f13.net

f13.net General Forums => Blood Bowl Bullshit => Topic started by: Falconeer on May 15, 2011, 12:12:19 PM



Title: S#4 - Game Day #2
Post by: Falconeer on May 15, 2011, 12:12:19 PM
We are currently Playing.....
Game Day #2
** All games have to be played BEFORE May 25th 2011 **


(http://dl.dropbox.com/u/3584773/BB%204%201%20next.png)


** All games have to be played BEFORE May 25th 2011 **

--------------------------------------------------------------------------------------------------------


Title: Re: S#4 - Game Day #2
Post by: Falconeer on May 15, 2011, 12:12:52 PM
Scores and Standings after Game Day #1



Scores:

(http://dl.dropbox.com/u/3584773/BB%204%201%20results.png)



Standings (1 played out of 7):


Battletech Division

(http://dl.dropbox.com/u/3584773/BB%204%201%201111.png)



Cthulhu Division

(http://dl.dropbox.com/u/3584773/BB%204%201%202222.png)




Stormbringer Division

(http://dl.dropbox.com/u/3584773/BB%204%201%203333.png)




Twilight 2000 Division

(http://dl.dropbox.com/u/3584773/BB%204%201%204444.png)











Player stats:

(http://dl.dropbox.com/u/3584773/BB%204%201%20players.jpg)





Team stats:

(http://dl.dropbox.com/u/3584773/BB%204%201%20teams.jpg)


Title: Re: S#4 - Game Day #2
Post by: Llyse on May 15, 2011, 12:21:55 PM
Awesome post and I'm looking forward to playing you league commissioner  :drill:

I'm GMT +8 and am happy to stay up late or wake early for the game.


Title: Re: S#4 - Game Day #2
Post by: Comstar on May 15, 2011, 12:52:40 PM
The team stats have the wrong coaches listed for some reason.

Only 1 death with all those matches? I would have lost a lineswomen thanks to the useless apoc, so I took the original niggling injury instead.

I think this will be my hardest match - no matter how many TD's I can get, that blasted rat can get a 1 turn touchdown every time. I need to kill it. Having 6 Blodges and 5 players with Guard ort to help, but the Rat Orge with it's prehensile-no-you-wont-dodge-away-from-ME-tail will make things difficult. I'm sure a star player or wizard or two will make an appearance as well.

Hope we can organize the game quicker this time! Lamaros needs to answer my PM's.


Title: Re: S#4 - Game Day #2
Post by: Teleku on May 15, 2011, 01:07:20 PM
A loner elf of mine died while trying to dodge away in the first game.  Perhaps it doesn't count that for some reason.


Title: Re: S#4 - Game Day #2
Post by: Modern Angel on May 15, 2011, 01:30:26 PM
Yeah, dodging or going for it causing a death doesn't count.


Title: Re: S#4 - Game Day #2
Post by: Sjofn on May 15, 2011, 01:54:20 PM
Man, I'm the only loser that had someone die because of someone else? Go me!  :why_so_serious:


Title: Re: S#4 - Game Day #2
Post by: Ulysees on May 15, 2011, 02:09:31 PM
Got your PM Drogg and replied, can you confirm your steam name, i didn't see you listed in the f13 Bloodbowl group.


Title: Re: S#4 - Game Day #2
Post by: Strazos on May 15, 2011, 02:35:58 PM
Teleku, I'm EST, generally available after 1730 mon-fri, weekends are normally open except for Sunday morning sports.


Title: Re: S#4 - Game Day #2
Post by: Ironwood on May 15, 2011, 02:39:55 PM
"Best Punching Bags".

Oh dear.


Title: Re: S#4 - Game Day #2
Post by: Paelos on May 15, 2011, 02:45:50 PM
Ingmar, just shoot me a PM. I'm available b/w 5-8 Pacific time any day this week.


Title: Re: S#4 - Game Day #2
Post by: Ice Cream Emperor on May 15, 2011, 02:58:14 PM

Biggest Brute, nice.

avaia, I am PST and tend to be around in the evenings. Steam chat or PM or whatnot -- my Wednesday & Thursday evenings are booked but otherwise I have nothing scheduled.


Title: Re: S#4 - Game Day #2
Post by: Der Helm on May 15, 2011, 02:59:25 PM
My next game should be an epic slugfest. Chaos vs. Chaos. Did that team play in the last season or in the feeder league ?

Anyway. I am looking forward to throwing a few beastmen around and dodging his warriors.


Title: Re: S#4 - Game Day #2
Post by: Teleku on May 15, 2011, 04:41:54 PM
Teleku, I'm EST, generally available after 1730 mon-fri, weekends are normally open except for Sunday morning sports.
I'm open all tonight if you want to play now (I'm on Pacific Time).  Just message me on steam or here if you can play tonight.


Title: Re: S#4 - Game Day #2
Post by: Strazos on May 15, 2011, 07:51:14 PM
Teleku and I played our match a bit ago.

I went in intending to make it a bashy affair, but the Hippies would have none of that. I win the toss and elect to receive. I start to drag my cage up the pitch, but it's a slow affair as the Hippies continue to dodge without fail, sitting just beyond my grasp each turn. Eventually, the single blitz I am afford each turn starts to make some inroads, and I manage to punch a hole in the elven lines. I flood as many Norsemen into that hole as I can on turn 6 or 7, intending to sit tight and take a last-turn shot at the goal. However, one of the elves makes quite a fancy move and manages to pop the ball out on a 1d block. Even though the elves recover, I manage to run them down and get a solid block on the carrier. Unfortunately, the ball pops into the hands of one of my Norsemen that had already moved, thereby robbing me of a chance to score at the half.

Second half starts with Teleku receiving, and he mobilizes for a stretch-pass strike. I thought I had everyone marked...and I did, but the elves simply scoffed at the notion, dodged out, and pranced in for a quick TD. When the Norse receive, they go right back to their bloody work, eventually managing to take some elves off the pitch. Massed at midfield, ready for a push, a crazed Hippy fan tosses in a fireball, hitting 5 players. Fortunately, only 1 player is actually affected, and the Norse march on. They're eventually able to get some separation, and star runner Bersi Kormak makes a dodge and double GFI to score at the buzzer.

1-1 tie.

Teleku did not flat-out fail a dodge the entire game (rerolled any potential failures into successes), and I pretty much made every block I was able to produce (not many when all the elves dodge out of your TZs each turn). I don't know who I play next week, but these Norse...they're out for blood.


Title: Re: S#4 - Game Day #2
Post by: Comstar on May 16, 2011, 01:37:08 AM
Why does Steam not allow me to message some people? clicking Send Message does nothing :(

Lamaros needs to check his PM's. I'm the lobby now.



Title: Re: S#4 - Game Day #2
Post by: IainC on May 16, 2011, 02:14:52 AM
Why does Steam not allow me to message some people? clicking Send Message does nothing :(

Lamaros needs to check his PM's. I'm the lobby now.



Sharing a group isn't enough to be able to message people, you need to add them to your friends list too.

The friends list in Steam is almost as badly implemented as the search function.


Title: Re: S#4 - Game Day #2
Post by: lamaros on May 16, 2011, 03:05:14 AM
Well. Pissed off with how that ended up.

Two deaths... bleh. Probably should have won. Failed dodges at some key moments, used the Wizard too late. Was getting too cocky and thought I could save him to steal a TD after I scored, but in the end I turned it over and had to use him to frantically backpedal.

Rat Ogre was being a shit. Failed blitzes several times, decided to spend most of the second half on the floor. (Albeit after I in-advisedly went for a double GFI crowd push... which he failed and KOed himself on...  :why_so_serious: )

Blah blah blah. 2 - 1 to the bitches.


Title: Re: S#4 - Game Day #2
Post by: Comstar on May 16, 2011, 03:23:37 AM
1 Dead Linerat, another one saved by an apoc, 1 badly hurt both sides. Amazons 2, Rats 1.

Was a very close game. The Rat Ogre failing 7 wild animals (3 on blitzes) and his tail failing 4 out of 5 times to prevent a dodge probably decided the game.

Amazons received off to a surprisingly compacted rat lineup with no rats in the wide zones and 12 rats on the field. Lamons kindly put the 12th rat at the endzone corner and didn't use him. The 1st roll of the game ended in a badly hurt linerat so the teams were equal at that point. The rats put up a good defense and were able to grab the ball after I placed the ball carrier too close to the front line, but a lucky interception stopped them taking advantage and then can't stop the amazons making a hole and after some sideways moving of the ball, the 1st touchdown came after 5 turns.

Rats receiving  are able to use the speed to get a single gutterrunner downfield, and I discoverer sidestep is just as painful to be used against me as I've used it against other teams, and I can't stop him making a single dodge roll to a touchdown. One linerat gets killed but is saved by the apoc. Several amazons are KO'ed for the rest of the game.
87/

The second half has a early dead linerat with no apoc to save him, and rats spread out. 2 Gutterrunners make a break but the one with the ball is trapped on the sideline with 3 amazons next to him. He makes the first dodge in a tacklezone, but fails on the 2nd, only 1 square away from the end zone! Amazon's pick up the ball, get a short pass downfield, and start caging up. Looks like nothing can stop a 2-1 victory...

..and then the waiting fireball goes off and breaks open the cage! The ball gets kicked out but for some reason the rat in range of it dosn't decide to pick it up. Amazons are able to get the ball back, but the rats form a solid line. However, the rats don't have any more reserves and with a hole punched through, a final dodge and a last GFI, the Amazon's score their 2nd touchdown on the very last turn.

One of the rat throwers gets his first skill, and one of my unskilled lineswomen gets one too. Think I'll take wrestle. 


Title: Re: S#4 - Game Day #2
Post by: lamaros on May 16, 2011, 03:28:48 AM
Yeah I don't know why I didn't pick it up.

Don't know why I didn't use my fireball on you when you had me penned in on the side either. Could have run to the other side then and stalled easily. Also failed a 3+ then 2+ dodge to score on turn 8 to make it 2-1 my way on the half. Had a heap of re-rolls still, but double 2s bit me hard there.

