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f13.net General Forums => Warhammer Online => Topic started by: Kirth on October 01, 2008, 03:06:12 AM



Title: Big Update
Post by: Kirth on October 01, 2008, 03:06:12 AM
Please post the notes when they are posted on the herald or WA.


Title: Re: Big Update
Post by: kildorn on October 01, 2008, 06:01:45 AM
Appears that the update has been delayed to bring additional improvements.

Read: QA threw a blocker in last minute.


Title: Re: Big Update
Post by: trias_e on October 01, 2008, 06:13:14 AM
If I know Mythic some people will not be pleased.

Quote
Appears that the update has been delayed to bring additional improvements.

Read: QA threw a blocker in last minute.

Teasing bastards.


Title: Re: Big Update
Post by: Riggswolfe on October 01, 2008, 06:47:20 AM
Damn. I wonder what will be in there? I'm really hoping we see some balance tweaks, in particular I'd like my WH to stop feeling like the redheaded stepchild in comparison to WEs.


Title: Re: Big Update
Post by: Mrbloodworth on October 01, 2008, 07:14:22 AM
Please post the notes when they are posted on the herald or WA.

Who what where when why?

Please fix the GUI *pray*


Title: Re: Big Update
Post by: kildorn on October 01, 2008, 07:41:34 AM
Rumor has a change going in for Tor Anroc lava (reduced damage, no snare)


Title: Re: Big Update
Post by: UnsGub on October 01, 2008, 08:17:33 AM
Read: QA threw a blocker in last minute.

Transation:  Testing educated the product owner on something that must have been a showstopper for release.


Title: Re: Big Update
Post by: schild on October 01, 2008, 08:23:25 AM
What does Big Update mean? 15 changes instead of 3-6? Or is it really meaningful?


Title: Re: Big Update
Post by: Nonentity on October 01, 2008, 08:28:22 AM
Rumor has a change going in for Tor Anroc lava (reduced damage, no snare)

God, I hope this is true. That is my BIGGEST COMPLAINT about Tor Anroc.

Then I will be totally okay with knockbacks in TA.


Title: Re: Big Update
Post by: Arthur_Parker on October 01, 2008, 09:08:20 AM
Linky (http://www.warhammeralliance.com/forums/showthread.php?p=1845315#post1845315)

Quote from: James_EAMythic
Hey all,

Let me just caution against expecting a "miracle patch" the game is in a great state but we know continued work is needed to address the issues some are facing.

This is the first of a line of updates that should address many of the concerns some players have.

Our first really "major" patch isn't for a while, you'll start seeing information and updates on what that will contain as we get closer to its release. For now we intend to continue addressing what we can as we work on nailing down as many remaining problems as possible.

Thanks all
__________________
James Nichols
Community Coordinator
Warhammer: Age of Reckoning


Title: Re: Big Update
Post by: Mrbloodworth on October 01, 2008, 09:09:22 AM
WTB patch notes.

Is there even a test server?


Title: Re: Big Update
Post by: schild on October 01, 2008, 09:14:11 AM
Holy shit, they have a Community guy?!


Title: Re: Big Update
Post by: Nevermore on October 01, 2008, 09:16:08 AM
I think he doubles as the janitor.


Title: Re: Big Update
Post by: schild on October 01, 2008, 09:17:02 AM
All community people double as a janitor. The question I have is does he know how to identify his own community?


Title: Re: Big Update
Post by: Paelos on October 01, 2008, 09:17:23 AM
All community people double as a janitor. The question I have is does he know how to identify his own community?

They call him "Sweepy"


Title: Re: Big Update
Post by: Vinadil on October 01, 2008, 09:18:56 AM
He was the great Emailer Of the Beta Invite.  He seemed to be the head of the beta forums too.  I do wonder what that office looks like now... screens constantly checking multiple fansites to try and glean useful information from forums.


Title: Re: Big Update
Post by: Nevermore on October 01, 2008, 09:26:57 AM
(http://www.invest2success.com/images/trading_computers_8screens.jpg)


Title: Re: Big Update
Post by: raydeen on October 01, 2008, 09:43:05 AM
All community people double as a janitor. The question I have is does he know how to identify his own community?

They call him "Sweepy"

Brother of Scruffy?

(http://i52.photobucket.com/albums/g15/pyggy/scruffyfuturama.jpg)


Title: Re: Big Update
Post by: veredus on October 01, 2008, 11:18:48 AM
WTB patch notes.

Is there even a test server?

On the patcher if you scroll down past Marks intro the patch notes are there. Or do you just want them before you can get home and log on? If so carry on cuz me too.


Title: Re: Big Update
Post by: HRose on October 01, 2008, 11:32:07 AM
What does Big Update mean? 15 changes instead of 3-6? Or is it really meaningful?
Maybe it's a data patch. Almost all fixes for now were either for client stability or server changes.


Title: Re: Big Update
Post by: rk47 on October 01, 2008, 11:44:54 AM
Wish List:

-Make jumping cost Action Point. Reduce the retarded jumping circle strafe in melee. It makes sense, you jump, you get tired. 5-10 AP per jump is acceptable.
-Add in Knockback resistance depending on classes armour. The heavier they are, the lesser distance they will be knocked back. It's only fair, or else people would just keep getting frustrated in melee since there's no counter to such move at all. You either get lucky or you don't.
-Add in a penalty to hit while moving. Right now I don't see a point in standing still while my opponent is performing some sort of pagan ritual around my char while stabbing me from 10 directions. Miinus 10-20% chance for melee hit while moving is acceptable.


Title: Re: Big Update
Post by: Ingmar on October 01, 2008, 11:48:01 AM
I think he doubles as the janitor.

Yeah, but which server is running on his desk?


Title: Re: Big Update
Post by: Mrbloodworth on October 01, 2008, 11:53:11 AM
WTB patch notes.

Is there even a test server?

On the patcher if you scroll down past Marks intro the patch notes are there. Or do you just want them before you can get home and log on? If so carry on cuz me too.

