitchslapped by twinks which made battlegrounds infinitely less fun.


Also a blue Q&A mentioned they were wanting to add blue and green drops to battleground matches at the end, sort of a warhammer style loot bag.

I really enjoyed the WOW BGs when they were equally matched teams.  They are infinitely better than anything WAR has to offer.  I care less about the xp issue than the twink issue, but to fix one you have to fix the other.  This is going to be major, major win.


Title: Re: Here comes the next content patch (3.2)
Post by: Arrrgh on June 19, 2009, 01:57:14 PM
Quote
Players will now be awarded experience for completing objectives and actions that yield honor in Battlegrounds (honorable kills not included).

That sounds like the twinks can just live in mid field. If they avoid flags they won't get exp.



Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on June 19, 2009, 02:13:08 PM
I'm pretty sure winning will give an overall exp gain.  I'm not sure I like that flag captures award individual exp though as it will just make people more dickish to their own team mates.


Title: Re: Here comes the next content patch (3.2)
Post by: chargerrich on June 19, 2009, 02:22:25 PM
I'm pretty sure winning will give an overall exp gain.  I'm not sure I like that flag captures award individual exp though as it will just make people more dickish to their own team mates.

Sorry I have not read the patch notes (at work, filters...) anyway, how will individual xp work? Lets say we are in AV and kill Belinda, normally we get like 62 honor and everyone on Horde gets it... how will xp be rewarded? killing blow or small radius or some other form of limitation?


Title: Re: Here comes the next content patch (3.2)
Post by: Gobbeldygook on June 19, 2009, 03:06:31 PM
I'm pretty sure winning will give an overall exp gain.  I'm not sure I like that flag captures award individual exp though as it will just make people more dickish to their own team mates.
Quote from: Zarhym
As an example to address both of these posts, your team capturing a flag in Warsong Gulch will award everyone on your team a certain amount of experience, just as is currently the case with honor. The attack/defend issue won't really pertain to experience gains since honorable kills will not be awarding honor.
Source (http://blue.mmo-champion.com/1/17899680784-on-battlegrounds--developer-qa.html)


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on June 19, 2009, 04:41:37 PM
Sweet.


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on June 19, 2009, 05:14:40 PM
Twinks will still be around, just not twinked as horribly as they are.(Oh, hello level 19 mage with 2khp)   I've got the Ancestrial weapon and shoulders on my twink and I'm saving for the trinket.  If I have to I'll just mail  upgrades from crafters for the other parts.. like I always do.


Title: Re: Here comes the next content patch (3.2)
Post by: Ragnoros on June 19, 2009, 09:36:54 PM
This looked like major gnashing of teeth info, guess no one here arenas?

Quote
Arenas

The newest season of Arena gear can only be purchased if you meet the requirements with your 3 or 5-player team rating. Rating requirements from 2-player teams can still be used to purchase the previous season of gear.


Title: Re: Here comes the next content patch (3.2)
Post by: Sheepherder on June 19, 2009, 10:34:51 PM
This looked like major gnashing of teeth info, guess no one here arenas?

People still play arenas?


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on June 19, 2009, 10:41:37 PM
This looked like major gnashing of teeth info, guess no one here arenas?

Quote
Arenas

The newest season of Arena gear can only be purchased if you meet the requirements with your 3 or 5-player team rating. Rating requirements from 2-player teams can still be used to purchase the previous season of gear.

I do, but I'm nowhere near the 1900+ or whatever rating you need to get the newest season gear so I don't really care. Our prot warrior/moonkin duo just clawed our way to 1450 and we felt good.  :grin:


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on June 20, 2009, 12:23:52 AM
That was probably the nail in the coffin for our arena participation. My DK/Lock duo stayed in the 1500-1550 range but I really despise everything about the Arena system.
<rant on>
The matchmaking system is awful, since it has some made up bullshit fake rating that it uses to assign you games, that has NEVER been within 100 points of our team's actual rating. The scoring system seems equally arbitrary: you gain or lose points based on some arcane combination of your personal rating, your team's real rating, your team's fake rating, your opponent's fake rating, and your opponent's real rating. Hard fought games against people 100 points above us will yield a 6 point gain, then a loss to an even team will cost us 11. Every week it seemed like two steps forward, one step back. I inherently hate any system where progress can be LOST; any time where you play for an hour or whatever and are worse off thereafter is fuckall stupid.

The stages are imbalanced as well; they're fixing the Sewers but no mention of the one with the elevators (Blade's Edge maybe?). Pets frequently get stuck in the terrain of the elevators themselves; guaranteed loss.

And now Blizz deciding that once again, more people = better loot. I only know one really good PVPer, so we just did 2s. All attempts at 3s have failed to get out of the 1000s, I can't even imagine trying 5s.

Even the way you get Arena gear is fuckall stupid. You need personal rating, team rating, Arena points AND fucking Honor? Like, really? Imagine needing a personal Achievement, Valor Emblems, Heroic Emblems, and a bullshit new Guild Achievement just to buy a piece of badge gear.  :uhrr: Requiring personal AND team rating just stops players from experimenting or playing with others; why even allow more than 2 people on a team?

Sigh. </rant off>

I really wish when they put in Season 7, the add the Season 5 weapons back in as Honor only, no Arena required. Or hell, put in some ilvl 200s, comparable to Titansteel so no one cries WAH WELFAIR EPIX!


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on June 20, 2009, 12:31:37 AM
if your rating is 1550 then this change won't affect you in any way.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on June 20, 2009, 01:07:58 AM
I do, but I'm nowhere near the 1900+ or whatever rating you need to get the newest season gear so I don't really care. Our prot warrior/moonkin duo just clawed our way to 1450 and we felt good.  :grin:


Only because we would get to 1447 then run into Priest/DK, Priest/Rogue, Priest/Mage etc...


Fuck priests  :awesome_for_real:


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on June 20, 2009, 01:26:40 AM
if your rating is 1550 then this change won't affect you in any way.
Untrue, the first piece of Furious gear becomes available at 1400, with another available every 50 rating.


Title: Re: Here comes the next content patch (3.2)
Post by: Phred on June 20, 2009, 06:07:40 AM

I really wish when they put in Season 7, the add the Season 5 weapons back in as Honor only, no Arena required. Or hell, put in some ilvl 200s, comparable to Titansteel so no one cries WAH WELFAIR EPIX!

You probably already know this but on the off chance you dont. The jousting weapons are 12 days of meh dailies for 1 weapon. As close to free epix as you're gonna get in the current state of the game.



Title: Re: Here comes the next content patch (3.2)
Post by: K9 on June 20, 2009, 09:46:59 AM
I think he means weapons with resilience; which are nonexistent for any but the top-tier of pvpers.


Title: Re: Here comes the next content patch (3.2)
Post by: Musashi on June 20, 2009, 10:32:45 AM
It might bear repeating before this turns into a shitfest that the reason they use a rating system is so that you don't have a soul-crushing grind against people on amphetamines.

Could the rating system be done better?  Of course.  Nothing is perfect.  I don't know about fake ratings.  If that's true, then it's crazy and should be changed.  But hating any system where you can lose points is only begging for the grind back.  If you can't lose points, then it's only a question of grinding to the win.  So which one is worse?


Title: Re: Here comes the next content patch (3.2)
Post by: Selby on June 20, 2009, 11:07:14 AM
If you can't lose points, then it's only a question of grinding to the win.  So which one is worse?
The old system where you had to grind out BGs & honor more than everyone else +1 to get the highest title and best gear was horrible.  Everyone knew who the handful of people who had no lives and sat at their computers all day were.


Title: Re: Here comes the next content patch (3.2)
Post by: Gobbeldygook on June 20, 2009, 02:26:01 PM
Could the rating system be done better?  Of course.  Nothing is perfect.  I don't know about fake ratings.  If that's true, then it's crazy and should be changed.
There is a hidden rating you cannot see in game, but you can see on the armory.  The hidden rating is their estimation of where you 'should' be based on past performance.  If you had a 2300 3's rating, disbanded your team, and made a new one, it doesn't match you up against rating 0 teams, it matches you up against teams it thinks actually stand a chance against you.  MMR carries over between seasons, but not brackets.  Here's (http://blue.mmo-champion.com/11/7913212144-arena-matchmaking-system-faq.html) an explanation for how it worked in s5 (Everyone starts at 0 now so it works somewhat differently now, but it's about right).


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on June 20, 2009, 02:55:50 PM
The MMR isn't even hidden anymore, it's listed on the screen it shows after an Arena game; the rate at which your real rating advances is based on how close your real rating is to your fake rating.

The old system was awful too. I just don't think this is much of an improvement. "Anything is better than the shit we had before" is not an arguement I accept.

And yes, I was looking for weapons with resilience on them.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on June 20, 2009, 03:03:25 PM
One of the largest flaws of the current system, is it only works if you assume all class/spec/comps are created equal, which is obviously NOT the case.  :grin:


Title: Re: Here comes the next content patch (3.2)
Post by: tmp on June 20, 2009, 04:46:26 PM
Every week it seemed like two steps forward, one step back. I inherently hate any system where progress can be LOST; any time where you play for an hour or whatever and are worse off thereafter is fuckall stupid.
The rating is not progress, it's position on a top-10-million list calculated and presented in obfuscated manner. So yeah, if you lose some games then you quite naturally drop some spots on that list. They could've a system where everyone would just keep gaining points and then X people with the most points could get the stuff*, and the effect would be quite similar -- a catass with no life would be able to oust you from your "earned" reward by putting in more time than you did. As it is, it's based more on the actual performance in number of matches.

*)  :oh_i_see:


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on June 20, 2009, 10:06:03 PM
wintergrasp to become a 100 v 100 bg

Quote
Quote from Blizzard staff
Wintergrasp

    * To provide players with a more transparent notification of when Wintergrasp battles occur, as well as better control zone population and stability, several changes have been made.
    * Players now have the option to queue for Wintergrasp from a Wintergrasp Battlemaster in any capital city or by simply entering the Wintergrasp zone.
    * Queuing will begin 15 minutes before each battle. If chosen, you will automatically be teleported to the zone. Any players in the zone who have not been chosen from the queue will be teleported out when the battle begins.
    * The queue system remains active for the entire battle. As soon as a player leaves, a new one will be chosen from the queue.
    * Trying to enter Wintergrasp during an active battle for which you have not been chosen will teleport you out. Please note that, as you are now able to fly over Wintergrasp, you will only be teleported out if you try to land and join the battle.
    * Level 80 players get higher priority in the queue than lower level players. In addition, a random selection of queued players will be taken from both the Battlemasters and the zone itself.
    * The queue will accept up to 100 players from each faction, resulting in a maximum battle of 200 players at a time.


Title: Re: Here comes the next content patch (3.2)
Post by: Kail on June 20, 2009, 11:24:56 PM
wintergrasp to become a 100 v 100 bg

Oh, for fuck's sake...

As an aside, does anyone know if they're doing anything about the level-limited BGs?  PvP for XP sounds great, but until 50 or so, there's nothing to queue for except Arathi and Warsong, and I am already bloody sick of CTF.


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on June 20, 2009, 11:38:12 PM
Just when I thought the patch notes couldn't get any worse...


Title: Re: Here comes the next content patch (3.2)
Post by: WindupAtheist on June 20, 2009, 11:54:30 PM
It's amazing how thoroughly they've ruined Wintergrasp. I had gotten to like dropping in and doing my dailies, even with the big lag at the end. But then they wrecked the dailies, and now they're pretty much writing the whole idea off as a failure.


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on June 20, 2009, 11:57:08 PM
It's like what they did with AV all over again.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on June 21, 2009, 04:34:41 AM
Next it will be tenacity in BGs.

The game definitely seems to have lost its way a bit.


Title: Re: Here comes the next content patch (3.2)
Post by: Simond on June 21, 2009, 04:36:42 AM
Well, WG was only designed as a spoiler for WAR anyway ("You want open-world PVP? Here's your fucking open world PvP!") and really sjhould have been an instanced BG from the beginning anyway because world PvP doesn't work. Ever.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on June 21, 2009, 07:43:12 AM
Well, WG was only designed as a spoiler for WAR anyway ("You want open-world PVP? Here's your fucking open world PvP!") and really sjhould have been an instanced BG from the beginning anyway because world PvP doesn't work. Ever.

This. Precisely.

Some of you may have liked WG but to me, it was never fun.  Oh I liked the idea of it, the concept but every fight just ended up on my server as horde being outnumbered 5 to 1.  The only reason WG was even created and kept around so long was to draw people away from war but it never should have been made in the first place.

Wow never could support 500+ people all fighting in one zone and they shouldn't have ever attempted it, most modern mmo's just weren't built for that.  To people thinking this is a bad thing I don't know what to say....did you like servers crashing?


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on June 21, 2009, 10:20:42 AM
The people who think it's a bad idea probably know their faction will now lose all the time, shutting off access to Emalon. Which sucks.  Hell, it only takes 20 coordinated Horde to wipe the Alliances ass NOW.. when it's limited to equal sides, the Alliance is never going to have control of WG again on my server.  Hilarious.


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on June 21, 2009, 10:32:44 AM
The reason I don't really like this change is that WG didn't cause server crashes on Andorhal*. It didn't even really cause lag outside of the zone itself when the quests were dailies. Then they made them weeklies, which caused server-killing lag every tuesday and no lag any other time. This, I though, was a poor change, creating lag sometimes when there was no lag before. Now they're putting in a population cap, with a silly random queue mechanic, that's just going to make things more annoying. I realize that I am probably the exception here, but from my server's perspective, they're nerfing something (again) that wasn't broken.

I think we're only a patch or two away from WG being turned into a normal BG and VOA moved elsewhere, tbh. Which is unfortunate, to me, because I like server-based PVP. I still despise cross server BGs because you never have a sense of knowing the people you're fighting.


*which is surprising, because otherwise Andorfail is a pretty shitty server.


Title: Re: Here comes the next content patch (3.2)
Post by: Malakili on June 21, 2009, 10:55:49 AM
I love this change!  Why you ask? Becuase I don't give a crap about WoW PvP and now I can fly over Wintergrasp, which is a thorn in my side whenever I want to fly from Dalaran to Borean Tundra.


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on June 21, 2009, 11:01:30 AM
I love this change!  Why you ask? Becuase I don't give a crap about WoW PvP and now I can fly over Wintergrasp, which is a thorn in my side whenever I want to fly from Dalaran to Borean Tundra.
Good lord, yes.  The number of times I've dismounted because I clipped some small "shouldn't be part of WG, it's a mountain you tools" edge while AFK flying has lead me to take the gryphon when flying west.. or avoiding that part of the map entirely.


Title: Re: Here comes the next content patch (3.2)
Post by: Kail on June 21, 2009, 12:39:17 PM
The people who think it's a bad idea probably know their faction will now lose all the time, shutting off access to Emalon. Which sucks.  Hell, it only takes 20 coordinated Horde to wipe the Alliances ass NOW.. when it's limited to equal sides, the Alliance is never going to have control of WG again on my server.  Hilarious.

Well, personally, I think it's going to make things easier for me to win.  Horde on my server rarely has more than two full raids up in prime time, so it's not like it'll limit us much, but we have tenacity ranging from 3 to 15, which suggests that some Alliance nut punching is incoming.  But even with being outnumbered a hojillion to one, we still took WG with enough regularity that I'd be able to run Vaults every week (if they hadn't fucked it up, but that's another rant).  Even when we lost, I still had fun (tenacity of eighteen let my level 74 take on multiple level 80s at once, it was awesome), and got a ton of rewards.

I'm pissed off for two reasons:

1- It looks like the whole PvP angle of the game is skewing off even further into "we don't know what we're doing, wheeeeee" territory.  The whole design pre-launch seemed focused around getting people to come to WG ("Tokens!  Persistent kind of impact on the world for the victor!  By far, the best honor/time ratio of anywhere!  Come one, come all!").  Now, they're trying to shoo people away from it ("You don't want to run it more than once a week, do you?  Oh, plus now you have to sign up fifteen minutes in advance, and you can't bring in too many people at once, priority seating for high levels").  It just looks schizophrenic.  If you don't want people to play WG, the thing you have to do, the one and only thing, is make some other activity give out better rewards than WG.  That's it.  Then everyone who likes open world PvP can scrap over WG and you won't get a trillion people clogging up the tubes.

2- It homogenizes the gameplay even more.  Right now, WG is the best open world PvP in the game.  Not saying much, since it's competition is like, Halaa and stuff, but still.  There's plenty of BGs, I don't really need another one (especially if it's basically a more tedious version of SotA).  There isn't much open world PvP, and it pisses me off to see that after trying for years to get people to participate in it, as soon as they succeed, they yank the plug.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on June 21, 2009, 01:13:34 PM
I don't think massive world pvp was ever blizzards pvp goal, they just added it because of warhammer.  Blizzard has also been about sport pvp, skirmishes and quick matches, whether it be arena or BG.  Oh sure the original AV took days but they quickly moved away from that.  I always saw WG as their little experiment which ultimately failed, probably from a hardware standpoint.


Title: Re: Here comes the next content patch (3.2)
Post by: Gobbeldygook on June 21, 2009, 01:19:48 PM
The alliance on my server only win WG when they paradrop in at the start of the match.  Now that they can't paradrop, they're never going to win again.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on June 21, 2009, 01:26:27 PM
My server was always fairly equal, usually only rank 1-2 Tenacity, if any at all. All this is going to do is ensure a bunch of people will get left out and pissed off, on both sides.  :awesome_for_real:


Title: Re: Here comes the next content patch (3.2)
Post by: Malakili on June 21, 2009, 01:41:37 PM
I don't think massive world pvp was ever blizzards pvp goal, they just added it because of warhammer.  Blizzard has also been about sport pvp, skirmishes and quick matches, whether it be arena or BG.  Oh sure the original AV took days but they quickly moved away from that.  I always saw WG as their little experiment which ultimately failed, probably from a hardware standpoint.

I dunno, before there was even a single battleground in the game there was quite a bit of world PvP for world PvP's sake.  Even then it was a lagfest though.  I remember back when they were marketing the game the whole "Tentative peace is starting to be strained" aspect was a big draw, and I think a lot of people looked forward to the Horde v. Alliance fighting.  This was a long time ago MMO design wise though.   WoW has gone steadily and consistently towards the mini game model since then.  In fact, WoW is essentially a thinly veiled series of mini games at this point, and becoming less and less veiled all the time.



Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on June 21, 2009, 02:45:46 PM
wintergrasp to become a 100 v 100 bg

Quote
Quote from Blizzard staff
Wintergrasp

    * To provide players with a more transparent notification of when Wintergrasp battles occur, as well as better control zone population and stability, several changes have been made.
    * Players now have the option to queue for Wintergrasp from a Wintergrasp Battlemaster in any capital city or by simply entering the Wintergrasp zone.
    * Queuing will begin 15 minutes before each battle. If chosen, you will automatically be teleported to the zone. Any players in the zone who have not been chosen from the queue will be teleported out when the battle begins.
    * The queue system remains active for the entire battle. As soon as a player leaves, a new one will be chosen from the queue.
    * Trying to enter Wintergrasp during an active battle for which you have not been chosen will teleport you out. Please note that, as you are now able to fly over Wintergrasp, you will only be teleported out if you try to land and join the battle.
    * Level 80 players get higher priority in the queue than lower level players. In addition, a random selection of queued players will be taken from both the Battlemasters and the zone itself.
    * The queue will accept up to 100 players from each faction, resulting in a maximum battle of 200 players at a time.

Man, I don't even play Wintergrasp hardly ever, and that sucks.

The holy paladin changes still piss me off most (and remember, I have a frost tank DK!). Apparently in my heart of hearts I am still a paladin.


Title: Re: Here comes the next content patch (3.2)
Post by: Arinon on June 21, 2009, 04:37:22 PM
In fact, WoW is essentially a thinly veiled series of mini games at this point, and becoming less and less veiled all the time.

I think Blizzard discovered, along with most of their player base, that people really don't enjoy dealing with the massive part of MMO aside from as a metric to judge one's progress and show off one's shiney.


Title: Re: Here comes the next content patch (3.2)
Post by: Malakili on June 21, 2009, 04:56:59 PM
In fact, WoW is essentially a thinly veiled series of mini games at this point, and becoming less and less veiled all the time.

I think Blizzard discovered, along with most of their player base, that people really don't enjoy dealing with the massive part of MMO aside from as a metric to judge one's progress and show off one's shiney.

Yep, I agree.  Unfortunately, I really do enjoy the massive part :(.


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on June 21, 2009, 06:19:00 PM
The holy paladin changes still piss me off most (and remember, I have a frost tank DK!). Apparently in my heart of hearts I am still a paladin.

I think I might start playing my hunter again after all the DK futzing.  After years of the Hunters being tossed around Blizz has left them pretty much alone so far.. so clearly I need to get interested in their class to get them nerfed again. Buahaha.


Title: Re: Here comes the next content patch (3.2)
Post by: Sheepherder on June 21, 2009, 06:52:51 PM
From a technical standpoint the new Wintergrasp is a good idea, something like that should be in an instanceable zone on a separate physical server.  Anyone whining that putting it in an instance makes it not "world pvp" really needs to do themselves a favour and become an hero.  The player limits are objectionable, but then I honestly doubt two hundred people will be showing up most of the time.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on June 21, 2009, 08:28:04 PM
From a technical standpoint the new Wintergrasp is a good idea, something like that should be in an instanceable zone on a separate physical server.  Anyone whining that putting it in an instance makes it not "world pvp" really needs to do themselves a favour and become an hero.  The player limits are objectionable, but then I honestly doubt two hundred people will be showing up most of the time.

Maybe if you play on a small server, any of the ones on the upper end of population will hit the 100vs100 limit without even blinking.



Title: Re: Here comes the next content patch (3.2)
Post by: Chimpy on June 21, 2009, 08:36:12 PM
From a technical standpoint the new Wintergrasp is a good idea, something like that should be in an instanceable zone on a separate physical server.  Anyone whining that putting it in an instance makes it not "world pvp" really needs to do themselves a favour and become an hero.  The player limits are objectionable, but then I honestly doubt two hundred people will be showing up most of the time.
Maybe if you play on a small server, any of the ones on the upper end of population will hit the 100vs100 limit without even blinking.

And on the vast majority of those, where alliance is used to having 2:1 or better odds, the tears of "OMG Horde is unbeatable" will be flying all over the place.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on June 21, 2009, 08:46:52 PM
I imagine it will even out more then most people think, since 100vs100 is no tenacity.


At worst, it'll just go back to win trading, with defense being a moot point. Which isn't all that bad as long as the games last a decent tick of time.


Title: Re: Here comes the next content patch (3.2)
Post by: ezrast on June 22, 2009, 02:20:55 AM
On my server (Sargeras) I actually think the change will decrease win trading. As is, the battleground turns over basically every fight and it's at the point where few people even bother to queue up join for defense - thus, the 100 player cap is a straight nerf to the offense. Which is bad for the server in my opinion - since more people are interested in VoA than Wintergrasp (some seem to like WG but it's always been an unplayable mess to me) anyway, it's beneficial to have it turn over as often as possible. Though, even with the change I doubt offense will win less than 90% of the time.

edit for stupid


Title: Re: Here comes the next content patch (3.2)
Post by: bhodi on June 22, 2009, 07:31:27 AM
I shouldn't need to say this, but DUMP YOUR RUNED ORBS if you have any. The price is going to plummet (it has already started) and I expect it to land somewhere between 1x and 2x frozen orb price after someone is going to be able to run a few 5man heroics and walk away with a runed orb out of it.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on June 22, 2009, 08:14:43 AM
Has anyone seen any comment on whether we'll be able to trade up marks?

If not I'll be dumping my stack of spare valorous emblems into bracers.


Title: Re: Here comes the next content patch (3.2)
Post by: bhodi on June 22, 2009, 08:18:25 AM
You won't be able to trade up marks, but EVERYTHING will drop conquest and you can downgrade to buy gems and heirlooms and such.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on June 22, 2009, 09:12:10 AM
Yeah, I got that, I was just wondering whether there had been a b lue response.

Guess I'll dump my emblems for bracers anyway. I'll still make back plenty of conquest emblems in short order.

edit: On the flip side the Ulduar BoE crafting patterns will probably jump in price post-patch.


Title: Re: Here comes the next content patch (3.2)
Post by: Fabricated on June 22, 2009, 06:21:18 PM
I shouldn't need to say this, but DUMP YOUR RUNED ORBS if you have any. The price is going to plummet (it has already started) and I expect it to land somewhere between 1x and 2x frozen orb price after someone is going to be able to run a few 5man heroics and walk away with a runed orb out of it.
Thank god. I won the plans for the tank boots and I've only been able to get 2 orbs so far.


Title: Re: Here comes the next content patch (3.2)
Post by: Gobbeldygook on June 23, 2009, 04:13:36 PM
Datamined notes are hot off the presses at all of the usual sources.  Highlights:

-New raid instance contains a real full t9 set.  Most of them are obvious placeholders (When you read the list yourself, assume anything with the words '2 seconds' or '5%' are placeholders)
-NEW JC RECIPES: JCs can transmute blue uncut gems into epic gems.  STOCK UP.
-Harvest Festival is now a full-blown Holiday with a shitload of achievements.  I would bet it will now be a part of the Meta
-New mini-holidays: Day of the Dead (Probably on the same day as the real Day of the Dead) and Pirates' Day (September 19th, obviously).  Probably not a part of the meta.
-Trinkets: Greatness cards still great, but there is a better version in 25-man t9.
-New boss in Vault.
-This Patch's Unexpected Achievement Nerf: Rapid Defense nerfed from 2 minutes to 3 minutes.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on June 23, 2009, 04:20:38 PM
Some of the stuff is wrong, for example they've already confirmed that the datamined change to Intimidating Shout isn't correct.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on June 23, 2009, 04:47:09 PM
Priest T9 Healing 4P Bonus (Prayer of Healing) (Class: Priest) -- Increases the critical strike chance of your Prayer of Healing spell by 5%

Yea, that's worse than the T8 2-set, so I don't see that happening.



Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on June 24, 2009, 10:17:41 AM
I'm loving the artwork for 3.2. Though the 1h mace artist still needs to be beaten severely.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on June 24, 2009, 10:56:43 AM
Take a look at these horde fist weapons and justify playing anything else.  :drill:

(http://static.mmo-champion.com/mmoc/images/news/2009/june/pvehorde_fists.jpg)


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on June 24, 2009, 11:39:41 AM
I think you should combine that with the coffin lid you'll also be getting.

(http://static.mmo-champion.com/mmoc/images/news/2009/june/pvehorde_shields.jpg)

The polearms and maces look awful though, all of them.


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on June 24, 2009, 11:56:46 AM
The polearms are weird but not nearly has horrible as that one 1h mace model. Wtf IS that, I ask you.


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on June 24, 2009, 12:31:28 PM
The polearms are weird but not nearly has horrible as that one 1h mace model. Wtf IS that, I ask you.

A gear with a lightbulb on it, duh.


Title: Re: Here comes the next content patch (3.2)
Post by: March on June 24, 2009, 03:56:27 PM
Well... confirms my constant opinion that I play WoW despite the art.

I've just never understood the neanderthal fetish when it comes to weapons of high-war.  Epic Polearms held together by what appears to be duct-tape; My-pretty-pony swords; and shields from the workshops of Grok and Og.


Title: Re: Here comes the next content patch (3.2)
Post by: Simond on June 24, 2009, 04:33:02 PM
Oh man, the Horde guns are  :drill: - they're literally a hand cannon.


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on June 24, 2009, 04:40:32 PM
The one horde staff is literally a piece of wood with a shoveltusk horn on top of it.  :uhrr: I've yet to see a cooler looking 2 hander than Armageddon in WotLK.


Title: Re: Here comes the next content patch (3.2)
Post by: Chimpy on June 24, 2009, 05:24:13 PM
Come on, Journey's End is the best looking 2h weapon ever.

Hobby horses are ftw.


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on June 24, 2009, 06:25:12 PM
disco pony staff >>>>>>>>>>>>>>> all


Title: Re: Here comes the next content patch (3.2)
Post by: Hawkbit on June 25, 2009, 04:50:29 PM
Is there an indication of when this will go live?  I know Blizz isn't too specific, but just wondering if there's a best guess yet.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on June 25, 2009, 05:18:39 PM
Probably early August, this does seem to be a pretty quick turnaround for Blizz.


Title: Re: Here comes the next content patch (3.2)
Post by: Draegan on June 26, 2009, 01:13:11 PM
I got my priest to 60 and need to gather and I think I want to wait for the mount costs to come down.

Only problem is that I just found AOC again and Aion is coming late Sept.

Not a lot of time!


Title: Re: Here comes the next content patch (3.2)
Post by: Simond on June 26, 2009, 02:04:36 PM
You should be playing EQ2 in Mistwalkers, anyway.  :grin:


Title: Re: Here comes the next content patch (3.2)
Post by: Selby on June 26, 2009, 08:01:25 PM
I got my priest to 60 and need to gather and I think I want to wait for the mount costs to come down.
I've got 5 alts parked waiting to take advantage of the cost breaks between 60 and 40 ;-)


Title: Re: Here comes the next content patch (3.2)
Post by: apocrypha on June 27, 2009, 03:18:00 AM
Heh, I was levelling a couple of 64 alts yesterday in Zangarmarsh and was thinking how annoying it was not to be able to get flying mounts until 70, which really means 77 because everyone goes to Northrend at 68ish. So I posted on the EU suggestions forum, with a pretty well thought-out and carefully worded argument for lowering Expert Riding level requirements.

5 minutes later someone replies saying "Yeah, they're doing that already in the next patch". I felt like a right noob  :oh_i_see:


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on June 27, 2009, 04:29:13 AM
Season 7 gear looks sweet.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on June 27, 2009, 05:14:44 AM
Best Patch Ever:

Patch 3.2 BOP Items Trade
A very nice feature was added to the game with the latest PTR patch, according to the interface files and a few in-game tests you can now trade BOP items with members of your raid who participated in the kill. This change will probably considerably lower the amount of GM petitions each day.

    * BIND_TRADE_TIME_REMAINING = "You may trade this item with players that were also eligible to loot this item for the next %s."; -- Time remaining to trade a bound item.  Example: You may trade this item with players that were eligible to loot this item for the next 1 hour 30 minutes.


Title: Re: Here comes the next content patch (3.2)
Post by: Selby on June 27, 2009, 01:03:45 PM
Patch 3.2 BOP Items Trade
About time!  I understand the BoP system even if I don't necessarily like it, but having complete restrictions that don't allow for mistakes or an "oops!" was frustrating.


Title: Re: Here comes the next content patch (3.2)
Post by: sinij on June 27, 2009, 11:27:50 PM
How do they plan to stop groups of people exploiting rolls by forming "rolling alliances" ?


Title: Re: Here comes the next content patch (3.2)
Post by: Selby on June 27, 2009, 11:37:14 PM
How do they plan to stop groups of people exploiting rolls by forming "rolling alliances" ?
The same way they stop people who agree to "not roll against each other" - absolutely nothing.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on June 28, 2009, 05:18:35 AM
How do they plan to stop groups of people exploiting rolls by forming "rolling alliances" ?

Use master loot and don't PuG?


Title: Re: Here comes the next content patch (3.2)
Post by: sinij on June 28, 2009, 09:37:21 AM
How do they plan to stop groups of people exploiting rolls by forming "rolling alliances" ?
The same way they stop people who agree to "not roll against each other" - absolutely nothing.

There is key difference - with people "not roll against each other" both people need an item and come to agreement.  With new "pass the loot" you have people who don't need/want/already have it rolling on items to pass it to their buddy.

ML won't help... you have Player A and Player B rolling on item. Player B doesn't need item but eligible to roll on it. When Player B wins, he passes it to Player A. Now Player C who also rolls on items gets hosed.


Title: Re: Here comes the next content patch (3.2)
Post by: Malakili on June 28, 2009, 09:55:50 AM


ML won't help... you have Player A and Player B rolling on item. Player B doesn't need item but eligible to roll on it. When Player B wins, he passes it to Player A. Now Player C who also rolls on items gets hosed.

Don't pug.  If you do pug and yous ee this happen.  Kick the people from the raid and never invite them again. 


Title: Re: Here comes the next content patch (3.2)
Post by: Kail on June 28, 2009, 12:01:03 PM
Patch 3.2 BOP Items Trade
About time!  I understand the BoP system even if I don't necessarily like it, but having complete restrictions that don't allow for mistakes or an "oops!" was frustrating.

I'm probably stating the obvious, but it would also help with gearing up new players.  Nobody in the raid needs the new sword, we can pass it to one of our second stringers.  No more DEing +agi daggers just because our Rogue isn't here.

Edit: never mind, I'm an idiot....  sigh...


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on June 29, 2009, 11:51:44 AM
This stops the loot roll disconnect issues, and the "I greeded for my offset what do you mean I should have said something before the DEr got it?" issues.

Yeah, it might be a bitch in a pug, but loot rolling a bitch in pugs? Heavens, I've never heard of such a thing!


Title: Re: Here comes the next content patch (3.2)
Post by: Lantyssa on June 29, 2009, 01:10:34 PM
It also means groups of friends or guildies can roll on something, or not, and sort it all out later.  Maybe even after having time to get a few other drops to see about the best distribution.

It certainly will be welcomed for my Sunday night group.  Which brings up my next question... is this only for raids, or will it apply to groups as well?


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on June 30, 2009, 01:17:19 PM
2 New changes coming that I like: http://www.mmo-champion.com/index.php?topic=69870.0 (http://www.mmo-champion.com/index.php?topic=69870.0)

1 - New tokens can be used to buy anything set piece. They are no longer specific to head/shoulder/chest/leg/hands. This is a move I was calling for when they originally released tokens, because you can upgrade your gear without worrying about the type of boss you are killing. It also makes all bosses worthwhile even after you have killed them enough to get one set of tokens through the system. It really cuts down on the offspeccing and unusable tokens as well. However, it doesn't solve the class balance issue of many tokens being sent to a few ppl because of the disparity.

2 - You have the option to extend your raid lockout for another week. For a casual raiding crew like mine, this is HUGE for us getting to higher end content in the timeframe we can accomplish. We can only raid one day a week, but this means that after we've cleared out the first 5 bosses enough, we can extend the timer and start where we left off last week instead of doing it all over again. In my mind if they can do this, it means we can start down the road of extending timers indefinitely, which is what I really want.

Thoughts?


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on June 30, 2009, 01:20:08 PM
We can't keep a consistent lineup for the two days a week we raid as is.


Theoretically, it should help progression. Reality is I think there will just be more group setup wankering.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on June 30, 2009, 01:23:20 PM
As long as the ID can be individually extended by the entire raid and not just the leadership, then I don't think there will be many setup problems.


Title: Re: Here comes the next content patch (3.2)
Post by: Malakili on June 30, 2009, 02:29:03 PM


2 - You have the option to extend your raid lockout for another week. For a casual raiding crew like mine, this is HUGE for us getting to higher end content in the timeframe we can accomplish. We can only raid one day a week, but this means that after we've cleared out the first 5 bosses enough, we can extend the timer and start where we left off last week instead of doing it all over again. In my mind if they can do this, it means we can start down the road of extending timers indefinitely, which is what I really want.

Thoughts?

Depends.  The progression has generally assumed that people are going to have a fair amount of gear  from previous fights for the later fights.  Which means, if they really wanted that feature to be used to "clear" the instance in 1 go (even if that 1 go was 2 months, or whatever), then the fights wouldn't be able to assume much loot upgrade.    The side affect of that, of course, is that guilds that do raid 4 days a week, or more, would be able to clear the place in a week or two tops from the time its released. (obviously the very top guilds are going to clear it that fast ANYWAY, but this would open up that kind of speed to a LOT more people I suspect, unless they fill the instance to the brim with hard technical fights.)


Title: Re: Here comes the next content patch (3.2)
Post by: Gobbeldygook on June 30, 2009, 03:11:21 PM
The side affect of that, of course, is that guilds that do raid 4 days a week, or more, would be able to clear the place in a week or two tops from the time its released.
They thought of that.  The Coliseum will start off with one boss unlocked and a new one unlocked every week.


Title: Re: Here comes the next content patch (3.2)
Post by: WindupAtheist on June 30, 2009, 03:28:59 PM
Wait wait wait, slow it down for me. Does this mean one can do heroics for tokens and eventually end up in full poopsock purples without setting foot in anything above a five-man?


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on June 30, 2009, 03:42:22 PM
Wait wait wait, slow it down for me. Does this mean one can do heroics for tokens and eventually end up in full poopsock purples without setting foot in anything above a five-man?

Sort of, with the caveat that it looks like at any given time the very very top items are a different badge. Also there might not actually be a 100% full suit available through badges. But more or less, its back to the TBC badge method yes.


Title: Re: Here comes the next content patch (3.2)
Post by: Kail on June 30, 2009, 03:46:30 PM
Wait wait wait, slow it down for me. Does this mean one can do heroics for tokens and eventually end up in full poopsock purples without setting foot in anything above a five-man?

I don't think so.  

What happens now when you kill a boss, say, the Horsemen, they'll drop something like this (http://www.wowwiki.com/Breastplate_of_the_Lost_Vanquisher), which a Rogue, Death Knight, Druid, or Mage can turn in at a vendor for their Teir 7 shoulders.  I think the only change is that now, they'll be able to turn any token in for any piece of armor, rather than a specific one for the shoulders and another for the pants, etc.  So you'll still need to raid to get the tokens, you just won't have to raid a specific boss for your underwear and a different one for your socks and so on.


Title: Re: Here comes the next content patch (3.2)
Post by: Malakili on June 30, 2009, 03:54:04 PM
Wait wait wait, slow it down for me. Does this mean one can do heroics for tokens and eventually end up in full poopsock purples without setting foot in anything above a five-man?

Not really.  Starting with the next patch you'll be able to get Ulduar level gear, which will be one tier behind at that point.  I assume we can figure that trend is going to continue, meaning you'll always be a tier or so behind, rather than now, which is more like 1.5-2 tiers behind.


Title: Re: Here comes the next content patch (3.2)
Post by: Gobbeldygook on June 30, 2009, 03:56:25 PM
Wait wait wait, slow it down for me. Does this mean one can do heroics for tokens and eventually end up in full poopsock purples without setting foot in anything above a five-man?
Here's the relevant bit from the patch notes.

# Emblem System Changes

    * Both the 10 and 25 player instances of the Crusaders' Coliseum drop a new Emblem of Triumph.
    * Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.
    * The heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Triumph.

There are three levels of tier 9.  The top level presumably drops from Coliseum 25 Hard Mode, the middle one from 10 man hard/25 man normal, and the bottom level is probably 10 man normal, all of which are superior to ulduar gear.  You can buy the middle and bottom tier 9 set pieces with emblems of triumph, but the very top tier can only be bought by downing bosses.

Mid-Level cost: Head/chest/legs, 75 emblems.  Hands/shoulders, 45
Low-Level cost: head/chest/legs, 50 emblems.  Hands/shouldesr, 30.

There are also a bunch of new wintergrasp rewards with an ilevel equivalent to Ulduar if that's more your thing.

tl;dr: You can grind out naxx and ulduar epics by doing heroics, you can buy some t9 stuff by doing the heroic dailies.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on June 30, 2009, 04:03:38 PM
Keep in mind, this will take you like... 3 months worth of daily heroic grinding.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on June 30, 2009, 05:36:08 PM
Keep in mind, this will take you like... 3 months worth of daily heroic grinding.

For the T9 pieces, but you can get significant amounts of, say, 25-ulduar quality stuff just from the normal heroic badgers.


Title: Re: Here comes the next content patch (3.2)
Post by: Musashi on July 01, 2009, 11:14:56 AM
That's probably as good a hardcore/casual balance as you're ever going to see right there.  It's to the point where it's almost overkill.


Title: Re: Here comes the next content patch (3.2)
Post by: WindupAtheist on July 01, 2009, 11:25:13 AM
Can any of this get me a weapon better than my Titansteel Destroyer without sitting through some dumbass raid or becoming king of the arena?


Title: Re: Here comes the next content patch (3.2)
Post by: Rasix on July 01, 2009, 11:32:00 AM
Can any of this get me a weapon better than my Titansteel Destroyer without sitting through some dumbass raid or becoming king of the arena?

I'd settle for something to turn it into a titansteel axe.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on July 01, 2009, 11:56:32 AM
Can any of this get me a weapon better than my Titansteel Destroyer without sitting through some dumbass raid or becoming king of the arena?

I don't think there are any badge weapons over ilvl200, at least none leap to mind.


Title: Re: Here comes the next content patch (3.2)
Post by: Musashi on July 01, 2009, 12:34:30 PM
Can any of this get me a weapon better than my Titansteel Destroyer without sitting through some dumbass raid or becoming king of the arena?

I'm sure you'll be able to upgrade that thing in the next patch.


Title: Re: Here comes the next content patch (3.2)
Post by: SurfD on July 01, 2009, 02:57:47 PM
Can any of this get me a weapon better than my Titansteel Destroyer without sitting through some dumbass raid or becoming king of the arena?
Sunwell released with badge weapons, to bring people up to par with stuff that was roughly equivilent to the weapons of the previous raid tier (BT / Hyjal), so if we do not get weapons with this coming patch, I estimate a 90% probability that Icecrown will ship with badge weapons when it goes live, roughly equiv to T9.x content stuff.


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on July 01, 2009, 05:28:57 PM
I got into a discussion in guild about this yesterday.  I asked the asshat I was debating if he felt people other than raiders being able to access good gear honestly diminished his fun or somehow cheapened his accomplishments.  He and 3 other people jumped in with "Yes, it does!"

Their logic was, "if everyone has access to good gear, then I'll get noobs in my raids who don't know what to do with it."   I didn't think of it at the time, but really, if they weren't raiding Naxx why would they suddenly want to go to Uludar?  I did point out that if that's your total concern, and not just the diminishing of your e-peen, then be more discriminating and boot idiots quicker.  It ended about there.

 :awesome_for_real:

I now hope that all future games go the badge and 'one trinket for all' route and crush these guys spirit.  Wtf.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on July 01, 2009, 08:32:57 PM
I say give ppl the gear easily then raise the bar in actual skill and coordination that harder raids entail. I think with huge epeen titles and achievements, the need for gear to show off has lessened in the recent expansion, which is good.

I still think making the best weapons difficult to get is a good idea though. They are very visually defining for a character and probably the first thing ppl notice beyond ridiculous shoulderpads or helms.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on July 01, 2009, 09:02:54 PM
That is until there is a 100 dps gap between the best and average weapons.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on July 01, 2009, 11:05:42 PM
That is until there is a 100 dps gap between the best and average weapons.

The easy fix is to retrofit them back into tokens, but one gap behind. I'm still in favor of having just one set of badges and increasing the cost rather than the type. Inflate the costs for later items but have the bosses in higher levels drop more.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on July 02, 2009, 03:03:41 AM
That is until there is a 100 dps gap between the best and average weapons.

The top tier of S7 2h weapons have ~100 extra weapon DPS over the titansteel destroyer.


Title: Re: Here comes the next content patch (3.2)
Post by: Triforcer on July 02, 2009, 03:16:35 AM
Pv in WoW stopped being fun when arenas got introduced.  I cancelled around then and (except for trying out TBC and one or two more brief one week dalliances) I never went back.

That's why I always love new MMOs.  A good, new MMO will have fun and balance for about the first year.  After that, the gap always gets too wide. 


Title: Re: Here comes the next content patch (3.2)
Post by: Zetor on July 02, 2009, 03:45:52 AM
Are you talking about the same pvp I've experienced pre-BC? 'Cos I don't care much for arenas either, but calling pvp in vanilla wow anywhere near balanced, is, well,   :uhrr: for about 20 different reasons.


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on July 02, 2009, 09:05:48 AM
Pv in WoW stopped being fun when arenas got introduced.  I cancelled around then and (except for trying out TBC and one or two more brief one week dalliances) I never went back.

That's why I always love new MMOs.  A good, new MMO will have fun and balance for about the first year. After that, the gap always gets too wide.  

lolwut?

*thinks* DAOC.. no DR on CC, AE Stun/AE Nuke on milegates. Woo. Followed by the Archery Doom Days when you could restealth as soon as your arrow loosed, and be an invisible oneshot machine.

WoW: Mortal Strike, no spellpower as a stat, so casters stalled immediately on hitting epic gear.

Yeah, MMOs aren't balanced for the first year before the devs get to breaking them. MMOs tend to launch as horribly unbalanced messes.

edit: Don't take this to mean I like Arena, or approve of the number of strange sweeping class changes made entirely due to that horrible pet dev project.


Title: Re: Here comes the next content patch (3.2)
Post by: Rasix on July 02, 2009, 09:09:57 AM
MMOs tend to launch as horribly unbalanced messes.

Which is great for gankers. There's always some item, ability or build that the developers completely overlook and is essentially an IWIN button for a ganker vs. just about anyone.


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on July 02, 2009, 09:35:21 AM
STUNGARD!  :awesome_for_real:


Title: Re: Here comes the next content patch (3.2)
Post by: Triforcer on July 02, 2009, 09:39:30 AM
What Rasix said.  When I said balanced I meant I could gank a lot, sorry for the confusion. 


Title: Re: Here comes the next content patch (3.2)
Post by: Rasix on July 02, 2009, 09:45:35 AM
I remember your rocket helm tales.  I assume you were a rogue as well.  Not many escape options to anyone you'd attack.

If you're really into PVP and more specifically ganking or griefing, early in a game's launch is the best time you'll have.  Hit points are low, average player knowledge and organization is low, lag is high, gear inflation hasn't occurred, and there's severe balance issues that most won't know about.  It's fast paced, buggy as hell, and fun.  

I'm really amazed I only died to getting ebolted about 2-3 times in early UO and never died to a Magic Arrow.