Oh well. Top 4 goes through, so it's not like it matters. But I do hate to lose. :grin:

Serious problem with my linerats now though. Another one dead, one with -1str, leaving me very exposed. Not really enough money to do anything about it. In hindsight I would have sacked the -1str guy before the game and taken the Rat Ogre Star Player instead of the Wizard and babes (who I never used), but I wasn't sure of the TV difference until we were in the inducements screen.

EDIT: Dead linerat got MVP... Also Comstar made 27 of 30 GFIs. Never seen so many GFIs. That is one way to fix up the speed difference.


Title: Re: S#4 - Game Day #2
Post by: Modern Angel on May 16, 2011, 04:54:15 AM
I once saw a guy say that Skaven are the most expensive team over time he's ever played. Because they keep dying.


Title: Re: S#4 - Game Day #2
Post by: Ironwood on May 16, 2011, 05:08:10 AM
I may have been that guy.


Title: Re: S#4 - Game Day #2
Post by: lamaros on May 16, 2011, 05:46:46 AM
I once saw a guy say that Skaven are the most expensive team over time he's ever played. Because they keep dying.

I think I had less than 10 (7-8?) injury rolls. For two deaths. I'm normally pretty good at keeping my guys safe from too much bashing per game. But you can't beat the dice...


Title: Re: S#4 - Game Day #2
Post by: Ironwood on May 16, 2011, 09:20:02 AM
Gubbed.


Title: Re: S#4 - Game Day #2
Post by: Sir T on May 16, 2011, 09:52:37 AM
2 players on my team Leveled, a beastman and (lol) a rotter. Both learned block for their troubles.

PM sent to Andydavo. Hopefully we can get a match going this week.


Title: Re: S#4 - Game Day #2
Post by: Celer on May 16, 2011, 10:48:58 AM
Chemical Elvers defeat Ironwoods Itchers, 4-2.  Pretty much what you would expect out of an elf-vs-rats match, with the dice allowing the elves risky play to beat the rats at their own game.

The rats received and scored in about 3 turns, with the elves managing to use a 1d block to knock the ball out of bounds only to be tossed right in the path of a gutter runner.  The elves received and packed into a nice tight cage which was promptly fireballed, giving the crafty rats a 2-0 lead.  The elves tried again, getting some receivers in position and attempting a pass, but Very Sunny conditions caused it to flutter harmlessly to the pitch.  A gutter runner was in range (of course), but after a dodge, pick up (burned reroll), another dodge, and a GFI, he tried one more GFI and ended up knocking himself out.  The Elvers thrower was in range to pick it up (thanks to his +MA), but left him wide open to attack and a 4+ pass from anyone (due to sunny conditions).  He risked the pass and it was overthrown, but it luckily bounced into the hands of another elf, who promptly ran the ball in to make the score 2-1 at halftime.

The second half began with an Itchers Blitz, which would have been disastrous had the ball not fallen out of bounds.  The Elvers coach decided to be bold and gave the touchback to an elf on the line of scrimmage, who ran 8 squares straight forward leaving most of BOTH teams in the dust.  Obviously there were rats in range for a blitz, but the blitzer failed his dodge and the ball carrier succeeded his, tying the game at 2-2.  The rats had an untimely double-skull turnover on the kickoff and the elves capitalized by scooping up the ball with a blodger.  The elf survived the incoming blitz, and got to blitz/dodge himself out of the rat cage to take the lead.  The last chance to equalize never materialized, thanks to another sun-impeded pass the rats never got full possession of the ball.  It went into a scrum and the elves pulled it out to seal the victory.

The elves got a LOT more hits in, but no lasting damage was done to either side.  The Elvers star Blitzer hit level 3, and I believe the Itchers leveled 2 Gutter Runners, so have fun with that going forward!  :grin:


Title: Re: S#4 - Game Day #2
Post by: Ironwood on May 16, 2011, 10:51:18 AM
Like I said.  Gubbed.


Title: Re: S#4 - Game Day #2
Post by: Modern Angel on May 16, 2011, 12:20:49 PM
Six TD game?!?


Title: Re: S#4 - Game Day #2
Post by: Ingmar on May 16, 2011, 12:23:17 PM
Six TD game?!?

Elves vs. Rats is a magical thing.


Title: Re: S#4 - Game Day #2
Post by: Teleku on May 16, 2011, 12:32:52 PM
I had a game were I scored 7 TD's last season.  Nix quit shortly afterwards.    :why_so_serious:


Title: Re: S#4 - Game Day #2
Post by: AndyDavo on May 16, 2011, 02:39:02 PM
Hi Falc,

My game just crashed, can we have a reset so we can try and play the game again please? really annoying and im sorry to my oppo.


Title: Re: S#4 - Game Day #2
Post by: Strazos on May 16, 2011, 03:10:17 PM
Heck, I'm not even sure if I've ever scored 3 TDs in a single game.   :why_so_serious:


Title: Re: S#4 - Game Day #2
Post by: Ingmar on May 16, 2011, 03:11:24 PM
Try doing it as dwarves!  :awesome_for_real:


Title: Re: S#4 - Game Day #2
Post by: eldaec on May 16, 2011, 03:20:38 PM
Heck, I'm not even sure if I've ever scored 3 TDs in a single game.   :why_so_serious:

My Norse guys have managed 4 once, and 3 twice.

Punch harder.


Title: Re: S#4 - Game Day #2
Post by: Strazos on May 16, 2011, 03:47:25 PM
It's actually probably because I play pretty conservatively with the ball.

I tend to stall at the endzone for as long as possible while smashing faces, so I assure you - plenty of carnage is inflicted.

EDIT: And to be fair, 2 of those matches were against Ogre teams, and the other an unfortunate match where you massacred a DElf team.  :grin:


Title: Re: S#4 - Game Day #2
Post by: Ingmar on May 16, 2011, 07:11:59 PM
Paelos, I don't know your Steam name, but your beardy doom awaits!


Title: Re: S#4 - Game Day #2
Post by: Ingmar on May 16, 2011, 08:19:43 PM
1-0 win to the dwarves. Paelos did a very good job in the first half of keeping me snarled up and I was unable to score (I did make a terrible turn 7 error to make it easier to stop me.) The casualties and KOs mounted as the game went on, though, and I was able to jostle the ball loose for a defensive TD in the second half and that's all she wrote.

My +1 agi runner is going to level, as are 2 level 1 line dwarfs. 4 linemen with guard coming right up...

EDIT: Replay uploaded.


Title: Re: S#4 - Game Day #2
Post by: Paelos on May 16, 2011, 08:26:50 PM
I counted about 11 times where not having block cost me.

It was a war of attrition I simply couldn't hope to win. I did like the crazy holy shit bomb down the field at one point, and my double dodge smash and grab pickup by one of my lineman. I pushed my dice to the limit. Can't really say I could have played much better honestly, so I'm happy with the game.

Good on Ingmar to snuff my guys out when it mattered. And I keep forgetting to stay away from the fucking sidelines.


Title: Re: S#4 - Game Day #2
Post by: Ingmar on May 16, 2011, 08:28:21 PM
I think I took like 3 injuries myself which is above average I am pretty sure.


Title: Re: S#4 - Game Day #2
Post by: Sky on May 16, 2011, 08:48:46 PM
Snooze 1-0 over the Tards.

The chef left me cold, no reroll stolen first half, stole two second half but MA got one back with the kickoff event. Started the game by knocking his Troll out cold, where it stayed for the entire game.

I made some progress after a quick feint, got back into scoring range with a partial cage...but forgot to cover his downed guy. Who then blitzed in for an easy turnover, and look there's goddamned FTJ snapping up the ball. I quickly knock down Joe and Jerkface, popping the ball out where it sits for a couple turns. Being close to the end of the half, Snooze just takes out their frustration on the poor underdog Tards.

Both MA's KOs fail their rolls, but this half is to be heavily in favor of the Snooze bashiness, right off the bat they bust my BO's arm. Pretty much every turn started with all my guys on their butts. MA was bashing with vengeance now, probably eyeing the 0-0 scoreboard with his normally elfy orcs. Jerkface snatches the ball after the kickoff. I get cocky and try to switch to elfyorc in the second half and immediately pay for it with a lineorc going down with a badly injured on a dodge. Then FTJ gets badly injured on a dodge. Then another lineorc on the Tards turns over on a dodge :) At that point I made my second major mistake and got cut off on his side of the pitch, letting Jerkface head unopposed to the goal line and it took me a couple turns to pressure him to score, leaving me only a couple turns to score.

I gamely made a couple nice moves, a nice pass and run into partial cage, then a handoff and re-cage on the Snooze side...but one turn too late to score. Some more punching on both sides but no more injuries. Probably should've thrown a pass for spp in the last turn.

The cold hard facts: 3 KO's each. 1 Badly Hurt for Snooze (Freight Train Joe!), I took 1 BH with 1 out for next week. I made the only pass of the game, despite my thought it would be an elfy orc game. I doubled his running yards and edged him out for time of possession, the ball was about equally on both sides of the pitch. I rolled 8 1s, MA rolled 2. I rolled a 2 on 2d6, MA didn't roll any. He got 2 12s, I got 1. Skulls like crazy, though I think only MA got double skulls on a reroll.

It was a fun game and I had a couple chances...but MA was on tylenol pm with a fever, so that probably explains it, given the massive skill advantage he has over the Tards and yours truly. So nice to play a team without dodge or a beelion stunty bastards. Good thing we both brought our best armor!


Title: Re: S#4 - Game Day #2
Post by: Modern Angel on May 17, 2011, 03:27:06 AM
Of note: I did not throw a single pass.


Title: Re: S#4 - Game Day #2
Post by: Modern Angel on May 17, 2011, 04:40:35 AM
FYI: Looks like Beardstorm had an extra game submitted. Will need to delete one of those.