Before, also, i cant read the launcher text, mabye its my resolution, but it looks like this:

Quote

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Title: Re: Big Update
Post by: HaemishM on October 01, 2008, 11:58:01 AM
-Add in a penalty to hit while moving. Right now I don't see a point in standing still while my opponent is performing some sort of pagan ritual around my char while stabbing me from 10 directions. Miinus 10-20% chance for melee hit while moving is acceptable.

That would totally fuck Witch Hunters. We have a number of positional attacks that require moving around the victim. That would be a serious WH nerf.


Title: Re: Big Update
Post by: Fraeg on October 01, 2008, 12:02:31 PM
Wish List:

-Make jumping cost Action Point. Reduce the retarded jumping circle strafe in melee. It makes sense, you jump, you get tired. 5-10 AP per jump is acceptable.
-Add in Knockback resistance depending on classes armour. The heavier they are, the lesser distance they will be knocked back. It's only fair, or else people would just keep getting frustrated in melee since there's no counter to such move at all. You either get lucky or you don't.
-Add in a penalty to hit while moving. Right now I don't see a point in standing still while my opponent is performing some sort of pagan ritual around my char while stabbing me from 10 directions. Miinus 10-20% chance for melee hit while moving is acceptable.


I can agree with the jumping nonsense.  The knockback based on armor fucks over WEs and WH though, and knockback is just as annoying for them.  I don't see how you could implement the penalty to hit while moving without messing up people with positionals.  WEs and WHs are straffing like made to backstab.

In WoW the straffing from rogues was far less spastic, because they could simply walk through their opponent and  then spin. Watching WEs and WHs go at it is pretty damn funny sometimes as they are running in circles like two puppies chasing each others tails, then one reverses direction and they slam into each other.


Title: Re: Big Update
Post by: Khaldun on October 01, 2008, 12:28:14 PM
Tons of abilities are positional, not just the specific ones that require backstabbing. If I'm one of the tanks escorting a flag runner in STC or I am the flag runner, I very much want to knockback the closest chasers in particular directions to give the runner the highest chance to placate the trolls unmolested. Anything that penalized attacks while in motion or circling would pretty much fuck the entire design of the combat system.

Equally, though, this is why they've GOT to stamp on warping. There are situations where a well-coordinated group of tanks should be able to form a three or four-wide front line, hit "Hold the Line" and charge an enemy group with high effectiveness. If people can just warp right past them and then go on to rape all the squishies behind, then tanking in RvR is just going to be a pile of stupid all the time, every time. (Now, mind you, I have seen almost no tanks actually *use* Hold the Line, but it has potential in some maps, as long as there is effective collision detection.)


Title: Re: Big Update
Post by: Ingmar on October 01, 2008, 12:29:03 PM
Wish List:

-Add in a penalty to hit while moving. Right now I don't see a point in standing still while my opponent is performing some sort of pagan ritual around my char while stabbing me from 10 directions. Miinus 10-20% chance for melee hit while moving is acceptable.


This would eviscerate melee classes. I am surprised someone who plays a swordmaster would even suggest it!  :ye_gods:


Title: Re: Big Update
Post by: veredus on October 01, 2008, 12:37:11 PM
Yeah jumping really should use up AP.

Am I missing something on my WH though? Only lvl 16 but I only have the one positional and have the 10 second buff that takes the positional part out of it so really don't ever feel the need to run in circles. Also on anything but tanks seems the main attack skill you get at level 1 does just as much dmg for the most part. Although is it me or do you do more dmg in general just by being behind someone?


edit: changed my mind, don't want a penalty while moving.


Title: Re: Big Update
Post by: Ingmar on October 01, 2008, 12:38:55 PM
Yeah jumping really should use up AP. As far as attack penalty while moving? I wouldn't really mind even though my main is a WH. But whatever on that.

Am I missing something on my WH though? Only lvl 16 but I only have the one positional and have the 10 second buff that takes the positional part out of it so really don't ever feel the need to run in circles. Also on anything but tanks seems the main attack skill you get at level 1 does just as much dmg for the most part. Although is it me or do you do more dmg in general just by being behind someone?

Tanks are the ones where it is important to be able to run around behind them as a WH, though; they're constantly trying to keep you in *front* of them, and they don't die in the 10 seconds you've got for using your positional from any spot.


Title: Re: Big Update
Post by: Threash on October 01, 2008, 12:40:14 PM
They just need to fix the goddamn window dragging bullshit.  Thats all.


Title: Re: Big Update
Post by: murdoc on October 01, 2008, 01:20:05 PM
They just need to fix the goddamn window dragging bullshit.  Thats all.

Amen, Brother.






Title: Re: Big Update
Post by: Riggswolfe on October 01, 2008, 01:20:39 PM
-Add in a penalty to hit while moving. Right now I don't see a point in standing still while my opponent is performing some sort of pagan ritual around my char while stabbing me from 10 directions. Miinus 10-20% chance for melee hit while moving is acceptable.


Learn2play. Stop trying to find ways to nerf others.

Am I missing something on my WH though? Only lvl 16 but I only have the one positional and have the 10 second buff that takes the positional part out of it so really don't ever feel the need to run in circles.

Yes:

You should have sever nerve, torment (ignores armor from the back) and burn armor at least at level 10 that are all positionals, and many of the skills you get later are also positionals. WE and WH are very positional based classes and you're almost required to circle strafe or hope your enemy freaks and tries to run from you.


Title: Re: Big Update
Post by: Hayduke on October 01, 2008, 02:07:47 PM
From http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/108833449/p1/?26

Quote from: Mark Jacobs
Folks,

Later tonight we'll be posting the patch notes for tomorrow's version. And being the impatient person that I am, I thought I'd take a wee bit of the goodness and good news from the notes and post them here. Again, this is *not* a preview of the entire patch notes but just some of the cool bits. Snarkiness/explanation from yours truly in BOLD.

