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f13.net General Forums => Gaming => Topic started by: Register on July 25, 2010, 07:33:25 PM



Title: StarCraft II
Post by: Register on July 25, 2010, 07:33:25 PM

North American Server Access for Southeast Asia/Australia/New Zealand StarCraft® II: Wings of Liberty™ Players FAQ

   1. Who is eligible to play on the North American servers?
      All players, including those in the regions of Hong Kong and Macau, who purchase the English Southeast Asia/Australia/New Zealand Standard or Collector’s Edition of StarCraft® II: Wings of LibertyTM will have the option of playing on the North American Battle.net® servers in addition to the Southeast Asia/Australia/New Zealand servers if they prefer.
   2. How much will this cost?
      The option of playing on North American Battle.net servers will come at no additional cost to all players who have purchased the Southeast Asia/Australia/New Zealand version of StarCraft II.
   3. How will access to the North American servers be granted?
      Our intention is to ensure that within 60 days after the launch of StarCraft II: Wings of Liberty, all players with a copy of the Southeast Asia/Australia/New Zealand version will automatically gain the ability to also access the North American servers -- this will be handled through Battle.net account management.
   4. How will I know when I can access the North American servers?
      We will have additional information on how and when to access the North American servers on our StarCraft II community site.
   5. What will happen with my Southeast Asia/Australia/New Zealand Battle.net account?
      Once you get access to the North American Battle.net servers, you will have access to both regions for online play. You can choose which one to play on at any given time, and can switch back and forth at will.
   6. How will my friends list and rankings be handled?
      All account-specific data, including friends lists, rankings, achievements, statistics, titles, and unlockable rewards, will be tracked separately for each region's Battle.net servers, and will not carry over between them.
   7. If I have already purchased the North American version, can I also play on the Southeast Asia/Australia/New Zealand servers? No. To have the option to play on both servers, you must purchase the Southeast Asia/Australia/New Zealand version of StarCraft II: Wings of Liberty. This solution is specifically targeted to address gamers in Southeast Asia/Australia/New Zealand who have social relationships with North American players from previous Blizzard Entertainment titles.
   8. Will I be able to play on any of the other StarCraft II: Wings of Liberty regional servers?
      No. Players who purchase the Southeast Asia/Australia/New Zealand version of StarCraft II will have access to the Southeast Asia/Australia/New Zealand and the North American Battle.net servers. No other multi-region play will be available at this time.



It seems like SEA copies might be the first to try out multi-region SC2...


Title: StarCraft II
Post by: kildorn on July 26, 2010, 07:52:06 AM

If Kerrigan turns out to be another Arthas, I may start throwing things.


Lolmetzen. Just saying.

It won't be starcraft if people don't keep trusting Kerrigan to be secretly good and her randomly killing people. It's the abusive relationship that keeps the game world alive!


Title: StarCraft II
Post by: fuser on July 26, 2010, 08:07:08 AM
http://us.battle.net/en/info/digital-purchase

Pre-download for digial purchase. Wonder if it will work fine with my store copy.


Title: StarCraft II
Post by: kildorn on July 26, 2010, 08:13:20 AM
http://us.battle.net/en/info/digital-purchase

Pre-download for digial purchase. Wonder if it will work fine with my store copy.

No. They’ll go on sale slightly later, on 07/27/2010 10:00 AM PDT in North America and Latin America.

WHY you obnoxious company :( I was suddenly happy at the idea of not having to bother with physical copies, after cursing them earlier today about not embracing the love that is Steam.


Title: StarCraft II
Post by: Rasix on July 26, 2010, 08:21:21 AM
I would just get the digital copy, but I have an unopened game (that I don't think I'll play) I can return at Gamestop. 

WhiteRa has completely lost his shit after getting beaten by Dimaga. 

Ooo, is their a good story behind this?

Not one that I know of.  His clinching loss to Dimaga was awful.  He basically just didn't make units and kept failing at blocking his back door after walling off in the front.  Kept getting nailed by zergling run-bys. 

His losses to ITR were just sad.  One was failed cheese and the other ITR landed a factory in his main.    Guy just looked like the worst player in the tournament at the end after a 2-0 opening vs the eventual group winner, qxc.


Title: StarCraft II
Post by: fuser on July 26, 2010, 08:33:57 AM
No. They’ll go on sale slightly later, on 07/27/2010 10:00 AM PDT in North America and Latin America.

WHY you obnoxious company :( I was suddenly happy at the idea of not having to bother with physical copies, after cursing them earlier today about not embracing the love that is Steam.

Ah, I'm just looking to use my battle.net account that will have a key on it (boxed copy) but have SC2 pre-installed from this digital download copy. I don't want to fiddle with DVD install. Steam has had weird release timings too in the past compared to brick and mortar.

Edit: No the installer from that file is locked till release date  :uhrr:


Title: StarCraft II
Post by: kildorn on July 26, 2010, 10:18:17 AM
I donut get why digital releases are so HARD. It has to be political, because there's nothing stopping this from being easy on a technical side. "Hey, we're doing midnight releases!" "Huh... okay, well, lock the digital copy until 3pm EST!"  :uhrr:


Title: StarCraft II
Post by: Ingmar on July 26, 2010, 11:10:22 AM
Oh noes you can't take the day off work to play Starcraft!

Also that's 1pm Eastern. Yay math.


Title: StarCraft II
Post by: kildorn on July 26, 2010, 11:49:15 AM
Oh noes you can't take the day off work to play Starcraft!

Also that's 1pm Eastern. Yay math.

Screw you, you're in Hawaii, I have declared it.

And take the day off my ass, work from home! :D


Title: StarCraft II
Post by: Murgos on July 26, 2010, 01:39:54 PM
I donut get why digital releases are so HARD. It has to be political, because there's nothing stopping this from being easy on a technical side. "Hey, we're doing midnight releases!" "Huh... okay, well, lock the digital copy until 3pm EST!"  :uhrr:

Political?  If political == money then, yes.  I guarantee you the people in charge think (probably know) they make more money if they make the digital unlock happen at a certain amount of time after retail availability.


Title: StarCraft II
Post by: Malakili on July 26, 2010, 01:43:52 PM
I donut get why digital releases are so HARD. It has to be political, because there's nothing stopping this from being easy on a technical side. "Hey, we're doing midnight releases!" "Huh... okay, well, lock the digital copy until 3pm EST!"  :uhrr:

Political?  If political == money then, yes.  I guarantee you the people in charge think (probably know) they make more money if they make the digital unlock happen at a certain amount of time after retail availability.

Time is money, friend!


Title: StarCraft II
Post by: Ingmar on July 26, 2010, 01:44:50 PM
Certainly it will make the retailers doing a midnight launch happier.


Title: StarCraft II
Post by: kildorn on July 26, 2010, 01:58:11 PM
Certainly it will make the retailers doing a midnight launch happier.

That would be the politics I'm thinking of. Money wise, Activision likely makes a lot more profit off digital distros than brick and mortar. But they want to keep the brick and mortar shops happy and do the silly unlock times and preorder bonuses (not on this title, but others)

It likely helps them later when it's time to go for more "plz to be giving us good pricing on full page ads for our next release all over your site!" deals.


Title: StarCraft II
Post by: naum on July 26, 2010, 02:44:54 PM
Exploring the Starcraft 2 Collectors Edition… (http://arstechnica.com/gaming/news/2010/07/exploring-the-starcraft-2-collectors-edition-in-pictures.ars?utm_source=rss&utm_medium=rss&utm_campaign=rss)

Quote
So is it worth it?

You're going to have to filter the following statement through the fact that I'm a huge StarCraft fan, but going through the videos, reading the comic book, paging through the art book, and now listening to the music CD has been a wonderful way to spend the afternoon. I lost the discs and key to my original copy of StarCraft a very long time ago, so I'm looking forward to revisiting that game through the included copy.

Nothing in this collection is cheap, but it certainly doesn't feel like a money grab. This is interesting stuff that gives you a better understanding of the game, the world Blizzard has created, and what went on behind the scenes. Assuming you were interested in the game at $60—although I've already seen it on sale for as low as $45—you definitely get an extra $40 worth of value out of this package.

Verdict: Worth the upgrade


Title: StarCraft II
Post by: Wolf on July 26, 2010, 04:03:06 PM
god it's 2am and it's installing so horribly slow  :heartbreak:

At least there are pictures! Narrated pictures!

Oh and yeah, collector's is awesome. Even the USB doesn't feel cheap. Also, I think the pictures are over and I'm at 28% :(


Title: StarCraft II
Post by: Ginaz on July 26, 2010, 08:20:51 PM
I'm seriously debating whether or not to ebay my collector's edition.  I see them going for about $50 more than what I paid for it.  Of course, I could keep it and just sell the code for the mini Thor WoW in game pet.  Those are selling for $50 and more too. :grin:

http://compare.ebay.com/like/260640775123?var=vl&sort=BestMatch (http://compare.ebay.com/like/260640775123?var=vl&sort=BestMatch)


Title: Re: StarCraft II
Post by: fuser on July 26, 2010, 08:55:52 PM
I'm seriously debating whether or not to ebay my collector's edition.  I see them going for about $50 more than what I paid for it.  Of course, I could keep it and just sell the code for the mini Thor WoW in game pet.  Those are selling for $50 and more too. :grin:

http://compare.ebay.com/like/260640775123?var=vl&sort=BestMatch (http://compare.ebay.com/like/260640775123?var=vl&sort=BestMatch)

Thor pet is tied to CD Key as per all Blizzard WoW CE's.


Title: Re: StarCraft II
Post by: Quinton on July 26, 2010, 09:00:42 PM
I find it fascinating that SEA customers will be granted access to the NA servers, but NA customers will not be granted access to the SEA servers.  That's a strange sort of international support...


Title: Re: StarCraft II
Post by: fuser on July 26, 2010, 09:29:40 PM

fuser 166 if you want to look me up online (generally co-op).


Title: Re: StarCraft II
Post by: ffc on July 26, 2010, 10:48:04 PM
I'm seriously debating whether or not to ebay my collector's edition.  I see them going for about $50 more than what I paid for it.  Of course, I could keep it and just sell the code for the mini Thor WoW in game pet.  Those are selling for $50 and more too. :grin:

http://compare.ebay.com/like/260640775123?var=vl&sort=BestMatch (http://compare.ebay.com/like/260640775123?var=vl&sort=BestMatch)

Asking $400 (http://orangecounty.craigslist.org/vgm/1865236273.html).

KMart has a $20 gift card / credit deal with SC2.  I've price matched deals like this to Best Buy and Amazon before.  While the multiplayer beta videos scared me away from the online component, for $40 I am considering it just for the single player campaign.  Any impressions would be appreciated (never played SC1, faintly remember WC2, and I clearly remember my brain exploding when I played WC3 after World of Warcraft and realizing "World of Warcraft" was no joke of a title.). 

Dawn of War 2 / Demigod may have changed what I look for in an RTS now though.


Title: Re: StarCraft II
Post by: Abagadro on July 26, 2010, 11:28:26 PM
Oh man. At the D9 release party they played a compilation of TLO's placement matches where he was just fucking with people. Dropping two fortresses into the other guy's base. Raven rush where he spells out TLO in the guy's base with autoturrets. Mothership rush with a bonus probe recall.  Just hilarious stuff.


Title: Re: StarCraft II
Post by: trias_e on July 27, 2010, 12:03:56 AM
Oh man. At the D9 release party they played a compilation of TLO's placement matches where he was just fucking with people. Dropping two fortresses into the other guy's base. Raven rush where he spells out TLO in the guy's base with autoturrets. Mothership rush with a bonus probe recall.  Just hilarious stuff.

Best part is the lament "Fucking gay lag" after the guy loses to mass ravens.  Hilarious.


Title: Re: StarCraft II
Post by: Rasix on July 27, 2010, 12:19:30 AM
Holy shit, day9 needs to turn down his sound.  You can't hear him cast over the game at all.


Title: Re: StarCraft II
Post by: Kageru on July 27, 2010, 12:34:05 AM
I find it fascinating that SEA customers will be granted access to the NA servers, but NA customers will not be granted access to the SEA servers.  That's a strange sort of international support...

It works for two reasons. The first being that Blizzard doesn't care about Aus/NZ as part of their "world tournament" separation of the planet. The second being that Australians logging into Asian servers doesn't make even the slightest bit of sense.



Title: Re: StarCraft II
Post by: Register on July 27, 2010, 04:44:23 AM
I find it fascinating that SEA customers will be granted access to the NA servers, but NA customers will not be granted access to the SEA servers.  That's a strange sort of international support...

Historically speaking SEA players have always been on US servers, now they are getting their servers for the first time.

Also, we are paying $80 USD for our standard editions.... :heartbreak:


Title: Re: StarCraft II
Post by: Wolf on July 27, 2010, 05:29:03 AM
battle.net saves my progress and I can continue the campaign here from work. Must resist. Must... aw fuck it.


Title: Re: StarCraft II
Post by: Mosesandstick on July 27, 2010, 06:31:57 AM
Impressions on the campaign? (I expect you to be finished by the end of the day...)

Is everybody still trusting Kerrigan?  :awesome_for_real:


Title: Re: StarCraft II
Post by: Wolf on July 27, 2010, 06:44:25 AM
nah, I really have some work to do and couldn't play any last night fell asleep. Long gone are the glory days  :oh_i_see:

I'm a couple of missions in - one mission after you get the battleship. There seems to be some sort of non-linearity, as far as you can choose which mission to do next and it tells you how much money for upgrades you get and which unit you unlock. Upgrades are cool, medics are overpowered, firebats are terribad. More or less it's standard affair though - here's your command center, a couple of SCVs and a barracks - go. At least upgrades and mercs give some persistence between missions. There's an insane amount of content between missions - little tidbits you can click on that give you lore, a new newscast after each mission, etc

Oh, there's an arcade machine in the cantina of the battleship - a shmup called "Lost Viking"  :awesome_for_real:


Title: Re: StarCraft II
Post by: calapine on July 27, 2010, 06:55:45 AM
Might I be a leaching beggar and ask someone for a guest key to use while I wait for my amazon parcel?  :heart:

Blizzard Digital Download € 60.0
DVD from Amazon € 38.99

Same with steam. Why do I have to pay 50-ish Euros for a download when I can buy the same game in US$ for 2/3 the price...



Title: Re: StarCraft II
Post by: kildorn on July 27, 2010, 07:07:06 AM
Might I be a leaching beggar and ask someone for a guest key to use while I wait for my amazon parcel?  :heart:

Blizzard Digital Download € 60.0
DVD from Amazon € 38.99

Same with steam. Why do I have to pay 50-ish Euros for a download when I can buy the same game in US$ for 2/3 the price...



I'll hook you up when I get home.

As for the campaign: fun. There's still a lot of "look.. Kerrigan's complicated!" instead of the logical "seriously, someone kill her, okay?" so far.

Mercs are.. odd. Mostly because of the 5 minute cooldown on them that prevents you from using them right off. It makes me totally forget about the weaker mercs because by the time they're available to pop out, I already have a functional army.


Title: Re: StarCraft II
Post by: Segoris on July 27, 2010, 07:26:42 AM
Edit: bleh


Title: Re: StarCraft II
Post by: Mrbloodworth on July 27, 2010, 07:50:29 AM
Oh, thats right, this drops today, and I didn't even get a chance to say goodbye to my friend. *sniff* Guess ill see him in a month when he pokes his head back out.  :ye_gods:


Title: Re: StarCraft II
Post by: fuser on July 27, 2010, 07:55:35 AM
nah, I really have some work to do and couldn't play any last night fell asleep. Long gone are the glory days  :oh_i_see:

I'm a couple of missions in - one mission after you get the battleship.

I stopped around the same place last night after looking at the armory upgrades. I really enjoyed the missions as its pretty much a hand holding refreshing of how to play the game. Its a good progression and fits in pretty well with the story. Not to mention all the side quests objectives and collections that can be done. The only thing that ticked me off was the zerg mission where you have to hold out. I had the zerg wiped off of the map then out of no where spawned, yeah I panicked and loaded up the base and floated away.  :why_so_serious:

There's a lot of fun stuff like "Moonwell" vodka or whiskey as a part of the top shelf liquor and the TV station content like GTA "Is your kid on stimpacks?"


Title: Re: StarCraft II
Post by: Surlyboi on July 27, 2010, 08:20:45 AM
Might I be a leaching beggar and ask someone for a guest key to use while I wait for my amazon parcel?  :heart:

Blizzard Digital Download € 60.0
DVD from Amazon € 38.99

Same with steam. Why do I have to pay 50-ish Euros for a download when I can buy the same game in US$ for 2/3 the price...



Let me know if Kildorn doesn't hook you up.

As for 400 bucks for a collectors edition? Fuck that noise. The Best Buy across the street from me has a fuckton.

Oh, and fuck you Blizzard for making me make a goddamn battlenet account for a game I'm never gonna play online.


Title: Re: StarCraft II
Post by: Teleku on July 27, 2010, 08:46:19 AM
If you buy a retail copy of this, you can still register the CD online and also digitally download it (like you can with their other games), right?


Title: Re: StarCraft II
Post by: Surlyboi on July 27, 2010, 08:50:47 AM
Yeah

Addendum:

The song that goes "I've got a Zerg and a shotgun and I'm bringin' 'em home to you" is fucking awesome.


Title: Re: StarCraft II
Post by: Rasix on July 27, 2010, 10:54:47 AM
Blizzard makes the slowest installing games.


Title: Re: StarCraft II
Post by: fuser on July 27, 2010, 11:33:06 AM
Blizzard makes the slowest installing games.

Not to mention the tiny buttons in the blue window which mutes the audio has zero tooltips to let you know if your going to close the installer by accident.


Title: Re: StarCraft II
Post by: Ingmar on July 27, 2010, 01:49:53 PM
It installed pretty fast for me, maybe took a minute or two past the end of the PREVIOUSLY ON STARCRAFT narration.


Title: Re: StarCraft II
Post by: tazelbain on July 27, 2010, 01:57:54 PM
How much personal info do you have to give them to just play the single player game?


Title: Re: StarCraft II
Post by: kildorn on July 27, 2010, 02:27:02 PM
How much personal info do you have to give them to just play the single player game?

A bnet account?


Title: Re: StarCraft II
Post by: Malakili on July 27, 2010, 02:27:30 PM
How much personal info do you have to give them to just play the single player game?

A bnet account?

I think it just has to be a valid e-mail, its been a long time since I made mine.


Title: Re: StarCraft II
Post by: Rasix on July 27, 2010, 02:30:30 PM
It installed pretty fast for me, maybe took a minute or two past the end of the PREVIOUSLY ON STARCRAFT narration.

I was at like 22% when it finished.  :oh_i_see:  It's nice though that it patched automatically on its own when it finished.



Title: Re: StarCraft II
Post by: kildorn on July 27, 2010, 02:51:05 PM
So yeah, I totally want the units from single player in multi. I know things get cut for balance, but QQ Firebats


Title: Re: StarCraft II
Post by: Thrawn on July 27, 2010, 04:04:14 PM
Up and running annndd....no support for my resolution it looks like.   :heartbreak: Have to play it like everyone else on one monitor.


Title: Re: StarCraft II
Post by: Rasix on July 27, 2010, 04:39:06 PM
This is actually pretty impressive.  The single player campaign that is.  Well, the missions themselves so far are nothing special, but all of the stuff they've built around it is pretty neat.  Sucks that I didn't remember the Terran hotkeys.  :awesome_for_real:


Title: Re: StarCraft II
Post by: patience on July 27, 2010, 04:51:26 PM
This is actually pretty impressive.  The single player campaign that is.  Well, the missions themselves so far are nothing special, but all of the stuff they've built around it is pretty neat.  Sucks that I didn't remember the Terran hotkeys.  :awesome_for_real:

They changed the hotkeys to be more similar to the hotkey layout progamers use. It's less intuitive early on but it helps with hand dexterity.


Title: Re: StarCraft II
Post by: Register on July 27, 2010, 05:35:54 PM
Full screen mode still seems to be wonky where Alt-Tab to desktop is concerned. The one time I did it SC2 crashed immediately after....


Title: Re: StarCraft II
Post by: Luxor on July 27, 2010, 05:59:50 PM
Up and running annndd....no support for my resolution it looks like.   :heartbreak: Have to play it like everyone else on one monitor.

Apparently playing it on anything wider than 1920*1200 is cheating or something according to a blue forum post. I fail to see how that works in single player


Title: Re: StarCraft II
Post by: Paelos on July 27, 2010, 08:19:16 PM
This is actually pretty impressive.  The single player campaign that is.  Well, the missions themselves so far are nothing special, but all of the stuff they've built around it is pretty neat.  Sucks that I didn't remember the Terran hotkeys.  :awesome_for_real:

Yes, the cutscenes, surrounding elements, conversations, etc. have all built a very VERY nice atmosphere for the single player campaign.

Also, the Terran music and the jukebox are both AWESOME. The whole race speaks loudly to me and my Southern brethren, even if it is making total fun of us.  :heart: :awesome_for_real:


Title: Re: StarCraft II
Post by: naum on July 27, 2010, 08:54:33 PM
Installed, but unable to play… …stuck on opening cinematic animation of ship going around/past planet, seemingly can't tap any key sequence to get the main menu up…

Grrr, panel must have "slid under" or something… …all well in SC2 land now…


Title: Re: StarCraft II
Post by: K9 on July 27, 2010, 09:19:00 PM
The single player campaign is very good. It's also looking pretty long. Playing on hard is.... reasonably challenging. Normal is a bit too easy. I don't have much breathing room here so I don't know how brutal would be, unless you can carry over your earned upgrades.