Title: Re: S#4 - Game Day #2
Post by: Paelos on May 17, 2011, 06:23:10 AM
FYI: Looks like Beardstorm had an extra game submitted. Will need to delete one of those.

I submitted one too to test if my BBManager was working


Title: Re: S#4 - Game Day #2
Post by: Sky on May 17, 2011, 06:29:09 AM
Just remembered I had bought the wizard, too  :uhrr:

If I had only remembered that when Jerkface made his end-around while I was cut off from my side of the pitch. Woopsie, make it three big mistakes in that game.


Title: Re: S#4 - Game Day #2
Post by: Modern Angel on May 17, 2011, 08:30:25 AM
I always forget my wizard.


Title: Re: S#4 - Game Day #2
Post by: Ironwood on May 17, 2011, 08:40:09 AM
I never do.  What happens to me is I use it as soon as it seems reasonable and then curse as later on a BETTER opportunity arises.



Title: Re: S#4 - Game Day #2
Post by: Sjofn on May 17, 2011, 02:57:46 PM
In a game where I had a million dollars to play with for inducements, I was almost overwhelmed by my choices! I wound up hiring Morg, the halfling chef, one bribe, one spare apothecary, and a bloodweiser babe. I think that was it. Skipped the wizard, to IainC's surprise! I should've picked him up, really, as it turned out I did not use my bribe or spare apothecary, but whatever.

After some crashy whatnot, the game got underway! I recieved first, and lumbered down the field, Morg keeping what seemed like half the elf team busy trying to decide what to do with him. I only remember some things, like one of his witch elves failing a dodge (I think) and breaking her own neck (he saved her) and me lucking out with only a couple of KO's. I think I also broke one of his dude's arms. Point is, I eventually scored. He got the ball and tried a pass to grab a late TD himself, but the reciever decided to drop the ball instead.

Halftime!

IainC gets the ball to start, with the kick off event that eats one of his turns. Things happen, and he scores. But there's plenty of time left on the clock, and for whatever reason his elves cannot get through my robust Norse armor. IainC sets up to completely shut down one side of the pitch so I can't quickly change fields on him (little did he know I had absolutely no intention of doing that), but then my block dice go on a tear and I knock nearly every single elf I touch on their ass to start off. While they lie there contemplating the grass, my runner & friends set up on the other side, and trundle down the field. IainC sets up one last attempt to jostle the ball lose, but his fella just can't make it all the way to my runner (failed dodge I think, and he had no rerolls thanks to my halfling chef + him needing one early in the half) and I score on the last turn of the game.

So, in a total upset, the Mutiny wins, 2-1! IainC was kind enough to upload for me, as I am a loser who didn't actually set up BB Manager yet (Ingmar and I are lazy and were assuming I'd be lucky to tie).


Title: Re: S#4 - Game Day #2
Post by: IainC on May 17, 2011, 03:01:45 PM
I managed to choke yet again for no good reason.

Sjofn had a round million GP of inducements against me as I hadn't got around to trimming my team down after the last match. She bought Morg, a Halfling chef and some random mercs - no wizard though. I figured I'd spend a half stalling and breaking faces then use the second half to score given my far more skilled team. My plan for Morg was to avoid him as much as possible as S6 and AV10 is a nightmare for a DE team to handle.

My foolproof plan started to unravel almost straight away as the Norse managed to cripple two members of my team in the first couple of turns and drop most of the rest of them to the floor with some amazing block dice. My Apothecary saved a Broken Neck result on a Witch Elf but my defence was pretty strained from the outset. The Norse caged up and walked the ball down to score the opener with a couple of turns to go. On the rebound I miscalculated the time I had left and didn't realise I had an extra turn to try and score in, consequently I only had one deep receiver as I figured I had no time to score and was more interested in thinning down the available Norse for the second half. As it was on my last turn I snapped the ball down to the only Dark Elf in range of the endzone, the pass was good but the receiver was marked by two Norse and missed the catch.

For the second half I was receiving and made a hole in the Norse line. Things went pretty well to start with and I knocked down enough of the Vikings to be able to make a safish pass to an Elf in the backfield. As I wanted to play for a win rather than stall for the draw I got a few last licks in then equalised. There were four turns each to play for the winning TD and I set up with a strong right flank and kicked to the left. My plan was to overwhelm one side then break the cage with Witch Elves to try and break the ball out to a waiting linesman for an opportunity score. Sadly that plan lasted as long as the first round of Norse blocks and I could only watch as almost my entire team was stunned in the first turn of the drive. I tried to reposition but it was too late and Morg swatted aside the only marker I had for the final score right on the very last turn of the game.

Mutiny 2 - Hackers 1.

It was a fun game although frustrating. I managed to KO 4 Norse and caused no injuries at all. The Norse injured two Elves (BH on a Witch Elf and an MNG on a Blitzer) and scored no KOs, they did get a lot of stuns though which severely hampered any response I could make to the Norse plays. I simply couldn't break the Norse armour when it mattered. The Halfling Chef did little to influence the game for me - it stole one reroll in the first half which I got back from a kickoff event anyway and two in the second but there were no times I desperately missed the extra rerolls to be honest, the bonus rerolls probably helped Sjofn though.


Title: Re: S#4 - Game Day #2
Post by: proudft on May 17, 2011, 05:33:12 PM
In the clash of the ST 5 titans, Burrowing Beetles wins over Reborne's Ogres, 2-0.  

It was a very strange game.  I haven't examined the stats yet but it sure seemed like I threw about half or less the normal number of blocks - lots of times the block would have been lots of 1d or worse blocks on ogres or a potential for sidestepping snotlings to gum up the works.  So, despite all the lumbering behemoths on the field, both teams came out with no major injuries other than a late-game dead skeleton, which was some random 2 SPP scrub who won't be missed.

+1 MV tomb guardian scored a TD, the highlight of his career so far.

Replay is uploaded.



Title: Re: S#4 - Game Day #2
Post by: Ginaz on May 17, 2011, 06:41:00 PM
 :ye_gods:


Title: Re: S#4 - Game Day #2
Post by: carnifex27 on May 17, 2011, 06:52:05 PM
And as expected a Lizardman team wins.  My Cripplers earned their name in a 3-0 win over Slann the Mann.  Ginaz had some of the worst luck on injury rolls I've ever seen.  He was down 2 saurs and both his apoths in the first half of the first half.  I really don't want to go into more detail than that other than to say that he fought valiantly on when many would have surrendered.  I feel really bad for him next week, facing Comstar with 2 saurs out for the match.


Title: Re: S#4 - Game Day #2
Post by: Ingmar on May 17, 2011, 07:04:28 PM
My +1 agi runner is going to level, as are 2 level 1 line dwarfs. 4 linemen with guard coming right up...

Make that 3 linemen with guard and 1 lineman with +str.  :grin:


Title: Re: S#4 - Game Day #2
Post by: Comstar on May 17, 2011, 09:39:43 PM
In a game where I had a million dollars to play with for inducements, I was almost overwhelmed by my choices!

The lowest TV team in the league beat the highest TV in the league, with over twice as much TV. Unbelievable. Sounds like IainC got overconfident and didn't dodge away much? The Norse team's faith in his Friendly Ogre Friend proved too much for the evil empire of elves. I can't see it possible in there being a bigger upset in the entire season.


Title: Re: S#4 - Game Day #2
Post by: Ice Cream Emperor on May 17, 2011, 10:51:03 PM

Negative Capability 2 - Necco Waivers 1 in the Battletech Division's third evil-good-twin showdown.

The first half started off fairly well for Necco Waivers -- they received and proceeded to rather thoroughly batter my players into the ground. They seemed literally incapable of not knocking down my players (though a few rerolls were dispensed in the effort), including a slew of 1d blocks that seemed to invariably come up yellow. I think I got my first non-blitz block of the game in on turn 4, and was definitely fairly thoroughly back on my heels. One of my Flesh Golems had his collarbone broken by a zombie, though he regenned, and I think another zombie was KOed.

Despite the blocking disparity, though, the Waivers caged up fairly deep in their half and I was able to mount a solid defense, eventually managing to turn the tables enough to get the ball on the ground -- though heavily marked. I marked up the ball with a couple of players and figured I would be good. Then I figured since the Waivers were doing so well with it, I would throw a 1d block on an out-of-the-way zombie at the end of the turn. This was it turns out a very bad idea, and probably the only serious mistake I made all game. A skull came up, naturally, and even if the turn hadn't ended I doubt I would have rerolled it. My zombie was stunned.

At this point things went to shit, from the Negative Capability perspective at least. After clearing one of my players off the ball the lone Necco Waiver werewolf managed to dodge into a tackle zone, pick up the ball, and dodge out -- all without the need for a reroll, which was convenient because he then ran across the field and threw the ball to the unmarked zombie who I had so recently failed to 1d block. (All the more impressive since the weather was Very Sunny all game.) That's not the shitty part, though, really -- after all the zombie was still like 3 turns away from the end zone, and completely unprotected. I just had to push a few guys and make a dodge and I had a fairly easy route to the zombie. At which point I proceeded to roll a bucket of 1s all over the field, turning over for 3 consecutive turns as my increasingly-desperate players endlessly fell at the feet of the slowly-moving ball carrier. Meanwhile my blodging werewolf was KOed, and eventually a ghoul was pushed into the crowd for another KO. The zombie scored on turn 6, while I probably whined a little too much in chat.

One more failed dodge ended my attempt to score in two turns, and the Waivers went into the second half up 1-0.

The second half, if not a complete reversal dice-wise, was certainly a very different result. Luckily my werewolf woke up, and now that I had the blocking initiative my significant Guard advantage (and +str werewolf) allowed me to fairly easily control the field, smashing up the left side while my ghoul loitered with the ball in the backfield. I made a dumb mistake while moving to score, allowing a Flesh Golem to blitz my ghoul -- the Both Down result managed to Badly Hurt the ball carrier, but I was able to recover, surf a ghoul, and score on turn 12. By this point my dice had definitely picked up somewhat, though I remained incapable of causing a casualty all game, despite ultimately managing more knockdowns and having very good luck with my second-half dodges.