1) Players no longer need to scroll down through the EUALA when logging into the game. The window now defaults to the bottom, and players need only check the Agreement box and click accept. And much rejoicing was heard throughout the streets. It's still there and you still have to accept it but we are no longer going to require the scrolling bit for now.

2) The war against the gold sellers continues! We have made improvements to the Appeal system to allow players to report spam messages from gold sellers more quickly. This is only another way we are trying to fight these guys and make it as easy on you folks as possible. We're not there yet but we'll get there.

3) TAB-targeting should now more consistently select the nearest enemy in the player's field of view. I know, some of you have heard this before but this version is better than the last version.

4) The /ignore command will now work more consistently. While /ignore worked well most of the time and for most people it was a bit quirky. Hopefully it isn't quirky anymore.

5) We have made several improvements to the chat window, and it should now be more intuitive to use and set up.

6) Player pets have learned to behave themselves. Yes, they have been sent back to obedience school more than once but hey, these things have a mind of their own at times. Bad Simba, bad lion.

7) The delay between sending multiple mails has been reduced from 20 seconds to 5 seconds. This is another one of those "first step" things.

8) A feature has been added to User Settings which allows players to auto loot corpses by default.

9) Corrected an issue that was preventing players from adding new friends to their friend list even while the number of existing friends was below the list's size limit. All together now, let's say bug!

Lots more in the tonight's patch notes but please keep in mind that this version is heavily focused on bug fixes and needed improvements but not on the kind of "OMG look at what they added!" stuff. That will come later but for now, our focus is on fixing stuff and not adding lots of new stuff that could break the game.

Enjoy!

Mark


Title: Re: Big Update
Post by: Fraeg on October 01, 2008, 02:11:10 PM
in addition to what Riggs said, your Backstab uses less energy than your razorstrike (and ignores armor if your behind your target), so if you can put yourself in a position where your torment/backstab not only does more damage than razor strike, but uses less energy as well then its  :drill:

as for feinted positioning, yeah it is a nice ability, but given the timer on it, it is not something you could rely on in lieu of strafing


Title: Re: Big Update
Post by: HRose on October 01, 2008, 02:20:42 PM
Well, not particular interested in any of those changes.

I'm still waiting for the patch that makes the client use all the video memory instead of the massive rubberbanding.

I just can't understand why the game leaves 200Mb free and then continuously swap things in and out.


Title: Re: Big Update
Post by: Nebu on October 01, 2008, 02:22:43 PM
Quote
8) A feature has been added to User Settings which allows players to auto loot corpses by default.

Number 8 is full of stars.  Thank you Mythic. 


Title: Re: Big Update
Post by: Sobelius on October 01, 2008, 02:52:09 PM
Equally, though, this is why they've GOT to stamp on warping. There are situations where a well-coordinated group of tanks should be able to form a three or four-wide front line, hit "Hold the Line" and charge an enemy group with high effectiveness. If people can just warp right past them and then go on to rape all the squishies behind, then tanking in RvR is just going to be a pile of stupid all the time, every time. (Now, mind you, I have seen almost no tanks actually *use* Hold the Line, but it has potential in some maps, as long as there is effective collision detection.)

Yes -- a big fat sausage-festy yes. Seriously.


Title: Re: Big Update
Post by: Lantyssa on October 01, 2008, 07:41:18 PM
Am I missing something on my WH though? Only lvl 16 but I only have the one positional and have the 10 second buff that takes the positional part out of it so really don't ever feel the need to run in circles. Also on anything but tanks seems the main attack skill you get at level 1 does just as much dmg for the most part. Although is it me or do you do more dmg in general just by being behind someone?
White Lions have several positional strikes.


Title: Re: Big Update
Post by: kildorn on October 02, 2008, 06:54:22 AM
There is also Flanking, the passive tactic that increases damage by ~15% from the sides or rear.


Title: Re: Big Update
Post by: Mrbloodworth on October 02, 2008, 07:01:41 AM
From http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/108833449/p1/?26

Quote from: Mark Jacobs
Folks,

Later tonight we'll be posting the patch notes for tomorrow's version. And being the impatient person that I am, I thought I'd take a wee bit of the goodness and good news from the notes and post them here. Again, this is *not* a preview of the entire patch notes but just some of the cool bits. Snarkiness/explanation from yours truly in BOLD.

1) Players no longer need to scroll down through the EUALA when logging into the game. The window now defaults to the bottom, and players need only check the Agreement box and click accept. And much rejoicing was heard throughout the streets. It's still there and you still have to accept it but we are no longer going to require the scrolling bit for now.

2) The war against the gold sellers continues! We have made improvements to the Appeal system to allow players to report spam messages from gold sellers more quickly. This is only another way we are trying to fight these guys and make it as easy on you folks as possible. We're not there yet but we'll get there.

3) TAB-targeting should now more consistently select the nearest enemy in the player's field of view. I know, some of you have heard this before but this version is better than the last version.

4) The /ignore command will now work more consistently. While /ignore worked well most of the time and for most people it was a bit quirky. Hopefully it isn't quirky anymore.

5) We have made several improvements to the chat window, and it should now be more intuitive to use and set up.

6) Player pets have learned to behave themselves. Yes, they have been sent back to obedience school more than once but hey, these things have a mind of their own at times. Bad Simba, bad lion.

7) The delay between sending multiple mails has been reduced from 20 seconds to 5 seconds. This is another one of those "first step" things.

8) A feature has been added to User Settings which allows players to auto loot corpses by default.

9) Corrected an issue that was preventing players from adding new friends to their friend list even while the number of existing friends was below the list's size limit. All together now, let's say bug!

Lots more in the tonight's patch notes but please keep in mind that this version is heavily focused on bug fixes and needed improvements but not on the kind of "OMG look at what they added!" stuff. That will come later but for now, our focus is on fixing stuff and not adding lots of new stuff that could break the game.

Enjoy!