Also, get perdition turrets. The second mission in the colonist series offers you a fantastic opportunity to use them really well and they are just brilliant fun.


Title: Re: StarCraft II
Post by: SurfD on July 27, 2010, 10:04:14 PM
If the achievements are correct, the single player campaign is 28 missions.


Title: Re: StarCraft II
Post by: K9 on July 28, 2010, 04:35:55 AM
29 missions I think.


Title: Re: StarCraft II
Post by: jakonovski on July 28, 2010, 06:02:23 AM
The counter says 26.

Only played four missions so far, pretty easy on normal but


Title: Re: StarCraft II
Post by: kildorn on July 28, 2010, 07:00:47 AM
The counter says 26.

Only played four missions so far, pretty easy on normal but

There are a few pick a mission situations, so there are ~29 missions, 26 playable per run through.

And the ship interactions++. So well done. Crazy news lady is funny. Armory details on units are nicely done. Absolutely bullshit missions are kept to a minimum and aren't that frustrating.

About my only complaints about the game are that the basic scale of unit sizes makes no sense (drill mission has a keypad that has keys the size of a marine's head. You fly around on a ship with a 250 man crew that apparently holds infinite units including more of said same ships.. why not just make the mothership a GIANT SHIP you never see that builds the shit you use?) and that whoever writes their plots has never heard of the word "subtle"



Title: Re: StarCraft II
Post by: jakonovski on July 28, 2010, 07:14:16 AM
The whole scale thing is probably part of the 90s concentrate they forced the devs to drink. I like it because it makes things look like a tabletop miniatures game.   


Title: Re: StarCraft II
Post by: kildorn on July 28, 2010, 07:31:19 AM
I can see why they do it (scale wise, there's no way to get their concept of a battlecruiser on a map with marines), it just makes me nerdrage a bit at times.


Title: Re: StarCraft II
Post by: Arinon on July 28, 2010, 08:54:59 AM
The thing that bothers me the most is the marine suit in all the ship interactions.  You'd have to have six foot wide shoulders!

Having a blast with the single player so far.


Title: Re: StarCraft II
Post by: Paelos on July 28, 2010, 08:59:49 AM
For Tychus being in the suit all the time, I was thinking this is typical over-the-top fantasy shit with no thought to actual human function. How does he shit? Where does he sleep? What happens if he gets an itch?

Of course the lore answer will be, "The suit does it all! It's an advanced suit! We give them to convicts!"


Title: Re: StarCraft II
Post by: Typhon on July 28, 2010, 09:19:23 AM
In the original trailer, they weld him into that suit.  He steps into the booties, which lock, and then they remove the ankle shackles.  My take is that his suit is a combination weapons platform and mobile prison.  They don't want him getting out of the suit.


Title: Re: StarCraft II
Post by: kildorn on July 28, 2010, 10:03:37 AM
In the original trailer, they weld him into that suit.  He steps into the booties, which lock, and then they remove the ankle shackles.  My take is that his suit is a combination weapons platform and mobile prison.  They don't want him getting out of the suit.

That's the opening cinematic when the game first starts, too.

That character bothers me so much. SO MANY GAPING HOLES IN HIS PLOT.


Title: Re: StarCraft II
Post by: Paelos on July 28, 2010, 10:30:02 AM
Exactly, I really just can't make the mental leap of "Must be in suit at all times."

That just will not fucking work.  :ye_gods:


Title: Re: StarCraft II
Post by: jakonovski on July 28, 2010, 10:31:12 AM
It bothered me that Tychus still had his prison pants on when he put the suit on. Even if that thing has poop and piss tubes, it's going to get a bit messy.


Title: Re: StarCraft II
Post by: Ingmar on July 28, 2010, 10:53:43 AM
lolmetzen


Title: Re: StarCraft II
Post by: K9 on July 28, 2010, 11:17:52 AM
Yeah, that.



Title: Re: StarCraft II
Post by: kildorn on July 28, 2010, 11:20:03 AM
Exactly, I really just can't make the mental leap of "Must be in suit at all times."

That just will not fucking work.  :ye_gods:

That's the LEAST offensive part of his plot holes.

Spoilerish cutscene laugh about the ghosts:


Title: Re: StarCraft II
Post by: Paelos on July 28, 2010, 11:49:57 AM
I don't know if constantly being shut in a mech suit could be called the least offensive part of his background. He would have to smell like old shrimp stuffed with bad cheese.

But yes, the second he walks into the door and talks about how Raynor's not a hard man to find, I am immediately going  :oh_i_see:



Title: Re: StarCraft II
Post by: Trippy on July 28, 2010, 01:38:44 PM
Up and running annndd....no support for my resolution it looks like.   :heartbreak: Have to play it like everyone else on one monitor.
Apparently playing it on anything wider than 1920*1200 is cheating or something according to a blue forum post. I fail to see how that works in single player
It works at 2560 x 1440 and I would assume it works at 2560 x 1600 too. It doesn't work at less than 1024 x 720.


Title: Re: StarCraft II
Post by: Yegolev on July 28, 2010, 01:56:08 PM
Skimmed thread.  I gather the plot sucks but the game is passable.  Buy?


Title: Re: StarCraft II
Post by: Luxor on July 28, 2010, 02:07:56 PM
Up and running annndd....no support for my resolution it looks like.   :heartbreak: Have to play it like everyone else on one monitor.
Apparently playing it on anything wider than 1920*1200 is cheating or something according to a blue forum post. I fail to see how that works in single player
It works at 2560 x 1440 and I would assume it works at 2560 x 1600 too. It doesn't work at less than 1024 x 720.

Yeah but it doesnt work at 5760*1200 as that would make me some sort of mustache-twirling uber cheat. I assume it's going to work at most 16:9 and 16:10 resolutions


Title: Re: StarCraft II
Post by: Paelos on July 28, 2010, 02:25:02 PM
Skimmed thread.  I gather the plot sucks but the game is passable.  Buy?

I got it for free, so my view is skewed. Still, if you like multiplayer at all, cinematics with good flavor, cool music, good options, achievements, shitton of polish, yadda yadda. Buy it. If you are looking for a whole bunch of changes in the gameplay, that ain't there. It's faster and prettier.


Title: Re: StarCraft II
Post by: Rasix on July 28, 2010, 02:34:38 PM
Skimmed thread.  I gather the plot sucks but the game is passable.  Buy?

It's well done.  Single player RTS is a bit lame, but it's a good diversion before I go crazy on the multiplayer. 

I'll let all of the psychos grind out their placement matches first.  I don't care where I get placed though, really.  Which is good, since this single player part is teaching me all of the wrong hotkeys.


Title: Re: StarCraft II
Post by: schpain on July 28, 2010, 03:39:28 PM
Forgiving the immersion breakers I'm loving the feel of the campaign. About 15 missions in by now and the story has opened up nicely. The extra units and map effects make me excited because the community will create some amazing content (omg dota 2.0)


Title: Re: StarCraft II
Post by: Ratman_tf on July 28, 2010, 03:57:52 PM
I don't know if constantly being shut in a mech suit could be called the least offensive part of his background. He would have to smell like old shrimp stuffed with bad cheese.

Rash and hygeine issues. The dude would probably get some kind of infection and be sick all the time.

Maybe the crotch comes off so he can shit, and they just hose his ass down once a week.  :awesome_for_real:


Title: Re: StarCraft II
Post by: tmp on July 28, 2010, 04:09:08 PM
Maybe they attach hose to top of the suit once a week and rinse the insides down or something.

On the other hand, who is to say the other Terrans bathe any more often :grin:


Title: Re: StarCraft II
Post by: K9 on July 28, 2010, 04:33:14 PM
Does anyone know if the game passes are region-locked?

Skimmed thread.  I gather the plot sucks but the game is passable.  Buy?

The single player is good fun, and there's more than just the campaign. I'm satisfied with it, and like Rasix I'm just letting BNet settle down a bit before I place and start doing multiplayer.


Title: Re: StarCraft II
Post by: Yegolev on July 28, 2010, 10:36:40 PM
I expect to not bother with MP.  I will pick it up eventually.


Title: Re: StarCraft II
Post by: Wolf on July 29, 2010, 04:40:39 AM
Done, there are some pretty cool missions down the road. Did it all on normal, I'll go back now to get the kerrigan portrait (all on brutal). Took me about, I don't know - 12-13 hours, I was rushing through it anyway. Story was cool to me, but unless you were 14 when the original starcraft came out and you have some serious nostalgia going on don't get it for the story :)


Title: Re: StarCraft II
Post by: kildorn on July 29, 2010, 05:42:34 AM
Mission achievements are addicting. Damnit. I just last night thought of a way to get the red lobster one in a really messy manner.


Title: Re: StarCraft II
Post by: bhodikhan on July 29, 2010, 05:58:08 AM
It runs at 2560 x 1600. Even with a GTX-295 I had to drop the settings to medium to get the screen to pan smoothly. But it still ooks good.


Title: Re: StarCraft II
Post by: Wolf on July 29, 2010, 06:15:11 AM
god. Brutal is... well... brutal :) Almost failed the third mission  :ye_gods:


Title: Re: StarCraft II
Post by: bhodi on July 29, 2010, 07:18:04 AM
Got it last night. Digital download, because F physical media.

I'm finding brutal about the right difficulty. Am maybe 9 missions in. I just finished the floor is lava one. I'm doing it once on brutal and then immediately again on hard to get any achievements I missed. Medic+Marine has seen me through everything so far and I expect it, along with viking+siege tank, to take me through the entire game.

Medics are incredibly awesome and it's a crime that the entire single player game is based around it; people are going to be bitter as hell when they play multiplayer and don't have them. They even automatically move out of fire if they're being attacked!

Mercs seem pretty useless, I forget I have them. I've upgraded medic, marine, and golliath so far but still have 200k banked for things that come next.


Title: Re: StarCraft II
Post by: kildorn on July 29, 2010, 07:36:44 AM
Some of the mercs are useful just due to the instant build times. They make for useful "huh, I need 3 vikings like.. Now" counters.

edit: the other hard achievement I was having issues with was The Best Offense, which I think just requires me to be WAY more aggressive than I normally am, combined with a lot of base micro to tell my idiot marines to kill roaches first.


Title: Re: StarCraft II
Post by: Ard on July 29, 2010, 09:45:59 AM
Yegolev, if you're not interested in the MP, do what I'm doing and wait for them to kick the two expansions out first, and get the cheaper battlechest version a few months after that you know will be coming with all 3.


Title: Re: StarCraft II
Post by: Register on July 29, 2010, 10:05:22 AM
Yegolev, if you're not interested in the MP, do what I'm doing and wait for them to kick the two expansions out first, and get the cheaper battlechest version a few months after that you know will be coming with all 3.

Will be a good 3-4 years wait though. Hope you are moderately patient.


Title: Re: StarCraft II
Post by: Ard on July 29, 2010, 10:13:22 AM
It's taken them just shy of 12 years to get the sequel out.  I think I can wait a few more at this point pretty easily, especially since the multiplayer doesn't really do anything for me anymore.


Title: Re: StarCraft II
Post by: Ingmar on July 29, 2010, 11:10:08 AM
Weren't you just saying you need more 20 hour games?  :-P


Title: Re: StarCraft II
Post by: Ard on July 29, 2010, 11:13:27 AM
RPGs.  And it's because I'm mired in 40+ hour ones right now.  None of which is Starcraft.  My point here was mostly that if you're (and by you're, I mean Yegolev) only interested in the single player campaign, you might as well wait for all 3 to come out, and get the slightly discounted package that past blizzard history has shown will be coming.


Title: Re: StarCraft II
Post by: Trippy on July 29, 2010, 11:29:54 AM
Are there any efficient counters that don't require lots of micro to massed Void Rays?


Title: Re: StarCraft II
Post by: kildorn on July 29, 2010, 11:33:34 AM
Are there any efficient counters that don't require lots of micro to massed Void Rays?


Even with micro, they're a pain in my ass (campaign at least)

Stalled at mission 7 for trying the hard achievements. Mass void rays sitting behind cannon emplacements and required rushing to make the achievement, woo!


Title: Re: StarCraft II
Post by: Sir T on July 29, 2010, 11:34:50 AM
Walked into a Gameshop today and they already had "buy 2 Get 3" stickers on them  :grin:

I'll probably  buy it eventually when I don't have to pay full price 3 times for the 3 campaigns.


Title: Re: StarCraft II
Post by: Wolf on July 29, 2010, 11:38:12 AM
Are there any efficient counters that don't require lots of micro to massed Void Rays?

Vikings do good in big numbers, just single target the voidrays - press shift and spam right click :)

'specially in the campaign. Vikings are ridiculous - 11 range and splash  :ye_gods:


Title: Re: StarCraft II
Post by: Trippy on July 29, 2010, 11:40:40 AM
Is there a way to hide my status from other people on the SC II Battle.net? I.e. somebody has added me as a friend but I don't want them to see if I'm online/away/available, etc.


Title: Re: StarCraft II
Post by: NowhereMan on July 29, 2010, 11:51:42 AM
Are there any efficient counters that don't require lots of micro to massed Void Rays?


Based on watching tournament matches mass marines can do well, especially if you can take them out before too many get fully charged. Alternatively just keep sending wave after wave of infantry at them.


Title: Re: StarCraft II
Post by: Mosesandstick on July 29, 2010, 11:59:32 AM
EMP?


Title: Re: StarCraft II
Post by: Rasix on July 29, 2010, 12:15:06 PM
Like Wolf said, you can upgrade your vikings into ridiculous killing machines.


Title: Re: StarCraft II
Post by: Teleku on July 29, 2010, 12:58:17 PM
Does the physical copy come with a cool instruction/story manual, or anything else?  I'm tempted to hold off and buy a physical copy just for nostalgia sakes (I've got my physical CD's of every Blizzard game made so far) since I can just register the key and download it online anyways.  However, if all your getting is a CD and a cheap instruction manual with no cool artwork or anything, guess I shouldn't bother.


Title: Re: StarCraft II
Post by: Trippy on July 29, 2010, 01:00:25 PM
The CE comes with lots of cool stuff, the regular edition does not.


Title: Re: StarCraft II
Post by: fuser on July 29, 2010, 01:08:24 PM
Does the physical copy come with a cool instruction/story manual, or anything else?  I'm tempted to hold off and buy a physical copy just for nostalgia sakes (I've got my physical CD's of every Blizzard game made so far) since I can just register the key and download it online anyways.  However, if all your getting is a CD and a cheap instruction manual with no cool artwork or anything, guess I shouldn't bother.

Regular edition has a manual in the box (9 pages of back story, 2 on how to play the game and no keyboard reference), cardboard dvd sleeve, box front folds out twice to a four time the size game highlights and a few time limited buddy cards.

The manual stood out as completely shoddy for the lack of any information on how to play the game vs covering the whole game buildup which is redone by the installer and cut-scenes.


Title: Re: StarCraft II
Post by: Rasix on July 29, 2010, 01:10:30 PM
Btw, post your character name + numerical code here (http://forums.f13.net/index.php?topic=19586.0) if you'd like to friend up with other f13 people.  This isn't the Read ID nonsense, so don't be timid.


Title: Re: StarCraft II
Post by: Segoris on July 29, 2010, 01:10:52 PM
Does the physical copy come with a cool instruction/story manual, or anything else?  I'm tempted to hold off and buy a physical copy just for nostalgia sakes (I've got my physical CD's of every Blizzard game made so far) since I can just register the key and download it online anyways.  However, if all your getting is a CD and a cheap instruction manual with no cool artwork or anything, guess I shouldn't bother.

Off the top of my head, here's a run down of list of things in the CE:

2gb Flash drive with SC1 & Brood Wars (the drive itself is awesome, it's in the form of Raynor's dog tags. The only downside is that it's a small capacity. Art Book
Soundtrack
Game DVD
A 'Making of..' DvD
A SC2 Comic
Some bnet exclusives, avatars etc.
Game trial passes for WoW and SC2 (2 each)

Additionally, I found a $20 off coupon and free shipping coupon, that were able to be used together, for gamestop.com (only reason I ordered there, since CE for $80 is okay and was cheaper than Amazon when I ordered) and the package came with a code for 20% off EVGA products. That EVGA part may not sound that great, but I was thinking of picking up a gtx 480 and this drops that price from $500 down to $400 ($370 after mail in rebate). The CE has now paid for itself and then some.

Though, even without that EVGA code, I'd still have only paid $20 more (due to coupon codes) than a regular edition and would still be happy with this purchase

The regular edition, as Trippy states, does not come with cool stuff.


Title: Re: StarCraft II
Post by: fuser on July 29, 2010, 01:12:12 PM
2gb Flash drive with SC1 & Brood Wars (the drive itself is awesome, it's in the form of Raynor's dog tags. The only downside is that it's a small capacity.

You forgot the major feature when you plug it in, it glows  :awesome_for_real:


Title: Re: StarCraft II
Post by: Yegolev on July 29, 2010, 01:13:23 PM
Yegolev, if you're not interested in the MP, do what I'm doing and wait for them to kick the two expansions out first, and get the cheaper battlechest version a few months after that you know will be coming with all 3.

Will be a good 3-4 years wait though. Hope you are moderately patient.

I am not patient, really, however I spend all my time working right now.  I'll take Ard's suggestion since I am sure I can buy The StarCraft Chest at any store for the next ten years.  Some people are patient, others have patience thrust upon them.


Title: Re: StarCraft II
Post by: Segoris on July 29, 2010, 01:17:46 PM
2gb Flash drive with SC1 & Brood Wars (the drive itself is awesome, it's in the form of Raynor's dog tags. The only downside is that it's a small capacity.

You forgot the major feature when you plug it in, it glows  :awesome_for_real:

True, my bad. It is even more awesome than I described.


Title: Re: StarCraft II
Post by: K9 on July 29, 2010, 01:41:26 PM
Medics are incredibly awesome and it's a crime that the entire single player game is based around it; people are going to be bitter as hell when they play multiplayer and don't have them. They even automatically move out of fire if they're being attacked!

I'm up to the last mission and there are definitely a couple of missions that were more easily done with mass Air


What research/upgrades did people get? Science vessels are basically medics for vehicles and paired up with a blob of vikings and banshees they seem pretty awesome. I'm really not missing the raven at all. Perdition turrets are fun, and really handy at points, as is the psi disruptor (slows all units). Although I haven't had the chance to try the mind-control one, but if it only controls a single unit that seems pretty useless. Tech Reactor is  :heart: Auto Refineries are  :heart: Spectre perma-cloak is  :heart:

Mercs seem pretty useless, I forget I have them. I've upgraded medic, marine, and golliath so far but still have 200k banked for things that come next.

The marauder upgrades are pretty good, and the siege tank ones pay off in later missions. A lot of the rest are pretty blah. The only upgrade panel I have maxed out is the building one, because there isn't really a bad or useless upgrade in there.

As a not for completionists, make sure to go back and redo the alternate missions before the end of the game. There's three missions where you get a choice of two options


Also for 26/26 missions completed you need to do the secret mission


Overall the missions have been really good, all the ones where you don't have a base have been really fun. The only annoying or dull mission was one where the enemy didn't feel like a threat, but completing objectives was just a massive hassle, as anything outside the base died quick.




Title: Re: StarCraft II
Post by: kildorn on July 29, 2010, 02:27:39 PM
Mind Control is any number of units, only does what you click (not automated defense)

At one point during a very silly mission, I had about 12 ultralisks defending my bunker lines.

And I pretty much did everything in the latter missions with turtled up base and banshee raids on objectives.


Title: Re: StarCraft II
Post by: K9 on July 29, 2010, 02:59:13 PM
Ah ok, I couldn't really tell that from the little information graphic. Good to know, I may give it a play whenever I replay the campaign. The psi-disruptor is also pretty cool, most stuff dies before it gets in range of the bunkers when used in tandem with bunker range and siege tanks.


Title: Re: StarCraft II
Post by: Ingmar on July 29, 2010, 04:29:25 PM
Apparently there's a potential video card frying issue with the menu screens:

http://gameinformer.com/b/news/archive/2010/07/28/blizzard-confirms-starcraft-ii-overheating-bug.aspx

Pretty easy fix in there and I expect they'll patch it.

EDIT: It strikes me as something that most modern cards wouldn't be susceptible to but you never know I guess.


Title: Re: StarCraft II
Post by: fuser on July 29, 2010, 04:37:36 PM
Something interesting poking around the SC2 site. To view friends profiles it redirects to a url:

http://us.battle.net/sc2/en/profile/xxxxxx/1/character/

Where xxxxxx is represented by a unique ID. This ID so far has been incremental based upon account creation date and doesn't seem to be padded or hashed.

Mine's in the 200k range (created launch night ~1am ADT there were 69 regional battle.net games running at the time), a friend that setup his character account is around 800k seems possible to track sales.


Title: Re: StarCraft II
Post by: waffel on July 29, 2010, 04:43:39 PM
Can someone explain to me why this game is popping so many e-boners across the internet. People are talking like its the best video game ever created.

I don't understand. Its an RTS game just like all other RTS games before it. Perfect a build, micro everything possible, hope your opponent picked something you can beat.

Does it offer anything new to RTS games besides pretty graphics?


Title: Re: StarCraft II
Post by: Astorax on July 29, 2010, 04:55:29 PM
Can someone explain to me why this game is popping so many e-boners across the internet. People are talking like its the best video game ever created.