In any case I kicked off for the last drive, and the Waivers once again caged fairly deep in their half. I couldn't really afford to be as patient as in the first half and so I rushed as many bodies towards the cage as was reasonable -- but could not put a man on the werewolf ball carrier due to the Stand-Firming golems on the corner. Avaia took advantage of this to block some players down, mark others, and make an unsupported break for the sidelines with his werewolf. This turned out to be not the best idea (though better than sending a zombie all alone, which to be fair had worked out just fine in the first half), as I needed only two Dodge-included openfield dodges and a GFI in order to get a clear blitz on the ball. Based on the first half I was almost sure one of these would fail, but avaia's Frenzy wight did me a favour, launching a 2-against block against my Ghoul that ultimately pushed him two squares closer to the ball -- removing the need for a GFI.

The dodges were made and the werewolf was dumped into the crowd -- who not only failed to hurt the werewolf but proceeded to throw the ball way across the field into what seemed at first like a poor position for me (I had moved players to screen off the opposite side of the field in anticipation of the blitz.) It turned out to be a boon, however, as it was also much closer to the Waivers' end zone, and my nearby str 4 werewolf managed to make a dodge and pick up the ball (requiring only 1 reroll, yay), moving into scoring position. I thought he was going to get pounded, but it turned out avaia could only free up 2 players for the blitz, resulting in a 1d block that only pushed him back. A few blocks on my part and a 9-square move for the assist (go go werewolf power) allowed me to dodge free once more and score for the lead.

At this point there was a bit of half mirroring, as avaia's chance to score in the two remaining turns was thwarted by bad dice. I pushed his werewolf out AGAIN and consequently left my own 4 strength wolf in position to be pushed out, but he could only muster a 2d against and ultimately neither werewolf was hurt.

--

I was certainly getting ready to be bitter about this game after the circumstances surrounding the first half score, but the dice more than evened out and ultimately the Necco Waivers' recent injuries -- down a Werewolf and with a rookie Wight, giving me a serious Guard edge -- allowed me to control the game in the second half. Avaia played well but might ultimately want to reconsider both a) caging so deep as a default and b) sending ball runners towards the enemy half with very little escort. The very thorough cage made getting the ball difficult, but it also allowed me to move freely around the rest of the field with very little pressure.






Title: Re: S#4 - Game Day #2
Post by: Ice Cream Emperor on May 17, 2011, 10:53:15 PM
The lowest TV team in the league beat the highest TV in the league, with over twice as much TV. Unbelievable.

I think it's time for Ingmar to admit that he has had Sjofn play all his crucial matches up until this point, while claiming all the credit for his ridiculously-bearded self!

(Not that I'm bitter about last season.)


Title: Re: S#4 - Game Day #2
Post by: IainC on May 17, 2011, 11:27:22 PM
In a game where I had a million dollars to play with for inducements, I was almost overwhelmed by my choices!

The lowest TV team in the league beat the highest TV in the league, with over twice as much TV. Unbelievable. Sounds like IainC got overconfident and didn't dodge away much? The Norse team's faith in his Friendly Ogre Friend proved too much for the evil empire of elves. I can't see it possible in there being a bigger upset in the entire season.

I dodged when I needed to but I didn't feel I had to a lot. I have a team where every single member has block, many have dodge, pro and frenzy. One Witch Elf has Dauntless and Block, the other has +1 Str and Block. I wasn't trying to stay away from the Norse at all, tangling up the cage while murdering outriders was the plan.


Title: Re: S#4 - Game Day #2
Post by: Ice Cream Emperor on May 18, 2011, 12:00:38 AM
The only important difference in terms of dice from the match appears to be the often-decisive injury rolls -- which, despite their immense importance to match results, BBManager does not summarize or analyze or even give easy comparative access to.

IanC broke armour an impressive 18 times, but managed only 3 KOs and 15 stuns. (Average result: 3 injuries, 4.5 KOs, 7.5 stuns.)

Sjofn broke armour 11 times, causing 2 injuries and 9 stuns. (Average result: 2 injuries, 2.5 KOs, 6.5 stuns.)

So on average this was a very non-injurious game, which favoured the Norse (barely) because they have somewhat fewer subs.

The successful block ratios were also unusually close (50% to 47%), with the Norse crucially rolling significantly more Pows than average -- and way less Pow/Pushes, which is the perfect split when facing a team with Dodge. On the other hand only 2 players on IanC's team have Dodge. In any case, this doesn't seem outrageously abnormal, seeing as the Norse all have Block -- so while you might expect the Norse success rate to be lower, there's no reason to imagine that the Dark Elves' should be much higher.

--

In short, without actually watching the replay -- average dice can still clump in decidedly non-average ways -- it just looks like IanC got outplayed. It sounds like he was expecting to win via injury, which unless he was packing a lot of Mighty Blow is a risky proposition -- all his players' Block would be useless offensively against the Norse, and his team isn't any stronger, nor do they have any Guard (ouch.) Instead he probably should have tried to win through superior positioning, taking advantage of his significant mobility advantage.

It's kind of interesting to think about -- it's not like having Block on all those players was useless, but like 80% of the Hackers' skill-ups were either nigh-useless (Tackle) or partially neutralized by the Norse's starting team (Block) -- and Block actually was useless when it came to Ian's stated strategy of smashing faces. Not having anybody with Wrestle seems like a particular shame, since if nothing else you can always exploit the numbers advantage by fouling AV7 punks.





Title: Re: S#4 - Game Day #2
Post by: Ice Cream Emperor on May 18, 2011, 12:07:55 AM
The only important difference in terms of dice from the match appears to be the often-decisive injury rolls -- which, despite their immense importance to match results, BBManager does not summarize or analyze or even give easy comparative access to.

IanC broke armour an impressive 18 times, but managed only 3 KOs and 15 stuns. (Average result: 3 injuries, 4.5 KOs, 7.5 stuns.)

Sjofn broke armour 11 times, causing 2 injuries and 9 stuns. (Average result: 2 injuries, 2.5 KOs, 6.5 stuns.)

So obviously an advantage to the Norse there, though given that they had an extra apothecary and 13 players, the main effect is numbers during individual drives.

The successful block ratios were also unusually close (50% to 47%), with the Norse crucially rolling significantly more Pows than average -- and way less Pow/Pushes, which is the perfect split when facing a team with Dodge. On the other hand only 2 players on IanC's team have Dodge. In any case, this doesn't seem outrageously abnormal, seeing as the Norse all have Block -- so while you might expect the Norse success rate to be lower, there's no reason to imagine that the Dark Elves' should be much higher.

--

In short, without actually watching the replay -- average dice can still clump in decidedly non-average ways -- it just looks like IanC got outplayed. It sounds like he was expecting to win via injury, which unless he was packing a lot of Mighty Blow is a risky proposition -- all his players' Block would be useless offensively against the Norse, and his team isn't any stronger, nor do they have any Guard (ouch.) Instead he probably should have tried to win through superior positioning, taking advantage of his significant mobility advantage.

It's kind of interesting to think about -- it's not like having Block on all those players was useless, but like 80% of the Hackers' skill-ups were either nigh-useless (Tackle) or partially neutralized by the Norse's starting team (Block) -- and Block actually was useless when it came to Ian's stated strategy of smashing faces. Not having anybody with Wrestle seems like a particular shame, since if nothing else you can always exploit the numbers advantage by fouling AV7 punks.


Title: Re: S#4 - Game Day #2
Post by: Ingmar on May 18, 2011, 12:28:47 AM
The lowest TV team in the league beat the highest TV in the league, with over twice as much TV. Unbelievable.

I think it's time for Ingmar to admit that he has had Sjofn play all his crucial matches up until this point, while claiming all the credit for his ridiculously-bearded self!

(Not that I'm bitter about last season.)

EDIT: I read that backwards, derp. Sjofn is a ringer!  :-o


Title: Re: S#4 - Game Day #2
Post by: eldaec on May 18, 2011, 12:42:56 AM
Certainly opens up Stormbringer, where the assumption was 2 from 3 (Silver Horde, Beetles, Ex-Presidents) would contest the playoff line, you're now looking at 3 from 5 (Hackers and Mutiny coming into it). Probably going to need 9 or 10 points to qualify. So Mutiny needs 2 more wins, and still has the Ogre and Nurgle teams to play.


Title: Re: S#4 - Game Day #2
Post by: Sjofn on May 18, 2011, 12:52:08 AM
I could just beat you instead.  :oh_i_see:


Title: Re: S#4 - Game Day #2
Post by: Falconeer on May 18, 2011, 01:19:05 AM
with over twice as much TV.

And twice as less experience!


Title: Re: S#4 - Game Day #2
Post by: Sjofn on May 18, 2011, 01:30:15 AM
In short, without actually watching the replay -- average dice can still clump in decidedly non-average ways -- it just looks like IanC got outplayed.

I feel pretty safe saying that during my last drive the dice clumped in non-average ways. I seriously knocked almost his entire team on their pert little behinds in one big crazy tear.


Title: Re: S#4 - Game Day #2
Post by: Ironwood on May 18, 2011, 03:18:47 AM
That's the way of it and the fun of Bloodbowl.  My game against Celer was just like that.  He had the shite dice in the first half and we swapped at half time.  The shite dice punished me more in the second half because my ratties weren't as good.  I think that's the main difference between a high TV team and a low TV team :  They have more chance to get away with shite dice.


Title: Re: S#4 - Game Day #2
Post by: IainC on May 18, 2011, 04:30:18 AM
I certainly made some critical errors, I'm not blaming the dice for my result particularly. I could have equalised in the last turn of the first half if I hadn't had a brainfart and missed the fact that I had an extra turn to play on turn 7. I had the bodies to spare some extra receivers and my Agi 5 guy with the ball could have picked out any of them for a pass. As it was the only Elf in scoring range was marked by two Norse and flubbed the catch.