Mark

TY, that hits a lot of things that have bugged me.


Title: Re: Big Update
Post by: Azazel on October 02, 2008, 08:34:29 AM
By the time I get around to starting up in the game, next March, the game will be in a fine state.

Of course, there'll be no other players starting out....


 :awesome_for_real:


Title: Re: Big Update
Post by: Lakov_Sanite on October 02, 2008, 08:36:37 AM
Seriously do not even buy this game if you don't have people to play with, it's simply NOT fun to solo in WAR.


Title: Re: Big Update
Post by: Nebu on October 02, 2008, 09:13:17 AM
Seriously do not even buy this game if you don't have people to play with, it's simply NOT fun to solo in WAR.

This.  I'm playing with 3 old friends at the moment.  When they aren't on, I have no desire to play.  Of course, playing a healer solo is like pulling teeth. 


Title: Re: Big Update
Post by: veredus on October 02, 2008, 09:21:21 AM
Seriously do not even buy this game if you don't have people to play with, it's simply NOT fun to solo in WAR.

I have fun when playing solo. I don't mind PUG scenarios, PQ's are fine solo (just use the open group feature to find ones with people at them), most quests can be done solo. To me it's still fun. Granted when with friends or guiild groups to me it is a lot more fun. But when solo the game is more fun then WoW to me.


Title: Re: Big Update
Post by: tazelbain on October 02, 2008, 09:29:46 AM
That is what Bat Country is for.


Title: Re: Big Update
Post by: Nebu on October 02, 2008, 09:32:59 AM
That is what Bat Country is for.

I played in bat country for a week.  I grouped with exactly ZERO people I knew from Bat Country.  I couldn't keep up with you youngsters and all your crazy free time. 



Title: Re: Big Update
Post by: schild on October 02, 2008, 09:35:10 AM
Why do you need to play with people you KNOW from Bat Country? There's like 90 real people in it, maybe even 100 now. Afaik, all day every day people are running t1-3 scenarios or PQs.


Title: Re: Big Update
Post by: Nebu on October 02, 2008, 09:37:27 AM
Why do you need to play with people you KNOW from Bat Country? There's like 90 real people in it, maybe even 100 now. Afaik, all day every day people are running t1-3 scenarios or PQs.

Schild, you know better than to ask this question.  Especially of someone with limited gaming time.  You already know the answer. 
 
If you've forgotten, MMO's are about the people first, the game second.  If it were about the game, I'd be a console junkie like you.


Title: Re: Big Update
Post by: kildorn on October 02, 2008, 10:19:23 AM
Man, I'm the most antisocial MMO player EVER.

I've been gaming with Ingmar/Sjofn Fordel and Nevermore for years, they can tell you that getting me into a group is a miracle.

I just like the gameplay as a way to waste free time.


Title: Re: Big Update
Post by: Lantyssa on October 02, 2008, 04:10:13 PM
Man, I'm the most antisocial MMO player EVER.
I used to think I was the most antisocial.

I'm digging open groups and public quests.  I'm actually joing PUGs for the first time, having fun (!!!), and meeting some cool people.  I'm even getting into PvP, which is something I have long avoided.  They have done some good things with these.

It's strange.  I'm wondering what type of pod person has possessed me.  (I should note the amount of grouping I am doing is probably low by most people's standards.  It's incredibly high for me though.)


Title: Re: Big Update
Post by: FatuousTwat on October 02, 2008, 04:27:44 PM
Man, I'm the most antisocial MMO player EVER.
I used to think I was the most antisocial.

I'm digging open groups and public quests.  I'm actually joing PUGs for the first time, having fun (!!!), and meeting some cool people.  I'm even getting into PvP, which is something I have long avoided.  They have done some good things with these.

It's strange.  I'm wondering what type of pod person has possessed me.  (I should note the amount of grouping I am doing is probably low by most people's standards.  It's incredibly high for me though.)

Are you sure it isn't a brainslug?


Title: Re: Big Update
Post by: Tmon on October 02, 2008, 05:16:42 PM
Quote

I used to think I was the most antisocial.

I'm digging open groups and public quests.  I'm actually joing PUGs for the first time, having fun (!!!), and meeting some cool people.  I'm even getting into PvP, which is something I have long avoided.  They have done some good things with these.

It's strange.  I'm wondering what type of pod person has possessed me.  (I should note the amount of grouping I am doing is probably low by most people's standards.  It's incredibly high for me though.)


That's pretty close to my experience, why I have even spoken in vent. 


Title: Re: Big Update
Post by: UnSub on October 02, 2008, 06:49:34 PM
Why do you need to play with people you KNOW from Bat Country? There's like 90 real people in it, maybe even 100 now. Afaik, all day every day people are running t1-3 scenarios or PQs.

No-one comes to high elf land for the T1 or for PQs during the off-peak hours I play. I'm slowly getting to the point where I can get out of there, but I am trying to see the world for what its worth.

My next character, should I make it that far, will be all about the power leveling.


Title: Re: Big Update
Post by: Sjofn on October 02, 2008, 08:55:14 PM
Man, I'm the most antisocial MMO player EVER.

I've been gaming with Ingmar/Sjofn Fordel and Nevermore for years, they can tell you that getting me into a group is a miracle.

I just like the gameplay as a way to waste free time.

Getting you to say good night is a miracle.

I also enjoy that I am Ingmar/Sjofn instead of my own name! :P


EDIT: And like I've said before, something about Mythic games makes me all RAAR PVP RAAAAAAAR when I'm normally a cuddly little carebear. I do not know why.


Title: Re: Big Update
Post by: Lantyssa on October 02, 2008, 10:19:09 PM
Are you sure it isn't a brainslug?
It might be.  I'll keep an eye out for space cops just in case.


Title: Re: Big Update
Post by: FatuousTwat on October 02, 2008, 11:03:16 PM
Remember, they hate salt!

... Or was that the slug Bender cooked that one episode? Been a while since I've seen it.