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on July 02, 2009, 10:10:00 AM
So the opposite of Balanced: unbalanced, but you find it fun. That I will agree MMOs can be for their first year. As fucking stupid as it was, Tarren Mill was amusing.


Title: Re: Here comes the next content patch (3.2)
Post by: Musashi on July 02, 2009, 10:30:24 AM
Better than Tarren Mill was the huge multi-guild e-peen wars on raid night on the way into Blackrock Mountain.  That shit was better than raiding.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on July 02, 2009, 10:31:03 AM
MCing people into lava is   :why_so_serious:


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on July 02, 2009, 02:20:39 PM
MCing people into lava is   :why_so_serious:


Why wow will always be one of my favorite games.


Title: Re: Here comes the next content patch (3.2)
Post by: Selby on July 02, 2009, 02:53:30 PM
Why wow will always be one of my favorite games.
Seriously.  Some of the old tricks and fun we used to have with the lava were pretty nifty.


Title: Re: Here comes the next content patch (3.2)
Post by: Sheepherder on July 02, 2009, 11:02:28 PM
MCing people into lava is   :why_so_serious:

When it broke after the jump leaving the victim suspended mid-air 50 feet above certain doom was also pretty good.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on July 03, 2009, 12:41:27 AM
mc'ing off of naxx is fun too.


Title: Re: Here comes the next content patch (3.2)
Post by: Musashi on July 03, 2009, 09:03:08 AM
On my server, you had better have all your dudes together, and prepared to fight on the way to Molten Core/Blackwing Lair.  The way that the geography was set up made it a tactical heaven for those who understood how to exploit it.  And for those who didn't, well, it made for a pretty frustrating evening if there was a raid that was more interested in PvP camping you into oblivion than PvE.

I guess even on a PvP server that it was just too much griefing.  Between between cross-server battlegrounds, and meeting stones it's pretty much death for that kind of large scale outdoor PvP.  I just figure when you agree to play on a PvP server, you die sometimes.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on July 03, 2009, 09:26:26 AM
There's a newness factor in all games that can make the tedious or annoying feel less so.  From the single player to the multiplayer everything can be fun the first time, the 100th? not so much.  World pvp, ganking and pvp servers are novel but after three years of playing people get sick of being ganked on the way to dungeons or having whatever OP class of the week come out and two-shot them.

Our most precious commodity as gamers is time. We want to be able to do what we want when we want it.  Sure there's times we want to pvp but very few want it ALL the time. All I have to say is thank god blizzard doesn't listen to people like tri-forcer when making games because while in the short term I might have fun with a griefers paradise, it would get old quick.

As to arena's...well, personally I don't like them being the best way to acquire gear since it encourages specific spec and specific class make-up.  I don't mind that it takes other people so much but the whole atmosphere of it seems far too serious for my tastes. Arena really has become the raiding of pvp and i never liked that because as a raider first i always enjoyed pvp as my relaxtion not as my third job.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on July 03, 2009, 05:16:12 PM
So it turns out that all the tier 9 pieces are going to be generic reskins within each armor category, then slightly tweaked on the opposite faction. This has started a whole slew of angry comments from many people on many forums about unique models and lazy use of resources. While I agree the approach is not polished, I believe they are really really pushing for timely content at the expense of unique art. I know there are many graphics whores and outfit lovers who would think this is a horrid way to operate. I am in the camp that they need to pick up the pace in their development cycle as that will be a much larger complaint and loss of customer retention.

We all know you only get to pick 2 of 3 in a development cycle: Polish, stability, or speed. With this particular section of their cycle, I believe sacrificing polish is the way to go. However, in regards to the last patch where Icecrown gets introduced, they will surely sacrifice speed in order to get everything exactly the way they want it. So, overall when I'm hacking through the normal modes of the Argent Tournament and racking up badges from heroics, I'm not really sure I give a damn that I'm becoming part of the Argent Dawn's clone army ready to assault Icecrown. Why? Because I'll actually be having fun.


Title: Re: Here comes the next content patch (3.2)
Post by: Lantyssa on July 03, 2009, 08:54:23 PM
Making sixteen new sets of armor with every new content release is ridiculous if it's going to be done in a timely fashion.  If only there were an appearance tab, they could slowly expand options, not have new armor be a limiting factor, all while not having everyone look the same.  :awesome_for_real:


Title: Re: Here comes the next content patch (3.2)
Post by: Musashi on July 03, 2009, 09:42:26 PM
So it turns out that all the tier 9 pieces are going to be generic reskins within each armor category, then slightly tweaked on the opposite faction. This has started a whole slew of angry comments from many people on many forums about unique models and lazy use of resources. While I agree the approach is not polished, I believe they are really really pushing for timely content at the expense of unique art. I know there are many graphics whores and outfit lovers who would think this is a horrid way to operate. I am in the camp that they need to pick up the pace in their development cycle as that will be a much larger complaint and loss of customer retention.

We all know you only get to pick 2 of 3 in a development cycle: Polish, stability, or speed. With this particular section of their cycle, I believe sacrificing polish is the way to go. However, in regards to the last patch where Icecrown gets introduced, they will surely sacrifice speed in order to get everything exactly the way they want it. So, overall when I'm hacking through the normal modes of the Argent Tournament and racking up badges from heroics, I'm not really sure I give a damn that I'm becoming part of the Argent Dawn's clone army ready to assault Icecrown. Why? Because I'll actually be having fun.

Totally agree.  And it does feel like content is coming out at a reasonable pace.  Probably for the first time ever.


Title: Re: Here comes the next content patch (3.2)
Post by: Sheepherder on July 04, 2009, 11:32:38 AM
Making sixteen new sets of armor with every new content release is ridiculous if it's going to be done in a timely fashion.  If only there were an appearance tab, they could slowly expand options, not have new armor be a limiting factor, all while not having everyone look the same.  :awesome_for_real:

Blizzard is attached to the concept of the armor models being the payoff, therefore we're stuck with either slow development cycles or heavy use of retextures.

I was actually hoping they would revise all the old armor models, not just the Naxx ones, it probably would have bought them some time before we reached this point..


Title: Re: Here comes the next content patch (3.2)
Post by: WindupAtheist on July 04, 2009, 12:06:49 PM
They should just have a room somewhere full of guys who do nothing but design shoulderpad models all the time. Then when it's time for a new tier of bullshit, just pick one.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on July 04, 2009, 12:17:30 PM
They have enough cash to do better than this.


Title: Re: Here comes the next content patch (3.2)
Post by: Lantyssa on July 04, 2009, 12:44:50 PM
Blizzard is attached to the concept of the armor models being the payoff, therefore we're stuck with either slow development cycles or heavy use of retextures.
Yes, however they developed that mentality when putting out different looking sets for the classes.  If they start making two sets per with just different colors, that philosphy won't hold up so well, because not only will all warriors look the same, but everyone will look the same.

"Is that a Warrior?"
"Paladin I think."
"Oh, maybe Priest."
"Pretty sure it's not a Mage..."
"Wait, it's a Shaman... Oh gods, get it off.  GET IT OFF!"


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on July 04, 2009, 01:33:37 PM
Realistically they could save themselves a ton of money and get fans to design armour sets. They could even hold competitions. The quality of some of the fan art on the main website is really really high.

And people would fall over themselves to enter that competition.


Title: Re: Here comes the next content patch (3.2)
Post by: Selby on July 04, 2009, 01:43:10 PM
Realistically they could save themselves a ton of money and get fans to design armour sets.
The biggest problem with that is always the legal aspects of such a thing.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on July 04, 2009, 02:02:09 PM
I'm sure there are legal aspects. What would the legal aspects be?


Title: Re: Here comes the next content patch (3.2)
Post by: Sheepherder on July 04, 2009, 10:29:56 PM
They have enough cash to do better than this.

Money is likely not the problem.  From an efficiency standpoint art projects have diminishing returns when you throw more artists at single objectives, as you will inevitably have to scrap or modify significant portions of the original artwork to create a coherent whole.  Same for having artists who are able to coordinate with each other on a project.

Yes, however they developed that mentality when putting out different looking sets for the classes.  If they start making two sets per with just different colors, that philosphy won't hold up so well, because not only will all warriors look the same, but everyone will look the same.

What you quoted was just pointing out the obvious problem, not espousing a particular solution.  Really, the problem is systemic: they decided that the gear you acquire is largely visible armor pieces, from which follows the notion that every piece should have a look and such.  As was said, the quick and easy solution is an armor tab, possibly with some override options so that you can tell what that red/yellow/blue/green/pale name is wearing.  The other, more complex, option is to create a bunch of statless armor sets to be sold at vendors and replace armor drops with gem/enchant drops that match special slots on said armors that do not take normal enchants/gems.


Title: Re: Here comes the next content patch (3.2)
Post by: Mattemeo on July 05, 2009, 06:38:27 AM
They should just have a room somewhere full of guys who do nothing but design shoulderpad models all the time. Then shoot them all so they can't unleash their horrific creations onto a paying customer base.

FIFY.

Shoulderpads have been my aesthetic bane since I returned to the game in January. My main is a female human Shadowpriest, so to be honest, I actually have some of the more conservative looking shoulderpad models and they tend to sit well on her shoulders, and being in Shadowform 90% of the time helps, too.

However, I've recently been levelling a male draenei Warrior, and oh dear lawd, could they have made me look any more ridiculous? Not only are the shoulderpad monstrosities ludicrously overlarge (male draenei are top-heavy as it is) but they're situated on the shoulders so abominably the character ends up looking like a circus runaway, tired of their 'Atlas' act, yet somehow still compelled to balance 500lbs of random crap on the farthermost edge of their deltoids.

/shoulderpads.

Now.

FFS.


Title: Re: Here comes the next content patch (3.2)
Post by: Sheepherder on July 05, 2009, 09:12:37 AM
However, I've recently been levelling a male draenei Warrior, and oh dear lawd, could they have made me look any more ridiculous? Not only are the shoulderpad monstrosities ludicrously overlarge (male draenei are top-heavy as it is) but they're situated on the shoulders so abominably the character ends up looking like a circus runaway, tired of their 'Atlas' act, yet somehow still compelled to balance 500lbs of random crap on the farthermost edge of their deltoids.

You chose the wrong race.  The anchor points for shoulderpads on the male Draenei are offset from the centre of the torso much more than is usual.


Title: Re: Here comes the next content patch (3.2)
Post by: Lantyssa on July 05, 2009, 10:29:30 AM
He chose the right race, just the wrong sex. ;D


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on July 05, 2009, 10:36:42 AM
I think he chose the wrong game.


Title: Re: Here comes the next content patch (3.2)
Post by: Mattemeo on July 05, 2009, 12:31:38 PM
He chose the right race, just the wrong sex. ;D

I have two draenei Warriors, remember?  The other one's female and fury :drillf:


Title: Re: Here comes the next content patch (3.2)
Post by: Jayce on July 05, 2009, 02:00:37 PM
I'm sure there are legal aspects. What would the legal aspects be?

They'd have to pay what amounts to a freelance design fee to the winning entrant.  To get said winning entrant they'd have to pore through literally thousands of horrible, horrible designs, using up way more than the manpower they currently spend just iterating over one artist's work.

When they were done, they'd have one winner and thousands of losers.   One person who has money and fame, and thousands who are incredibly envious of the one winner and probably disillusioned and annoyed that their snowflake design didn't get picked.

In comparison, they could just have one person design it and others critique it a few times until everyone on the team agrees it's good enough.  Which one would you pick?


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on July 05, 2009, 06:36:50 PM
A design-a-quest-chain contest would be neat. Anything artistic would be a giant clusterfuck as you said.


Title: Re: Here comes the next content patch (3.2)
Post by: Gobbeldygook on July 07, 2009, 04:16:06 PM
New PTR up, notes available at the usual locations.  Summary highlights:

-Frost mages have improved mana efficiency on all spells, 20% ms
-Shadow priests also get 20% MS and cooldown reductions that are mostly for pvp.
-Prot warriors are dead in PVP.
-Warrior DPS on certain fights nerfed, berserker rage may have been screwed with in some way.
-Hunters given several minor to moderate pvp buffs, notably 360 degree deterrance.
-Ghost wolf glyph baselined (1% health regenned/5 second) OR someone caught downs.
-Ardent defender was altered in some way from the previous PTR, mmo-champ says it's been given the reverse Cheat Death treatment (must wear defense gear for any benefit, so useless in PVP), wotlkwiki says it's been nerfed to 20% which would bring it in line with the warrior glyphed version of last stand.
-Earth, Wind & Fire - Defeat Archavon the Stone Watcher, Emalon the Storm Watcher, and Koralon the Flame Watcher within 60 seconds of each other in 10/25-player mode.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on July 07, 2009, 05:04:10 PM
Either they are re-designing how MS will work across the game, or they did not think the Frost Mage MS effect all the way through.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on July 07, 2009, 05:20:33 PM
Yeah I look at that and think "RMP needs this why?"


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on July 07, 2009, 05:28:45 PM
The act of even attacking a Frost Mage will give you a MS debuff in it's current form.  :awesome_for_real:


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on July 07, 2009, 05:29:42 PM
Its their plan to bring melee back in line clearly!


Title: Re: Here comes the next content patch (3.2)
Post by: Fabricated on July 07, 2009, 06:23:48 PM
Fuck yeah, prot warriors manage to get a questionable threat boost while also getting a DPS nerf! What the fuck.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on July 07, 2009, 06:26:39 PM
Fuck yeah, prot warriors manage to get a questionable threat boost while also getting a DPS nerf! What the fuck.

Its not even a boost, its purely a PVP nerf with a threat change to offset the loss of damage. This is because people were crying about giant shield slam crits on the PTR from warriors with shield block up and a bunch of block value trinkets going and fully stacked block gear on fully sundered targets, etc.

EDIT: And it sucks. It undoes a bunch of the progress we were getting towards getting static threat modifiers removed in favor of actual dps.


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on July 07, 2009, 10:02:04 PM
Fuck yeah, prot warriors manage to get a questionable threat boost while also getting a DPS nerf! What the fuck.

Its not even a boost, its purely a PVP nerf with a threat change to offset the loss of damage. This is because people were crying about giant shield slam crits on the PTR from warriors with shield block up and a bunch of block value trinkets going and fully stacked block gear on fully sundered targets, etc.

EDIT: And it sucks. It undoes a bunch of the progress we were getting towards getting static threat modifiers removed in favor of actual dps.

Like I said in IRC, GET IN LINE on the whole "QQ I got nerfed because of PvP" thing. Lord knows my paladin ate some nerfs in the past due to it, and Lord knows my DK has eaten some (not necessarily this latest round, but certainly earlier ones) due to PvP.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on July 07, 2009, 10:06:14 PM
Warrior tanks eating a nerf over pvp is relatively small. As long as the threat gen is there, it's not an issue in pve. I'm not sure exactly why they aren't dealing with warrior dps issues from the previous nerfs, but oh well. I'm content being in the middle of the pack.


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on July 07, 2009, 10:09:57 PM
Meh, if I was still playing my warrior tank (I miss her but I don't have a REASON to level her, especially with dual speccing), I'd be pissed. It removes the satisfying "ha ha I just smacked something for a bunch of damage" part of shield slam. I just find the fussing about being nerfed because oh god protection warriors are mean in PvP now amusing. But I guess it's probably the first time any of them have experienced it, so it can be forgiven.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on July 07, 2009, 10:19:59 PM
Warrior tanks eating a nerf over pvp is relatively small. As long as the threat gen is there, it's not an issue in pve. I'm not sure exactly why they aren't dealing with warrior dps issues from the previous nerfs, but oh well. I'm content being in the middle of the pack.

It becomes an issue when you miss that enrage timer by a couple seconds.  :-P


Title: Re: Here comes the next content patch (3.2)
Post by: Gobbeldygook on July 07, 2009, 10:58:03 PM
Like I said in IRC, GET IN LINE on the whole "QQ I got nerfed because of PvP" thing. Lord knows my paladin ate some nerfs in the past due to it, and Lord knows my DK has eaten some (not necessarily this latest round, but certainly earlier ones) due to PvP.
The problem is that the causation.

problem: Block is a bad stat in pve.
non-solution: Double block value on everything.  Block is still terrible.
problem: Because of that change, now prot warriors have really, really huge shield slams in pvp.
non-solution: Completely remove prot warrior viability in serious pvp, nerf their PVE tank DPS, and make them fall further behind on fights with damage multiplying effects.


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on July 07, 2009, 11:25:58 PM
You can now fly in Northrend at 68 once you have an 80 already. FINALLY.

Sauce (http://blue.mmo-champion.com/1/18312416138-just-discovered-cold-weather-flying-at-68.html)


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on July 08, 2009, 12:32:58 AM
Like I said in IRC, GET IN LINE on the whole "QQ I got nerfed because of PvP" thing. Lord knows my paladin ate some nerfs in the past due to it, and Lord knows my DK has eaten some (not necessarily this latest round, but certainly earlier ones) due to PvP.
The problem is that the causation.

problem: Block is a bad stat in pve.
non-solution: Double block value on everything.  Block is still terrible.
problem: Because of that change, now prot warriors have really, really huge shield slams in pvp.
non-solution: Completely remove prot warrior viability in serious pvp, nerf their PVE tank DPS, and make them fall further behind on fights with damage multiplying effects.

Not saying it's not stupid, but it's not like this is the first retarded thing Blizzard has done to try and fix a problem that winds up not actually solving the issue and results in a nerf being needed elsewhere. See: Nearly every holy paladin change.


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on July 08, 2009, 04:12:19 AM
This patch is going to shit up the servers for WEEKS.  Again!   WTB a few of these things as incremental patches between now and August.


Title: Re: Here comes the next content patch (3.2)
Post by: Zetor on July 08, 2009, 05:10:39 AM
Troll priests used to have a 20% mortal strike (http://www.wowhead.com/?spell=52645) [ranged, spammable, "curse" debuff type] for a while... of course since approximately 97.835% of the horde priest pop was undead or BE instead of troll, it wasn't deemed overpowered at the time.  :awesome_for_real:


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on July 08, 2009, 07:21:53 AM
Warrior tanks eating a nerf over pvp is relatively small. As long as the threat gen is there, it's not an issue in pve. I'm not sure exactly why they aren't dealing with warrior dps issues from the previous nerfs, but oh well. I'm content being in the middle of the pack.

It becomes an issue when you miss that enrage timer by a couple seconds.  :-P

Stop nerfing warrior dps in fury. Problem solved.  :awesome_for_real:


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on July 08, 2009, 07:23:28 AM
Eh, I've given up trying to understand the direction of WoW's development.

I'll just keep playing until it stops being fun.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on July 08, 2009, 04:41:07 PM
Troll priests used to have a 20% mortal strike (http://www.wowhead.com/?spell=52645) [ranged, spammable, "curse" debuff type] for a while... of course since approximately 97.835% of the horde priest pop was undead or BE instead of troll, it wasn't deemed overpowered at the time.  :awesome_for_real:


You could give Shadow Priests a 90% MS debuff and no one would give a shit, they just reek that badly in WotLK.

Frost mages though? That's just retarded.


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on July 08, 2009, 05:23:43 PM
SPriests aren't terrible in BGs, but pretty bad at arena last I looked.

They're far and away below Disc Priests, though.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on July 08, 2009, 05:24:35 PM
They're far and away below Disc Priests, though.

That describes all but maybe 5 or 6 specs on the game.  :oh_i_see:


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on July 08, 2009, 11:42:14 PM
They're far and away below Disc Priests, though.

That describes all but maybe 5 or 6 specs on the game.  :oh_i_see:


That many?  :oh_i_see:

Disc Priests are like top 3, if not number 1.

ShadowPriests reek in BGs too, they just get to hide behind the legions of DK's instead of instantly exploding.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on July 09, 2009, 04:49:35 AM
Disc Preists are only as good as their team; call me when they start roflganking people in BGs solo.


Title: Re: Here comes the next content patch (3.2)
Post by: Zetor on July 09, 2009, 05:47:03 AM
I've roflganked people solo - or rather, they tried to roflgank me and ended up dying... 3 minutes later. :awesome_for_real:

Disc priests do have weaknesses; most notably MS warriors and undead anything (or undead MS warriors... kek). It's not too hard to live until fear cools down, but waiting for it to cool down AGAIN after that... yeah. Enhancement shamans are a priest's worst nightmare, but since they happen to suck against every other class, they're pretty rare in pvp.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on July 09, 2009, 06:20:07 AM
I don't like hunters either.


Title: Re: Here comes the next content patch (3.2)
Post by: bhodi on July 09, 2009, 06:36:10 AM
Blizzard agrees, which is why disc priests are getting +2 seconds to their penance cooldown.

It's true though, I do fairly well in the arena with our hunter combo. Druids? No problem. Double-mana burn works VERY well.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on July 09, 2009, 04:19:41 PM
Disc Priests make any team they are on, better. Dramatically better. They just have so many tools and abilities, it's very rare when a Disc Priest is going "well I'm useless here".




Title: Re: Here comes the next content patch (3.2)
Post by: K9 on July 09, 2009, 04:31:16 PM
I feel pretty useless solo  :why_so_serious:


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on July 09, 2009, 07:47:55 PM
Respec Shadow and compare imo  :oh_i_see:


Title: Re: Here comes the next content patch (3.2)
Post by: Khaldun on July 09, 2009, 09:49:20 PM
I'm still trying to figure out how a 25-person raid is gonna beat all the Wintergrasp bosses within 60 seconds of each other.


Title: Re: Here comes the next content patch (3.2)
Post by: Selby on July 09, 2009, 10:09:37 PM
I'm still trying to figure out how a 25-person raid is gonna beat all the Wintergrasp bosses within 60 seconds of each other.
I agree.  I saw that and thought "wow, how are they going to do that, even on 25-man?"


Title: Re: Here comes the next content patch (3.2)
Post by: proudft on July 09, 2009, 11:06:01 PM
I'm still trying to figure out how a 25-person raid is gonna beat all the Wintergrasp bosses within 60 seconds of each other.
I agree.  I saw that and thought "wow, how are they going to do that, even on 25-man?"

25 teleporting warlocks.   :drill:


Title: Re: Here comes the next content patch (3.2)
Post by: Lantien on July 10, 2009, 02:16:34 AM
Blizzard have done stand-in wrong-numbered achievements before (presumably?) as a knowing wink to dataminers.

http://www.mmo-champion.com/index.php?topic=43777.0

Quote
Must Deconstruct Faster (Defeat XT-002 Deconstructor in 20.5 seconds on Normal Difficulty.)
# Rubble and Roll (Defeat Kologarn with 6000 Rubble creatures alive on Normal Difficulty.)
They're Coming Out of the Walls (Defeat 200 Guardians of Yogg-Saron within 12 seconds on Normal Difficulty.)

I'm pretty excited about the new patch.  My guild isn't going to be able to do any of the new content out of the gate, but our small casual guild will benefit the most from focused 5 man runs for lots of Emblems of Conquest.  In addition, I've been farming dailies mercilessly to get a shot at some of the more interesting Argent Tournament rewards (A tabard that has a 30 minute cooldown teleport?  Hierloom Chestpieces that stack XP?  Another flying mounts?  Yes please).

Bonus points that Warlocks didn't get crushed in the patch too bad as well!  :awesome_for_real:


Title: Re: Here comes the next content patch (3.2)
Post by: Gobbeldygook on July 10, 2009, 06:47:50 AM
I'm still trying to figure out how a 25-person raid is gonna beat all the Wintergrasp bosses within 60 seconds of each other.
Something like pull archavon, get him down to 3-4%, pull the new guy, get him down to 3-4%, then do emalon, once he dies kill the other two.

Depending on the range on his stomp, you could just have two tanks and a healer babysit archavon away from the raid.

or the achievement is eventually going to be 60 minutes and it's really just a "did you wipe too much y/n?" achievement.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on July 10, 2009, 06:50:55 AM
60s would be impossible. You wouldn't be able to beat the enrage on Archavon while sustaining DPS on Emalon's adds and Koralon.


Title: Re: Here comes the next content patch (3.2)
Post by: Draegan on July 10, 2009, 08:28:25 AM
I got my disc priest to level 60 a few weeks ago and stopped playing.  I couldn't bear it anymore.  I don't think I'll ever come back to this game except maybe to try out an expansion.

If I were still playing some of these changes look nice though.


Title: Re: Here comes the next content patch (3.2)
Post by: chargerrich on July 10, 2009, 08:37:42 AM
IMO a Warrior Protection Tank should be clearly the "top raid tank". I do not even have a Warrior past 70 so I am not biased, I just do not see why a Death Knight with no shield should be as good of a tank. I personally do not want all the classes blended, the roles should be clearer.

How the tank classes SHOULD work (IMO)

Tanks
Prot War - Best single target raid tank, period / Decent group tank
Frost DK - Average across the board tank but with more utility
Feral Druid - Best group tank / Decent single target



Title: Re: Here comes the next content patch (3.2)
Post by: Gobbeldygook on July 10, 2009, 08:45:43 AM
Tanks
Prot War - Best single target raid tank, period / Decent group tank
Frost DK - Average across the board tank but with more utility
Feral Druid - Best group tank / Decent single target
You forgot something.


Title: Re: Here comes the next content patch (3.2)
Post by: Draegan on July 10, 2009, 08:48:59 AM
IMO a Warrior Protection Tank should be clearly the "top raid tank". I do not even have a Warrior past 70 so I am not biased, I just do not see why a Death Knight with no shield should be as good of a tank. I personally do not want all the classes blended, the roles should be clearer.

How the tank classes SHOULD work (IMO)

Tanks
Prot War - Best single target raid tank, period / Decent group tank
Frost DK - Average across the board tank but with more utility
Feral Druid - Best group tank / Decent single target



That's impossible to balance across the spectrum of all content.  Blizzard tried.  Didn't work.

Paladins never count anyway.


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on July 10, 2009, 10:58:53 AM
IMO a Warrior Protection Tank should be clearly the "top raid tank". I do not even have a Warrior past 70 so I am not biased, I just do not see why a Death Knight with no shield should be as good of a tank. I personally do not want all the classes blended, the roles should be clearer.

How the tank classes SHOULD work (IMO)

Tanks
Prot War - Best single target raid tank, period / Decent group tank
Frost DK - Average across the board tank but with more utility
Feral Druid - Best group tank / Decent single target



1.  You forgot paladins.
2.  This makes all tanks other than prot warriors irrelevant, except maybe for trash.  Welcome to BC 2.0!  Please tank our trash, then step out or respec for the boss.

As someone who gets to heal the tank, I don't really give a damn about anything other than the tank being able to survive the fight.  Right now the ranking goes something like:

1.  DK.  Best at everything.  Hooray DKs!  I  :heart: them.
2.  Warrior.  Oh.  A warrior.  What, we don't have enough DK tanks?  Well.  Ok.  I guess we can try it.  I mean, it'll probably work, but god, not using DKs is hardmode enough already.
3.  Paladin.  Fuck off and die.  You suck.  I hate you.  Roll a real tank.  Like say, a DK.  Actually, you probably should just not reroll, and go away.  God I hate you.
4.  Druid.  Dunno.  I haven't healed that many bear tanks.  They seem pretty solid, but that's just seeing some ferals throw on their off-spec gear for a fight every so often, or a resto druid going LOLBEAR HAY GUISE IM TANKING THE LAST 30S OF THIS BOSS FIGHT LOL oh shit that worked.

I should note that my dislike of paladin tanks is more due to playing with shitty paladin tanks than an active dislike of the spec.  For some reason, paladin tanking seems to draw a lot of idiots.  I have played with a couple of competent paladin tanks, and I do  :heart: them.  It's just the rest of the paladin tanks make me hate the spec so very much.


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on July 10, 2009, 11:10:19 AM
I should note that my dislike of paladin tanks is more due to playing with shitty paladin tanks than an active dislike of the spec.  For some reason, paladin tanking seems to draw a lot of idiots.  I have played with a couple of competent paladin tanks, and I do  :heart: them.  It's just the rest of the paladin tanks make me hate the spec so very much.

It might be partly due to the fact that protection paladins were almost as mindless as holy paladins in the "how u werk paladin" sense in TBC.


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on July 10, 2009, 11:18:41 AM
When I say "idiots" I mean flat out "why the fuck are you even in the raid?" style idiots.  The one you need to prod to rebuff every single time.  The one who dies to predictable PBAE damage on Mimiron and Spinny McLightning dwarf.  The one who absolutely cannot take damage anywhere near as well or consistently as a warrior, much less a DK.

God I hate paladin tanks.   :angryfist:


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on July 10, 2009, 11:29:11 AM
IMO a Warrior Protection Tank should be clearly the "top raid tank". I do not even have a Warrior past 70 so I am not biased, I just do not see why a Death Knight with no shield should be as good of a tank. I personally do not want all the classes blended, the roles should be clearer.

How the tank classes SHOULD work (IMO)

Tanks
Prot War - Best single target raid tank, period / Decent group tank
Frost DK - Average across the board tank but with more utility
Feral Druid - Best group tank / Decent single target



How about no. I *do* play a protection tank and I think this is a horrible idea. You just stripped every useful raiding role off of all 5 other tank specs (DKs have 3.)


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on July 10, 2009, 03:01:14 PM
It's a stupid idea conceptually AND it's also already been proven stupid from Vanilla and TBC.

But no Bias, so it's cool  :awesome_for_real:




In related news, they seem to have reverted the ShieldBlock change for warriors?


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on July 10, 2009, 03:22:43 PM
Yes, my hate-vibes clearly have been received and they backed it out.  :awesome_for_real:


Title: Re: Here comes the next content patch (3.2)
Post by: ezrast on July 10, 2009, 03:43:48 PM
Sweet, can you maybe hate on the WSG change next?  :heartbreak:


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on July 10, 2009, 03:45:14 PM
Sweet, can you maybe hate on the WSG change next?  :heartbreak:

No way, I've wanted a time limit on WSG since about 35 minutes after the first time I queued up for it when it released.  :oh_i_see:


Title: Re: Here comes the next content patch (3.2)
Post by: Rasix on July 10, 2009, 03:47:24 PM
Quote
Earth Shock: Redesigned. This spell no longer interrupts spell casting, but rather reduces melee attack speed by 10% for 8 seconds (exclusive with similar effects such as Thunder Clap).

WTF.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on July 10, 2009, 03:52:05 PM
Quote
Earth Shock: Redesigned. This spell no longer interrupts spell casting, but rather reduces melee attack speed by 10% for 8 seconds (exclusive with similar effects such as Thunder Clap).

WTF.

There's wind shock these days for interrupting, so I guess they wanted to spread the -attack speed debuff around some more? I dunno why though, it isn't exactly rare.

Also that block change has another annoying thing going with it:

Quote
Shield Slam: The benefit from additional block value this ability gains is now subject to diminishing returns. Diminishing returns occur once block value exceeds 30 times the player's level and caps the maximum damage benefit from shield block value at 34.5 times the player's level.

That kicks in pretty early post block change, so really the shield block/slam combo is just nerfed a different way.  :heartbreak:


Title: Re: Here comes the next content patch (3.2)
Post by: Lightstalker on July 10, 2009, 04:12:06 PM
There's wind shock these days for interrupting, so I guess they wanted to spread the -attack speed debuff around some more? I dunno why though, it isn't exactly rare.

Maybe the first step to taking Wind Shock off the shared shock cooldown and giving it a more significant lockout period like other interrupts?  With Earth Shock being an interrupt as well as a decent source of damage it was really doing too much.  Hopefully they'll also remove the silly threat reduction on Wind Shock so it can go to a longer lockout effect.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on July 10, 2009, 04:13:36 PM
There's wind shock these days for interrupting, so I guess they wanted to spread the -attack speed debuff around some more? I dunno why though, it isn't exactly rare.

Maybe the first step to taking Wind Shock off the shared shock cooldown and giving it a more significant lockout period like other interrupts?  With Earth Shock being an interrupt as well as a decent source of damage it was really doing too much.  Hopefully they'll also remove the silly threat reduction on Wind Shock so it can go to a longer lockout effect.


Taking it off the cooldown is in the notes already (renamed to Wind Shear). I don't think they gave it a longer spell lock though.


Title: Re: Here comes the next content patch (3.2)
Post by: Jayce on July 12, 2009, 12:41:58 PM
Quote
Earth Shock: Redesigned. This spell no longer interrupts spell casting, but rather reduces melee attack speed by 10% for 8 seconds (exclusive with similar effects such as Thunder Clap).

WTF.

Wind shock or whatever doesn't come at as low a level as Earth Shock. Sort of a leveling-up nerf.  (says the perpetually low-level guy)


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on July 12, 2009, 12:50:34 PM
You get Earth Shock at level 4 and Wind Shock at 16, so it's not too bad really.


Title: Re: Here comes the next content patch (3.2)
Post by: Phunked on July 13, 2009, 02:09:16 AM
Quote
Earth Shock: Redesigned. This spell no longer interrupts spell casting, but rather reduces melee attack speed by 10% for 8 seconds (exclusive with similar effects such as Thunder Clap).

What is the point of this? Enh. shaman already solo just fine (at least after you get DW). If this is meant to be a PvP buff, they few who are really good already do very well in 2s (resto/enchance is a very strong comp at higher brackets).

I realize that ES did a bunch of stuff (damage, interupt) but enhance shaman were almost certainly not overpowered at any gameplay aspect.


Title: Re: Here comes the next content patch (3.2)
Post by: Gobbeldygook on July 13, 2009, 02:46:33 AM
Quote
Earth Shock: Redesigned. This spell no longer interrupts spell casting, but rather reduces melee attack speed by 10% for 8 seconds (exclusive with similar effects such as Thunder Clap).
What is the point of this?
It is the most random change in recent memory.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on July 13, 2009, 03:14:11 AM
Clearly heralding the return of the Tank Shaman.  :why_so_serious:



They wanted to take windshock off the other shock cooldowns, and earthshock was fairly redundant to begin with, so they switched the interrupt portion for something 'safe', while removing redundancy and arguably giving enhance a bit more utility, sorta.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on July 13, 2009, 10:47:35 AM
Sweet, can you maybe hate on the WSG change next?  :heartbreak:

No way, I've wanted a time limit on WSG since about 35 minutes after the first time I queued up for it when it released.  :oh_i_see:

Now that I've started doing BGs, I have to say I'm not going to like the time limit.  All the best WSG matches I've been in have been longer because the sides have been closely matched.  Short ones just means one side steamrolled the other.

I also won't like the shorter Arathi (even though Alliance on my battlegroup loses that one around 75% of the time), but EotS can DiaF.


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on July 13, 2009, 01:05:34 PM
Anything that reduces the time it takes for me to get tokens is a great change.  Having said that, shorter ABs will make me sad, mostly because it's my favorite BG out of all of them.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on July 13, 2009, 03:04:48 PM
Nothing is happening to AB?


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on July 13, 2009, 03:06:04 PM
Yeah the time limit thing is ONLY being added to WSG. The other BGs all have de facto time limits already and thus don't need anything changed.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on July 13, 2009, 03:17:39 PM
Except AB and EotS are having the amount of points needed to win reduced from 2000 to 1600.


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on July 13, 2009, 04:33:20 PM
Except AB and EotS are having the amount of points needed to win reduced from 2000 to 1600.

I thought everyone was aware of this already, thus my earlier comment.

It'll be interesting to see if they change achievements.  i.e. the "come from behind by 500 points" in AB achievement might get changed to 400, or something.  Not to mention shorter time limits on "Let's get this done!" achievements as well.


Title: Re: Here comes the next content patch (3.2)
Post by: apocrypha on July 14, 2009, 10:05:18 AM
Clearly heralding the return of the Tank Shaman.  :why_so_serious:

If that ever becomes viable I call dibs on the name "Sherman".


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on July 14, 2009, 11:36:45 AM
http://www.youtube.com/watch?v=LLHLWVQkufk


Title: Re: Here comes the next content patch (3.2)
Post by: Khaldun on July 14, 2009, 12:43:57 PM
Yabbut that's Heigan.


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on July 14, 2009, 12:52:01 PM
He tanks Loatheb as well in that video, not to mention whatever he tanks in the other two videos.


Title: Re: Here comes the next content patch (3.2)
Post by: Vash on July 14, 2009, 12:55:14 PM
Yabbut that's Heigan.

If you watch all of that video and his others (part 2 and 3) he also tanks Loatheb, tanks the hatefuls from Patch, 4horsemen, Saph, KT, Maexxna, Gothik, Gluth, and Thadius.  Very creative and his healers are obviously pretty on the ball as well.

Edit: After looking at more of his videos he's also tanked Sarth and Malygos, several Heroics including a timed CoS, and tried some off-tanking in 25man Naxx.  Quite impressive.

http://www.youtube.com/watch?v=HFF_zcqPwHM (http://www.youtube.com/watch?v=HFF_zcqPwHM)  is a breakdown of his tanking techniques and tips.


Title: Re: Here comes the next content patch (3.2)
Post by: Musashi on July 14, 2009, 02:15:06 PM
A high damage output tank for bosses with fast attacks would be interesting.  A different kind of healing would be required, and they could get more creative with bosses.  Although unless they change something, warriors with high shield block would obviously be better for that as it stands.

I honestly don't know why all the bosses in this expansion have to be big dumb slow hitting spank fights.


Title: Re: Here comes the next content patch (3.2)
Post by: ezrast on July 14, 2009, 10:18:02 PM
Now that I've started doing BGs, I have to say I'm not going to like the time limit.  All the best WSG matches I've been in have been longer because the sides have been closely matched.  Short ones just means one side steamrolled the other.

I also won't like the shorter Arathi (even though Alliance on my battlegroup loses that one around 75% of the time), but EotS can DiaF.
This. The WSG change makes no sense to me because it cuts short balanced matches while making 10 vs 6 roflstomp steamrolls take just as long. At least the AB and EotS changes shorten everything proportionally.

You'll get your pvp gear eventually. After that, the change offers no real benefit.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on July 14, 2009, 10:35:31 PM
WSG was a basic, seemingly neat design that had horrible consequences. Capture the flag, hell yeah! Oh wait, matches take forever and make you want to shoot yourself. Hmm, lets bandaid that with flagbearers getting debuffs. Oh wait, it still takes forever. Hmm, let's put in a time limit.

WoW PvP will never be anything more than the devs putting duck tape on a bumper that's scraping the road.


Title: Re: Here comes the next content patch (3.2)
Post by: Ashamanchill on July 15, 2009, 03:02:21 AM
WoW PvP will never be anything more than the devs putting duck tape on a bumper that's scraping the road.

Lol.  What an awesome phrase.  That is dangerously close to making it into my sig.


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on July 16, 2009, 10:30:38 AM
I've honestly wanted a timer put on WSG since I saw the timer on WAR's CTF map (whose name escapes me at the moment). I feel bad for the people who love the three hour stalemates, but they are not for me. I've been in so many games where both sides are just turtling and holding the opposition's flag that it made the entire bg  :uhrr:. A side effect I predict from this change is that more people will actually try to WIN in WSG now instead of just farming kills.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on July 16, 2009, 10:38:26 AM
No, what will happen is after the first cap that side will try to turtle until time runs out.


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on July 16, 2009, 10:46:50 AM
Trying to turtle with a 1 cap lead is more 'goal oriented' then zerging around in the middle farming kills.


Title: Re: Here comes the next content patch (3.2)
Post by: Khaldun on July 16, 2009, 10:56:37 AM
When you get into a bad EoTS, etc., the thing that keeps you going is that it's not going to go on forever, so whatever time you've invested finding out whether you're with n00blets or competent people doesn't go to waste. When you get into a bad WSG, and you really want to see the conclusion if you're farming tokens or rep, etc., it's just horribly, horribly painful. So time limit = great afaik.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on July 16, 2009, 11:24:08 AM
But the thing is, if you're in a bad WSG it's going to end quickly because the other side is going to stomp you.  I've never been in one were the clearly superior side just refused to cap the flag just so they can farm the other side.  Where it gets long and drawn out is when the sides are pretty equally matched and in my experience there have been some great, fun fights in those cases.

Personally, I've never been in one of these 3 hour marathons you all are describing.  Is that really happening that often and I've just been missing all those somehow?  I know that I don't play those 'hang out in the middle' games and I'm always going for a flag one way or another.  Now WSG will just have the same initial rush to the flag on both sides with both flags being taken and having a stalemate for a while.  It'll then either end in a tie or one side will manage a cap and then completely turtle in their own base until time runs out.  It's going to be much more boring.  There'll be absolutely no incentive to get more than one cap.


Title: Re: Here comes the next content patch (3.2)
Post by: Khaldun on July 16, 2009, 11:30:46 AM
But the thing is, if you're in a bad WSG it's going to end quickly because the other side is going to stomp you.  I've never been in one were the clearly superior side just refused to cap the flag just so they can farm the other side.  Where it gets long and drawn out is when the sides are pretty equally matched and in my experience there have been some great, fun fights in those cases.

Man. I've had the exact opposite experience. I've been in tons of WSGs where the clearly superior side refuses to cap the flag until they feel they've farmed enough honor/rubbed the terribads' noses in it sufficiently. I remember being up against a premade where they had a phalanx of four fully PvP-geared paladins surrounding a resto druid flag runner and they just kept circling around the midfield laughing, knowing that our mixed-bag group of uncoordinated puggers couldn't do squat to stop them. (Plus they had two rogues and a mage squatting on their own flag.)


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on July 16, 2009, 11:34:42 AM
See, that's never happened to me.  Ever.  What battlegroup are you in?  I want to make sure I never end up in that one.


Title: Re: Here comes the next content patch (3.2)
Post by: Khaldun on July 16, 2009, 11:37:51 AM
Vengeance.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on July 16, 2009, 11:50:33 AM
nevermore clearly doesn't pvp in WSG much.  There's no way you could never have encountered the slew of bullshit half hour or hour long matches that occur on a daily basis.  Arguing against time limits is like arguing against blowjobs.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on July 16, 2009, 12:04:25 PM
Yeah, I've seen a fair few premades farming the opposition GY. It's been that way particularly since they removed diminishing returns on honour gains.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on July 16, 2009, 12:12:47 PM
See, that's never happened to me.  Ever.  What battlegroup are you in?  I want to make sure I never end up in that one.

I've had it happen a fair amount on our server. It happens more at lower brackets than at 80, though.


Title: Re: Here comes the next content patch (3.2)
Post by: ezrast on July 16, 2009, 12:19:02 PM
I have a hard time believing that there are SO MANY games where both teams are full of scrubs who just sit on D. Scrubs who just hang out in the middle, yeah. Scrubs who run into the enemy base with no support, sure (this is usually me!). But too much defense doesn't happen. It'd be like capturing the farm and blacksmith and then just sitting there.

I've been honor farmed exactly once. There are better solutions than a time liimit. Like not rezzing.

I've had a game last over an hour exactly once. It was one of the most tense, fun WSG matches ever. It was also in the 20-29 bracket.


Title: Re: Here comes the next content patch (3.2)
Post by: Vash on July 16, 2009, 12:29:51 PM
Having done a lot of PvP in WoW (original and every expansion, usually after raiding burns me out or my guild implodes) I have played a ton of 1 hour + WSG matches and seen plenty go 2+ as well.  I have also seen the superior side refuse to cap the 3rd flag until they had their fill of honor kills and gy camping too many times to count.  This is much more prevalent in lowbie brackets when one team is loaded with twinks, but happens often enough at max level to be worth mentioning.

The most brutal type of WSG match though, and the one that makes a timer necessary, is when both sides are mostly clueless and/or have people that refuse to work together, typically (pug vs pug) and one team decides to hunker down in their base.  One team will have 6-7 or more people in their flagroom just waiting to jump whichever unlucky soul tries to grab the flag. Their other 1-3 players will make vein attempts to capture the enemy flag but never get back past midfield with it even if the enemy flagroom is undefended.  The opposing team will futilely try to break this turtle the rest of the game but due to a multitude of reasons fail every time thus locking the game in a perpetual stalemate at whatever the score is when one team decides to turtle.  This is how 2+hour WSG matches are born.

If you can remember as far back as the children's week event and how horrible WSG was with people trying to get that pvp achievement, that is an exact replica of this type of WSG match.  Yes they really do happen on a regular basis even without Blizzard dangling a violet protodrake in front of the achievement hungry masses.

The damage modifier for both teams holding the flag for extended periods has just made this type of stalemate even more popular.  At least with the old-school type of stalemate involving both teams getting the flag carrier back to their base and guarding them, there was a chance for a good rush or mistake on defense and a flag cap could happen.  In a pure turtle stalemate neither flag will ever get past midfield.


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on July 16, 2009, 12:31:28 PM
See, that's never happened to me.  Ever.  What battlegroup are you in?  I want to make sure I never end up in that one.

It's happened to me enough that I do not do WSG anymore. Ever. Fuck WSG.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on July 16, 2009, 12:36:23 PM
See, that's never happened to me.  Ever.  What battlegroup are you in?  I want to make sure I never end up in that one.

I've had it happen a fair amount on our server. It happens more at lower brackets than at 80, though.

I've only ever done BGs at 80.  Yeah, there's the occasional pre-made but those just steamroll us.  I've never had that farming scenario happen to me.  While I'm not some grizzled vet with thousands of matches under my belt, I've done maybe 50 or so just in the past couple weeks.  A few end up lasting upwards of an hour but that's because neither side could legitimately cap the flags fast.  There was a lot of fighting over the flags in those matches, so it's not like the flag carriers were standing around unmolested while Fight Club was going on in the middle.


Title: Re: Here comes the next content patch (3.2)
Post by: ezrast on July 16, 2009, 12:58:13 PM
It's happened to me enough that I do not do WSG anymore. Ever. Fuck WSG.
Will knowing that you can "only" get honor farmed in 20-minute increments bring you back?


Title: Re: Here comes the next content patch (3.2)
Post by: Ashamanchill on July 16, 2009, 12:59:38 PM
WoW: The Alliance flag was picked up by Douchebag.
Me: Oh good, maybe this match will end now.
WoW: The Horde flag has been picked up by Ipwnnoobs.
Me: Puches monitor.