Generally I was fairly blasé about the Norse scoring early. I didn't have the means to break their cage in the first half and I wanted to prevent them dragging the score out until the last turn so that I'd have a useful amount of time before the half time whistle to respond. So I pressured the ball carrier to force the score rather than throw together a tight defence to prevent it. As I was receiving in the second half I figured that I could likely score from the restart in the first half and then score again in the second without too much trouble. Unfortunately for me I miscalculated in the first half and wasted my scoring opportunity then, in the second half when playing for the second drive of the half, I was literally crippled by the Norse. With a good percentage of my team out of action for two of the remaining four turns it was enormously difficult to prevent the winning TD.

Regarding the relative bashiness of the teams I felt pretty confident that I'd win a grinder game vs the Norse. I used my mobility to set up favourable blocks and get key players like Witch Elves into block chains - even with block vs block a 2d block should be reliable. I had a deeper bench to absorb casualties with and quite a few players with skills like pro as a defence against double skull results. I simply wasn't able to convert block dice into fewer Norse on the pitch. Several times the Norse had to throw 1d blocks to get away from my markers or clear away tackle zones while I was able to make any block I wanted with two dice almost all of the time.


Title: Re: S#4 - Game Day #2
Post by: Comstar on May 18, 2011, 04:50:22 AM
Edit- Watched the replay.

The Dark elves set up in a patten to defend against..shaven maybe? A deep defense and no one standing hear each other, with 3 dark elves further back than a Norse could GFI.

The dark elves spent the entire first half trying to bring down Morg of all players. Like a St 6 Armour 10 ogre with block is going to go down a lot. The Norse literally walk up the field unopposed apart from one dark elf player at a time. On turn 5 they left their ball carrier wide open to a single dodging one dice block from a dark elf blitzer, who instead threw a block at someone standing next to him instead. Granted the next turn the dark elves DID try it  again this time vs the  uncovered call carrier..and got sunned for their trouble before the Norse walked in unopposed. Edit- I can see that the plan may have been to delay the Norse touchdown...but doing it with only one defender vs a 3 man cage was never going to work.

With 3 turns to get a touchdown the dark elves spread out along the line, seemingly in an effort to get multiple catches down field and spread out the defense. Then they put ONE catcher down-field, and concentrate all their effort on the OTHER flank (granted, knocking down 4 out of the 5 defenders there), and don't pin down the defenders who are free to mark the single catcher. Meanwhile, the thrower is 2 squares from the Dark Elves touchdownzone line. Strange choice, it's not like the Norse have the ability so slip through the enemy lines like an amazon/skaven/elf team can. The lone catcher is marked easily by 2 defenders and predictably fails the catch.

The 2nd half started with the Norse in a deep defense, which again I though twas a tad too deep, but ending up nearly working. This time the dark elves stayed spread out, though again the ball carrier stayed WAY too far back IMHO. The Dark elves left a hole in the middle which Morg obligingly walked through and left wide open, allowing a the dark elf thrower to make a long 1/2 field length pass, and this time all but one Norse was marked. However, the Dark Elves had used up all their rerolls by the 11th turn to get that first touchdown.

For the kick off, again the dark elves were deployed deep and individually..the offensive quick snap allowed both witch elves sitting 1 square back to be concentrated on. The luck was with the Norse, all 4 hits ended in stunned elves face down on the pitch for a turn, The Dark elves then moved their spare players to the flank AWAY from the ball cage for some unknown reason. At least there were 3 elves on the correct flank this time and not 1 like the first half...but it was still 7 Norse facing 3 Dark Elves defenders. It wasn't enough, and the Norse were able to hold off the defenders for the last turn touchdown.

The Norse left several player's standing around not doing much several times, and left their ball carrier to open to a dodging elf 3 times, but a 2-1 score would be want you expect. Watching the replay, it was like the Iain was playing against a amazon/elf/skaven team, not a bashy one (then again, he's lost 2 semifinal's to Dodgy teams, maybe it's Post-Traumatic Dodge Disorder).  The Assassin was once again pretty useless it looked like, I don't think a single stab of his worked, and neither did his shadowing. Running of rerolls at turn 11 also undoubtedly hurt the Dark Elves playing style, and Morg defiantly dictated events. When he was ignored in the second half, he was knocking down a Dark Elf player every 2-3 turns, so it's pretty hard to deal with him both ways.

A team with the inducements of getting Morg, the Chef and a Wizard would be pretty hard to beat. Edit - I'd also say that playing conservatively was a the big mistake. I always try and do something to slow the other team down and always try to put pressure on the ball carrier. Amazing how often a Troll will roll triple skulls and that one dice block that should never work..works. Both ways too of course, that triple dice block vs that snotling will always end in disaster right when you don't need it.

For example...Morg got the MVP. He deserved it though.


Title: Re: S#4 - Game Day #2
Post by: IainC on May 18, 2011, 05:23:45 AM

The dark elves spent the entire first half trying to bring down Morg of all players. Like a St 6 Armour 10 ogre with block is going to go down a lot.

Versus a Dauntless Witch Elf with Block and an assist he should go down about 45% of the time.

Regarding the single catcher in the second drive of the first half, as I said I miscalulated the time remaining and didn't realise I had another turn to play. I figured I'd get some casualties under my belt as I didn't have the position to score. When my turn ended and I realised there was still one turn remaining I felt pretty dumb, I could easily have scored if I'd realised that there was still time on the clock and I'd given myself a choice of receivers instead of piling everyone into the scrum.


Title: Re: S#4 - Game Day #2
Post by: Sjofn on May 18, 2011, 05:57:44 AM
On turn 5 they left their ball carrier wide open to a single dodging one dice block from a dark elf blitzer, who instead threw a block at someone standing next to him instead.

That was the big "oh shit, whoops" moment for me, yeah. I was lucky to get away with it.


Title: Re: S#4 - Game Day #2
Post by: Falconeer on May 18, 2011, 08:22:28 AM
Turn 1 of my game with Llyse: his first and only block of his first turn earns him a casualty against one of my skilled blitzers. Right after that I have a chance to score on turn 2, 4+ launch (agi 4 thrower) with rerolls and throw/catch skills.... 1, 1, so ball fumbling right there for him to grab. All of this at the beginning of turn 2. I am having fun.


Title: Re: S#4 - Game Day #2
Post by: Sjofn on May 18, 2011, 12:23:08 PM
Only one person leveled on my team. Lump Beefbroth, Norse runner, now has +1 str. And I have replaced my dead werewolf. Hopefully I won't get too murdered in my next game, since I have zero money now. :P


Title: Re: S#4 - Game Day #2
Post by: eldaec on May 18, 2011, 12:24:41 PM
And now +1str on random ball carriers...

We've created a monster.


Title: Re: S#4 - Game Day #2
Post by: Sjofn on May 18, 2011, 12:36:54 PM
He's going to punch the shit out of some people! I hope.


Title: Re: S#4 - Game Day #2
Post by: Ice Cream Emperor on May 18, 2011, 01:20:44 PM
Versus a Dauntless Witch Elf with Block and an assist he should go down about 45% of the time.

Are you including the fact that you need a 4+ on the Dauntless roll for it to even work? Right off the bat that's a 50/50 chance of getting a 2d against instead of a 2d for.

Anyways it wasn't my intention to set off a round of 'let us analyze why IanC lost this match so unbelievably my god' -- though it would be cool if more matches received this sort of scrutiny, really, since it's fun to hear what everyone thinks.


Title: Re: S#4 - Game Day #2
Post by: Sjofn on May 18, 2011, 01:38:19 PM
I won't lie, I'd rather people reach the conclusion "IainC lost the game" or "Sjofn is unbelievably lucky."


(http://www.eclectech.co.uk/b3ta/vikingbunny.jpg)

How good could a viking bunny be?


Title: Re: S#4 - Game Day #2
Post by: Sky on May 18, 2011, 01:51:23 PM
Lump Beefbroth, Norse runner, now has +1 str.
:ye_gods:


Title: Re: S#4 - Game Day #2
Post by: Strazos on May 18, 2011, 02:21:43 PM
...At least it sort of negates Dauntless?


Title: Re: S#4 - Game Day #2
Post by: Ingmar on May 18, 2011, 02:29:07 PM
...At least it sort of negates Dauntless?

Makes it better in a lot of ways actually. Most of the guys you *really* want that dauntless to work on are str 5+.


Title: Re: S#4 - Game Day #2
Post by: Sjofn on May 18, 2011, 02:29:46 PM
WATCH OUT OGRES, LUMP BEEFBROTH HUNGERS

(unless of course he dies before I play them, that would be sort of tragic)


Title: Re: S#4 - Game Day #2
Post by: proudft on May 18, 2011, 03:56:29 PM
You misspelled hilarious.


Title: Re: S#4 - Game Day #2
Post by: Sjofn on May 18, 2011, 04:13:37 PM
Not as hilarious as Khemri in the rain, though.


Title: Re: S#4 - Game Day #2
Post by: Ice Cream Emperor on May 18, 2011, 04:27:22 PM

Better hitting some ogre than carrying the ball.


Title: Re: S#4 - Game Day #2
Post by: Sjofn on May 18, 2011, 04:59:28 PM
My runner can punch AND carry the ball, don't worry.


Title: Re: S#4 - Game Day #2
Post by: Sir T on May 18, 2011, 05:54:05 PM
Well, This was a game of 2 matches. On the first match me and Andydavo were playing a close game where I cadged up and bashed my way up the field with the ball, and got it within 4 squares of the line  only for him to break the ball free with some good play and pass the ball along his elves to score a TD on turn 8. Then he crashed out at the beginning of the second half and we arranged a rematch tonight.