Title: Re: Big Update
Post by: Mrbloodworth on October 03, 2008, 08:45:55 AM
EDIT: And like I've said before, something about Mythic games makes me all RAAR PVP RAAAAAAAR when I'm normally a cuddly little carebear. I do not know why.

Because they are designed for it from day 1, and not an after thought to the point of futility if your not uber-70+-arena-boy-one-shot-er.

I'm the same way. sorta.


Title: Re: Big Update
Post by: Riggswolfe on October 03, 2008, 09:41:47 AM
That is what Bat Country is for.

No offense, but I've played games with Bat Country. You guys catass for a month or two then get bored and quit en masse. This is why I'm on another server with some friends and hoping to kill Lantyssa someday. (Though it's more likely she'll be coming here to talk about curb stomping me, I have a bad habit of overextending myself.)


Title: Re: Big Update
Post by: Fordel on October 03, 2008, 03:24:20 PM
I used to think I was the most antisocial.

I'm digging open groups and public quests.  I'm actually joing PUGs for the first time, having fun (!!!), and meeting some cool people.  I'm even getting into PvP, which is something I have long avoided.  They have done some good things with these.

It's strange.  I'm wondering what type of pod person has possessed me.  (I should note the amount of grouping I am doing is probably low by most people's standards.  It's incredibly high for me though.)


It's because WAR, just like DaoC, is Inclusive, instead of exclusive. In WoW, you compete against your peers essentially. In WAR, it's a 'US vs. THEM' mentality. Everyone is in the same boat. Share a common goal that is in no way hindered by cooperation and it is in no way benefited by the usual 'pve competition'.

Pretty soon you'll be attached to your side and start preaching about realm pride   :grin:


Title: Re: Big Update
Post by: Righ on October 03, 2008, 03:37:26 PM
No offense, but I've played games with Bat Country. You guys catass for a month or two then get bored and quit en masse.

That's simply not true. Usually by this late in a game's life (a couple of weeks) the rot has already set in. There's still growth in Bat Country on WAR, and no sign of any of the more catassterous players growing bored or fed up. It'll happen, but this is the first f13 MMO guild with enough legs to leave behind a sizable enough group once the cuckoos spot a new shiny. Plus the allied guilds might well take on former Batasses should we ultimately fail.


Title: Re: Big Update
Post by: Ingmar on October 03, 2008, 03:46:04 PM
No offense, but I've played games with Bat Country. You guys catass for a month or two then get bored and quit en masse.

That's simply not true. Usually by this late in a game's life (a couple of weeks) the rot has already set in. There's still growth in Bat Country on WAR, and no sign of any of the more catassterous players growing bored or fed up. It'll happen, but this is the first f13 MMO guild with enough legs to leave behind a sizable enough group once the cuckoos spot a new shiny. Plus the allied guilds might well take on former Batasses should we ultimately fail.

Its probably worth keeping the tag around even if there is mass failure simply for the advantages having a high guild level gives.


Title: Re: Big Update
Post by: Seanzor on October 03, 2008, 03:49:00 PM

That's simply not true. Usually by this late in a game's life (a couple of weeks) the rot has already set in. There's still growth in Bat Country on WAR, and no sign of any of the more catassterous players growing bored or fed up. It'll happen, but this is the first f13 MMO guild with enough legs to leave behind a sizable enough group once the cuckoos spot a new shiny. Plus the allied guilds might well take on former Batasses should we ultimately fail.

I hate to break it to you, but the rot has already set in.  You might not be aware of it yet, but it won't be hard to miss pretty soon.

And, of course, in November, you've got an automatic death sentence for this game.


Title: Re: Big Update
Post by: schild on October 03, 2008, 03:50:45 PM
I'm hoping wrath lowers the destro pop of mouthbreathers. Wouldn't mind seeing a few select order guilds go also. Oh, and what rot?


Title: Re: Big Update
Post by: Lakov_Sanite on October 03, 2008, 04:00:10 PM
Shhh, it takes schild at least a month or two for the I am legend factor to set in with online games.  Really I don't even know how he does it, it's kind of cute in a way.

Also the wow 3.0 patch that introduces all the class changes/new talents/fluff comes on oct 14th, exactly one month after the WAR opening day which is hardly a coincidence. You can expect attrition to start then and continue on.

Also if you think wow players are the majority of dest...ell oh ell?  That's simply projecting your dislike of one game onto another in hopes that somehow it will ease your troubles of underpopulation, it's most likely untrue and yes, I am here to crush dreams.


Title: Re: Big Update
Post by: schild on October 03, 2008, 04:01:07 PM
I don't spoil it in the beta.
I don't look ahead at much anything short of like 1-2 levels of skills or a tree.
I try to ignore the shitty as much as I can.


Title: Re: Big Update
Post by: Seanzor on October 03, 2008, 04:41:37 PM
Ahh, good point about 3.0 on Oct 14th.  There's going to be a large falloff of players who bought a WAR box and do not sub to the game.  It doesn't take long for the smell of shit to permeate the game (and I didn't touch beta - I'll start doing betas when they start fucking paying for it; I already give out my criticism for free). 

The PvE is a crude simulacrum of WoW's *vastly* superior PvE (and if I hated it in WoW, guess what my sentiment is here).  Quests are a fucking insult; instances are a punishment.  Fucking Gunbad?  Nothing new, innovative, or even worthwhile in a character advancement sense.  The gear is horribly itemized; the xp was dogshit; no renown gains, obviously - what's the fucking point?

I acknowledge that I'm on an extreme end of the spectrum, but I fucking refuse to grind shit for xp, and I fucking refuse to do quests that give <1% of a level.  Scenarios are more fun, and give more xp/renown per unit of time than any other activity in the game, unless I missed some great grind spot or quest circuit in late T3 that gives ~180k xp per hour.

And, hey, this shit wouldn't be a problem if Mythic didn't decide, right before release, to skull-fuck the rate at which one levels.

