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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Console Lineup: The Year Ahead 0 Members and 1 Guest are viewing this topic.
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Author Topic: Console Lineup: The Year Ahead  (Read 69487 times)
Big Gulp
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Reply #350 on: August 13, 2007, 05:11:54 PM

I wasn't impressed with the Stranglehold demo.  The controls felt floaty, his "slide" looked goofy, and the graphics were really unimpressive.  I'm actually kind of thankful; that's 60 bucks saved.
murdoc
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Reply #351 on: August 14, 2007, 06:36:29 AM

I wasn't impressed with the Stranglehold demo.  The controls felt floaty, his "slide" looked goofy, and the graphics were really unimpressive.  I'm actually kind of thankful; that's 60 bucks saved.

This is pretty much  the way I felt. I got enough Stranglehold playing the 10 minute demo 3 times that I'm not very interested in buying the game.

BioShock however... I was pretty sure I was going to purchase it, now I know I'm going to. Even without a cover system ;)

Have you tried the internet? It's made out of millions of people missing the point of everything and then getting angry about it
schild
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Reply #352 on: August 14, 2007, 11:08:23 AM

Christ. Microsoft is relentless.

Beautiful Katamari demo went up 5 minutes ago.

Na, Na na na na na na na, KATAMARI DAMASHIIHIHIIIIHIIHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII.

Don't worry do your best!
Yegolev
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Reply #353 on: August 14, 2007, 12:07:03 PM

Hey, what now?  I can't download that until closer to the release date.  My house would turn inside out if this information was leaked.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Velorath
Contributor
Posts: 8986


Reply #354 on: August 14, 2007, 12:16:42 PM

Not sure where else to put this, but there was some XNA related stuff announced yesterday, including the winners of the Dream-Build-Play contest, and the announcement of the first XNA Game Studio title to be released on Live.


Quote
SEATTLE — Aug. 13, 2007 — At Gamefest 2007, the annual Microsoft® Game Technology Conference, Microsoft Corp. today announced the highly anticipated winners of its Dream-Build-Play game development contest, which encouraged experienced game developers and enthusiasts to create innovative and fun-to-play video games for Windows® or Xbox 360™ platforms using XNA® Game Studio. In a surprise announcement during the keynote address, an astounding four winners were invited to publish their games on Xbox LIVE® Arcade. Tied for first place were David Flook of Ontario, Canada, and James Silva of New York with their respective games: “Blazing Birds,” an action-packed, robotic sports game modeled after the game of badminton, and “The Dishwasher: Dead Samurai,” a highly stylized game of mayhem and revenge. For their accomplishments, Flook and Silva were offered publishing contracts with Xbox LIVE Arcade, $10,000 (U.S.) each and several other prizes. Steve Olofsson of Sweden and Daniel McGuire of the United Kingdom received honors as runners-up for their games: “Gravitron Ultra” and “Yo Ho Kablammo!” respectively. Because of the amazing creativity demonstrated by these top four winners, the Xbox LIVE Arcade team also extended invitations to publish on Xbox LIVE Arcade to Olofsson and McGuire, along with $5,000 (U.S.) and other prizes.

A total of 16 others were recognized with third-place honors. More than 4,500 members of the gaming community from more than 100 countries enrolled in the Dream-Build-Play challenge. Final results have been posted on the Dream-Build-Play Web site at http://dreambuildplay.com.

“The games we received in the Dream-Build-Play competition are truly inspiring,” said Chris Satchell, general manager of the XNA organization at Microsoft. “Created in just four short months using XNA Game Studio, these games demonstrate an incredible range of innovation, fun gameplay and technical achievement.”

“We uncovered some remarkable talent with this contest and are pleased to include these original creations in our diverse library of games on Xbox LIVE Arcade,” said Bryan Trussel, director of content and portals for Microsoft Casual Games. “It’s aspiring, independent developers like these who are really driving our industry.”

XNA Game Studio has seen a surge of momentum this past year, with more than 400,000 downloads of the tool and adoption by nearly 200 academic institutions globally since its release last December. In addition to the XNA Creators Club Online community at http://creators.xna.com, more than 50 new community sites in numerous languages have emerged around the world in support of XNA Game Studio, pushing the boundaries of game development further toward Microsoft’s vision of true collaboration and democratization.

“Schizoid” by Torpex Games Showcased for the First Time

In his Gamefest keynote address, Satchell welcomed Bill Dugan, president of Torpex Games, to share a live demonstration of the highly anticipated action title “Schizoid,” the first Xbox LIVE Arcade game to be created with XNA Game Studio. The game, which will be released later this year, establishes XNA Game Studio as a premier development platform for hobbyists, independent developers and professionals alike.

