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Author Topic: StarCraft II  (Read 294906 times)
RUiN 427
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Reply #1365 on: October 24, 2011, 03:58:19 PM

As much as I would love to join in the discusion about this one person's opinion of the game for a couple more pages...

I seem to have developed a dependency for the cheese that this particular thread has introduced me to. I'm in desperate need of a run of the mill Terran build to ween myself off the cheese, a fromage rehab therapy of sorts. Any suggestions? I'll do the leg work of research, just looking for a nudge in the right direction.


"There's been no energy reading of any sort on Cybertron for the past seven hundred or so stellar-cycles."
Malakili
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Reply #1366 on: October 24, 2011, 04:47:30 PM

Depends on the matchup really.
Ingmar
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Reply #1367 on: October 24, 2011, 05:04:30 PM

Ghost spam!

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
luckton
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Reply #1368 on: October 25, 2011, 04:06:01 AM

*reads up on HotS info*

They cut the single-player campaign to just 9 missions?  Fuck that shit.  I'll wait for the bundle with the Protoss expansion.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Malakili
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Reply #1369 on: October 25, 2011, 04:15:01 AM

*reads up on HotS info*

They cut the single-player campaign to just 9 missions?  Fuck that shit.  I'll wait for the bundle with the Protoss expansion.

Hmm, where are you seeing that, I had heard it was going to have 9 less missions than wings of liberty, which would put it somewhere around 20 missions.  But I might be wrong.
K9
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Reply #1370 on: October 25, 2011, 04:43:49 AM

Who the fuck complained that the campaign was too long?

Tards...

I love the smell of facepalm in the morning
sinij
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Reply #1371 on: October 25, 2011, 06:41:26 AM

Single player campaign in SC2 makes as much sense as single player campaign in CS. I played campaign mostly to see cinematics, but I'd rather see them polish multiplayer... like release with chat rooms would have been nice.
« Last Edit: October 25, 2011, 06:43:33 AM by sinij »

Eternity is a very long time, especially towards the end.
Malakili
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Reply #1372 on: October 25, 2011, 08:29:38 AM

Single player campaign in SC2 makes as much sense as single player campaign in CS. I played campaign mostly to see cinematics, but I'd rather see them polish multiplayer... like release with chat rooms would have been nice.

Yeah, if I could pay less for multiplayer only I definitely would by such a version.  That being said, the single player campaign in WoL was passable, its just effectively totally separate game from multiplayer.
Fordel
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Reply #1373 on: October 25, 2011, 10:11:38 AM

There are tons of people who ONLY play the campaigns, they can't skimp on that.

and the gate is like I TOO AM CAPABLE OF SPEECH
Rasix
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Reply #1374 on: October 25, 2011, 10:15:47 AM

I'll probably buy the expansions, but I have no intention of ever playing multiplayer again.   My recent work "league" has shown me it's not fun in the slightest to do casual multiplayer and any desire I've had to get good again has been replaced by LoL.

I did have fun with the campaign and even enjoyed chasing some of the achievements.
« Last Edit: October 25, 2011, 10:18:27 AM by Rasix »

-Rasix
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Reply #1375 on: October 25, 2011, 12:44:36 PM

blue said 20 missions

"There's been no energy reading of any sort on Cybertron for the past seven hundred or so stellar-cycles."
Malakili
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Reply #1376 on: October 25, 2011, 12:47:21 PM

*reads up on HotS info*

They cut the single-player campaign to just 9 missions?  Fuck that shit.  I'll wait for the bundle with the Protoss expansion.

Hmm, where are you seeing that, I had heard it was going to have 9 less missions than wings of liberty, which would put it somewhere around 20 missions.  But I might be wrong.
blue said 20 missions


K9
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Reply #1377 on: October 25, 2011, 02:01:01 PM

Single player campaign in SC2 makes as much sense as single player campaign in CS. I played campaign mostly to see cinematics, but I'd rather see them polish multiplayer... like release with chat rooms would have been nice.

 Ohhhhh, I see.

I love the smell of facepalm in the morning
Ironwood
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Reply #1378 on: October 25, 2011, 02:21:25 PM

Yeah, I thought that was pants on head silly too, but bear in mind how much of this thread has been about Multiplayer....

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K9
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Reply #1379 on: October 25, 2011, 02:46:25 PM

Over time indeed, around the time of launch though there was plenty of SP discussion. I thought the campaign was really good, and since we get so few RTS titles nowadays it is nice to have a campaign as rich and deep as WoL had. Appeasing the naysaysers is such a poor excuse for cutting the length of the campaign.

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Ingmar
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Reply #1380 on: October 25, 2011, 03:04:57 PM

Over time indeed, around the time of launch though there was plenty of SP discussion. I thought the campaign was really good, and since we get so few RTS titles nowadays it is nice to have a campaign as rich and deep as WoL had. Appeasing the naysaysers is such a poor excuse for cutting the length of the campaign.

Blizzard has said:

Quote
We typically don't provide details about pricing until the game is closer to release. We do view Heart of the Swarm as an expansion set, so for the regions that have a standard box business model such as North America and Europe, we will price accordingly.

Depending where that 'expansion set, not full game' pricing comes in, a 20 mission campaign where the original had 29 isn't tremendously out of line. Remains to be seen what the final price is though.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Paelos
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Reply #1381 on: October 25, 2011, 03:49:35 PM

My guess is $40

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Ingmar
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Reply #1382 on: October 25, 2011, 03:50:06 PM

Yeah that seems likely. SC2 appears to be $50 now, was it $60 at release?

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Rasix
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Reply #1383 on: October 25, 2011, 04:03:12 PM

Yup.

-Rasix
luckton
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Reply #1384 on: October 25, 2011, 04:20:19 PM

I stand corrected...the info I had was that the single-player was just 9 missions.  20's still decent for a xpac.

And yes, I'm in the 'I only play the *Craft games for their single-player story' crowd.  awesome, for real

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Ingmar
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Reply #1385 on: October 25, 2011, 04:21:29 PM

So yeah, 20 missions for $40, 29 for $60, would be pretty much 'right' I guess.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
luckton
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Reply #1386 on: October 25, 2011, 04:37:06 PM

So yeah, 20 missions for $40, 29 for $60, would be pretty much 'right' I guess.

Taking account the overall quality, additional cinematics, and the multi-player stuff (unless they started charging people for the matchmaking and online play), it's a fair deal to me.  I suppose if I did play multiplayer I'd get more bang for my buck, but  why so serious?

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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Reply #1387 on: October 25, 2011, 07:41:49 PM

If you're only playing for SP.. why not just wait until all 3 xps are out and pay less for them than the original retail price?  S'what I did with the first and what I'll do with this one.

The past cannot be changed. The future is yet within your power.
sinij
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Reply #1388 on: October 25, 2011, 07:46:53 PM

  My recent work "league" has shown me it's not fun in the slightest to do casual multiplayer

SC2 defines causal as anything below Masters. By definition, this is not doable by something like 99.5% of all players.

Eternity is a very long time, especially towards the end.
sinij
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Reply #1389 on: October 25, 2011, 07:50:04 PM

I stand corrected...the info I had was that the single-player was just 9 missions.  20's still decent for a xpac.

And yes, I'm in the 'I only play the *Craft games for their single-player story' crowd.  awesome, for real

You paying something like $2 per mission. Isn't SC2 _a lot_ too expensive for what it is in this mode of playing?

Still, playing SC2 only in single player makes my head explode. To me its like FURRY LARPing, sure you could do it, but dear go why oh why?!
« Last Edit: October 25, 2011, 07:53:03 PM by sinij »

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Ingmar
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Reply #1390 on: October 25, 2011, 07:51:45 PM

If you're only playing for SP.. why not just wait until all 3 xps are out and pay less for them than the original retail price?  S'what I did with the first and what I'll do with this one.

Because then we don't get to play it until like 2015?

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
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Reply #1391 on: October 25, 2011, 07:53:55 PM

And?

/shrug

I'm not a big RTS fan at all. In fact I hate them but I love the cinematics and watching the story.. I can wait.

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Reply #1392 on: October 25, 2011, 07:56:20 PM

I could get hit by a car in 2014 and then never get to play it! Too risky.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
luckton
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Reply #1393 on: October 26, 2011, 02:03:40 AM

I could get hit by a car in 2014 and then never get to play it! Too risky.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Malakili
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Reply #1394 on: October 26, 2011, 05:55:26 AM


You paying something like $2 per mission. Isn't SC2 _a lot_ too expensive for what it is in this mode of playing?



This is the way I think about pretty any AAA title that is single player only, or someone intends to play single player only. 
Paelos
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Reply #1395 on: October 26, 2011, 07:22:27 AM

I played SC2 for the single player and the achievements involved in single player.

I don't like playing other people because I'm terrible and it makes me angry.

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K9
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Reply #1396 on: October 26, 2011, 07:52:05 AM

Single player in SC2 also incorporates the challenge modes (which were a genuinely great addition to the game I thought), and bot matches vs AI. I doubt many people who bought SC2 never played any multiplayer at all, but to argue the reverse is just daft.

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bhodi
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Reply #1397 on: October 26, 2011, 11:17:24 AM

 My recent work "league" has shown me it's not fun in the slightest to do casual multiplayer
SC2 defines causal as anything below Masters. By definition, this is not doable by something like 99.5% of all players.
That is so retarded and wrong I don't even know where to begin. Who defines casual as anything below masters, other than you?

We have what two or three people in this thread that could theoretically play at that level? Are you saying only the few could even potentially have fun in multi? Like gets matched up with like, and my friend who is a permanent gold player enjoys multi just as much (if not more) than I ever did when I was laddering "for real".
« Last Edit: October 26, 2011, 11:19:05 AM by bhodi »
Ingmar
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Reply #1398 on: October 26, 2011, 11:19:47 AM


You paying something like $2 per mission. Isn't SC2 _a lot_ too expensive for what it is in this mode of playing?



This is the way I think about pretty any AAA title that is single player only, or someone intends to play single player only. 

It isn't really too much, no. There's a fair amount of replayability in the missions with the achievements and multiple difficulty levels, etc. $/mission is not the way to look at it, more like $/hour - and SC2 beats the hell out of a lot of very good games on that front even if you don't do much multiplayer.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Arinon
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Reply #1399 on: October 26, 2011, 11:47:41 AM

You paying something like $2 per mission. Isn't SC2 _a lot_ too expensive for what it is in this mode of playing?
This is the way I think about pretty any AAA title that is single player only, or someone intends to play single player only. 
It isn't really too much, no. There's a fair amount of replayability in the missions with the achievements and multiple difficulty levels, etc. $/mission is not the way to look at it, more like $/hour - and SC2 beats the hell out of a lot of very good games on that front even if you don't do much multiplayer.

Exactly.  if you are talking about assets rather than time then the MP-only guys are paying $40 for 2-3 new units a side and maybe a tileset or two.  That's an equally crumby way to judge value.
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