Instead, there'd just be the laughable class balance, the horrible itemization, and whatever problems might crop up in endgame, which I may never see, given that I'm stuck at 32 with no scenarios popping (and the clock is ticking).

This stuff isn't exactly a secret.

edit: oops, don't forget the window-dragging exploit that Mythic has had more time to fix than they spent developing this game.


Title: Re: Big Update
Post by: schild on October 03, 2008, 05:41:18 PM
Quote
Also if you think wow players are the majority of dest...ell oh ell?  That's simply projecting your dislike of one game onto another in hopes that somehow it will ease your troubles of underpopulation, it's most likely untrue and yes, I am here to crush dreams.

What the fuck are you talking about? The word "hoping" was in there. I have no clue where teh WoW fanbois are in the game. I don't keep track of that.


Title: Re: Big Update
Post by: schild on October 03, 2008, 05:41:50 PM
What's wrong with the itemization? Again, just came off AoC.


Title: Re: Big Update
Post by: Evildrider on October 03, 2008, 05:45:24 PM

And, of course, in November, you've got an automatic death sentence for this game.

I think the real death sentence is actually playing WoW.    :awesome_for_real:


Title: Re: Big Update
Post by: Seanzor on October 03, 2008, 05:58:10 PM
What's wrong with the itemization? Again, just came off AoC.
It's most obvious when looking at any set item.  As an archmage, sorry, I don't need 8 different stats on my gear, one of which is fucking weapon skill.  I need int/wounds or will/wounds.  Maybe toughness down the road as a cutesy 'special' build.


Title: Re: Big Update
Post by: Ingmar on October 03, 2008, 06:00:54 PM
The presence of weapon skill on caster top end RVR sets is indeed puzzling.


Title: Re: Big Update
Post by: Lantyssa on October 03, 2008, 07:09:46 PM
It raises parry, so it's not an altogether bad thing.


Title: Re: Big Update
Post by: Seanzor on October 04, 2008, 12:30:06 AM
It raises parry, so it's not an altogether bad thing.
Sure, it's not - until I get a random green with the stats that matter more, and end up wearing it over a dungeon drop or RR piece because Mythic couldn't figure out the lesson that Blizzard learned before WAR even entered development.


Title: Re: Big Update
Post by: schild on October 04, 2008, 12:50:03 AM
That's the great thing about shitloads of loot. Sometimes blue will be worse than green. I don't see the problem.


Title: Re: Big Update
Post by: Zetor on October 04, 2008, 01:20:52 AM
Doesn't excuse the fact that itemization is horrible for some classes.

As an ironbreaker, I need two sets: toughness/wounds/initiative (for tanking) and strength (for damage). About the only piece of renown gear that fits the bill is the 2h axe (and the trinkets). I can live with some toughness/wounds/init on damage gear (even though it gimps it compared to green drops, it makes it more "well-rounded", whatever), but willpower and weapon skill are blah. For an ironbreaker, WS only gives parry, since you should have a 75% stone breaker on your target at all times (and the armor penetration for WS is multiplicative, not additive).

As a runepriest, it's even worse. RP damage is completely gimp, and the only use for +int gear is ensuring that CC spells don't get resisted (and soloing, but soloing as a RP sucks anyway). For pvp, the two necessary stats are willpower (very important) and toughness/wounds, with int as a distant fourth. So the runepriest renown gear is loaded with int, initiative, toughness, and most of it doesn't have any willpower at all.   I end up having to pve just to get good pvp gear, which is very... pre-BC WOWish of them. :oh_i_see:


-- Z.


Title: Re: Big Update
Post by: Arthur_Parker on October 04, 2008, 02:40:07 AM
And, of course, in November, you've got an automatic death sentence for this game.

You should write all this up and title it, Seanzor Doomcasts WAR.


Title: Re: Big Update
Post by: Arthur_Parker on October 04, 2008, 02:54:12 AM
Linky (http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/108865100/p1/?142)

Quote from: MarkJacobsEA
Folks,

Well, considering how well we did with the last patch I would expect a certain amount of skepticism from you but here's a few highlights from next week's patch (not counting hot fixes or hot pockets):

1) Another round of CTD, general memory usage improvements and lag improvements.

2) A foray into the whole "AFKers in scenarios suck!" issue with some changes to the scenario code.

3) Introduction of exp. bonuses to people who create toons on population-challenged servers. This is the first of many steps to help keep the populations more balanced. As always, baby steps.

4) Another round of anti-spammer code going in. This should greatly limit their ability to bother you, that's my job.

5) We're looking at changing how the need/greed looting options work in scenarios only. We are thinking about disallowing the need option for people who can't use the item. Again, this is for scenarios only and I already know the argument "I need it for my alt" etc. and we are still thinking about it.

6) Correct the bug that prevent the correct number of guilds from joining an alliance.

Those are *some* of the highlights from next week's patch. If it goes as badly as the last one, feel free to say hi to me as I run screaming into the woods. 

Mark


Title: Re: Big Update
Post by: schild on October 04, 2008, 02:58:25 AM
Quote
6) Correct the bug that prevent the correct number of guilds from joining an alliance.

Thank god.

Quote
3) Introduction of exp. bonuses to people who create toons on population-challenged servers. This is the first of many steps to help keep the populations more balanced. As always, baby steps.

This needs to be SIGNIFICANT and effect all of order or whoever on every server. Not just new toons.

Quote
2) A foray into the whole "AFKers in scenarios suck!" issue with some changes to the scenario code.

I'm going to guess they're going to sneak in a fix for people in their own groups. In which case, looks like I need to get to 40 fast. ^_^


Title: Re: Big Update
Post by: FatuousTwat on October 04, 2008, 04:01:42 AM
Quote from: MarkJacobsEA
5) We're looking at changing how the need/greed looting options work in scenarios only. We are thinking about disallowing the need option for people who can't use the item.

Why wasn't it like this in the first place? I don't give a shit if your alt "needs" it, bring your fucking alt on and play with it, if it needs gear so badly.

That has always pissed me off, it is a bullshit excuse to need something anyway.


Title: Re: Big Update
Post by: Xenomorph on October 04, 2008, 04:46:31 AM
Yeah, I mentioned it in my beta feedback, and I'm sure a lot of other people did too. Kind of troubling that they're only "looking into" it at this point, but a turnaround time of a few months on boneheaded design decisions still beats Blizzard's "we're not fixing anything unless people cancel over it" approach. (Not saying that Mythic won't adopt the same strategy once the game's a few months older. Now is definitely the time to hold their feet to the fire.)

Quote
2) A foray into the whole "AFKers in scenarios suck!" issue with some changes to the scenario code.

Re: Schild's comment, I don't see this as having anything to do with people soloing in scens. Soloing as an afker gets you nothing--dropping group when you have an afker in it is a good way to minimize the effect of their leeching. Soloing's really only viable if you outperform the rest of your group. (In Highpass last night, a triple IB + RP premade group was running around pwning and got about the same amount of XP/ren as I did. Seems fair.)


Title: Re: Big Update
Post by: Evildrider on October 04, 2008, 05:32:20 AM
Quote
6) Correct the bug that prevent the correct number of guilds from joining an alliance.

Thank god.

Quote
3) Introduction of exp. bonuses to people who create toons on population-challenged servers. This is the first of many steps to help keep the populations more balanced. As always, baby steps.

This needs to be SIGNIFICANT and effect all of order or whoever on every server. Not just new toons.

Quote
2) A foray into the whole "AFKers in scenarios suck!" issue with some changes to the scenario code.

I'm going to guess they're going to sneak in a fix for people in their own groups. In which case, looks like I need to get to 40 fast. ^_^



btw they already did this.. I noticed yesterday I would kill someone and a 2000 xp would pop up.. but I was only getting 1000xp... they nerfed it by 50%.


Title: Re: Big Update
Post by: Seanzor on October 04, 2008, 09:38:07 AM

btw they already did this.. I noticed yesterday I would kill someone and a 2000 xp would pop up.. but I was only getting 1000xp... they nerfed it by 50%.

They didn't nerf shit.  I hit 32 yesterday, got ~30-33k from multiple Tor Anrocs, rolling solo, as always.  I was getting 28-33k since level 27.

What you're noticing is that the scoreboard doesn't post your rested xp bonus on the board, but you still get it credited to your character.

That said, if they do fix the ability to roll solo as a DPS all-star and take everyone's xp for yours (which they absolutely should do, classes like WPs and WHs get a deep dick from the way things work currently), they need to at least fucking double the amount of xp one gets from each scenario.  I was barely able to grit my teeth and do 27-31 getting like 28k xp per scenario, averaging wins and losses (and including the two quests).  If I were instead getting... what, 10k xp on average? My fucking Tier 1 BW gets >10k, in Nordenwatch; there's no fucking way I'd play through that bullshit in T3 when I need 1000% more xp to level. 

I would have done the math, said, oh, I need to do 58 Tor Anrocs to hit 30 - FUCK THAT.

edit:

That's the great thing about shitloads of loot. Sometimes blue will be worse than green. I don't see the problem.
The problem is that it makes Mythic look stupid - intentional or not, either way it looks bad.  And we're not talking about Influence rewards, we're talking about the major sets for each class.  It also makes things pretty boring - why do the fancy shit when the best pieces of loot are the greens that drop off anything?


Title: Re: Big Update
Post by: rk47 on October 04, 2008, 10:36:24 AM
Well, they're gonna screw tanks scenario gains with all the emphasis on DPS & Heals only. That said, I haven't killed a destro player since Iv'e hit 32 either.
I'll just grind my way to 40 thanks.


Title: Re: Big Update
Post by: Seanzor on October 04, 2008, 10:38:12 AM
Well, they're gonna screw tanks scenario gains with all the emphasis on DPS & Heals only. That said, I haven't killed a destro player since Iv'e hit 32 either.
I'll just grind my way to 40 thanks.

You're a sick, sick man.  You and Kayle both - no clue how you stomach a grind like that.


Title: Re: Big Update
Post by: Evildrider on October 04, 2008, 10:41:45 AM
Well, they're gonna screw tanks scenario gains with all the emphasis on DPS & Heals only. That said, I haven't killed a destro player since Iv'e hit 32 either.
I'll just grind my way to 40 thanks.

You're a sick, sick man.  You and Kayle both - no clue how you stomach a grind like that.

Umm you play WoW....  That was more grindy to me then War.


Title: Re: Big Update
Post by: Seanzor on October 04, 2008, 10:57:32 AM
Umm you play WoW....  That was more grindy to me then War.

WoW isn't grindy.  Getting to 70 took less time than getting to 40 in WAR (it also *felt* FAR less grindy), and I got all my honor (250-300k) AFKing in AV while working, doing chores, reading... doing whatever.  It was like UO all over again.

Besides, I play DOTA, not WoW.


Title: Re: Big Update
Post by: Evildrider on October 04, 2008, 11:02:37 AM
Umm you play WoW....  That was more grindy to me then War.

WoW isn't grindy.  Getting to 70 took less time than getting to 40 in WAR (it also *felt* FAR less grindy), and I got all my honor (250-300k) AFKing in AV while working, doing chores, reading... doing whatever.  It was like UO all over again.

Besides, I play DOTA, not WoW.

It's all about preferrence then.. I've quit wow about 4 times already and my only toon is at like 68.  I only resub because of friends.. and then even if I reach 70 I'd still have to grind out for gear before I could even play with them in the raids they are doing.  The mob grinding in WoW is like 10 times worse then it is in War.


Title: Re: Big Update
Post by: Numtini on October 04, 2008, 11:26:57 AM
I find WoW way more grindy, but then I don't like WoW. I hate solo quest grinding. I level to adventure with friends and I use questhelper and a levelling guide.

I feel similarly about War's PVE, but the PVP is worth it to me. I just wish there was more world rvr and less scenario stuff.


Title: Re: Big Update
Post by: Seanzor on October 04, 2008, 11:54:30 AM
I find WoW way more grindy, but then I don't like WoW. I hate solo quest grinding. I level to adventure with friends and I use questhelper and a levelling guide.

I feel similarly about War's PVE, but the PVP is worth it to me. I just wish there was more world rvr and less scenario stuff.

Hey, to each their own.

World RvR will be non-existent pre-40 until they change the xp/renown rewards.  The renown is a faction of what you can get from doing scenarios in the time it takes to grab a keep, and the xp is pretty much nil.


Title: Re: Big Update
Post by: Ingmar on October 04, 2008, 03:13:01 PM
IMO they really do need to fix the dropping group thing. Way to screw the healers over.


Title: Re: Big Update
Post by: Goreschach on October 04, 2008, 03:20:41 PM
IMO they really do need to fix the dropping group thing. Way to screw the healers over.

I hope they don't. Puggies keep doing it to me, and I damn well hope to be able to repay the favor once I'm 40.


Title: Re: Big Update
Post by: Tmon on October 04, 2008, 04:21:07 PM
Quote
5) We're looking at changing how the need/greed looting options work in scenarios only. We are thinking about disallowing the need option for people who can't use the item. Again, this is for scenarios only and I already know the argument "I need it for my alt" etc. and we are still thinking about it.

I'm not sure why there is even a choice in scenarios.  In PVE groups let the group leader set the looting format (visible when you look at open groups) in scenarios everyone rolls on everything by default, and groups in warbands use the need/greed pop up.


Title: Re: Big Update
Post by: Numtini on October 04, 2008, 04:42:35 PM
There's always some tool who hits need on crap and honestly, having the thing pop up in the middle of combat is a PITA. Sometimes I'm just hitting a button to make it go away, God only knows what I've passed on that I could have used.


Title: Re: Big Update
Post by: Hayduke on October 04, 2008, 05:51:38 PM
Yes, I've accidently needed on something that I couldn't even use.  I wish they'd just hold the rolls till the end of the match instead of popping it up in the middle of a fight.


Title: Re: Big Update
Post by: trias_e on October 04, 2008, 05:54:55 PM
Items in scenarios should just be automatically randomly assigned to someone.  Drama and hassle gone.


Title: Re: Big Update
Post by: Lakov_Sanite on October 04, 2008, 06:26:22 PM
Items in scenarios should just be automatically randomly assigned to someone.  Drama and hassle gone.

I really don't get why they have them at all, isn't that what renown is for?


Title: Re: Big Update
Post by: pxib on October 04, 2008, 06:27:04 PM
Oh come on. Throw them all up on a list at the end of the scenario.. give people 30 seconds to fish through them find anything they like... give them, say, two or three priority votes for stuff they want and then it adds those as bonuses to random rolls. Basically what (yikes) Fury did.


Title: Re: Big Update
Post by: rk47 on October 04, 2008, 07:39:49 PM
There's always some tool who hits need on crap and honestly, having the thing pop up in the middle of combat is a PITA. Sometimes I'm just hitting a button to make it go away, God only knows what I've passed on that I could have used.

oh yeah i had one occasion where this armour is a set pc for my chosen. And I actually greed it. And nobody rolled need. I lost and managed to ask for it from the winner. He was nice enough to trade it to me. :)


Title: Re: Big Update
Post by: Draegan on October 04, 2008, 09:52:16 PM
I really don't get why they have them at all, isn't that what renown is for?

The whole point is to give people loot and money for killing other PC's in pvp.  What's not to like?  Then again, I guess there's gotta be at least one person to complain about each part of the game.


Title: Re: Big Update
Post by: Khaldun on October 05, 2008, 03:43:42 PM
I like other players dropping stuff--I'd just rather they assigned it scenario-wide (rather than to a single party) and on first look, only to characters that can equip what dropped. If there are none who can, then roll greed/need for everyone else.


Title: Re: Big Update
Post by: UnSub on October 05, 2008, 05:51:11 PM
Oh come on. Throw them all up on a list at the end of the scenario.. give people 30 seconds to fish through them find anything they like... give them, say, two or three priority votes for stuff they want and then it adds those as bonuses to random rolls. Basically what (yikes) Fury did.

Fury did some great things when it came to PvP. Unfortunately <insert lessons of history here>.

I've had opponents get the drop on me in RvR because I've ahd the need / greed window pop up and I actually take the time to check if I can use the item. It'd be quicker for me to need / greed everything rather than look at it and pass.


Title: Re: Big Update
Post by: Tmon on October 06, 2008, 06:23:41 AM
I just greed everything because I don't want to take the time in the middle of a fight to check it out and the few times I've tried I've screwed up and needed crap I couldn't use for example, the axe is the dwarf's iconic weapon so naturally it was only after I needed one that I found out that there are some in the game that they can't use.


Title: Re: Big Update
Post by: Riggswolfe on October 06, 2008, 06:27:23 AM
The pve players will return to WOW. The rvr people will stay in Warhammer. The end.


Title: Re: Big Update
Post by: Numtini on October 06, 2008, 06:30:39 AM
Having it pop up at the end would be an improvement. I think the whole system is kind of messed up though. You're not looting the enemy players, it's a pseudo-random reward for playing the game. You might as well just move to a point system and let people get stuff they like.


Title: Re: Big Update
Post by: pxib on October 06, 2008, 05:56:02 PM
Having it pop up at the end would be an improvement. I think the whole system is kind of messed up though. You're not looting the enemy players, it's a pseudo-random reward for playing the game. You might as well just move to a point system and let people get stuff they like.
Especially since, with the "damaged item" system they've got where you repair busted equipment into something appropriate for your class they have a PERFECT SYSTEM FOR ALLOWING APPROPRIATE LOOT IN EVERY SITUATION.