This time limit is a good thing.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on July 16, 2009, 01:01:35 PM
It's happened to me enough that I do not do WSG anymore. Ever. Fuck WSG.
Will knowing that you can "only" get honor farmed in 20-minute increments bring you back?

It will certainly bring me back. It will make grabbing the WSG tokens for the 'turn in 1 of every token' quest worthwhile.


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on July 16, 2009, 01:04:43 PM
It's happened to me enough that I do not do WSG anymore. Ever. Fuck WSG.
Will knowing that you can "only" get honor farmed in 20-minute increments bring you back?

It will make me roughly a zillion times more likely to go to WSG, yes.


Title: Re: Here comes the next content patch (3.2)
Post by: ezrast on July 16, 2009, 01:07:52 PM
Ashamanchill: What point are you trying to illustrate? If it's a totally uneven match, then Ipwnnoobs will keep the flag for all of 20 seconds. If it's not, then you've got a good fight on your hands.

Ingmar: But will you play it because it's fun, or to grind honor? If you don't enjoy battlegrounds, why are you farming PvP gear?

I know at this point we're mostly talking past each other, but I really think you all just hate WSG for what it is, and a time limit isn't going to change that.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on July 16, 2009, 01:10:45 PM
Ashamanchill: What point are you trying to illustrate? If it's a totally uneven match, then Ipwnnoobs will keep the flag for all of 20 seconds. If it's not, then you've got a good fight on your hands.

Ingmar: But will you play it because it's fun, or to grind honor? If you don't enjoy battlegrounds, why are you farming PvP gear?

I know at this point we're mostly talking past each other, but I really think you all just hate WSG for what it is, and a time limit isn't going to change that.

Not liking WSG is not at all the same thing as not liking battlegrounds. I very much enjoy Strand of the Ancients, for example. I also do arena, but I'm not good enough to buy the items that can be bought with only arena points, so I need honor for that. Being able to grab a WSG token (or 3) in just 20 minutes, predictably, is a big help there.

EDIT: And a lot of the time, the scenario Ashamanchill describes does not end in a 'good fight', it ends with the flag carriers plus one healer each standing around on their respective roofs while the rest of the randoms zerg each other in the middle.


Title: Re: Here comes the next content patch (3.2)
Post by: ezrast on July 16, 2009, 01:25:32 PM
Ingmar: But will you play it because it's fun, or to grind honor? If you don't enjoy battlegrounds, why are you farming PvP gear?

Not liking WSG is not at all the same thing as not liking battlegrounds.
Point taken. I guess I was being deliberately obtuse there.
Quote
EDIT: And a lot of the time, the scenario Ashamanchill describes does not end in a 'good fight', it ends with the flag carriers plus one healer each standing around on their respective roofs while the rest of the randoms zerg each other in the middle.
Right, but this is the sort of thing a time limit doesn't actually fix. It just mitigates the damage by cutting the match short. I guess the change is good for people who hate WSG in its current state, and bad for people who like it. The thing that irks me is that it won't actually make anyone who hates WSG change their mind; it will just make it tolerable enough to grind marks until you get your pvp gear and then never queue again.

Oh well. I may not be subbed long enough to see the change anyways.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on July 16, 2009, 01:30:22 PM
I guess the change is good for people who hate WSG in its current state, and bad for people who like it. The thing that irks me is that it won't actually make anyone who hates WSG change their mind; it will just make it tolerable enough to grind marks until you get your pvp gear and then never queue again.

I have to agree with that.  It's not going to make the BG more fun, just easier to grind.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on July 16, 2009, 01:50:58 PM
I guess the change is good for people who hate WSG in its current state, and bad for people who like it. The thing that irks me is that it won't actually make anyone who hates WSG change their mind; it will just make it tolerable enough to grind marks until you get your pvp gear and then never queue again.

I have to agree with that.  It's not going to make the BG more fun, just easier to grind.

I actually think it might be more fun, personally. Having the time limit there adds an element of tension that was otherwise not really present.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on July 16, 2009, 02:07:28 PM
I never disliked WSG itself, it was always -Always- the hour long matches that pissed me off about it.  Once I've invested over 20min on something I like to see it finished one way or the other but I also don't want to spend an hour or two in a battleground, I just don't have all night to screw around like that.

So what are my options? I can either A, stick it out for god knows how long and try to be a good soldier or B. Quit after approx 30min for no tokem, no end of game bonus and a paltry amount of honor. 

Both options for WSG stink and even if this doesn't happen every match, it happens enough to put me off of the whole damn thing, even when I like the idea of the BG itself.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on July 16, 2009, 02:35:04 PM
No BG should ever be longer than 20 minutes in my book. Beyond that timeframe I start to clock-watch and get bored. Then again, I don't like WoW PvP at all anymore after the arena rating tie-ins to loot, so nothing will get me to do BGs ever again while that restriction is active.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on July 16, 2009, 03:14:54 PM
You know what would be grand, some different maps. I would do CTF more if it could be in different places. Hell, they could even all use the WSG tileset and I'd be happier. Blizz did this so well with starcraft, with a host of balanced mirror maps. Why they can't just re-do a few different WSG, or AB templates baffles me.


Title: Re: Here comes the next content patch (3.2)
Post by: Ashamanchill on July 16, 2009, 04:43:44 PM
You know what would be grand, some different maps. I would do CTF more if it could be in different places. Hell, they could even all use the WSG tileset and I'd be happier. Blizz did this so well with starcraft, with a host of balanced mirror maps. Why they can't just re-do a few different WSG, or AB templates baffles me.

That would be pretty ballin.  Fuck, I would even settle for a poor bandaid solution for this, and jam CTF onto the Arathi Basin man, Strand of the Ancients et al.  Only provided the new time limit stays in of course  ;D


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on July 16, 2009, 04:48:39 PM
CTF between Farm and Stables would be fun for sure.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on July 16, 2009, 05:12:46 PM
Here is what happens in like half the WSG's I get into.


We get their flag
They get ours


Now both sides are unable to take their own flag BACK to cap. Either they 'recover' it, but needed so many forward that the other team just takes it from the stand right away, or they fail to ever kill the other FC due to 5 Disc/Resto all healing the 50k HP uludar geared DK or whatever.


This lasts till the "haha now the FC will die for sure" debuff kicks in, then both FC's die virtually simultaneously and both flags are back on the stands and both teams just pick them back up and back to the beginning.


The game only ends because enough people get annoyed and leave and are replaced by keyboard turning enhance shamans that think ghostwolf = victoel.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on July 16, 2009, 06:05:40 PM
Yep that's pretty much what made me quick WSG. The constant fuck you of having FCs hiding just in time to get ganked simultaneously and start the horrible waiting game over again.


Title: Re: Here comes the next content patch (3.2)
Post by: Musashi on July 16, 2009, 06:15:45 PM
This is a dumb argument.


Title: Re: Here comes the next content patch (3.2)
Post by: Ashamanchill on July 16, 2009, 08:53:02 PM
This is a dumb argument.

You're a dumb arguement.





Sorry, I've always wanted to use a retort like that.


Title: Re: Here comes the next content patch (3.2)
Post by: Musashi on July 16, 2009, 09:36:46 PM
NO U

 :grin:


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on July 16, 2009, 10:18:41 PM
This is a dumb argument.

You obviously failed to grasp the point of forums.


Title: Re: Here comes the next content patch (3.2)
Post by: Kail on July 16, 2009, 10:35:13 PM
You know what would be grand, some different maps. I would do CTF more if it could be in different places. Hell, they could even all use the WSG tileset and I'd be happier. Blizz did this so well with starcraft, with a host of balanced mirror maps. Why they can't just re-do a few different WSG, or AB templates baffles me.

Honestly, I don't care about the map, I just don't think CTF is really balanced (or balance-able) in WoW.  It's a gametype that revolves around running away from combat, where most people move at about the same speed, but half the classes need to be in melee range to be effective, and most of the rest need to stand still to channel spells.  There's no player collision, so you're stuck playing WoW's godawful system of CC and trinkets and immunities.  Everything I love about CTF in something like Team Fortress or Tribes doesn't work in WoW for one reason or another.

Though I wouldn't mind seeing some remixes of AB, I admit.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on July 16, 2009, 10:38:41 PM
The moment you give one player different abilities than another, balance becomes impossible. Everything that follows is a quagmire of player bitching, dev patching, and killers getting lost in the fray.


Title: Re: Here comes the next content patch (3.2)
Post by: Sheepherder on July 16, 2009, 10:59:23 PM
The moment you give one player different abilities than another, balance becomes impossible. Everything that follows is a quagmire of player bitching, dev patching, and killers getting lost in the fray.

It's not a balance problem, it's a "the base mechanics of this game are predicated against CTF" problem.  You need to be able to shoot while moving or have exceedingly effective ways of stopping the carrier for CTF to really work.


Title: Re: Here comes the next content patch (3.2)
Post by: Zetor on July 16, 2009, 11:06:57 PM
WOW is a pve game, pvp is an afterthought, blah blah blah.

I also like the WSG change, turtles were an inevitable 'nobody wins' situation in most WSG games on my server. It got so bad that I would queue AV when entering WSG (since AV typically has a 7-8 min queue time) and taking that as an escape option if things got all turtly by that point. :/


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on July 16, 2009, 11:11:08 PM
The turtle doesn't come from balance problems. It comes from incentive problems.


Title: Re: Here comes the next content patch (3.2)
Post by: Shatter on July 17, 2009, 09:57:04 AM
The turtle doesn't come from balance problems. It comes from incentive problems.

Or just plain pissing the other side off


Title: Re: Here comes the next content patch (3.2)
Post by: Vash on July 17, 2009, 11:08:32 AM
The turtle doesn't come from balance problems. It comes from incentive problems.

Or just plain pissing the other side off

This is typically how super long games happen, one side jumps out to an early lead causing the other side to go, "screw those bastards, lets turtle up and watch them all /afk ragequit".  Even if they're so bad/outmatched they can't even turtle properly they still get to farm some easy HK's in their flagroom before the match ends.

With a timer, that isn't a valid tactic anymore.


Title: Re: Here comes the next content patch (3.2)
Post by: dd0029 on July 18, 2009, 09:46:09 AM
I've picked up my 70 priest back up and have been doing more pvp than questing with the new queue anywhere.  That's a really great feature.  But, to the point, I have seen a number of games lately where one side will get the first two points then someone will pick up the flag and camp in front of their tunnel farming particularly bad teams.  Its not something I have really seen before.  While the 20 minute time limit will really hurt those very rare balanced games, for the most part it will be handy, balanced games are that rare.


Title: Re: Here comes the next content patch (3.2)
Post by: Kageru on July 19, 2009, 08:19:55 PM
Quote
Earth Shock: Redesigned. This spell no longer interrupts spell casting, but rather reduces melee attack speed by 10% for 8 seconds (exclusive with similar effects such as Thunder Clap).
What is the point of this?
It is the most random change in recent memory.

It's not random at all. Enhance (and I assume elemental) DPS is balanced on using shocks on cooldown. Which means it cannot function as a spell interrupt. They've finally accepted this and split the functions so that shock spells are for DPS and the spell interrupt is an entirely independent utility.


Title: Re: Here comes the next content patch (3.2)
Post by: Gobbeldygook on July 19, 2009, 09:43:53 PM
It's not random at all.
Splitting up earth shock and wind shock is not random.  Giving Earth Shock a useless -10% attack speed debuff is definitely random.


Title: Re: Here comes the next content patch (3.2)
Post by: Lightstalker on July 19, 2009, 11:13:59 PM
It's not random at all.
Splitting up earth shock and wind shock is not random.  Giving Earth Shock a useless -10% attack speed debuff is definitely random.

Yeah, everyone knows it needed a 30m pushback.


Title: Re: Here comes the next content patch (3.2)
Post by: Ratama on July 21, 2009, 11:37:27 AM
It's not random at all.
Splitting up earth shock and wind shock is not random.  Giving Earth Shock a useless -10% attack speed debuff is definitely random.

Yeah, everyone knows it needed a 30m pushback.
:awesome_for_real:  Much better better to give it an effect so shitty that no Shaman will bother to hotkey it.

And...
Quote
The moment you give one player different abilities than another, balance becomes impossible. Everything that follows is a quagmire of player bitching, dev patching, and killers getting lost in the fray.
... is horseshit.  The class design/balance team isn't 1/10th as talented/effective as their technical team. 

Their current design philosophy doesn't even give them a chance to get it right; doing so isn't nearly as hard as they make it look, if you simply give classes features that work and cut unfun stuff that doesn't.  It's taken them 5+ years to realize that maybe Rogues shouldn't be cc-heavy glass cannons?


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on July 21, 2009, 11:44:37 AM
Isn't it still part of the enhance dps rotation regardless?


Title: Re: Here comes the next content patch (3.2)
Post by: Vash on July 21, 2009, 11:56:03 AM
Isn't it still part of the enhance dps rotation regardless?

Yes, unless stormstrike also suddenly stops giving a bonus to nature damage.


Title: Re: Here comes the next content patch (3.2)
Post by: Ratama on July 21, 2009, 12:03:05 PM
Isn't it still part of the enhance dps rotation regardless?
For PvE, yes.  Basically, Earth Shock might as well read 'No longer effect Player Character targets'.

Too bad they didn't make it 20%; at least it might be a decision to make for 2v2 arena (that is, if Enhance Shamans were allowed to arena, or if 2v2 wasn't getting effectively removed from game).


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on July 21, 2009, 12:04:01 PM
What about PVP stops you from using it there now?

EDIT: Duh, frost shock. I don't really see the problem though. Oh no, a spell isn't useful in PVP but has a completely viable, useful alternative that is.


Title: Re: Here comes the next content patch (3.2)
Post by: SurfD on July 21, 2009, 12:30:49 PM
It's taken them 5+ years to realize that maybe Rogues shouldn't be cc-heavy glass cannons?
That isnt the issue with rogues at all.
Rogues would be fine if CC heavy glass cannons was all they were.  Problem is, they ALSO have more escape / survival tools then any other class in the game at the same time, meaning that if they DO screw up their CC rotation, all they have to do is Clos / Vanish and re start on you all over again.


Title: Re: Here comes the next content patch (3.2)
Post by: Vash on July 21, 2009, 12:52:34 PM
What about PVP stops you from using it there now?

Nothing, as a matter of fact I speak from experience when I say that one of the few things I fear in PvP as a disc priest is a non-retarded enhancement shaman.

Purge -> Purge -> Stormstrike -> Earth shock on a penance  + Wolves and/or Heroism if they really wanna be nasty.   :ye_gods:

Only effective tactic against them is to fear and then run for your life and hope someone can gib them or cc them for ya.

With the change to Earth shock, now they'll at least have to decide between a spell interupt or additional damage instead of getting them both in a nice convenient package.


Title: Re: Here comes the next content patch (3.2)
Post by: Ratama on July 21, 2009, 01:42:31 PM
It's taken them 5+ years to realize that maybe Rogues shouldn't be cc-heavy glass cannons?
That isnt the issue with rogues at all.
Yes, it is. That's the sort of class design that makes people hate PvP. Knowing that you're dead unless the Rogue stunlocking you fucks up is really, really shitty game design.

The escape mechanisms are fine; I don't like losing control of my character on a regular basis, and being told 'Kill them once you're out of stunlock; see, balanced!'.


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on July 21, 2009, 01:47:19 PM
Denial classes Piss Players Off. That's like, gameplay 101. They can be interesting to play, but will royally piss anyone on the receiving end off.

That said, the only thing about rogues that really gets me is Fan of Knives right now. I never thought it was absurd until I saw 3 rogues with it run into an AV lord room and proceed to wipe 30 players with it. Do they really need a no cooldown AE kick?


Title: Re: Here comes the next content patch (3.2)
Post by: Shatter on July 21, 2009, 01:52:24 PM
Denial classes Piss Players Off. That's like, gameplay 101. They can be interesting to play, but will royally piss anyone on the receiving end off.

That said, the only thing about rogues that really gets me is Fan of Knives right now. I never thought it was absurd until I saw 3 rogues with it run into an AV lord room and proceed to wipe 30 players with it. Do they really need a no cooldown AE kick?

Yes, for when you just need to kill every mother f*cker in the room


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on July 21, 2009, 02:14:02 PM
The one that infuriates me is when a rogue uses fan of knives from inside a demolisher in Strand.  That really shouldn't be allowed.


Title: Re: Here comes the next content patch (3.2)
Post by: Zetor on July 21, 2009, 02:38:19 PM
Fan of Knives is balanced.  :awesome_for_real:
http://www.filefront.com/pureskillwmv/;13772099;/fileinfo.html

(as you can see, 5v5 arena emphasizes coordination and player skill)


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on July 21, 2009, 02:48:49 PM
Denial classes Piss Players Off. That's like, gameplay 101. They can be interesting to play, but will royally piss anyone on the receiving end off.

That said, the only thing about rogues that really gets me is Fan of Knives right now. I never thought it was absurd until I saw 3 rogues with it run into an AV lord room and proceed to wipe 30 players with it. Do they really need a no cooldown AE kick?

Don't forget the mortal strike poison AE delivery.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on July 21, 2009, 03:05:13 PM
Fan of Knives is balanced.  :awesome_for_real:
http://www.filefront.com/pureskillwmv/;13772099;/fileinfo.html

(as you can see, 5v5 arena emphasizes coordination and player skill)

Isn't 1220 pretty low rating even by 5s standards?


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on July 21, 2009, 03:11:44 PM
I honestly don't even know anymore, 5's is so underplayed.



Rogues are a shitty class because in every Rogue vs Anything encounter, either the Rogue or the Anything will feel entirely helpless. Not "Oh I lost" It's "Oh, I lost and I can't do anything different the next time".


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on July 21, 2009, 03:26:29 PM
I honestly don't even know anymore, 5's is so underplayed.



Rogues are a shitty class because in every Rogue vs Anything encounter, either the Rogue or the Anything will feel entirely helpless. Not "Oh I lost" It's "Oh, I lost and I can't do anything different the next time".

Yep. I basically can't lose to a rogue as a geared protection warrior. Especially with stoneform to knock off poisons if they try to run and regroup.


Title: Re: Here comes the next content patch (3.2)
Post by: Sheepherder on July 21, 2009, 05:48:51 PM
With the change to Earth shock, now they'll at least have to decide between a spell interupt or additional damage instead of getting them both in a nice convenient package.

Chances are Wind Shear will be off the global cooldown.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on July 21, 2009, 05:51:01 PM
With the change to Earth shock, now they'll at least have to decide between a spell interupt or additional damage instead of getting them both in a nice convenient package.

Chances are Wind Shear will be off the global cooldown.

Yeah, whatever else there is to say about these changes, they don't make enhance shamans less dangerous.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on July 21, 2009, 06:04:20 PM
Wind Shear is indeed off the GCD.


Really, the change means a Enhance Shaman isn't choosing between Snare or Interrupt, it can be both now!


Title: Re: Here comes the next content patch (3.2)
Post by: Zetor on July 21, 2009, 11:09:10 PM
Fan of Knives is balanced.  :awesome_for_real:
http://www.filefront.com/pureskillwmv/;13772099;/fileinfo.html

(as you can see, 5v5 arena emphasizes coordination and player skill)

Isn't 1220 pretty low rating even by 5s standards?
Not really for a joke comp. :p Anyway, there are plenty of high-rated 5v5 cleave teams who utilize FOK rogues..


Title: Re: Here comes the next content patch (3.2)
Post by: Musashi on July 22, 2009, 12:23:41 PM
Wind Shear is indeed off the GCD.


Really, the change means a Enhance Shaman isn't choosing between Snare or Interrupt, it can be both now!

I think when they initially put interrupts on the GCD they were expecting their casters to have a longer average cast time.  But as the game has evolved, and cast times average 1.5 - 2 seconds, it doesn't make sense to have to wait.  Besides, I don't think Earthshock was ever on the GCD, was it?  It was just on the same reuse cooldown as the other shocks.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on July 22, 2009, 12:24:42 PM
Wind Shear is indeed off the GCD.


Really, the change means a Enhance Shaman isn't choosing between Snare or Interrupt, it can be both now!

I think when they initially put interrupts on the GCD they were expecting their casters to have a longer average cast time.  But as the game has evolved, and cast times average 1.5 - 2 seconds, it doesn't make sense to have to wait.  Besides, I don't think Earthshock was ever on the GCD, was it?  It was just on the same reuse cooldown as the other shocks.

Earthshock is indeed on the GCD, which was a pain in the ass if you were an elemental shaman and got told to interrupt on a particular fight. Only the 'no damage' interrupts were off the GCD.


Title: Re: Here comes the next content patch (3.2)
Post by: Musashi on July 22, 2009, 12:37:53 PM
Hmm.  Was this always the case?  I seem to remember playing a shaman a few years ago and being amazed that it wasn't.  But I could be blending my alts together.


Title: Re: Here comes the next content patch (3.2)
Post by: Sheepherder on July 22, 2009, 09:19:10 PM
Hmm.  Was this always the case?  I seem to remember playing a shaman a few years ago and being amazed that it wasn't.  But I could be blending my alts together.

As far as I remember, yes.


Title: Re: Here comes the next content patch (3.2)
Post by: Chimpy on July 23, 2009, 06:04:40 AM
I miss the days before the GCD.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on July 23, 2009, 02:33:05 PM
There were days before the GCD?


Title: Re: Here comes the next content patch (3.2)
Post by: SurfD on July 23, 2009, 02:41:40 PM
Probably during first beta test.


Title: Re: Here comes the next content patch (3.2)
Post by: Dren on July 27, 2009, 12:58:04 PM
Wind Shear is indeed off the GCD.


Really, the change means a Enhance Shaman isn't choosing between Snare or Interrupt, it can be both now!

I think when they initially put interrupts on the GCD they were expecting their casters to have a longer average cast time.  But as the game has evolved, and cast times average 1.5 - 2 seconds, it doesn't make sense to have to wait.  Besides, I don't think Earthshock was ever on the GCD, was it?  It was just on the same reuse cooldown as the other shocks.

Earthshock is indeed on the GCD, which was a pain in the ass if you were an elemental shaman and got told to interrupt on a particular fight. Only the 'no damage' interrupts were off the GCD.

With my enhancement Shaman, I chose the talent to speed up shocks.  That talent did, indeed, speed up Earthshock, so I assumed it was not on the GCD.  It is on the shock count down and can be improved through talents.  Before the talent, I could only do one earthshock per stormstrike.  With talent, I can do two.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on July 27, 2009, 02:53:26 PM
All abilities except those otherwise stated (interrupts mostly) are on the GCD.


Title: Re: Here comes the next content patch (3.2)
Post by: Lightstalker on July 27, 2009, 03:38:06 PM
With my enhancement Shaman, I chose the talent to speed up shocks.  That talent did, indeed, speed up Earthshock, so I assumed it was not on the GCD.  It is on the shock count down and can be improved through talents.  Before the talent, I could only do one earthshock per stormstrike.  With talent, I can do two.

Your example has nothing to do with the global cooldown. 

Assuming abilities foo and bar are on the GCD:  If your shocks were off the GCD you could fire off Earth Shock and immediately after casting ability foo.  And you could activate ability bar immediately after casting Earth Shock (but here is a trick, foo's global cooldown would prevent bar's cast even if the shock was off the GCD).  In practice you must wait 1.5 seconds after using ability foo to cast Earth Shock, then 1.5 seconds after Earth Shock before using ability bar.

Your talent reduces the cooldown of Earth Shock (from 6 seconds to 5 for 5 talent points).  There is a glyph that impacts the GCD triggered by Earth Shock (from 1.5 seconds to 1 second glyphed).  Those are seperate timers, the cooldown and the global cooldown.


Anyone on interrupt duty has to curtail their dps rotation in order to be available when the target begins casting a spell.  If the interruptor is under GCD when the target begins casting and their interrupt is on the GCD they can end up too late to interrupt by the time the GCD is free to cast the spell (especially on fast casting abilities).  Similarly, someone with an interrupt off the GCD can be out of energy or not have a combo point up (kick and talented deadly throw, for instance) when the target begins to cast leaving them too slow to interrupt as well.  Interrupt duty hurts DPS, there really isn't any way around that, at least melee interruptors have auto-attacks and dead GCDs after their interrupt ability is pushed into its own cooldown.


Title: Re: Here comes the next content patch (3.2)
Post by: SurfD on July 28, 2009, 01:34:45 AM
The global cooldown is what prevents you from casting instant cast, no cooldown spells instantly back to back.

For example, lets take Moonfire, which has:
- no cast time cast time (is instant cast)
- no cooldown (i can spam it)

if the global cooldown did NOT exist (or if Moonfire were off the GCD), you could write a macro like so

/cast moonfire
/cast moonfire
/cast moonfire
/cast moonfire
/cast moonfire
/cast moonfire
/cast moonfire
/cast moonfire
/cast moonfire

and when you clicked it, it would instantly cast 9 moonfire hits on your target.  If you wanted, you could macro /cast moonfire untill you ran out of characters in your macro, and dump your ENTIRE mana pool in a single click.


Title: Re: Here comes the next content patch (3.2)
Post by: chargerrich on July 28, 2009, 07:26:03 AM
The turtle doesn't come from balance problems. It comes from incentive problems.


WSG Solution:

Add a new and additional scoring mechanism... you still get 1 point per capture, but add .10 point increments for holding the flag. As an example; for every minute after the first minute that you hold the flag you get .10 of a point (1.1, 1.2, 1.3 etc) until one side gets a full point (i.e. point # 2) at which time the flag resets just like a capture score.

This incentive would certainly increase motivations to hold, defend and track down opposing flag carriers and even if the game turns into a turtle match, its over much quicker (each round and as a result, the entire match).

It adds a nice twist to what would normally just be a timer on the game.


Title: Re: Here comes the next content patch (3.2)
Post by: dd0029 on July 28, 2009, 08:18:05 AM
The points for holding is an intriguing idea.  I have been in games where it would be a viable scoring method.  These are the evenly matched games.

However, I have been in more games where the other side just holds the flag midfield and farms the other team for points.  I was in one game recently where the horde team held our flag in our graveyard and farmed respawns.  That's a place where a scoring system for holding the flag would fall apart.  The farming is the thing that really annoys me about WSG.  I'd prefer instead of some sort of timer, just something to stop the farming.  There is nothing fun about getting slaughtered.  Perhaps something like Dalaran or Shattrath in the GY.  It would have to be such that you could not do anything while in it and that you could not dance in and out of it to snipe people.  Or perhaps every BG should just have a big inaccessible platform like EotS. 


Title: Re: Here comes the next content patch (3.2)
Post by: Hindenburg on July 28, 2009, 08:25:06 AM
Always tought that a ticket solution a la BF1942 would be nice. Each team gets 10 tickets, and another 10 per flag cap. That's it.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on July 28, 2009, 08:26:00 AM
The EoTS platform can be reached by Warriors and Rogues, and DKs can pull people off it. I think what you want are graveyards similar to the ones in Wintergrasp, which really wouldn't be a terrible idea.


Title: Re: Here comes the next content patch (3.2)
Post by: Nebu on July 28, 2009, 09:19:51 AM
Anyone have any idea when this patch is releasing?  I want to buy a fast mount for one of my characters but would hate to pay the current price knowing that a patch were around the corner. 


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on July 28, 2009, 09:26:35 AM
Well the raid bosses have been on the PTR for about two weeks now, so I'd guess it'll probably drop second week in August. Always err on the late side with patches of course, but I doubt there's much left for them to go over before it gets released for testing on the live servers.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on July 28, 2009, 09:53:30 AM
Anyone have any idea when this patch is releasing?  I want to buy a fast mount for one of my characters but would hate to pay the current price knowing that a patch were around the corner.  

All signs are actually pointing to August 4th, with the possibility of delay to the 11th at the very latest. The most recent build is flagged as a "Retail Build" which means they are ready to get it out the door.


Title: Re: Here comes the next content patch (3.2)
Post by: bhodi on July 28, 2009, 09:54:15 AM
And by signs he means mmo-champion :)


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on July 28, 2009, 09:54:50 AM
But of course.  :awesome_for_real:


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on July 31, 2009, 11:37:57 AM
I recently read a bit about the epic gems that they are going to release with 3.2 and the ways you can get them. Apparently there are four options:

1 - Prospecting Titanium Ore
2 - Transmuting lower level gems into epics
3 - Heroism emblems (you'd have to backtrack by trading in conquest for them)
4 - Honor points (10000 per gem)

Two things jump out at me about this plan. First, it's kind of upsetting that they decided to make these gems cost heroism emblems when the only way to get those emblems is by trading in conquest. That makes no sense. Why not just remove the middleman and make them cost emblems of conquest? Perhaps they are looking to burn up the remaining heroism items in people's inventory, but they are just numbers on a page now instead of actually items.

Second, this may bump up more interest in pvp. It will depend heavily on the market for the gems. The gems will certainly be pricey, and 10000 honor is not very hard to get. I would rather run 3 hours of simple BGs than shell out 500+g for a gem. However, if the gems are around 200, then I think people would rather just run a day's set of daily quests and be done with it.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on July 31, 2009, 11:48:43 AM
I recently read a bit about the epic gems that they are going to release with 3.2 and the ways you can get them. Apparently there are four options:

1 - Prospecting Titanium Ore
2 - Transmuting lower level gems into epics
3 - Heroism emblems (you'd have to backtrack by trading in conquest for them)
4 - Honor points (10000 per gem)

Two things jump out at me about this plan. First, it's kind of upsetting that they decided to make these gems cost heroism emblems when the only way to get those emblems is by trading in conquest. That makes no sense. Why not just remove the middleman and make them cost emblems of conquest? Perhaps they are looking to burn up the remaining heroism items in people's inventory, but they are just numbers on a page now instead of actually items.

Second, this may bump up more interest in pvp. It will depend heavily on the market for the gems. The gems will certainly be pricey, and 10000 honor is not very hard to get. I would rather run 3 hours of simple BGs than shell out 500+g for a gem. However, if the gems are around 200, then I think people would rather just run a day's set of daily quests and be done with it.

That is the reason they cost heroism - they want people to get some use out of the potentially hundreds of heroism emblems they have lying around at this point. Its certainly better for *me* that way. I can use some old heroism stuff lying around to pick up some gems on day 1, and save my conquest badges for the several real slot upgrades I can buy with them.


Title: Re: Here comes the next content patch (3.2)
Post by: Gobbeldygook on July 31, 2009, 11:52:15 AM
1 - Prospecting Titanium Ore
2 - Transmuting lower level gems into epics
3 - Heroism emblems (you'd have to backtrack by trading in conquest for them)
4 - Honor points (10000 per gem)
Icy prisms will also drop epic gems.

I strongly disagree that there's any chance of people doing BGs for honor to buy gems.  If you focus on ripping through dailies or grinding, you can easily make 200+ gold an hour, consistently, without having to worry about the dumbasses on your team screwing you up.  More importantly, new arena season, new honor gear.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on July 31, 2009, 12:05:27 PM
That is the reason they cost heroism - they want people to get some use out of the potentially hundreds of heroism emblems they have lying around at this point. Its certainly better for *me* that way. I can use some old heroism stuff lying around to pick up some gems on day 1, and save my conquest badges for the several real slot upgrades I can buy with them.

This. I have 160ish Valour and Heroism emblems combined on my main, which means I should be able to regem my gear to epics everywhere on patch day which is nice.


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on July 31, 2009, 06:01:13 PM
That is the reason they cost heroism - they want people to get some use out of the potentially hundreds of heroism emblems they have lying around at this point. Its certainly better for *me* that way. I can use some old heroism stuff lying around to pick up some gems on day 1, and save my conquest badges for the several real slot upgrades I can buy with them.

This. I have 160ish Valour and Heroism emblems combined on my main, which means I should be able to regem my gear to epics everywhere on patch day which is nice.

The Druid tank in my guild has 450 emblems of Heroism and 250 Valor unspent.  We all got to discussing it in vent the other day.  He apparently has no alts and was willing to wait for his set tokens to drop.  So he hasn't been spending them on the twink gear and tier bits like I have. The bastard.


Title: Re: Here comes the next content patch (3.2)
Post by: Fabricated on August 01, 2009, 12:34:17 PM
Also, can't you just use your 200000000000 stone keeper shards to buy the commendations that give you 2k honor a pop?


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on August 04, 2009, 07:17:49 AM
Hey look, a patch.

A patch where I won't get to raids with my new lock <3


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on August 04, 2009, 07:22:07 AM
Told you!  :why_so_serious:


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on August 04, 2009, 07:23:37 AM
I was under no false hopes of actually being allowed to raid as DPS, I'm fully aware of my permanent status as "guild healbitch"  :grin:

But it was a good thing to pick as a deadline to hit 80 by, and technically I DID hit it before tuesday! ... in certain timezones.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on August 04, 2009, 07:25:26 AM
You're a rockstar in Hawaii!  :rock_hard:


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on August 04, 2009, 07:28:21 AM
Well I WAS born there. In a little pink hospital!

.. that explains SO MUCH.


Title: Re: Here comes the next content patch (3.2)
Post by: Simond on August 04, 2009, 02:15:50 PM
I'm afraid we're going to need to check your birth certificate.  :grin:


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on August 04, 2009, 02:27:08 PM
I'm afraid we're going to need to check your birth certificate.  :grin:

I'm so waiting for a birther to bother me. Because I have my entire righteous "WHAT DO YOU MEAN YOU DON'T RESPECT THE US MILITARY OH MY GOD" speech ready to go.


Title: Re: Here comes the next content patch (3.2)
Post by: ezrast on August 04, 2009, 05:14:04 PM
Wait, so the patch dropped today? That's funny, because my subscription expires YESTERDAY. Gah.

WTB game time in one-week increments.


Title: Re: Here comes the next content patch (3.2)
Post by: Rasix on August 04, 2009, 05:20:31 PM
This is new.  My server still isn't up.


Title: Re: Here comes the next content patch (3.2)
Post by: Oban on August 04, 2009, 07:48:20 PM
Lag.

(http://www.clisham.com-a.googlepages.com/rollbarf.gif)


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on August 04, 2009, 08:32:49 PM
XT is spawning about 12-25 bombs per heart phase.  It's awesome.


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on August 04, 2009, 08:47:46 PM
Can't even zone into an instance on my server (Andorfail). Just gives an error: "Tranfer Aborted: instance not found".


Title: Re: Here comes the next content patch (3.2)
Post by: Cadaverine on August 04, 2009, 09:23:49 PM
I am currently sitting, looking at a loading screen waiting to get back in to Utgarde Keep.  Looks like a good time to start an alt.   :oh_i_see:


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on August 04, 2009, 10:46:26 PM
In other news, heroics are fine and dropping conquest.  :grin:


Title: Re: Here comes the next content patch (3.2)
Post by: Selby on August 04, 2009, 11:07:56 PM
Took a while for the server to stabilize, but it eventually did and has been running without issue.  Heroics and Naxx all drop conquest emblems and there is much rejoicing.  Only need another 195 to get all of the gear available ;-)


Title: Re: Here comes the next content patch (3.2)
Post by: Rasix on August 04, 2009, 11:46:58 PM
This is new.  My server still isn't up.

Karma.  Someone accidentally sent my rogue alt 1200 gold.  OOPS.

edit: and 2 hard locks since the patch. Hooray for my addons (likely).


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on August 05, 2009, 01:14:28 AM
I love the new BG!  :heart:



The new BG should've been the new WG really, the landscape has a lot of flavour for PvP. Everything is just so much better suited for PvP in this one, the buildings make sense, the layout promotes skirmish and combat. It isn't actually that large of a map, but it uses the space and objectives well to keep a sense of travel/urgency/movement while not having the 5 min ride across the zone like WG.

It's very DaoC'ish, way more so then AV ever was. It could really work as a persistent zone like WG, I suspect it might've been originally designed as one, but they had to back out since the servers just can't handle that kind of PvP.


Airship Cannons don't care what class you are either  :heart:


I'm going to be very, very sad when everyone figures out he optimal route to victory and they all finish in 6 minutes.


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on August 05, 2009, 01:59:09 AM
I like the new Heroic. It's quick, the jousting isn't too annoying, and the opening RP scene is mitigated by the lack of trash. Seems blizzard upped the ilvl of the loot too; initial reports had the zone dropping 213s, but in fact they are 219s. This makes Naxx25 pretty useless, and I think the clamoring for Saph and KT not requiring the other wings down will have more validity.


Title: Re: Here comes the next content patch (3.2)
Post by: Hindenburg on August 05, 2009, 06:07:16 AM
I just wish BG xp was a bit better. At 78, I'm getting 6k rested per flag cap, and 3k for every 2xx points in EotS and AB.
Frying people as destro in there AND getting xp, even if it is a little bit less than what a regular quest gives,  is  :heart: :heart: :heart:, though.
People cursed with tongues trying to heal through the nukes = hilarity. Btw, Fordel was right, far better to immo=>chaosbolt+conflag. Conflag will hit at the same time as the bolt, due to travel time.

Rogues continue to implode me.
---

Oh..... Frostsavage... hrm, will drop the coin and see how it goes. Coin dropped. Hp shot to 17.7k, base crit went to 17.7%, spelldmg at almost 1400, 350 resi, all at 79. People are getting roasted in pairs.  :awesome_for_real:


Title: Re: Here comes the next content patch (3.2)
Post by: Rasix on August 05, 2009, 07:44:27 AM
It's kind of funny seeing all of the hardcore raiders all of the sudden running heroics again.


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on August 05, 2009, 08:46:44 AM
The raiders I went with basically said "this loot sux" over and over again, like they didn't bother looking at what the instance was supposed to drop. Yeah, if you're rolling in Uld25 epics, heroic ToC ain't going to help much. But uh, that's not the point of the instance!

Took me a run to "get" the jousting event completely.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on August 05, 2009, 09:42:58 AM
Once you realize you have to keep trampling the 'defeated' boss jousters to keep them from remounting, it goes a lot smoother.


Title: Re: Here comes the next content patch (3.2)
Post by: Vash on August 05, 2009, 09:52:50 AM
Heroic ToC is pretty instense as a healer, both the first and final boss fights get very hectic trying to keep up with all the damage.  Thank goodness the second boss is a total pushover so you can get a breather in between.

I mean my tank was a prot pally with mostly Naxx25 and some Uld gear, I have mostly Uld 10 gear and both the first and final boss felt as challenging as Mimiron condensed down to a 5 man healing wise.  All I can say is good luck to fresh 80's that try that place with only Blues/Heroic drops.  :ye_gods:


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on August 05, 2009, 10:56:20 AM
Once you realize you have to keep trampling the 'defeated' boss jousters to keep them from remounting, it goes a lot smoother.

Yeah, and that there's a dismount phase where you keep screaming at the PUG to equip their goddamned weapons. <3

The cheese method of jousting is to just assist train things down with shield breaker/charge on the DPS train, and when one drops have someone stand on them and shield breaker bot.


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on August 05, 2009, 10:59:42 AM
Heroic ToC is pretty instense as a healer, both the first and final boss fights get very hectic trying to keep up with all the damage.  Thank goodness the second boss is a total pushover so you can get a breather in between.

I mean my tank was a prot pally with mostly Naxx25 and some Uld gear, I have mostly Uld 10 gear and both the first and final boss felt as challenging as Mimiron condensed down to a 5 man healing wise.  All I can say is good luck to fresh 80's that try that place with only Blues/Heroic drops.  :ye_gods:

Phase 3 of the last boss? It seems trivial to heal with a priest. It's a DPS race with ramping damage to everyone, and massive damage to one randomly assigned target with the extra debuff.

Phase 1 just has a random damage spike/knockback, and phase 2 requires the ghouls to be burned before any go all corpse explody.

The main issue I have with P3 is that if the wrong person gets tagged with mark of death, you can be screwed. And pugs burn all their cooldowns on P1/2 instead of the DPS race phase.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on August 05, 2009, 11:59:53 AM
I like the new Heroic. It's quick, the jousting isn't too annoying, and the opening RP scene is mitigated by the lack of trash. Seems blizzard upped the ilvl of the loot too; initial reports had the zone dropping 213s, but in fact they are 219s. This makes Naxx25 pretty useless, and I think the clamoring for Saph and KT not requiring the other wings down will have more validity.

I don't think they're actually level 219, they're just displaying wrong. If you look at the DPS and armor values they match level 213 stuff.

My big problem in the new instance at the moment is on the first fight, trying to wrangle the 3 guys that died on opposite sides of the arena before the DPS starts attacking shit I haven't even targeted yet.


Title: Re: Here comes the next content patch (3.2)
Post by: Jayce on August 05, 2009, 12:23:17 PM
This patch seems like alot of nerfs to a lot of classes, particularly DKs and Druids.  Not being an endgamer, I don't know how rough it is.  Any reactions yet?  (from the people here, I don't care what the official forumtards have to say)


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on August 05, 2009, 12:28:08 PM
This patch seems like alot of nerfs to a lot of classes, particularly DKs and Druids.  Not being an endgamer, I don't know how rough it is.  Any reactions yet?  (from the people here, I don't care what the official forumtards have to say)

The devastate buff is awesome. Getting 3k crits with it on a fully sundered target, with just the crafted ilvl 200 dps mace. I eagerly await a 219 or 232 1h.

As for the nerfs I have heard general grumbling but no specific results yet.


Title: Re: Here comes the next content patch (3.2)
Post by: apocrypha on August 05, 2009, 12:30:14 PM
My server has, *again*, had severely delayed restart after maintenance/patching and has only just come up, nearly 20 hours after going down for patching. It's completely unplayable of course with intense lag of 30 seconds and upwards.

So balls to it, giving up even expecting to play any wow today and will hopefully check out new things tomorrow :)


(right thread this time)


Title: Re: Here comes the next content patch (3.2)
Post by: Vash on August 05, 2009, 01:43:59 PM
Heroic ToC is pretty instense as a healer, both the first and final boss fights get very hectic trying to keep up with all the damage.  Thank goodness the second boss is a total pushover so you can get a breather in between.

I mean my tank was a prot pally with mostly Naxx25 and some Uld gear, I have mostly Uld 10 gear and both the first and final boss felt as challenging as Mimiron condensed down to a 5 man healing wise.  All I can say is good luck to fresh 80's that try that place with only Blues/Heroic drops.  :ye_gods:

Phase 3 of the last boss? It seems trivial to heal with a priest. It's a DPS race with ramping damage to everyone, and massive damage to one randomly assigned target with the extra debuff.

Phase 1 just has a random damage spike/knockback, and phase 2 requires the ghouls to be burned before any go all corpse explody.

The main issue I have with P3 is that if the wrong person gets tagged with mark of death, you can be screwed. And pugs burn all their cooldowns on P1/2 instead of the DPS race phase.

Not phases, the actual first and third bosses.  On the first boss fight I've yet to see a group successfully transition from jousting to fighting the three boss mobs on the ground w/o wiping.  Even after you come back, rebuff, and get a clean pull the fight is pretty rough as a healer since staying out of shit on the ground is still a tough concept for people after all these years.   :awesome_for_real:

The final boss, (Black Knight) is no cakewalk either.  First attempt on him we collapsed on the tank for the start of phase 2 so he could pick up the ghouls/army of the dead only to have one explode and insta-gib me.  After straightening that out phase 3 almost wiped us on the next attempt, just a ton of damage.  Felt like I had to use every trick in the book (although I forgot to use Divine Hymn) and we just barely survived.

Looking back on it now it's possible that the 3 dps, while seemingly well geared, were just idiots and made things harder than they needed to be, but overall I was very surprised by the difficulty.  Especially after doing the daily heroic shortly before (VH) and basically not having to do much more than renew + Prayer of mending, although that was a full guild group.


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on August 05, 2009, 02:39:52 PM
So phase 2 and 3. Phase 2 is trivial once people get it (spread out, AE the shit out of ghouls and the tank walks him away from the ones growing/blowing up)

Phase 3 as a paladin seems like a bitch, but any raid healer should be happy with it. It's 1k/2seconds with a ~10% damage increase stacking per tic. Additionally one jackass will randomly get an additional ~300% debuff for 45s. It's a DPS race because that AE will eventually start wasting whoever gets the debuff. But if your DPS is even half awake, he should drop in less than a minute.

The dismount I've done once without a wipe, but it can confuse people. Ideally, you try and stack up one jackass "tanking" the joust, and if someone else gets aggro on the burn target, he just walks them to the tanking spot or nearby.

We had the encounter bug to shit once. Killed all three, looted gear, fucking tauren pops back up, mounts a wolf, spams up defend to three and proceeds to chainheal himself. We zoned out <3


Title: Re: Here comes the next content patch (3.2)
Post by: Gobbeldygook on August 05, 2009, 02:55:05 PM
When I did it on heroic, we just ran out at the 'dismount' phase.  Then the three final bosses reset and chill at the arena door they come in from.

As a resto shaman with 6 epics and a lot of non-80 blues to my name, I had no difficulty healing it.  During phase 2, the ghouls gibbed all of the DPS, so I just kept healing the tank.  They ran back in and we continued like nothing happened.


Title: Re: Here comes the next content patch (3.2)
Post by: Vash on August 05, 2009, 03:00:06 PM
Yeah, I think it was just a combination of people not really knowing the fights and the dps not being on the ball at all, there was definite hesitation before they unloaded on the boss in phase 3.  I mean I think recount had me at around 3.5k hps average for the Dark Knight fight which is fairly equivalent to if not higher than my typical numbers for heavy AoE fights in Uld 10 man (Ignis, Kologarn, Hodir, Freya, Mimiron). That's not what I was expecting from a 5 man heroic.   :ye_gods:


Title: Re: Here comes the next content patch (3.2)
Post by: SurfD on August 06, 2009, 07:24:29 AM
The second phase of the first fight in the 5 man can be easy or hard, a lot of it depends on which 3 npc's you get.

All of the mobs can be stunned.