Unfortunately this time the dice were totally with him and my usual luck returned with Andy rolling a perfect defence. I'm not kidding. Every single member of my team was down on his ass by turn 3, which allowed andy to coast in for a td on turn 4, despite my use of the wizard on turn three and him failing a pickup on turn 2.  He kicked off again (hey look Andy rolled a perfect defence, again) and I again was rolling pushes for my beginning blocks. Then my beastman ran over and the ball slipped out of his hand. This was part of a theme as I failed something like 16 pickup rolls in a row. It resulted in a bit of a punchup in my half as he easily dodged through my line with most of his team, (It didn;t help that I failed to pick up the ball AGAIN on turn 6) but he ran in the ball again on turn 7. My game was complete on turn 8 when the first block I threw resulted in a double both down, which resulted in a turnover and ended the half.

Next turn I was a little distracted by a call I received in the middle of it. Plus I was despondent as hell.

My luck DID Lighten a little. I got some SPP on a rotter and my beast from injuries during the 2nd half

I started by forming a cage for my ball carrier to fight my way to the line similar to what I did in the game that didn't happen. Of course the fact that my Beastman could not pick up a ball to save his life put the kibosh on that. At which point Andys dark elves dodged through my line like it wasn't there. Andy was trying to be encouraging by saying I could hold it to 3-0 or 2-1 but nope. Beastman again failed to pick up the ball and he coasted it  on turn 10 helped with his uncanny ability to put my guys on their ass.

Kickoff result was "cheering fans" giving me an extra reroll. Again I tried to build a cage. Unbelievably my beastman picked up the ball! And again His dark elves dodged through it , knocked over the ball carrier and the ball was thrown in right in front of one of his guys, who retreated up the pitch while the rest of his team dodged through my line and knocked over whoever they wanted. The next turn saw a rare bright spot as The beast scored an ingury, causing a fractured skull which reduced a dark elves armour by one point permanently. I tried to go after the dark elf, but I failed a GFI roll despite burning a reroll and that was that. The dark elves ran the ball down the side of the pitch and  tried a pass which failed but did leave the ball deep in my half. But my beast was on its own and drooling, wondering what do do. A rotter ran and grabbed the ball, but another rotter tried to blitz past a dark elf and failed, resulting in a turnover which allowed the elves to calmly grab the ball and pass it to an elf standing in the touchdown line for a score on turn 13.

A this point I joked that I wondered could he make it 5-0. Andy said it was unlikely as it was turn 14... and then the kickoff result was a blitz, giving him an extra turn.  :argh:

Well the ball flew into the hands of a dark elf that had run to the place the ball had been flying to. I tried to blitz him but only got a push. But in his next Turn Andy failed his only dodge roll of the game trying to dodge his ball carrier away from my beastman. I passed it to a rotter (no SPP as it was an inaccurate pass) that tried running up the pitch and ran a warrior up to see could I MAYBE get a touchdown. It was not to be as Andy easily knocked over the rotter and grabbed the ball and passed it down the pitch for a TD on turn 16. I did a foul on turn 15 out of frustration and of course the guy was sent off.

5-0 to the F13 Paper Armour Dolls.

Yeah.


Title: Re: S#4 - Game Day #2
Post by: Modern Angel on May 18, 2011, 06:35:37 PM
If Andy repeats Sky might have a stroke.


Title: Re: S#4 - Game Day #2
Post by: Strazos on May 18, 2011, 07:31:11 PM
I still think it's a fluke he won last season with such a heavily-depleted team. Perhaps his opponents didn't bash enough.  :grin:


Title: Re: S#4 - Game Day #2
Post by: Megrim on May 18, 2011, 07:54:40 PM

lolgoats



Don't beat yourself up too much over this. Nurgle and Chaos are both quite hard to play well (and win) early on.


Title: Re: S#4 - Game Day #2
Post by: Comstar on May 18, 2011, 08:49:25 PM
Anyways it wasn't my intention to set off a round of 'let us analyze why IanC lost this match so unbelievably my god' -- though it would be cool if more matches received this sort of scrutiny, really, since it's fun to hear what everyone thinks.

What's the most interesting matches of this round? Or one from each group.


Title: Re: S#4 - Game Day #2
Post by: Paelos on May 18, 2011, 09:11:11 PM
I thought Ingmar's and mine was pretty solid and crazy.


Title: Re: S#4 - Game Day #2
Post by: Ice Cream Emperor on May 18, 2011, 09:19:15 PM
What's the most interesting matches of this round? Or one from each group.

I dunno! I haven't been watching many replays so far. Maybe we should form a Book Club -- er, TV club -- and just pick a few random matchups and commentate. Or players could just request, if they're curious what the mob thinks -- that way people are less likely to get annoyed if somebody is like 'zomg all you had to do was pick up the ball fool' (not that anyone will say that, exactly.) Picking in advance would be nice since it's usually more fun to watch a replay without knowing the result.

In which case presumably opening another thread for that purpose would be ideal.


Title: Re: S#4 - Game Day #2
Post by: Ingmar on May 18, 2011, 10:01:12 PM
I thought Ingmar's and mine was pretty solid and crazy.

Shh, I don't want everyone to see my greedy 1 die blocks!


Title: Re: S#4 - Game Day #2
Post by: proudft on May 18, 2011, 10:07:52 PM
I think ours was frankly kinda dull, if you're looking for one to skip.  Lots of staring contests.


Title: Re: S#4 - Game Day #2
Post by: AndyDavo on May 19, 2011, 04:32:20 AM
If Andy repeats Sky might have a stroke.

Now, if that was a promise....


Title: Re: S#4 - Game Day #2
Post by: AndyDavo on May 19, 2011, 04:33:11 AM
I still think it's a fluke he won last season with such a heavily-depleted team. Perhaps his opponents didn't bash enough.  :grin:

Fluke you say... Thats one point of view i guess :)


Title: Re: S#4 - Game Day #2
Post by: Paelos on May 19, 2011, 07:03:39 AM
Who hasn't finished yet? I'm ready for more!

(http://a3.img.mobypicture.com/5701f0d6f41f17ced5b939461bd87e93_view.jpg)


Title: Re: S#4 - Game Day #2
Post by: Bann on May 19, 2011, 07:33:38 AM
Paelos and I spoke earlier in the week to find a time. We are looking to play our match this weekend, we have the AUS-USA time difference making a weekday match highly unlikely.


Title: Re: S#4 - Game Day #2
Post by: Paelos on May 19, 2011, 07:38:30 AM
I can do one on Monday now, Bann. I have the day off. That's assuming shit gets done.


Title: Re: S#4 - Game Day #2
Post by: Megrim on May 19, 2011, 08:24:32 AM
You two might want to look at the schedule on the first page.


Title: Re: S#4 - Game Day #2
Post by: Ruvaldt on May 19, 2011, 08:59:31 AM
I am back and forth between Dallas and Denton right now so my playtimes are weird, but I think Eldaec and I will be playing sometime today or tomorrow, whether it is during his evening or morning.  Either way, the Chaos v. Norse bashfest should be on soon.


Title: Re: S#4 - Game Day #2
Post by: HaemishM on May 19, 2011, 09:15:06 AM
Ezrast and I plan on playing Friday night. My move this week has totally fucked up my non-box-moving-and-unpacking time.


Title: Re: S#4 - Game Day #2
Post by: Ulysees on May 19, 2011, 09:49:40 AM
Me and Drogg are scheduled for Saturday night UK time - should be plenty of skink bashing goodness in store.


Title: Re: S#4 - Game Day #2
Post by: Bann on May 19, 2011, 01:13:41 PM
Paelos and I spoke earlier in the week to find a time. We are looking to play our match this weekend, we have the AUS-USA time difference making a weekday match highly unlikely.


Erm, I meant Megrim. Sorry about that.


Title: Re: S#4 - Game Day #2
Post by: eldaec on May 19, 2011, 01:49:39 PM
Silver Horde 0 - 2 Ex-Presidents

Silver Horde's 12 match unbeaten run stretching back to Alive not Dead in season 2 comes crashing to halt, with the presidents scoring as many TDs as the Horde conceded in the previous 7 matches, and registering the largest ever margin of victory against the Silver Horde.

Basically the chaos side forced the norse into playing the game as an undisciplined brawl centre field. This stopped the Horde being able to switch play around the pitch, and meant they steadily ran out of players. Think I finished with 3 or 4 guys on the field.

Truckle the Uncivil and Old Vincent will both miss the next match through injury.


Title: Re: S#4 - Game Day #2
Post by: proudft on May 19, 2011, 01:51:12 PM
How many presidents did you injure for me?


Title: Re: S#4 - Game Day #2
Post by: eldaec on May 19, 2011, 01:52:04 PM
I think there is one guy with a broken jaw.


Title: Re: S#4 - Game Day #2
Post by: Ruvaldt on May 19, 2011, 02:01:50 PM
Ex-Presidents of Doom 2 - 0 Silver Horde FC

Great game that was hard fought by both sides.  The first half was a slugfest in which I received, and after an initial failed ball pick-up managed to put together a cage while spreading out the Norse into unfavorable positions.  After a slow march up the field, and two knockdowns against my ball carriers, Grover Cleveland finally broke free from the entangled mesh of tackle zones and scored in my 8th round.

Eldaec received in the second half, but I kept my players mostly out of reach until I saw him make a move in his third round.  I almost used my wizard, but decided against it, knocked his ball carrier down with one of my chaos warriors, and marked the hell out of the ball.  After that Eldaec never got the ball back and I managed to (luckily) pick it up with a blitzing Richard Nixon, and then grind it in for another TD on round 16.

KOs really killed Silver Horde in this game.  I'm not sure if that was the determining factor or not, but it certainly contributed to my second TD, which was scored with around 3  Norse still on the field.  Still, when an AR7 team plays against a bashy Chaos team that's the kind of thing that happens if there are a lot of blocks thrown.  Damn good game that easily could have gone against me with just a few rolls being different though, I bet. 

Hopefully we'll see each other again in the playoffs because it was a lot of fun.   :drill:


Title: Re: S#4 - Game Day #2
Post by: Ruvaldt on May 19, 2011, 02:04:35 PM
I think there is one guy with a broken jaw.