I don't understand. Its an RTS game just like all other RTS games before it. Perfect a build, micro everything possible, hope your opponent picked something you can beat.

Does it offer anything new to RTS games besides pretty graphics?

IMO it does what Blizzard does best.

Takes the genre as it stands at the time of the game release, and makes it incredibly slick, well put together, with an easy to use UI.  They don't innovate so much as purify a genre down to what makes it really good.  They didn't have to innovate, and in fact, if they had, they'd have had a failure on their hands.  So from that sense, if you didn't really worship SC1, then you won't worship SC2.

What it DOES do better than most, is be built upon a fairly impressively powerful platform which appears to be really easy to use/mod.  That's what's exciting to me as a programmer...is finding out what comes next on the mod scene.


Title: Re: StarCraft II
Post by: Ingmar on July 29, 2010, 04:55:44 PM
Can someone explain to me why this game is popping so many e-boners across the internet. People are talking like its the best video game ever created.

I don't understand. Its an RTS game just like all other RTS games before it. Perfect a build, micro everything possible, hope your opponent picked something you can beat.

Does it offer anything new to RTS games besides pretty graphics?

I feel like I should direct you to your own response to Azazel in the Alien Swarm thread. It's updated Starcraft, why does it need to be anything more?

EDIT: Maybe you tricked me like he tricked you - was this supposed to be green?


Title: Re: StarCraft II
Post by: Lantyssa on July 29, 2010, 06:00:28 PM
He's trying to understand why "updated Starcraft" seems to mean "Second Coming" to a lot of people.


Title: Re: StarCraft II
Post by: Ratman_tf on July 29, 2010, 06:11:49 PM
Can someone explain to me why this game is popping so many e-boners across the internet. People are talking like its the best video game ever created.

I don't understand. Its an RTS game just like all other RTS games before it. Perfect a build, micro everything possible, hope your opponent picked something you can beat.

Does it offer anything new to RTS games besides pretty graphics?

IMO it does what Blizzard does best.

Takes the genre as it stands at the time of the game release, and makes it incredibly slick, well put together, with an easy to use UI.  They don't innovate so much as purify a genre down to what makes it really good.  They didn't have to innovate, and in fact, if they had, they'd have had a failure on their hands.  So from that sense, if you didn't really worship SC1, then you won't worship SC2.

What it DOES do better than most, is be built upon a fairly impressively powerful platform which appears to be really easy to use/mod.  That's what's exciting to me as a programmer...is finding out what comes next on the mod scene.

One other thing Starcraft brings is three races that play very differently, and yet are relativley balanced. Most other RTSes have units that are simply reskins of identical units.


Title: Re: StarCraft II
Post by: kildorn on July 29, 2010, 06:20:59 PM
random players just don't GET co-op games. Sigh.

The AI will pick a target and throw everything at it. You need to assist friendlies when they do this ><


Title: Re: StarCraft II
Post by: fuser on July 29, 2010, 07:04:03 PM
The AI will pick a target and throw everything at it. You need to assist friendlies when they do this ><

Been playing a bit of co-op with a friend and this doesn't happen all the time. They will probe your defenses well and try to exploit any holes, if not they move on to your partner and try the same. I had a stronghold defense on a game where they threw the first rush against me and lost 25% of the rush before backing off regrouping and doing the same to my partner.

But yeah in principle you have to help a partner out as the attacks are generally combined. I have had a lot of luck baiting an attacking force with soft targets on lower AI levels too  :awesome_for_real:


Title: Re: StarCraft II
Post by: kildorn on July 29, 2010, 08:53:31 PM
I just had one that went about 20 minutes with neither of my allies building more than 2 siege tanks or battlecruisers (no seriously, NOT A SINGLE MARINE WAS MADE), while my roach army skirmished with the AI and chased them off.

Finally, my army got trapped and wiped out, and my allies still hadn't built a damned thing ><


Title: Re: StarCraft II
Post by: Pezzle on July 29, 2010, 09:30:03 PM
Finished the game. 

It is StarCraft.  The game is polished.  My game only crashed once.  There were no major bugs with finishing missions or upgrades.  Still, it is only StarCraft.  A decent game, but not an exceptional one.  The new aspects are at best a mild improvement.  It being a typical RTS the plot is laughable.  While some of the novelties are entertaining they cannot make up for the very average feel of this game.  Increased micro seems like a penalty, not an exciting new feature.  While the graphics are better they are hardly captivating. 

Twelve years for an expansion pack?  Meh.




Title: Re: StarCraft II
Post by: Morfiend on July 29, 2010, 10:37:58 PM
I started playing it tonight. After playing DoW, it felt surprisingly dated. Honestly, the in between missions parts are my favorite. I will second the "Blizzard should just make movies" comment.


Title: Re: StarCraft II
Post by: Ironwood on July 30, 2010, 01:07:57 AM
Apparently there's a potential video card frying issue with the menu screens:

http://gameinformer.com/b/news/archive/2010/07/28/blizzard-confirms-starcraft-ii-overheating-bug.aspx

Pretty easy fix in there and I expect they'll patch it.

EDIT: It strikes me as something that most modern cards wouldn't be susceptible to but you never know I guess.

This explains a LOT.


Title: Re: StarCraft II
Post by: Ratman_tf on July 30, 2010, 01:53:32 AM
I started playing it tonight. After playing DoW, it felt surprisingly dated. Honestly, the in between missions parts are my favorite. I will second the "Blizzard should just make movies" comment.

See, I liked DoW, but not for it's RTS aspects. I'm glad Blizz stuck with the SC/WC formula.


Title: Re: StarCraft II
Post by: Mosesandstick on July 30, 2010, 02:09:58 AM
Currently 96 at metacritic. Really that good? (or lolgamingmedia?)


Title: Re: StarCraft II
Post by: jakonovski on July 30, 2010, 04:27:46 AM
I've been itching to play SC2, but yesterday was the hottest day in Finland's recorded history, and it's been like that for three weeks now. So I have absolutely no energy left after work (no AC in this pos building), but I'm doing my best to complete at least one mission per day.

I really want to get into the multiplayer once the autumn rains start, but the ragequitting will probably cut years from my life expectation.


Title: Re: StarCraft II
Post by: kildorn on July 30, 2010, 07:45:32 AM
Currently 96 at metacritic. Really that good? (or lolgamingmedia?)

It's good for what it wants to be. As much as I love the CoH idea of RTS (cover, unit tactics, retreat button and focus on territory control and forced spreading out to hold), SC2 is pretty much the pinnacle of what it's trying to do (the children of dune2), and it's fun for it.

The matchmaking on bnet is also pretty wonderful for whatever you want to do. I can find coop games very easily (I really dislike competitive starcraft. I just don't want to micro that much)

I'd say it rates really high, and most of the complaints (mine included) are basically "it's not a different game I'd like to play" instead of rating it on what it's trying to be.


Title: Re: StarCraft II
Post by: Ingmar on July 30, 2010, 11:07:23 AM
The writing and especially the voice acting are unfortunately not as good as they could/should be. Dr. Whatshername is especially bad. Game is fun as hell, though.


Title: Re: StarCraft II
Post by: Lantyssa on July 30, 2010, 11:25:28 AM
When can we start spoilers?  I have questions about various things I've heard.


Title: Re: StarCraft II
Post by: kildorn on July 30, 2010, 11:43:10 AM
When can we start spoilers?  I have questions about various things I've heard.

Just throw them in spoiler tags? Dunno, we were chattering a bit about them earlier, but nothing end game destroying.


Title: Re: StarCraft II
Post by: Rasix on July 30, 2010, 11:50:56 AM
When can we start spoilers?  I have questions about various things I've heard.

Spoiler tags please.  I'm on the last mission, but the game's been out only 3 days.


Title: Re: StarCraft II
Post by: Trippy on July 30, 2010, 11:52:46 AM
Which is plenty of time to have finished. Heck there's even an achievement for finishing the campaign on Normal in less than 8 hours (Hurry Up: It's Raid Night). :awesome_for_real:


Title: Re: StarCraft II
Post by: Rasix on July 30, 2010, 11:54:19 AM
Well yah and it is an RTS of all things.  But I'm trying to be nice here.


Title: Re: StarCraft II
Post by: Ingmar on July 30, 2010, 12:00:52 PM
Seconded on spoiler tags, I still have like half the game to go (blame actual raid nights).


Title: Re: StarCraft II
Post by: Paelos on July 30, 2010, 12:21:46 PM
I don't know what mission I'm on, but if you spoil things for me!  :mob:

But yeah, tags would be nice.


Title: Re: StarCraft II
Post by: Ratman_tf on July 30, 2010, 01:15:42 PM
I'm taking it about a mission or two a day, plus skirmish AI and challenge modes.


Title: Re: StarCraft II
Post by: K9 on July 30, 2010, 02:58:07 PM
The challenge modes are interesting. The beginner terran and zerg ones I can do, but the beginner protoss one I cannot get better than bronze.


Title: Re: StarCraft II
Post by: naum on July 30, 2010, 03:59:24 PM
The challenge modes are interesting. The beginner terran and zerg ones I can do, but the beginner protoss one I cannot get better than bronze.

Figured they would be easier (at least the initial ones) than I expected.

Of course, my click-fu is pathetic these days…


Title: Re: StarCraft II
Post by: Ratman_tf on July 30, 2010, 04:30:56 PM
The challenge modes are interesting. The beginner terran and zerg ones I can do, but the beginner protoss one I cannot get better than bronze.

I've scored bronzes and a couple of silvers. I barely squeaked a bronze out of Expert: Opening Gambit. I plan to go back and try for golds once I've finished them all, but I have no clue how to do any better at Opening Gambit.  :uhrr:


Title: Re: StarCraft II
Post by: K9 on July 30, 2010, 05:53:18 PM
Just build aggressively I think. I missed gold by about 40s because I was waiting for a ghost to spawn. Be aggressive with your building and expanding, you'll be gas capped quickly building the siege tanks and the ghosts.

I one-shot the Terran beginner on on Gold, since the unit comps were easy hard counters, the first build a base one was also dead easy, managed that without loosing a single building or unit, just play patiently. The protoss one remains tough though. The Espionage and the kill lots of stuff in 3 minuntes using only hotkeys one are pretty simple too. The one where you only have sentries and high templar though seems like an exercise in frustration.

The challenge modes are a bit wierd. After being touted as "getting you ready for multiplayer" they sort of do and sort of don't. Learning counters is good, and learning to wall off is good, but several of them encourage you to turtle like mad, and in a real game you'd get eaten alive.


Title: Re: StarCraft II
Post by: Ratman_tf on July 30, 2010, 06:39:43 PM
The challenge modes are a bit wierd. After being touted as "getting you ready for multiplayer" they sort of do and sort of don't. Learning counters is good, and learning to wall off is good, but several of them encourage you to turtle like mad, and in a real game you'd get eaten alive.

I don't think any offline training could properly prepare someone for multiplayer. The challenges are encouraging me to build faster and learn the hotkeys, which I appreciate.


Title: Re: StarCraft II
Post by: sinij on July 30, 2010, 11:50:12 PM
My impressions so far:

a. New Bnet2 is deep fried shit warped in bacon - looks good, but you don't really want to bite in.
b. Ladder/Multiplayer - a step down from SC:BW, it isn't as enjoyable as it should be.
c. Singleplayer - saving grace of the game, extremely well done.


Title: Re: StarCraft II
Post by: Ginaz on July 31, 2010, 12:09:46 AM
I'm having some serious graphical issues.  Game freezes every few minutes for about 10-20m seconds.  This occurs during gameplay and cut scenes.  Windows 7 is updated, I downloaded latest drivers and followed the advice in the Game Informer article mentioned earlier.  Probably going to shelve this until I can find out how to fix it.


Title: Re: StarCraft II
Post by: bhodi on July 31, 2010, 07:11:04 AM
I'm having some serious graphical issues.  Game freezes every few minutes for about 10-20m seconds.  This occurs during gameplay and cut scenes.  Windows 7 is updated, I downloaded latest drivers and followed the advice in the Game Informer article mentioned earlier.  Probably going to shelve this until I can find out how to fix it.

You could try defragging your HD, and putting all the settings on low. Beyond that, no real suggestions :(


Title: Re: StarCraft II
Post by: Rasix on July 31, 2010, 10:57:41 AM
It's funny that the expert challenges are the easiest ones by far.


Title: Re: StarCraft II
Post by: Margalis on July 31, 2010, 01:27:06 PM
Quote
One other thing Starcraft brings is three races that play very differently, and yet are relativley balanced. Most other RTSes have units that are simply reskins of identical units.

Starcraft 1 brought that, which at the time was pretty amazing. A decade later the same 3 races with the same mechanics is substantially less amazing. Dawn of War has 10 or 12 relatively balanced races with unique units and some unique mechanics.

I honestly believe that Starcraft 2 will be largely forgotten by history and quickly fall off of "best of" lists. It's basically SC1 with a graphical upgrade and some UI improvements. It's going to get high review scores because of the way reviews work - for hyped games the score starts at 100 and then points are subtracted for "objective" flaws. SC2 has very few objective flaws like low production values or technical issues. Reviewers will rarely dock "major" games for being rehashes, though they'll rip into minor releases for the same thing. The fact that the game is samey and uninspired isn't going to hurt its metacritic. But where it will hurt is when people look back and remember how awesome SC1 was and how comparatively tame SC2 was.

Bah humbug I say!


Title: Re: StarCraft II
Post by: Typhon on July 31, 2010, 02:13:10 PM
Are you playing it?  Do you like it?  I still haven't bought it and I'm on the fence of whether to buy it soon, or just let it sit for awhile.


Title: Re: StarCraft II
Post by: K9 on July 31, 2010, 04:34:48 PM
I'm playing it, I like it. The campaign (novelty lore aside) is well done and offers a variety of missions with different paces, settings, challenges and difficultes. The challenge modes are fun and add a new type of gameplay, and I hope they add more of these in the future. Multiplayer, despite the doomcrying, is incredibly well balanced and runs well. There's also the whole other world of custom maps, and given the track record with WC3, it is likely that there will be plenty of interesting avenues of novel gameplay that will emerge there over time. Like all Blizzard products, it is incredibly well polished and well done. When you have a fun format that works well there's really no need to reinvent the wheel. The argument that it is just Starcraft with new graphics is fairly poor, you could make the same (flawed) case about plenty of games, such as Doom 2 or the Civilisation series, or pretty much any Nintendo game. The reality is that SC2 is a complete rebuild of the original that preserves a lot of what worked and made Starcraft and interesting and fun game, while adding a lot more. Ultimately it's good fun, it offers content in manageable chunks and it's worth playing. Imho.


Title: Re: StarCraft II
Post by: Ratman_tf on July 31, 2010, 04:54:15 PM


Title: Re: StarCraft II
Post by: Jobu on July 31, 2010, 06:06:11 PM
I swear the voice of that lab rat guy, Stettman, is the voice of the nerdy kid main character (Kevin) from the Adult Swim cartoon Mission Hill. Everytime I hear him all I can picture is that gawky kid doing his nerd squawk.


Title: Re: StarCraft II
Post by: LK on July 31, 2010, 07:57:16 PM



Title: Re: StarCraft II
Post by: Miasma on July 31, 2010, 10:50:18 PM
Avoiding all the news and discussions during blizzard's long production cycle might have come back to haunt me.  I'm starting to get the feeling that I don't get to play as the zerg or protoss.  I don't, do I?


Title: Re: StarCraft II
Post by: Margalis on July 31, 2010, 10:54:25 PM
You do for the low low price of $120 more.  :awesome_for_real:

There is a small Protoss mini-campaign. No zerg.


Title: Re: StarCraft II
Post by: Rasix on July 31, 2010, 11:32:59 PM
Avoiding all the news and discussions during blizzard's long production cycle might have come back to haunt me.  I'm starting to get the feeling that I don't get to play as the zerg or protoss.  I don't, do I?

Multiplayer, vs. AI, challenges, and a brief portion of the campaign (protoss, as mentioned).


Title: Re: StarCraft II
Post by: ffc on July 31, 2010, 11:39:28 PM
I read a post like K9's and I think I want to buy it.  I read a post like Margalis' and I don't want to buy it anymore.  Gah.  How about co-op vs. AI, anyone playing that?  Can the AI put up a good/fun fight?


Title: Re: StarCraft II
Post by: Rasix on July 31, 2010, 11:47:29 PM
Why would you take the word of someone that's just trolling the thread over someone that's actually playing and enjoying the game?


Title: Re: StarCraft II
Post by: lesion on August 01, 2010, 12:09:11 AM
I swear the voice of that lab rat guy, Stettman, is the voice of the nerdy kid main character (Kevin) from the Adult Swim cartoon Mission Hill.
You got it. It's Scott Menville.


Title: Re: StarCraft II
Post by: Reg on August 01, 2010, 12:26:43 AM
I've got the game and I'm enjoying it. Jim Raynor must have spent the entire game development time working out though. I don't remember him being a super-mutant in Starcraft 1.


Title: Re: StarCraft II
Post by: Margalis on August 01, 2010, 12:53:55 AM
Why would you take the word of someone that's just trolling the thread over someone that's actually playing and enjoying the game?

So now giving your opinion of the game is "trolling." Blizzard fanboys are too funny.

Quote
I read a post like K9's and I think I want to buy it.  I read a post like Margalis' and I don't want to buy it anymore.  Gah.  How about co-op vs. AI, anyone playing that?  Can the AI put up a good/fun fight?

If you want a shinier version of SC1 you should buy it. I'm not saying it's a bad game, just that it's super conservative. The AI is pretty decent, the hardest difficulty is probably hard for most players. Also I do agree that the single player is more varied than SC1, so if you're into the single player it's probably a good purchase. (As long as you don't mind buying two more games to complete the story...) Hell the multiplayer is good too, there's certainly nothing wrong with it.

I'm watching some SC2 tournament vids right now, I'm hardly a hater. It's just not the landmark game that SC1 was.


Title: Re: StarCraft II
Post by: SurfD on August 01, 2010, 03:46:49 AM
I've got the game and I'm enjoying it. Jim Raynor must have spent the entire game development time working out though. I don't remember him being a super-mutant in Starcraft 1.
I cant actually recall seeing a body shot of him anywhere in the first game. As a character on the field, he was always either in a Vulture, or in a Battlecruiser i think, and other then that, all you ever saw was his face in the comm screens.


Title: Re: StarCraft II
Post by: Reg on August 01, 2010, 03:54:14 AM
Hmm now that you mention it you're probably right. Still, I found his freakish build a little jarring.


Title: Re: StarCraft II
Post by: Merusk on August 01, 2010, 05:10:02 AM
As has been mentioned, unless you're into multiplayer or want the WoW pet it's not worth buying for Single Player.  That's all I'm after because I suck at RTS (mainly because I hate micromanaging what I feel should be guys able to think on their own two feet.)  and use cheats to finish.    As such I'm waiting 2-3 years for the battle chest.   Hell I waited 5 years to buy SC1, why should this be different.  :awesome_for_real:

From the little I played in Beta, it looked like it could be fun for RTS-types, FWIW.


Title: Re: StarCraft II
Post by: bhodi on August 01, 2010, 06:57:57 AM
Hmm now that you mention it you're probably right. Still, I found his freakish build a little jarring.

I'm pretty sure EVERYONE in the starcraft universe is juicin'.


Title: Re: StarCraft II
Post by: Ironwood on August 01, 2010, 07:52:44 AM
Oh God, the story is so BAD.

 :uhrr:


Title: Re: StarCraft II
Post by: LK on August 01, 2010, 08:22:54 AM
Oh God, the story is so BAD.

 :uhrr:

Finally. Let it all out.


Title: Re: StarCraft II
Post by: Lantyssa on August 01, 2010, 08:40:37 AM
I've heard rumors, but I didn't want to stomp all over the euphoria.  Dish!


Title: Re: StarCraft II
Post by: K9 on August 01, 2010, 08:45:35 AM
Oh God, the story is so BAD.

 :uhrr:

Yea, pretty much. Plot is really Blizzard's blind spot.


Title: Re: StarCraft II
Post by: Ironwood on August 01, 2010, 08:51:03 AM
I think there's one chap at Blizzard who writes story.  Sure, he looks great, but the picture in his attic is a fucking MESS.



Title: Re: StarCraft II
Post by: lamaros on August 01, 2010, 09:02:21 AM
Finished it on hard just now and I don't think it was worth the money or time, really.

Looks and feels like they're setting it up for a MMO to me. Anyone else get that vibe?


Oh well. I guess I'll go back and do some of the earlier missions for fun if I can be bothered. Maybe I'm just over this type of RTS, but I find the 'epic' ending missions with massive enemy bases and heaps of units really boring and unimaginative and unfun.


Title: Re: StarCraft II
Post by: lesion on August 01, 2010, 09:22:28 AM
I think I'd feel better about myself if the game cost $10 less.


Title: Re: StarCraft II
Post by: jakonovski on August 01, 2010, 10:06:08 AM
I dished out the big bucks for a CE. I feel a bit stupid, but at least the art book is good. And the USB stick, it's got SC1 and Brood War preinstalled.


Title: Re: StarCraft II
Post by: Ironwood on August 01, 2010, 10:16:31 AM
I was given it as a leaving gift.  If it was just the Single Player, I'd STILL feel I'd paid too much.

As it is, who cares. 


(So Bad.  SUCH A BAD STORY.)