Nelf - Hunter - pretty easy, but multishot can do nasty damage if you are stacked together
Human - Warrior - charge + attack combo can wreck someone if you are not paying attention, bladestorm is also kind of nasty
Dwarf - Rogue - Fuck you, Fan of Knives, fuck you......  Probably the nastiest one of the bunch
Draneni - Shaman - Focus him down first if you get him, he heals
Gnome - Mage - Joke. Our rogue soloed him.  stuns and interrupts for the win

Never even thought about zoning out when they are all dismounted to get a clean pull.  Will remember that trick next time.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on August 06, 2009, 08:30:12 AM
The rogue is probably the most annoying; the horde one was throwing jars of poison at people and stacking a heal debuff on my tank, which sucked as a priest (wtb Poison Dispel kthnx).  :oh_i_see:


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on August 06, 2009, 08:44:32 AM
Warrior, Rogue, Shaman is the worst combo in my view. It's also the one we get most frequently, ugh. The Warrior-Rogue combo make meleeing in close an exercise in pain.


Title: Re: Here comes the next content patch (3.2)
Post by: Hindenburg on August 06, 2009, 09:08:21 AM
Are they immune to all forms of CC or something? Generally wouldn't even ask this, but since the mage can be stunlocked...


Title: Re: Here comes the next content patch (3.2)
Post by: kaid on August 06, 2009, 09:49:58 AM
They are immune to most CC but are stunnable and interuptable not sure about silence.


Title: Re: Here comes the next content patch (3.2)
Post by: bhodi on August 06, 2009, 09:58:33 AM
They can be hexed/sheeped as well.


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on August 06, 2009, 10:35:38 AM
However, they cannot be sapped.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on August 06, 2009, 11:09:02 AM
You mean on the horses right? Because once the jousting starts I'm pretty sure you're in combat the whole time.


Title: Re: Here comes the next content patch (3.2)
Post by: Lantyssa on August 06, 2009, 11:22:42 AM
What about seduced?


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on August 06, 2009, 12:04:25 PM
What about seduced?

I haven't tried seduce, but they're immune to daze and fear.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on August 06, 2009, 12:34:29 PM
Seduce didn't seem to work on them when we had a lock in the group.


Title: Re: Here comes the next content patch (3.2)
Post by: Righ on August 06, 2009, 05:52:50 PM
The forced double-wide quest window is fucking pants. They should leave the interface coding to people who know how to write code. In other words everybody except their staff.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on August 06, 2009, 05:54:38 PM
I was just thinking yesterday how much better I like the new quest window!


Title: Re: Here comes the next content patch (3.2)
Post by: Righ on August 06, 2009, 08:09:06 PM
You know what that tells me? You're playing on two monitors.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on August 06, 2009, 08:11:55 PM
Just a single monitor that is as big as two monitors!


Me? I'm still cruising on the 17inch Boat Anchor here.


Title: Re: Here comes the next content patch (3.2)
Post by: Righ on August 06, 2009, 08:24:41 PM
Alas I only have 1920 pixels horizontally and I like to still be able to see where I'm going when I flip up the quest book to check something. You would think that putting an option in to keep the old behaviour would have been trivial. Or just don't bother changing what worked, and let let me keep DoubleWide which allowed me to toggle between the two formats.


Title: Re: Here comes the next content patch (3.2)
Post by: Ashamanchill on August 06, 2009, 10:52:46 PM
Additional instances cannot be launched, please try again later.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on August 06, 2009, 11:07:41 PM
Jousting is still stupid. The fact that they make you fight a real fight after a joust is even dumber.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on August 07, 2009, 01:45:25 AM
Additional instancces cannot be launched, please try again later


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on August 07, 2009, 01:45:43 AM
Oh, and I like the new quest window.


Title: Re: Here comes the next content patch (3.2)
Post by: Hindenburg on August 07, 2009, 05:38:59 AM
Alas I only have 1920 pixels horizontally and I like to still be able to see where I'm going when I flip up the quest book to check something. You would think that putting an option in to keep the old behaviour would have been trivial.
Carbonite.

Also:
Additional instancces cannot be launched, please try again later
Every damn day.


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on August 07, 2009, 07:30:04 AM
I like the new quest window.  There should be an option for people to run it the old way.

Jousting is stupid, unless you can do it in a group.  This changes nothing that's dumb about the mechanics, it just makes jousting take less time.


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on August 07, 2009, 08:23:22 AM
I like the new quest window.  There should be an option for people to run it the old way.

Jousting is stupid, unless you can do it in a group.  This changes nothing that's dumb about the mechanics, it just makes jousting take less time.

Yes, jousting is stupid, and it's hilarious that the mechanics behind it make assist trains even better. The instance jousting is completely trivial due to charge trains and a shield breaker bot.

The transition from joust->fight just makes it clear why the lance should not be an item and just a visual effect when you mount a jousting horse.


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on August 08, 2009, 12:36:07 AM
The fact that zoning out to reset the encounter is the preferred way to do that fight further illustrates the problem.

I disilke the new quest pane; however several in my guild thought it was very nice. It's not gamebreaking, I just wish I could turn it off as I found the old quest window perfectly fine.

Yea, this too:
Additional instancces cannot be launched, please try again later


Title: Re: Here comes the next content patch (3.2)
Post by: Ashamanchill on August 08, 2009, 10:24:00 AM
Seriously, if anything gets me to quit this damn crack addition game, it will be this instance thing.  There's nothing better to make you realize you are wasting time than standing outside of an instance you want to accomplish and not being able to do a fucking thing but look at that shimmer

/rant off


Title: Re: Here comes the next content patch (3.2)
Post by: SurfD on August 09, 2009, 04:31:58 AM
The rogue is probably the most annoying; the horde one was throwing jars of poison at people and stacking a heal debuff on my tank, which sucked as a priest (wtb Poison Dispel kthnx).  :oh_i_see:
New with patch, there is a talent somewhere in the holy tree that lets you dispell poison as a priest (bleh, never mind, that only works on you appearently, not other players)

As to the CC thing, i think they are immune to everything except stun in heroic.  On normal i think you can Poly / Hex them and prob Seduce as well


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on August 09, 2009, 05:04:24 AM
Yeah Body and Soul is self-only, and rather situational. I have the talent in my holy tree, but primarily for the speed boost.

Anyhow, done the instance a couple more times. The confessor fight is still the toughest in my view, even when you know what's coming. It's a lot of damage on the party.


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on August 09, 2009, 10:58:51 AM
Wow K9, I found the difficulty to be the complete opposite. Both the Confessor and Ealdic (sp?) are easy; the champions can be difficult if you get an annoying comp (rogue warrior shaman), and Black Knight is only difficult on p3 if the debuff goes on the healer.


Title: Re: Here comes the next content patch (3.2)
Post by: SurfD on August 10, 2009, 08:44:34 AM
Yeah Body and Soul is self-only, and rather situational. I have the talent in my holy tree, but primarily for the speed boost.

Anyhow, done the instance a couple more times. The confessor fight is still the toughest in my view, even when you know what's coming. It's a lot of damage on the party.
Actually, i think a lot of people don't realise that you can still "tank" the confessor somewhat while the nightmare add is out.   She is surrounded by a perma shield, which absorbs all damage done, but i think that damage still generates threat.  If you keep the add close to her and hit her with whatever abilities you have at your disposal, you can keep a lot of her damage focused on you.


Title: Re: Here comes the next content patch (3.2)
Post by: Vash on August 10, 2009, 08:47:37 AM
Wow K9, I found the difficulty to be the complete opposite. Both the Confessor and Ealdic (sp?) are easy; the champions can be difficult if you get an annoying comp (rogue warrior shaman), and Black Knight is only difficult on p3 if the debuff goes on the healer.

The Black Knight phase 2 can also be pretty rough if your dps/tank does a bad job of controlling/kiting/killing his ghouls and they blow people up.  Some people just dps the boss no matter what and leave them running wild (aka eating the healer and making their job much harder).   :uhrr:


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on August 10, 2009, 11:02:04 AM
I always just counter his AotD with an AotD of my own; it handles the phase quite well.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on August 10, 2009, 11:12:12 AM
I did that last night, too.  It was pretty hilarious.


Title: Re: Here comes the next content patch (3.2)
Post by: Simond on August 10, 2009, 11:13:25 AM
The best use ever of AotD is complete overkill on (original) Rivendare while farming the mount. "Oh, you can only manage skeletons? Let me show you what a real deathknight can do".  :awesome_for_real:


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on August 10, 2009, 11:42:00 AM
Wow K9, I found the difficulty to be the complete opposite. Both the Confessor and Ealdic (sp?) are easy; the champions can be difficult if you get an annoying comp (rogue warrior shaman), and Black Knight is only difficult on p3 if the debuff goes on the healer.

I have to go with "the confessor lady is 10x as hard as anything else in there" too.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on August 10, 2009, 11:46:38 AM
The AoE + Waking Nightmare is pretty rough. It's manageable, but rough. I haven't had Eadric on heroic yet for some reason, but he's a joke on normal and I can't see how he'd be much harder on heroic.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on August 10, 2009, 11:48:21 AM
He's still easy on heroic, yeah.


Title: Re: Here comes the next content patch (3.2)
Post by: Gobbeldygook on August 10, 2009, 07:39:24 PM
In a blue post, GC dropped a hint about Icecrown.
Quote
I ultimately am agreeing with what you're saying, but once we say "tanking niches" players have visions of the DK who parks outside of Icecrown until boss 4, 17 and 31 (yes, IC is that big).
Just think about that.  31 bosses.  In one instance.

Suddenly, the raid lockout extension makes a lot more sense.


Title: Re: Here comes the next content patch (3.2)
Post by: Sheepherder on August 10, 2009, 07:49:14 PM
Can I get a "Fuck you in your puckered asshole!"


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on August 10, 2009, 07:51:03 PM
Bet you have to kill 30 of 'em to get a shot at Arthas.


Title: Re: Here comes the next content patch (3.2)
Post by: Fabricated on August 10, 2009, 07:56:41 PM
Icecrown is going to have a retarded amount of loot if that isn't just the blue-name being snarky or counting like 32+ bosses divided by 4 modes (normal10, hard10, normal25, hard25).
 
They're gonna run out of names for shit. I wanna down Kel'Thuzad 3.0 for my [Mace of Hitting Things Really Hard]!


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on August 10, 2009, 08:23:55 PM
Well Arthas is by far there biggest bad guy for Warcraft.

Others may technically be more powerful, but I doubt any are as well known.


So maybe they are going all out.


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on August 10, 2009, 08:28:24 PM
Yeah that's my feeling.  I think after Arthas I'm done with WoW.  He's what I've been waiting for sinec WoW came out. I really don't give a rat's ass about defeating Azshara or the Old god of Sphinters or whatever Demon is in charge of the BL at this moment.


Title: Re: Here comes the next content patch (3.2)
Post by: Hindenburg on August 10, 2009, 08:45:13 PM
Kil'Jaeden.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on August 10, 2009, 11:12:15 PM
He's simply fucking with people.


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on August 11, 2009, 12:28:15 AM
Yeah that's my feeling.  I think after Arthas I'm done with WoW.  He's what I've been waiting for sinec WoW came out. I really don't give a rat's ass about defeating Azshara or the Old god of Sphinters or whatever Demon is in charge of the BL at this moment.

I sort of have that feeling too, although I doubt I will quit WoW until there's a replacement that not only I like, but Ingmar likes enough to switch to as well.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on August 11, 2009, 12:30:23 AM
I want in to Uldum! UNFINISHED QUEST CHAIN ARGHGHGHGHGH


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on August 11, 2009, 12:31:55 AM
I've given up on Uldum. :(


Title: Re: Here comes the next content patch (3.2)
Post by: SurfD on August 11, 2009, 03:15:42 AM
In a blue post, GC dropped a hint about Icecrown.
Quote
I ultimately am agreeing with what you're saying, but once we say "tanking niches" players have visions of the DK who parks outside of Icecrown until boss 4, 17 and 31 (yes, IC is that big).
Just think about that.  31 bosses.  In one instance.

Suddenly, the raid lockout extension makes a lot more sense.
Makes me wonder how many of them are going to be completely optional


Title: Re: Here comes the next content patch (3.2)
Post by: Dren on August 11, 2009, 08:04:55 AM
Yeah that's my feeling.  I think after Arthas I'm done with WoW.  He's what I've been waiting for sinec WoW came out. I really don't give a rat's ass about defeating Azshara or the Old god of Sphinters or whatever Demon is in charge of the BL at this moment.

That's why, in my opinion, Arthas won't ever die.  He may be beaten to a point where he moves to a different brand new chunk of content, but you won't kill him.  My guess is you won't even fight him.

I've never been a fan of allowing us to fight all these legendary bosses anyway.  We should just be able to shape the way the bosses are banished, taken down in power, etc.  Most of these bosses cracked planets at some point.  Yet, 40/25/10 players can waltz in and whack them no problem?


Title: Re: Here comes the next content patch (3.2)
Post by: Rasix on August 11, 2009, 09:29:57 AM
Yeah that's my feeling.  I think after Arthas I'm done with WoW.  He's what I've been waiting for sinec WoW came out. I really don't give a rat's ass about defeating Azshara or the Old god of Sphinters or whatever Demon is in charge of the BL at this moment.

I have no illusions.  The next expansion will likely keep me occupied for at least 3 months.  Maybe longer depending on how they implement goblins. And then WoW will become my off and on MMO yet again. 

It's easier for me to gauge my future interest level, since raiding is dead to me for the foreseeable future.

Only monkey wrench in this plan would be if Old Republic is any good. Thing hasn't even announced beta yet. I've got time.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on August 11, 2009, 10:39:26 AM
Yeah that's my feeling.  I think after Arthas I'm done with WoW.  He's what I've been waiting for sinec WoW came out. I really don't give a rat's ass about defeating Azshara or the Old god of Sphinters or whatever Demon is in charge of the BL at this moment.

That's why, in my opinion, Arthas won't ever die.  He may be beaten to a point where he moves to a different brand new chunk of content, but you won't kill him.  My guess is you won't even fight him.

I've never been a fan of allowing us to fight all these legendary bosses anyway.  We should just be able to shape the way the bosses are banished, taken down in power, etc.  Most of these bosses cracked planets at some point.  Yet, 40/25/10 players can waltz in and whack them no problem?

Seriously. Fuck off.

People like you bitch at every little thing blizzard does when it comes to wow lore, from blood elves, draenei to arthas and everything in between.  People always complain about blizzard ruining lore...guess what, they can't.  That right, nothing, absolutely nothing blizzard does can fuck with lore.  What, how is that possible you ask? Simple, they're the fucking owners and writers of it, it's THEIR lore.  If they wanna say arthas was really a fluffy bunny disguised as the prince ever since stratholme, guess what? They can and it's canon.

This rabid devotion to canon, to characters people like is endearing and cute but let's not make a fucking mountain out of a molehill here.  Arthas was a cool and interesting character but don't fanboi him into some untouchable demi-god that can never die. Trying to put characters up on pedestels can de-value them more than killing them ever could because it makes them unrealistic and bland in their superiority. 

I'm all for making some bosses a challenge but it would get pretty fucking lame for every single high level boss you encounter to pull a cobra commander/skeletor and escape at the end.  That or taking every boss to jail/banishing them...what the fuck kind of payoff is that?  I still don't get the mentality of people who want to play and pretend to live in this thriving story world, wow or any other game but never be able to actually have their or the actions of others affect the story itself, god forbid.


Title: Re: Here comes the next content patch (3.2)
Post by: Morfiend on August 11, 2009, 10:50:56 AM
Yeah that's my feeling.  I think after Arthas I'm done with WoW.  He's what I've been waiting for sinec WoW came out. I really don't give a rat's ass about defeating Azshara or the Old god of Sphinters or whatever Demon is in charge of the BL at this moment.

That's why, in my opinion, Arthas won't ever die.  He may be beaten to a point where he moves to a different brand new chunk of content, but you won't kill him.  My guess is you won't even fight him.

I've never been a fan of allowing us to fight all these legendary bosses anyway.  We should just be able to shape the way the bosses are banished, taken down in power, etc.  Most of these bosses cracked planets at some point.  Yet, 40/25/10 players can waltz in and whack them no problem?

Seriously. Fuck off.

People like you bitch at every little thing blizzard does when it comes to wow lore, from blood elves, draenei to arthas and everything in between.  People always complain about blizzard ruining lore...guess what, they can't.  That right, nothing, absolutely nothing blizzard does can fuck with lore.  What, how is that possible you ask? Simple, they're the fucking owners and writers of it, it's THEIR lore.  If they wanna say arthas was really a fluffy bunny disguised as the prince ever since stratholme, guess what? They can and it's canon.

This rabid devotion to canon, to characters people like is endearing and cute but let's not make a fucking mountain out of a molehill here.  Arthas was a cool and interesting character but don't fanboi him into some untouchable demi-god that can never die. Trying to put characters up on pedestels can de-value them more than killing them ever could because it makes them unrealistic and bland in their superiority. 

I'm all for making some bosses a challenge but it would get pretty fucking lame for every single high level boss you encounter to pull a cobra commander/skeletor and escape at the end.  That or taking every boss to jail/banishing them...what the fuck kind of payoff is that?  I still don't get the mentality of people who want to play and pretend to live in this thriving story world, wow or any other game but never be able to actually have their or the actions of others affect the story itself, god forbid.

I agree with Dren, I don't think Arthas should be killed. He is to big a part of the lore to have him being killed over and over again by every raid guild.


Title: Re: Here comes the next content patch (3.2)
Post by: Hindenburg on August 11, 2009, 11:03:07 AM
We all know they'll pull an Illidan on that one. You'll get him to a certain percentage, Tirion will come and subjugate him, then Varian will pop and kill Arthas, take Frostmourne, fight Tirion, be killed, and  Tirion will become the new king of Stormwind. For horde, the brown orc replaces Varian and is killed by Thrall.
It'll be a fucking miracle if that's not what happens.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on August 11, 2009, 11:21:31 AM
We all know they'll pull an Illidan on that one. You'll get him to a certain percentage, Tirion will come and subjugate him, then Varian will pop and kill Arthas, take Frostmourne, fight Tirion, be killed, and  Tirion will become the new king of Stormwind. For horde, the brown orc replaces Varian and is killed by Thrall.
It'll be a fucking miracle if that's not what happens.

Illidan died, maeve may have helped in the fight but she didn't get the killing blow and really just helped lay a few traps(it's been a while since I fought him though)  Actually I fully expect one of the bosses in icecrown to be saurfang the younger and have his father help you take him down.

Back to arthas, I highly doubt they'll have an alternate storyline for horde/alliance simply because everything that occurs in wow, even though it's repeatable is considered to be canon.  Onyxia dies once, sure horde/alliance get to put heads on a pike but the ramifications are the same for both sides. First off, you need to do every quest in icecrown, specifically the one where you find arthas' heart and try with the aid of tirion to capture it and convert him back somehow. Then of course arthas shows up and tirion destroys it with the ashbringer before arthas can get it back.  Afterwards tirion says arthas is flat out irredeemable and must be destroyed.

Besides, where the fuck would arthas go from here? where would his story logically take him besides erotica fanfics where wow nerds can spew their loads over thoughts of his icy lich-cock plowing jaina. Sure they could banish him but to what end? just to say "oooh, the scary lich king might be back...someday gadget,m someday!"  also this notion that players are not enough to take down creatures of legend is bullshit.  You're level 80, you've fought all your life and become a harndened champion of your faction, for all intents and purposes in warcraft the game you ARE a hero class on your own and you stopped being a peon a long time ago. 


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on August 11, 2009, 11:44:09 AM
There is no way we don't fight Arthas. He's been shoved in our face this entire expansion because they didn't like how people were all "Illidan? Oh right, he's in this expansion or something." We may not kill him (I am positive there will be a OMG ARTHAS IS REDEEMED thing), but we will fight him. The question is just how many NPCs help us in the fight, since half the world wants a shot at him. :P

The only character at this point that I don't mind not-killing-or-completely-beating is Mal'Ganis. Getting beaten down to 1 HP and then scurrying off is totally his THING, man.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on August 11, 2009, 11:48:16 AM
Alliance is almost certain to get Muradin helping out with Arthas, for a start, based on the end of the quest chain involving him in Storm Peaks. Maybe that tauren they name-dropped in the last podcast thingy is the Horde equivalent. I'd be pretty shocked if Thassarian (or his Horde equivalent blood elf guy) doesn't join the party too.


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on August 11, 2009, 12:33:25 PM
Alliance is almost certain to get Muradin helping out with Arthas, for a start, based on the end of the quest chain involving him in Storm Peaks. Maybe that tauren they name-dropped in the last podcast thingy is the Horde equivalent. I'd be pretty shocked if Thassarian (or his Horde equivalent blood elf guy) doesn't join the party too.

Arthas can be all "hello random important NPC deathknight, we've never met before, but you don't know the POWER of the scourge and it's deathknights!" like he does all through wrath.


Title: Re: Here comes the next content patch (3.2)
Post by: WindupAtheist on August 11, 2009, 01:23:49 PM
We all know they'll pull an Illidan on that one. You'll get him to a certain percentage, Tirion will come and subjugate him, then Varian will pop and kill Arthas, take Frostmourne, fight Tirion, be killed, and  Tirion will become the new king of Stormwind. For horde, the brown orc replaces Varian and is killed by Thrall.
It'll be a fucking miracle if that's not what happens.

And then in a new era of peace and understanding under the reign of King Tirion, they remove all the battlegrounds, carebearize all the PVP servers, and rename the whole thing World of Peacecraft right? Get the fuck out.


Title: Re: Here comes the next content patch (3.2)
Post by: Hindenburg on August 11, 2009, 01:34:24 PM
Eh, that idea had it's flaw exposed when Lakov pointed out that you can't have an alternate history, allied to the fact that they already have a corpse from each faction, Saurjr and Bolvar, so the betrayal segment will flow considerably differently.
PVP servers have already been carebearized, and bg's never made sense, those are moot points. Also, dalaran and shattrath, it has been world of peacecraft for the last 3 years.

But really, If blizzard somehow doesn't kill him while fighting arthas, the only threat to stormwind's throne after everything is done is Tirion.


Title: Re: Here comes the next content patch (3.2)
Post by: WindupAtheist on August 11, 2009, 01:53:56 PM
I'm gonna laugh when not only does Varian survive, but they kill off Thrall and make Garrosh the new Warchief. We've watched the whole "Alliance and Horde cooperate" thing go totally out the window this expansion, and the idea that they've done all this just so they can reverse the whole thing at the end and have everyone make up and go out for frosty chocolate milkshakes together is pretty hilarious.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on August 11, 2009, 01:55:27 PM
It would not be a big surprise at all for Tirion to get killed off. His story arc will be pretty much over when Arthas goes down.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on August 11, 2009, 02:14:57 PM
IF anyone becomes the new warchief it's saurfang, thrall and garrosh or both two extremes and the horde would probably gor for a more warlike warchief but not a bloodthisrty one.  I can completely see thrall stepping down and giving it to saurfang who promptly says to garrosh "Sit down and stfu boy"


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on August 11, 2009, 02:17:49 PM
Saurfang is also on the short list of "NPCs who help in the Arthas fight and die at the end to resolve their storyline" possibilities I think, too.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on August 11, 2009, 02:32:34 PM
Lore spoiler for those of you who care


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on August 11, 2009, 02:33:55 PM
obvious spoiler is obvious?


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on August 11, 2009, 02:36:07 PM
It's not really that obvious; it's in the "throw shit at the wall and see what sticks" category of obvious for me.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on August 11, 2009, 02:39:04 PM
At this point I wouldn't be surprised if there was an Aeris Gainsborough deathknight boss to fight in Icecrown.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on August 11, 2009, 02:40:43 PM
The dialogue wasn't that specific.


There are a number of possibilities there. The one you describe seems the most likely but I wouldn't think it is set in stone.


Title: Re: Here comes the next content patch (3.2)
Post by: Jayce on August 11, 2009, 02:54:53 PM
I think it'd be a serious letdown not to kill Arthas.  Also, remember, it's not just Arthas anyway, it's Nehr'zul too.  So you'd have to split him again if you wanted to redeem him.

And I've heard other people also say that they'd quit after Arthas.  I don't really get it - it's just the end of the lore alluded to in WC3, but they can keep generating that shit as long as the cash flow is coming in, really.  And there's no reason to assume it won't be as good or better than what we have up until now.  If anything, they are no longer shackled by storyline generated in an RTS, with different constraints than an MMOG would have.


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on August 11, 2009, 03:08:04 PM
Jayce I think the 'Quit after Arthas' logic comes from that fact that many feel the storytelling in WC3 was superior to the storytelling in WoW. For example, I played through much of WC3 with cheat codes because I cared about the story but was not good at all races. Conversely, I only bother to read quest text for chains that I know beforehand are "cool" (Wrathgate comes to mind) because so many quests are simply 'kill 10 rats'. As discussed in the SWTOR thread (and not to derail this thread to that one), reading quest text alone is simply not an immersive storytelling method for many people.

I'd argue that storytelling in an MMO is much more constrained than the story in an RTS, especially a character-focused RTS (or lolroleplayingstrategy) like WC3.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on August 11, 2009, 03:18:35 PM
Tirion is probably going to die fighting Arthas, then the Head Good Guy DK will finally take up the AshBringer and save the day. Assuming "he doesn't forget".


Bolvar and/or Saurfang Jr. will end up being bosses, but you save/redeem them somehow. After it's all over, they'll go back to their previous postions of prestige in the Alliance/Horde, possibly as DK's or whatever.


Muradin will be tucked away in some corner of IceCrown, and you'll bring him a brew and/or avenge his inevitable death. His Tauren counterpart will be beside him with the same story.



Garrosh and Varian will spend the entire instance going "NO U!" Neither will come even remotely close to dieing, since they are Metzen's universal war starting plot device. They also spent too much time and too many polygons on the King's Chin.



Thrall and Jania will stop denying there feeeeelings and have their secret love child.



I'm sure Rhonin will save the day a few times too.  :awesome_for_real:


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on August 11, 2009, 03:24:04 PM
My secret desire is for Staghelm to show up at the end and just druid the shit out of Arthas, and show everyone why he's the most awesome faction leader type guy and the only cool night elf ever, but I know it will never happen.


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on August 11, 2009, 03:26:01 PM
Tirion is probably going to die fighting Arthas, then the Head Good Guy DK will finally take up the AshBringer and save the day. Assuming "he doesn't forget".


Bolvar and/or Saurfang Jr. will end up being bosses, but you save/redeem them somehow. After it's all over, they'll go back to their previous postions of prestige in the Alliance/Horde, possibly as DK's or whatever.


Muradin will be tucked away in some corner of IceCrown, and you'll bring him a brew and/or avenge his inevitable death. His Tauren counterpart will be beside him with the same story.



Garrosh and Varian will spend the entire instance going "NO U!" Neither will come even remotely close to dieing, since they are Metzen's universal war starting plot device. They also spent too much time and too many polygons on the King's Chin.



Thrall and Jania will stop denying there feeeeelings and have their secret love child.



I'm sure Rhonin will save the day a few times too.  :awesome_for_real:
Thanks for ruining Icecrown for me. Spoiler tags man, spoiler tags!


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on August 11, 2009, 03:27:56 PM
The fact the Druid's aren't really around doesn't really make much sense. You'd think they might be a bit interested in stopping this whole "destroy all life" guy.


Really though, there is already about 50 factions too many all gunning for the LichKing, so I'm sure the Logic is "we had a druid heavy expansion last time, and will probably have a lot of them in the next one, so we'll cool our jets with them for now".



It should be noted that the only DragonShrine seemingly immune to the Undead, is the Green one though!


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on August 11, 2009, 03:33:11 PM
The fact the Druid's aren't really around doesn't really make much sense. You'd think they might be a bit interested in stopping this whole "destroy all life" guy.

Fuck that, staghelm has to do something SINISTER with morrowgrain.


Title: Re: Here comes the next content patch (3.2)
Post by: El Gallo on August 11, 2009, 04:10:08 PM
If anyone gets redeemed, it should be Nehr'zul (life story: alternating between being Jesus and being Dick Cheney) rather than Arthas (life story: turning from a worthless jackass with blonde hair into a worthless jackass with white hair).


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on August 11, 2009, 04:32:46 PM
The main reason I'm pretty positive Arthas will get redeemed is because there's a quest line that basically spells out that the Light "takes care of its own." Somewhere Arthas the paladin still exists, and that's the part that the Light will take care of. It may just be us killing the Lich King and that kid with the anagram name strolls in, goes yay, then his spirit ascends or whatever, but if Arthas doesn't wind up redeemed by the end of the raid, I will be shocked.

Nehr'zul may well get redeemed too, but it's not as foreshadowed, so I'm not positive about that.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on August 11, 2009, 04:52:52 PM
I think there was some shit in one of the comics or novels or something about Arthas eating up what was left of Ner'zhul or something. At least its in the wowwiki Lich King article, who knows what it means or if they'll remember what the story is supposed to be when they write the boss encounter.  :oh_i_see:


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on August 11, 2009, 05:05:27 PM
The main reason I'm pretty positive Arthas will get redeemed is because there's a quest line that basically spells out that the Light "takes care of its own." Somewhere Arthas the paladin still exists, and that's the part that the Light will take care of. It may just be us killing the Lich King and that kid with the anagram name strolls in, goes yay, then his spirit ascends or whatever, but if Arthas doesn't wind up redeemed by the end of the raid, I will be shocked.

This is my exact line of thinking.  Both of those quests (Anagram kid and the Pally w/ the Plague) in Icecrownset-up the redemption of Arthas far too well.  In the anagram quest Tirion doesn't figure out what you're seeing or experience it, he's only focused on finding a method to destroy Arthas.  That's what he expects of the heart, like the Sorcerer in Sinbad.  Tirion doesn't get that it's the not that it's the last vestige of Arthas' Humanity and you seeing the kid means "There's still good in him, you can feel it!"


Title: Re: Here comes the next content patch (3.2)
Post by: Simond on August 11, 2009, 05:15:15 PM
Alternate interpretation (aka what the quest heavily implied): Tirion was planning to try and pull some sort of redemption thing right up until the point he actually got the heart then went " :ye_gods: there's not actually anything left that can be redeemed" and then being a lawful good (as opposed to lawful stupid) paladin tried to use the heart to kill Arthas.

Oh, and add Sylvanas to the "Gonna show up in Icecrown" list. She's got a slight grudge.


Title: Re: Here comes the next content patch (3.2)
Post by: Lantyssa on August 11, 2009, 05:19:16 PM
I really hope Arthas is not redeemed.  He's been a dick since day one.  There is nothing to redeem because he was never a good person.  But I expect it given WoW 'morality'.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on August 11, 2009, 05:19:38 PM
Alternate interpretation (aka what the quest heavily implied): Tirion was planning to try and pull some sort of redemption thing right up until the point he actually got the heart then went " :ye_gods: there's not actually anything left that can be redeemed" and then being a lawful good (as opposed to lawful stupid) paladin tried to use the heart to kill Arthas.

Oh, and add Sylvanas to the "Gonna show up in Icecrown" list. She's got a slight grudge.

that's exactly what that quest was saying.  Basically "the light can redeem anyone....but arthas is proper fucked"


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on August 11, 2009, 05:36:53 PM
Quote from: Ghostcrawler
I put in the Yogg achievement with what I hoped was a ridiculous stand-in number. Clearly it wasn't ridiculous enough because players were variously excited or worried that it was a real number.

Then in an example on how we don't want raids to rotate in tanks, I wanted to pick what I hoped was a ridiculous number so that players wouldn't try and and deduce from my answer how many bosses Icecrown has.

Sadly, my sarcasm doesn't translate well to the forums.

Like I said, he's fucking with people.


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on August 11, 2009, 05:39:39 PM
Clearly Mal'ganis will help us kill off the Lich King because he ALSO has a grudge, and then OH MY GOD MAL'GANIS IS THE REAL END BOSS OF ICECROWN and then the nerdrage will explode across the internets because that's just what happens with WoW lore for some reason.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on August 11, 2009, 06:17:40 PM
Obviously Tirion will turn out to have been Mal'ganis in disguise the whole time!  It was all a clever ruse!


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on August 11, 2009, 07:17:11 PM
Quote from: Ghostcrawler
I put in the Yogg achievement with what I hoped was a ridiculous stand-in number. Clearly it wasn't ridiculous enough because players were variously excited or worried that it was a real number.

Then in an example on how we don't want raids to rotate in tanks, I wanted to pick what I hoped was a ridiculous number so that players wouldn't try and and deduce from my answer how many bosses Icecrown has.

Sadly, my sarcasm doesn't translate well to the forums.

Like I said, he's fucking with people.


Now I'm sad :(




Title: Re: Here comes the next content patch (3.2)
Post by: Ratman_tf on August 11, 2009, 08:01:50 PM
I think it'd be a serious letdown not to kill Arthas.  Also, remember, it's not just Arthas anyway, it's Nehr'zul too.  So you'd have to split him again if you wanted to redeem him.

My money is on Arthas being gone. His soul is just another gallon in Nehr'zul's gas tank at this point, after he hijacked his body. It would be a fitting end to Arthas. He sold his soul, and in the end, doesn't even get to share the power.


Title: Re: Here comes the next content patch (3.2)
Post by: WindupAtheist on August 11, 2009, 08:21:21 PM
IIRC, the quest dialogue went something like...

Tirion: Got your heart, bitch!
Arthas: You ain't gonna do shit. You're gonna try to redeem me, because you're a schmuck that way.
Tirion: Actually now that I've gotten a close look, there's nothing left to redeem in you. *STAB*
Arthas: OW FUCK OW OW!

Also, I think that Arthas novel states that it's the other way around. He ate Ner'zhul. At least that's what the Arthas entry at WoWwiki states now.


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on August 12, 2009, 12:32:08 AM
Yeah, I think you're right, the Arthas novel says he wins the battle of wills with Ner'zhul or some shit and he's running the show inside the body or whatever.


Title: Re: Here comes the next content patch (3.2)
Post by: Lantyssa on August 12, 2009, 10:00:00 AM
That's what Ner'zhul wants him to believe.


Title: Re: Here comes the next content patch (3.2)
Post by: AutomaticZen on August 12, 2009, 10:08:09 AM
That's what Ner'zhul wants him to believe.

That's what Arthas wants him to believe.

It's like a chess game of insanity.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on August 12, 2009, 11:04:59 AM
Lorelol.

The last boss in Icecrown will be zombie Kael anyway, everyone knows that.


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on August 12, 2009, 11:22:24 AM
Lorelol.

The last boss in Icecrown will be zombie Hogger anyway, everyone knows that.

Would be far more awesome if you're going to lorelol it.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on August 12, 2009, 11:46:05 AM
No way. Magister's Terrace was only a setback!


Title: Re: Here comes the next content patch (3.2)
Post by: Mattemeo on August 12, 2009, 04:29:53 PM
Arthas will be the final boss. Just as you cleave away the final morsels of his HP bar, a scourge minion will bound up to him (a geist, preferably, those guys are great) and say "Marthter, the Dwagon, he ritheth!" (speech impediment completely necessary) - bringing news of the successful re-awakening of Galakrond.
Arthas will be all "Moo hoo haha, you cannot defeat me now, I has a dragon innit" and then just as he plans to mount Galakrond and bring about the destruction of all life, he realises the folly of bringing a million ton, mile long, morning-cranky dragon back from the dead, and Galakrond eats him.
Then Alexstrasza will appear and say "I could have totally done that back at the Wrathgate, I just didn't feel like it - oh hai daddy" and Galakrond will tell her she's not leaving the Dragonshrine dressed like that.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on August 12, 2009, 04:35:16 PM
Frankly I don't care, so long as the bosses have the same quality dialogue as the bosses in Ulduar.


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on August 12, 2009, 04:46:07 PM
NO NO NO NO NO NO NO!

 :heart: XT  :heart:


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on August 12, 2009, 05:11:49 PM
and Galakrond will tell her she's not leaving the Dragonshrine dressed like that.

ah ha ha ha ha ha ha ha


Title: Re: Here comes the next content patch (3.2)
Post by: SurfD on August 13, 2009, 03:37:11 AM
I was never fully clear as to what exactly happens to Matthias Lehner (http://www.wowhead.com/?npc=32404) at the end of the Heart questline.

Matthias Lehner is an anagram for Arthas Menethil, and appears to actually be disembodied remains of whatever good there used to be in Arthas's soul.  From what i can gather, even though the novel indicates that Arthas-as-Lich-King's last act was to utterly destroy it, it seems to me like it has become a completely indipendant entity.  Quite possibly, after you vanquish the Lich king, his "good soul" will ether be free to pass on, or may be re-born / re-incarnated as an utterly "good" arthas, since you basicly just obliterated the evil half of his personality.


Title: Re: Here comes the next content patch (3.2)
Post by: Dren on August 13, 2009, 09:30:41 AM

Seriously. Fuck off.

People like you bitch at every little thing blizzard does when it comes to wow lore...

I know next to nothing about the lore and don't care.  I don't like killing these big bosses (in any game) that supposedly got to where they are by tearing reality apart or imploding universes because we all of a sudden figured out that if you take a toenail and some grass to a special forge you can make them weak and after a 15 minutes fight with 25 people destroy them.  Hell this time we actually do quests that show just how powerful Arthas was when he started out.  We know the hps his hits took, and what his cooldowns were, etc.  I'd only imagine he has grown stronger.

But no.  We'll get there with 25 people and chop him down in a very special and specific way.  His 250k one shots will be gone.  His massive AOE insta-kill power won't be available.  Blah blah blah.

Killing other bosses that weren't known already to have done universe shattering feats is fine.  They are tough and killing them is important to prgression.  Killing the ultimate good or bad entities in a game world of any kind in and of itself is immersion breaking to me.  Then, add to that, nothing actually changes in the game world when you do it is just the definition of anti-climatic.

Same as all other MMO's?  Yep.  Gonna stop me from playing the game?  Nope.  Just an opinion.  I would hope they try "something different."  My faith was in their phasing techniques.  I'd love to see them really actually use it to its fullest.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on August 13, 2009, 09:46:26 AM
Except that arthas isn't the ultimate bad entity in warcraft, sargeras is.  Arthas isn't even the most powerful entity on the planet right now, that's aszhara.  He's just popular and 'cool' but in terms of raw power he himself is not the strong, his power mostly comes from his armies of undead.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on August 14, 2009, 03:46:14 AM
Straight from the Desk of "Why the Fuck am I still awake" reporting!

http://www.mmo-champion.com/index.php?topic=92744.0



Title: Re: Here comes the next content patch (3.2)
Post by: K9 on August 14, 2009, 03:56:42 AM
Rogue tears incoming.


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on August 14, 2009, 04:31:05 AM
Gee, it only took them 8 months to realize that it was nutty?  Someone's pet rogue must have moved-on.    :why_so_serious:


Title: Re: Here comes the next content patch (3.2)
Post by: bhodi on August 14, 2009, 05:22:36 AM
Shame, I didn't think it warranted a 30% reduction. It was good damage, but I didn't think it was ridiculously OP (general opinion says I'm wrong about this).

The HaT nerf is sad; it completely eliminates that unique and useful (in some circumstances) build. I guess some people hated it, I thought it was "something different".

Mind Flay glyph not removing slow is funny since they railed against it over and over and over and over again. "Oh it'd be too overpowered!".


Title: Re: Here comes the next content patch (3.2)
Post by: Selby on August 14, 2009, 07:42:16 AM
Now my arcane mage is going to do more damage and have it cost less mana.  Score?


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on August 14, 2009, 09:06:10 AM
Shame, I didn't think it warranted a 30% reduction. It was good damage, but I didn't think it was ridiculously OP (general opinion says I'm wrong about this).

The HaT nerf is sad; it completely eliminates that unique and useful (in some circumstances) build. I guess some people hated it, I thought it was "something different".

Mind Flay glyph not removing slow is funny since they railed against it over and over and over and over again. "Oh it'd be too overpowered!".

The damage nerf on FoK was missing the point and seems to be overnerfing in reaction. The interrupt change is all anyone really wanted, it was crazy to have a no cooldown AE kick in the game.


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on August 14, 2009, 09:35:16 AM
I thought there were going to be actual nerfs to rogues in that.  Now I'm disappointed.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on August 14, 2009, 10:16:44 AM
Fan of knives nerf just makes rogues less annoying now for me as the tank. They still do asskicker damage to anything they touch. The Onyxia mount also looks really really cool.

Also, I tried out both the bosses released in Trial of Crusader this week, and the place is pretty fun. The learning curve early on is pretty steep if you don't read up on all the strategy stuff, but once you have a solid plan it's not that bad at all. It took us two days to kill those two bosses, and we're mostly in Naxx/badge gear with 1-2 Ulduar upgrades. I think that's near the level Blizzard expected for the ten difficulty.

Downside is they dropped hunter shit twice.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on August 14, 2009, 10:44:41 AM
That's a pretty nice feral buff.  Not huge or anything but I can think of some nice utility uses for it.  Mostly a solo and/or pvp buff but a potential insta-cast battle rez in raids is nice, too.  I wonder how long the proc lasts.


Title: Re: Here comes the next content patch (3.2)
Post by: ezrast on August 14, 2009, 09:45:02 PM
Mage

    * Arcane Blast: The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 130% instead of 200%.

Arcane

    * Missile Barrage: The effect from triggering this talent now removes the mana cost of Arcane Missiles. In addition, the chance for Arcane Blast to trigger this talent is now 8/16/24/32/40%. All other listed spells continue to have a 4/8/12/16/20% chance to trigger it.
You have gotta be fucking kidding me. "Oh, ezrast unsubbed; let's make his class ONE MILLION TIMES MORE AWESOME."

And I thought the 3.2 buff I was missing was pretty great. Fuuuuuck.


Title: Re: Here comes the next content patch (3.2)
Post by: Sheepherder on August 14, 2009, 10:28:37 PM
Just sit it out, resub when the next patch drops, and sponge up some welfare epics in the tournament 5-man.


Title: Re: Here comes the next content patch (3.2)
Post by: jpark on August 15, 2009, 10:00:54 AM
I may take a break from this and try Aion or re-examine EQ2.

I see a trajectory to this game of a global dumb down to combat and encounters that is taking its toll.


Title: Re: Here comes the next content patch (3.2)
Post by: Rasix on August 15, 2009, 11:07:47 AM
 :oh_i_see:  We get it, dude.

On the plus side, this patch is making me a steady amount of low effort money.  Transmute master alt + JCer alt ftw.


Title: Re: Here comes the next content patch (3.2)
Post by: Selby on August 15, 2009, 01:58:59 PM
On the plus side, this patch is making me a steady amount of low effort money.
I made 2k just selling enchants above material cost.  It was great.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on August 15, 2009, 04:05:41 PM
I think this patch is top-notch for an intermediate addition. The new 5 man is fun and easy in my view. The new 10 man is very accessible and has some interesting strategic elements. The loot is great across the board, bringing up the undergeared. The conquest tokens revitalized pointless heroics. The triumph dailies did as well. I'm logging in more and having a good time hanging out with people who were previously very bored. Also, I HATED Ulduar with a passion, so it's nice to do something else.


Title: Re: Here comes the next content patch (3.2)
Post by: DraconianOne on August 15, 2009, 04:53:00 PM
Don't tell me this. I'm too busy to resub at the moment.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on August 15, 2009, 06:52:57 PM
I'm going to broadly agree with Paelos, accept for the fact that I have so-far loved Ulduar. For 10-man content it's the best thing since Kara. Heroic ulduar sucks balls though.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on August 15, 2009, 07:21:49 PM
Most of my guild loves Uludar, it's just quite clearly kicking our collective asses and the wear is starting to show.

So the new stuff is a nice diversion and helps smooth out some bumps.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on August 15, 2009, 09:48:17 PM
I think more serious/better raiders would probably enjoy Ulduar, but I just don't like long, linear raids. I also don't like that Ulduar was the expected kneejerk "fuck you" response to the people that complained Naxx was too easy.

The new stuff is much better tuned to difficulty in my view. The normal stuff should be fairly easy to work through once you understand the fights. You should expect some wipes, but it shouldn't take you longer than a raid session to kill a new boss. I fully expect the heroic version to be more on par with if not harder than the Ulduar fights. That kind of stratification is much better than the all-or-nothing raid difficulty approach of old.


Title: Re: Here comes the next content patch (3.2)
Post by: Fabricated on August 15, 2009, 09:58:10 PM
Yeah, the hardmodes are prolly going to be insanely punishing to make up for the relative ease of the normal modes.

Ulduar we still haven't killed Yogg10. Not because we can't kill him, but because we keep running up against our raid times before we can get used to him. Even if we rush keepers and get everything down fast it still takes too long. We'll probably extend a raid lockout now until we kill him just for the sake of killing him, then never do it again since his loot is shit.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on August 15, 2009, 10:07:57 PM
That's sort of been my problem with Ulduar. We'll kill 8 bosses in there, but it takes forever to do, it's messy and in many cases it's very boring to me. The Auriya fight, for example, utilizes mechanics I would never want to see again. That's not a fight, it's a random clusterfuck using LOS bullshit and in many cases simple luck. It's just stuff like that.


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on August 15, 2009, 10:45:10 PM
I agree with the sentiments about Ulduar. The zone just feels really long; maybe that's because we still wipe a lot to keepers, but I've never even seen Yogg. It's not like Naxx where you can roll through most of the bosses in a PUG but only a few are difficult (Thaddius, KT); almost every boss in Ulduar is really really annoying. Ignis is such a cockstab that we don't even bother with him anymore.


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on August 15, 2009, 11:54:11 PM
I enjoy most of Ulduar, I just don't enjoy that ... well, some of our most consistant raiders attendance-wise are also our most consistant "derp I accidently hit heroism on the trash pack before the boss... AGAIN" people, too. I can tell Ulduar is harder for my guild than it has to be because we never get all our really good people in the raid at the same time, and it frustrates me sometimes.


EDIT: It IS a little too long for our twice a week for a few hours schedule if we do the extra bosses ... but we kinda need to do the extra bosses for gear purposes and shit. Although maybe not as much with heroic ToC now. But while I'd be perfectly happy to skip every single optional boss in order to actually learn a watcher besides Hodir, it's pretty hard to justify spending a night wiping to Thorim when there are all those bosses! Right there! That we can already beat!


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on August 16, 2009, 12:12:35 AM
I enjoy most of Ulduar, I just don't enjoy that ... well, some of our most consistant raiders attendance-wise are also our most consistant "derp I accidently hit heroism on the trash pack before the boss... AGAIN" people, too. I can tell Ulduar is harder for my guild than it has to be because we never get all our really good people in the raid at the same time, and it frustrates me sometimes.

I think part of the issue is that your better players probably don't want to put up with it every week. This plays into my "It's not a great raid" theory. They are good but they know it so they don't feel like grinding it out like the loot-whoring morons. I sure as shit know that my A-players have lives, while my facepalmers seem to never miss a raid.


Title: Re: Here comes the next content patch (3.2)
Post by: Selby on August 16, 2009, 12:25:19 AM
I sure as shit know that my A-players have lives, while my facepalmers seem to never miss a raid.
Which is the exact opposite of my guild.  Those who show up regularly (consistently, as in almost all the time) are good.  Those who miss alot always come and do things like stand in the fire and afk during boss fights.

But everyone has lives and most people get out quite often.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on August 16, 2009, 12:31:06 AM
Obviously no small system can generalize the entire population. I have casual raiders, as am I, that raid 4 hours a week. Anything beyond that is going to be really pushing into our schedules. Blizzard has seemed to move toward that demographic many times, with small setbacks in-between. I consider Ulduar a setback.


Title: Re: Here comes the next content patch (3.2)
Post by: Selby on August 16, 2009, 12:46:54 AM
I consider Ulduar a setback.
I do concur.  It's okay and all right, I just don't feel the need to spend hours and hours banging my head against the wall on those fights.


Title: Re: Here comes the next content patch (3.2)
Post by: Gobbeldygook on August 16, 2009, 01:55:52 AM
Quote
The Auriya fight, for example, utilizes mechanics I would never want to see again.  That's not a fight, it's a random clusterfuck using LOS bullshit and in many cases simple luck.
I have no idea what you're talking about.  From my perspective as melee DPS, I just stand behind her, run in front when she casts a particular spell, berserker the fear, interrupt the follow-up cast, and AOE the kitties.  Is there some bullshit that only casters have to put up with or what?


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on August 16, 2009, 02:07:37 AM
The Feral Defender is a real bitch about fucking up casts. Lots of little stuns and interrupts.


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on August 16, 2009, 02:09:30 AM
I was wondering this myself. As a tank, there are fights in Ulduar that make me RAGE but Catlady isn't one of them.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on August 16, 2009, 05:05:09 AM
Get a disc priest in your raid; shields on everyone smoothes out spellcasting woes.

From my point of view Ulduar is far more interesting than Naxx, and is challenging enough withouth being cockstabby. The only truly terrible boss is Ignis, and his trash can fuck right off; but he drops crap loot so who cares. For my guild we were able to progress at around 1 boss a week up to Mimiron and this felt like a good pace. With our a-team we can clear 9 or 10 bosses in three hours, and the b-team does 6 or so. Other than ignis there isn't a fight that I don't find interesting, and the sense of achievement at progressing through the content was much higher. Also it was nice to see how the challenge of Ulduar improved our play.

Also, I disagree that Ulduar is some immensely linear 'fuck-you' raid. While it is long, there are only four required bosses in the main part of the instance, and after killing each of those (except for Kologarn) you get access to a couple more bosses. I guess adjusting Auriaya such that she only patrolled between Mimiron and Freya would be a sensible adjustment, since then killing Kologarn would open up Auriaya, Thorim and Hodir, rather than just Auriaya. However compared to Naxx where there were cockblocks in every wing and a ton of annoying fights Ulduar is brilliant. The art is great, the setting is more convincing, the lack of trash is welcome and the fights are varied and interesting. The other thing I find with Ulduar is that most fights become a lot easier once you know them and your raid calms down and is less frantic.

I'd agree with Sofjn that perhaps 13(14) bosses is too long. On the flip side, five bosses is too short. My guild can do everything up to 3/4 keepers in one night though, so that's not too bad. It's better than naxx where by the time you'd done your second or third wing, the image of having to start again through another wing was less and less exciting. Naxx just makes me want to gouge my eyeballs out right now.


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on August 16, 2009, 05:18:44 AM
I don't get the hate for Ignis.. He's one of the simpler fights in there.  Someone here best explained it a while back.  It's two separate fights, the adds and the boss.  Don't worry about the fight you're not a part of and you're golden.   The fight I've always thought was a pain in the ass is Hodir.  Too much movement and, "don't stand in this, wait now run over and stand in it. Ok now get near that and this guy and this beam of light while not standing in the other things."   That and Yogg are my least favorite fights in the entire place.

I'll agree there's a trend to add too many bosses to make a place fun right now.  Folks loved Kara not for the number of bosses but for the ease of some of the fights.  Folks hated TK and SSC not for the length but because some of the mechanics were a real bitch for the non-dedicated raiders.  Blizz hasn't seemed to understand that yet.

I agree on Nax burnout due to length of the wings.  I haven't set foot in there since I first entered Ulduar, which is a stark contrast from the weekly Kara runs I did up until Sunwell. Even the conquest badge gear for my alts won't get me back in because I'm so sick of the place.  I'm quickly approaching the same for Ulduar, it's all because I know it'll take me too damn long.


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on August 16, 2009, 09:14:42 AM
I enjoy most of Ulduar, I just don't enjoy that ... well, some of our most consistant raiders attendance-wise are also our most consistant "derp I accidently hit heroism on the trash pack before the boss... AGAIN" people, too. I can tell Ulduar is harder for my guild than it has to be because we never get all our really good people in the raid at the same time, and it frustrates me sometimes.

I think part of the issue is that your better players probably don't want to put up with it every week. This plays into my "It's not a great raid" theory. They are good but they know it so they don't feel like grinding it out like the loot-whoring morons. I sure as shit know that my A-players have lives, while my facepalmers seem to never miss a raid.
I don't personally have any "I don't want to drag THEM through this" moments, I can get a little frustrated at times (healing hodir, NOT FUN in general, LESS FUN when people make trivial mistakes), but I will say I get more prone to saying yes to going out drinking for the evening rather than run the same 4-5 bosses every tuesday type thing.

As for cat lady: Shields help the swarms pushbacks. The royal bitch of that fight is that any time the defender himself goes all "RAAAR POUNCE EVERYONE", it's a school lockout. And occasionally that will through sheer luck mean every healer is suddenly unable to heal for two seconds. Mostly I think that fight is bullshit because the entire thing is decided by the pull. Did anyone get a bullshit bleed? Is one cat down before the first fear? Okay, you win!

The hate for Ignis is mostly that it's cluttered and seems stressful. Imagine Patchwerk, with dickloads of particle effects and ground effects going off like it's a Michael Bay directed fight. He's Hodir, without the particle effects pretty much being required raid wide moves.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on August 16, 2009, 10:21:36 AM
I was wondering this myself. As a tank, there are fights in Ulduar that make me RAGE but Catlady isn't one of them.

I hate setup fights. I hate fights where 90% of the fight is having people not fuck up the pull. Lastly, I hate any fight that lives and dies on setting everyone up in some odd LOS bullshit situation in order to complete it.

I don't hate that fight because it's difficult. I hate it because of what it stands for. I may find the Iron Council hard on our tanks and unforgiving to the healers, but I at least like the design of the fight. I like fights that have actual transitions in phases, that demand different things from the raid at different times, and that have an escalating sense of difficulty.


Title: Re: Here comes the next content patch (3.2)
Post by: AutomaticZen on August 16, 2009, 10:36:42 AM
As for cat lady: Shields help the swarms pushbacks. The royal bitch of that fight is that any time the defender himself goes all "RAAAR POUNCE EVERYONE", it's a school lockout. And occasionally that will through sheer luck mean every healer is suddenly unable to heal for two seconds.

When Kara was progression, I hate Prince for this fact.  You had to hope that the Infernals didn't drop in a pattern that fucked you up.


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on August 16, 2009, 10:53:18 AM
Ahh I see your point about the LOSing on pull; I didn't get what you were talking about with the LOS issues before. I still think Ignis is annoying because of the large luck factor too. In 10m, if your OT gets put in the pot it's pretty much a guaranteed wipe; adds rampage around killing healers until he gets out, and then its a clusterfuck of him trying to drag TWO adds into fire, then into water, etc. It's reminiscent of Naxx for being harder on 10m than 25m.


Title: Re: Here comes the next content patch (3.2)
Post by: Fabricated on August 16, 2009, 11:21:38 AM
Catlady in 10-man is a joke and boring, 25-man she's incredibly boring but has a retardedly awful pull you can't fuck up.

Ingis is about the only fight in the first 6 that really irritates me as a tank but to be honest it's really easy as long as you can control the adds properly. I learned you just need to keep your full rotation going for the whole time you're dragging an add out of the fire into the water and save your taunts if it decides to bolt.

I think my hate for Ingis is how noisy the fight is. He literally screams the entire fucking fight.

Hodir is a stupid fight just because of it being a resist fight. Fuck resist fights.

Thorim/Freya/Mimiron are fun though, but not enough to make up for the shit-sandwich of boring and gimmicks that is Vezax.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on August 16, 2009, 12:42:16 PM
I hate setup fights. I hate fights where 90% of the fight is having people not fuck up the pull. Lastly, I hate any fight that lives and dies on setting everyone up in some odd LOS bullshit situation in order to complete it.

Could you list any other boss fights which fit this description please. This seems more applicable to trash than bosses, and even then the days of spending 5-minutes setting up trash pulls is long gone. Maybe you just have a bad arrangement of players and classes in your raid, but we never have any issues with Auriaya now, and most of the time we spend on her is waiting for her to patrol round to us.


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on August 16, 2009, 02:39:35 PM
I hate setup fights. I hate fights where 90% of the fight is having people not fuck up the pull. Lastly, I hate any fight that lives and dies on setting everyone up in some odd LOS bullshit situation in order to complete it.

Could you list any other boss fights which fit this description please. This seems more applicable to trash than bosses, and even then the days of spending 5-minutes setting up trash pulls is long gone. Maybe you just have a bad arrangement of players and classes in your raid, but we never have any issues with Auriaya now, and most of the time we spend on her is waiting for her to patrol round to us.

Yeah, she reminds me of Patchwerk with how long she takes to path her ass back to where I can pull her. I fucked up the pull for that fight this week because I had a tard moment (I put down my D&D too early and then cleverly face pulled her), but generally we don't have any problems with her. I hate faketanking the stupid defender though.

Also, I must be weird, but I love the Hodir fight (assuming my raid is not being dum). I love tanking it and I love DPSing it. I have never had to heal it, though, and I can tell I would probably really dislike trying to do so on anything not a druid.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on August 16, 2009, 04:31:26 PM
For healing I'd rank the bosses like XT, Thorim, Freya, Iron Council and Mimiron as really fun. Hodir isn't too bad really, although I'm a disc priest, so I can run around with almost no penalty to my healing. Frozen blows is really nasty when you learn the encounter, then gets better as people get a bit of frost resist, and you get better gear. Thorim is a fight which really keeps you on your toes as a healer, as does Mimiron; both fights expect you to be using all the tools you have and also give you a lot of damage to counter. Freya has lots going on, and is a very interactive healing fight. Iron Council is interesting to heal as the fight changes and your role changes as you progress through the phases.

Ignis and Kologarn are dull as shit to heal. Kologarn is just big spikes of damage every few seconds with little variety other than having to run from the beams. Ignis is basically a single 15-30 second phase repeated about ten times. I think the repetitiveness of the fight, coupled with the annoying noise (*nods to Fabricated for mentioing that*) makes it so shite.

Razorscale is fairly meh, but it's also pretty painless, so I don't mind. Auriaya is much the same; provided everyone stacks up in front of her there's really no challenge to healing.

However, almost all these fights are better than Naxx. 4hm and Sapphiron are really the only interesting healing fights in there.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on August 16, 2009, 06:07:40 PM
I hate setup fights. I hate fights where 90% of the fight is having people not fuck up the pull. Lastly, I hate any fight that lives and dies on setting everyone up in some odd LOS bullshit situation in order to complete it.

Could you list any other boss fights which fit this description please. This seems more applicable to trash than bosses, and even then the days of spending 5-minutes setting up trash pulls is long gone. Maybe you just have a bad arrangement of players and classes in your raid, but we never have any issues with Auriaya now, and most of the time we spend on her is waiting for her to patrol round to us.

Of course we have bad players in our raid. Everyone has degrees of bad players. Also, we've beaten it 5 times, but I don't give a fuck how easy she is. I am talking about the mechanic. If you want me to go from the beginning on fights that use either a shitty LOS or "don't-fuck-the-pull" mechanic, I will. Geddon, Shazzrah, Sulfuron, Majordomo, Firemaw, Chromaggus, King Maulgar, Moroes, Fathom-Lord Karathress, Instructor Razuvious, The Four Horsemen, and Auriya.

I don't like fights where you have to deal with a bunch of odd adds and mitigate them to weird positions on the map so they don't gain LOS buffs or heals. I also don't like fights where if you get past the first 20 seconds alive, you win. There are exceptions to the rule like Kael for example, though. Some people may love the shit out of those fights, but I simply don't like them. I think they are a copout on an actual "boss" fight.


Title: Re: Here comes the next content patch (3.2)
Post by: Fabricated on August 16, 2009, 09:56:18 PM
I think most of Ulduar is fun but it's just tiring between the trash and the sheer amount of bosses.

Ulduar feels really well paced until you get past the antechamber and then it's timesink city between every boss but Thorim. Ingis' trash is annoying but there's only 4 pulls now thank god, and they don't take long. 6 pulls in the Antechamber gets you access to 2 bosses, which is nice.

But after the Antechamber? Jesus. 1 pull of the instagib-brothers to start each keeper area, boring AoE/Anti-AoE fodder for Hodir, a goddamn mountain of trash (even post nerf) that needs heavy CC for Freya, lots of trash to Mimiron (yeah, it's funny the little guys are literally named "trash", but post nerf it's still boring), and holky fuck at the shit between you and Vezax.

As for the boss fights, the only ones I really dread every week are Hodir (it's murder on our raiders with shitty computers), Ingis (we never wipe on him anymore, the fight just bores me to tears), and Vezax (long and boring, and dependent entirely on the healers and ranged so long as our interrupts are good. I just sit there and rotate cooldowns like a monkey). The rest are pretty fun all things said (Freya is the fun kind of organized chaos), but I just feel tired by the end.


Title: Re: Here comes the next content patch (3.2)
Post by: Selby on August 16, 2009, 11:34:55 PM
If you want me to go from the beginning on fights that use either a shitty LOS or "don't-fuck-the-pull" mechanic, I will. Geddon, Shazzrah, Sulfuron, Majordomo...
I just want to say fuck Molten Core.  Those who didn't do it years ago just don't understand how bad it was ;-)


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on August 17, 2009, 02:08:31 AM
Hodir and Auriaya are my two favorite fights to tank in there so far, but I haven't seen any of the other keepers.

Our main problem in terms of making progress is we have like 17 people or so who sign up for raids. Its not enough that I'd feel comfortable finding 8 PUGs every week and taking on 25s, but its so many that we can't take a consistent lineup of the best players as due to the nature of the guild I can't just tell people "no sorry you can't go" once they're adequately geared, so we rotate people in and out week by week. It means that we spend a lot of time explaining fights to people who haven't seen them, more time wiping on things because people are out of practice cause the last time they went was three weeks ago, etc. Given a 4 week lockout period I'm sure we could clear the place.  :oh_i_see: We also have a wide variety in terms of diligence people have in really trying to master their character, squeeze every bit out of gems and enchants, farm specific needed pieces of gear, etc. I am probably the far "OCD overgearing/spreadsheet wanking" end of the spectrum but there is a wide wide distance to the other end for us.

Basically its the trade-off for having a generally cheerful and friendly and low-stress guild, so I'm willing to make it, but it does mean that we always struggle with raids after the first one it seems. (Same sort of issues in Zul'Aman, although that was a bigger gear/difficulty hop than Naxx to Ulduar, IMO, and the amount of loot/badges that dropped was discouragingly poor on top of it.)


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on August 17, 2009, 03:15:06 AM
Yeah, in Ulduar I at least feel like we make progress in, Zul'Aman was basically "ha ha, fuck you, here's one badge for your two hours of effort."


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on August 17, 2009, 07:06:10 AM
due to the nature of the guild I can't just tell people "no sorry you can't go" once they're adequately geared,

So quoting this when I sign my lock up for Uld.  :awesome_for_real:


Title: Re: Here comes the next content patch (3.2)
Post by: AutomaticZen on August 17, 2009, 07:32:03 AM
What server and side are you guys on?


Title: Re: Here comes the next content patch (3.2)
Post by: Lantyssa on August 17, 2009, 07:35:12 AM
So quoting this when I sign my lock up for Uld.  :awesome_for_real:
Sorry, they need a healer. ;D


Title: Re: Here comes the next content patch (3.2)
Post by: Selby on August 17, 2009, 07:45:57 AM
but its so many that we can't take a consistent lineup of the best players as due to the nature of the guild I can't just tell people "no sorry you can't go" once they're adequately geared,
Our guild is friendly and low stress too, but our guild leader made it apparent from day one that if you want to raid the top tier content, he expects you to put effort into keeping your character the best geared as it possibly can be (farming heroics, doing dailies for money to get gems and enchants, etc).  If you haven't gemmed or enchanted any of your gear or are still in blues and we are trying new content, you get to sit out if a more geared person is online.  It hasn't been much of an issue, but we're starting to get 15-16 people on a night, which is potentially going to be an issue.  Although when several of us have multiple decently geared 80's, we can at least have variety in who we choose ;-)


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on August 17, 2009, 07:51:29 AM
Well, what I'm talking about isn't sitting out people who haven't geared up; I do that, nobody complains (at least to me.)

But we (like I am sure all guilds like ours, which formed organically rather than with a purpose in mind) have some shall we say tactically limited players with good gear, though, and I really am just not comfortable with the idea of telling someone, sorry you suck, stay home. That's not in the spirit of the game, for me. Plus I do get a kick out of it when they improve.

I do sometimes bitch ENDLESSLY in /o, but I mean, that's just staying sane, right?


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on August 17, 2009, 08:06:09 AM
I was surprised when our pug tank didn't flip out or noticeably blink when an earth elemental showed up during a random trash pull in H-Culling. <3

I could probably heal a lot better if we actually sat down and talked about as a guild how we do healing, but at the same time it's not something I rage about at any point. Unless it's Hodir, at which point I silently wish anyone who eats falling ice would die horribly. <3


Title: Re: Here comes the next content patch (3.2)
Post by: Mattemeo on August 17, 2009, 09:29:04 AM
I am clearly never going to see the inside of Ulduar until they realise what a hole Shadow Priests are currently in, so I have finally admitted defeat and taken a secondary spec. Going with Disc - my main will never, never be Holy - but of course now I'm only geared up for DPS (haha), hate healing and have little to no idea what my competence level is. I do actually feel like I can't win right now.


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on August 17, 2009, 09:38:27 AM
Heal Naxx.

Your gearsets won't be terribly different, unless you were gearing for spirit for some odd reason.

edit: did you not spec yet? I'm not showing a secondary spec for you. I AM showing missing head/shoulder enchants, missing gems, and a +stam leg enchant, though! ;)


Title: Re: Here comes the next content patch (3.2)
Post by: Hindenburg on August 17, 2009, 09:42:06 AM
I am clearly never going to see the inside of Ulduar until they realise what a hole Shadow Priests are currently in, so I have finally admitted defeat and taken a secondary spec. Going with Disc - my main will never, never be Holy - but of course now I'm only geared up for DPS (haha), hate healing and have little to no idea what my competence level is. I do actually feel like I can't win right now.

Have fun. (http://elitistjerks.com/f77/t54629-discipline_healing_compendium_v3_1_a/)


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on August 17, 2009, 10:45:19 AM
I am clearly never going to see the inside of Ulduar until they realise what a hole Shadow Priests are currently in, so I have finally admitted defeat and taken a secondary spec. Going with Disc - my main will never, never be Holy - but of course now I'm only geared up for DPS (haha), hate healing and have little to no idea what my competence level is. I do actually feel like I can't win right now.

Spec 57/14/0. Stack int until you have enough regen to not go oom in a 5 minute fight then stack spellpower. Roll shields over your raid members and use the haste from borrowed time to throw out penance and flash heals. Pre-empt raid damage with shields and use borrowed time to caste PoH. Don't forget to cast power infusion on another caster.

Disc is way more fun than holy.


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on August 17, 2009, 02:04:37 PM
I was surprised when our pug tank didn't flip out or noticeably blink when an earth elemental showed up during a random trash pull in H-Culling. <3

That goddamn thing.


Title: Re: Here comes the next content patch (3.2)
Post by: Hindenburg on August 17, 2009, 02:08:32 PM
Why so much hate for the earth elemental? Got a terrible healer shaman dropping that thing during a h-up yesterday, and it didn't really bother me.

Now, aotd...


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on August 17, 2009, 02:10:34 PM
AotD is awesome on Black Knight phase 2.


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on August 17, 2009, 02:15:49 PM
Why so much hate for the earth elemental? Got a terrible healer shaman dropping that thing during a h-up yesterday, and it didn't really bother me.

Now, aotd...

One of our shaman has Heroism and Earth Ele bound to strange buttons.

And he will frequently hit them in the middle of trash packs, on bosses, while walking down a hallway, whenever. Really, nothing says it's a raid like SURPRISE HEROISM to make group buffing faster.

It just makes Sjofn rage, and makes us all wonder if you can appeal to have a spell removed from a character <3


Title: Re: Here comes the next content patch (3.2)
Post by: Hindenburg on August 17, 2009, 02:25:19 PM
AotD is awesome on Black Knight phase 2.

Frost DK with killing spree up. Just IF, HB and DnD, then ERW, spread diseases and wait 4 sec, then HB and BB. They'll all be dead and someone'll be under the tank in dps  :awesome_for_real:

But yes, AotD helps. Problem is that you can chain-run that place faster than the thing cools down.
-
Oh yeah, anyone who hasn't solo'ed ony yet should do so asap. Travel time doesn't make it as profitable as doing a few dailies, but it's kinda fun.


Title: Re: Here comes the next content patch (3.2)
Post by: jpark on August 17, 2009, 05:58:18 PM
That's not in the spirit of the game, for me. Plus I do get a kick out of it when they improve.


I am by no means a good player - but eventually my thick skull learns how to do things properly even if it takes weeks of practice (Iron council anyone?).  I feel that blizzard is nerfing the difficulty of the game over time not because players can't do it, but because they are not willing to fail and learn.
 



Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on August 17, 2009, 06:01:43 PM
No, there is a large and significant portion of the player base that just sucks that much.


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on August 17, 2009, 06:13:04 PM
Some things they nerfed were just beyond some players (XT's raid wipe tantrum? Yeah, as much as I miss it, it was likely beyond a lot of people to manage to heal properly)

There's overnerfed or trivial content like ToC, and there's tuned to be functional to most people, like XT. Even if that means we'll joke about fucking casuals every time XT eats a round of nerfs.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on August 17, 2009, 06:28:30 PM
Game has been out what, 5 years?


Fuckers still can't grasp "Don't stand in the fire".


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on August 17, 2009, 06:30:24 PM
No, there is a large and significant portion of the player base that just sucks that much.

This is very much the truth.  The Eve forum has an "awful setups" thread, you easily could go through Armory and do the same with talent builds and gear. 


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on August 17, 2009, 06:34:36 PM
See, that shit you can at least fix if you really wanted too. "Yo, spec this, since you have no clue!" etc.


But the umm "workload" on any but the simplest tasks in the game are just too much for many people. Half the time they KNOW what they need to do, they just can't execute, at all.


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on August 17, 2009, 08:03:34 PM
Hodir set raider learning back at least two years. "nono, this time stand in the fire!" "WAIT, I thought I got gkicked for that! I'm CONFUSED"


Title: Re: Here comes the next content patch (3.2)
Post by: jpark on August 17, 2009, 10:36:20 PM
Hodir set raider learning back at least two years. "nono, this time stand in the fire!" "WAIT, I thought I got gkicked for that! I'm CONFUSED"

I can agree here probably the best example of this utter inability is Thaddius in 25 man naxx.  How many guys forget to move or move to the wrong side and kill several people?


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on August 17, 2009, 11:07:32 PM
Malygos phase1 has the same effect kildorn.


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on August 17, 2009, 11:53:56 PM
Hodir set raider learning back at least two years. "nono, this time stand in the fire!" "WAIT, I thought I got gkicked for that! I'm CONFUSED"

I can agree here probably the best example of this utter inability is Thaddius in 25 man naxx.  How many guys forget to move or move to the wrong side and kill several people?

Thaddius-fails mystify me. It's really stupidly easy. Like, jumpfails I get. But swap fails? You've got some five seconds of no effect to get the fuck on the right side. Christ people.


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on August 18, 2009, 12:37:45 AM
Why so much hate for the earth elemental? Got a terrible healer shaman dropping that thing during a h-up yesterday, and it didn't really bother me.

Now, aotd...

That fucking thing.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on August 18, 2009, 03:04:32 AM
Killed Vezax for the first time; unusual fight with crap loot. Had some goes on Yogg, but the clouds proved tricky for us. Don't touch the clouds is not standing in the fire squared.  :oh_i_see:


Title: Re: Here comes the next content patch (3.2)
Post by: SurfD on August 18, 2009, 04:51:53 AM
Hodir set raider learning back at least two years. "nono, this time stand in the fire!" "WAIT, I thought I got gkicked for that! I'm CONFUSED"
Hodir is probably one of the most task intensive fights in the game if you are a DPS class.  There is SOOO much shit to pay attention to.

Dont stand in the small blue rune
Do stand in the Moon beam
Dont forget to jump / move every 3 seconds
Try to stand next to the toasty fire
Kill the iceblocks
Don't stand in the big blue rune, but make sure you are RIGHT beside it so you can stand on the snowdrift when it falls.
Stand close enough that aoe heals will hit multiple people during Frozen blows but...
Dont stand in the small blue rune
If you get the Storm Cloud run to the magic dps
If someone gets a storm cloud, try to get to them if you are magic dps BUT...
try to stay near the toasty fire to keep Buff stacks on the boss
and dont forget to jump / move every 3 seconds.
and try to stand in the moonbeam if you have Storm Power.

Fuck, i LONG for the days when all i had to do was remember not to cross polaritys, or get away from the raid because "you have the bomb".


Title: Re: Here comes the next content patch (3.2)
Post by: jpark on August 18, 2009, 06:22:14 AM
I do like how the "load" of the fight varies by class with each boss.  Hodir is easy for a tank - and the General - but it is much more demanding for other classes. I love running the gauntlet for Thorium through the hallways to reach the other half of the raid at the boss - that is a real hoot.

The game is changing quicklly though - rightly or wrongly - as recently as BC many heroics could be genuinely difficult.  I was shocked to complete the new 5 man on this patch in the first run without reading anything - shocked again to accomplish the same on the heroic/hardmode.

Observations:

1.  As a tank who never did the new 5 man content before and was running it for the first time, I had TWO groups dissolve on me the first night of the new content before we even started the run because they wanted an experienced tank.

2.  Was on the 25 man for the new content and after two wipes on the first boss, a few people dropped raid who seemed to feel the encounter was too difficult for the raid.


Candy runs wanted :)


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on August 18, 2009, 10:39:44 AM
Hodir set raider learning back at least two years. "nono, this time stand in the fire!" "WAIT, I thought I got gkicked for that! I'm CONFUSED"
Hodir is probably one of the most task intensive fights in the game if you are a DPS class.  There is SOOO much shit to pay attention to.

Dont stand in the small blue rune
Do stand in the Moon beam
Dont forget to jump / move every 3 seconds
Try to stand next to the toasty fire
Kill the iceblocks
Don't stand in the big blue rune, but make sure you are RIGHT beside it so you can stand on the snowdrift when it falls.
Stand close enough that aoe heals will hit multiple people during Frozen blows but...
Dont stand in the small blue rune
If you get the Storm Cloud run to the magic dps
If someone gets a storm cloud, try to get to them if you are magic dps BUT...
try to stay near the toasty fire to keep Buff stacks on the boss
and dont forget to jump / move every 3 seconds.
and try to stand in the moonbeam if you have Storm Power.

Fuck, i LONG for the days when all i had to do was remember not to cross polaritys, or get away from the raid because "you have the bomb".

Fuck you, DPS. <3

Do stand in fire, well, try to stand in fire. Try to move every 3 seconds. Also cast AE heals during certain phases, and weigh moving to drop the debuff versus healing to keep things from dying. Try to get that mana back while healing DPS who fail the above between these phases. Find time to dispel because your paladins think 4-5s response times on a cleanse is keeping on top of shit.

Seriously, while I like Hodir in a "this makes me play to a higher level" sense, it's fucking stressful as shit to heal.


Title: Re: Here comes the next content patch (3.2)
Post by: AutomaticZen on August 18, 2009, 11:22:29 AM
Do stand in fire, well, try to stand in fire. Try to move every 3 seconds. Also cast AE heals during certain phases, and weigh moving to drop the debuff versus healing to keep things from dying. Try to get that mana back while healing DPS who fail the above between these phases. Find time to dispel because your paladins think 4-5s response times on a cleanse is keeping on top of shit.

Get those bitches a Cleanse macro and Grid.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on August 18, 2009, 11:29:42 AM
Fuck you, DPS. <3

Do stand in fire, well, try to stand in fire. Try to move every 3 seconds. Also cast AE heals during certain phases, and weigh moving to drop the debuff versus healing to keep things from dying. Try to get that mana back while healing DPS who fail the above between these phases. Find time to dispel because your paladins think 4-5s response times on a cleanse is keeping on top of shit.

Seriously, while I like Hodir in a "this makes me play to a higher level" sense, it's fucking stressful as shit to heal.

PW:S, *hop*, *run*, ProM, PW:S, PW:S, *hop*, *reach fire* Penance

 :awesome_for_real:


Title: Re: Here comes the next content patch (3.2)
Post by: bhodi on August 18, 2009, 12:42:14 PM
No, you should be going for the haste light beam, not the fire.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on August 18, 2009, 12:45:13 PM
Really? I'll give that a go. I've never had any issues with haste since I generally have borrowed time up anytime I want to use something with a cast-time. For channeling divine hymn I'd rather be by a fire I think. It's not really a fight we have any issues with now though, so I can fuck around with stuff a bit.


Title: Re: Here comes the next content patch (3.2)
Post by: bhodi on August 18, 2009, 02:25:16 PM
You stand in the light beam during frozen blows and spam PoH for victory. It makes it much, much easier.


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on August 18, 2009, 02:31:10 PM
You stand in the light beam during frozen blows and spam PoH for victory. It makes it much, much easier.

I'll hug a light beam or a fire depending on which is nearby. Both serve the purpose of allowing me to stand somewhere and concentrate on casting instead of hopping.


Title: Re: Here comes the next content patch (3.2)
Post by: SurfD on August 18, 2009, 06:54:38 PM
You stand in the light beam during frozen blows and spam PoH for victory. It makes it much, much easier.

I'll hug a light beam or a fire depending on which is nearby. Both serve the purpose of allowing me to stand somewhere and concentrate on casting instead of hopping.
Yeah, light beams are somewhat more useful then fires for healers.  Fires only let healers stand still without stacking the debuff, light gives you crazy haste.

Caster DPS on the otherhand, you ALWAYS need at least one of them on a fire at ALL times, to make sure you are keeping the singed debuff up on the boss.


Title: Re: Here comes the next content patch (3.2)
Post by: Hindenburg on August 18, 2009, 09:51:14 PM
Hrm. Blizz either buffed the heck out of the champions or I'm getting a string of terrible healers.

Also got a shaman that claimed his class couldn't interrupt spells  :awesome_for_real:


Title: Re: Here comes the next content patch (3.2)
Post by: Sheepherder on August 18, 2009, 10:18:15 PM
The priest in the five-man?  That one is a major cockstab for a number of classes.


Title: Re: Here comes the next content patch (3.2)
Post by: Selby on August 18, 2009, 11:17:14 PM
Hrm. Blizz either buffed the heck out of the champions or I'm getting a string of terrible healers.
It depends.  The priest of the 5-man is definitely the harder of the two and seperates the good players from the average ones.  If you have an undergeared tank, the damage they take is so immense that it can overwhelm a single decently geared healer when trying to keep up with the party-wide damage that can't be stopped.  And without good DPS the fight continues to put out massive party damage which will overcome 2 good healers in time - especially if you can't steal or stop the renew she puts on the boss at 22k health/tick (I love stealing that as a mage, I need zero heals for a good while).  It's the same problem with Saph in Naxx.  If you can't stop his steal life healing and DPS at a decent rate, you won't last to take him down before the frost damage wears your healers down.


Title: Re: Here comes the next content patch (3.2)
Post by: SurfD on August 19, 2009, 02:33:48 AM
Hrm. Blizz either buffed the heck out of the champions or I'm getting a string of terrible healers.
It depends.  The priest of the 5-man is definitely the harder of the two and seperates the good players from the average ones.  If you have an undergeared tank, the damage they take is so immense that it can overwhelm a single decently geared healer when trying to keep up with the party-wide damage that can't be stopped.  And without good DPS the fight continues to put out massive party damage which will overcome 2 good healers in time - especially if you can't steal or stop the renew she puts on the boss at 22k health/tick (I love stealing that as a mage, I need zero heals for a good while).  It's the same problem with Saph in Naxx.  If you can't stop his steal life healing and DPS at a decent rate, you won't last to take him down before the frost damage wears your healers down.
Part of that fight is also knowing that, as a tank, you CAN still tank the priestess after she summons the nightmare.   Her shield absorbs all damage, but since she is not immune to it, it still counts as threat.  I was in a group where the tank consistantly failed to realise this, and would ONLY tank the Nightmare when it was up, eventually causing the priestess to start random spamming the group, or the healer pull aggro and get 3 shotted.

You can also interrupt her, so having any class with an interupt focus her and have a "use interupt on focus target" macro can cut down on her damage signifigantly.


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on August 19, 2009, 09:22:19 AM
... ToC is hard to heal?  That's news to me.


Title: Re: Here comes the next content patch (3.2)
Post by: Vash on August 19, 2009, 09:31:20 AM
... ToC is hard to heal?  That's news to me.

It's easily the most healing instensive 5 man in the game, with only things like staying in on Loken giving it a run for it's money.  Combine that with the average skill of any given server's Heroic puggers and.....

Magic 8-ball says:  signs point to fail.   :why_so_serious:


Title: Re: Here comes the next content patch (3.2)
Post by: Hindenburg on August 19, 2009, 09:55:33 AM
Part of that fight is also knowing that, as a tank, you CAN still tank the priestess after she summons the nightmare.   Her shield absorbs all damage, but since she is not immune to it, it still counts as threat.  I was in a group where the tank consistantly failed to realise this, and would ONLY tank the Nightmare when it was up, eventually causing the priestess to start random spamming the group, or the healer pull aggro and get 3 shotted.

You can also interrupt her, so having any class with an interupt focus her and have a "use interupt on focus target" macro can cut down on her damage signifigantly.

I've been trying that,  and my rune/frost strikes/howling blasts weren't causing a threat increase in omen, which caused me to consider that they let you dps her down to 20% precisely as an enrage of sorts. Take too long to kill the nightmare and the healer's threat takes over. AMS completely avoids the fear, interestingly enough. I'll second that she can be interrupted.


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on August 19, 2009, 01:01:04 PM
People still run out of Loken's AE?  How quaint!

A tad bit more seriously, HToC hasn't been that rough to heal so far.  Even the PUG I healed went down okay, although we did have to do the last fight a second time.  Everyone stood on top of exploding zombies in phase 2, and the tank went down, along with two of the DPS.    :heartbreak:


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on August 19, 2009, 04:08:43 PM
Did heartbreaker on normal tonight, and faction champs both for the first time. With the faction champs we had more success burning down dps with MS while CCing the healers than trying to burn down the healers. We had Druid/Shaman/Paladin/DK/Priest/Hunter, with the Druid and paladin healing. The paladin confused me at first because she had a 2h, so I assumed she was ret, turns out she was holy though. Got a crap healer trinket and some rather nice tank shoulders.

Heartbreaker was really good fun though, definitely a nice way to round out a night of raiding for us.


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on August 20, 2009, 09:44:33 AM
How on earth did you chain CC on the faction champions healers?  We found that to be pretty much impossible, due to PvP CC timers, and reduced effectiveness of CC over time.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on August 20, 2009, 01:03:44 PM
We couldn't really chain CC very well, but with Wyvern Sting, Polymorph, Repentence, Cyclone and fear we could keep both of the locked up for at least part of the time. Having our tank switch to Arms for MS helped immensely.

You really need MS, CC and purge/dispel spam to get it down; our kill had ~75 dispels in about 3 minutes.


Title: Re: Here comes the next content patch (3.2)
Post by: Fabricated on August 20, 2009, 10:00:20 PM
ToC10-25 Champion fight seems to be about dispels and gang raping the right mobs first.


Title: Re: Here comes the next content patch (3.2)
Post by: Oban on August 20, 2009, 10:37:26 PM
The raid I was in killed the shaman first, then the warlock's pet, then the warlock, then the shadow priest, then the resto druid, the paladin and we left the warrior for last.

I spent most of my time using kidney shots, arcane torrent and kicks to keep the healing to a minimum.

Dismantle only works on the paladin, I guess the warrior has a weapon chain.

Had a caster trinket and rogue gloves drop.

Hectic, but fun. 


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on August 20, 2009, 10:42:19 PM
The Champions fight is a clusterfuck. I'm again going to play the "Stop putting PvP in my PvE" card. That being said I don't think it completely sucks, but fighting horde with super-tenacity is what I do already in wintergrasp.


Title: Re: Here comes the next content patch (3.2)
Post by: SurfD on August 21, 2009, 02:33:42 AM
How on earth did you chain CC on the faction champions healers?  We found that to be pretty much impossible, due to PvP CC timers, and reduced effectiveness of CC over time.
The 25 man Faction champs team my guild ran against was Druid, Shaman, Priest for heals, Hunter, Warrior, DK, Shadow Priest, Mage, Ret Paladin and i think Rogue as dps.

We ended up Chain CCing 2 of the healers, and burning them down in order of Priest, Shaman, Druid. (we left the druid for last because he had so many hots that could not be interupted it was best to make sure he was the only healer left standing.

The Trick we found to chain CCing them was A: My guild has LOTS of Druids, and B: proper use of mixed CCs that dont share a DR category.  For instance, if you had a druid and a lock focus on the Druid NPC, a simple cycle of Banish x3 > Cyclone x 3, repeat kept him completely locked down untill one of the other healers were dead.

Also, though i have not confirmed this, supposedly Cyclone has some kind of unique DR in that it only applies a DR to the caste.  So 2 druids can trade off Cyclone x 3 rotations on 1 mob without contributing to each others DR (or something like that)


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on August 21, 2009, 02:40:34 AM
We killed the shaman first, then the DK, then the hunter, then the shadowpriest. Shaman seems like the most annoying, and having a priest spamming mass-dispel to clear out bloodlust/heroism really helps.


Title: Re: Here comes the next content patch (3.2)
Post by: SurfD on August 21, 2009, 04:10:02 AM
I think the main reason we killed the priest healer first was because 99% of her heals were easy to interrupt, and taking her out first seemed to stop somewhere around 80% of the dispelling the NPCs did.  Then we killed the shaman to remove totems from the fight, and finally the druid, who dies pretty fast when he is the only healer left.  Then we just went around whacking the dps classes 1 by 1.

It was also amusing to be able to call out some abilities you just KNEW were coming too.  Was pretty easy to predict that the mage would iceblock at around 20%, and the ret paladin bubbled at about the same.  Only one that surprised us was that, as far as we could tell, the paladin never once used LoH during the fight (maybe arena rules on cooldowns have been applied to the NPC's?)

We had Druid/Shaman/Paladin/DK/Priest/Hunter, with the Druid and paladin healing. The paladin confused me at first because she had a 2h, so I assumed she was ret, turns out she was holy though.
Was pretty easy to tell that our paladin mob was ret.  We just compared his mana pool to everyone else's.  He had about 1/10th the mana the rest did.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on August 21, 2009, 04:51:50 AM
We killed the shaman first, then the DK, then the hunter, then the shadowpriest. Shaman seems like the most annoying, and having a priest spamming mass-dispel to clear out bloodlust/heroism really helps.


That seems to be the consistent theme I'm seeing from anyone whose done the encounter.

"Hope you like dispelling!"


Title: Re: Here comes the next content patch (3.2)
Post by: Vash on August 21, 2009, 08:53:44 AM
We killed the shaman first, then the DK, then the hunter, then the shadowpriest. Shaman seems like the most annoying, and having a priest spamming mass-dispel to clear out bloodlust/heroism really helps.


That seems to be the consistent theme I'm seeing from anyone whose done the encounter.

"Hope you like dispelling!"

So it's just like actual PvP then?  :why_so_serious:


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on August 21, 2009, 04:00:26 PM
Instead of DPS Meters, the healers are having Dispel counter fights. Not uncommon to see dispel numbers in the hundreds.


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on August 23, 2009, 10:14:38 PM
Fuck the resto druid in the Faction Champs encounter.  Goddamn that shit was ridiculous. 

Of course, even worse is listening to a bunch of 'leet raiders' bitch because they can't adapt to a PvP fight, and won't listen to folks talking about chain CC rotations and other arena strats.  :oh_i_see:

 "If I wanted to PVP I'd have rolled on a PVP server or done arenas. This is Bullshit!"


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on August 23, 2009, 10:21:06 PM
It is bullshit. The PvPers railed horribly when AV came out and it was a huge raid with some players wandering around because guards were so powerful and there was a giant ass mob sitting on Snowfall. Not to mention the summonings.

You shouldn't mix the two as developers. Hell, you especially shouldn't mix the two when you give the other side 20x Tenacity. Even retarded raiders could deal with the fight if they didn't have 400k health on 10 man.


Title: Re: Here comes the next content patch (3.2)
Post by: WindupAtheist on August 23, 2009, 10:21:52 PM
"Help, this fight isn't running on a completely predictable script and suddenly I don't seem skilled anymore for some totally unrelated reason!"


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on August 23, 2009, 10:24:38 PM
"Help, this fight isn't running on a completely predictable script and suddenly I don't seem skilled anymore for some totally unrelated reason!"

Maybe you could help us understand the fight with a detailed breakdown historically in WoW lore why it makes sense. With references.

Nobody wants to pve in pvp or pvp in pve, chuckles.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on August 23, 2009, 10:37:18 PM
My guild one-shotted them in 10 and 25man...i don't see the big deal, the new raid is just another loot pinata and it's meant to be.


Title: Re: Here comes the next content patch (3.2)
Post by: Hindenburg on August 23, 2009, 10:48:10 PM
i don't see the big deal,

Pug it, you'll see it soon enough. Heck, you'll see it about 10 seconds after the OT taunts gormok.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on August 23, 2009, 10:57:51 PM
I don't think the game should be super hardcore but there's a point where you cant have everything so casual that you can just pug it.


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on August 23, 2009, 11:03:06 PM
I love the continual hate on PUGs. First two bosses in ToC are PUGable in both 10 and 25. Didn't have much luck with Faction Champions, but we were down to 23 and it was 2am. Haven't attempted them again yet.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on August 23, 2009, 11:04:24 PM
I don't think the game should be super hardcore but there's a point where you cant have everything so casual that you can just pug it.

You are simply wrong. But once again you got lost in the trap of the "ease" of a fight vs. it's stupidity of design.


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on August 24, 2009, 12:48:54 AM
I've only seen the Faction Champions fight on 10 man so far, should see the 25 man version tomorrow.

I'm not looking forward to it.  Stupid PvP fight.

Of course, so far my judgement is the 10 man is harder than 25, so it may actually go rather smoothly.


Title: Re: Here comes the next content patch (3.2)
Post by: Triforcer on August 24, 2009, 03:38:10 AM
I'm missing something.  How is a boss fight a PvP fight?  Are NPCs who are scripted too unpredictably now "griefers"?  Have the Disciples of PvE sunk that low?


Title: Re: Here comes the next content patch (3.2)
Post by: Trippy on August 24, 2009, 03:54:21 AM
I'm missing something.  How is a boss fight a PvP fight?  Are NPCs who are scripted too unpredictably now "griefers"?  Have the Disciples of PvE sunk that low?
It's more akin to a PvP fight cause those NPCs follow rules more akin to actual PvP battles. E.g. you can't tank any of them cause they don't follow the normal aggro/taunting rules.


Title: Re: Here comes the next content patch (3.2)
Post by: Triforcer on August 24, 2009, 04:32:01 AM
I call bullshit on the whiners then.  Its pretty intellectually dishonest to say "don't bring PvP into PvE!!!1!!1" when you really mean "I'm not skilled enough to do anything but press buttons in the wowwiki predetermined order, please dumb it down so I can continue to enjoy delicious lead wallcandy." 


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on August 24, 2009, 04:37:34 AM
I call bullshit on the whiners then.  Its pretty intellectually dishonest to say "don't bring PvP into PvE!!!1!!1" when you really mean "I'm not skilled enough to do anything but press buttons in the wowwiki predetermined order, please dumb it down so I can continue to enjoy delicious lead wallcandy." 

Yep.