Calvin Coolidge was miraculously saved from death and instead received a broken jaw.  He's a level 1 beastman though.


Title: Re: S#4 - Game Day #2
Post by: Megrim on May 19, 2011, 07:17:41 PM
Acherontic Welkin 3 - 2 The Dandies.

The human team engaged in a crisp running game, using their superious Guard and Block access to spread the field. With some of their early blocking attempts looking a little shaky (and the Fireball nailing everything but the st4 thrower), the Elf team conceded the first touchdown of the game. However, the parabolic boosters were engaged in response, with superiour air-play and agility advantage putting the Elves ahead.

The Dandies almost conceded a fourth point late in the second half, but some heroic gameplay from Hot Ticket (indeed) the Lineman, reversed the flow of play and brought the Human team to within a point at the final whistle.


Title: Re: S#4 - Game Day #2
Post by: Bann on May 20, 2011, 06:42:28 AM
Megrim's elves go the length of the field in a single turn. its very scary. I had a chance for a turn 8 score, but my blitzer failed a catch in the endzone. The ball bounced near one of his guys, and all of sudden ran the length of the field for a turn 8 lightning score!

No serious injuries to either side. I believe I leveled up a catcher and maybe a blitzer, will not know for sure till the match is validated.



Title: Re: S#4 - Game Day #2
Post by: Ingmar on May 20, 2011, 01:20:12 PM
Two high elf teams is my least favorite thing about our division.


Title: Re: S#4 - Game Day #2
Post by: HaemishM on May 20, 2011, 07:58:08 PM
7 Deadly 2 - Peace Dogs 2

That was one helluva game. The lizardmen of 7 Deadly against the prancing poncing Peace Dogs. The first half was a tale of 2 dice, both of them bad. Lots of failed dodge rolls on both sides, and an inordinate amount of 1 rolls by Peace Dogs. Neverthless, I managed to keep the skinks out of the endzone until the very last turn of the half. The second half went better for me, though it didn't seem like it at first. After my thrower gets clobbered by a rock thrown from the crowd, I figured on another bad half. But my lone catcher sprinted into the opposition half, and one of my more experienced linemen picked up the ball and tossed it long for a perfect catch. Next turn, my catcher ran it in for a score: 1-1.

The next possession ended with some really good luck on my part. Ezrast got the ball and caged up near midfield, but I managed to get enough on the back side of it to strip off a skink from the corner and get a blitz on the ball carrier. BAM! He goes down, the ball bounces away towards one of my blitzers who was marked by a saurus. The blitzer managed a dodge, picked up the ball and ran as fast as possible towards the endzone. Two skinks surrounded him, but I got a blitz on one of them, knocking him on his skninky ass. However, as I dodged away from the other skink, he executed a perfect diving tackle. As luck would have it, the lineman who had just blitzed picked up the ball. Next turn, the blitzer cleared a path and the lineman dodged into the endzone. 2-1 Peace Dogs.

Three turns left for the lizards to even up the score. Surely they couldn't do it if I kicked the ball deep into his half, so I did. My prancy kicker didn't know his own strength and the ball ended up off field, then placed in the hands of a saurus at the halfway line. Two turns of caging down the sidelines found the saurus surrounded by 3 elves with some skinky support, one elf in front, two in back. A well-placed blitz cleared the elf at the front, when the saurus handed off to a skink clear of tackle zones. The skink skittered his way into the endzone at the whistle, tying the game and ruining my great victory.

What a helluva game.


Title: Re: S#4 - Game Day #2
Post by: ezrast on May 20, 2011, 08:49:07 PM
My skinks are going to have to be disciplined after a 2-2 nail-biting match between 7 Deadly and Peace Dogs.

First half was all about the sauruses, who rolled generally excellent block dice (though not so much on the armor rolls) and stomped a cage straight up the middle after seeing the Dogs set up a heavy screen on the sideline. Then they turned around and bashed the elves some more, hoping to rid the team of a key positional player, but failed to do any serious damage despite several fouls against the elven catcher. Sonneillon, now full-time ball-handler thanks to Sure Hands, stalled by the endzone until turn 8, putting us at 1-0 for the first half. Unfortunately, I am a retard, so even though I had just deliberately stalled to the end of the half, I completely failed to account for this during HaemishM's last turn. I positioned a bunch of players on the LoS instead of putting them in the back like you're supposed to, and ended up having a couple skinks get KO'd for the rest of the game.

Fortunately my fans couldn't stand to see their favorite team at a numbers disadvantage, so they promptly pegged the Dogs' thrower with a boulder at the start of the second half, leaving us both with 9 players on the pitch. Undeterred, the elves simply used a lineman in his stead, and scored a typical passy-runny-poncy elven 2-turn TD. Confident that they could repeat the cage drive of the first half for a 2-1 victory in the next play, the Deadly lizards grabbed the ball and charged forward into what turned out to be a much better prepared elven line than was expected. Not quite able to form a full cage and having left no safeties behind, they were mostly helpless against the elves popping the ball out of Sonneillon's hands and charging up the pitch with it. A couple skinks made a half-hearted attempt at running back and putting a stop to their efforts, but to no avail (and for a moment it looked like the Diving Tackle skill had finally validated itself, too). Score was now 1-2, and I could only hope for a tie.

Fortunately, the last drive of the game started with a snap offense and a touchback, and the lizards spent their last three turns bowling over elves and dashing up the sideline as the elves frantically tried to peel off enough players to mark my ball-carrying saurus. They didn't have much chance of getting the ball away from him, but simply marking him would be enough since sauruses have the dodging abilities of a small barn. In the end, they came damn close, but not quite close enough to stop a handoff to Verrine who scurried across the goal line right before the buzzer.

We both made some errors, but ultimately I attribute my lack of win to my skinks' poor performance. Sure, they're growing into their skills well - Sure Hands, Diving Tackle, Sidestep, and Catch all saw use - but they kept failing basic shit they've been doing all their careers like dodging and waking up. I think Pruflas was faking being asleep, actually. Can't get over that he's not the most important skink on the pitch anymore. Petty bastard. He'll be running laps for a while.

I did think at first that maybe I didn't win because of my typical complete failure to set up any sort of safety during the second half, just like most games I lose. But then I saw this.
Yeah. Definitely blaming the skinks.



Title: Re: S#4 - Game Day #2
Post by: Ice Cream Emperor on May 20, 2011, 11:07:53 PM

That's a lot of 1s!


Title: Re: S#4 - Game Day #2
Post by: Bann on May 21, 2011, 07:32:40 AM
Can anyone confirm that I have uploaded the match between Megrim and I properly? I am pretty sure I did everything right after our match, but I noticed we had not been validated yet.


Title: Re: S#4 - Game Day #2
Post by: carnifex27 on May 21, 2011, 07:57:23 AM
The score is on the calendar, so it looks like it's been validated now Bann.


Title: Re: S#4 - Game Day #2
Post by: Ulysees on May 21, 2011, 04:23:27 PM
No sign of Drogg this evening for our arranged time, been around for the last 4 hours checking steam and have not seen him come online, might struggle to get this game played now because I am going to be busy tomorrow evening and working away from home on Monday but will see if I can catch you tomorrow, by my reckoning will be around 2pm your time that I will be free for 2 hours.


Title: Re: S#4 - Game Day #2
Post by: eldaec on May 22, 2011, 01:11:59 AM
The score is on the calendar, so it looks like it's been validated now Bann.

Unvalidated results show on the calendar, but don't increment scores etc on the rankings.

Yours looks to have been done, think matches are currently validated up till Harbingers vs Dolls.


Title: Re: S#4 - Game Day #2
Post by: Ulysees on May 22, 2011, 03:36:14 PM
Hunqa Hunqa 2 - Minizilla's 0

I had a plan. I failed to follow the plan and then nuffle kicked me in the nuts to prevent a tie (or Drogg had a skink with diving tackle on it).

Game started with a lag spike and Drogg handing the ball to his Krox which maybe wasn't a bad idea since he managed to punch a hole through my defence and storm down the right wing gettting within 1 turn of running in his Krox for a score, unfrotunately for him my wizard was on hand to blast the ball free and knock his 2 defending skinks down freeing the ball in a dangerous position but with nothing close to pick up the ball I manged to recover it and try to run my skink up the field where it was promptly bushwhacked and Drogg managed a safe pickup and touchdown on turn 8.

Second half I received the kick and managed to half from a cage before failing a GFI after having to burn a re-roll to pick up the pigs bladder. Plenty of bashing and my star player did a good job of keeping his Krox flat on the floor for most of the second half but I allowed my cage to get caught in my own half and having had to burn early re-roll Drogg managed to mark me up and force a break out on turn 14 which his dive tackling skink promptly put a stop to. I tried to clear the ball but failed my own attempt at a pickup and on the last turn Drogg stood up his skink, picked up the ball and waltzed in for a second score.

I would have needed a fair bit of luck to get a draw out of this match to be honest, but had a path cleared through the middle and the only unmarked player that could have blitzed me was a fellow skink so if tht diving tackle had not worked I might have eeked an undeserved draw but it was a good match played in a good spirit andthe better team won on the day. Surprisingly little harm done to the skinks, I don't think Drogg lost any and my only badly hurt came when I 1d block attacked his skink and got a both down result. Roll on more str3 teams 1d rolls without block are bad for the heart!


Title: Re: S#4 - Game Day #2
Post by: drogg on May 22, 2011, 04:06:42 PM
Ulysses was gracious and patient to put up with my scatterbrained weekend planning, and we finally managed to time our match for this afternoon my time -- i was expecting a messy game either way, with my skilled up team and ulysses' 500,000 in petty cash.  he picked up a wizard, an apothecary, and slibli, who in sum were intended to compensate for my trusty krox and boqjah, my star and the only skink in the league with a kill to his name.

we got off to a weird start, where i lagged out just long enough to hand the touchback to my krox instead of one of my saurii.  it worked out okay, and i managed to meander about two thirds of the way into his half before getting fireballed.  a few wasted rerolls later on both sides and the ball was in the godzillas' hands, but i managed to trap the offending skink and sneak in a TD with only a few turns left in the half. 

second half was more standard -- ulysses caged and i counter caged and we danced along the midfield line until he bogged down enough of my saurii to make a break for it.  thankfully, that's when the doubleskulls started to hit again. slibli kept my namesake eating dirt, but i still managed to get a few little guys in ball-range and thanks to a few good rolls made it away for a second TD on the last turn of the match.

diving tackle saved me big time here -- i have to pick up a few more of those before i get to lamaros again...