Microsoft Announces Game Content Usage Rules

Satchell announced that effectively immediately, some game content published by Microsoft Game Studios and owned by Microsoft is now available for noncommercial use by consumers. Under a license similar to the Creative Commons license, consumers may now use gameplay footage, screen shots and other gameplay elements from popular Microsoft Game Studios titles such as the “Halo®” franchise, “Forza Motorsport®” and “Age of Empires®” to express their own imagination and creativity. Details on the game content usage rules have been posted at http://www.xbox.com/en-US/community/developer/rules.htm along with samples of permissible and nonpermissible use.

New SOFTIMAGE|XSI 6 Mod Tool for XNA Game Studio

SOFTIMAGE|XSI 6 Mod Tool is new, free 3-D modeling and animation software for the creation of noncommercial game content. Based on the same toolset as the professional XSI 3D software, XSI 6 Mod Tool enables aspiring game developers to create compelling 3-D characters, levels and content designed for use with XNA Game Studio. Integrating natively with the XNA Framework Content Pipeline, XSI 6 Mod Tool comes with an enhanced user interface and training videos from Noesis Interactive, making it a perfect learning environment for newcomers to 3-D game content creation. “Softimage and Microsoft are committed to nurturing the next generation of game creators,” said Leonard Teo, product marketing manager at Softimage Co. “With the free XSI 6 Mod Tool and XNA Game Studio, anyone can download these tools and learn how to make great games now. Students, enthusiasts and aspiring game creators now have a toolset similar to those used by professional game companies.”

Morfiend
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Reply #355 on: August 14, 2007, 01:07:48 PM

I wasn't impressed with the Stranglehold demo.  The controls felt floaty, his "slide" looked goofy, and the graphics were really unimpressive.  I'm actually kind of thankful; that's 60 bucks saved.

I liked Stranglehold. I fully plan on buying it. Maybe its just cause I want Max Payne 3 so badly, but I really liked it.
Yegolev
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Reply #356 on: August 14, 2007, 02:46:02 PM

Torpex sounds like TorqueX.  I bet that game really has some great creative elements.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Riggswolfe
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Reply #357 on: August 15, 2007, 06:47:11 AM

IGN gave Blue Dragon a 7.9. From the review it sounds like exactly what I feared. A too traditional JRPG with little imagination or depth. I think I'll skip it and get Eternal Sonata. Though I'm still holding out hope for Lost Odyssey.

"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
Strazos
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Reply #358 on: August 16, 2007, 05:30:05 PM

I refuse to look at Dragonball Z art for the number of hours it would take to beat a game like BD.

Fear the Backstab!
"Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion
"Hell is other people." -Sartre
Yegolev
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Reply #359 on: August 16, 2007, 05:34:31 PM

I have no love for Toriyama myself, but I do love Uematsu and therefore I must buy it.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Velorath
Contributor
Posts: 8986


Reply #360 on: December 05, 2007, 12:26:37 AM

Almost time to be making a new one of these topics.  All in all though this has been a pretty good year despite some big delays and disappointments (and games like Alan Wake going completely MIA).
stray
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Reply #361 on: December 05, 2007, 12:31:01 AM

Oh really? Didn't know that. Haven't paid much to gaming news until recently.

I suppose that list I made in that other thread could be referenced here (will just talk about the PS3 real quick).

Quote
Uncharted: Drake's Fortune
Ratchet and Clank Future Tools of Destruction
Ninja Gaiden Sigma
Resistance Fall of Man
Motorstorm
Folklore
Warhawk
Heavenly Sword
Eye of Judgement
Formula One Championship Edition

I was kind of expecting a little more, but that isn't bad for a year in. There's at least 2 system sellers there, and some nice diversions.
Velorath
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Reply #362 on: December 05, 2007, 12:34:03 AM

As long as we're doing stuff like Top 20 lists right now, do you have any personal pick for GOTY?  I'm kinda leaning towards God of War II myself.
schild
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Reply #363 on: December 05, 2007, 12:34:50 AM

Wait til the GOTY thread.

We will have one of them, one of the top 20, and one for 2008.
Velorath
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Posts: 8986


Reply #364 on: December 05, 2007, 12:36:17 AM

Wait til the GOTY thread.

We will have one of them, one of the top 20, and one for 2008.

By 2008 do you mean the our most anticipated game of 2008 or something?
schild
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Reply #365 on: December 05, 2007, 12:37:28 AM

no, I mean a thread dedicated to the upcoming year. Most anticipated comes with the GOTY thread.
stray
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has an iMac.


Reply #366 on: December 05, 2007, 12:40:11 AM

Eh, I'm with Yegolev.. GOTY is Uncharted. For this year and the last. And every other year it's been in development.  smiley
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