Tried explaining arena CC chains & rotations. They decided to go with spamming sheep while completely ignoring the Arms warrior and Rogue who were fucking the casters to hell and back.  When it's a 10 v 25 fight, "JUST FOCUS ON THE DRUID" isn't a good solution.  Of course, being unable to manaburn their casters with any noticeable effect is, in fact, bullshit.

10 man I had fewer problems, but we didn't have that fucking resto druid.  God how I hate them.


Title: Re: Here comes the next content patch (3.2)
Post by: Trippy on August 24, 2009, 04:47:57 AM
I call bullshit on the whiners then.  Its pretty intellectually dishonest to say "don't bring PvP into PvE!!!1!!1" when you really mean "I'm not skilled enough to do anything but press buttons in the wowwiki predetermined order, please dumb it down so I can continue to enjoy delicious lead wallcandy." 
Not sure how that's being intellectually dishonest. Those NPCs are designed to require PvP-style tactics to defeat. Some people don't like that PvP-style gameplay. Ergo they don't want PvP in their PvE game.


Title: Re: Here comes the next content patch (3.2)
Post by: Triforcer on August 24, 2009, 04:55:32 AM
I call bullshit on the whiners then.  Its pretty intellectually dishonest to say "don't bring PvP into PvE!!!1!!1" when you really mean "I'm not skilled enough to do anything but press buttons in the wowwiki predetermined order, please dumb it down so I can continue to enjoy delicious lead wallcandy." 
Not sure how that's being intellectually dishonest. Those NPCs are designed to require PvP-style tactics to defeat. Some people don't like that PvP-style gameplay. Ergo they don't want PvP in their PvE game.


Umm, no.  PvP is PvP.  PvE is PvE.  Where is the line between "PvP" PvE mechanics and PvE PvE mechanics?  I didn't like how that one vanilla boss would silence the healer sometime.  OMG, THEY USE SILENCE IN PVP!!!1!


Title: Re: Here comes the next content patch (3.2)
Post by: Fabricated on August 24, 2009, 04:55:59 AM
The PVP fight fucking sucks since it's nothing like PVP. The faction heroes machinegun spells and abilities with nary a cooldown in sight, they have unlimited mana you cannot fucking burn through, and they heal for way WAY more than even your most epic'd out raid member. It's not too hard but it's a dumb fight.


Title: Re: Here comes the next content patch (3.2)
Post by: Trippy on August 24, 2009, 05:00:03 AM
The PVP fight fucking sucks since it's nothing like PVP. The faction heroes machinegun spells and abilities with nary a cooldown in sight, they have unlimited mana you cannot fucking burn through, and they heal for way WAY more than even your most epic'd out raid member. It's not too hard but it's a dumb fight.
Well okay then NM what I said :awesome_for_real:

(I haven't played WoW in years)

Edit: added quote since my post ended up at the top of a new page


Title: Re: Here comes the next content patch (3.2)
Post by: Triforcer on August 24, 2009, 05:09:34 AM
The PVP fight fucking sucks since it's nothing like PVP. The faction heroes machinegun spells and abilities with nary a cooldown in sight, they have unlimited mana you cannot fucking burn through, and they heal for way WAY more than even your most epic'd out raid member. It's not too hard but it's a dumb fight.

...Sooo, we agree calling it PvP is stupid? 


Title: Re: Here comes the next content patch (3.2)
Post by: WindupAtheist on August 24, 2009, 08:36:44 AM
Maybe you could help us understand the fight with a detailed breakdown historically in WoW lore why it makes sense. With references.

I think the brief video featured here (http://www.youtube.com/watch?v=YqmpVTRECSw) should adequately explain the complex relationship between the Alliance, Horde, and Argent Crusade as it relates to the faction champion fight.

Quote
Nobody wants to pve in pvp or pvp in pve, chuckles.

Unless there's some system whereby you can queue up to appear as one of the enemies in someone else's raid instance (which would be TOTALLY AWESOME by the way) you're not getting any PVP in your PVE. What you're getting is an AI script just smart enough to not go "I'M SO MAD AT THAT TANK! ALSO YOUR ADDONS SHOULD BE TELLING YOU RIGHT NOW THAT I'M CHARGIN UP MAH LAZER!"


Title: Re: Here comes the next content patch (3.2)
Post by: Hindenburg on August 24, 2009, 08:41:03 AM
Unless there's some system whereby you can queue up to appear as one of the enemies in someone else's raid instance (which would be TOTALLY AWESOME by the way)

This is probably the best idea you've ever had.


Title: Re: Here comes the next content patch (3.2)
Post by: Rasix on August 24, 2009, 08:49:43 AM
Concept's been around.  See most recently Demon Souls.

WoW players would never put up with it.


Title: Re: Here comes the next content patch (3.2)
Post by: Hawkbit on August 24, 2009, 09:04:39 AM
Unless there's some system whereby you can queue up to appear as one of the enemies in someone else's raid instance (which would be TOTALLY AWESOME by the way)

This is probably the best idea you've ever had.

It's called Arenas; just pretend you fight trash first.


Title: Re: Here comes the next content patch (3.2)
Post by: Hindenburg on August 24, 2009, 10:03:39 AM
Fuck that, I wanna queue to be assigned as an Ulduar trash mob, or as boss, being able to determine where the fire/tentacles/voidzone/spout will spawn, and being rewarded for my job according to the number of players I kill. Let me choose who the snobolds will attack, let me delay stomps and impales, and let me determine how often I'll fart a poison cloud.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on August 24, 2009, 10:20:56 AM
The PVP fight fucking sucks since it's nothing like PVP. The faction heroes machinegun spells and abilities with nary a cooldown in sight, they have unlimited mana you cannot fucking burn through, and they heal for way WAY more than even your most epic'd out raid member. It's not too hard but it's a dumb fight.

...Sooo, we agree calling it PvP is stupid?  

You can call it PvPvEvPvX if you want. It's still horridly designed and imo breaks the "golden rule" that they weren't going to design fights around the fact they know you have dual specs. At least 3 of my raid members have to switch in that fight, minimum.

EDIT: Also, the fight on 25 man is easier. Most people know that by now. So why have we gone back to the Naxx days of 10 man content being harder? Why? Because they scaled the fight incorrectly. You have a 2.5 to 1 advantage plus more class balance in the 25 man, but you only have a 1.67 to 1 advantage in the 10 man, and less balance to boot. If they wanted to get it right, you should only be fighting 4 mobs in the 10 man, or 15 on the 25 man. The numbers are just off.


Title: Re: Here comes the next content patch (3.2)
Post by: Simond on August 24, 2009, 01:24:57 PM
Concept's been around.  See most recently Demon Souls.

WoW players would never put up with it.
Verant-era EQ did it for about 24 hours before pulling it because it was too unfair to players.

"Verant-era EQ" & "Too unfair to players"
Let that sink in for a while.


Title: Re: Here comes the next content patch (3.2)
Post by: Jayce on August 24, 2009, 02:44:11 PM
Whatever happened to monster play in LotRO?  That was the same sort of thing right?


Title: Re: Here comes the next content patch (3.2)
Post by: DayDream on August 24, 2009, 03:25:15 PM
I don't play LotRO more than a free trial, but as I understand it, monster play is split from your regular PvE.  It's more like regular open world points of interest pvp, with one side having different character models and maybe classes.


Title: Re: Here comes the next content patch (3.2)
Post by: Fabricated on August 25, 2009, 05:15:21 AM
The PVP fight fucking sucks since it's nothing like PVP. The faction heroes machinegun spells and abilities with nary a cooldown in sight, they have unlimited mana you cannot fucking burn through, and they heal for way WAY more than even your most epic'd out raid member. It's not too hard but it's a dumb fight.

...Sooo, we agree calling it PvP is stupid? 
I call it a PvP fight since it's against mobs that are actual player classes that only use player-accessable skills. The problem is that theirs are on steroids and they never ever, ever run out of energy/mana and have no cooldowns on their abilities. Their AI is basically like playing against an arena team of 10 year-old coke addicts, only their characters have 20 times the HP and the mentioned lack of mana/energy/CD worries.


Title: Re: Here comes the next content patch (3.2)
Post by: Khaldun on August 25, 2009, 05:22:49 AM
Yeah. I mean, ok, let's suppose I have control over a Blizz mob. If I've got control, how are you going to handle tanking abilities that compel choice of targets? If I have to attack whomever the threat mechanics say I have to attack, the only thing I control is the timing of specials: it's not really control in any sort of interesting or amusing way. If I'm given a choice of targets, I'm going to going and rape the healers and casters, which is already an insta-wipe situation with the AI in control of most mobs. About the only way you could give players a fun degree of control and not have it be "I'm in command of a healer-gibbing machine" is to let players control mobs that have the occasional ability to escape or wipe threat (say, with fear or other abilities) so you could try to slip the leash if the players are careless enough to allow that.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on August 25, 2009, 09:23:07 AM
Yep, tanking becomes totally worthless. That's always a good idea in pve fights.  :why_so_serious:


Title: Re: Here comes the next content patch (3.2)
Post by: WindupAtheist on August 25, 2009, 10:04:55 AM
I think they should clone the entire raid and throw it at you with exactly your HP and abilities and an intelligent PVP script, and if you can't beat them you can fuck off and quit pretending you're "skilled" at the game because you can make a dragon obliviously stomp one guy for half an hour while you murder it.

 :why_so_serious:


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on August 25, 2009, 11:08:08 AM
I think they should clone the entire raid and throw it at you with exactly your HP and abilities and an intelligent PVP script, and if you can't beat them you can fuck off and quit pretending you're "skilled" at the game because you can make a dragon obliviously stomp one guy for half an hour while you murder it.

 :why_so_serious:

I would have been perfectly happy with that. It would at least show some sort of intelligent, balanced design in their encounters rather than making a bunch of Faction He-Men that aren't bound by any natural rules.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on August 25, 2009, 11:53:09 AM
Except that the faction champion fight isn't hard, it's only the mid-boss of the dungeon and you're bitching about it like it's the penultimate fight in wow. The whine is strong here.


Title: Re: Here comes the next content patch (3.2)
Post by: SurfD on August 25, 2009, 12:24:20 PM
Except that the faction champion fight isn't hard, it's only the mid-boss of the dungeon and you're bitching about it like it's the penultimate fight in wow. The whine is strong here.
Its not "hard" exactly, the problem is that it requires a TOTAL shift in operating prociedure for dealing with it, as compared to pretty much every raid fight currently released in WoLK.    The sudden change from standard PvE boss fight of tanks keeping aggro and healers dealing with the odd AoE ability from the boss while your DPS just Pew Pew while not standing in shit to "Holy fuck, there are 10 mobs with no aggro table running around raping the shit out of anything that piques their interest, changing targets every 10 seconds, and 3 of them are healers who put out more HPS individually then all the healers in your raid combined unless you chain cc them" can be a HUGE throw off to anyone who is not expecting it or does not have at least a moderate idea of how to react to it.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on August 25, 2009, 12:33:07 PM
Right, boo hoo?

Look, I'd be more forgiving if

A. wow pvp tactics were some new concept just introduced in the game. Hell, I don't even like pvp but I understand how it's done and it's not that much of a brain shift.

B. The encounter wasn't being one and two-shotted by guilds. I'm not in a bleeding edge guild, finished uld 10 hardmodes, working on 25 hardmodes still and there was zero issue with killing them, no re-speccing in either version, nothing except "cc the healers" "ok"

C. That this encounter was more important than it was, you might as well be arguing that hogger is overpowered for all it really matters.

D. That this instance was somehow deemed 'pug friendly'  and it hasn't been to my knowledge.  It's not supposed to be easy and fun is subjective. Personally I thought the switching gears for one fight out of the hundrededs I've just spammed the same rotation is refreshing.  I get that you don't like it but of all the shitty things the argent tournement has brought us(fuck you jousting) this is not one of them.


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on August 25, 2009, 01:52:12 PM
B. The encounter wasn't being one and two-shotted by guilds. I'm not in a bleeding edge guild, finished uld 10 hardmodes, working on 25 hardmodes still and there was zero issue with killing them, no re-speccing in either version, nothing except "cc the healers" "ok"

Sorry, but right there?  What you typed?  You're in a hardcore guild.  Probably in the top 5% or higher of even the raiding playerbase.

My guild is #2 or 3 hordeside on my server, and we can't even finish Uld 10 hard, nor down YS in 25.  I'm not even sure we can down YS without bringing in different melee (brain room failure has got us down, maaaan.)  We haven't even attempted hardmodes in 25, outside of FL 2 towers, although that's mostly so we can get as far towards progressing as we possibly can.

So far as I know, we're well within the top 10000 raiding guilds in the world.  And yes, the "PvP" fight isn't that hard in Uld gear.  We managed to three or four shot the fight (I don't quite recall) and it was obvious we were going to get it eventually, it was simply a matter of keeping enough people alive while the first two NPCs went down.  As the guild gears up, the fight will become even easier.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on August 25, 2009, 02:03:43 PM
Except that the faction champion fight isn't hard, it's only the mid-boss of the dungeon and you're bitching about it like it's the penultimate fight in wow. The whine is strong here.

I don't give a fuck about the difficulty of the fight. I do care that it basically says, "Hey those tanks you brought that you need to do everything else in here? Yeah, fuck those guys. We aren't gonna pay attention to them." I also care that this fight runs totally counter to their "bring the player, not the class" philosophy in order to be successful. Also, it's incorrectly tuned between 25 and 10 man.

Easy or not, it's a stupid design decision. All the QQ L2P nonsense doesn't negate the fact that it's poorly executed and annoying to a large percentage of the players. Check the pretty much 50/50 split on other forums you see regarding this fight. I personally don't enjoy it, while others like it. Hell, jousting is annoying as hell, but what makes that fight shitty is it's poorly designed as well. However, if you run out it's damned easy. Does that make it a good fight because it's easy? No.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on August 25, 2009, 02:13:45 PM
If they're stunnable/snareable/interruptable there should be an absolute ton of ways you can contribute as a protection warrior in that fight. I arena'd in prot spec for a while and while we didn't set the world on fire there is really a LOT of pvp utility in a proper protection spec. Maybe it is worse for the other tanks, though.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on August 25, 2009, 02:24:26 PM
At this point in the game, I think literally every class has some kind of CC.  People have just forgotten how to use it in PvE.


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on August 25, 2009, 03:34:03 PM
If they're stunnable/snareable/interruptable there should be an absolute ton of ways you can contribute as a protection warrior in that fight. I arena'd in prot spec for a while and while we didn't set the world on fire there is really a LOT of pvp utility in a proper protection spec. Maybe it is worse for the other tanks, though.

DKs and druids should also be fine in a PvP fight. Protection paladins are the only ones I can think of that might have issues. But then they could always just throw on a holy suit and heal like a motherfucker like they do in arena.  :drillf:


Title: Re: Here comes the next content patch (3.2)
Post by: Fabricated on August 25, 2009, 03:56:26 PM
Quote
I'm not in a bleeding edge guild, finished uld 10 hardmodes
These two things contradict eachother. If you can do Firefighter, Knock Knock Knock on wood, One Light, and/or down Algalon you are way the fuck above 99.99999999% of guilds. Even if it's only in the 10-man.


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on August 25, 2009, 04:09:19 PM
I got Firefighter in a PUG on 10 man. Just saying.


Title: Re: Here comes the next content patch (3.2)
Post by: Fabricated on August 25, 2009, 04:38:13 PM
I got Firefighter in a PUG on 10 man. Just saying.
That pug is better than 99% of guilds then. Your point?


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on August 25, 2009, 06:12:17 PM
The point is that your 99% figure is bullshit.


Title: Re: Here comes the next content patch (3.2)
Post by: Gobbeldygook on August 25, 2009, 07:39:08 PM
The point is that your 99% figure is bullshit.
Of the guilds indexed by wowprogress, 1.37% have completed firefighter on heroic.  I'm unsure where they bury their statistics for non-heroic achievements, but on my own server, only two Horde guilds have completed Firefighter on 10 man.  I think one or two alliance guilds have also done so.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on August 25, 2009, 08:48:46 PM
We just killed the alliance champions with 23 people in one attempt. Whether my guild is hardcore or not, this fight is a joke.  All you have to do is decurse everything and use every cc you have.  No spec switching, no raid stacking.

Is it stupid? No, it's fun to have a change of pace. I enjoyed tanking the warrior as a spriest cause he wouldn't leave me alone.


Title: Re: Here comes the next content patch (3.2)
Post by: Hindenburg on August 25, 2009, 08:53:41 PM
Whether my guild is hardcore or not, this fight is a joke.
So is Gormok, and i've yet to find a healer that isn't busy masturbating when it's my time to taunt.

Dude, you're the minority, deal with it.


Title: Re: Here comes the next content patch (3.2)
Post by: Fabricated on August 25, 2009, 09:25:37 PM
The point is that your 99% figure is bullshit.
No, I'm pretty much right.


Title: Re: Here comes the next content patch (3.2)
Post by: Oban on August 25, 2009, 10:00:35 PM
New pet in 3.2.2  :heart:

Quote
Pandaren Monk - Right Click to summon and dismiss your pandaren monk.



Title: Re: Here comes the next content patch (3.2)
Post by: Trippy on August 25, 2009, 11:02:10 PM
New pet in 3.2.2  :heart:

Quote
Pandaren Monk - Right Click to summon and dismiss your pandaren monk.
Fuck.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on August 26, 2009, 04:40:41 AM
We just killed the alliance champions with 23 people in one attempt. Whether my guild is hardcore or not, this fight is a joke.  All you have to do is decurse everything and use every cc you have.  No spec switching, no raid stacking.

Is it stupid? No, it's fun to have a change of pace. I enjoyed tanking the warrior as a spriest cause he wouldn't leave me alone.

You pay no attention. The rage you hear from people is about the 10 man. The 25 man has the right class balances and people to keep rolling CC's on that large of a player v. mob advantage. The complaint is about the design of the 10 man encounter.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on August 26, 2009, 04:57:25 AM
We just killed the alliance champions with 23 people in one attempt. Whether my guild is hardcore or not, this fight is a joke.  All you have to do is decurse everything and use every cc you have.  No spec switching, no raid stacking.

Is it stupid? No, it's fun to have a change of pace. I enjoyed tanking the warrior as a spriest cause he wouldn't leave me alone.

You pay no attention. The rage you hear from people is about the 10 man. The 25 man has the right class balances and people to keep rolling CC's on that large of a player v. mob advantage. The complaint is about the design of the 10 man encounter.

I did the ten man too, it was also just as fun/easy and we even had the resto druid. It's not really a pvp fight as aggro is kinda of stupid at times and they don't focus fire.  What it is, is a fight where you use just about all your different abilities and have to think more on your feet. 


Title: Re: Here comes the next content patch (3.2)
Post by: Oban on August 26, 2009, 05:08:36 AM
Last night the guild I am in one shotted the ten man faction champions event.  I switched to 2/2 throwing weapon specialization and then just used fan of knives for the whole fight.  My DPS suffered, but I had 100% of the interrupts and they went down very fast.

Also, the twins are the best loot pinatas ever.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on August 26, 2009, 08:25:57 AM
Did you have your healers attune, or did you just use them to soak orbs?

I really can't see what advantage there is to healers going light or dark on normal mode.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on August 26, 2009, 08:35:41 AM
Enchanting

    * Abyssal Shatter - Disenchants an abyss crystal into greater cosmic essence or infinite dust.

Further proof that Blizzard really doesn't understand how to balance enchanting mats.


Title: Re: Here comes the next content patch (3.2)
Post by: Oban on August 26, 2009, 09:47:52 AM
Did you have your healers attune, or did you just use them to soak orbs?

I really can't see what advantage there is to healers going light or dark on normal mode.

The amount of damage the opposing orbs do is pretty negligible.  We had two healers, and they were complaining about having little to do. 

We spent so much time going over the strategies, making sure everyone watched the videos... and then when we started the event, it was over so fast that we had a hearty laugh about the amount of time wasted preparing.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on August 26, 2009, 10:38:26 AM
Last night the guild I am in one shotted the ten man faction champions event.  I switched to 2/2 throwing weapon specialization and then just used fan of knives for the whole fight.  My DPS suffered, but I had 100% of the interrupts and they went down very fast.

Good luck doing that after the next patch.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on August 26, 2009, 10:39:55 AM
Enchanting

    * Abyssal Shatter - Disenchants an abyss crystal into greater cosmic essence or infinite dust.

Further proof that Blizzard really doesn't understand how to balance enchanting mats.

It's Dream Shards that I desperately need.  I already have Abyss Crystals, Cosmic Essence and Infinite Dust coming out the ass.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on August 26, 2009, 11:02:56 AM
Yup, dream shards are the thing I am always shortest of.


Title: Re: Here comes the next content patch (3.2)
Post by: Rasix on August 26, 2009, 11:05:03 AM
That's not helped at all by more people running heroics just for badges?


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on August 26, 2009, 11:09:40 AM
You're still lucky if you can get maybe 3 Dream Shards per run and iirc you need well over 100 just to buy all the enchant recipes.


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on August 26, 2009, 04:47:51 PM
I did the ten man too, it was also just as fun/easy and we even had the resto druid. It's not really a pvp fight as aggro is kinda of stupid at times and they don't focus fire.  What it is, is a fight where you use just about all your different abilities and have to think more on your feet. 

And fucking move.  GODDAMNIT MOVE WHEN THE WARRIOR IS SITTING NEXT TO YOU SPINNING YOU ASSHAT CASTER!

Motherfucker, are pve-exclusive ranged DPS dumb.  Or at least mine all are.   I watched half my raid just stand around trying to focus fire down the shaman and druid while the rogue, hunter, lock, dk and warrior chewed them to bits.   I can't say the melee dps did much better, but they did at least run out when the whirlybird was in our midst or the lock was hellfiring.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on August 26, 2009, 05:32:31 PM
I have to say we're having more success chewing down DPS before healers in the faction champions fight. 2-shot the fight tonight because we tried to down the resto shaman first on the first go; while the warr tore us apart. Killing the warr first made everything much easier. If you have the DPS and a MS-style debuff, killing the DPS before the healers makes the fight a lot easier.


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on August 26, 2009, 05:36:31 PM
Yeah, tried that too and we couldn't get the rogue down below 80%.  I'm convinced with each attempt it's a failure of players too used to more than the encounter.   I think there's only one priest dispelling, too, but I'm not allowed to yell at people.  However, when the Dispel meter shows one player with 40 dispels on an encounter and the next closest is at 15.. you've got a problem. (or they've figured out how to insta cast MD.  :why_so_serious:)


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on August 26, 2009, 05:49:17 PM
Well, if the priest is disc MD will be down to 0.5s cast, so it GCD capped; and a priest can rack up dispels moreso than most other classes, so it might not be the fairest metric to compare people on. Still 55 total dispels seems low. I had ~100 just by myself tonight.


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on August 26, 2009, 05:53:24 PM
55 over the whole encounter, though, right?  We're dying about 3-5 mins in after finally getting the druid down. (The "let's burn the DPS" attempt didn't even last that long.)   

I did discover that the NPCs enjoy spamming their dispel/ cleanse abilities as much as heals.  When I swapped to blood and began to pestilence my diseases on every blood rune, I found the druid was casting cure disease as much as he was lifebloom. He went down a lot quicker then, but too much DPS continued to die was we killed the 2nd mob.   Mostly from standing there, not understanding how to survive without a healer and tank.


Title: Re: Here comes the next content patch (3.2)
Post by: Fabricated on August 26, 2009, 08:59:31 PM
Did it in 25 tonight and basically we just focused the healers down one by one while selected DPS kept the warrior and ret pally specifically at bay. I just ran around stunning, disarming, and fearing everything I could after getting 5 stacks of sunder on the healers so the DPS could rape them easier. Like...4-5 deaths. Took forever.

Definitely easier than the 10-man.


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on August 27, 2009, 09:42:12 AM
We'd have oneshot 25 man faction champs, except for the random disconnect after we had it half-done.  Woo.  Came back, downed it without any real trouble to speak of.

Twin Valkyrs is so goddamn easy it's embarrassing.  We didn't manage to oneshot it, mostly because people sort of failed at swapping during the raidwide AE, and didn't dps hard enough on the shield.  Second attempt, instance random disconnect.  Downed it easily the third try.

Northrend Beasts really seems to be the fight that gives us the most trouble, although I blame people standing in fire, and dps failing to swap to snobolds for that.

We then steamrolled 10 man in less than an hour.  Got Salt and Pepper on 10 man on our first attempt at it.
 :oh_i_see:


Title: Re: Here comes the next content patch (3.2)
Post by: Gobbeldygook on August 27, 2009, 09:44:52 AM
We'd have oneshot 25 man faction champs, except for the random disconnect after we had it half-done.  Woo.  Came back, downed it without any real trouble to speak of.
What he means here is that something is causing his ENTIRE GUILD to disconnect at once.  It's pretty funny to watch.  I'm claiming it's a misbehaving addon, but he insists it must be server side.


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on August 27, 2009, 09:55:50 AM
It could be Ora2, or maybe DBM.  I think everyone runs those two.  It's weird that other raids weren't experiencing the same thing.  So... you could be right.

Whatever it is, it's causing the raid to reset to 10 man, and it's clearing Loot Master as well.  It's really kind of irritating.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on August 27, 2009, 10:05:18 AM
What's Ora2?


Title: Re: Here comes the next content patch (3.2)
Post by: Musashi on August 27, 2009, 10:15:14 AM
The successor to CT Raid.  Which is old.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on August 27, 2009, 10:18:23 AM
Twin Valkyrs is so goddamn easy it's embarrassing.  We didn't manage to oneshot it, mostly because people sort of failed at swapping during the raidwide AE, and didn't dps hard enough on the shield.  Second attempt, instance random disconnect.  Downed it easily the third try.

Blizzard agreed:

Quote
The following bug fixes to Val'kyr Twins were just deployed, and they will increase the overall difficulty of the encounter.

    * Surge of Light and Surge of Darkness were not being cast properly on Normal difficulties.
    * Light Vortex was doing less damage than Dark Vortex.


Along with those two major bug fixes, we also increased the rate with which the Concentrated Light and Concentrated Darkness spawns.


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on August 27, 2009, 10:20:32 AM
That might give me and the rest of our healers something to actually pay attention to next week.


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on August 27, 2009, 10:23:42 AM
Ora2 is some raid monitoring tool.  Displays long cooldown timers, can be set up to show MTs, etc.


Title: Re: Here comes the next content patch (3.2)
Post by: Jayce on August 27, 2009, 10:28:06 AM
Someone post the full patch notes in a spoiler tag for those of us behind firewalls.

Or if someone already did and I missed it, tell me I'm dumb.


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on September 02, 2009, 09:25:24 AM
The valkyrs are much more difficult after the patch - do not get hit by the different colored orb!  It will hurt!  Lots!  We just avoided the opposing color orbs, soaked up the right color orbs, and then the fight went much easier.  Well, until the other healer died, and I got to solo heal (10 man) the last 30s or so.   :awesome_for_real:

Anub'Arak (I know what you're thinking, but Azjol'Nerub was merely a setback~!) is another case of "Okay, that was too easy."  I wonder if fixes will be patched in shortly.  We'd have oneshot that in 10 man, except we didn't quite understand that you kite the spines through ice patches, and were standing on them to "protect" us from the spines.  That, by the way, does not work.  The spines do die, but everyone hit by the last "snnnnick" of the spines takes 11kish damage, plus assorted flying through the air.  Whee.


Title: Re: Here comes the next content patch (3.2)
Post by: Oban on September 02, 2009, 12:23:11 PM
One shot through the normal, and then hit the crushing wall that is heroic ToCr.

Wah, I want more free epics.


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on September 02, 2009, 01:08:18 PM
We might try Heroic 10 man Trial this week.  The 10 man mini-core is trying to get rust bound protos first, although that's looking less likely, unless we can better stack our group.   :oh_i_see:


Title: Re: Here comes the next content patch (3.2)
Post by: Nebu on September 02, 2009, 01:09:31 PM
One shot through the normal, and then hit the crushing wall that is heroic ToCr.

Wah, I want more free epics.

Your wah is invalidated by those of us that don't know 4 other people to do the normal ToC with. 

I pve in my pvp honor gear and I'm content with that. 


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on September 02, 2009, 01:20:53 PM
25 heroic toc is brutal, it's almost too much in comparison to how easy the regular version is.

Heroic 10 toc felt fairly easy, though anub is pretty hard.  our 25man core 1-shot all the bosses then wiped about 5times on anub, will prolly get him tonight.  (ok we wiped once on jaraxxus but the trick they gave him in heroic is evil)


Title: Re: Here comes the next content patch (3.2)
Post by: bhodi on September 02, 2009, 01:25:45 PM
Killed the final boss in 25 normal, wasn't too hard, got him on the third try once we figured out what was going on:

Assign one guy to drop as many frost spheres as possible. DPS on adds as they come out, you can't stop him from burrowing to phase 2, don't even try, it's a total rumor.
Kite the spikes into the frost during burrow.
DPS burn race phase 3, healers keep non-tanks at about 40% life.

Heroic 25 is completely impossible for my current core raiding group. First boss to 30%, hit the "enrage" when the jourg comes out. Wasn't even close. Our DPS sucks.


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on September 02, 2009, 02:21:54 PM
You mean how you now have to dps the portals the summons come through?
 :awesome_for_real: :awesome_for_real: :awesome_for_real:
Fortunately I got to read about it, rather than going "WHOA WHY ARE THERE SO MANY OF THESE THINGS RUNNING AROUND THE RAID OH GOD IT HURTS!!!"

Edit:  Don't feel bad, it's looking like Yogg 25 is impossible for us.  Unless we recruit some rad melee DPS for the brain room.  I seriously doubt we'll progress terribly far on Heroic Trial 25 man version at all.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on September 10, 2009, 10:32:09 AM
Interesting changes (mostly buffs) to DK tanking talents:

Quote
Frost

    * Frost Presence now reduces damage taken by 8%. (Up from 5%)
    * Threat of Thassarian now also affects Rune Strike.
    * Unbreakable Armor now increases your armor by 25% and increasing your Strength by 10% for 20 sec.


Unholy

    * Bone Shield cooldown has been lowered from 2 min to 1 min.

DW tanking becomes a lot more viable with Rune Strike added to ToT.  Straight up buff to Frost Presence and the Unbreakable Armor change, while a nerf to DPS and when tanking a lot of low damage attacks, is a buff to boss tanking.

I included the change to Bone Shield because that's a straight up tank buff for the one guy still tanking with an Unholy spec.  There are some other DK changes as well, including a Blood nerf, but I was just interested in the tanking changes.

Edit: actually, what I thought was a Blood nerf isn't really a nerf since they lowered the cooldown on the talent to 1 minute.  Looks like they did that for each tree's talent spec tank cooldown.


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on September 10, 2009, 01:59:04 PM
The Vampiric Blood change is a tank change, isn't it? I thought that was blood's version of Last Stand.


Title: Re: Here comes the next content patch (3.2)
Post by: Simond on September 10, 2009, 02:03:52 PM
Bahahaha!
Pre-3.2: Let's nerf the fuck out of bone shield, unbreakable armour et al! Sod DK tanks!
Post-3.2: Wait, why are there no DK tanks at all any more?
3.2.2: Unnerf everything!
:uhrr:


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on September 10, 2009, 02:13:19 PM
Bahahaha!
Pre-3.2: Let's nerf the fuck out of bone shield, unbreakable armour et al! Sod DK tanks!
Post-3.2: Wait, why are there no DK tanks at all any more?
3.2.2: Unnerf everything!
:uhrr:

My guilds best tank pre and post nerf has been a DK, the only people that are really affected by minor tweaks like these are flavor of the month players.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on September 10, 2009, 02:17:43 PM
The Vampiric Blood change is a tank change, isn't it? I thought that was blood's version of Last Stand.

Yeah.  It looked like a nerf at first because the patch notes only mentioned the duration reduction.  It turns out Vampiric Blood and Unbreakable Armor both also had their cooldown reduced to 1 minute along with Bone Shield, even though it's not mentioned in the notes.  That also explains why the Strength buff on UBA was reduced as well.  It's making for happy tanks but the PvPers are pissed off at the UBA change.  I still use Frost in PvP (though it's really more of a PvE build, to be honest) and I'll take UBA as a better tanking talent over a PvP talent any day.


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on September 10, 2009, 02:31:48 PM
Bahahaha!
Pre-3.2: Let's nerf the fuck out of bone shield, unbreakable armour et al! Sod DK tanks!
Post-3.2: Wait, why are there no DK tanks at all any more?
3.2.2: Unnerf everything!
:uhrr:

The change to frost presence particularly made me feel this way.  :heart:

I mean, I could still tank fine, but I could also tell that those changes were probably a little past where they needed to be. :P


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on September 14, 2009, 04:44:01 PM
Killed Hodir in 3:17 tonight  :oh_i_see:


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on September 14, 2009, 05:00:30 PM
Ha, it takes us like 7 minutes. Your DPS is apparently >>> ours.  :awesome_for_real:


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on September 15, 2009, 09:25:51 AM
My 10 man group just has firefighter and yogg+1 left for the rusted proto achievement.

I'll be so glad when this is done.

Firefighter is just... it's too much fire.  Everywhere.  CHASING YOU.  Still, a moderately fun fight.


Title: Re: Here comes the next content patch (3.2)
Post by: WindupAtheist on September 15, 2009, 10:12:09 AM
I like how you can't get a group for a heroic TOC unless you're already in raid gear because some faggot healer wants an easy run. But I can't just get a new weapon for honor points, because WoW rewards grouping and blah blah blah. Buncha cunts.


Title: Re: Here comes the next content patch (3.2)
Post by: Musashi on September 15, 2009, 10:23:43 AM
That complaint is as old as time.  I'm pretty sure Moses was LFG for a geared medic Jew to cross the desert.  Lucky for him he dropped Eternal Salvation (BiS Healer item).  The solution to PuG woes is always make your own PuGs.  Nobody cares if the raid leader is geared if he gets the job done.


Title: Re: Here comes the next content patch (3.2)
Post by: Rasix on September 15, 2009, 10:27:43 AM
Hah, I got turned down for a regular TOC run last night.  I made the mistake of telling them I've never been.  I'm pretty sure my week old 80 warlock with 2k SP (with just fel armor) can handle a regular instance run.

Did a heroic VH later with no problems.  And unlike the other geared warlock in the group, I managed not to pull aggro on a boss.  Still, it got me thinking that perhaps affliction isn't the best spec for heroics.  Does OK on the bosses, but the trash dies before you can even get going. And that spell rotation... I just love watching 4 timers.


Title: Re: Here comes the next content patch (3.2)
Post by: Musashi on September 15, 2009, 10:45:17 AM
Yea, it sucks for trash.  But that's true of a lot of stuff.  The problem is that when yous start getting less complicated, it gets pretty boring.


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on September 15, 2009, 10:55:04 AM
I like how you can't get a group for a heroic TOC unless you're already in raid gear because some faggot healer wants an easy run. But I can't just get a new weapon for honor points, because WoW rewards grouping and blah blah blah. Buncha cunts.

I fucking hate that bullshit. If I'm healing and want an easy run, I just make sure I have a hilariously overgeared tank to heal. As long as your tank isn't shit, your DPSers can be, you know, normal. It won't go as fast, probably, but Christ, heroic ToC doesn't take THAT long.


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on September 15, 2009, 11:11:43 AM
Hah, I got turned down for a regular TOC run last night.  I made the mistake of telling them I've never been.  I'm pretty sure my week old 80 warlock with 2k SP (with just fel armor) can handle a regular instance run.

Did a heroic VH later with no problems.  And unlike the other geared warlock in the group, I managed not to pull aggro on a boss.  Still, it got me thinking that perhaps affliction isn't the best spec for heroics.  Does OK on the bosses, but the trash dies before you can even get going. And that spell rotation... I just love watching 4 timers.

At a certain level of trash you just AE. Even destro, I barely have time to CoE/Immo/Conflag a target in a 5 man heroic before half the trash drops dead.


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on September 15, 2009, 02:03:36 PM
I like how you can't get a group for a heroic TOC unless you're already in raid gear because some faggot healer wants an easy run. But I can't just get a new weapon for honor points, because WoW rewards grouping and blah blah blah. Buncha cunts.

I fucking hate that bullshit. If I'm healing and want an easy run, I just make sure I have a hilariously overgeared tank to heal. As long as your tank isn't shit, your DPSers can be, you know, normal. It won't go as fast, probably, but Christ, heroic ToC doesn't take THAT long.

It's not the duration of the instance.  It's the stacking debuff.  It doesn't take long for the stacking debuff + whatever he hits people with for 9k to overwhelm the healer.

I find the whole instance to be annoying now.  I pretty much mandate that the group runs out if I'm in it.  Not because of anything like tank pickup, or weapon swapping, oh no.  It's because of how mobs will bug out and be unkillable, which oddly enough, never happens if you zone out after the unspeakably stupid jousting event.

The three mobs have over 1,000,000 health together, which is also very annoying.  On top of that, there's at least one comp that is very unfriendly to melee.  The rogue is a pain in the ass regardless of comp.

Paletress is annoying as well.  I've had her double nuke someone who was already down some health, and oops, run back in.  I find it really annoying to deal with the memories as well, yes, thanks for chaining fear + mob that nukes for 5k, plus random dots.  Real fun, that is.

BK is just a pain, but mostly because of players.  I've watched two dps go down because they stood in a crowd of exploding zombies.  Thanks for that, I do adore having to reset an encounter because you can't see the green zombie growing larger next to you.  Plus I've been two shotted by his stupid attack, yay for abilities that hit one player repeatedly for 9k, and grows the longer the encounter lasts!

Seriously.  I have to put out more effective HPS for this encounter than I do most goddamn raid encounters.  That is some seriously fucked up shit.  Which means I have to use divine plea, mana tap, judge, melee if I can, basically pull out the stops to regen mana, otherwise I might run out if the DPS isn't fast on phase 3.

So yeah.  People are going to be picky about who they take to heroic.  I don't quite get why they'd be as picky for normal.


Title: Re: Here comes the next content patch (3.2)
Post by: kildorn on September 15, 2009, 02:11:22 PM
HToC phase 3 BK looks like a bitch as a Paladin healer. I've done it fine with druids or priests healing and a shitload of undergeared DPS. You just pray the one geared DPSer doesn't get the mark first. The shade itself has a completely trivial amount of HP, though. It's an AE healing fight, which just suuuuucks for non AE healers. PW:Shield + PRoM however..


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on September 15, 2009, 02:14:29 PM
I generally don't have an issue healing phase 3, although I fully credit the modified Beacon for that.  If that change had not been made, I'd probably never bother trying to heal HToC.  I also credit the dps I usually run with.


Title: Re: Here comes the next content patch (3.2)
Post by: Drubear on September 15, 2009, 06:32:30 PM
I like how you can't get a group for a heroic TOC unless you're already in raid gear because some faggot healer wants an easy run. But I can't just get a new weapon for honor points, because WoW rewards grouping and blah blah blah. Buncha cunts.
Not sure where you're at on the weapon hierarchy, but PvP weapons need Arena points (and not 2v2) but you can get weapons from the Tournament (with Seals) and there's always the Titansteel items...

Good luck...


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on September 15, 2009, 06:43:05 PM
I like how you can't get a group for a heroic TOC unless you're already in raid gear because some faggot healer wants an easy run. But I can't just get a new weapon for honor points, because WoW rewards grouping and blah blah blah. Buncha cunts.
Not sure where you're at on the weapon hierarchy, but PvP weapons need Arena points (and not 2v2) but you can get weapons from the Tournament (with Seals) and there's always the Titansteel items...

Good luck...


The point is that high end weapons aren't available to purely-battleground players. At this point, the two handed titansteel mace has lower DPS than the *one handed* weapons from the latest arena season or the top end raids. Being able to buy a different ilvl 200 weapon with champion's seals doesn't really solve the issue at all.


Title: Re: Here comes the next content patch (3.2)
Post by: Drubear on September 15, 2009, 06:59:22 PM
re: lack of BG weapons.

Totally understand - it was discussed on the Wow forums (and maybe even here) back when it was announced. Just thought I'd throw in my $0.02 about what you >>might<< be able to do about it. Or at least, get some comfort. ;/


Title: Re: Here comes the next content patch (3.2)
Post by: Ashamanchill on September 15, 2009, 08:16:43 PM
I just want goddamn Marrowstrike to drop from HToC, then I am fucking done with that dungeon for good. Even if it's the daily. But, I keep getting  Eadric, so I guess I won't mothball that lance just yet.


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on September 16, 2009, 12:25:55 AM
Seriously.  I have to put out more effective HPS for this encounter than I do most goddamn raid encounters.  That is some seriously fucked up shit.  Which means I have to use divine plea, mana tap, judge, melee if I can, basically pull out the stops to regen mana, otherwise I might run out if the DPS isn't fast on phase 3.

So yeah.  People are going to be picky about who they take to heroic.  I don't quite get why they'd be as picky for normal.

Meh, we've had our lamer DPSers along and it seriously isn't a big deal. The win might be ugly, but we win. The only thing I've felt I've HAD to have on that fight is a way to cleanse disease.


Title: Re: Here comes the next content patch (3.2)
Post by: Xeyi on September 16, 2009, 02:37:34 AM
HToC phase 3 BK looks like a bitch as a Paladin healer.

It's not all that bad, the fight phase is so short that with bubble and beacon you only have to heal 3 people.  Also pop aura mastery with shadow res aura and the boss is on the floor before you have to start worrying.


Title: Re: Here comes the next content patch (3.2)
Post by: WindupAtheist on September 16, 2009, 07:12:27 PM
Finally got my Edge of Ruin. Dropped 550g slapping Berserking on that bitch since I figure I'll be using it for a while.


Title: Re: Here comes the next content patch (3.2)
Post by: Rasix on September 16, 2009, 07:36:06 PM
Finally got my Edge of Ruin. Dropped 550g slapping Berserking on that bitch since I figure I'll be using it for a while.

Nice. I don't think I'm going to bother on my DK and maybe just get the Argent Tournament sword so I can look at something different.  I think I'm going to stick to casters for the rest of this expansion.  They seem to function best for me if you're not able to raid (or even instance much) at all.


Title: Re: Here comes the next content patch (3.2)
Post by: WindupAtheist on September 16, 2009, 08:15:20 PM
Now I can safely forget that PVE exists until the next content patch.  :drill:


Title: Re: Here comes the next content patch (3.2)
Post by: Nebu on September 17, 2009, 08:36:42 AM
I'm going to see if I can make a decent set of PvE gear entirely from faction vendors and the AH.  My choice is that or running in pugs and I really don't care enough about pve to be arsed with pugging. 

So far, it's not too bad.  Granted, it would never get me into a heroic group, but it's livable between my pvp gear and some of the quartermaster stuff.


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on September 17, 2009, 10:38:18 AM
So far, it's not too bad.  Granted, it would never get me into a heroic group,

That's because most people who form heroic groups are idiots.  My guild and I never did the normal version of dungeons once we hit 80.  Our first experience of several was as heroic in quest-level and lower-level dungeon crap.    Heroics aren't anywhere near as hard as they were in BC, but I've seen people demand a "2000 gear level" for fucking Heroic VH of all things.   That's Nax-level or greater  :oh_i_see:  Yes.. these folks want Nax-gear for running the content meant to gear-up for Nax.  :awesome_for_real:


Title: Re: Here comes the next content patch (3.2)
Post by: Nebu on September 17, 2009, 10:41:16 AM
What I don't understand is the laziness I see in these games.  When I played EQ, UO, DAoC, etc.  the fun of the PvE game was in the challenge of the encounter.  In DAoC I used to solo/duo content made for groups.  It was a challenge, but that made otherwise mundane pve interesting.  I'd be interested in seeing if we could run a heroic with 3 or 4 people.  That would be a challenge even if it did turn out to be impossible.  

Perhaps I need to rethink things.  People run dungeons to get "stuff" and not for fun.  Blizzard may as well just implement a slot machine that rewards loot every x hours and set some gear level required to pull the lever.  It's the same damn thing for most of the playerbase.


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on September 17, 2009, 10:44:05 AM
I know for certain you can do it with 4 people as I've done that.   3 people might be a bit more of a challenge since then it's just a tank, healer and single dps. 


Title: Re: Here comes the next content patch (3.2)
Post by: Nebu on September 17, 2009, 10:47:57 AM
I know for certain you can do it with 4 people as I've done that.   3 people might be a bit more of a challenge since then it's just a tank, healer and single dps. 

If they can be done with 4 well-played toons, then why are people such elitest jerks about the gear they require?  Are they just lazy or is it to minimize the negative impact of a pugger? 


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on September 17, 2009, 10:52:04 AM
Most people already get a steady diet of challenges from ToC, or Uld hard modes, or whatever.  I can't speak for anyone else but me, but I'd rather my heroics be a 15-20 minute milk run, rather than a 2-3 hour "triumph", involving multiple wipes, and a repair bill that wipes out a sizable percentage of monies earned from dailies that day.

One of the priests in my guild was in a "challenged" heroic group like that recently.  He had a repair bill of around 40-50g, and didn't have a single badge.  I believe he was in a group trying to clear heroic OK, which as everyone knows is SRS BZNZ.   :awesome_for_real:


Title: Re: Here comes the next content patch (3.2)
Post by: Rasix on September 17, 2009, 10:53:12 AM
What I don't understand is the laziness I see in these games.  When I played EQ, UO, DAoC, etc.  the fun of the PvE game was in the challenge of the encounter.  In DAoC I used to solo/duo content made for groups.  It was a challenge, but that made otherwise mundane pve interesting.  

I'd be interested in seeing if we could run a heroic with 3 or 4 people.  That would be a challenge even if it did turn out to be impossible.  

I'm pretty sure just about every heroic (outside of TOC) could be run with 3 people.  4 would not be hard. All it does is just slow things down.  

I did a heroic COS last night (my first full instance since before my son was born) that was incredibly easy.  Only hiccups was the druid healer dying twice (one was due to the tank not turning the boss).  The group was pretty badly geared as I was the top dps with only about 1750 running an affliction spec in my pvp gear with my week old 80.  The tank was second in overal DPS ahead of a new ret pally and a terribad hunter.  Still, it was incredibly easy and with such poor DPS we only missed the mount guy by a minute.

Most people running heroics now would ideally want you Ulduar gear, since they're just doing it for the badges.  Why take time to kill something, when you can have 3 guys doing 4k unbuffed DPS mowing through the place llike they're playing Diablo.

edit: Heroic COS is really easy, however.  Groups that struggle with it are just BAD.


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on September 17, 2009, 10:57:38 AM
Heroic CoS is not easy if you're trying to get the drake.  If you're ignoring the timer, then it's fairly easy.  Although there aren't any truly challenging heroics.  HToC almost approaches the difficulty of something like Mechanar, but... not quite.

It'd be amusing if they'd put in a level 80 equivalent of H MrT.   :grin: :awesome_for_real: :heart:


Title: Re: Here comes the next content patch (3.2)
Post by: Shrike on September 17, 2009, 10:58:20 AM
I know for certain you can do it with 4 people as I've done that.   3 people might be a bit more of a challenge since then it's just a tank, healer and single dps. 

If they can be done with 4 well-played toons, then why are people such elitest jerks about the gear they require?  Are they just lazy or is it to minimize the negative impact of a pugger? 

All of the above, and a lot of them are stupid into the bargain.

What really gets me is when I'm trolling for PuGs late at night (when I normally play and my guild doesn't), I constantly get this, "How much dps can you do?" bullshit. It's a stupid fucking question and it really pisses me off. How much dps when? 5man? 10man? 25man? Self-buffed? Rawr rated? Enhsim rated? Auto-attacking (which I'll have to do, since your pig-ignorant, brain-dead, dual-wielding DK ass can't generate any threat worth mentioning)? Exactly what dps are you referring to?

Yeah, it's a pet peeve of mine.


Title: Re: Here comes the next content patch (3.2)
Post by: WindupAtheist on September 17, 2009, 11:00:33 AM
I'm going to see if I can make a decent set of PvE gear entirely from faction vendors and the AH.  My choice is that or running in pugs and I really don't care enough about pve to be arsed with pugging.

You're probably better off doing PVE in a full set of PVP epics than in vendor blues. I was doing just fine in heroics in full Hateful.


Title: Re: Here comes the next content patch (3.2)
Post by: Nebu on September 17, 2009, 11:02:08 AM
You're probably better off doing PVE in a full set of PVP epics than in vendor blues. I was doing just fine in heroics in full Hateful.

I have a mixed set of honor and WG gear.  Are you telling me that this is sufficient for heroics?  That would make life pretty easy. 



Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on September 17, 2009, 11:03:17 AM
Honestly, unless it's HToC, the only question should be "can you break 1500 DPS."  That requires minimal gear, and some knowledge of how your class works.  HToC's requirements are only slightly higher.

The problem is, as Shrike noted, is that sometimes you pull in some real idiots.  I've had a DK do 400 dps.  Yeah, I don't know either.  I've had rogues that couldn't break 1k dps.  Again, you got me.  There's people who stand in fire, people who stand in the wrong spot to pull adds, or people who LoS the healer while standing in fire and pulling adds.   :heartbreak:


Title: Re: Here comes the next content patch (3.2)
Post by: Rasix on September 17, 2009, 11:04:59 AM
You're probably better off doing PVE in a full set of PVP epics than in vendor blues. I was doing just fine in heroics in full Hateful.

I have a mixed set of honor and WG gear.  Are you telling me that this is sufficient for heroics?  That would make life pretty easy. 



It's not like you need a load of +hit for heroic bosses.  I think my pvp gear only gives around +4% and I didn't notice any resists.

Seriously, I was putting out DPS that was fine for any heroic in PVP gear and a fairly complex rotation I had no practice with.  It's just not. that. hard.

Here's a link to my armory: Delat (http://www.wowarmory.com/character-sheet.xml?r=Shu%27halo&n=Delat).


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on September 17, 2009, 11:05:10 AM
What I don't understand is the laziness I see in these games.  When I played EQ, UO, DAoC, etc.  the fun of the PvE game was in the challenge of the encounter.  In DAoC I used to solo/duo content made for groups.  It was a challenge, but that made otherwise mundane pve interesting.  I'd be interested in seeing if we could run a heroic with 3 or 4 people.  That would be a challenge even if it did turn out to be impossible.  

Perhaps I need to rethink things.  People run dungeons to get "stuff" and not for fun.  Blizzard may as well just implement a slot machine that rewards loot every x hours and set some gear level required to pull the lever.  It's the same damn thing for most of the playerbase.

There's an issue with inflation of expectations. In Vanilla WoW people ran endgame instances for blues and epics were a raid-only thing. Then in BC we got heroics, and those became the standard pre-raid endgame, while the equivalent normal instances were left by-the-by, even though Strat or Scholo at the 60 endgame were harder than a fair few of the TBC heroics. Also epics now moved into the realm of heroics, with an epic off each boss and epic items from badges. By the end of BC the view was that heroics were the pre-raid endgame, and plenty of those were real challenges, even with raid gear and consequently very few people ran them (Arcatraz, Shattered Halls, Shadow Labs, Achunei Crypts). So people went into WoTLK expecting to get straight back to running heroics at 80, forgetting that most of us had to run normal instances to gear for heroics abck at 70, and the bar was set lower. The bar was also set very low with most of the entry level raids, compared to TBC, which is fair enough to an extent, since the BC raids were ball-crushingly hard at release.

The new standard is adjustable difficulty inside raids. My group is now running Ulduar-10 hard modes and these provide some really fun challenges. Many of the hard modes change your approach to the fight. The problem is, this isn't mirrored lower down. Blizzard can make challenging 5-man instances that aren't ludicrous. Shadow Labs was stupuidly long with retarded amoutns of trash, heroic Magisters Terrace was very hard, mainly because it had a lot of trash. Shattered Halls and Arcatraz on the other hand, were fairly trash-light by comparison; the difference was that each pull could crush you hard. As a priest I can tank almost anything inside a WoTLK heroic; at 70 the number of mobs that wouldn't 1-shot me I could count on one hand.

Apparently 3.3 is bringing a new 5-man; ideally it would be hard at the offset, and offer an internal hardmode or two. However, I anticipate that Blizz will pander to the crowd; which saddens me slightly, because although I am one of the majority of casual gamers, I feel they have gone a bit too far towards making the game basic and sanitised. The problem is that it's hard to ramp the difficulty up after you have lowered it.

edit: I'd also add that I found the Ulduar difficulty curve perfect to balance challenge and reward for my guild and I. ToC normal is too easy, ToC heroic is a little out of our grasp. Ulduar and its mix of normal and hard modes is just right.


Title: Re: Here comes the next content patch (3.2)
Post by: Nebu on September 17, 2009, 11:09:02 AM
Honestly, unless it's HToC, the only question should be "can you break 1500 DPS."  

I have no clue what my hunter's dps is.  I tried using an addon, but the way it measures dps seems flawed compared to the way I've done it in the past.  It also penalizes you for using utility based abilities... which seems stupid.

How should I be measuring DPS?  Hell, should I be measuring dps?


Title: Re: Here comes the next content patch (3.2)
Post by: Shrike on September 17, 2009, 11:11:34 AM
Level 80 blues are sufficient for heroics. Heck--if you're a plate wearer--savage or tempered saranite is sufficient for heroics. Most groups don't want any sturm und drang with fresh 80s, but it is sufficient.

Actually, if you've got the funds (and we're talking Maobamarx levels of gold here), you can equip yourself pretty damned well from the AH. There are a lot of BoE t8 and t9 equivalent pieces from the assorted tradeskills. There are also the conquest bracers, which are BoE and usually in good supply on the AH. Not just a few dungeon drop BoE epics, either. Just bring money.

The only piece(s) you can't get on the AH are weapons past the basic blacksmithing lvl 80 ones. You won't be getting past 186dps (2h) or 143dps (1h) without hitting some dungeons or raids. Kinda sucks, but just the way it is.


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on September 17, 2009, 11:13:52 AM
Recount is still the default mod for measuring dps.


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on September 17, 2009, 11:15:54 AM
Most people already get a steady diet of challenges from ToC, or Uld hard modes, or whatever.  I can't speak for anyone else but me, but I'd rather my heroics be a 15-20 minute milk run, rather than a 2-3 hour "triumph", involving multiple wipes, and a repair bill that wipes out a sizable percentage of monies earned from dailies that day.

No, mot RAIDING people aren't even killing Yog yet, much less doing hardmodes.  Your guild is on the cutting edge, as we keep pointing out time and time again.  You are not representative of the typical WOW player.

However, yes, you're right.  Raiders all want to walk through in 15-20 mins. so they put out these ridiculous demands for PUGs that the rest of the server mirror.    Also, the repair bills are smaller when the gear level is lower.  A single repair bill in my Ulduar gear is now costing me about 18 gold.  That's about the same  as when I was at 50% durability in heroic crap.  I've thought about just running around in T7 gear to do dailies since just getting hit/ smacking things winds up taking a decent chunk of change off of me.

Heroic COS:  I don't think I've had a group that hasn't been able to get the drake since before Nax was being pugg'd.  

Honestly, unless it's HToC, the only question should be "can you break 1500 DPS."  

I have no clue what my hunter's dps is.  I tried using an addon, but the way it measures dps seems flawed compared to the way I've done it in the past.  It also penalizes you for using utility based abilities... which seems stupid.

How should I be measuring DPS?  Hell, should I be measuring dps?

Use recount, run it during a dungeon run but set it to "current fight" instead of "overall" and keep an eye on it.  Yes, it penalizes for using utility abilities in the middle of combat.. but then you're not doing DPS, so you're not really DPSing.  Yes, it's weird, but it's aimed primarily at raiding info where utility abilities are usually trivialized, unable to be used in the first place or used in such a specific way that nobody cares that your DPS is low so long as you do that one specific job.. so all you're doing is tanking/ healing/ dpsing anyway.


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on September 17, 2009, 11:23:02 AM
Honestly, I think you're confusing me with someone else.  I do not deny I'm (more or less) in the top tier of raiding, although the true progression raiders would look down their noses at me and call me Baddy McBadderson.

To clarify:  I am in a 25 man guild that has (barely) killed Yogg Saron.  We have a slightly more hardcore 10 man group that is doing hardmodes in 10 man, although we more or less brutally outgear them now.  I should also note that our tentative tries at Heroic Trial 10 man mauled us pretty badly.

Having said that, Firefighter (the fight we're working on now in 10 man) is quite possibly the most fun fight I've seen in WoW for quite some time.


Title: Re: Here comes the next content patch (3.2)
Post by: Nebu on September 17, 2009, 11:26:20 AM
Use recount, run it during a dungeon run but set it to "current fight" instead of "overall" and keep an eye on it.  

I think you have me confused for someone that has people to play with.  I don't have a guild nor do I have a group of people to play with. 

Any other ideas?


Title: Re: Here comes the next content patch (3.2)
Post by: Shrike on September 17, 2009, 11:26:59 AM
There's a Rawr hunter module as well. Might be worth checking into. Since it's essentially a spreadsheet, you can dink with it extensively to explore gemming strategies, potential upgrades, and even buffs and various priority/rotations.

Personally, since even the mention of dps pisses me off, I refuse to run meters. Most aren't completely trustworthy and Recount in particular fucks up enhance shaman dps as a matter of course. All a group leader needs to know about my dps is that it's "enough." And it is. Furthermore, if he's a dumbass DWing DK, it's probably too much, since the stupid bastards are tanking without a clue (or even a whiff of threat).


Title: Re: Here comes the next content patch (3.2)
Post by: Nebu on September 17, 2009, 11:29:08 AM
Even more reasons why I don't want to pug.  If some group leader is micromanaging my fun, what's the point?  I play these games to blow off steam after a hard day at work.  I don't want it to be a second job with a second set of administrators telling me what I'm doing wrong. 



Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on September 17, 2009, 11:32:37 AM
Use recount, run it during a dungeon run but set it to "current fight" instead of "overall" and keep an eye on it.  

I think you have me confused for someone that has people to play with.  I don't have a guild nor do I have a group of people to play with. 

Any other ideas?

Get recount, and run it while beating on a training dummy in any of the major cities.  It won't be as accurate a representation of your potential DPS since you'll have no buffs on you and no debuffs on the dummy, but it gives you someplace to start from.

For the people I figured you'd just pug.  Just Do It!


Title: Re: Here comes the next content patch (3.2)
Post by: Nebu on September 17, 2009, 11:34:35 AM
For the people I figured you'd just pug.  Just Do It!

I think I'm going to level up and try to get in a group with Rasix and his friends.  Maybe they'll be nice to me if I screw up.  The guys in BC were pretty nice to me and let me tag along on occasion back on Venture Co. 


Title: Re: Here comes the next content patch (3.2)
Post by: Sheepherder on September 17, 2009, 01:04:22 PM
Nebu, do heroics and ToC.  They're both easy and fast loot.  Easy to the point of absurdity, like seeing a tank heal himself almost the entire fight after the healer bit it standing in the boss's AoE.


Title: Re: Here comes the next content patch (3.2)
Post by: Lantyssa on September 17, 2009, 02:37:30 PM
I think I'm going to level up and try to get in a group with Rasix and his friends.  Maybe they'll be nice to me if I screw up.  The guys in BC were pretty nice to me and let me tag along on occasion back on Venture Co. 
Slap hasn't thrown me out yet, and I'm absolutely pathetic.  I'm pretty sure I'm the druidic version of the 400 dps DK.  I think you'll be fine.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on September 17, 2009, 03:51:37 PM
Even more reasons why I don't want to pug.  If some group leader is micromanaging my fun, what's the point?  I play these games to blow off steam after a hard day at work.  I don't want it to be a second job with a second set of administrators telling me what I'm doing wrong. 

That's how people should play these games. Although, I don't see so many people micromanaging in PuGs. I think you might want to try a couple, for every bad PuG, there are a lot of good ones too in my experience.

For DPS have a go on a training dummy as Merusk suggests. Major cities have level 55, 60, 70, 80 and boss dummies (or something like that). Boss dummies are equivalent to your level + 3 for hit/miss calculations, and are the best benchmark for endgame PvE. Target dummies aren't a perfect measure since you won't have buffs and debuffs helping you; but on the other hand you can stand totally still, unlike most fights, so it roughly evens out.

Recount is still your best tool for measureing DPS, but it starts recording once you are in combat, and on boss dummies you have a 5 second lead out after you stop attacking, whereupon recount stops, so your DPS will dip a little. DPS will also vary fairly predictably, it will start high, then gradually drop until around 2-3 mins when it will rise again, or whatever perior most of your DPS cooldowns are on. Usually I'd aim for a 5-8min fight, or however long you can go until you oom, for a good reading.


OTOH: As for guild progression, we've cleared ToC and some Ulduar Hardmodes, but haven't killed Yogg. We've only killed Vezax once tbh, mainly because we don't have time to clear 4 keepers and Vezax and have enough time to learn Yogg, and we don't want to extend resets as we'd rather farm FL, XT and Hodir hard for loot rather than practise Yogg for loot nobody wants.


Title: Re: Here comes the next content patch (3.2)
Post by: Sheepherder on September 17, 2009, 06:00:48 PM
Usually I'd aim for a 5-8min fight, or however long you can go until you oom, for a good reading.

A good reading would involve a dummy without raid buffs over ~30 seconds iterated five or six times with full "press buttan fer win" usage, because that's usually how heroic bosses play out nowadays.

Like my last H-UK, 2800 DPS on bosses self-buffed because Arcane Power + Icy Veins + Heroism is sheer fucking insanity.


Title: Re: Here comes the next content patch (3.2)
Post by: Selby on September 17, 2009, 07:09:29 PM
Maybe it's just me, but I rarely have trouble getting a heroic group for the daily.  I just stick myself in LFG, go about the rest of my dailies.  Someone usually invites me within 10-15m.  I'd say you would have similar, unless your server is just goofy regarding gear checks.

It is funny to watch how some people insist on having full ToC-25 (H) level gear before you can join their raiding guild or accompany them on a heroic.  I usually don't run with those guys.  I have also found that I end up running heroics with a good crowd of people who I have done it with before - do a job well and people will remember you in the sea of horrible DK's...


Title: Re: Here comes the next content patch (3.2)
Post by: WindupAtheist on September 18, 2009, 08:54:08 AM
To be fair after having LFG'd for a while, I should point out that the whole "must have uber gear for trivial run" thing seems to have been something of an abberation. Just sitting in LFG with the right dungeon selected does work eventually.

I have a mixed set of honor and WG gear.  Are you telling me that this is sufficient for heroics?  That would make life pretty easy.

Yeah, I did HTOC a number of times to get my axe, I've done other heroics, nobody has ever complained, and I don't even own any PVE gear.


Title: Re: Here comes the next content patch (3.2)
Post by: Nebu on September 18, 2009, 09:08:10 AM
Yeah, I did HTOC a number of times to get my axe, I've done other heroics, nobody has ever complained, and I don't even own any PVE gear.

That is encouraging.  What about my dungeon ignorance?  I've never been through any 5 man content past Zangarmarsh.  Are people willing to take someone on that will follow direction without prior knowledge?


Title: Re: Here comes the next content patch (3.2)
Post by: WindupAtheist on September 18, 2009, 09:15:48 AM
Just give the wowwiki.com entry for each boss a look. Lots of them have gimmicks, but none of them are particularly complex. Don't stand in the fire, turn away when the raid warning says he's about to do his blinding flash, jump out of melee when it whirlwinds, crap like that.


Title: Re: Here comes the next content patch (3.2)
Post by: Nebu on September 18, 2009, 09:17:11 AM
Just give the wowwiki.com entry for each boss a look. Lots of them have gimmicks, but none of them are particularly complex. Don't stand in the fire, turn away when the raid warning says he's about to do his blinding flash, jump out of melee when it whirlwinds, crap like that.

This is why I like grouping with friends.  They aren't shy about yelling at me in skype/vent.  Negative reinforcement and all that. 


Title: Re: Here comes the next content patch (3.2)
Post by: Rasix on September 18, 2009, 09:24:23 AM
Yeah, I did HTOC a number of times to get my axe, I've done other heroics, nobody has ever complained, and I don't even own any PVE gear.

That is encouraging.  What about my dungeon ignorance?  I've never been through any 5 man content past Zangarmarsh.  Are people willing to take someone on that will follow direction without prior knowledge?

Like WUA said, a quick glance at wowwiki will really help prevent you from looking totally dumb.  For TOC I neglected to do this and just asked on a boss "he do anything special" and someone told me the key to the fight in about 5 seconds. As a DPS though, your jobs tend to be less complex so often you can just mimic what others are doing  :awesome_for_real:


Title: Re: Here comes the next content patch (3.2)
Post by: Shrike on September 18, 2009, 10:32:32 AM
Yeah, I did HTOC a number of times to get my axe, I've done other heroics, nobody has ever complained, and I don't even own any PVE gear.

That is encouraging.  What about my dungeon ignorance?  I've never been through any 5 man content past Zangarmarsh.  Are people willing to take someone on that will follow direction without prior knowledge?

Chances are nobody will notice. In heroics, it's just the basic rules of thumb: don't stand in anything on the floor, /assist one of the other dps that seems to know what he's doing (or is higher on the threat meter than you...), and if you do get aggro, pull it to the tank (and hope he's paying attention). Oh, last one, don't group with DK tanks (particularly DW ones) unless you know them very well.

Most heroic fights are pretty simple. A glance at any strategy site (Tankspot is good) will get you on the same page as everyone else, and with a little experience you'll be as jaded as most other players. Of course, you'll run into a pretty fair number of the terminally stupid, but then you can post your angst here and we'll all enjoy the meta game of ragging fellow WoW denizens.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on September 18, 2009, 11:45:52 AM
ToC is probably one of the least technical heroics; it just puts a lot of stress on healers and tanks in terms of the damage bosses do.


Title: Re: Here comes the next content patch (3.2)
Post by: Selby on September 18, 2009, 07:17:51 PM
ToC is probably one of the least technical heroics; it just puts a lot of stress on healers and tanks in terms of the damage bosses do.
Yes.  I ran this healing with 2 guild members last night: a geared druid and our raid main tank and me healing.  We had to PUG the 2 DPS (should be easy, right?  They grow on trees and whatnot).  We wiped 4 times on the last boss because the DK DPS was putting out maybe 1400-1500.  He just wasn't getting any kind of rotation that generates damage down, it was draining the hell out of me to keep the tank alive, and keep myself alive because none of the rest of the group was picking up the spawned zombies so I had to run around to avoid being smacked by 6-7 zombies at a time.  A good to great healer will have problems with mana regen and aggro management if the DPS aren't making an effort to get the boss down, and that was our problem last night.  The DK left after complaining about his repair bill, we picked up a good guild member (a DK at that) and had the boss down in less than 3 minutes and it wasn't even close at all.

As far as you go for getting into heroics as DPS, most tanks will mark a skull or X on the mobs.  Skull usually is supposed to die first, X next, then whatever else is left.  Assist the tank in killing his mob, there aren't any goofy or screwy gimmick fights in heroics that require an off-tank or particular mob that the tank has to occupy while the rest of the group kills another.  Get Recount if you are curious and practice on a training dummy to determine what your DPS is (it also helps to practice your rotation in fights where it's not just you and the mobs don't die within 15s ;-) ).  I would venture as long as you are pulling 2000-2500DPS, no one is going to notice or care.  Heroic mobs die pretty quickly and the DPS above that is more about how fast you run the instance than beating any particular gimmick or timer.  Don't just stand there and autoshoot or scattershot on a single mob though, that pisses people off as they will feel like you are just mooching a run off of them (regardless of whether you are or not).  Healing is really where you need to worry about knowing your game, and tanking is easily all about having certain gear with +def and +sta along with paying attention to what else is going on to keep aggro on everything that is going on around you.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on September 18, 2009, 07:27:52 PM
I think people are just to used to 'easy' heroics. So when they get to ToC they say "Wtf I have to use cooldowns?!" even if said cooldowns are on a 2minute timer.


Title: Re: Here comes the next content patch (3.2)
Post by: Gobbeldygook on September 18, 2009, 08:08:42 PM
Quote
I would venture as long as you are pulling 2000-2500DPS, no one is going to notice or care.  Heroic mobs die pretty quickly and the DPS above that is more about how fast you run the instance than beating any particular gimmick or timer.
As someone who has been #1 DPS over an instance while tanking it, clearing instances with subpar DPS when you have tasted the fruit of clearing heroics with every DPS above 4k is like having your dick slammed with every pull.  It just takes so damn long for everything to die.
---
The only heroics where I feel there is a realistic chance of me being unable to complete the daily if I pug it are Old Kingdom, Oculus, and Violet Hold.   For all the others, even if my pug is full of complete failures, I'll complete it.


Title: Re: Here comes the next content patch (3.2)
Post by: Selby on September 18, 2009, 09:37:03 PM
As someone who has been #1 DPS over an instance while tanking it, clearing instances with subpar DPS when you have tasted the fruit of clearing heroics with every DPS above 4k is like having your dick slammed with every pull.  It just takes so damn long for everything to die.
Oh believe me, as someone who does 5k regularly now, if I am in a group where everyone is doing 1500-1750DPS, it is hell on me because I know how fast it can be proceeding when our guild 6k rogue, me, and a guild hunter who pulls 5500 are on the run.  It bothers me most on my healer, because I have to deal with mana management when it could be going MUCH faster.

Like today, I was in Heroic Azol'Nerub and I was pulling 4800DPS and the next one down was... 2100.  It went smoothly, but there were some frustrating areas where people were not getting the mobs down fast enough and were taxing the hell out of our healer.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on September 18, 2009, 10:35:32 PM
6900 DPS + whatever the other one was + tank shouldn't really tax a healer that's any good unless the tank is seriously undergeared. That's what, a minimum of 9000ish group dps? That's PLENTY for any heroic.


Title: Re: Here comes the next content patch (3.2)
Post by: WindupAtheist on September 18, 2009, 11:06:10 PM
Let's get back to planet Earth here. Having a bunch of guys in top-end PVE epics roflstomp some pussy dungeon that drops mostly blues so you can pick up some badges in 20 minutes instead of 35 is nice, I guess, but they're all pretty trivial as long as everyone is...

A) not in random quest greens
B) pushing all their butans
C) not standing in the goddamn fire


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on September 18, 2009, 11:10:31 PM
Anyone doing 5k or more dps should just stop doing 5 mans. You've moved past that now. If you're still farming badges, deal with the normals and STFU.


Title: Re: Here comes the next content patch (3.2)
Post by: Selby on September 18, 2009, 11:14:21 PM
If you're still farming badges, deal with the normals and STFU.
Gotta get the alts geared up and keep the main raider supplied with EoT badges ;-)


Title: Re: Here comes the next content patch (3.2)
Post by: Zetor on September 19, 2009, 12:22:25 AM
I would venture as long as you are pulling 2000-2500DPS, no one is going to notice or care. 
New 80s in quest greens / some blues aren't going to be pushing 2k dps, especially if they're a gear-dependent class like warrior... and definitely not going to push 2k on a dummy. :p


Title: Re: Here comes the next content patch (3.2)
Post by: Selby on September 19, 2009, 12:24:51 AM
New 80s in quest greens / some blues aren't going to be pushing 2k dps, especially if they're a gear-dependent class like warrior... and definitely not going to push 2k on a dummy. :p
Which is funny considering everyone brags about having quest greens and blues will be able to do 2k DPS.  I don't doubt it though.  I personally don't care too much unless they stand in the fire all the time or are in full purples and still don't put out more than 1500 =P


Title: Re: Here comes the next content patch (3.2)
Post by: Arrrgh on September 19, 2009, 06:28:52 AM
As someone who has been #1 DPS over an instance while tanking it, clearing instances with subpar DPS when you have tasted the fruit of clearing heroics with every DPS above 4k is like having your dick slammed with every pull.  It just takes so damn long for everything to die.
Oh believe me, as someone who does 5k regularly now, if I am in a group where everyone is doing 1500-1750DPS, it is hell on me because I know how fast it can be proceeding when our guild 6k rogue, me, and a guild hunter who pulls 5500 are on the run.  It bothers me most on my healer, because I have to deal with mana management when it could be going MUCH faster.

Like today, I was in Heroic Azol'Nerub and I was pulling 4800DPS and the next one down was... 2100.  It went smoothly, but there were some frustrating areas where people were not getting the mobs down fast enough and were taxing the hell out of our healer.

Back when you were the guy doing 2100  were you concerned about how much you were taxing the healer?


Title: Re: Here comes the next content patch (3.2)
Post by: Azazel on September 19, 2009, 06:43:02 AM
2100 was the uber number back when he was there.  :awesome_for_real:


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on September 19, 2009, 06:59:46 AM
Meh it never bothers me. Everyone's a noob at some point, and there's just a lot behind the curve.   For example, I  Ran heroic VH yesterday as a tank with a guildie healer &  mage. The other two PUG'd DPS were pulling less damage & DPS than me in my BC/Nax/Badge tank gear. I noticed and mentioned in guildchat "Wow, we're totally carrying these guys through."    The healer said "Yeah, I noticed that" and that was the end of it.   At the end one of them got the achieves for VH, HVH and Defenseless and both of them picked up some items on the way through, so I actually felt good about carrying them.

  Had it been a wipe fest or they had done stupid shit like whined about me kiting the ethereal like I did, then I'd have been pissed.  However, heroics are a cake walk and finishing them 5-10 mins later than I could isn't going to ruin my evening.


Title: Re: Here comes the next content patch (3.2)
Post by: dd0029 on September 19, 2009, 07:19:06 AM
Quote from: Zetor
New 80s in quest greens / some blues aren't going to be pushing 2k dps, especially if they're a gear-dependent class like warrior... and definitely not going to push 2k on a dummy. :p

Well, this was me yesterday.  Ding'd 80 on my warrior (http://www.wowarmory.com/character-sheet.xml?r=Velen&n=Sendayen) and hit the heroic train.  Note that the "pve" gear is slighty different.  Swap the heirloom badge chest in, the lvl 70 engineering hat and that blue belt you get in Dragonblight.  First up was H ToC.  Granted that was with a geared guild group, I did not feel terrible at 2100 DPS.  That one was 4 warriors and a priest, so we did have Sunder that I did not have to apply.  Next was a HVH where I managed to abuse Bladestorm and Sweeping Strikes.  Nexus was the last.  For the second non guild groups, I was comfortably pushing 2k DPS in mostly quest blues and a couple of greens.


Title: Re: Here comes the next content patch (3.2)
Post by: Zetor on September 19, 2009, 08:38:29 AM
I think your case is the exception, not the norm. While we're bragging [ :p ], I also did 2.3k two minutes after dinging lv80 in normal toc [without level 80 spells, even] on my destro lock (http://www.wowarmory.com/character-sheet.xml?r=Crushridge&n=Zaphir) in 3 heirlooms, 2-3 blue instance drops from vh/hol, 1 piece of tier4 + frozen shadoweave each and the rest of the stuff being quest greens, but that was with a demo lock and unholy dk boosting my damage like crazy... plus destro locks are pretty OP when they can chaincast (I don't think I needed to move once) and they don't really need uber gear to melt faces.

But that doesn't change my point - you can't expect people to do 2k+ dps as fresh 80s, especially without any outside [de]buffs. I typically play healer in PUGs, and personally don't have a problem with low DPSers unless they are far below the tank AND stand in fire at the same time. Some fights are even more fun/challenging with low dps instead of the usual 'pull, ~60 seconds pass, boss dead, collect loot' routine (though I understand why it'd grate on people with repair bills etc). Have you healed Jedoga with such low dps that she managed to sacrifice all but one of the mobs? Or 3-manned the herald because the rest of the group died fighting the mirror images? Yeah...  :why_so_serious:


Title: Re: Here comes the next content patch (3.2)
Post by: WindupAtheist on September 19, 2009, 09:33:39 AM
I've found I do 2700 to the level 80 dummy and 2200 to the "boss" dummy, in honor purples with the axe from HTOC. So yeah, dedicated PVE gear isn't really needed unless you plan to raid. Personally I'm going to run whatever five-man comes out with Icecrown Citadel a few times to get whatever two-hander drops out of it, and then I'm basically done with instance PVE until... uh... Cataclysm I guess. I'll probably run stuff with friends for the hell of it, but that's it.


Title: Re: Here comes the next content patch (3.2)
Post by: dd0029 on September 19, 2009, 09:34:32 AM
Quote from: Zetor
Jedoga with such low dps that she managed to sacrifice all but one of the mobs

Wow.  Now that's some low DPS.  Though I will say the Herald gets easier with fewer people.  You will have more DPS time on him and less wasted with the mirrors.

That reminds me, I need to train.  I don't have my 80 abilities yet.  

I don't believe I am an exceptional warrior.  I am actually fairly sure I am crap.  I get lost rotation wise fairly early.  Perhaps its better to say that a competent player can push 2k DPS in quest greens and blues.  My Nexus run had a really well geared Ret pally who I significantly out DPS'd.  I'm not sure how though.  Ret DPS is four buttons, click whichever is off cooldown.


Title: Re: Here comes the next content patch (3.2)
Post by: Sheepherder on September 19, 2009, 10:10:07 AM
I've found I do 2700 to the level 80 dummy and 2200 to the "boss" dummy, in honor purples with the axe from HTOC. So yeah, dedicated PVE gear isn't really needed unless you plan to raid.

Quote
Once the pull has begun, Patchwerk will still melee the main tank, who will be first on aggro, and hateful the person with the second highest threat (this must be the Hateful tank); this makes it important establish tank aggro correctly and promptly when the fight begins). At this point it is simply a test of killing Patchwerk before his berserk timer and keeping the tanks alive. You will need 12,000 raid DPS, or 1,500/person including tanks, to do this. Patchwerk also does a soft enrage (Frenzy) at 5% health, this should only last a few seconds before he goes down. Damage mitigation cooldowns (e.g., Shield Wall, Divine Protection, etc.) can be helpful to mitigate damage during the short soft enrage period. It is generally unnecessary to save dps cooldowns (e.g., Bloodlust) for the enrage period, though, as Patchwerk will normally be killed before the end of any tank cooldowns that are applied.

http://www.wowwiki.com/Patchwerk#10-man_strategy

 :awesome_for_real:

EDIT: Don't forget WUA, you didn't have raid buffs either unless you had a buffbot at the dummies.

EDIT2: DD: Retribution is more than four buttons.  You were just grouped with a bad.


Title: Re: Here comes the next content patch (3.2)
Post by: Selby on September 19, 2009, 10:23:16 AM
Back when you were the guy doing 2100  were you concerned about how much you were taxing the healer?
On heroics the only time I am really concerned about my or group DPS is when we aren't killing the mobs fast enough before the healer runs out of mana.  I don't look down on anyone for low numbers unless I checked out their gear and they are a hunter or mage who is doing 1200-1500 with lots of epic gear.  I don't even refuse to run groups with people who are fresh 80s either ;-)


Title: Re: Here comes the next content patch (3.2)
Post by: WindupAtheist on September 19, 2009, 10:46:08 AM
My Nexus run had a really well geared Ret pally who I significantly out DPS'd.  I'm not sure how though.  Ret DPS is four buttons, click whichever is off cooldown.

Let's be serious. There's nothing in WoW PVE (particularly DPS) that a trained monkey couldn't do, and nothing in the game at all which requires as much skill as... say... Street Fighter. I'm frankly tired of hearing "Ret has four buttons, but I have five plus another one I push when a light turns on! I am a superior primate, ook ook give me a peanut!"


Title: Re: Here comes the next content patch (3.2)
Post by: Shrike on September 19, 2009, 11:16:24 AM
There's nothing inherently difficult about pushing buttons and slopping through an instance/raid/whathaveyou. However, the player should have a little motivation to do well and that means learning how your class works and making an effort to get up to par. That's what pisses me off about PuGs in general: most are too fucking lazy to make the effort. They expect to be carried and I get to foot the bill.

I have an example from last night, too. Joined an Uld10 PuG. This is a semi-organized PuG that is run by a relatively well known guild on Whisperwind. I'm not sure how many alts make this thing up, but I suspect it's more than a few. Still, when our dps is obviously struggling (and I'm 6.5k dps...) something ain't right. A few quick inspections reveals why: lvl80 blues, no enchants, NO GEMS, and just some piss poor talent choices. Two of our physical dps met that description. Clothies I don't know shit about, so I ignore them regardless. Still, the RL let these guys in. Progress wasn't good (gee, can't imagine why...). Hell, I would have cut the one rogue gems on the spot if I"d had any. I mean, I would NEVER go into a raid in this condition. Have some pride, if nothing else. I suspect the healers weren't much better, since the tank was rather substantial and was folding up right and left.

Anyway, the main point is if you're going to raid, make an effort to get in shape. If I see someone in blues and a few AH epics, but they're fully gemmed, enchanted, and pulling down 2k, at least I know they're trying. That's good. If I see a rogue with il226 weapons, but no fucking enchants on them, no gems, and missing armor enchants in an Ulduar raid, then I get stabby. That's just bad.


Title: Re: Here comes the next content patch (3.2)
Post by: dd0029 on September 19, 2009, 11:21:18 AM
And now for something completely different, I still hate fucking jousting.  Dumb GCDs that fire even when abilities aren't used.  And why the fuck do the mounts turn like vehicles instead of normal mounts?  I feel like a god damned keyboard turner every time I forget how crappy it is and try it again.


Title: Re: Here comes the next content patch (3.2)
Post by: Lightstalker on September 19, 2009, 11:24:32 AM
My Nexus run had a really well geared Ret pally who I significantly out DPS'd.  I'm not sure how though.  Ret DPS is four buttons, click whichever is off cooldown.

Let's be serious. There's nothing in WoW PVE (particularly DPS) that a trained monkey couldn't do, and nothing in the game at all which requires as much skill as... say... Street Fighter. I'm frankly tired of hearing "Ret has four buttons, but I have five plus another one I push when a light turns on! I am a superior primate, ook ook give me a peanut!"

Correct movement, target swapping, and decision making when presented with options are things that a trained monkey could find challenging, our raiders surely do.  Ret Paladin simplifies all three of those points of failure.  Sure nothing about WoW is hard nor challenging for excellent examples of humanity such as ourselves, but I'm still putting all my control challenged players into Ret so long as it is demonstrably easier for people to pull the potential out of the class.  Ret is dead simple to play, you don't have to worry about position w.r.t. the target or which mob you've selected or what button to press next.  A macro can play ret and if you screw up for a few seconds there is no repurcussion that plays out as a long ramp up time or resource starvation.  We watched a 1900 dps fury warrior turn into a 4500 dps ret paladin simply by playing a class that was better suited his temperament.  He's still bad at Fury, but passable as Ret.

Since we're having a stupid conversation, last week my gf decided it would be funny to undress my character while I was out of the room, except for my shoulders, cloak and MH (so I wouldn't notice right away).  I got to the second boss in Heroic HoL before figuring out why I was only pulling 2400 dps.



Title: Re: Here comes the next content patch (3.2)
Post by: WindupAtheist on September 19, 2009, 11:48:15 AM
Is there even a PVE encounter in the game that couldn't be done by a collection of very specifically programmed bots, one set of predictable scripts running against another? Every time I ask, some raider gets pissed off without ever actually saying no.


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on September 19, 2009, 11:54:12 AM
There is nothing in a video game that can't be botted. Nothing. 


Title: Re: Here comes the next content patch (3.2)
Post by: Lantyssa on September 19, 2009, 12:00:32 PM
Let's be serious. There's nothing in WoW PVE (particularly DPS) that a trained monkey couldn't do, and nothing in the game at all which requires as much skill as... say... Street Fighter. I'm frankly tired of hearing "Ret has four buttons, but I have five plus another one I push when a light turns on! I am a superior primate, ook ook give me a peanut!"
As a feral druid, I disagree.

I'm used to solo combat, so when I tried a PUG (thought it was a guild group and not a guildie IN a PUG) recently things went very poorly for me.  I'm sure I could learn, if I wanted to PUG more, but you can't just faceroll as a feral.


Title: Re: Here comes the next content patch (3.2)
Post by: Selby on September 19, 2009, 12:05:29 PM
As a feral druid, I disagree.
Cat rotation is very unusual I've found.  Very similar to a rogue, which I've never been overly stellar at.  I tend to have issues with energy management.  In boss fights the main thing I've been told is to keep up all DoTs and Frenzy for the +dam bonuses.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on September 19, 2009, 12:13:02 PM
There are mods for cat druids specifically, that turn it into an exercise of "mash button mod tells you" to.

Without the mods, cat dps is probably more effort then most people are willing to put up with, especially for long periods of time.


Title: Re: Here comes the next content patch (3.2)
Post by: WindupAtheist on September 19, 2009, 12:24:54 PM
Hey there's a boss. I'll just go stand behind it and start DPSing it the way I would a world elite or anything else I was trying to burn down in a hurry. Uh oh there's the big "WOOP WOOP" in the middle of my screen, time to jump around, run behind a pillar, or whatever the gimmick for this fight is. There's the add, DPS that before going back to the boss. Hey there's some fire, let me just get out of that.

But I guess it's easy to feel skilled for completing simple tasks when a large chunk of the playerbase is comprised of people who don't pay attention and actual school-age children. The DK who does 800 DPS in a heroic (OMFG NERDRAGE) is probably nine years old. PVP is at least somewhat less predictable, but it's still pretty herf-derf compared to... I dunno... trying to beat an Asian kid at Tekken or something.


Title: Re: Here comes the next content patch (3.2)
Post by: Sheepherder on September 19, 2009, 12:38:55 PM
You could bot/macro to victory Tekken pretty easily as well with a programmable controller or an API designed to support this.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on September 19, 2009, 12:49:20 PM
Nine year old's do way more DPS in my experience. They'll giggle if you say shit, and they'll type  r e a l   s l o w  , but they are usually relativly competent.


There's also a huge variance in difficulty of "don't stand in the fire" once you get into the hard mode encounters. Where the ability to simply be aware of everything and keeping your DPS rotation optimal is beyond most people. The amount of crap they fling at you that your supposed to micro manage can be astounding.


Could you write 25 bots that could do any encounter in game? Given enough time, probably, yes. They would probably out preform all but the very best raid guilds in the end. With pixel perfect movement, coordination and timing.

You could probably write a bot that would waffle stomp most anyone in PvP though under those conditions.


In either case, it's like claiming someones ability to multiply huge numbers in their head is moot because a calculator could do it better.


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on September 19, 2009, 10:31:13 PM
My group finally cleared 10 man ToC this week. It took us 4 weeks to clear faction champs, and 4 tries to clear the final two bosses. I'm not sure what that says about us or the instance, but either way it's not good.


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on September 19, 2009, 10:47:53 PM
Yeah, it's stupid that FC is the cockblock of the instance.  The 10-man I was in this week one shot the first two, wiped 4 times to the FC and one shot the last two fights.  It's incredibly stupid.


Title: Re: Here comes the next content patch (3.2)
Post by: schild on September 19, 2009, 11:36:15 PM
There is nothing in a video game that can't be botted. Nothing.  
Just hopping in to say bullshit. There are some games where there's simply no such thing as an effective bot. I'll agree that everything can be botted poorly, but WoW could be botted fairly perfectly with minimal effort. Nearly every MMOG could.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on September 20, 2009, 12:17:28 AM
(http://www-03.ibm.com/ibm/history/exhibits/vintage/images/4506VV1001.jpg)


Title: Re: Here comes the next content patch (3.2)
Post by: Fabricated on September 20, 2009, 12:51:11 AM
My group finally cleared 10 man ToC this week. It took us 4 weeks to clear faction champs, and 4 tries to clear the final two bosses. I'm not sure what that says about us or the instance, but either way it's not good.
FC is a fucking pile of shit disguised as a fight. The only reason we got past it this week is because the gods were kind to us and gave us a group without the warrior. Our raid makeup was so messed up (4 druids, no rogue) I don't know if we could've handled anything but the setup we got and we still ended the fight with me, the OT and one healer up.

Anub'arak is hilariously, pathetically easy on normal in 10-man. He's a lot tougher in 25 but not nearly as hard as say Mimiron.


Title: Re: Here comes the next content patch (3.2)
Post by: Gobbeldygook on September 20, 2009, 01:31:59 AM
Yeah, it's stupid that FC is the cockblock of the instance.  The 10-man I was in this week one shot the first two, wiped 4 times to the FC and one shot the last two fights.  It's incredibly stupid.
When my guild's second 25-man TOC hit the instance, I went along.  They let me go prot!  My job was to babysit the warlock who's babysitting the druid, peeling anything that dared come near her, and also interrupting heals and dispelling hots and intervening people and disarming melee and maintaining a sunder stack on the primary burn target and fear stuff whenever it wasn't too much trouble and taunt the pets off of people.

FC is by far my favorite fight in Wrath.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on September 20, 2009, 03:47:51 AM
You guys must be doing faction champs without a disc priest. Disc priests trivialise that encounter hard.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on September 20, 2009, 09:40:04 AM
Seriously, faction champions are not hard. Protip: dont ALWAYS kill the healers first.  My guild finds killing the resto druid first helps because the hots are a pain, have rogues sit on the other cast time healers while we burn down one of the heavy hitters warrior/ret pally/rogue.  the holy pally is zero threat from a healing standpoint. he may dispel a little but he's a joke.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on September 20, 2009, 09:56:05 AM
We find it easier (in 10) to just burn a DPS. The healing throughput of the NPC healers isn't astronomical, and a fair bit of it can be dispelled. Once you get one DPS down the fight is pretty much won, since the amount of confusion drops significantly.


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on September 20, 2009, 10:14:57 AM
There is nothing in a video game that can't be botted. Nothing.  
Just hopping in to say bullshit. There are some games where there's simply no such thing as an effective bot. I'll agree that everything can be botted poorly, but WoW could be botted fairly perfectly with minimal effort. Nearly every MMOG could.

So what is this mythical game that is only able to be played Human vs Human because no AI exists for it?


Title: Re: Here comes the next content patch (3.2)
Post by: Paelos on September 20, 2009, 10:32:20 AM
Seriously, faction champions are not hard. Protip: dont ALWAYS kill the healers first.  My guild finds killing the resto druid first helps because the hots are a pain, have rogues sit on the other cast time healers while we burn down one of the heavy hitters warrior/ret pally/rogue.  the holy pally is zero threat from a healing standpoint. he may dispel a little but he's a joke.

You assume we have a rogue, heh. Faction champs is hard if you don't carry the few classes that make it doable, or you don't have great balance. My ten man for example is:

3 Warriors, 3 druids, shaman, priest, hunter, pally.


Title: Re: Here comes the next content patch (3.2)
Post by: bhodi on September 20, 2009, 10:57:59 AM
Keys to that fight you may be missing:

Spam Purge on the kill target
Mass dispel when they bloodlust
Spam Frost traps to make melee easier to kite
Kill either the rogue, shaman, or DK first, then a healer second
Assign an interruptor to other heals


Also, I found there is a cool trick to the pull: Send a tank in, with no HoTs, while everyone stands there - have him shield wall/last stand/whatever and death grip your kill target out of the pack. DON'T heal the tank. You'll have a free 10 seconds or so to burn your first kill target while they all focus on the guy who ran in. They'll reset targets after about 10 seconds or as soon as anyone heals the tank, but those 10 extra seconds in the beginning make things much easier.


Title: Re: Here comes the next content patch (3.2)
Post by: Mattemeo on September 20, 2009, 11:07:42 AM
Fresh 80s doing over 2K DPS in heroics...
What the fuck, is there some kind of special cheatmode people are using?

Roll a goddamn Shadowpriest to 80 and come back here. Hitting 2K damage is a goddamn struggle, an achievement. Nutso rotation (SPriest is the Catmode equivalent of ranged DPS), horrible wind-up damage that means you're a Mind Sear monkey at best on anything that isn't a boss and even then you'll be putting out subpar AE damage till you're fully decked in i200s or better and gemmed/chanted to the hilt.


Title: Re: Here comes the next content patch (3.2)
Post by: Nebu on September 20, 2009, 11:08:56 AM
The message you're being sent by Blizzard is that if you want to do dps, roll a dps class. 


Title: Re: Here comes the next content patch (3.2)
Post by: bhodi on September 20, 2009, 11:19:05 AM
Shadowpriests need a serious buff, unfortunately blizzard doesn't see an issue with shadow DPS.

This is in the coming patch:

    * Twisted Faith now increases your spell power by 4/6/8/12/16/20%. (Up from 2/4/6/8/10%)
    * Improved Spirit Tap effect changed to : Your Mind Blast and Shadow Word: Death critical strikes have a 100% chance and your Mind Flay critical strikes have a 50% chance to increase your total Spirit by 10%. Mana regeneration effect remains unchanged.

Which rough EJ math estimates to be about a +100 dps increase all told. It's kind of a buff, I guess, just not anywhere near what's needed - at the top tier, shadowpriests are about 1k dps behind the other replenishment classes. They still have a hideous rampup.


Also, NONE of the classes are at all balanced or even considered for balance while leveling up, as far as I can tell. I've been leveling a paladin, and as my 5th high level character I feel I've got a good feel for difficulties.  shaman < priest < mage < rogue < druid <<<<<<< paladin . Paladin isn't even CLOSE. Yes, things are easier now with riding @ 20, epic @ 40, flying @ 60, but still - playing a paladin is completely over the top overpowered compared to any of the other classes. The shaman was so bad I stopped leveling him at 30. Supposedly it gets better at 40 but I wasn't willing to slam my hand in a door for 10 levels. Paladin, on the other hand, is a dream to play. Run into 4 even level mobs, they are dead 4 or 5 GCDs later. No downtime. All your abilities are instant cast including your "pull" damage spell so the mob continues to take damage from both your abilities and your autoattack.

Bite off too much? No problem, you have a free total heal once every 20 minutes and a "take no damage for 6 seconds" button every 5. It's stupid. It makes me angry just realizing how overpowered it was and how I should have just caved and rolled a paladin a long time ago - it's one of the "favored" classes. Though, in all fairness, before they reworked retribution, apparently leveling a paladin in the olden days was pain incarnate.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on September 20, 2009, 11:26:27 AM
How do you manage paladin? I'm so bored out of my mind with mine it's abandoned in the early 20s. Shamans get good when they get dual-wield, and I found mine easier to level than my priest, but a LOT has changed since I levelled my priest.

Hunter is still levelling easymode though.


Title: Re: Here comes the next content patch (3.2)
Post by: Mattemeo on September 20, 2009, 11:29:55 AM
The message you're being sent by Blizzard is that if you want to do dps, roll a dps class. 

Feral & Balance Druids. Enhance and Elemental Shaman. Retribution Paladins. Shadow Priests. There's a pattern here, see if you can spot it!  :oh_i_see:


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on September 20, 2009, 11:30:34 AM
My Elemental shaman could pull 2K DPS in quest rewards straight at dinging 80. Unfortunately we don't scale very well compared to other classes.

There is nothing in a video game that can't be botted. Nothing.  
Just hopping in to say bullshit. There are some games where there's simply no such thing as an effective bot. I'll agree that everything can be botted poorly, but WoW could be botted fairly perfectly with minimal effort. Nearly every MMOG could.

So what is this mythical game that is only able to be played Human vs Human because no AI exists for it?

Go. The space of all possible moves is too large for existing computers to search through; whereas you can brute-force Chess, the number of moves and future moves in Go is many orders of magnitudes greater. As such, for the time being, good human Go players will beat AI players more often than not.

Seriously, faction champions are not hard. Protip: dont ALWAYS kill the healers first.  My guild finds killing the resto druid first helps because the hots are a pain, have rogues sit on the other cast time healers while we burn down one of the heavy hitters warrior/ret pally/rogue.  the holy pally is zero threat from a healing standpoint. he may dispel a little but he's a joke.

You assume we have a rogue, heh. Faction champs is hard if you don't carry the few classes that make it doable, or you don't have great balance. My ten man for example is:

3 Warriors, 3 druids, shaman, priest, hunter, pally.

Have you tried pulling the NPCs with cyclones on the back row and nuking the most threatening DPS down under heroism and mortal strike while your priest dispels and fears the healers as soon as Cyclone drops? There's really nothing in that group comp that limits you.


Title: Re: Here comes the next content patch (3.2)
Post by: Nebu on September 20, 2009, 11:35:26 AM
Shamen get stupid easy to level IF you go enhance spec and get down the dual weild line.  Right now I'd agree that priests are the worst to level pre-40 as I'm in the middle of leveling one myself.  I've leveled a warrior, shaman, mage, hunter, druid, rogue, and warlock all past 70.  

Easiest: hunter >>  warlock >>  rogue > shaman > druid > mage > warrior > priest.  

A lot could depend on playstyle as I am impatient as hell and rapidly give up on classes that have to eat/drink often.  I also need to give DK a try.  I've heard they are in the hunter - warlock level of stupid easy.  I also downgrade druids a bit because switchign forms all the time irritates the shit out of me.  Rogues are also a * because their ease is dependant on gear and because my rogue was an alchemist.  Lots of tools + pots made things trivial.

Playing my level 80 hunter is so trivially easy that it's boring.  I swear that I can pull 10 level 80 mobs and still not really struggle so long as none of them are casters that snare my bear.  


Title: Re: Here comes the next content patch (3.2)
Post by: Nebu on September 20, 2009, 11:38:38 AM
Feral & Balance Druids. Enhance and Elemental Shaman. Retribution Paladins. Shadow Priests. There's a pattern here, see if you can spot it!  :oh_i_see:

They are dps trees for healing classes.  All are inferior to warlocks, mages, rogues, and hunters in dps output.  Those are the classes putting out high dps in low level gear.  Isn't that what he was complaining about?  Toons being able to do 2k dps in crap gear? 


Title: Re: Here comes the next content patch (3.2)
Post by: bhodi on September 20, 2009, 11:46:10 AM
Easy.

Step one: Get a bloodied arcanite reaper with crusader. This thing is a godsend until level 40 or so. Also get the chest and shoudlers for +20% exp if you feel like it. The trinkets (one of each) help as well, but to a lesser degree.

1-16: BOOOOOORRRINNNGGG. Run up, judgement of light, autoattack. Fortunately, you kill everything in 2 hits.
16-41: A bit less boring. Use Reckoning to pull, judgement of light, autoattack until dead. Fortunately, you still kill everything in 2 hits.
41-44: You open up your chief things here, Judgments of the Wise (Infinite Mana) and The Art of War (Proc on crit, instant cast heal or exorcism). Exorcism does about 40-60% of a mob's life, and infinite mana means you can cast concecration all you like (it's too expensive until this point)
45-50: You can add concecration to your rotation. Reckoning->Concecration->Judgement of Light, When art of war procs, throw an exorcism. Autoattack until dead. Often, your second autoattack swing will finish them off. You can also start to seriously AoE 2-3 mobs down at once for more efficient killing.
50-60: Crusader strike. Annoyed if your 2nd autoattack swing misses and you can't use your GCD every cooldown? Be annoyed no longer! It's a instant cast 90% weapon damage attack. Even though everything dies in 2 hits, this still speeds things up.
60: Divine Storm. Tired of pulling 3-4 mobs and not having them die fast enough? Tired no more! This is a 110% damage attack that hits 4 mobs AND heals you for 25% of the damage dealt.

Optimally, you run through two mobs, Reckoning a third, Concecration->judgement->Divine Storm->(switch targets since that is now at 25% life)->crusader strike->exorcism(it has surely procc'd)->(switch again to the third mob)->judgement->Divine storm they are all dead. In under 10 seconds. With careful use of your 6 second invincibility and in a pinch lay on hands, you can AoE down up to 6 even level mobs.

It REALLY sucks until you get reckoning at 16, and kind of sucks until 40, but unlike the shaman, you have 0 chance of dying, everything you have is an instant cast so you can cast on the run, and everything dies by your second autoattack swing. I'm only 70, but my 'rotation' hasn't changed since level 60. Not that it matters. I'm scything through content. I can count the number of times I have had to stop and drink on one hand.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on September 20, 2009, 12:01:38 PM
Yes, paladins suck for levelling until around 30 and then they take off.

Personally I find consecration will tap me out of mana unless i use blessing of wisdom.  imo it's much faster to just use might and ignore consecration for all but multiple pulls.


Title: Re: Here comes the next content patch (3.2)
Post by: Musashi on September 20, 2009, 12:13:21 PM
Though, in all fairness, before they reworked retribution, apparently leveling a paladin in the olden days was pain incarnate.

Speaking as someone who both leveled a Paladin to 60 in vanilla, and just got a second one to 80 yesterday, I can say that it is by far easier now.  It's not even close.  The changes to Ret make it so easy to level it's not even funny.  In the old days there was nothing past Seal of Command (a lower tier talent) that increased your DPS at all.  So essentially, you got to sit around hoping for SoC procs and swapping out Wisdom or Light depending on what you were short.  You didn't die very often, because you still had all the oh shit buttons.  But you just couldn't kill anything.  Even when I got Destiny at like 50 or whatever (a fast purple two handed weapon that increased the effectiveness of the old Paly Judgement system) it was still slow.

The only class that's perhaps easier is a DK.  Maybe a hunter if you know what you're doing.  Paladins are meant to be the easiest class to play.  It's just that for the longest time they were the most boring to level.  I also recently gave up on a Shaman until I could get him some twink stuff.


Title: Re: Here comes the next content patch (3.2)
Post by: Fabricated on September 20, 2009, 12:16:25 PM
Thing about faction champs is that you can give all the advice you want but it doesn't really matter because it's literally different for every group makeup. The only thing that seems to be a constant is dispelling like crazy.

Pray for the following if you want an easy group:
-The disc priest
-no warrior

The warrior is the only major DPS they can have that can literally not be controlled for long periods of time due to bladestorm (also he can't be snared or slowed during it), and he can rage out of fears. He's a fucking prick and needs nerfed hard.

The Disc priest is pathetic unless allowed to heal with impunity, which is obvious. He can easily be locked down by a single rogue or prot warrior but if you get him, just target him first because he has less HP than any of the other healers and nearly no armor. With sunder stacks and good melee he disappears something like 7 seconds into the fight.


Title: Re: Here comes the next content patch (3.2)
Post by: Selby on September 20, 2009, 12:43:08 PM
I've leveled a mage, priest, and druid to 80.  Leveling a shaman to 73, a warlock to 60, and a DK to 66 so far at the moment.  Once you find out what specifically works for a class, it is pretty simple to level effectively.  The shaman is slow to kill mobs early on, but with water shield and a shield to block with, you can keep healing yourself even with multiple mobs smacking you around.  Things just die... really... slowly... until you hit 40 and get dual wield, which is a complete class play change.  Elemental and restoration shaman have a better chance of getting into raids and heroics for some reason.  The priest wasn't bad after about 20 and was improved after 40 with shadowform and a joke once you get Vampiric Touch at 50 or so (drinking\eating downtime goes away).  The higher in level a priest gets, the easier it is.  But once you hit 80, better have dual spec for healing talents as rarely will groups take a shadowpriest.  Druid is also pretty easy as you can heal, tank, and DPS all from the same character.  Same thing at 80 as a priest, better heal or have a hard time finding groups as feral unless you can effectively tank.  Warlock has been easy, if a bit slow.  Felguard makes a nice pet to level with.  The DK has been facerollingly easy.  How can you tell you are fighting an elite mob?  They take 20s to die instead of 5.  You seriously have to force yourself to die with this class as most mobs are not going to be up to the task of taking you down.

I've leveled a paladin to 16 and got bored with it very easily.  I might go back to it one day, but there are no plans for it =)  My warrior and rogue suffer the same fate of being 13 and 25 and not interested in being played right now, but that may be because I really don't want to deal with the old-world content from 20-30 and STV again...  The only class I haven't played is a hunter, and that was because of back in vanilla WoW how terribly bad most hunters were and how no one ever took one in a group or raid, so unless you were incredibly talented, you weren't going to see much end-game content.  Now that their DPS is quite boosted, things are different.


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on September 20, 2009, 12:46:41 PM
Of all the characters i've levelled, even paladins don't come close to the cheese that is a DK. That elite comment isn't even a joke, i was doing quests in outland when a rare orc elite popped up. I didn't even realize it was elite until I got an achievement for killing it.


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on September 20, 2009, 01:43:31 PM
I tried leveling my pally as Ret a few days ago and hated it.  Threw back on my protadin gear and ran around in godmode again.   :heart:   Nearly got killed by one of those elite walking mountains in Borean Tundra but then that "You don't die" instant-heal kicked in and I was at 30% health while it was at 10%.. dead mountain.


Title: Re: Here comes the next content patch (3.2)
Post by: Shrike on September 20, 2009, 03:48:57 PM
The only thing holding protection pallies back is lack of mana regen. Divine plea is nice, but it's nowhere near what ret has available. But, yeah, prot pallies are damned near unkillable as long as there's some blue in the bar.

My own ret pally is still stuck at 59 (keep meaning to hit the BGs, but never get around to it). However, she's a steamroller, no doubt about it (TBC lvl57 gear--enchanted--BoA sword and shoulders, and alot of JC stuff courtesy of my shaman). It's sick. Real sick.

However, the cheese award does go to DKs. Mine basically walked out of Archerus and leveled to 68 without changing a thing, except for the green sword from Hala at 66. Crushed everything in her path. Level 68 in Northrend was a bit slow initially, but lvl70 and full tempered cobalt turned her into death incarnate and it only got better until lvl79 when I froze her experience to frolic in the BGs--and that's a whole 'nother story in sick, sick, truly sick nerf-worthy performance. Huge pulls? No problemo. Elites? Surely, you jest. Class needs nuclear grade nerfing. 


Title: Re: Here comes the next content patch (3.2)
Post by: schild on September 20, 2009, 04:08:40 PM
There is nothing in a video game that can't be botted. Nothing. 
Just hopping in to say bullshit. There are some games where there's simply no such thing as an effective bot. I'll agree that everything can be botted poorly, but WoW could be botted fairly perfectly with minimal effort. Nearly every MMOG could.

So what is this mythical game that is only able to be played Human vs Human because no AI exists for it?
No EFFECTIVE AI? As in meaningful?

Let's start with Team Fortress 2 and work our way from there. I'd say most RTS games have such crap for an AI that they need to cheat in terms of resource growth. I know the Ensemble and BHG games did this. Wouldn't be surprised if the Blizzard stuff did also. Any team based shooter (like TF2) has no bot system worth playing against as teamwork is rudimentary at best. It's a matter of synergy and timing more than WoW's simple system of if/then triggers.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on September 20, 2009, 04:54:40 PM
I think we're mixing hypotheticals here.


Title: Re: Here comes the next content patch (3.2)
Post by: SurfD on September 20, 2009, 10:40:46 PM
Of all the characters i've levelled, even paladins don't come close to the cheese that is a DK. That elite comment isn't even a joke, i was doing quests in outland when a rare orc elite popped up. I didn't even realize it was elite until I got an achievement for killing it.
Meh, the rare outland "elites" are not as "elite" as they used to be.  I remember when you needed a group of 3+ level 68-70 people to kill the Rare Elites in Shadowmoon or Netherstorm.  Then they did one of their "balance and leveling speed" passes and suddenly my level 71 balance druid could kill them without breaking a sweat.


Title: Re: Here comes the next content patch (3.2)
Post by: Phunked on September 20, 2009, 11:03:56 PM
There is nothing in a video game that can't be botted. Nothing. 
Just hopping in to say bullshit. There are some games where there's simply no such thing as an effective bot. I'll agree that everything can be botted poorly, but WoW could be botted fairly perfectly with minimal effort. Nearly every MMOG could.

So what is this mythical game that is only able to be played Human vs Human because no AI exists for it?
No EFFECTIVE AI? As in meaningful?

Let's start with Team Fortress 2 and work our way from there. I'd say most RTS games have such crap for an AI that they need to cheat in terms of resource growth. I know the Ensemble and BHG games did this. Wouldn't be surprised if the Blizzard stuff did also. Any team based shooter (like TF2) has no bot system worth playing against as teamwork is rudimentary at best. It's a matter of synergy and timing more than WoW's simple system of if/then triggers.

WOW is very bottable  for precisely these reasons - the entire game revolves around basic situational awareness and spreadsheet DPS. Tanking and healing are similarly reducible to cooldown/ability usage.

Hell, even faction champions, which has it's own very basic AI (intentionally so), is pretty powerful. I'd imagine that team could get 2000k+ on any BG if they just run 5v5 with their AI triggers and appropriate gear/hp/whatever. That's not to suggest that the fight is difficult, but merely that WoW does not have nearly as big a focus on synergy and timing (beyond cooldowns) as does even something like TF2.


Title: Re: Here comes the next content patch (3.2)
Post by: Gobbeldygook on September 21, 2009, 09:41:11 AM
The creator of Pirox has said he's confident he could create an unbeatable arena bot, but he doesn't do so because it would take Pirox from a nuisance to Blizzard's #1 priority.


Title: Re: Here comes the next content patch (3.2)
Post by: Signe on September 22, 2009, 07:11:45 AM
I hadn't played Alliance or a paladin before, so this time I chose a ret paladin to give it ago.  It's so easy you don't even have to pay attention.  In fact, it's kind of hard to pay attention.  Paladin has to be about the least interesting I've played so far.  I'll probably end up abandoning it.  At least I know what not to choose when making a character!  I've died a couple of times, but only because I fell asleep.


Title: Re: Here comes the next content patch (3.2)
Post by: WindupAtheist on September 22, 2009, 10:09:07 AM
Frankly they probably need to get rid of bubble and give us some actual interesting tools. The eleven-year-old rogue kiddies who sit there in battlegrounds trying to DPS through my bubble while steam shoots out of their ears will still die and fill the forums with poorly spelled tears about how everyone who isn't a stunlockable clothy is overpowered, but at least I'll have something better to say when kited than "I run 15% faster, I'll catch you eventually, unless perhaps you have some manner of crowd control!"


Title: Re: Here comes the next content patch (3.2)
Post by: Hawkbit on September 22, 2009, 11:38:30 AM
It can be said about all classes, but being on the receiving end of a well-played/geared ret pally is almost embarrassing.  They can drop a long stun and then all I see are 4-5000s drop in a matter of seconds.  Then I'm dead. 


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on September 22, 2009, 11:52:21 AM
3.2.2 live today, patch notes are at MMO-Champ.


Title: Re: Here comes the next content patch (3.2)
Post by: Nebu on September 22, 2009, 11:53:54 AM
3.2.2 live today, patch notes are at MMO-Champ.

ANy chance you could link this for those of us too lazy to search for it at work?


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on September 22, 2009, 11:54:45 AM

www.mmo-champion.com

It is probably worth bookmarking, it is the best site for news/speculation on patch notes, PTR changes, and such.


Title: Re: Here comes the next content patch (3.2)
Post by: WindupAtheist on September 22, 2009, 01:05:03 PM
It can be said about all classes, but being on the receiving end of a well-played/geared ret pally is almost embarrassing.  They can drop a long stun and then all I see are 4-5000s drop in a matter of seconds.  Then I'm dead.

If they're dropping you full-to-zero in the span of one HoJ, they don't have to be particularly well-played. You're outgeared by such an order of magnitude that the fight was over the moment they noticed you.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on September 22, 2009, 01:40:02 PM
It can be said about all classes, but being on the receiving end of a well-played/geared ret pally is almost embarrassing.  They can drop a long stun and then all I see are 4-5000s drop in a matter of seconds.  Then I'm dead.

If they're dropping you full-to-zero in the span of one HoJ, they don't have to be particularly well-played. You're outgeared by such an order of magnitude that the fight was over the moment they noticed you.


Before the Ret nerfs, it didn't matter how much gear you had compared to the Paladin. They were just that obscene for the first 2/3rds of the expansion.

These days, they need a top tier ugly stick from high rated Arena or the latest 25 man. To get those kinds of results.


Title: Re: Here comes the next content patch (3.2)
Post by: Sheepherder on September 22, 2009, 01:54:43 PM
Ret burn sequences are indeed dead except for those who reek of catass.  I'm finding it's a lot easier to just outlast most classes via mana returns and Sacred Shield + AoW procs.


Title: Re: Here comes the next content patch (3.2)
Post by: Zetor on September 22, 2009, 02:54:17 PM
And now for something completely different...

any word on how puggable the new Onyxia is? I did the 'original' back in vanilla, but that was like 4 years ago and whatnot. I saw ilevel245 stuff on her loot table, so the encounter is probably tuned out of reach for most groups... or is it?


Title: Re: Here comes the next content patch (3.2)
Post by: Morat20 on September 22, 2009, 03:00:54 PM
Hey! They made my Big Red Kitty into a 10-second Big Red Kitty. I'm not sure I like that, but since I can't remember how long Bestial Wrath lasts -- and I get a permanent 10% damage boost out of the nerf -- I think it's a wash. Maybe a net plus.


Title: Re: Here comes the next content patch (3.2)
Post by: Lantyssa on September 22, 2009, 03:35:27 PM
For me it's a big Plus as I never remember to use it, or I always save it "for an emergency".  I prefer passives over abilities with significant cool downs since I get more use out of them in the long run.

On a different note, Doomhammer's world server has gone down several times today.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on September 22, 2009, 03:42:33 PM
Ah, patch day. We should really stop raiding on Tuesdays.  :oh_i_see:


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on September 22, 2009, 04:18:46 PM
Ah, patch day. We should really stop raiding on Tuesdays.  :oh_i_see:

I keep saying this, too. Only one guild has listened to me so far, as if somehow Tuesday is a Magical day and killing bosses THAT DAY makes them more special.   Of course, I feel the same way about the stupidity of East Coast servers catering to PST players and running raids from 10pm to 1am EST.


Title: Re: Here comes the next content patch (3.2)
Post by: Sjofn on September 22, 2009, 04:37:47 PM
For us, for whatever reason, Tuesdays and Thursdays have the best attendance. I would love to stop raiding on Tuesdays, but we never do. :(


Title: Re: Here comes the next content patch (3.2)
Post by: Rasix on September 22, 2009, 04:52:03 PM
Ah, patch day. We should really stop raiding on Tuesdays.  :oh_i_see:

I keep saying this, too. Only one guild has listened to me so far, as if somehow Tuesday is a Magical day and killing bosses THAT DAY makes them more special.   Of course, I feel the same way about the stupidity of East Coast servers catering to PST players and running raids from 10pm to 1am EST.

I'm on a PST server and the top guild on the server runs from 5:30 pm onwards.  And they often wonder why they have a hard time poaching from the various lesser horde guilds. Of course, since the invention of faction transfers, they just poached all of the earlier raiders from alliance and promptly closed recruiting.  :awesome_for_real:


Title: Re: Here comes the next content patch (3.2)
Post by: WindupAtheist on September 23, 2009, 10:27:55 AM
Before the Ret nerfs, it didn't matter how much gear you had compared to the Paladin. They were just that obscene for the first 2/3rds of the expansion.

After years of being a joke spec, god it was great... *wipes away a single tear*

Anyway, as an addendum to Nebu's already answered "Can I PVE in PVP gear?" query, I plugged my info into wow-heroes and was told that I should be in Naxx 25. Now I assume it goes by item level and that my PVP-itemized gear is thus somewhat less useful than it seems to think, and furthermore Naxx isn't exactly serious business. But if you're like me and just want to keep up with whatever good weapon is coming out of heroics then yeah, you're golden.


Title: Re: Here comes the next content patch (3.2)
Post by: bhodi on September 23, 2009, 10:46:35 AM
"Can I X in X Gear?"

If you can stay out of the fire and can become familiar with the boss gimmicks, the answer is probably "Yes."

If you are a DPSer, get recount and go to the training dummy in the ironforge warrior's section hallway. Do your rotation for a minute or two until your dps stabilizes. If you want to know what you do in a 10man, multiply that number by 1.25. If you want to know what you'd do in a 25, multiply that by 1.5. It's rough but it works. You should be doing at least 2k+ in heroics, 3k+ in naxx, 4k+ in ulduar, 5k+ in ToC, once you are geared FROM that instance. Entry level is being geared from the previous instance, so you'd want at least 3k before you step into ulduar.

If you're a healer, the answer is yes, but you might run out of mana fairly early. See if you can arrange for a druid to be your innervate buddy. If you can, you're fine.

If you're a tank, as long as you are def capped and aren't doing super end game content, again it's knowing how to play your character that makes the difference. That, and your healer, of course.


Title: Re: Here comes the next content patch (3.2)
Post by: Sheepherder on September 23, 2009, 12:14:25 PM
Anyway, as an addendum to Nebu's already answered "Can I PVE in PVP gear?" query, I plugged my info into wow-heroes and was told that I should be in Naxx 25. Now I assume it goes by item level and that my PVP-itemized gear is thus somewhat less useful than it seems to think, and furthermore Naxx isn't exactly serious business.

Naxx10 Patchwerk requires 1700 DPS with an average raid comp after raid buffs are factored.  You can literally just walk right in in 78-80 quest blues or pvp gear.


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on September 23, 2009, 12:14:54 PM
And now for something completely different...

any word on how puggable the new Onyxia is? I did the 'original' back in vanilla, but that was like 4 years ago and whatnot. I saw ilevel245 stuff on her loot table, so the encounter is probably tuned out of reach for most groups... or is it?
One shot both 10 man and 25 man in PUGs yesterday; I was fairly picky about who I would take, so everyone was geared and not retarded.

10 man felt so easy it was silly. One guy died because he stood in deep breath, otherwise it was simple.

25 man was a little tougher; it actually felt like I was taking damage this time. We had someone get feared into the whelp cave, lost a couple dps on adds/breath, and I died once to the large add while out of heal range. Brez saved the day and we downed her. Phase 2 seems to take a lot longer in 10 man; maybe that's because most of our dps were busy killing whelps/large adds and not DPSing Ony herself.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on September 23, 2009, 12:23:27 PM
When you say "geared" what level are you talking about?


Title: Re: Here comes the next content patch (3.2)
Post by: Ashamanchill on September 23, 2009, 02:21:42 PM
When you say "geared" what level are you talking about?

Good question. I'm at 2349 on wowheroes, if that means anything. Where do you think that will land me?


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on September 23, 2009, 03:03:03 PM
I think I set the bar at 4300 Gearscore; didn't throw that number out because a lot of people don't like measuring people by GS. Several of us were in the 4700-5000 range, however.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on September 23, 2009, 03:05:47 PM
Yeaaaaaaaaaaaaaaah OK so your review is worthless to us.  :uhrr:


Title: Re: Here comes the next content patch (3.2)
Post by: Rasix on September 23, 2009, 03:42:15 PM
When you say "geared" what level are you talking about?

Good question. I'm at 2349 on wowheroes, if that means anything. Where do you think that will land me?

I think GearScore (the addon) score's are a lot higher than what you see on wowheroes.  I think the plugin page mentions about double.

edit: I had no idea what GearScore was until now.  :awesome_for_real:



Title: Re: Here comes the next content patch (3.2)
Post by: K9 on September 23, 2009, 04:09:33 PM
Onyxia is about equivalent to Kologarn or Lord J in difficulty on 10. A fair bit of movement and healing, but nothing too threatening,


Title: Re: Here comes the next content patch (3.2)
Post by: Lakov_Sanite on September 23, 2009, 05:37:36 PM
http://www.wow-heroes.com/index.php?zone=us&server=Blackwater%20Raiders&name=fortunado

i dunno wtf it means though.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on September 23, 2009, 05:44:14 PM
When you say "geared" what level are you talking about?

Good question. I'm at 2349 on wowheroes, if that means anything. Where do you think that will land me?

I think GearScore (the addon) score's are a lot higher than what you see on wowheroes.  I think the plugin page mentions about double.

edit: I had no idea what GearScore was until now.  :awesome_for_real:



Ooooooh OK. I didn't realize it was something other than the WoW-Heroes score.


Title: Re: Here comes the next content patch (3.2)
Post by: Selby on September 23, 2009, 09:34:25 PM
Where do you think that will land me?
I consider anyone with a wow-heroes rating of over 2200 or so to be decently geared for anything outside of ToC.  Anyone over 2450 is really good, 2600+ is the realm of the high end for my server (I'm 2550 and #19 out of my class).  But I've also seen a 1500 geared DK pull 2500DPS, so knowing your class and rotation really makes a difference.  I don't trust gear scores alone personally, they just let me know whether a player is investing in their character (gems, enchants, semi-optimum gear matches, etc).


Title: Re: Here comes the next content patch (3.2)
Post by: Rendakor on September 23, 2009, 11:16:33 PM
Sorry for the confusion, I meant 4300 with the addon, not 4300 Wow-Heroes. I stopped using WH because of hassles with dual spec, and occasional lag in updating gear. Being able to get a number on mouseover in game is much more convenient. 5000 GS ~= 2700 WH.


As an aside, I wish they'd release Wow-Heroes in addon form; it uses a much more intelligent set of calculations. GearScore basically takes the ilvl of a piece of gear and multiplies it by a constant, based on the slot (i.e. a 226 weapon is worth more points than a 226 ring). Wow-heroes doesn't weight by slot, but it deducts points for missing enchants, missing gems, etc.


Title: Re: Here comes the next content patch (3.2)
Post by: Sheepherder on September 24, 2009, 11:28:16 AM
Blizzard weighs by slot when distributing points, weighing by slot when calculating a score is kind of important.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on September 24, 2009, 11:33:43 AM
The issue isn't the weighting, its the lack of any kind of check on enchant by spec etc.


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on September 24, 2009, 11:38:37 AM
Onyxia on 10 (and 25 for that matter) is a complete lootbag.  Just beat on her til purples fall out, while not standing in front of her, behind her, in a cave, in fire, or in the path of deep breaths.

We killed her so fast on 10 she didn't even have an opportunity to deep breath.  Or the mechanic is bugged.  Either way, it was amusing to have 3 achievements pop up.

As a useless aside, my wow-heroes gear score is now over 2700.   :oh_i_see:


Title: Re: Here comes the next content patch (3.2)
Post by: Rasix on September 24, 2009, 12:01:53 PM
Onyxia on 10 (and 25 for that matter) is a complete lootbag.  Just beat on her til purples fall out, while not standing in front of her, behind her, in a cave, in fire, or in the path of deep breaths.

We killed her so fast on 10 she didn't even have an opportunity to deep breath.  Or the mechanic is bugged.  Either way, it was amusing to have 3 achievements pop up.

As a useless aside, my wow-heroes gear score is now over 2700.   :oh_i_see:

Heh, back in the days of vendorstrike and shaman helms, I never did see deep breaths on sucessful attempts.  DB usually meant you lost.

Heh, with that score you'd be in my server's top progression guild.


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on September 24, 2009, 12:33:56 PM
There's at least one ally guild ahead of us in progression, and one or two horde guilds.  My guild believes in gearing up tanks and healers first, and for some reason they think I'm their best healer.

 :headscratch:

We saw at least two deep breaths on our successful 25 man attempt, but we had to focus down the add with the PBAE thing.  I think we saw two or three of those pop.

I'm not sure those adds are in the 10 man version.


Title: Re: Here comes the next content patch (3.2)
Post by: AutomaticZen on September 24, 2009, 01:11:42 PM
The thing about the encounter is the Deep Breaths were always the hardest part with 40 people.  Except now you have the same space, for less people.  In 10 man, Deep Breath is entirely negligible.   Dodge Deep Breath, AoE Whelps, and watch out for the new Guardian pair spawn every 30 seconds or so.

Loot Pinata on 10, slightly more coordination on 25.


Title: Re: Here comes the next content patch (3.2)
Post by: Ratadm on September 26, 2009, 12:35:05 AM
I always found picking her up after p2 the hardest part of ony 40.  She had a nasty habit of breathing on half the raid or agroing random people.


Title: Re: Here comes the next content patch (3.2)
Post by: Xeyi on September 26, 2009, 03:16:00 AM
The hardest part for us was always the fears in phase 3.  Back then the tank would lose aggro if feared, and if anything was standing around not in fear they'd be getting a dragon in the face, as well as the side effect of dragon's breath wiping out anything in the vicinity.

Unfortunately this also applied to (not-fearable-at-all) totems and we had a lot of shamans back then  :awesome_for_real:

It took us a while to work out that totems had to be placed up by the tank and not in the raid, else she'd turn and toast all of one side.  It was also a very bad idea to take any fear resist talents for the same reason (and so I used to have wand spec as a priest).


Title: Re: Here comes the next content patch (3.2)
Post by: Selby on September 26, 2009, 10:12:14 AM
Oh wow, the memories of old Onyxia and the quirks that fight offered.  Sad that after all these years I remember this...


Title: Re: Here comes the next content patch (3.2)
Post by: Musashi on September 26, 2009, 11:31:46 AM
I hear new Onyxia is not immune to taunt.  If so then that's kind of weak.

Old Onyxia was one of my favorites.


Title: Re: Here comes the next content patch (3.2)
Post by: WindupAtheist on September 26, 2009, 04:14:16 PM
By the way, have I been reading the rankings wrong or are ret paladins down in the toilet with enhance shamans and boomkins and shit when it comes to arena? Because I'd heard that they're INVINCIBLE GODS WITH PLATE HEALS BUBBLE THREE LIVES LOH WTF!!1!


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on September 26, 2009, 05:01:19 PM
By the way, have I been reading the rankings wrong or are ret paladins down in the toilet with enhance shamans and boomkins and shit when it comes to arena? Because I'd heard that they're INVINCIBLE GODS WITH PLATE HEALS BUBBLE THREE LIVES LOH WTF!!1!


They got massively nerfed a patch or two ago, yes. Enhance Shamans were buffed up a lot, for roughly 3 days, now I'm not sure where they stand again. Moonkins are where they always are, making everyone else look good by being so damn awful in PvP. I think Moonkins still technically beat Fire Mages in the rankings, but only just.  :awesome_for_real:


Title: Re: Here comes the next content patch (3.2)
Post by: Gobbeldygook on September 26, 2009, 05:04:12 PM
By the way, have I been reading the rankings wrong or are ret paladins down in the toilet with enhance shamans and boomkins and shit when it comes to arena? Because I'd heard that they're INVINCIBLE GODS WITH PLATE HEALS BUBBLE THREE LIVES LOH WTF!!1!
Retadins are fine in 3s, holy and prot paladins are an order of magnitude better, enhancement shaman are still a flavor of month, no one cares about the plight boomkins because they have two strong pvp trees available.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on September 26, 2009, 05:06:16 PM
I care, you jerk!  :cry2:


Title: Re: Here comes the next content patch (3.2)
Post by: WindupAtheist on September 26, 2009, 05:11:38 PM
I'm just tired of flicking over to the general forums and being treated to a new ten-page thread of "Ret is OP, I died to one in Arathi Basin!" tears from kiddies who splattered all their cooldowns against the side of a bubble and wonder why they lost.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on September 26, 2009, 05:16:12 PM
I think I've said this before, but it's still possible for a Ret to just asplode someone, it just requires a top tier weapon instead of lol-steel destroyer.

Same is said of any melee though, we've just reached the point in the expansion cycle where melee weapons get retarded. HP pools were too small to begin with this expansion, so average go has at best, 20k HP and watches all of that disappear in 1-3 seconds.


Title: Re: Here comes the next content patch (3.2)
Post by: Jayce on September 27, 2009, 03:53:51 AM
I'm just tired of flicking over to the general forums

Problem found.


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on September 28, 2009, 11:31:19 AM
By the way, have I been reading the rankings wrong or are ret paladins down in the toilet with enhance shamans and boomkins and shit when it comes to arena? Because I'd heard that they're INVINCIBLE GODS WITH PLATE HEALS BUBBLE THREE LIVES LOH WTF!!1!
Retadins are fine in 3s, holy and prot paladins are an order of magnitude better, enhancement shaman are still a flavor of month, no one cares about the plight boomkins because they have two strong pvp trees available.

Wait, when did feral become a strong pvp spec?


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on September 28, 2009, 11:42:21 AM
Arena spec, not necessarily pvp spec. Its that new instant-nature-spell-with-5-combo-points thing.


Title: Re: Here comes the next content patch (3.2)
Post by: Shrike on September 28, 2009, 11:56:46 AM
Basically giving the fuckers shaman MW capability with more control, while still feeding us the line of shit about ghost wolf not being enabled indoors because, "It'd tread on the druid class' shapeshifting paradigm".


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on September 28, 2009, 11:59:01 AM
Basically giving the fuckers shaman MW capability with more control, while still feeding us the line of shit about ghost wolf not being enabled indoors because, "It'd tread on the druid class' shapeshifting paradigm".

Druids can't travel form indoors either.  :oh_i_see:


Title: Re: Here comes the next content patch (3.2)
Post by: Soulflame on September 28, 2009, 12:50:41 PM
They can go kitty, and put points into the talent that gives them a 30% speed increase.  It's almost as good as travel form speed.


Title: Re: Here comes the next content patch (3.2)
Post by: Lantyssa on September 28, 2009, 02:09:53 PM
Arena spec, not necessarily pvp spec. Its that new instant-nature-spell-with-5-combo-points thing.
It proc'd twice for me in several hours of playing.  It's a worthless little gimmie, because you need a reason to shift out to cast, and if you need to shift out to cast you've got bigger problems than relying on a large dose of luck to proc it in order to save your hide.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on September 28, 2009, 02:45:38 PM
Arena spec, not necessarily pvp spec. Its that new instant-nature-spell-with-5-combo-points thing.
It proc'd twice for me in several hours of playing.  It's a worthless little gimmie, because you need a reason to shift out to cast, and if you need to shift out to cast you've got bigger problems than relying on a large dose of luck to proc it in order to save your hide.

It works very well in arena because arena fights are mostly about keeping pressure up until you can CC the healer and dump a big amount of burst on someone all at once, and you can do a lot of interesting things with instant cyclones and such in that kind of scenario - you don't have to use the thing right away when it procs I believe so a good team can wait for the druid to get a proc and then coordinate their big megaburstdump together.

Ferals also just do quite a lot of damage in general now - I think because of the itemization/weapon changes for them they're no longer falling behind the other melee classes in these later seasons on the upgrade curve.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on September 28, 2009, 05:14:03 PM
Arena spec, not necessarily pvp spec. Its that new instant-nature-spell-with-5-combo-points thing.
It proc'd twice for me in several hours of playing.  It's a worthless little gimmie, because you need a reason to shift out to cast, and if you need to shift out to cast you've got bigger problems than relying on a large dose of luck to proc it in order to save your hide.

Luck?

5 points = 100%


Title: Re: Here comes the next content patch (3.2)
Post by: Shrike on September 28, 2009, 09:39:47 PM
Moreover, at this point of the game ghost wolf isn't a travel form. Not really.

My main objection is just the bullshit excuse for not giving this to enhance, despite the fact we labor under low hit points and lack of any credible damage escape abilities.


Title: Re: Here comes the next content patch (3.2)
Post by: Lantyssa on September 28, 2009, 11:21:39 PM
5 points = 100%
I have five points invested.  Are you saying it should go off with every attack?  Omen was proccing far, far more often, and that's not exactly happening every fight.


Title: Re: Here comes the next content patch (3.2)
Post by: Gobbeldygook on September 29, 2009, 12:02:34 AM
I have five points invested.  Are you saying it should go off with every attack?  Omen was proccing far, far more often, and that's not exactly happening every fight.
You're really not getting it.  If you land a five-point finisher on someone, you can instantly swap to caster and follow up with a cyclone or whatever.  There is no RNG in that.  Land a 5 point finisher, get an instant spell if you swap to caster.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on September 29, 2009, 12:48:30 AM
Each Combo point is 20% chance for the ability to proc on a finishing move. Build up the full five combo points and you will have 100% guaranteed proc, every single time.


Title: Re: Here comes the next content patch (3.2)
Post by: Ashamanchill on September 29, 2009, 10:00:25 AM
The shit like this they give to feral is why I'm still playing this title at all. Funnest class out of any MMO I've played. Too bad in don't really use, as I am bear spec, and my BG pvp strategy is to discourage people from targeting me while I soak up honor from the hard work of others  :drill:


Title: Re: Here comes the next content patch (3.2)
Post by: Lantyssa on September 29, 2009, 10:43:56 AM
Each Combo point is 20% chance for the ability to proc on a finishing move. Build up the full five combo points and you will have 100% guaranteed proc, every single time.
Then I must be missing it since I'm hitting my five point finisher about five seconds into a fight.  It's completely useless at that point since I've got it stunned and it's dead before coming out.  Still, I've only noticed it a few times.

Of course I haven't fought all that much due to brewfest, and prior to that the server was utter crap so all sorts of oddities were happening.


Title: Re: Here comes the next content patch (3.2)
Post by: Delmania on September 29, 2009, 10:48:25 AM
What talent is this?


Title: Re: Here comes the next content patch (3.2)
Post by: Vash on September 29, 2009, 11:01:40 AM
What talent is this?

Predatory Strikes, they just added the 20% per combo point for an instant cast nature spell thing in 3.2.2.


Title: Re: Here comes the next content patch (3.2)
Post by: Ingmar on September 29, 2009, 11:45:11 AM
Each Combo point is 20% chance for the ability to proc on a finishing move. Build up the full five combo points and you will have 100% guaranteed proc, every single time.
Then I must be missing it since I'm hitting my five point finisher about five seconds into a fight.  It's completely useless at that point since I've got it stunned and it's dead before coming out.  Still, I've only noticed it a few times.

Of course I haven't fought all that much due to brewfest, and prior to that the server was utter crap so all sorts of oddities were happening.

Its not going to be useful generally fighting your normal leveling type mobs anyway, really. They don't live long enough. For PVP though, people live long enough for it to matter.


Title: Re: Here comes the next content patch (3.2)
Post by: Vash on September 29, 2009, 02:07:34 PM
Each Combo point is 20% chance for the ability to proc on a finishing move. Build up the full five combo points and you will have 100% guaranteed proc, every single time.
Then I must be missing it since I'm hitting my five point finisher about five seconds into a fight.  It's completely useless at that point since I've got it stunned and it's dead before coming out.  Still, I've only noticed it a few times.

Of course I haven't fought all that much due to brewfest, and prior to that the server was utter crap so all sorts of oddities were happening.

Its not going to be useful generally fighting your normal leveling type mobs anyway, really. They don't live long enough. For PVP though, people live long enough for it to matter.

It's not just awesome for heals either, it adds a lot of utility.  Shifting out of feral to instantly cast CC like Cyclone or Roots, or even an instant cast Starfire to finish a runner at low health has to be pretty fun and useful in a PvP setting.


Title: Re: Here comes the next content patch (3.2)
Post by: Delmania on September 29, 2009, 02:20:50 PM
What talent is this?

Predatory Strikes, they just added the 20% per combo point for an instant cast nature spell thing in 3.2.2.

Interesting, gives me more a reason to level my druid, but I want those 20% increased exp items from the Argent Tournament first....


Title: Re: Here comes the next content patch (3.2)
Post by: Nevermore on September 29, 2009, 02:41:21 PM
It's not just awesome for heals either, it adds a lot of utility.  Shifting out of feral to instantly cast CC like Cyclone or Roots, or even an instant cast Starfire to finish a runner at low health has to be pretty fun and useful in a PvP setting.

Starfire isn't a nature spell so it won't work on that.  It'll work for Wrath, though.


Title: Re: Here comes the next content patch (3.2)
Post by: K9 on September 29, 2009, 04:26:02 PM
I haven't levelled a druid enough to be sure; does mana regen in forms?

You could always use the proc to pop off a heal and carry on grinding.


Title: Re: Here comes the next content patch (3.2)
Post by: Merusk on September 29, 2009, 04:44:02 PM
I haven't levelled a druid enough to be sure; does mana regen in forms?

You could always use the proc to pop off a heal and carry on grinding.

It didn't a long time ago, but it does now.  It's one of those things they keep wibbiling back and forth on, IIRC, that puts druids from "OMGWTF MAN!" to "ha ha you play a druid" from time to time.


Title: Re: Here comes the next content patch (3.2)
Post by: Fordel on September 29, 2009, 05:11:07 PM
Ferals actually have talents that specifically generate mana while they feral it up. Imp Leader of the Pack specifically. Mana isn't an issue for ferals unless they have to chain shift or chain cast.


Title: Re: Here comes the next content patch (3.2)
Post by: Lantyssa on September 29, 2009, 09:06:35 PM
We also have two nice feral talents that increase our mana pool significantly and give a nice boost to heals in cat form.  So I have the extra mana to shift, heal, shift back and get a nice boost to my HoTs while picking the fight back up.  Oh, and shifting to cat form reset my energy back to 100.

It's tough to get the flow down, but it makes us able to soak a lot of damage if we do it right.

Edit: I don't know how I even got that word.  Brain is broken.


Title: Re: Here comes the next content patch (3.2)
Post by: SurfD on September 30, 2009, 03:37:34 AM
Yeah, early on (like, sub level 40's) for Feral, mana may be an issue if you need to shift and cast more then 5 or 6 times a minute.  However, once you start getting up there, mana should never really be an issue.

We have 2 talents that pretty much all DPS based ferals should have that reduce Shifting Costs.
In the Resto tree - Natural Shapeshifter - Reduces ALL form shift costs by 10% per point (3 pt talent).
In the Feral Tree - King of the Jungle - Reduces The cost of Bear and Cat shifts by 20% per point (3 pt talent).

plus Improved Leader of the pack Returns 8% of our maximum mana on a crit (6 second internal cooldown).

Plus, mana regen DOES naturally occur when shifted.