Title: Re: S#4 - Game Day #2
Post by: Falconeer on May 22, 2011, 04:33:11 PM
1 match to go!


Title: Re: S#4 - Game Day #2
Post by: eldaec on May 22, 2011, 04:39:27 PM
Rolled 60k, recieved 20k. Fuck you cyanide.  :angryfist:


Title: Re: S#4 - Game Day #2
Post by: Comstar on May 22, 2011, 04:57:02 PM
I rolled 20k, rerolled 40k and ended up getting 50k.


Title: Re: S#4 - Game Day #2
Post by: Sjofn on May 22, 2011, 05:08:35 PM
That is seriously a ridiculous bug.


Title: Re: S#4 - Game Day #2
Post by: Der Helm on May 22, 2011, 05:14:06 PM
1 match to go!
Chaos vs Chaos is scheduled to take place in 5-6 hours if my calculations are not off.

Going to play exhausted from work and more or less heavily sedated from various medicaments, this is going to be one fun game.

Sorry for being late again, my schedule is a bit more crowded than I thought. :grin:


Title: Re: S#4 - Game Day #2
Post by: Ruvaldt on May 22, 2011, 05:31:49 PM
Yeah, rolled 50k and received 20...and that's with winning the match.  Stupid bug.


Title: Re: S#4 - Game Day #2
Post by: carnifex27 on May 22, 2011, 05:40:00 PM
I got 80k and 40k last game if it makes you feel better.


Title: Re: S#4 - Game Day #2
Post by: Megrim on May 22, 2011, 06:45:21 PM
Rolled 60k, recieved 20k. Fuck you cyanide.  :angryfist:

Ha! After Falc validated this latest game, I went from having won 70k, down to 20k. At least I can afford an Apothecary!


Title: Re: S#4 - Game Day #2
Post by: Der Helm on May 22, 2011, 11:42:51 PM
Fuck this game.

Nifty Helmets - Marauding Memes: 2-0

And fuck you Falc for kicking my newbie Chaos team out of the qualification round.  :awesome_for_real:



Title: Re: S#4 - Game Day #2
Post by: Gruntle on May 23, 2011, 12:12:15 AM
In what I think was the last match of day 2 (hopefully I correctly uploaded to BB Manager so Falconeer can advance us soon) the Nifty Helmettes have won their first game ever, 2-0, vs (ironically) Helm and his Marauding Memes. This all-chaos battle saw a team head-lined by 4 chaos warriors (2 with block) face off against a minotaur-led team (with one chaos-warrior merc). Apparently in the end though 4 beats 1 (and block proves an advantage again against chaos) though his minotaur was a brutal force in the game never succumbing to wild animal (before it was taken out of the second half by a beast warrior with claw).

Helmets opted to receive and bash. Clobbering much of the opposing team (even as their str 4 beastman which was supposed to the ace in the hole proved not to be a factor, failing a gfi on a blitz in the 2nd turn and got badly hurt) until they eventually bobbled their way down the pitch, scoring in their 5th or 6th turn. A reduced line of the memes was set to receive when the crowd invaded the pitch and knocked them down to only 3 or 4 standing after the kick. The helmets took advantage of superior numbers (and less stuns?) and rushed the ball carrier who had to field a deep kick. More memes were knocked out but they held out til the end of the half but without having a scoring chance.
Both teams were fielding 10 players at the start of the second half, and the memes got a quick snap and pulled their line back to field a very short kick that almost landed directly on their side of the line but scattered to the one square they didn't occupy behind that. Unfortuantely though they recovered the ball, Nuffle decreed that the Helmets were going to get all the lucky block dice so after a few turns of scrum that cut the Maraudering numbers down considerably, they risked it on a passing game. Almost got away with a beast man who broke for the end zone, but a horrible gfi dropped him and the ball just where the Nifties were able to snake back to, and after a few uncompleted pass attempts (that still moved the ball down the field) and a heroic last ditch effort by the two Marauding Meme mercs to stop them at the far end of the field, the Nifty Helmets were able to score for a second time in the 16th turn.

1 death against the Memes but one of their beastmen (unfortunately one who will miss the next game) leveled. And the Helmets for the first time in 9 games know the sweaty sweet taste of victory!

Seriously big thanks to Der Helm for making the effort to play after a long tiring day and on heavy meds just so we can all move on to day 3; but I'll take any  path to victory I can.


Title: Re: S#4 - Game Day #2
Post by: Modern Angel on May 23, 2011, 04:57:49 AM
Now begins the terrifying snowball that is a chaos team winning.


Title: Re: S#4 - Game Day #2
Post by: Der Helm on May 23, 2011, 08:29:42 AM
Wow. Some sleep helped a lot, I am way less angry now.

Until the next game.  :grin:


Title: Re: S#4 - Game Day #2
Post by: Paelos on May 23, 2011, 08:34:17 AM
So are we done? Is it time for #3?


Title: Re: S#4 - Game Day #2
Post by: Sky on May 23, 2011, 09:40:42 AM
Wow. Some sleep helped a lot, I am way less angry now.

Until the next game.  :grin:
Took me a while to find the zen of losing. Still get annoyed, but now it's only at cyanide's crappy interface.


Title: Re: S#4 - Game Day #2
Post by: Modern Angel on May 23, 2011, 10:28:36 AM
If you enjoy the leveling up and stat watching mini-game, losing never bugs you other than the extreme performances where you get ground into powder.


Title: Re: S#4 - Game Day #2
Post by: Sky on May 23, 2011, 11:35:27 AM
Unless you lose to a ringer, amirite?  :grin:

It's been slow going with my orcs. Not getting a ton of injuries with my core players, my black orcs are finally getting block but it's been slow. My blitzers are also lagging pretty badly. Given all the running and throwing Chuck did last season, he hit level 3 (thanks to an early MVP). Almost every single MVP I've had has gone to a lineorc. I've got to get better about getting my key players into position to earn spp. I think I earned one CAS spp and that was it (other than MVP) last game. Thought I had made a pass but didn't show up.


Title: Re: S#4 - Game Day #2
Post by: Ingmar on May 23, 2011, 11:40:42 AM
I'm not sure we have a lot of *actual* ringers, most of the people with low post counts are just lurkers who de-lurked for this or friends of f13 people from other contexts who got sucked into the league.

=========

I haven't watched any of your replays, Sky, but are you scoring your TDs with your blitzers? I would recommend that early on when you can to get them moving along the skill train. (Even with black orcs if you can get away with it but usually that is pretty hard (and fairly risky to boot)).


Title: Re: S#4 - Game Day #2
Post by: Sky on May 23, 2011, 01:45:21 PM
Have I even scored yet this season?  :why_so_serious: Like I said, I need to learn to use my skills guys in a way to get spp. Right now I'm just trying to play tactically (and still reacting too much vs planning ahead), so earning spp isn't something I even think about while the game is going on.

Right now I have block on two of the black orcs, so they're finally starting to pull their weight!


Title: Re: S#4 - Game Day #2
Post by: avaia on May 23, 2011, 01:50:08 PM
Guard is your friend, especially with BOs.


Title: Re: S#4 - Game Day #2
Post by: Ironwood on May 23, 2011, 01:53:14 PM
Skaven are easy enough to get small amount of points.  Scoring, running and passing will do the trick.  Then, once you've got yourself up to enough points to level, some large bruiser snaps your fucking spine.

Which is nice.


Title: Re: S#4 - Game Day #2
Post by: Sjofn on May 24, 2011, 12:07:08 AM
<mourns her dead level 2 werewolf again>

I won't have any loaner dudes or star players in my next match, so clearly my MVP will go to a dead guy. Who will probably be my +str runner.  :why_so_serious:


Also! Congrats to Gruntle.  :heart:


Title: Re: S#4 - Game Day #2
Post by: Gruntle on May 24, 2011, 01:53:23 AM
<mourns her dead level 2 werewolf again>

Also! Congrats to Gruntle.  :heart:

Thank you it required the direct interference of Nuffle to keep it from being a draw but it was nice to finally put a mark in the win column
and let me express in return to you my Congratulations/Commiserations (bittersweet Congraserations?) on your win/tragic-leveled-werewolf-loss


Title: Re: S#4 - Game Day #2
Post by: Ironwood on May 24, 2011, 02:02:48 AM
Day 3 ?

Day 3 anyone ?


Title: Re: S#4 - Game Day #2
Post by: Sjofn on May 24, 2011, 02:27:41 AM
<mourns her dead level 2 werewolf again>

Also! Congrats to Gruntle.  :heart:

Thank you it required the direct interference of Nuffle to keep it from being a draw but it was nice to finally put a mark in the win column
and let me express in return to you my Congratulations/Commiserations (bittersweet Congraserations?) on your win/tragic-leveled-werewolf-loss

Let's glare at proudft again for murdering my innocent warwilf. <glare>


Title: Re: S#4 - Game Day #2
Post by: lamaros on May 24, 2011, 02:58:42 AM
Day #3??? C'mon Falc!


Title: Re: S#4 - Game Day #2
Post by: Falconeer on May 24, 2011, 03:01:02 AM
I'll wrap up Day #2 by the end of today, and open up Day #3. Check your BBManager uploads.


Title: Re: S#4 - Game Day #2
Post by: Paelos on May 24, 2011, 01:37:16 PM
My clock says it's 10:45PM in Italia.

You have 1 hour, sir.  :grin: