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Title: [TF2] Man(n) vs Machine?
Post by: Simond on August 12, 2012, 03:28:10 AM
So this is interesting: http://www.youtube.com/watch?v=TzxpbUeN-eg


Title: Re: [TF2] Man(n) vs Machine?
Post by: pxib on August 12, 2012, 09:13:57 AM
It gets worse (better). (http://www.teamfortress.com/bloodbrothers)


Title: Re: [TF2] Man(n) vs Machine?
Post by: Megrim on August 12, 2012, 03:13:20 PM
Oh dear god I do hope that they introduce a third team.


Title: Re: [TF2] Man(n) vs Machine?
Post by: schild on August 13, 2012, 12:49:38 AM
I'm sorry. What in the ever living fuck did I just read?


Title: Re: [TF2] Man(n) vs Machine?
Post by: cmlancas on August 13, 2012, 05:14:11 AM
My favorite line:

"I invented a new form of algebra to pass the time.  We were a late birth, you know."


Title: Re: [TF2] Man(n) vs Machine?
Post by: Shannow on August 13, 2012, 12:41:37 PM
I'm sorry. What in the ever living fuck did I just read?
+1


Title: Re: [TF2] Man(n) vs Machine?
Post by: Lantyssa on August 13, 2012, 01:29:16 PM
The explanation for the addition of bots.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Ingmar on August 13, 2012, 01:36:35 PM
Yeah bots seems much more likely than a 3rd side.


Title: Re: [TF2] Man(n) vs Machine?
Post by: schild on August 13, 2012, 01:39:00 PM
Well, of course they're bots. And possibly unlockable skins. But like, ...

"Redmond, I propose a truce. So that we can build a machine to make one of us pregnant."
"Mm. Of course."

That's not even within the realm of sane. It's like almost funny, but too weird to be funny. The whole thing is just over the top in a not good way.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Samwise on August 13, 2012, 01:43:39 PM
It's like almost funny, but too weird to be funny.

(https://dl.dropbox.com/u/40386/Macros/monocle_disgust_computer.png)


Title: Re: [TF2] Man(n) vs Machine?
Post by: Shannow on August 13, 2012, 01:44:54 PM


That's not even within the realm of sane. It's like almost funny, but too weird to be funny. The whole thing is just over the top in a not good way.

Maybe an 'idiotic crime against nature'? (that line did make me laugh I must admit)


Title: Re: [TF2] Man(n) vs Machine?
Post by: schild on August 13, 2012, 02:48:29 PM
It's like almost funny, but too weird to be funny.

(https://dl.dropbox.com/u/40386/Macros/monocle_disgust_computer.png)
I am 100% sure that's exactly how the writer wrote that comic. Except he was wearing about 6 hats all stacked neatly on top of eachother with the one on top being a Ghostly Gibus.


Title: Re: [TF2] Man(n) vs Machine?
Post by: luckton on August 13, 2012, 02:49:56 PM
Riiiiiiiiiiiiiiiight.   :oh_i_see:


Title: Re: [TF2] Man(n) vs Machine?
Post by: schild on August 13, 2012, 02:52:04 PM
Riiiiiiiiiiiiiiiight.   :oh_i_see:
I am aware of the desired intent of his picture.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Ingmar on August 13, 2012, 05:47:54 PM
It's horde mode:

http://www.youtube.com/watch?v=C4cfo0f88Ug


Title: Re: [TF2] Man(n) vs Machine?
Post by: Samwise on August 13, 2012, 05:51:46 PM
TF2 meets L4D, except with robots?  Awesome.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Teleku on August 13, 2012, 07:00:05 PM
Yeah, that actually looks really awesome, and a much better idea than a "third team".  Can't wait!

Also, that comic was funny, Schild sucks, yadda yadda.

Second comic explaining things a little bit more as well. (http://www.teamfortress.com/fateworsethanchess/)


Title: Re: [TF2] Man(n) vs Machine?
Post by: lamaros on August 13, 2012, 07:13:35 PM
I dunno, I'm with schild here. Absurd quirky seems to be a shortcut for people trying to be funny who actually aren't. Seems to be in nerd fashion though.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Malakili on August 13, 2012, 07:14:09 PM
Really, a horde mode? I'm a valve fan boy, but what they've done with the TF franchise is basically criminal at this point.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Megrim on August 13, 2012, 07:19:16 PM
Yeah, that actually looks really awesome, and a much better idea than a "third team".  Can't wait!

Also, that comic was funny, Schild sucks, yadda yadda.

Second comic explaining things a little bit more as well. (http://www.teamfortress.com/fateworsethanchess/)

The third panel of that comic should just be posted in the TSW Investors thread.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Samwise on August 13, 2012, 07:37:09 PM
Absurd quirky seems to be a shortcut for people trying to be funny who actually aren't. Seems to be in nerd fashion though.

(http://i91.photobucket.com/albums/k320/thinwhiteduke_2006/JohnCleese-1.jpg)


Title: Re: [TF2] Man(n) vs Machine?
Post by: lamaros on August 13, 2012, 07:49:50 PM
I didn't say it was exclusive.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Amaron on August 13, 2012, 09:00:23 PM
Were they actually going for funny?  That was more like a self proclamation of insanity.


Title: Re: [TF2] Man(n) vs Machine?
Post by: schild on August 13, 2012, 09:05:03 PM
Absurd quirky seems to be a shortcut for people trying to be funny who actually aren't. Seems to be in nerd fashion though.

(http://i91.photobucket.com/albums/k320/thinwhiteduke_2006/JohnCleese-1.jpg)
Monty Python was actually funny and they took no shortcuts.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Sjofn on August 13, 2012, 09:13:50 PM
Absurd quirky seems to be a shortcut for people trying to be funny who actually aren't. Seems to be in nerd fashion though.

(http://i91.photobucket.com/albums/k320/thinwhiteduke_2006/JohnCleese-1.jpg)

Fuck me, I love that episode so much.


(It's Fawlty Towers, not Flying Circus. <3)


Title: Re: [TF2] Man(n) vs Machine?
Post by: Simond on August 14, 2012, 02:38:44 AM
In a universe where nine individuals battle palette-swapped clones of each other over gravel with gratuitous cartoon violence and the leading technological development is done by a muscular pastiche of Crocodile Dundee with chest-hair the shape of Australia by a company whose motto is "We sell products and get in fights", showing that a pair of individuals are insane, senile and stupid by the standards of that universe means going to even further extremes of lunacy.

Now if TF2 was one of those tedious "War is hell" cover-shooters with the puerile teenaged obsession over being 'serious'  and 'having a message' then people might have a point. But it's crazy people killing other crazy people in crazy ways on the orders of crazy people, and now fighting robots (that look like they could have marched out of a Warner Bros cartoon) to defend a third crazy person from a fourth.

So... :why_so_serious:

Really, a horde mode? I'm a valve fan boy, but what they've done with the TF franchise is basically criminal at this point.
Pray elaborate.


Title: Re: [TF2] Man(n) vs Machine?
Post by: cmlancas on August 14, 2012, 04:55:12 AM
Really, a horde mode? I'm a valve fan boy, but what they've done with the TF franchise is basically criminal at this point.

You mean make it relevant?  TF was a funsies mod back in the day and nowadays it stands right next to CS, if not above it.


Title: Re: [TF2] Man(n) vs Machine?
Post by: lamaros on August 14, 2012, 04:58:20 AM
In a universe where nine individuals battle palette-swapped clones of each other over gravel with gratuitous cartoon violence and the leading technological development is done by a muscular pastiche of Crocodile Dundee with chest-hair the shape of Australia by a company whose motto is "We sell products and get in fights", showing that a pair of individuals are insane, senile and stupid by the standards of that universe means going to even further extremes of lunacy.

Now if TF2 was one of those tedious "War is hell" cover-shooters with the puerile teenaged obsession over being 'serious'  and 'having a message' then people might have a point. But it's crazy people killing other crazy people in crazy ways on the orders of crazy people, and now fighting robots (that look like they could have marched out of a Warner Bros cartoon) to defend a third crazy person from a fourth.

So... :why_so_serious:

Just because something is already :uhrr: doesn't mean more :uhrr: is any less :uhrr:.


Title: Re: [TF2] Man(n) vs Machine?
Post by: kildorn on August 14, 2012, 06:25:20 AM
TF2's odd sense of humor is pretty much entirely within that genre's range. It's the whole Adventure/Real Man stuff that Portal and Venture Brothers uses. If you find those funny, it's the same sense of humor. I'm not really seeing where the derp is coming from.

As for horde mode: Neat. It's pretty much the new standard mode in shooters, so I'm all for seeing it added to one of the longer running shooters.


Title: Re: [TF2] Man(n) vs Machine?
Post by: schild on August 14, 2012, 06:36:26 AM
Absurd quirky seems to be a shortcut for people trying to be funny who actually aren't. Seems to be in nerd fashion though.

Fuck me, I love that episode so much.

(It's Fawlty Towers, not Flying Circus. <3)
My point still stands.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Shannow on August 14, 2012, 06:52:06 AM
I must admit I started a reinstall of TF2 before I left for work this morning.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Mrbloodworth on August 14, 2012, 07:00:56 AM
I really enjoyed PvE in global agenda. This may get some of my friends to play, and I'm sure that was the point of this addition.

They talk about some kind of progress system, is this the same one as in the main game? do they carry over from PvE to PvP?

Lots of questions.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Malakili on August 14, 2012, 07:26:43 AM
Really, a horde mode? I'm a valve fan boy, but what they've done with the TF franchise is basically criminal at this point.

You mean make it relevant?  TF was a funsies mod back in the day and nowadays it stands right next to CS, if not above it.

I've said this elsewhere, but the addition of dozens of new weapons has really made the game worse not better.  When TF2 came out it was (aside from crits) a really well balanced, pretty well refined shooter.   The addition of all these weapons has, from a pure shooter standpoint, made it worse in my opinion.  It has certainly become more popular because pubbing is just pure shenanigans at this point, but more popular doesn't mean it is a better game.   It seems like adding a horde mode (PvE content) is basically just a final kick in the pants to people like me.   Yes, I'm in the minority, I realize this.


Title: Re: [TF2] Man(n) vs Machine?
Post by: schild on August 14, 2012, 07:37:17 AM
Naw, I quit playing shortly after weapons got weird also. The first batch of alternatives was fine, but after that. Meh.


Title: Re: [TF2] Man(n) vs Machine?
Post by: cmlancas on August 14, 2012, 07:43:06 AM
Fair enough.  I just take TF2 as a wacky shooter with loosely-based team objectives.

Not that anyone actually did them before the weapons changes.


Title: Re: [TF2] Man(n) vs Machine?
Post by: HaemishM on August 14, 2012, 08:36:45 AM
I thought the second comic was grin-worthy but I'm a huge nerd anyway so fuck off if you didn't like it.

I still like TF2, though I have so many other things to play it's way down the list of priorities. Horde mode won't bring me back, but I can see where it would give folks more reason to buy stuff in the store. Not sure what they mean about the bots dropping cash, but we'll see. I'll probably give it a try then go back to hating Cole Phelps some more.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Malakili on August 14, 2012, 08:44:46 AM
Not sure what they mean about the bots dropping cash, but we'll see

They mentioned being able to upgrade things in horde mode, I figure it might have to do with that.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Korachia on August 14, 2012, 09:07:48 AM
This look surprisingly interesting! I will be trying this out next week when I return home.

As for the humor, yes it is quite nerdy and over-the-top, but that is what sets it apart and makes it interesting! 


Title: Re: [TF2] Man(n) vs Machine?
Post by: Ingmar on August 14, 2012, 11:20:26 AM
For all the talk about the weapons bloat/power creep I still find I use the regular ones or the ones from the first batch of alternates like 90% of the time. The other 10% of the time, I'm in Pyroland.

(Also, unrelated TF2 complaint, random people will NOT stop spamming me with friend invites to try to get their hands on my sweet, sweet bunny ears.)


Title: Re: [TF2] Man(n) vs Machine?
Post by: Malakili on August 14, 2012, 12:09:38 PM
For all the talk about the weapons bloat/power creep I still find I use the regular ones or the ones from the first batch of alternates like 90% of the time. The other 10% of the time, I'm in Pyroland.


Oh, it isn't power creep, don't get me wrong.   I use default weapons when I, on occasion, want to play and still crush everyone with them the same as always.  It comes down to refining the experience for me.  There are just way too many weapons all with slightly different abilities and bonuses and you get to the point where there are just way too many things that you can't predict - particularly because some things give passive bonuses which aren't obvious.  For example, last time I played I hit an engineer with a rocket, hit him square on and knew that even if he was full health one more rocket would finish him off, I shot at him, turned away and even heard the hit sound.   I was low on hp, and he killed me with a shotgun blast.  Turned out he had a gunslinger equipped which is +25 hp for him.  In a game of split second decisions, that sort of thing really pisses me off.  I know most people don't play at that level (Yea, I used to play TF2 competitively when it first came out), but for me personally this sort of thing makes the game frustrating to play.


Title: Re: [TF2] Man(n) vs Machine?
Post by: schild on August 14, 2012, 12:29:50 PM
For all the talk about the weapons bloat/power creep I still find I use the regular ones or the ones from the first batch of alternates like 90% of the time. The other 10% of the time, I'm in Pyroland.

(Also, unrelated TF2 complaint, random people will NOT stop spamming me with friend invites to try to get their hands on my sweet, sweet bunny ears.)
Huh? Bunny ears?


Title: Re: [TF2] Man(n) vs Machine?
Post by: cmlancas on August 14, 2012, 12:32:38 PM
For all the talk about the weapons bloat/power creep I still find I use the regular ones or the ones from the first batch of alternates like 90% of the time. The other 10% of the time, I'm in Pyroland.

(Also, unrelated TF2 complaint, random people will NOT stop spamming me with friend invites to try to get their hands on my sweet, sweet bunny ears.)
Huh? Bunny ears?

It's the mask that lets you run faster.  You get them by beating the running guy in a race.

:why_so_serious:


Title: Re: [TF2] Man(n) vs Machine?
Post by: Ingmar on August 14, 2012, 12:33:01 PM
Promo hat from pre-ordering one of the Sam & Max seasons. Apparently they're worth like $60-70 or something now because they're rare? I dunno, people are crazy.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Trippy on August 14, 2012, 12:34:02 PM
Max's Severed Head (http://wiki.teamfortress.com/wiki/Max%27s_Severed_Head)


Title: Re: [TF2] Man(n) vs Machine?
Post by: Simond on August 14, 2012, 12:48:40 PM
Oh, it isn't power creep, don't get me wrong. {snip}
Ah, so you liked playing TF2 as an e-sport. That makes sense then. Have you tried Fortress Forever (http://www.fortress-forever.com/)?


Title: Re: [TF2] Man(n) vs Machine?
Post by: Malakili on August 14, 2012, 12:52:42 PM
Oh, it isn't power creep, don't get me wrong. {snip}
Ah, so you liked playing TF2 as an e-sport. That makes sense then. Have you tried Fortress Forever (http://www.fortress-forever.com/)?

Yea, it was pretty enjoyable, though at the time there weren't any leagues playing it.  Now that you mention it though I should probably reinstall that mod, it would probably be a lot more enjoyable for me for the random TF sessions I'm looking for.


Title: Re: [TF2] Man(n) vs Machine?
Post by: kildorn on August 14, 2012, 07:36:24 PM
New MvM page is up, explaining how the player classes work a bit, and the round upgrade system.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Trippy on August 14, 2012, 09:43:27 PM
Demoman got shafted. :oh_i_see:


Title: Re: [TF2] Man(n) vs Machine?
Post by: Megrim on August 14, 2012, 09:47:53 PM
Because crit stickies need buffing.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Samwise on August 15, 2012, 12:01:29 PM
When I watched the MvM video and the tank full of robots started rolling up, my first thought was that the demoman should just pop 8 stickies under that thing and blow it into orbit.


Title: Re: [TF2] Man(n) vs Machine?
Post by: kildorn on August 15, 2012, 04:35:11 PM
Last MvM page is up. And it's.. confusing?

So to play on official servers, you need a ticket for $1. These tickets are consumed when you win? You gain cosmetic items for winning on these ticket based servers.

I'm not fully following why I'd care about these tickets, or why they're used up in such an odd manner, or if I can earn normal TF2 items during gameplay, or what.

http://www.teamfortress.com/mvm/faq/

edit: nevermind on the "does this count towards normal loot on free servers", it does. Looks like you buy tickets to eventually get hats.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Trippy on August 15, 2012, 04:39:20 PM
Holy fuck that's expensive.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Simond on August 15, 2012, 04:40:56 PM
Not really.

http://wiki.teamfortress.com/wiki/Mann_Co_Store_Pricelist


Title: Re: [TF2] Man(n) vs Machine?
Post by: kildorn on August 15, 2012, 04:44:13 PM
I'm a bit puzzled on when I pay them how much to play on their tracked/ranked servers. If it's like, a dollar or two a month cool. If it's a dollar a MATCH, fuck that. I'm also still not sure what the draw is besides hats (which admittedly means I don't fully get most of TF2's transaction model)


Title: Re: [TF2] Man(n) vs Machine?
Post by: Trippy on August 15, 2012, 04:45:17 PM
There's a lot more items you can get in TF2 than just hats including multiple weapons for each class.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Simond on August 15, 2012, 04:46:23 PM
I'm a bit puzzled on when I pay them how much to play on their tracked/ranked servers. If it's like, a dollar or two a month cool. If it's a dollar a MATCH, fuck that. I'm also still not sure what the draw is besides hats (which admittedly means I don't fully get most of TF2's transaction model)
Because you only have to pay a dollar if you want a cosmetic item? Otherwise just play on the normal servers.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Samwise on August 15, 2012, 05:04:51 PM
The ticket is consumed upon completion of a Mission (a full map round) on their official server.

Completing an entire Tour (which is some number of Missions) gets you a rare cosmetic item (they say explicitly it's not weapon upgrades or anything like that).

So basically, however many Missions are in a Tour is the cost in dollars of one of these special hats.  From the achievements, it sounds like that number is at least three.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Trippy on August 15, 2012, 05:08:00 PM
Not really.

http://wiki.teamfortress.com/wiki/Mann_Co_Store_Pricelist
The problem is the items are random so you will end up getting items you already own and there are lots of items you might not care about. Yes you can trade with other players but that's a fucking PITA. If they had an trading house system then it might not be so bad.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Samwise on August 15, 2012, 05:43:03 PM
It sounds like these items are coming from a special list, so the odds of getting duplicates are pretty low unless you're getting tons and tons of them.

I haven't yet bought anything from the Mann Co store, but I do like achievements and stat tracking; I might get one tour's worth of tickets just to get my one bragging-rights robot hat.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Shannow on August 15, 2012, 08:55:50 PM
Anyone actually gotten into a game yet? Thing seems borked.
And holy flying fruit bats wtf has happened to TF2 load times?!?


Title: Re: [TF2] Man(n) vs Machine?
Post by: kildorn on August 15, 2012, 10:21:38 PM
I've been playing. Use the server browser and filter for mvm. What is messing servers up is they are 32 player servers running mvm, which is 6 players. So everyone else has to spectate.

Crazy game mode is crazy. I like it, but it seems like you really need engineers, and snipers are the shitty class.

So. Many. Scoutbots.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Trippy on August 16, 2012, 01:56:53 AM
Demoman got shafted. :oh_i_see:
Watched a video of somebody playing a Demoman and he does get the standard weapon upgrades that were mentioned for most of the other classes.


Title: Re: [TF2] Man(n) vs Machine?
Post by: koro on August 16, 2012, 02:16:11 AM
The ticket is consumed upon completion of a Mission (a full map round) on their official server.

Completing an entire Tour (which is some number of Missions) gets you a rare cosmetic item (they say explicitly it's not weapon upgrades or anything like that).

So basically, however many Missions are in a Tour is the cost in dollars of one of these special hats.  From the achievements, it sounds like that number is at least three.

From the PA forums:

Quote
a Tour of Duty is 6 missions.

a Tour of Duty Ticket gets you access to the Mann Up Mode servers.
-If you complete an uncompleted mission on your Tour of Duty, you use up the ToD Ticket, and receive 1 item.
-If you complete a previously completed mission on your Tour of Duty, you do NOT use the ToD Ticket.
-If you lose the mission, you do NOT use the ToD ticket.

if you complete a full Tour of Duty (which would need 6 total tickets), you receive 1 Rare item.

So $6 per special hat.

Quote
Squad Surplus Vouchers
-If you use a SSV on a mission, if the mission is completed ALL party members receive 1 item. This is regardless of whether it was a previously completed or not mission for your ToD.
-SSVs stack. so if each party member uses one, then each member receives 6 items at the end.
-If you lose the mission, you do NOT use the SSV.

So if you do a complete Tour of Duty, with each member of the party using an SSV throughout it, you will gain 43 total items (6 per game from SSVs, 1 per game for the ToD ticket, 1 rare for the ToD complete.) This roughly comes out to $18.

This shit can get expensive, especially if you try to maximize your earnings. Considering how much it'd end up costing you to play on the official servers combined with how much it'd cost to set up your own dedicated server for this (as you need a full 32-player server that can actually handle MvM, so it's pretty pricy), I can see this not really gaining much ground.


Title: Re: [TF2] Man(n) vs Machine?
Post by: HaemishM on August 16, 2012, 08:13:53 AM
Yep, this pretty much evaporated my cheap ass's interest in this game mode.


Title: Re: [TF2] Man(n) vs Machine?
Post by: apocrypha on August 16, 2012, 08:43:08 AM
I haven't played TF2 since about a month after it was originally released.

Those comics and the trailer piqued my interest and I was all about to reinstall and give it a go and then I read the last few posts. It's pay per game? What? OK, fuck that.  :oh_i_see:


Title: Re: [TF2] Man(n) vs Machine?
Post by: Shannow on August 16, 2012, 08:45:50 AM
I believe (and I may not be correct) there is a free version of the game (well it's free at the moment) it's just there are no goodies to be won/collected. (big whoop I play TF2 for mindless action fun)

Mind you I managed to log onto a mvm server this morning. Got ourselves setup and as soon as the enemy gate came down we all lagged out so badly that everyone quit.
-1 for initial impression.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Simond on August 16, 2012, 09:58:20 AM
Reading comprehension is unfair to some and whatnot.

I'm a bit puzzled on when I pay them how much to play on their tracked/ranked servers. If it's like, a dollar or two a month cool. If it's a dollar a MATCH, fuck that. I'm also still not sure what the draw is besides hats (which admittedly means I don't fully get most of TF2's transaction model)
Because you only have to pay a dollar if you want a cosmetic item? Otherwise just play on the normal servers.


Title: Re: [TF2] Man(n) vs Machine?
Post by: koro on August 16, 2012, 11:13:22 AM
My beef is less that you're paying $1 for cosmetic items and more that you have to pay $1 to get on Valve dedicated servers, which tend to be rock-solid stable places to go if you want to just shoot some Tuftoo mans of wildly varying skill levels without a bunch of mods and other bullshit installed onto the server.


Title: Re: [TF2] Man(n) vs Machine?
Post by: cmlancas on August 16, 2012, 11:16:31 AM
My beef is less that you're paying $1 for cosmetic items and more that you have to pay $1 to get on Valve dedicated servers, which tend to be rock-solid stable places to go if you want to just play Tuftoo without a bunch of mods and other bullshit installed onto the server.

I think there's something in the water today. 

So, don't play there?  How is this actually affecting you whatsoever?

How can you have a beef with something you haven't paid for and don't want?

  :awesome_for_real:


Title: Re: [TF2] Man(n) vs Machine?
Post by: Samwise on August 16, 2012, 11:23:04 AM
There are plenty of stable modless non-Valve servers for the basic game mode.  If the new mode is fun, plenty of MvM servers will show up.

Reading comprehension is indeed unfair to some.


Title: Re: [TF2] Man(n) vs Machine?
Post by: koro on August 16, 2012, 11:26:27 AM
Wow, okay. I wasn't intending what I said to be as harsh as you've apparently taken it to be. I don't plan on playing Mann Up because it's untenable to do so over the long run. I was just wishing we had some Valve dedicated servers that weren't Mann Up only.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Samwise on August 16, 2012, 11:35:05 AM
I think given that they've gone with the whole f2p model, it's reasonable for them to make you either find someone willing to run a server for fun or pay them to host a server for you.  Heck, even if it was a game you had to pay for, I don't think you can expect perpetual server hosting without a subscription model to pay for it.

That said, $1 per mission is clearly more than covering the hosting costs, but it's f2p, they gotta keep the lights on somehow.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Samwise on August 17, 2012, 12:15:51 AM
Fuck this mode is hard.  At least it is when half your teammates don't know what the fuck they're doing.  You definitely need the "right" classes to stand a chance in hell.  Seems like it's all about engies with wranglers, pyros with airblasts, and medics to stop everyone from dying.

(edit) HAHAHA -- striker, controller/defender, leader.  Same as it ever was.


Title: Re: [TF2] Man(n) vs Machine?
Post by: K9 on August 18, 2012, 02:28:58 AM
This mode is fun, had a bast tearing shit up as a heavy.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Simond on August 18, 2012, 04:07:59 AM
One of the good things about MvM is some of the, um, not-optimal weapons in the normal game suddenly become actually quite good for robot-killing.

Also: http://www.youtube.com/watch?v=fUluEqXLYr4


Title: Re: [TF2] Man(n) vs Machine?
Post by: K9 on August 18, 2012, 04:11:42 PM
I haven't yet tested the griefing potential of the medic's "share my flask buff with my heal target" using the "return to spawn" flask, I imagine it's only a matter of time though. Being able to use it to keep a heavy full of ammo using the ammo flask is pretty swanky though.

One of the good things about MvM is some of the, um, not-optimal weapons in the normal game suddenly become actually quite good for robot-killing.

I actually really like this.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Ingmar on August 18, 2012, 06:44:31 PM
Group queueing for this is buggy as fuck.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Shannow on August 18, 2012, 07:09:17 PM
Demoman does nicely for killing the veritable buttload of scouts that come at you.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Samwise on August 18, 2012, 08:35:12 PM
Had a round last night where I played as Pyro the whole time and mostly kicked ass, but then the last wave came out and it was mostly heavies (with knockback) and snipers.  Couldn't get close enough to anything to kill or airblast it.  And of course when I switched classes, I didn't have any upgrades, so was at a huge disadvantage then.

Be nice if there was some kind of respec option, maybe being able to just pay a few hundred bucks to refund all your previously spent money and allow you to pour it into another class's weapons.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Ingmar on August 18, 2012, 09:47:26 PM
Yeah something like that would be nice. Also... I think it might be tuned a hair too hard for random users. Multiple difficulty levels a la ME3 multiplayer would be nice.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Sjofn on August 18, 2012, 09:54:04 PM
I had fun as a medic, but we never managed to beat the last wave of the map we were on.  :heartbreak:


Title: Re: [TF2] Man(n) vs Machine?
Post by: Wasted on August 18, 2012, 09:55:39 PM
Group queueing for this is buggy as fuck.

Yep, I've tried twice to play this with a couple of friends and haven't been able to get a game yet.  The second time when we did get into a game it booted us all straight away with some error message about the server version being out of date.


Title: Re: [TF2] Man(n) vs Machine?
Post by: K9 on August 19, 2012, 06:19:07 AM
It would be nice if they allowed some flexibility in refunds, and possibly upped the cash drop rates a little.


Title: Re: [TF2] Man(n) vs Machine?
Post by: cironian on August 19, 2012, 06:45:02 AM
Just beat the first advanced mission for Decoy ("Disk Deletion"). Took a lot of tries, strategy adjustment, and luck, and even then we were hanging on by the skin of our teeth at the end. The final wave had the second tank spawn at the same time as packs of giant bots each with 3 uber medics in tow. :ye_gods:

There really needs to be some counter to those uber medics, as it is a small mistake by a single team member can put you in a situation where you can only watch an invulnerable bot march the bomb all the way to the goal.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Ingmar on August 19, 2012, 02:56:11 PM
Yeah they're weird - I blew some clear across the map from the heavy they were ubering and neither they nor the heavy lost the uber. It was WAAAAAY outside the range where a normal player medic would lose the medigun connection with his target.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Ingmar on August 19, 2012, 06:07:59 PM
I think it might be tuned a hair too hard for random users. Multiple difficulty levels a la ME3 multiplayer would be nice.

No, it just turned out we were on SUPER HARD LEVEL ones. The normal ones are really easy.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Sjofn on August 19, 2012, 06:14:13 PM
Yeah, pro tip: Do not pick "any map" unless you are prepared to potentially be on wtfhard maps. :P


Title: Re: [TF2] Man(n) vs Machine?
Post by: fuser on August 23, 2012, 09:58:12 AM
Been playing quite a bit and honestly the community is going to kill the game.

It's crazy on hard modes because if heaven forbid you fail once you might be a scape goat. Been booted without warning a few times, been yelled at because i'm a class not using a weapon for a map, then blamed for the failure because I re-equipped.

It's worse then WoW heroic LFD.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Samwise on August 23, 2012, 12:12:58 PM
I still have yet to complete the first mission.  Last few times I tried, each attempt fell apart because one person would leave, nobody new would join, and since the difficulty doesn't scale based on the number of people you have, it quickly becomes impossible and pretty soon everyone else leaves in frustration.

At least I'm not using up my one ticket.   :awesome_for_real:


Title: Re: [TF2] Man(n) vs Machine?
Post by: Dren on August 27, 2012, 10:10:01 AM
Played this with my son over the weekend.  Had issues with it:
1.  Cash drops at the feet of the kills.  Melee classes would just scoop everything up.  Is that split evenly with team?  Seemed like I was getting very little.
2.  No time given to even get new equipment unless you die.  By that point the bomb is at the door.  Be nice if there was some time between waves.  Or, is there a way to buy stuff while in the field?

Otherwise, it was pretty fun.  I think we got on a hard map because...it was hard.  We would get to the medic-tank wave and fail every time (4-5 times.)  We didn't have anyone blowing them apart.  I could have switched, but I'd lose my upgrades, etc... We'll do some more games this week sometime.  Great game for mindless coop chaotic fun. 


Title: Re: [TF2] Man(n) vs Machine?
Post by: koro on August 27, 2012, 10:49:47 AM
1. The whole team gets the full amount of cash from a pickup, regardless of who gets it. Scouts even have an expanded pickup radius for that purpose.

2. You're not meant to really buy more gear in the middle of a round or between waves, aside from maybe a couple extra canteens if you're quick about it; it's why your cash totals are reset to what you had at the beginning of the round if you lose, so you can try out new gear options. If you have an Engineer, keep in mind that their teleporters are two-way in MvM, making getting to and from spawn a breeze.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Ingmar on August 27, 2012, 11:22:44 AM
They actually have to buy an upgrade to make them 2 way. Also it means you need to be very careful when you're strafing around, we've had people accidentally teleport a bunch of times which can really screw things up.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Samwise on August 28, 2012, 10:50:13 AM
The very first mission (Disk Deletion, I think?) is by far the hardest of the ones I've played.  It took me maybe twenty tries to find a decent team to finish that one; since then I've finished two more, each on the first try.

Scout is my new favorite MvM class now that I've seen how to play it correctly.  Once you've got Mad Milk with all the upgrades the team doesn't even need a medic, and all the fast robots get slowed down enough that they're easy to deal with.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Sjofn on August 28, 2012, 10:59:55 AM
2.  No time given to even get new equipment unless you die.  By that point the bomb is at the door.  Be nice if there was some time between waves.  Or, is there a way to buy stuff while in the field?

There IS time to run back, buy new upgrades, and get back to where you want to be between waves. If people whine you need to hit f4, just ignore them. :P The only class this is probably really annoying for is the demoman, from what I've seen.

And yeah, try a normal map. They're much more forgiving, and the stupid queue isn't actually much longer (if longer at all) when you queue for a specific normal map.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Ingmar on August 28, 2012, 11:09:19 AM
I just ignore the whining, I'll hit F4 when my sticky bombs and I are good and ready.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Simond on August 28, 2012, 11:34:55 AM
And yeah, try a normal map. They're much more forgiving, and the stupid queue isn't actually much longer (if longer at all) when you queue for a specific normal map.
Or don't queue at all, if you're doing non-Mann Up games. Just go to server browser and put 'mvm' in the search.


Title: Re: [TF2] Man(n) vs Machine?
Post by: luckton on August 29, 2012, 06:49:44 AM
Finally got time to play around with this on my Engineer.  Dominating scout bots with the turret is just :awesome_for_real:.  Combined with +building health, faster rate of fire, and faster wrench attacks, I can barricade myself and the turret just doesn't die.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Samwise on September 12, 2012, 02:33:28 PM
So I finished the full Tour.  Here's the skinny on the loot rewards for Mann Up Mode:

1) You get a random loot drop at the end of each mission.  Seems like it's a standard drop with a small chance of getting a metal hat (http://wiki.teamfortress.com/wiki/Mann_Up#Items_Obtainable_Only_In_Mann_Up); I got one metal hat and five normal weapons from my six missions.
2) You get a random Strange Botkiller (http://wiki.teamfortress.com/wiki/Botkiller_Weapons) weapon at the end of the tour.  ("Strange" means it has a kill counter on it, "Botkiller" means it has a robot head on it.)

I have to say, I'm impressed by how well they're straddling the "achievement" and "pay for toys" gap -- I've never felt the slightest urge to buy stuff from the in-game store, but I feel completely okay with having paid $6 for my Strange Botkiller Medigun.  I think it's the e-peen factor and the fact that simply paying the $6 isn't enough, you have to have gotten through the stupidhard missions in order to get the cool-looking gun.

It also helps that at no time after finishing a mission have I thought "I paid too much for that".  It's definitely more entertainment than a dollar would get you in an arcade.


Title: Re: [TF2] Man(n) vs Machine?
Post by: K9 on September 15, 2012, 02:00:20 AM
How does the matchmaking work, did people stay in for the whole tour? I'm tempted to give it a go, but worried I'll end up with a bunch of mouthbreathers who can't complete anything...


Title: Re: [TF2] Man(n) vs Machine?
Post by: cironian on September 15, 2012, 03:43:16 AM
How does the matchmaking work, did people stay in for the whole tour? I'm tempted to give it a go, but worried I'll end up with a bunch of mouthbreathers who can't complete anything...

After completing one of the six missions, you get kicked from the server. So unless you manually form a party before each mission, you'll be playing with different people.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Samwise on September 17, 2012, 10:45:49 AM
How does the matchmaking work, did people stay in for the whole tour? I'm tempted to give it a go, but worried I'll end up with a bunch of mouthbreathers who can't complete anything...

That is frequently the case, especially on the long/hard/frustrating missions, but you only get "charged" (i.e. use your ticket) if you actually complete the mission.


Title: Re: [TF2] Man(n) vs Machine?
Post by: Samwise on September 23, 2012, 06:09:21 PM
I'm playing on community ("boot camp") servers so I can play the "normal" maps.

$1 for the Mann Up tickets is definitely worth it not to have to play with these goddamn mouthbreathers.  Holy FUCK.