Title: Re: StarCraft II
Post by: Paelos on August 01, 2010, 11:01:42 AM
I was given it as a leaving gift.  If it was just the Single Player, I'd STILL feel I'd paid too much.

As it is, who cares. 


(So Bad.  SUCH A BAD STORY.)

Yes, I concur since mine was also free. It's been a fun single player, some decent multi-player but I would never have paid $60 for the game. The fact that they are releasing them all for that amount of money is simply ridiculous. I just don't see how they will convince anybody who isn't a raving lunatic to buy the other two parts at full price.


Title: Re: StarCraft II
Post by: climbjtree on August 01, 2010, 11:32:02 AM
I am absolutely terrible at this game. I mean, like, BAD.


Title: Re: StarCraft II
Post by: K9 on August 01, 2010, 11:39:42 AM
Looks and feels like they're setting it up for a MMO to me. Anyone else get that vibe?

Pretty much


Title: Re: StarCraft II
Post by: Ironwood on August 01, 2010, 12:36:54 PM
You only feel like that because the Story reminded you of Warcraft III.

In the same way as crabs reminds you of syphillus.


Title: Re: StarCraft II
Post by: Merusk on August 01, 2010, 12:43:10 PM
I figure the 'setting up for sequel/ MMO feeling you're getting' is because you haven't seen the entire story yet.  The end of the Human campaign in WC3 didn't feel like the end of a story, either.  You had to play through the Orcs, Undead and then Night Elves to get it all.  Same thing here, only you have to wait until next year to get the Zerg bit, then the ending with the Protoss at some time after that.   

If it STILL feels like "Oh look, set-up for another game" after that I'll concede.  However, I think Blizzard has learned it's better to just come up with new IPs for MMOs so you don't have to cram stuff in that makes no sense.  Then again, Blizz isn't in charge anymore so it could be, "Hay make everything into an MMO, NOW!" time.


Title: Re: StarCraft II
Post by: Ironwood on August 01, 2010, 01:01:06 PM
Let's be honest;  if it were up to Activision, there would already be an announcement.


Title: Re: StarCraft II
Post by: K9 on August 01, 2010, 01:12:09 PM
I figure the 'setting up for sequel/ MMO feeling you're getting' is because you haven't seen the entire story yet.  The end of the Human campaign in WC3 didn't feel like the end of a story, either.  You had to play through the Orcs, Undead and then Night Elves to get it all.  Same thing here, only you have to wait until next year to get the Zerg bit, then the ending with the Protoss at some time after that.   

If it STILL feels like "Oh look, set-up for another game" after that I'll concede.  However, I think Blizzard has learned it's better to just come up with new IPs for MMOs so you don't have to cram stuff in that makes no sense.  Then again, Blizz isn't in charge anymore so it could be, "Hay make everything into an MMO, NOW!" time.

I did get a feeling that they were trying to flesh out more of a 'lore' background and a set of 'lore characters' who could serve as future elements in an MMO. But it might just be a hangover from WoW.



Title: Re: StarCraft II
Post by: Margalis on August 01, 2010, 04:31:19 PM
Quote
However, I think Blizzard has learned it's better to just come up with new IPs for MMOs so you don't have to cram stuff in that makes no sense.

What?

WOW is the most successful MMO of all time by a large margin, the lesson they've learned from that is that new IPs are better? Huh?


Title: Re: StarCraft II
Post by: K9 on August 01, 2010, 04:48:04 PM
World of Lost Vikings Craft  :awesome_for_real:


Title: Re: StarCraft II
Post by: fuser on August 01, 2010, 06:02:11 PM
The last patch seems to have slowed down my load times, talking ~60-90 seconds now for a mission which is kinda silly.


Title: Re: StarCraft II
Post by: lamaros on August 01, 2010, 07:46:45 PM
I did get a feeling that they were trying to flesh out more of a 'lore' background and a set of 'lore characters' who could serve as future elements in an MMO. But it might just be a hangover from WoW.

Yeah that was my feeling. I thought there were a lot of characters who seemed to be introduced just for the sake of fleshing out a character base for a future game. The single player experience seemed like they wanted to RPG elements into the non-game experience, and all I could feel was like "are they doing this so they can make a spectre class? so they can have a playable Protoss faction? etc?" Maybe it's just bad storytelling, though.


Title: Re: StarCraft II
Post by: Hawkbit on August 01, 2010, 08:53:34 PM
They did say that their new MMO was an all new IP... take that as far as you want.  Frankly, with what Blizzard has learned about games with WoW, a SC MMO just seems natural. 


Title: Re: StarCraft II
Post by: waffel on August 01, 2010, 09:22:34 PM
They did say that their new MMO was an all new IP... take that as far as you want.  Frankly, with what Blizzard has learned about games with WoW, a SC MMO just seems natural.  

Why not a Diablo MMO...?

 :?

Anyway, it doesn't matter to Blizzivision what IP they choose for an MMO, it's going to be a cash cow.

I could spend all day speculating, but they pretty much said its a new IP (focusing on RvR elements if I remember correctly) I don't think Blizzard would work on two MMOs while putting WoW out to pasture.

However, I am curious to see what they do with the Warcraft IP once WoW is 'done'.


Title: Re: StarCraft II
Post by: Rasix on August 01, 2010, 10:33:52 PM
Quote
However, I think Blizzard has learned it's better to just come up with new IPs for MMOs so you don't have to cram stuff in that makes no sense.

What?

WOW is the most successful MMO of all time by a large margin, the lesson they've learned from that is that new IPs are better? Huh?

If anything Blizzard learned that not enough people give a shit about lore to prevent you from doing whatever the hell you want.   Spaaaaaaaaaaace goats.

I think I'd feel better about myself if the game cost $10 less.

That's about what I feel.  Pushing the $60 price tag on a rather short single player campaign when you're planning two more seems a bit distasteful.  And it was short.

Still, I figure I'll get my value eventually with the multiplayer and other aspects added in (mission achievements, challenges, custom content).  If I was just here for one trot through the single player campaign, yah, I'd feel a bit ripped off.  But really.. single player RTS isn't ever really a good value unless you get it for cheap. 


Title: Re: StarCraft II
Post by: bhodi on August 01, 2010, 10:46:53 PM
Haven't been able to get Supernova on brutal yet, or kill media blitz in 20m. Grr. Supernova is tough, though. I suspect there's some trick to it.


Title: Re: StarCraft II
Post by: SurfD on August 02, 2010, 01:07:14 AM
I managed to get a "Feat of Strength" on one of the missions.  Anyone else got one yet?

"The Scenic Route" - Destroy all Zerg Structures in normal Devils Playground mission.


Title: Re: StarCraft II
Post by: K9 on August 02, 2010, 01:57:00 AM
I got that one, there's also one for using the A.R.E.S to kill the brutalisk in the secret mission that I got.



Title: Re: StarCraft II
Post by: Ironwood on August 02, 2010, 04:27:17 AM
Secret missions ?


Title: Re: StarCraft II
Post by: Surlyboi on August 02, 2010, 04:41:19 AM
Horrible ending. Made the robot baby jesus cry.


Title: Re: StarCraft II
Post by: kildorn on August 02, 2010, 05:41:04 AM
Haven't been able to get Supernova on brutal yet, or kill media blitz in 20m. Grr. Supernova is tough, though. I suspect there's some trick to it.



Title: Re: StarCraft II
Post by: K9 on August 02, 2010, 05:43:41 AM
Secret missions ?



Title: Re: StarCraft II
Post by: climbjtree on August 02, 2010, 06:12:28 AM
So I looked on YouTube for a Terran strategy, and now I feel like I've got the gist. I've won a few games in a row in the beginner league now, and I think I'll give actual play a shot. Then of course I'll get stomped and this game will be no fun again.

Anyone up for some co-op?


Title: Re: StarCraft II
Post by: K9 on August 02, 2010, 06:31:21 AM
I have to say that the standard of play down in bronze is a lot lower than it was in beta. I'm up something like 20-12, compared to barely breaking even in beta. I've been seeing a lot of people doing basic mistakes such as rushing to carriers/battlecruisers or turtling like mad. I also assume every single zerg player is going to 10-pool me and I'm not pretty good at beating the early rush.

There are a bunch of new maps too, some good, some bad. I haven't played most of them enough yet to get a feel for things.


Title: Re: StarCraft II
Post by: Maledict on August 02, 2010, 09:49:43 AM

That's about what I feel.  Pushing the $60 price tag on a rather short single player campaign when you're planning two more seems a bit distasteful.  And it was short.


Let's just be clear here though - if you think this is too short, then Starcraft 1 was too short, as was Warcraft 2 and Warcraft 3. Both came with an equivalent number of missions, and starcraft 2 has a *lot* more bolted onto it for single player mode than those games did. It's not fair to suddenly start saying SC2 is weirdly short when it's longer than any other Blizzard RTS they have released, and has a lot more single player stuff in it.

Re. adding more characters to setup an MMO - it's an amusing comment because over at FoH folks were complaining they *didn't* add enough characters compared to Brood Wars. IN reality, both games had a lot of minor characters added who we haven't seen again. I didn't get any particular feel of them setting up an MMO, especially as you don't even have to pick up 2 of those characters if you don't do their missions. ((And their fates are determined by what you chose int he missions as well, so hardly conductive to an MMO).


Title: Re: StarCraft II
Post by: Rasix on August 02, 2010, 09:53:21 AM

That's about what I feel.  Pushing the $60 price tag on a rather short single player campaign when you're planning two more seems a bit distasteful.  And it was short.


Let's just be clear here though - if you think this is too short, then Starcraft 1 was too short, as was Warcraft 2 and Warcraft 3. Both came with an equivalent number of missions, and starcraft 2 has a *lot* more bolted onto it for single player mode than those games did. It's not fair to suddenly start saying SC2 is weirdly short when it's longer than any other Blizzard RTS they have released, and has a lot more single player stuff in it.

Really?  It may be that right now I'm just better at this game or the individual missions were shorter/easier.

And you know what's really awesome? I'm now getting Starcraft II themed phishing emails.  My Spam folder was getting a bit stale.


Title: Re: StarCraft II
Post by: K9 on August 02, 2010, 10:26:20 AM
I guess it's hard to compare between SC and SC2 on campaign length because frankly it's been ages. Having a single campaign means that you don't have to do three sets of 'baby steps' missions where you can only build a few of the most basic units. I felt the campaign overall was longer than SC1, especially if you discount the learning curve missions. I guess a better comparison is whether this terran campaign is longer than the SC+BW terran campaigns, and again I think it was. Feel free to correct me though.

Most missions took me about 30-40 minutes on average probably, and there are 26, which makes about 15 hours of gameplay. My actual played time was longer since I didn't one-shot everything. When you throw in the challenges, custom vs AI and co-op vs AI, and associated achievements fior each mode the "PvE" game is more substantial than SC I think. YMMV though of course. I'd happily have taken more missions, but I didn't feel that the campaign was under-length.

I'm getting my money's worth out of multiplayer though.


Title: Re: StarCraft II
Post by: Lantyssa on August 02, 2010, 10:59:55 AM

That's about what I feel.  Pushing the $60 price tag on a rather short single player campaign when you're planning two more seems a bit distasteful.  And it was short.


Let's just be clear here though - if you think this is too short, then Starcraft 1 was too short, as was Warcraft 2 and Warcraft 3. Both came with an equivalent number of missions, and starcraft 2 has a *lot* more bolted onto it for single player mode than those games did. It's not fair to suddenly start saying SC2 is weirdly short when it's longer than any other Blizzard RTS they have released, and has a lot more single player stuff in it.
The original wasn't $60 (personally I paid $15 for SC and Broodwars...) and in all those others, you had multple races to play through as.


Title: Re: StarCraft II
Post by: Paelos on August 02, 2010, 11:04:24 AM
This one could be worth it because it brings multiplayer into the fold for $60, if you are into that sort of thing. However, if you're a multiplayer fiend, there is no reason for you to bother with the next to games. If you're a single player fiend, you'd want more than just another campaign (because let's face it, the first one on normal difficulty can easily be finished in 7 hours).

I think it's a lose-lose to do what they are doing if they continue with a $60 price point. If they move to $30-40, that would make more sense.


Title: Re: StarCraft II
Post by: Ironwood on August 02, 2010, 11:06:27 AM
Yeah, it's not THIS one that bothers me much.  I'm getting my moneys worth with the challenges and multiplayer and whatnot.

What I'm having a hard time wrapping my head around is the other two games coming, full price.

I'm not paying that.  I wasn't even gonna pay for THIS one.


Title: Re: StarCraft II
Post by: Ingmar on August 02, 2010, 11:10:35 AM
The original was the equivalent of $60 at the time in video game pricing though, I don't really buy that as a criticism. New games just cost $60 now. The expansions costing $60 is a better worry I think. (Especially if they also have $100 CEs, that was a bit eyebrow raising.)

As far as the not having multiple races available for play in the single player campaign, it is a little annoying but not really a deal-breaker I don't think. As mentioned they did work in some protoss missions and despite the other missions all being with terrans they avoided the 'sameness' problem they could have had pretty well, both through mission mechanics and because in single player the unit variety is much higher than in the core multiplayer. All the SC1 units that didn't make it into SC2 multiplayer (medics, firebats, reaver bikes, etc.) are available in the single player so you have a lot of choices and options as far as that goes.

Paelos: I originally thought multiplayer people wouldn't need/want the expansions as well but apparently they are going to affect multiplayer as well - new units etc. Much like any other RTS expansion I suppose.


Title: Re: StarCraft II
Post by: Ironwood on August 02, 2010, 11:15:39 AM
If this thing crashes just as I'm about to complete a gold challenge ONE MORE FUCKING TIME, it's going OUT THE FUCKING WINDOW.


Title: Re: StarCraft II
Post by: Falconeer on August 02, 2010, 11:43:03 AM
Had no crushes sp far, but the game refuses to quit. I click exit game and it stays there for hours, until I kill it from the task manager.


Title: Re: StarCraft II
Post by: Goreschach on August 02, 2010, 11:50:36 AM
The original was the equivalent of $60 at the time in video game pricing though, I don't really buy that as a criticism. New games just cost $60 now. The expansions costing $60 is a better worry I think. (Especially if they also have $100 CEs, that was a bit eyebrow raising.)

New PC games do not cost $60.


Title: Re: StarCraft II
Post by: Malakili on August 02, 2010, 11:52:13 AM
The original was the equivalent of $60 at the time in video game pricing though, I don't really buy that as a criticism. New games just cost $60 now. The expansions costing $60 is a better worry I think. (Especially if they also have $100 CEs, that was a bit eyebrow raising.)

New PC games do not cost $60.

This is true, 50 dollars is still the standard.  Console games routinely cost 60 now, but I haven't seen that translate into the PC gaming market yet, and you still even see a lot priced at 40.


Title: Re: StarCraft II
Post by: Ingmar on August 02, 2010, 11:55:36 AM
They do now.  :oh_i_see:

Star Trek Online was $60 I am pretty sure (for like a whole week!), and I think Dragon Age was too. $60 is what the "AAA" stuff is going to cost now. It may take a year or so for everyone to catch up but I think now that the line has been crossed in a big way that's how it will be.

EDIT: Modern Warfare 2 was also $60 on the PC I believe?


Title: Re: StarCraft II
Post by: Maledict on August 02, 2010, 12:07:33 PM
I paid £30 for Starcraft when it was launched way back 13 years ago. For SC2, I paid £35 - a £5 increase over 12 years is not a huge amount. (A £10 increase wouldn't be either).

An average PC game costs £30 in the UK, so SC2 is above that - but an average console game costs £40.

In terms of value, that £30 gets you a hell of a lot more than the vast majority of £40 purchases.



Title: Re: StarCraft II
Post by: Segoris on August 02, 2010, 12:34:48 PM
They do now.  :oh_i_see:

Star Trek Online was $60 I am pretty sure (for like a whole week!), and I think Dragon Age was too. $60 is what the "AAA" stuff is going to cost now. It may take a year or so for everyone to catch up but I think now that the line has been crossed in a big way that's how it will be.

EDIT: Modern Warfare 2 was also $60 on the PC I believe?

DA:O was $65 for the Collector's Edition, $50 for standard, not $100/$60 like SC2. Both MW2 and SC2 were/are $60 on PC.

I don't think the bar is set to $60 yet, nor will it be this year, but it will be very soon. By the time the Protoss and Zerg campaigns are second expansion is out the average will most likely be $60 and I think most of the complaints of "an expansion for $60? pff!" will be gone (not all, but a lot). Though, if Steam (and other digital distributors) keep increasing their popularity, with their convenience and huge sales, the average price will take longer to hit that $60 average. Especially since the only major releases not on Steam (afaik) are Activision Blizzard releases. I know if SC2 was coming to Steam there would have been no way I would have bought it early in its release, I would have waited for a sale with Steam's Holiday sale coming up.


Edit: I thought there was 2 years between each expansion, not 1. So the next expansion will have the complaints, the last not so much.


Title: Re: StarCraft II
Post by: Demonix on August 02, 2010, 12:55:27 PM
I swear the voice of that lab rat guy, Stettman, is the voice of the nerdy kid main character (Kevin) from the Adult Swim cartoon Mission Hill. Everytime I hear him all I can picture is that gawky kid doing his nerd squawk.

YES!  Thank you!  I knew I knew that voice from somewhere!


Title: Re: StarCraft II
Post by: Malakili on August 02, 2010, 01:12:12 PM
They do now.  :oh_i_see:

Star Trek Online was $60 I am pretty sure (for like a whole week!), and I think Dragon Age was too. $60 is what the "AAA" stuff is going to cost now. It may take a year or so for everyone to catch up but I think now that the line has been crossed in a big way that's how it will be.

EDIT: Modern Warfare 2 was also $60 on the PC I believe?

DA:O was $65 for the Collector's Edition, $50 for standard, not $100/$60 like SC2. Both MW2 and SC2 were/are $60 on PC.

I don't think the bar is set to $60 yet, nor will it be this year, but it will be very soon. By the time the Protoss and Zerg campaigns are second expansion is out the average will most likely be $60 and I think most of the complaints of "an expansion for $60? pff!" will be gone (not all, but a lot). Though, if Steam (and other digital distributors) keep increasing their popularity, with their convenience and huge sales, the average price will take longer to hit that $60 average. Especially since the only major releases not on Steam (afaik) are Activision Blizzard releases. I know if SC2 was coming to Steam there would have been no way I would have bought it early in its release, I would have waited for a sale with Steam's Holiday sale coming up.


Edit: I thought there was 2 years between each expansion, not 1. So the next expansion will have the complaints, the last not so much.


I think you are right on point with the Steam sales thing.  I really think the PC gaming market is loathe to pay full price for games these days because of Steam.  Of course there are some games that you buy on release no matter what, but for anything you aren't champing at the bit for, you'll be waiting.


Title: Re: StarCraft II
Post by: Ratman_tf on August 02, 2010, 04:45:32 PM
I'm not paying that.  I wasn't even gonna pay for THIS one.


 :grin:


Title: Re: StarCraft II
Post by: lamaros on August 02, 2010, 07:53:10 PM
$100 for SC2 here in Australia. With the exchange rates I'm pretty sure we're the most fucked in the world price wise.


Title: Re: StarCraft II
Post by: Lantyssa on August 02, 2010, 08:26:29 PM
I'm not paying that.  I wasn't even gonna pay for THIS one.


 :grin:
It was bought for him, so he didn't pay anything.


Title: Re: StarCraft II
Post by: Morfiend on August 02, 2010, 09:18:27 PM
So, those reports some of you might have heard about Starcraft frying video cards... yeah, mine just fried after 3 days of playing SC2. Luckily its still under warranty.

From Blizzard on the Starcraft forums.
Quote
Certain screens make your hardware work pretty hard 
Screens that are light on detail may make your system overheat if cooling is overall insufficient. This is because the game has nothing to do so it is primarily just working on drawing the screen very quickly. A temporary workaround is to go to your Documents\StarCraft II\variables.txt file and add these lines: 
frameratecapglue=30 
frameratecap=60 
You may replace these numbers if you want to. 


Title: Re: StarCraft II
Post by: Zetor on August 02, 2010, 09:54:21 PM
I haven't found the story as cheesy as many others here except for everything involving Marine Armor Guy, but I am still only halfway through. Is there a major shark-jumping moment? (no spoilers, just yes/no)
$100 for SC2 here in Australia. With the exchange rates I'm pretty sure we're the most fucked in the world price wise.
By sheer price, probably... but at least for Eastern Europe the actual value / cost is worse. It costs 60E here just like the rest of Europe, but you're lucky to make E1k/month with an MSC and 5 years of work experience. Most people don't even make E450/mo. :why_so_serious:


Title: Re: StarCraft II
Post by: Trouble on August 02, 2010, 09:58:18 PM
I decided yesterday that I wanted to buy Starcraft 2. I try to buy it through battle.net, to have it error on all my credit cards. Nothing wrong with the cards so obviously an issue with the website. I decide ok, screw you battle.net, I'll go buy a box. After one Best Buy and 3 Gamestops I'm still empty handed. All of them just had the empty preorder boxes and no actual real copies. Why does no one sell this game? I come home and get the bright idea of buying a CDKey from one of those sites that just buys retail copies and takes a picture of the CDKey and sells that. I don't give a shit, I just need it in my battle.net account and then I can download it. For whatever reason these sites tend to be kind of shady despite it being a legit, albeit not-normal, way of buying something. I managed to get all three of my cards fraud locked because the site (OffGamers) is apparently not trusted. I didn't know at the time they were being fraud locked, just that the transactions were being denied. I knew 5 minutes later when Bank of America called me to inquire. I finally manage to get it paid using PayPal, get my key, add it to battle.net. Two hours of downloading later and the fucking install was corrupt. At this point I just went and got beer, drank some, and went to bed. I spent like 5 hours of my Sunday trying to get SC2 and ultimately failed, getting three credit cards fraud locked in the process which required phone calls to three banks.


Title: Re: StarCraft II
Post by: Ratman_tf on August 02, 2010, 10:46:36 PM
I decided yesterday that I wanted to buy Starcraft 2. I try to buy it through battle.net, to have it error on all my credit cards. Nothing wrong with the cards so obviously an issue with the website. I decide ok, screw you battle.net, I'll go buy a box. After one Best Buy and 3 Gamestops I'm still empty handed. All of them just had the empty preorder boxes and no actual real copies. Why does no one sell this game? I come home and get the bright idea of buying a CDKey from one of those sites that just buys retail copies and takes a picture of the CDKey and sells that.

Jesus fuck. Just mail me your wallet next time.


Title: Re: StarCraft II
Post by: Ratman_tf on August 02, 2010, 10:54:06 PM
I'm not paying that.  I wasn't even gonna pay for THIS one.


 :grin:
It was bought for him, so he didn't pay anything.

*grumble* Go ruinin' my smiley...


Title: Re: StarCraft II
Post by: Ironwood on August 03, 2010, 02:17:10 AM
Not sure I understood the Smiley anyway, but I am so glad I didn't pay for this.  I have realised today and yesterday that there's no desire in me whatsoever to replay the campaign.  I did it on Hard and, apart from one FUCKING ANNOYING mission, it wasn't all that hard.  I can't be bothered playing it again for any stuff I missed.  The challenges are fun, apart from Opening Gambit (Seriously, FUCK OPENING GAMBIT.  2 seconds I failed Gold by) but it's more fun to look up Youtube and find out how others did them.

Going to launch myself into the Multiplayer this week.  Oh, and look for another job.


Title: Re: StarCraft II
Post by: Rasix on August 03, 2010, 05:05:53 PM
Bleh, only challenge I can't gold right now is the Psionic assault.  My micro isn't up to it.


Title: Re: StarCraft II
Post by: bhodi on August 03, 2010, 06:18:10 PM
For psionic assault, create 2-3 immortals per wave, put them in front. Make sure you always have 4. When the enemies close, storm once. Autoattack with your sentries to victory!

The only two issues are making sure the reapers don't hop up the ramp or making sure you don't get blindsided by the mutas.


Title: Re: StarCraft II
Post by: lamaros on August 03, 2010, 09:27:58 PM
For psionic assault, create 2-3 immortals per wave, put them in front. Make sure you always have 4. When the enemies close, storm once. Autoattack with your sentries to victory!

The only two issues are making sure the reapers don't hop up the ramp or making sure you don't get blindsided by the mutas.

I did it a different way. Just blocked ramp and sentries with melee, blocked ramp and stormed once with range.

Feedback the banshees.

A couple of hallucinations (I use colossai) to tank reapers and the ones you have more trouble with and then storm the groups that attack.

Once you get towards the end and have templars with low energy make a couple of archons.


Title: Re: StarCraft II
Post by: Kail on August 04, 2010, 01:49:30 AM
So, I finally got this game working.  So far, seems pretty good, but there's two minor nags that are getting under my skin.

1- The manual.  This thing is like five pages long, all of it backstory.  No unit list?  No tech tree?  No map editor documentation?  I could maybe understand it if there was a more comprehensive manual on the disc (still annoying, but understandable) but nope, the PDF is the same five page pamphlet as the paper manual.

2- Kind of sad that the "Player" character doesn't seem to exist anymore.  In Warcraft, Warcraft II, and the original Starcraft, you were playing as a Commander.  A General or Cerebrate or Executor or whatever.  Then in Warcraft III, they got rid of that, and you're not a character in the story anymore, you're just controlling some of them some of the time.  It's not as bad as that in SC2 because it's more like Raynor is the sole main character (at least as far as I've gotten), but I still prefer being the faceless "Governor of Mar Sara" to "Governor Frank McSpacemuscle, whose childhood escapades on the wrong side of the law made him close friends with yadda yadda haunted past blah blah drinks to forget etc. etc."

Seems pretty cool so far, though.  The in between mission bits are interesting, to me, and I'm wondering how they're going to keep that going with the Protoss and especially the Zerg through twenty odd missions.  The Protoss seemed a bit one dimensional to have much character dialogue beyond "honor is good, don't you hate Zerg", and the Zerg don't seem like they'd be chatting with a Hydralisk over by the water cooler or whatever.


Title: Re: StarCraft II
Post by: SurfD on August 04, 2010, 01:55:53 AM
So, I finally got this game working.  So far, seems pretty good, but there's two minor nags that are getting under my skin.

1- The manual.  This thing is like five pages long, all of it backstory.  No unit list?  No tech tree?  No map editor documentation?  I could maybe understand it if there was a more comprehensive manual on the disc (still annoying, but understandable) but nope, the PDF is the same five page pamphlet as the paper manual.

There is a full Tech Tree + Unit list available in game under the help menu i believe, before you launch a campaign or multiplayer match.  Not sure about map editor docs though.


Title: Re: StarCraft II
Post by: Ingmar on August 04, 2010, 01:56:24 AM
Yeah, I have that same wonder about the zerg campaign. The 'best' idea I've come up with so far is that it could be presented as Mengsk or Raynor reacting to reports of what the zerg is doing - you research something for mutalisks, they get a report of "oh no sir their mutalisks have multishot!" or something. You could frame a whole narrative that way but it would be tricky.


Title: Re: StarCraft II
Post by: K9 on August 04, 2010, 02:23:10 AM
In the zerg challenge missions a queen chats to you about what your goals will be, so maybe the Zerg have more banter than you think.


Title: Re: StarCraft II
Post by: Ingmar on August 04, 2010, 02:35:05 AM
Spoiler tagging this because it gives away the end of the single player campaign:




Title: Re: StarCraft II
Post by: Sjofn on August 04, 2010, 03:10:33 AM

See, that seems like the exact sort of thing that would give Metzen an erection, therefore it would totally go right in.


Title: Re: StarCraft II
Post by: K9 on August 04, 2010, 04:34:19 AM
Spoiler tagging this because it gives away the end of the single player campaign:






Title: Re: StarCraft II
Post by: Ironwood on August 04, 2010, 04:41:21 AM
I missed the red hair.

 :heartbreak:


Title: Re: StarCraft II
Post by: Lantyssa on August 04, 2010, 06:19:42 AM


Title: Re: StarCraft II
Post by: NiX on August 04, 2010, 06:56:01 AM
So, those reports some of you might have heard about Starcraft frying video cards... yeah, mine just fried after 3 days of playing SC2. Luckily its still under warranty.

From Blizzard on the Starcraft forums.
Quote
Certain screens make your hardware work pretty hard 
Screens that are light on detail may make your system overheat if cooling is overall insufficient. This is because the game has nothing to do so it is primarily just working on drawing the screen very quickly. A temporary workaround is to go to your Documents\StarCraft II\variables.txt file and add these lines: 
frameratecapglue=30 
frameratecap=60 
You may replace these numbers if you want to. 


Worse part is this a beta bug.


Title: Re: StarCraft II
Post by: trias_e on August 04, 2010, 07:27:05 AM
I've got a new favorite stream. Trump is a rank 1 diamond terran player who devotes a ton of time on his stream to helping noobs and explaining builds/game analysis.  He's pretty much awesome, although admittedly if you don't play terran you won't get nearly as much out of it.   Regardless, as I've recently switched to random, I'm finding his stream absolutely invaluable in improving my horrible terran play.  http://www.livestream.com/trumpsc


Title: Re: StarCraft II
Post by: Ironwood on August 04, 2010, 10:44:07 AM
I'm having the same problem with this as I did with the beta ;  a staggering lack of decent replays to download.

Sure, I have the 3 links that others thoughtfully provided in the beta thread, but they seem to be populated by crap idiots uploading themself owning Downs Syndrome players and then posting 'ahaha, I eat your mother out' at the end.

Anyone ?


Title: Re: StarCraft II
Post by: Soulflame on August 04, 2010, 12:00:39 PM
Is there a mission that can't be solved with the hammer of marines+medics?


Title: Re: StarCraft II
Post by: Ingmar on August 04, 2010, 12:06:24 PM
Is there a mission that can't be solved with the hammer of marines+medics?

There are some that require you to fly around. Of course, you could just load your marines+medics into a hercules...


Title: Re: StarCraft II
Post by: bhodi on August 04, 2010, 12:19:51 PM
Is there a mission that can't be solved with the hammer of marines+medics?
There are some that are air only, like the haven missions. But in general, no.


Title: Re: StarCraft II
Post by: Ingmar on August 04, 2010, 12:31:16 PM
This of course probably demonstrates why medics were cut from multiplayer.


Title: Re: StarCraft II
Post by: Trippy on August 04, 2010, 12:41:36 PM
Is there a mission that can't be solved with the hammer of marines+medics?
If you mean your main force is mainly barracks troops rather than exclusively then the answer, I believe, is no, at least on Normal.

If you do mean exclusively barracks troops then there are a few missions that I think may be impossible to complete (e.g. "Shatter the Sky" and "The Moebius Factor").

Also most of the missions are designed to take advantage of whatever unit becomes available in that mission. Certain objectives and achievements may be impossible to get without using those units extensively.


Title: Re: StarCraft II
Post by: Trippy on August 04, 2010, 12:43:20 PM
Is there a mission that can't be solved with the hammer of marines+medics?
There are some that are air only, like the haven missions. But in general, no.
The Haven missions should be completable with only barracks troops on Normal assuming you are also allowing yourself to build missile turrets.


Title: Re: StarCraft II
Post by: Ingmar on August 04, 2010, 12:45:37 PM
It should also be pointed out that thors + science vessels is like a REALLY AWESOME GIANT ROBOT version of marines+medics and will get you through missions pretty much just as easily (once said contraptions are actually available to you of course.)

Also I think you would have a very, very hard time completing the final mission without air units, though perhaps that depends on the choice you make in the mission immediately preceding it.


Title: Re: StarCraft II
Post by: Trippy on August 04, 2010, 12:46:42 PM
This of course probably demonstrates why medics were cut from multiplayer.
In PvP it's "kill the healers first". Medics work in the campaign cause the AI doesn't make them the priority targets.


Title: Re: StarCraft II
Post by: Trippy on August 04, 2010, 12:52:07 PM
Also I think you would have a very, very hard time completing the final mission without air units, though perhaps that depends on the choice you make in the mission immediately preceding it.
It does. I only had a few air units in the final mission and that's just cause the Yamato Cannon made the "special encounter" easier to deal with.



Title: Re: StarCraft II
Post by: K9 on August 04, 2010, 01:51:39 PM
Science vessel is  :heart:


Title: Re: StarCraft II
Post by: Paelos on August 04, 2010, 02:09:59 PM
6 Battlecruisers with 3 Science Vessels pretty much solved all my problems.


Title: Re: StarCraft II
Post by: Fordel on August 04, 2010, 02:49:18 PM
This of course probably demonstrates why medics were cut from multiplayer.
In PvP it's "kill the healers first". Medics work in the campaign cause the AI doesn't make them the priority targets.



Doesn't it? Like, the AI on a attack move will make healing Medivacs priority over other things in multi.


Title: Re: StarCraft II
Post by: Ingmar on August 04, 2010, 03:02:15 PM
The main difference is really that medivacs can't heal each other; medics can. That makes a big difference balance-wise. Science vessels have the same issue, since they can repair each other.


Title: Re: StarCraft II
Post by: bhodi on August 04, 2010, 07:09:02 PM
In PvP it's "kill the healers first". Medics work in the campaign cause the AI doesn't make them the priority targets.
The AI does on brutal. Honestly it still doesn't really help.


Title: Re: StarCraft II
Post by: Trippy on August 05, 2010, 02:48:02 AM
Is there a mission that can't be solved with the hammer of marines+medics?
If you mean your main force is mainly barracks troops rather than exclusively then the answer, I believe, is no, at least on Normal.

If you do mean exclusively barracks troops then there are a few missions that I think may be impossible to complete (e.g. "Shatter the Sky" and "The Moebius Factor").
I meant "Maw of the Void" not "Shatter the Sky".


Title: Re: StarCraft II
Post by: K9 on August 05, 2010, 03:41:37 AM
Wow, some of the players in 2v2 are awful. I had two in my placement matches alone that didn't build any SCVs.


Title: Re: StarCraft II
Post by: lamaros on August 05, 2010, 10:11:38 PM
http://www.teamliquid.net/forum/viewmessage.php?topic_id=141496


Title: Re: StarCraft II
Post by: Paelos on August 06, 2010, 07:05:11 AM
Asian currency exchanges always amuse me. Join this SC2 tournament! Win 1,000,000,000 Dong! $40,000 USD


Title: Re: StarCraft II
Post by: Malakili on August 06, 2010, 08:23:34 AM
Asian currency exchanges always amuse me. Join this SC2 tournament! Win 1,000,000,000 Dong! $40,000 USD

Hell, 40k USD sure isn't peanuts either.


Title: Re: StarCraft II
Post by: Rasix on August 06, 2010, 08:31:46 AM
Looks like they're really pushing this to replace Broodwar.  That's a good thing.  Tournament play is pretty fun to watch with the exception that most mirror matchups are pretty retarded at times still.

I had some fun ladder games last night, beating some folks ranked far above me. Plus, some dude thought I was a girl because I had the news caster profile picture. He got grossed out when I told him I was 31.   I found that rather amusing.

Good thing overall was that I could have won both games I lost last night with very slight changes and a bit more conservative play in parts. 


Title: Re: StarCraft II
Post by: Paelos on August 06, 2010, 08:39:54 AM
Nope, $40k is a yearly salary for a lot of folks, but you have to step over a lot of Koreans to get at it.


Title: Re: StarCraft II
Post by: Segoris on August 06, 2010, 09:27:49 AM
you have to step over a lot of Koreans to get at it.

Well, it's better than having to step over the Dutch....those tall bastards. :why_so_serious:

6 Battlecruisers with 3 Science Vessels pretty much solved all my problems.

I avoided getting Thors and Battlecruisers for this reason. Once I got them, I went with 6-10 BC and 2-3 Science Vessals as my air force in one group, and about 6 Thors and 2 science vessals as my second group to run the ground. The game got really easy at that point.


Title: Re: StarCraft II
Post by: naum on August 06, 2010, 09:34:51 AM
http://arstechnica.com/gaming/news/2010/08/starcraft-2-the-latest-game-to-control-user-created-content.ars

Quote
Blizzard has slapped some serious limits on what we can do with user-created content. There's a 25MB limit on uploaded content, which means any extensive modding with custom graphics, music, or voice acting is impossible. You can't host a game from content stored locally on your computer, so it all has to go through Blizzard. In this way, the company can perfectly control the platform. So why is content being taken down?

"Because we can. Literally. We have a support department now of size and ability to enforce these types of things," Community Manager Bashiok said on the official forums. "It simply wasn't possible when our in-game support used to consist of approximately 20 technical support agents. We did, however, actually police Warcraft III maps to a small degree if they were reported. But it was a rather archaic process."


Title: Re: StarCraft II
Post by: Ginaz on August 06, 2010, 09:55:58 AM
I'm really enjoying the single player campaign, esp. the story.  I don't know how much I'll be playing multiplayer as I'm still having problems with the game freezing and locking up.  I've updated my drivers and tweeked the graphic settings a bit.  Its better than it was, but its still frustrating.  

I did get into one training multiplayer match and won easily.  I chose Protoss by accident (wanted terrans) so I had no idea what did what at first.  I was convinced I was going to get bum rushed before I even managed to figure out what to do.  My base was fairly compact so I built some defenses and some ground units and positioned them so they'd have interlocking archs of fire so nothing could slip through without being attacked.  Turns out that my opponent was more concerned with base building than fighting.  He was spread out to where he had essentially 2 bases, neither of which were well defended.  I built up my air force and systematically destroyed one of his bases and all the units there and part of the other one before losing my units.  I rebuilt my air units, added some ground units, and rolled into his remaining base enmasse and crushed him.  I know I would have been destroyed in a matter of minutes by better players, but it was still nice to get a win.


Title: Re: StarCraft II
Post by: K9 on August 06, 2010, 09:57:13 AM
The number of people who don't build units is quite astonishing really.


Title: Re: StarCraft II
Post by: Rasix on August 06, 2010, 10:02:35 AM
The number of people who don't build units is quite astonishing really.

Yah, I feel a little worse about one of my wins yesterday when I watched the replay just now.  Guy was sitting on 1k+ minerals for a long time with idle production facilities.  Didn't help that the guy was always supply blocked.



Title: Re: StarCraft II
Post by: Malakili on August 06, 2010, 10:16:16 AM
The number of people who don't build units is quite astonishing really.

A lot of people probably always played (in SC1) on infinite resource maps on normal speed where you could just build base defense, sit there, tech up to battlecruisers, or carriers, or whatever you wanted, and THEN start building units.  The ladder meta game is not immediately obvious to people who haven't watched videos or played SC1 competitively.


Title: Re: StarCraft II
Post by: Ratman_tf on August 06, 2010, 10:21:27 AM
Now I'm tempted to get in a few multiplayer games while the slowbies are still there.  :grin:


Title: Re: StarCraft II
Post by: Paelos on August 06, 2010, 10:45:49 AM
Game crashes haven't concerned me until I got to the last mission, and the game has crashed on 3 seperate occasions. I finally started saving it every 10% just to make sure I had a good starting point. It's awful.

I'm just going to nuke the settings so I can finish the game.  :oh_i_see:


Title: Re: StarCraft II
Post by: Ironwood on August 06, 2010, 11:02:40 AM
As you know, crashes were happening to me with some frequency.  Putting the graphics from Ultra (which ran fine) to the next setting (high, quite high, very high ?) seems to have reduced the crashes;  I've only had one since and I suspect that was due to, ahem, something else.



Title: Re: StarCraft II
Post by: Paelos on August 06, 2010, 11:13:41 AM
As you know, crashes were happening to me with some frequency.  Putting the graphics from Ultra (which ran fine) to the next setting (high, quite high, very high ?) seems to have reduced the crashes;  I've only had one since and I suspect that was due to, ahem, something else.

Yes, I knocked down mine a setting and had no problems until now. It's going to medium next.


Title: Re: StarCraft II
Post by: Ginaz on August 06, 2010, 11:52:52 AM
As you know, crashes were happening to me with some frequency.  Putting the graphics from Ultra (which ran fine) to the next setting (high, quite high, very high ?) seems to have reduced the crashes;  I've only had one since and I suspect that was due to, ahem, something else.

Yes, I knocked down mine a setting and had no problems until now. It's going to medium next.

I might have to lower the settings again, too.  Mine will freeze for a minute or so, then go black or some other colour then come back fine.  Tweeking the settings lower has reduced the frequency of this but its still frustrating.  My machine is pretty good (i7 920, Radeon 5870, 6 GB RAM) and all my drivers are up to date so I have no clue why I'm having problems.


Title: Re: StarCraft II
Post by: Ingmar on August 06, 2010, 11:58:11 AM
Interesting, I have the same processor and memory but a NVIDIA card, and it runs as smooth as anything. Wonder if there's some ATI-specific issue?


Title: Re: StarCraft II
Post by: Ironwood on August 06, 2010, 12:07:13 PM
Yes.  There is.

What Ginaz just described happens to me and that's a GOOD crash.  Windows 7 will say 'whoops, you're driver stopped, but it's ok now', as opposed to locking up your fucking machine.

It's clearly that.


Title: Re: StarCraft II
Post by: Rasix on August 06, 2010, 12:18:48 PM
I haven't locked up yet.   I have a rather modest system (with an Nvidia card) with the game on about medium settings on a high res monitor (1900 x 1080?).  The game does require me to have my vid card fan cranked up and suffers some performance issues (mostly between missions oddly).

 


Title: Re: StarCraft II
Post by: Segoris on August 06, 2010, 12:42:12 PM
That is weird. I have an Intel E8400, 4g ram, ATI4870 on Vista64 and have yet to have a crash running on max settings through the campaign or any other challenges/multiplayer I've done. I will say that the multiplayer ran smoother in beta for me with older drivers. The lastest ATI drivers don't seem to play well with SC2 as I noticed a drop in performance (I'm guessing it's the driver, but it could very well be something else but I updated the day I started playing retail SC2).

Now I'm tempted to get in a few multiplayer games while the slowbies are still there.  :grin:

I say this as one of those "slowbies"...... :oh_i_see:


Title: Re: StarCraft II
Post by: Ginaz on August 06, 2010, 12:50:17 PM
Yes.  There is.

What Ginaz just described happens to me and that's a GOOD crash.  Windows 7 will say 'whoops, you're driver stopped, but it's ok now', as opposed to locking up your fucking machine.

It's clearly that.

Its outright crashed on me a few times, too.  I've had to do a few hard restarts as well.  Hopefully, its just an ATI thing and either they or Blizz can sort things out. 


Title: Re: StarCraft II
Post by: Paelos on August 06, 2010, 01:01:20 PM
I've had a hard freeze happen several times with a GeForce 285.


Title: Re: StarCraft II
Post by: kildorn on August 06, 2010, 05:12:10 PM
My only issue is that SC2 black screens and spins if I alt tab. Which is amusing, since Ingmar and I have nearly identical boxes beyond an ATI versus an nvidia card, and he alt tabs fine.


Title: Re: StarCraft II
Post by: Der Helm on August 06, 2010, 06:09:19 PM
Wtf... no paypal option if I purchase via Battle.net ?


Title: Re: StarCraft II
Post by: Ingmar on August 06, 2010, 06:27:07 PM
My only issue is that SC2 black screens and spins if I alt tab. Which is amusing, since Ingmar and I have nearly identical boxes beyond an ATI versus an nvidia card, and he alt tabs fine.

Yeah, a GTX260. Maybe my computer is just magic!



Title: Re: StarCraft II
Post by: trias_e on August 06, 2010, 07:38:47 PM
Guy rushes with pretty much a million +1 zealots...too bad burrow is  :heart: :heart:

http://www.sc2replayed.com/replays/52331-1v1-protoss-zerg-blistering-sands


Title: Re: StarCraft II
Post by: Rasix on August 06, 2010, 10:05:28 PM
I'm not sure I can play this anymore unless I know I have time to play something else more relaxing afterwards.  Ladder matches stress me right the hell out. 

Actually getting better at applying good micro in spots.  I completely trashed a group of voidrays with my stalkers by constantly blinking them back and retreating so he couldn't charge.  Worked really well.  (Of course, I follow that up with a really hilarius brain cramp in which I lose a lot of units I shouldn't.  OH YAH, I HAVE BLINK.) Yay me.


Title: Re: StarCraft II
Post by: apocrypha on August 06, 2010, 10:47:30 PM
My copy finally arrived yesterday (thanks for taking 2 weeks play.com, last order you get from me). Had issues installing and updating, all very tedious and annoying, but by the time I had it installed and working I only had time to play the first 2 campaign missions.

That was enough to make me feel old. And slow. And stupid. I hope I get better at it 'cos so far I suck badly! I might end up playing a lot of skirmish vs AI because at least there I can adjust the game speed to a level that my addled brain can cope with  :awesome_for_real:


Title: Re: StarCraft II
Post by: Ironwood on August 07, 2010, 12:33:20 AM
I'm getting really annoyed with the noobs.  The frigging challenges teach you how to block in your fucking base and fend off rushes and have an economy and good build order.  Failing to do that shit just has NO EXCUSE.

And if I get ONE MORE FUCKING PROTOSS who builds multiple gateways but only one pylon powering them, I'm going to go fucking nuts;  two allies last night lost power due to the lings and one of them was so stupid that even after I said 'yeah, get another pylon there', he didn't bother and got depowered again.  That's just insanely stupid.

Anyway, my point here is that I cannot reccomend running all the challenges till you've golded them.  It really will make you a much better player.  I used to have economy problems but that economy challenge will beat that right out of you.


Title: Re: StarCraft II
Post by: jakonovski on August 07, 2010, 01:14:17 AM
I welcome noobs, even shitty noobs with open arms. Hands down worst thing in an online game is an inbred gaming environment where alpha nerds bully other nerds.


Title: Re: StarCraft II
Post by: Ironwood on August 07, 2010, 01:24:41 AM
Wut ?



Title: Re: StarCraft II
Post by: jakonovski on August 07, 2010, 04:17:45 AM
I had a HoN flashback there for a while.


Title: Re: StarCraft II
Post by: Ironwood on August 07, 2010, 05:03:45 AM
Feel better.


Title: Re: StarCraft II
Post by: apocrypha on August 07, 2010, 11:26:50 AM
Yeah, I may not be hitting you up for some co-op any time soon then Ironwood, I'm a totally clueless newb. I jumped into a random co-op earlier and me and my complete stranger partner got roflstomped by 2 medium AI in under 10 minutes  :why_so_serious:

I'll look at challenges and stuff when I finish the campaign.


Title: Re: StarCraft II
Post by: Malakili on August 07, 2010, 11:29:09 AM
As much as I bitched about this game during beta, 2 of my real life friends put the screws to me and convinced me to buy it :why_so_serious:


Title: Re: StarCraft II
Post by: Mosesandstick on August 07, 2010, 12:06:39 PM
You're weak Malakili. Though I'm going to be buying SC2 as soon as my masters finishes and one of my old friends gets back to the UK  :awesome_for_real:


Title: Re: StarCraft II
Post by: Strazos on August 07, 2010, 07:42:35 PM
Eh, I ended up getting against my better judgment.

Good thing it's fun and playable.


Title: Re: StarCraft II
Post by: Paelos on August 07, 2010, 09:07:16 PM
The game is crashing even more on me now. Anytime I play a mission that's a defense thing, the goes CTD on me. WTF!  :uhrr:


Title: Re: StarCraft II
Post by: apocrypha on August 07, 2010, 10:58:26 PM
Only weird crashing problem I have is that I can only play it once without having to reboot. If I play, quit the game, then try to play it again it locks up. If I reboot first, it's fine.

On another note, SC2 is the game that's convinced me to use RealID. Being able to chat with my WoW guildies while I'm in SC and they're in Dalaran is very cool.


Title: Re: StarCraft II
Post by: Ingmar on August 07, 2010, 11:04:57 PM
Been doing some giant FFA AI things and I finally found something that makes my computer slow to a crawl, even on low graphics. Giant zerg flying attacks against my wall of missile towers. I think the corruptors might be the culprit, but I'm not sure.


Title: Re: StarCraft II
Post by: K9 on August 08, 2010, 08:13:43 AM
Might be broodlords? There's a critical mass of units which makes my FPS go through the floor. Carriers are the main culprit, but brood lords could be the same.


Title: Re: StarCraft II
Post by: Paelos on August 08, 2010, 12:20:44 PM
I figured out part of the issue. In the last month Comcast made a switch away from McAfee to Norton as their free AV provider. That thing is a bloated awful POS that gave my computer AIDS. Now, I'm running a trial version of something else to see if I can't get away from the overload it was putting on my PC.


Title: Re: StarCraft II
Post by: jakonovski on August 08, 2010, 01:09:48 PM
Three words: Microsoft Security Essentials


Title: Re: StarCraft II
Post by: trias_e on August 08, 2010, 02:37:21 PM
Just had an epic 40 minute TvZ that was even for most of the game.  I went ling/roach/infestor/muta, he went MMM with tanks and some banshees/vikings thrown in for good measure. Losing this one hurt. I thought I played pretty well tbh, but I just couldn't pull through in the end.  I really should have taken my high ground expo, I don't know why it never crossed my mind.  Damn, I'm fucking exhausted after this one.

http://www.sc2replayed.com/replays/53207-1v1-terran-zerg-kulas-ravine


Title: Re: StarCraft II
Post by: kildorn on August 08, 2010, 02:38:22 PM
Three words: Microsoft Security Essentials


Yes. So nice for home PCs.

As for SC2: I tried to get the 8 player FFA vs insane achievement.

I got lol cloaked banshee rushed 5 minutes in <3


Title: Re: StarCraft II
Post by: jakonovski on August 08, 2010, 02:58:43 PM
I've started to practice for online play, three silver challenges so far and a few AI skirmishes on medium and faster. The damn computer kicked my ass several times until I decided to start a game by building a bunker in its base. After that it folded nicely. You definitely need to come up with a plan beforehand or you're toast.

As a random question, what can I use as Terran to reliably kill Roaches?


Title: Re: StarCraft II
Post by: trias_e on August 08, 2010, 03:08:03 PM
Marauders are the simplest counter to roaches, with their double damaged against armored units and superior range.   They'll rip them up quite nicely.  Otherwise, tanks and air units.


Title: Re: StarCraft II
Post by: Ironwood on August 08, 2010, 03:13:02 PM
Just had an epic 40 minute TvZ that was even for most of the game.  I went ling/roach/infestor/muta, he went MMM with tanks and some banshees/vikings thrown in for good measure. Losing this one hurt. I thought I played pretty well tbh, but I just couldn't pull through in the end.  I really should have taken my high ground expo, I don't know why it never crossed my mind.  Damn, I'm fucking exhausted after this one.

http://www.sc2replayed.com/replays/53207-1v1-terran-zerg-kulas-ravine

You played really well.  There were only a couple of mistakes that I could spot and the Macro could be polished up but the real reason you lost is he had you economically almost the entire game.  On a level playing field of production and cost, you'd have curb stomped him.

Alas, not having the cash or the larvae seemed to hurt you at times.


Title: Re: StarCraft II
Post by: Miasma on August 08, 2010, 03:27:07 PM
Three words: Microsoft Security Essentials


Yes. So nice for home PCs.

As for SC2: I tried to get the 8 player FFA vs insane achievement.

I got lol cloaked banshee rushed 5 minutes in <3
There is a good strategy for that at the end of the multiplayer faq on gamefaqs (http://www.gamefaqs.com/pc/939643-starcraft-ii-wings-of-liberty/faqs/60593).  It let me get it and I suck.  Took me a long time because one of my islands got destroyed, I thought I built plenty of cannons but was very wrong.

That mission caused some slowdown on my machine, I would recommend doing it on low settings.  As mentioned it seemed like the ai using massive air crushes the cpu.  I knew when it was loading overlords up with troops because my machine would begin crawling.


Title: Re: StarCraft II
Post by: trias_e on August 08, 2010, 03:45:54 PM
Just had an epic 40 minute TvZ that was even for most of the game.  I went ling/roach/infestor/muta, he went MMM with tanks and some banshees/vikings thrown in for good measure. Losing this one hurt. I thought I played pretty well tbh, but I just couldn't pull through in the end.  I really should have taken my high ground expo, I don't know why it never crossed my mind.  Damn, I'm fucking exhausted after this one.

http://www.sc2replayed.com/replays/53207-1v1-terran-zerg-kulas-ravine

You played really well.  There were only a couple of mistakes that I could spot and the Macro could be polished up but the real reason you lost is he had you economically almost the entire game.  On a level playing field of production and cost, you'd have curb stomped him.

Alas, not having the cash or the larvae seemed to hurt you at times.


Thanks for the response!  I really need to make more drones...by far my biggest problem and it constantly screws me over.  I just get too into micro and survival and forget to keep a steadily rising drone count sometimes which gets me behind.


Title: Re: StarCraft II
Post by: Miasma on August 08, 2010, 04:47:21 PM
RL Creep. (http://cityroom.blogs.nytimes.com/2010/08/06/the-disturbing-mushroom-of-lincoln-place)


Title: Re: StarCraft II
Post by: K9 on August 08, 2010, 04:58:49 PM
As a random question, what can I use as Terran to reliably kill Roaches?

Marauders and Tanks. Don't underestimate how good tanks are unsieged either. Siege is good, but don't feel that it's the only way tanks are viable.

On an unrelated note, income wars is hilariously dumb, and rather addictive. It's in the custom maps (just hit Join Game on the custom game tab on the multiplayer window). PS, it may melt your PC due to there being about 1000 units on screen.


Title: Re: StarCraft II
Post by: rrazcueta on August 08, 2010, 05:32:15 PM
Just had an epic 40 minute TvZ that was even for most of the game.  I went ling/roach/infestor/muta, he went MMM with tanks and some banshees/vikings thrown in for good measure. Losing this one hurt. I thought I played pretty well tbh, but I just couldn't pull through in the end.  I really should have taken my high ground expo, I don't know why it never crossed my mind.  Damn, I'm fucking exhausted after this one.

http://www.sc2replayed.com/replays/53207-1v1-terran-zerg-kulas-ravine

You played really well.  There were only a couple of mistakes that I could spot and the Macro could be polished up but the real reason you lost is he had you economically almost the entire game.  On a level playing field of production and cost, you'd have curb stomped him.

Alas, not having the cash or the larvae seemed to hurt you at times.


Thanks for the response!  I really need to make more drones...by far my biggest problem and it constantly screws me over.  I just get too into micro and survival and forget to keep a steadily rising drone count sometimes which gets me behind.

You don't need to make more drones. The problem is a little more complicated than that.

Each mineral patch maxes out rate of collection with 3 workers. On top of that, the third worker is really inefficient. The optimal number of workers per patch is something like 2.25. You had something like 30 workers on 8 patches :( That's something like 12 more than you needed.


Title: Re: StarCraft II
Post by: bhodi on August 08, 2010, 08:42:24 PM
Beat all missions on brutal, gold in all the challenges, breezed through 8hr on normal, and what has me unable to perfect the campaign?

The fucking gold lost viking achivement. I can't get 500k. I hate that game so much.


Title: Re: StarCraft II
Post by: Ironwood on August 09, 2010, 12:44:44 AM
My point was less about the drones and more about the lack of a third hatchery.  It kept your resource and production count lower than the terran, who was pumping it large style.

But seriously, don't worry about it.  Very good play indeed.  If your second Baneling ambush had come off you'd have really FUCKED with his head.


Title: Re: StarCraft II
Post by: jakonovski on August 09, 2010, 02:10:06 AM
Does anyone know a good source that has actual strategies for SC2? As a complete noob I really need some specific build orders as well as instructions on what to actually do with my units. Until I remembered the bunker rush thingy, I was completely lost with oodles of random units but no idea how or when to use them.


Title: Re: StarCraft II
Post by: Margalis on August 09, 2010, 02:34:24 AM
http://wiki.teamliquid.net/starcraft2/Main_Page

Although I think practicing and watching vids are usually better than reading about build orders.


Title: Re: StarCraft II
Post by: jakonovski on August 09, 2010, 04:00:55 AM
Yah, I just wanted something to randomly browse at work. Starcraft is stuck in my head now.

Edit: also how rude of me to forget to say thank you, so thank you!


Title: Re: StarCraft II
Post by: slog on August 09, 2010, 06:16:52 AM
This game is great fun.  I haven't played an RTS since AOE:2 and I think Blizzard really nailed it. 


Title: Re: StarCraft II
Post by: Rasix on August 09, 2010, 10:53:30 AM
Is promotion not working? I'm beating platinum players now and I'm still in silver.


Title: Re: StarCraft II
Post by: Malakili on August 09, 2010, 11:01:52 AM
Is promotion not working? I'm beating platinum players now and I'm still in silver.

Its working.  Unfortunately the matchmaking system is so cryptic that its really impossible to know when you'll get bumped up.  When it happened to me, it just randomly happened after one game.


Title: Re: StarCraft II
Post by: Rasix on August 09, 2010, 11:11:26 AM
Well, that's good to hear at least.  In the past I've usually been bumped up rather early, but my first handful of games were rather mediocre.   30 games though and still in silver although my last 2 games have been against platinum players (1-1) and I'm beating high gold regularly.

I'm still bad, but I'd rather be in a division with bads of my calibre.


Title: Re: StarCraft II
Post by: K9 on August 09, 2010, 11:46:19 AM
I got promoted on friday or saturday from bronze to gold. I was 23-15 in bronze or something. It didn't come after a win streak either.


Title: Re: StarCraft II
Post by: Rasix on August 09, 2010, 12:54:46 PM
FUFUFUFUFFU Plat.  Oh, how I missed losing streaks.


Title: Re: StarCraft II
Post by: K9 on August 09, 2010, 01:04:55 PM
I really do feel sorry for the protoss guy (http://sc2.replayers.com/replays/view/1469)

Comedy replay of the week.


Title: Re: StarCraft II
Post by: Rasix on August 09, 2010, 01:33:27 PM
I really do feel sorry for the protoss guy (http://sc2.replayers.com/replays/view/1469)

Comedy replay of the week.

The Nexus placement had me in tears.


Title: Re: StarCraft II
Post by: Malakili on August 09, 2010, 01:35:00 PM
I really do feel sorry for the protoss guy (http://sc2.replayers.com/replays/view/1469)

Comedy replay of the week.

I read the description and that was enough.  People should at least have good etiquette enough to leave when they've lost.   Now, there is a fine line in some cases, and most of the time I don't mind if someone tries to stick it out as long as they can, but there is a difference between that and just being a jerk.


Title: Re: StarCraft II
Post by: Mosesandstick on August 09, 2010, 02:00:45 PM
Is there a way to watch replays without SC2?


Title: Re: StarCraft II
Post by: Rasix on August 09, 2010, 02:02:17 PM
I don't think there is.  There might be a hack to do so offline if you can get the client. 

You're likely at the mercy of youtube and bliptv if you can't do that.


Title: Re: StarCraft II
Post by: Rasix on August 09, 2010, 03:12:02 PM
I've got a new favorite stream. Trump is a rank 1 diamond terran player who devotes a ton of time on his stream to helping noobs and explaining builds/game analysis.  He's pretty much awesome, although admittedly if you don't play terran you won't get nearly as much out of it.   Regardless, as I've recently switched to random, I'm finding his stream absolutely invaluable in improving my horrible terran play.  http://www.livestream.com/trumpsc

Everytime I watch his stream he's getting his ass kicked. I must have bad timing or something.  He seems very intelligent with good APM, he just gets beat a lot.  He's not a pro, so I guess it's to be expected.


Title: Re: StarCraft II
Post by: Rendakor on August 09, 2010, 03:57:12 PM
Finally started playing this again; hadn't touched it since beta. Went 3-0 on my practice matches, then some bad I won with decided we should do 2v2 together.  :uhrr: Bad call agreeing to that on my part; we both ling rush, utterly fuck the toss opponent, kill his pylon, many of his probes, etc. All in all a good harass; I mass lings for another round to seal the deal, but my retard friend decides to tech to hydras. I think he had about 3 out when their counterattack finally killed us.

Is SC2 like WC3 in that Random 2v2 (or whatever) is relatively easy, but Arranged Team 2v2 results in burly men (http://www.penny-arcade.com/comic/2002/7/26/)?


Title: Re: StarCraft II
Post by: K9 on August 09, 2010, 04:14:30 PM
Random and arranged go in the same pool afaik, so a good teammate should be better for you than a random. Just go into with your random 2v2 with the assumption that your teammate is an abject moron and just play as best you would.

Also, from lings you should probably tech to mutas. Spend gas on your mutas and burn all your spare minerals on more lings. Muta-ling is incredibly annoying to fight off as zerg or protoss, you're just so mobile.


Title: Re: StarCraft II
Post by: Malakili on August 09, 2010, 05:50:14 PM
Zerg v. Zerg feels really awful right now.  Does anyone have any suggestions besides getting more speedlings and/or banelings than your opponent?

I play random and I'm also finally getting to the point where I feel like its hurting me, as I don't have quite the sense of the timings of all the matchups as the people who play only one race and have a really good feel for all 3 of their matchups.  Meanwhile, I'm trying to learn 9.  Still, I'm convinced it will make me a better player in the long run, so I'm just going with it.


Title: Re: StarCraft II
Post by: Ratman_tf on August 09, 2010, 07:03:10 PM
Well, my very first multiplayer game! Can mommy put it on the fridge for me?

http://www.angelfire.com/ak4/ratman/SC2/Xel_Naga_Caverns.SC2Replay

I've got a tourney and figured I'd actually better start playing some multiplayer instead of kicking the AI around all the time.  :grin:


Title: Re: StarCraft II
Post by: Rasix on August 09, 2010, 08:33:09 PM
Which one were you?  :awesome_for_real:  Looks like typical beginning bronzish play.  Nothing wrong with that.


Title: Re: StarCraft II
Post by: Ratman_tf on August 09, 2010, 09:36:55 PM
Which one were you?  :awesome_for_real:  Looks like typical beginning bronzish play.  Nothing wrong with that.

Konig, sorry.  :oops:

My next 3 matches I got stomped good, putting me in my proper place in bronze level. And one guy just quit after a few seconds. I guess his porn finished downloading.

http://www.angelfire.com/ak4/ratman/SC2/Metalopolis.SC2Replay
http://www.angelfire.com/ak4/ratman/SC2/Delta_Quadrant__3_.SC2Replay
http://www.angelfire.com/ak4/ratman/SC2/Blistering_Sands__3_.SC2Replay



Title: Re: StarCraft II
Post by: Rasix on August 09, 2010, 09:54:18 PM
Just some general tips:

Make a gateway after your pylon (at like 10 or 12 supply for cheese protection).  Get a zealot or two out early against protoss and zerg and a stalker for terran (reapers/hellions). You don't want to fight a person like you fight the AI unless you're going to totally wall off and warp in past your wall off later.  A cannon is one less gateway.

Try to keep your money low (units, tech, pylons, gateways, whatever) and avoid getting supply blocked.  Don't worry about making your pylons so spread out, you'll just make it easier for someone to snipe one and power down a bunch of stuff.

edit:

Watched another replay:
-Definitely let your cash get too high.   
-Chronoboost your probes.  It's easy to just hit c and target your Nexus.
-Try a build order like (the numbers are your supply count (always make probes)):

9 - Pylon (send probe to scout)
10 - Gateway
12 - Gateway
14 - Gas
16 - Pylon

That's a simple two gate which can help you defend a lot of lower level cheese and help you be agressive when you want to.  You'll want a cybernetics core pretty soon after your gateway finishes.   Flesh out the rest with whatever you need, but try to always be building up your army and producing probes.  You can go 4 gates (considered to be all in cheese by most), 3 gates and a robo, 2 gate and a starport or whatever.




Title: Re: StarCraft II
Post by: Ratman_tf on August 09, 2010, 11:24:46 PM
Just some general tips:

Excellent. TY. Any advice for playing Zerg? I've got the 6 lling start down, but that's crap against a decent wall off.


Title: Re: StarCraft II
Post by: K9 on August 10, 2010, 02:25:33 AM
I do like the 14 Pool, 15 Hatch opening for zerg. If you're not being rushed it gives you a very solid platform to just pump out a lot of units. Just don't forget to build some units (spine crawlers are really good in the early game) to cover your mineral lines from harass.


Title: Re: StarCraft II
Post by: Malakili on August 10, 2010, 06:24:51 AM
Just some general tips:

Excellent. TY. Any advice for playing Zerg? I've got the 6 lling start down, but that's crap against a decent wall off.

If the opponent walls off then make some extra lings for map control, and expand and simply out macro him.  Terran mech is pretty brutal against Zerg right now though, I'd suggest going ling/hydra/infestor and using neural parasite on his thors.  Send a bunch of lings into the draw the fire of his mech army, then pop the parasites, then burn stuff down with your hydras.  If he is turtling on one base, you can win a battle of attrition, he'll get to a point where he has to expand or he is in big trouble, meanwhile you are free to take a few bases and spread creep all over the map.

Just in general:  You don't need to play to win NOW, you can play to win in 5 or 10 minutes.  You don't need to smash into an opponents wall all game just because he walled off.  Wait until he moves his army out and try to fight it on creep where you have an advantage.  Then if you win that fight he'll be low on units to defend and you can overwhelm his wall in.  Bring overlords with your army (overseers or get overlord speed so you aren't waiting all day) so you can shoot at the high ground helps to break walls as well.


Title: Re: StarCraft II
Post by: Paelos on August 10, 2010, 07:19:20 AM
Do many people actually play Terrans in multiplayer? I've yet to run into one. It's been 60/40 zerg/toss in all my games.


Title: Re: StarCraft II
Post by: Rasix on August 10, 2010, 07:22:55 AM
Do many people actually play Terrans in multiplayer?

Too many.


Title: Re: StarCraft II
Post by: Malakili on August 10, 2010, 07:27:01 AM
Do many people actually play Terrans in multiplayer? I've yet to run into one. It's been 60/40 zerg/toss in all my games.

It seems like a lot of people get their feet wet on Terran because its in the campaign, but probably switch out later on.  I think I've seen less Terran since getting promoted to Platinum though.  Just looking back and my recent games my last 10 games have been v 6 zerg, 2 terran, 2 protoss.

Odd actually, since zerg feels a little squishy in the current metagame.


Title: Re: StarCraft II
Post by: Zetor on August 10, 2010, 07:28:58 AM
After I finish the campaign (and do the placement matches to take my well-deserved last spot in the bronze league :awesome_for_real:) I'll probably be playing terran to start because that's all I have experience with from the campaign (except for the protoss sidetrack thing, but eh). This might be true for others as well...


edit: bah, beaten


Title: Re: StarCraft II
Post by: slog on August 10, 2010, 07:35:10 AM
I've been playing terran in the Bronze league.  10 wins and 18 losses!

I basically fall apart completely once the game passes the 15 minute mark.  I've no idea how to do the advanced tech, and I don't know many of the units.


Title: Re: StarCraft II
Post by: calapine on August 10, 2010, 07:46:54 AM
Dumb question ahead:

What does 'Get 3 probes/SCVs per mineral patch.' exactly mean?
a) That this is the right amount so every mineral is mined all the time, while the other drones are en-route.
b) Or that that one mineral patch can be mined by 3 probes at the same time?

Bonus Question:
c) What's your rule of thumb numbers of workers?

Also, is no one bothered by the zoom level?
I realize its done to achieve a level playing field, but playing this on a 26'' screen is painful. If it just showed a biiit more of the map.  :heartbreak:
One might say criticizing the graphics and shiny effects on a game like this is missing the point, but I disagree. SC 1 selling point weren't the graphics either, but it never felt outdated back then in 1998. SC 2 does, to an extend its diminshing the enjoyment of the game. (imho of course). A shame.

Cala


Title: Re: StarCraft II
Post by: Wolf on August 10, 2010, 08:25:41 AM
Slog - a couple of tips i gave my colleague that she's been using and tearing copper up with. Always build scvs, you will never have enough. Every time you remember just queue a couple up. As soon as you think the game is getting longer (10-15min) get two starports and start getting some battlecruisers. As soon as you have 4 move out with all your stuff and you'll likely kill them :)

Re workers - that's total. On a normal map you have 8 mineral patches - that means you should have a full control group (24) of workers for full saturation. Keep in mind there are diminishing returns so it's much better to have 16 in your base and 16 in your expo than 24 and 8. I try to consciously stop myself at 60 drones so i have some supply left for army. I often fail at that and end up with 75-80 drones :)


Title: Re: StarCraft II
Post by: bhodi on August 10, 2010, 08:38:24 AM
As wolf says, if you haven't expanded, ignore the maximums. Always build more than you can use and then transfer (roughly) half to your new expansion as soon as it completes.

While looking at your mineral patch, Hold CTRL and click on one of your SCVs. If the box is full, you've got a full saturation. If, next to it, you have a (1) and (2), and you can hit tab and it flips to the 2nd control page, that's how many extra you've got.

If you've been constantly building SCVS, having more than 1 page indicates you need to expand and is a good indicator that you're being too passive.


Title: Re: StarCraft II
Post by: Malakili on August 10, 2010, 08:42:32 AM
Slog - a couple of tips i gave my colleague that she's been using and tearing copper up with. Always build scvs, you will never have enough. Every time you remember just queue a couple up. As soon as you think the game is getting longer (10-15min) get two starports and start getting some battlecruisers. As soon as you have 4 move out with all your stuff and you'll likely kill them :)

Re workers - that's total. On a normal map you have 8 mineral patches - that means you should have a full control group (24) of workers for full saturation. Keep in mind there are diminishing returns so it's much better to have 16 in your base and 16 in your expo than 24 and 8. I try to consciously stop myself at 60 drones so i have some supply left for army. I often fail at that and end up with 75-80 drones :)

This will probably win you games in bronze, but the teching up to BCs is a huge resource and time investment and you are going to have a small to moderate army in the meantime.  If you are terran anyway, I'd burn a scan or 2 on his base to make sure he isn't going to over run you with some huge army in the meantime.


Title: Re: StarCraft II
Post by: Arrrgh on August 10, 2010, 09:13:17 AM
Which custom maps are good?


Title: Re: StarCraft II
Post by: Mosesandstick on August 10, 2010, 09:15:42 AM
If you have somewhere been 16-24 gatherers, take a bunch of them to an exp, do the remaining ones automatically reorganise so that they're efficient (i.e. 2 or less per crystal)?


Title: Re: StarCraft II
Post by: Ingmar on August 10, 2010, 09:16:15 AM
I feel you on the zoom level, it is just sliiiiightly too close in for my tastes as well. Doesn't really bug me in the campaign but doing FFAs against AI I start to feel it a little. (I am too weak to play against people.)


Title: Re: StarCraft II
Post by: Ratman_tf on August 10, 2010, 09:26:14 AM
If you have somewhere been 16-24 gatherers, take a bunch of them to an exp, do the remaining ones automatically reorganise so that they're efficient (i.e. 2 or less per crystal)?

I believe so. I let the workers organize themselves, and they seem to do alright.


Title: Re: StarCraft II
Post by: jakonovski on August 10, 2010, 09:48:18 AM
Does the supply number in those build orders mean that you should fill the gaps with resource collectors?


Title: Re: StarCraft II
Post by: Rasix on August 10, 2010, 09:56:12 AM
Does the supply number in those build orders mean that you should fill the gaps with resource collectors?

Usually.  You'll  only have enough supply/time to get out one zealot after the first gateway completes and before you start your second pylon.  I didn't extend out the 2 gate build very far.   People with a build orders into the 50+ supply count are nutjobs. Based on your scouting, you'll know if you're about to be cheesed and should react appropriately (ie cut probes and start getting out some defense).

I'm never very exact either.  Take in mind that with any build order you're going to run into stuff like aggressive scouting, proxy bunkers/pylons/gateways, and various cheese rushes.  Makes it difficult, but it's good to keep in mind that while dealing with any early aggression, you need to keep your economy going.  That way when you hold it off, you'll be ahead.


Title: Re: StarCraft II
Post by: slog on August 10, 2010, 10:05:25 AM
How many SCVs do I put on each Gas?
How many per mining shard thingy?


Title: Re: StarCraft II
Post by: Ingmar on August 10, 2010, 10:07:15 AM
3 on each I think. If your placement is weird you might need an extra guy on the gas (if you're far from it or something). I think in both cases the 3rd guy isn't adding as much as the 2nd.


Title: Re: StarCraft II
Post by: Malakili on August 10, 2010, 10:08:54 AM
How many SCVs do I put on each Gas?
How many per mining shard thingy?

3 on gas, 2 on mining, but keep building extras so you can move them to your new base as soon as it goes up rather than having to build more AFTER your new base is up, in which case you've wasted tons of time.  This act of building extras and then moving them is known as "maynarding" (i guess the guy who did it in original SC  first was named Maynard), so if you see anyone talking about that, this is what they mean.


Title: Re: StarCraft II
Post by: Rasix on August 10, 2010, 10:15:50 AM
It's still 3 on mining too, I believe, it's just not the optimal number. I think over 2 you're still getting some benefit.

At first, since it's hard to see, once you get your gas up, transfer 3 workers to it right away.  With toss, don't just hang your probe around the assimilator while it builds.  b -> a  (place it) shift-click a mineral patch (always shift click a mineral patch after building something so you don't have a lot of idle probes sitting around).  Terran will already have one there.  I'm not sure what the hell zerg does  :awesome_for_real:


Title: Re: StarCraft II
Post by: Rasix on August 10, 2010, 10:25:46 AM
I've been playing terran in the Bronze league.  10 wins and 18 losses!

I basically fall apart completely once the game passes the 15 minute mark.  I've no idea how to do the advanced tech, and I don't know many of the units.

You can continue to do damage with a solid Terran core throughout the game.  Marine - marauder - medivac (MMM or the bioball) can last you for quite a while and is pretty easy to manage at lower levels.  Easy to add ghosts into that mix, especially if you're playing against Protoss, where EMP will really make a huge difference.   Just make sure you're adding on barracks as you progress to continue to pump out units.  

Another nice core I see is marine, tank, raven (or viking). That one is just brutal and can do some nice early pushes. You're safe from a lot of different techs.

edit: Keep in mind, I don't play Terran currently and when I did in beta I was a lot worse than I am now.  


Title: Re: StarCraft II
Post by: Ratman_tf on August 10, 2010, 11:00:36 AM
It's still 3 on mining too, I believe, it's just not the optimal number. I think over 2 you're still getting some benefit.

The number in teamliquid's site is 2.25.  :drill: Their advice for making workers is that if you have to ask when to stop, you need to make more workers.  :grin:


Title: Re: StarCraft II
Post by: trias_e on August 10, 2010, 01:34:38 PM
God I love being in a terrible division.  Diamond Rank 1 baby!

http://img714.imageshack.us/img714/9273/screenshot2010081014272.jpg


Title: Re: StarCraft II
Post by: Paelos on August 10, 2010, 02:37:28 PM
You know that's got your real name plastered all over it right?

Just FYI if you care.


Title: Re: StarCraft II
Post by: trias_e on August 10, 2010, 02:42:35 PM
Nah it's not a big deal, but thanks for looking out.


Title: Re: StarCraft II
Post by: jakonovski on August 10, 2010, 02:44:40 PM
I played my first three games in the practice league tonight. Went 1-2, pretty good I'd say. The multitude of rock piles confused me at first. The first game was a long slugfest that ended up on me forgetting to build base defences because I was having too much fun nuking 200 enemy units. In the second I was Reaper rushed, and in the third I tried it myself and microed a Protoss to death with 5 of em.



Title: Re: StarCraft II
Post by: slog on August 10, 2010, 05:46:54 PM
http://screplays.com/replays/lafaceduslog/4295

That's a replay of a Terran build I got off the internet.  Won three games in a row with it tonight.

It basically goes like this

10 supply in wall-off position
12 rax on wall
13 gas
15 rax
16 supply to finish wall
scout with SCV
have 5 marines
tech lab
supply
factory
supply
rax
supply to 50 over time
gas
starport at 100 gas
stim
medivacs
build what you can without impacting medivacs
push when 2-3 medivacs stim and lots of marines

Thoughts?


Title: Re: StarCraft II
Post by: trias_e on August 10, 2010, 05:57:38 PM
If you can pull it off you will run over most people in the lower leagues with that build.  Be wary of banelings and tanks though, as they will ruin your day something fierce.


Title: Re: StarCraft II
Post by: bhodi on August 10, 2010, 06:16:23 PM
You should start a CC somewhere in there, and sadly that build will lose to terran mech and well microed blink stalkers. One thing to remember is that medivacs don't do much for midsize armies during combat, they allow you to be more mobile and heal after harass than you would have been able to without them.

Also, I don't see a +1 in there which might help. I can't watch the replay since I'm not going to register to do it.


Title: Re: StarCraft II
Post by: slog on August 10, 2010, 06:36:32 PM
oh ya, I do the CC right when I attack.

Edit: is there a better place to upload them?


Title: Re: StarCraft II
Post by: waffel on August 10, 2010, 07:01:29 PM
http://screplays.com/replays/lafaceduslog/4295

That's a replay of a Terran build I got off the internet.  Won three games in a row with it tonight.

It basically goes like this

10 supply in wall-off position
12 rax on wall
13 gas
15 rax
16 supply to finish wall
scout with SCV
have 5 marines
tech lab
supply
factory
supply
rax
supply to 50 over time
gas
starport at 100 gas
stim
medivacs
build what you can without impacting medivacs
push when 2-3 medivacs stim and lots of marines

Thoughts?

And this is fun to people?


Title: Re: StarCraft II
Post by: trias_e on August 10, 2010, 07:11:19 PM
of course!   :heart:

I use http://www.sc2replayed.com/ for my replays slog


Title: Re: StarCraft II
Post by: Megrim on August 10, 2010, 07:13:19 PM
http://screplays.com/replays/lafaceduslog/4295

That's a replay of a Terran build I got off the internet.  Won three games in a row with it tonight.

It basically goes like this

10 supply in wall-off position
12 rax on wall
13 gas
15 rax
16 supply to finish wall
scout with SCV
have 5 marines
tech lab
supply
factory
supply
rax
supply to 50 over time
gas
starport at 100 gas
stim
medivacs
build what you can without impacting medivacs
push when 2-3 medivacs stim and lots of marines

Thoughts?

And this is fun to people?


1.e4 e5 Double King's Pawn Opening or Open Game
1.e4 e5 2.Nf3 Nc6 3.Bb5 Ruy Lopez
1.e4 e5 2.Nf3 Nc6 3.d4 Scotch Game
1.e4 e5 2.Nf3 Nc6 3.Bc4 Italian Game
1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 Four Knights Game
1.e4 e5 2.Nf3 Nf6 Petrov's Defense
1.e4 e5 2.Nf3 d6 Philidor Defense
1.e4 e5 2.Nc3 Vienna Game
1.e4 e5 2.Bc4 Bishop's Opening
1.e4 e5 2.f4 King's Gambit
1.e4 e5 2.d4 exd4 3.Qxd4 Center Game
1.e4 e5 2.d4 exd4 3.c3 Danish Gambit


.... I just don't understand. How could people find this fun?!?!


Title: Re: StarCraft II
Post by: slog on August 10, 2010, 07:30:34 PM
You should start a CC somewhere in there, and sadly that build will lose to terran mech and well microed blink stalkers. One thing to remember is that medivacs don't do much for midsize armies during combat, they allow you to be more mobile and heal after harass than you would have been able to without them.

Also, I don't see a +1 in there which might help. I can't watch the replay since I'm not going to register to do it.
ok try this

http://www.sc2replayed.com/replays/54302-1v1-terran-delta-quadrant

I tried to hotdrop in this one and he recovered, but I still won the match.


Title: Re: StarCraft II
Post by: Ratman_tf on August 10, 2010, 07:31:44 PM
People play goddamn Sudoku for fun.


Title: Re: StarCraft II
Post by: slog on August 10, 2010, 07:35:10 PM
http://screplays.com/replays/lafaceduslog/4295

That's a replay of a Terran build I got off the internet.  Won three games in a row with it tonight.

It basically goes like this

10 supply in wall-off position
12 rax on wall
13 gas
15 rax
16 supply to finish wall
scout with SCV
have 5 marines
tech lab
supply
factory
supply
rax
supply to 50 over time
gas
starport at 100 gas
stim
medivacs
build what you can without impacting medivacs
push when 2-3 medivacs stim and lots of marines

Thoughts?

And this is fun to people?

I love mapping out strategies, trying them out, then analyze, then modify, and so on.   It's not for everyone that's for sure.


Title: Re: StarCraft II
Post by: bhodi on August 10, 2010, 07:53:04 PM
To be honest, it's not a very good build.

Basically, you need to do less rote memorization and more focusing on your basics - pumping units out of your structures at all times, not getting supply blocked, scouting, and not having a stockpile of unused minerals. Get those down, THEN worry about tightening build orders.

Work for something like this. This isn't a strict build order, everything after the orbital command is just winging it. Just kept to the basics - spent my money, never stopped building SCVs, got my upgades, and did a timing push once they were complete. Note that I am so horribly out of practice, this is literally the third 1v1 I have played since before the beta broke for a week.

http://www.sc2replayed.com/replays/54334-1v1-terran-protoss-lost-temple

Yes, I stomped him because he was terrible and I am still in placements, but that push would have beaten a decent player as well.

For extra credit, find all my mistakes! I made several.


Title: Re: StarCraft II
Post by: Rasix on August 10, 2010, 08:06:49 PM
http://screplays.com/replays/lafaceduslog/4295

That's a replay of a Terran build I got off the internet.  Won three games in a row with it tonight.

It basically goes like this

10 supply in wall-off position
12 rax on wall
13 gas
15 rax
16 supply to finish wall
scout with SCV
have 5 marines
tech lab
supply
factory
supply
rax
supply to 50 over time
gas
starport at 100 gas
stim
medivacs
build what you can without impacting medivacs
push when 2-3 medivacs stim and lots of marines

Thoughts?

Concerns I'd have are that I would probably respond to this in a way you'd find unpleasant.  I'd be able to scout 2 rax, because on any map I'd get in with my probe before you wall off (unless I get really unlucky).  So, I'd be expecting some sort of bioball push and would probably 4 gate with chargelots, stalkers and a token sentry or two.  Without marauders to slow down some of the zealots, it'd get bloody.  Of course, if you macro up faster than I do or do a pretty effect drop sniping something critical, there's every chance you'd still come out on top (HATES TERRANS).

I'll look at your replays later when I have some time. I like watching replays.

When's your orbital coming out with that?  What supply count are you pushing out at?  And like bhodi said, you might want to just start with a standard 1/1/1 and adjust based on what you scout and how you want to respond.  If someone sees two rax really early they're going to be on the alert for something coming.


Title: Re: StarCraft II
Post by: Arinon on August 10, 2010, 09:11:28 PM
Any of rules of thumb for drone production on zerg?

I find it very easy to manage workers with protoss/terran as they get a dedicated structure and unit queue and you can't really overproduce.

Right now I'm trying to learn zerg orders and hotkeying and all that shit in AI and Co-Op matches before I embarrass myself in 1v1. I usually focus on major econ push and then forget about drones entirely once I realize I haven't spent enough money.  Can't seem to find a happy medium.  Doesn't hurt me doing what I'm doing now but I'm sure once I start matches I'll get punished hard for this.


Title: Re: StarCraft II
Post by: Rasix on August 10, 2010, 11:26:04 PM
FUFUFUFUFFU Plat.  Oh, how I missed losing streaks.

Quite prophetic. I'm getting tuned by plat players. I played some lousy ones to get in.


Title: Re: StarCraft II
Post by: Rendakor on August 11, 2010, 12:47:53 AM
I've gotten my 10 pool ling rush practiced pretty well, but if it doesn't finish the deal (particularly in 2v2), what should I go for? I always used to do lings into ultras but it seems to take much longer to tech to in SC2. I've tried using roaches a bit but they don't seem durable enough, and while the move-while-burrowed thing is interesting, they always seem to get detected very easily.


Title: Re: StarCraft II
Post by: Mosesandstick on August 11, 2010, 01:09:48 AM
When I was playing Protoss I didn't play a rusher (Sorry hate cheese  :awesome_for_real:). I found it simple not to have a set build, but rather have a small set of paths I would take that depended on what I saw my opponents doing from my scouting. I think esp. with Protoss, the special abilities (chronal boost) give you a bit more flexibility in your build order and the ways in which you can respond.


Title: Re: StarCraft II
Post by: jakonovski on August 11, 2010, 01:37:28 AM
I love rushing because it keeps the game to a more manageable size. The more units I manufacture, the larger my chance of losing becomes. It's all probably because my mp RTS experience is LoL and DoW2.


Title: Re: StarCraft II
Post by: Wolf on August 11, 2010, 01:40:43 AM
btw, the Madfrog vs TLO showmatch from some blizzard thing in cologne last weekend was pretty awesome:

day1, bo3 - http://tv.esl.eu/de/vod/view/22299
day2, bo5 - http://tv.esl.eu/de/vod/view/22308/high

Day 2 is especially awesome. Commentary by demuslim btw  :awesome_for_real:

And the big tournament coming up at gamescom will be amazing: Invited players (http://www.esl-world.net/masters/season5/gamescom/news/131100/). $15k prize pool, Day9 commentary. Wonder if I'll be able to catch some of them live.

A friend of mine does the local distribution of Razer and he's promised to get me a picture with Nada, who will be there for the "Hax Life" thing. I'll fanboi him pretty good :D


Title: Re: StarCraft II
Post by: K9 on August 11, 2010, 01:58:45 AM
I've gotten my 10 pool ling rush practiced pretty well, but if it doesn't finish the deal (particularly in 2v2), what should I go for? I always used to do lings into ultras but it seems to take much longer to tech to in SC2. I've tried using roaches a bit but they don't seem durable enough, and while the move-while-burrowed thing is interesting, they always seem to get detected very easily.

Mutas imho, and keep pumping out lings. Expand up and tech to brood lords. It depends a lot on the map and what your opponent does. Generally the only way to make a 6-pool or 10-pool work is to keep dumping all your minerals and larvae into zerglings once you start rushing and just try to supress your opponent until they die. A steady stream of zerglings should finish the deal. If your opponent breaks your rush without losing much of anything you need to change directions generally. The longer the rush distance the harder it is to make this work though, on maps like twilight fortress your opponent will probably have a zealot or two, or several marines up before your zerglings can reach them, and there you are just throwing resources away.

Banelings are another good choice.


Title: Re: StarCraft II
Post by: Malakili on August 11, 2010, 11:15:10 AM
I've gotten my 10 pool ling rush practiced pretty well, but if it doesn't finish the deal (particularly in 2v2), what should I go for? I always used to do lings into ultras but it seems to take much longer to tech to in SC2. I've tried using roaches a bit but they don't seem durable enough, and while the move-while-burrowed thing is interesting, they always seem to get detected very easily.

ling muta and ling hydra are both popular builds.  10 pool isn't especially early though, so you aren't going to straight up beat a lot of people with it (which is fine, early pressure is good even when you don't win outright). My point being that you probably don't want to invest tons of minerals into lings unless it looks like you legitimately have a chance of winning.  Instead take the advantage of having map control to expand, out macro him with whatever mid game build you decide.


Title: Re: StarCraft II
Post by: jakonovski on August 11, 2010, 12:46:46 PM
Played three more games, went 2-1 this time. First was against a Zerg who killed me with a Nydus worms, I took down two until he realized he should maybe not do it right next to my marines. Then he proceeded to overwhelm my ten marines plus Banshee spam with Hydralisks coming in the third worm. After that I had two terrans and decided to try some f13 wisdom. That medevac marine blob thing totally works in the practice league. So many ideas are dead in the water though, because of the damn rock piles. You can't even scout unless you're Zerg or build the Terran base upgrade (which is mandatory anyway for the MULE alone).


Title: Re: StarCraft II
Post by: K9 on August 11, 2010, 01:02:59 PM
The rock piles are a blessing and a curse aye. They give you a cushion to learn the tech trees which is good, but they don't prepare you for facing down rushes which is one of the harder elements of transitioning to the real leagues. They also promote turtling, and in a real game turtling will get you dead.


Title: Re: StarCraft II
Post by: jakonovski on August 11, 2010, 01:04:59 PM
Also this: http://www.youtube.com/watch?v=45-59VYDyjc&feature=player_embedded


Title: Re: StarCraft II
Post by: Malakili on August 11, 2010, 01:31:22 PM
Also this: http://www.youtube.com/watch?v=45-59VYDyjc&feature=player_embedded

If you are going for a standard build you are probably getting your first worker out of your IMMEDIATE area around 9-10 food, so you can just let him leave a little early to scout the edges of your base for proxy cheese.  If its a proxy pylon outside of your base, you first scout should always just check the normal places.  Occasionally cheese will beat you, but you can keep it to a minimum without too much trouble).


Title: Re: StarCraft II
Post by: kildorn on August 11, 2010, 02:51:22 PM
Also this: http://www.youtube.com/watch?v=45-59VYDyjc&feature=player_embedded

<3 <3


Title: Re: StarCraft II
Post by: Wolf on August 12, 2010, 07:17:40 AM
man diamond is such a joke. I just played a terran, 20:10 in diamond, 20th in his division. He build his barracks and first supply in his base, not at his ramp. I just walked in at 30 supply with speedlings and killed him. WTH?


Title: Re: StarCraft II
Post by: Malakili on August 12, 2010, 07:27:47 AM
man diamond is such a joke. I just played a terran, 20:10 in diamond, 20th in his division. He build his barracks and first supply in his base, not at his ramp. I just walked in at 30 supply with speedlings and killed him. WTH?

*shrugs* you don't NEED to wall in as terran.  I don't know what his plan was or anything and clearly he made mistakes if he lost to that, but at the same time, it doesn't make "diamond a joke."


Title: Re: StarCraft II
Post by: K9 on August 12, 2010, 07:31:37 AM
My impression is that as higher-level play is somewhat less rush-dominant, and people are generally better at scouting, a lot of high-level terrans don't wall off; at least with supply depots. Using Barracks+Factory is a lot stronger against banelings since depots are rather flimsy.

That said, I'm not sure what benefit there is to not walling off beside being able to get tanks and thors in and out of your base easier.


Title: Re: StarCraft II
Post by: Malakili on August 12, 2010, 07:36:14 AM
My impression is that as higher-level play is somewhat less rush-dominant, and people are generally better at scouting, a lot of high-level terrans don't wall off; at least with supply depots. Using Barracks+Factory is a lot stronger against banelings since depots are rather flimsy.

That said, I'm not sure what benefit there is to not walling off beside being able to get tanks and thors in and out of your base easier.

Sometimes your depots can be extremely vulnerable and getting put under supply can really fuck with your build, especially early in the game.


Title: Re: StarCraft II
Post by: Wolf on August 12, 2010, 08:15:03 AM
All pros wall in against zerg and toss. That's because they know that if they're playing someone that thinks they will die. It's not a matter of what you wall in with, you just don't leave your ramp open. 

And either diamomd is as much a joke as old platinum was or i've been getting all the scrubs. 5:0 since placement and i had one game that wasn't a walk over. Zvz of all things, got 7 pooled at close lt positions but recovered and won the ensuing baneling madness. 


Title: Re: StarCraft II
Post by: trias_e on August 12, 2010, 08:28:49 AM
Yeah, gotta wall against Zerg I think, otherwise you are forced to have defensive bunker placement covering your mineral line which is usually too much of a waste of resources.  Not really against Toss however, I've certainly seen pros not wall against them.   

Low diamond is a huge difference in skill level from mid diamond which is a huge level in skill difference from high diamond.  I just hit an absolute brick wall at about 550 points in Diamond.  All of the sudden people got really good, and I've been Idra-raging ever since.   :heartbreak:


Title: Re: StarCraft II
Post by: K9 on August 12, 2010, 09:36:10 AM
My impression is that as higher-level play is somewhat less rush-dominant, and people are generally better at scouting, a lot of high-level terrans don't wall off; at least with supply depots. Using Barracks+Factory is a lot stronger against banelings since depots are rather flimsy.

That said, I'm not sure what benefit there is to not walling off beside being able to get tanks and thors in and out of your base easier.

Sometimes your depots can be extremely vulnerable and getting put under supply can really fuck with your build, especially early in the game.

Yeah, I saw a fun TvT with TLO where he constantly nuked the guys supply depots to keep him blocked.


Title: Re: StarCraft II
Post by: Malakili on August 12, 2010, 09:55:52 AM
So, i'm starting to get to that point that I always hit in an RTS where my mechanics are a total barrier to further progression.  Where the fuck can I learn to play right?  Simple stuff like learning hand positioning on the keyboard would be great, because my muscle memory is so tuned from shooters that I'm finding it very difficult to get past an average level in RTS.  No matter how many replays I watch or tutorials I do, there really isn't much that helps you during a game when you ham handedly hit the wrong keys ALL THE TIME.

Perhaps I just expect myself to progress too quickly, it took me years to get good at shooters, and I'm expecting similar results in weeks in this game :-/.  I just hate hitting walls where I feel like I'm making no progress at all, even slow progress would be ok, but I feel like I'm actually getting worse lately.

Actually, I'm going to blame Minecraft, since that has taken up all my SC2 practice time. :why_so_serious:


Title: Re: StarCraft II
Post by: rk47 on August 12, 2010, 10:07:08 AM
Quote
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NOTE: If you have previously chosen to gift your digital purchase, attaching this key to their Battle.net account will prevent you from being able to redeem this key with your Battle.net account.

Order Date: 2010-8-10
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(1) StarCraft II®: Wings of Liberty™ - $59.99

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Looks legit. See you guys online!


Title: Re: StarCraft II
Post by: raydeen on August 12, 2010, 03:05:18 PM
Quote

Credit Card Type : Vista

:awesome_for_real: :awesome_for_real: :awesome_for_real:


Title: Re: StarCraft II
Post by: Megrim on August 12, 2010, 07:18:16 PM
So, i'm starting to get to that point that I always hit in an RTS where my mechanics are a total barrier to further progression.  Where the fuck can I learn to play right?  Simple stuff like learning hand positioning on the keyboard would be great, because my muscle memory is so tuned from shooters that I'm finding it very difficult to get past an average level in RTS.  No matter how many replays I watch or tutorials I do, there really isn't much that helps you during a game when you ham handedly hit the wrong keys ALL THE TIME.

Perhaps I just expect myself to progress too quickly, it took me years to get good at shooters, and I'm expecting similar results in weeks in this game :-/.  I just hate hitting walls where I feel like I'm making no progress at all, even slow progress would be ok, but I feel like I'm actually getting worse lately.

Actually, I'm going to blame Minecraft, since that has taken up all my SC2 practice time. :why_so_serious:

If you're literally hitting the wrong hotkeys, then watching replays and tutorials isn't going to help with mechanics. You can only really improve that by playing.


Title: Re: StarCraft II
Post by: Malakili on August 12, 2010, 07:52:25 PM
So, i'm starting to get to that point that I always hit in an RTS where my mechanics are a total barrier to further progression.  Where the fuck can I learn to play right?  Simple stuff like learning hand positioning on the keyboard would be great, because my muscle memory is so tuned from shooters that I'm finding it very difficult to get past an average level in RTS.  No matter how many replays I watch or tutorials I do, there really isn't much that helps you during a game when you ham handedly hit the wrong keys ALL THE TIME.

Perhaps I just expect myself to progress too quickly, it took me years to get good at shooters, and I'm expecting similar results in weeks in this game :-/.  I just hate hitting walls where I feel like I'm making no progress at all, even slow progress would be ok, but I feel like I'm actually getting worse lately.

Actually, I'm going to blame Minecraft, since that has taken up all my SC2 practice time. :why_so_serious:

If you're literally hitting the wrong hotkeys, then watching replays and tutorials isn't going to help with mechanics. You can only really improve that by playing.

Yeah, replays are definitely not going to help this particular issue.  What I wish, though, is that I had video of someones HANDS.  I feel like i'm holding my hand as if I was playing a shooter and they just groping for keys when I need them, there MUST be a far more efficient way to do it, I just literally have no idea what it is.


Title: Re: StarCraft II
Post by: Rasix on August 12, 2010, 08:01:50 PM
Eh, I like my hands to be resting in a shooterish position. Protoss uses the E key a lot and I like to hit keys with my index finger.  Makes blink micro hard at times.  Sometimes I accidentally scoot over and then I'll find myself spamming the R key when I want to make a pylon.  :awesome_for_real:

It's just muscle memory and that will be a little slow to develop since I haven't been playing RTS competitively since 12 years ago.  Plus I have to break bad habits (I click mostly in WoW  :uhrr:).


Title: Re: StarCraft II
Post by: Malakili on August 12, 2010, 08:53:19 PM
You know what, I think just fuck it.  I tried, I really did, I even bought the game when I said I wouldn't, but after getting 6 pooled two times in a row in games that I had just decided before hand "I'm just going to focus solely on mechanics" and then not even being able to do that...I just can't do it anymore.  

Meanwhile, Minecraft is fun as all hell, 0 stress level, and I actually ENJOY my time spent playing it instead of feeling like I'm taking years off my life.  The contrast between the two really couldn't be more drastic.  I think SC2 is probably the best RTS on the market, at the moment, but I just do have what it takes.  I'm certainly no totally shitty, I'm platinum, nearish the top of my division, and I could probably improve if I really gutted it out, but thats what I'd have to do..gut it out..and I just can't do it anymore.  I think I may have seen the end of my competitive gaming days.


Title: Re: StarCraft II
Post by: trias_e on August 12, 2010, 09:28:07 PM
You know what, I think just fuck it.  I tried, I really did, I even bought the game when I said I wouldn't, but after getting 6 pooled two times in a row in games that I had just decided before hand "I'm just going to focus solely on mechanics" and then not even being able to do that...I just can't do it anymore.  

Meanwhile, Minecraft is fun as all hell, 0 stress level, and I actually ENJOY my time spent playing it instead of feeling like I'm taking years off my life.  The contrast between the two really couldn't be more drastic.  I think SC2 is probably the best RTS on the market, at the moment, but I just do have what it takes.  I'm certainly no totally shitty, I'm platinum, nearish the top of my division, and I could probably improve if I really gutted it out, but thats what I'd have to do..gut it out..and I just can't do it anymore.  I think I may have seen the end of my competitive gaming days.

I'm really feeling your pain right about now as well.  I've had a good 3 weeks where I have nothing to do, so I decided to attempt to get really good at SC2 and have been playing fairly obsessively.  But hitting that brick wall where you just seem to get worse every game you play is so disheartening.  I'm not sure whether it's best to play through it or just take a good break.  One thing that has seriously helped me is immediately watching the replay of every game I lose and making notes on things to improve.  It allows me to settle down going into the next game.  Getting into a negative emotional state before playing is an easy way to play worse than your capabilities, that I know for sure.


Title: Re: StarCraft II
Post by: Margalis on August 12, 2010, 09:54:13 PM
Teams is a lot less stressful than single-player. I find it a good change of pace and you can still practice stuff while being a bit more laid back.


Title: Re: StarCraft II
Post by: Rasix on August 12, 2010, 10:01:26 PM
Might be a better place to work on mechanics. Thanks. I'll try that.


Title: Re: StarCraft II
Post by: apocrypha on August 12, 2010, 11:13:38 PM
Yeah I'm staying away from the competetive side of SC2 for now. I'm really enjoying the campaign and I'm trying to at least get the Normal difficulty achievs, but not busting a gut over the Hard ones.

I've done a few co-op games which have been fun and they've been enough to show me that I'm just not good enough of a player to be anything other than shitty in a competetive game, which I'm fine with.

Been reading this thread and it's pretty obvious that you all are mostly playing a different game from me, but that's cool - it's nice that it's got fun for highly skilled microers and the old duffers with slow brains  :awesome_for_real:


Title: Re: StarCraft II
Post by: slog on August 13, 2010, 06:13:28 AM
You know what, I think just fuck it.  I tried, I really did, I even bought the game when I said I wouldn't, but after getting 6 pooled two times in a row in games that I had just decided before hand "I'm just going to focus solely on mechanics" and then not even being able to do that...I just can't do it anymore.  

Meanwhile, Minecraft is fun as all hell, 0 stress level, and I actually ENJOY my time spent playing it instead of feeling like I'm taking years off my life.  The contrast between the two really couldn't be more drastic.  I think SC2 is probably the best RTS on the market, at the moment, but I just do have what it takes.  I'm certainly no totally shitty, I'm platinum, nearish the top of my division, and I could probably improve if I really gutted it out, but thats what I'd have to do..gut it out..and I just can't do it anymore.  I think I may have seen the end of my competitive gaming days.

I'm really feeling your pain right about now as well.  I've had a good 3 weeks where I have nothing to do, so I decided to attempt to get really good at SC2 and have been playing fairly obsessively.  But hitting that brick wall where you just seem to get worse every game you play is so disheartening.  I'm not sure whether it's best to play through it or just take a good break.  One thing that has seriously helped me is immediately watching the replay of every game I lose and making notes on things to improve.  It allows me to settle down going into the next game.  Getting into a negative emotional state before playing is an easy way to play worse than your capabilities, that I know for sure.

Day[9] had a good webcast about when that happens and how to analyze your replays and be really critical of yourself.

In the meantime, I've won 9 matches in a row in the Bronze league using the standard 1/1/1 Terran build.


Title: Re: StarCraft II
Post by: jakonovski on August 13, 2010, 11:01:08 AM
Why do I keep winning with the marine-medivac blob (or is it ball, what do the cool kids call such groups of units)? I'm firmly a bronze league player, but even so it can't be that everything folds to it while usually defeating me if I attack on the ground. 



Title: Re: StarCraft II
Post by: slog on August 13, 2010, 11:27:02 AM
Why do I keep winning with the marine-medivac blob (or is it ball, what do the cool kids call such groups of units)? I'm firmly a bronze league player, but even so it can't be that everything folds to it while usually defeating me if I attack on the ground. 


I also found that it's a winner 90% of the time.  I think it's because Bronze level players don't know how to defend their SCV/Drones/whateverProtoss ones very well.  Combine that with bad scouting and within 15 seconds their economy is crushed for the next 10 minutes of the game.

I've had some good players just shred my drops, but they seem to  be few and far between.  I've been going Armor lately just so I can learn the 1/1/1 strategy.


Title: Re: StarCraft II
Post by: Malakili on August 13, 2010, 11:47:25 AM
Why do I keep winning with the marine-medivac blob (or is it ball, what do the cool kids call such groups of units)? I'm firmly a bronze league player, but even so it can't be that everything folds to it while usually defeating me if I attack on the ground. 


I also found that it's a winner 90% of the time.  I think it's because Bronze level players don't know how to defend their SCV/Drones/whateverProtoss ones very well.  Combine that with bad scouting and within 15 seconds their economy is crushed for the next 10 minutes of the game.

I've had some good players just shred my drops, but they seem to  be few and far between.  I've been going Armor lately just so I can learn the 1/1/1 strategy.

I don't think he even means drop harass, but rather just marine medivac -> 1a -> win.

Marines are really good against a lot of things and are really only extremely weak to things like collossi and siege tanks when they are supported by medivacs.  Chargelots will also make short work of them, but that requires a specific upgrade and scouting to know you probably want it.


Title: Re: StarCraft II
Post by: jakonovski on August 13, 2010, 12:20:16 PM
Yeah, I just send two medivacs full of marines and they almost always carry the day. Sometimes I need to help with a second wave of Vikings, but usually not. A couple of times I won because the opponent had sent his army away, but still...

And I must emphasize the fact that I almost always lose if I try a macro based slugfest.


Title: Re: StarCraft II
Post by: slog on August 13, 2010, 01:46:56 PM
Yeah, I just send two medivacs full of marines and they almost always carry the day. Sometimes I need to help with a second wave of Vikings, but usually not. A couple of times I won because the opponent had sent his army away, but still...

And I must emphasize the fact that I almost always lose if I try a macro based slugfest.


Are you sending them around the back and dropping them on his SCVs?  (that's what I was referring to)


Title: Re: StarCraft II
Post by: Fordel on August 13, 2010, 01:59:24 PM
Yeah, I just send two medivacs full of marines and they almost always carry the day. Sometimes I need to help with a second wave of Vikings, but usually not. A couple of times I won because the opponent had sent his army away, but still...

And I must emphasize the fact that I almost always lose if I try a macro based slugfest.



If you are in the Bronze league, then the simple act of attacking after the initial "omg 6pool 1 gate reaper rush" window but before the "yase 200 supply worth of Battlecrusiers achieved!" window means you are doing something that will make most of your opponents very uncomfortable.


Marines are also the most cost effective and versatile unit in the game, that are constantly underestimated. One marine is no big thing, but two dropships worth is 16, that's a lot of firepower. Marines actually out DPS Marauders, even on armored targets. It's almost never a bad idea to have some marines around, no matter what build you are aiming for.


Just in general though, MMM is just a solid strat, its mobile and versatile. As the game goes on longer, you can just add on some Ghosts and/or Ravens to keep the army composition relevant to the very end.


Title: Re: StarCraft II
Post by: jakonovski on August 13, 2010, 02:05:33 PM
That's what I try generally. Here's my last two game replays if you want to watch 'em. But only if you promise not to laugh.
 
http://www.sc2replayed.com/replays/56017-1v1-terran-metalopolis
http://www.sc2replayed.com/replays/56018-1v1-terran-protoss-xelnaga-caverns


Title: Re: StarCraft II
Post by: Malakili on August 13, 2010, 02:08:31 PM



Just in general though, MMM is just a solid strat, its mobile and versatile. As the game goes on longer, you can just add on some Ghosts and/or Ravens to keep the army composition relevant to the very end.

Yeah, Bio is a very viable strat for Terran (though I do prefer mech at the moment).  Remmeber to get your barracks tech lab upgrades if you go bio though, and don't be afraid to add on extra barracks as the game continues, one of the thing lower level players do too often is not build enough unit producing structures, so thats why after the early game that have trouble keeping up a big army, as well as have 3000 minerals in the bank.  You can support a lot more than you think even on one base, and with 2 base you can really ramp up the production.  

I say this because you mentioned you(jakonovski) were having trouble winning if you didn't win early.  Like Fordel says, don't let your army become stagnant either, mix in some ghosts, get a raven or two, and remember for goodness sakes to buy upgrades at the engineer bay.   A strategy needs to mature into the mid and late game or else it'll get over run, which I suspect may be your problem.   MMM can still be the core/majority of your army, but don't JUST build MMM.


Title: Re: StarCraft II
Post by: jakonovski on August 13, 2010, 02:15:18 PM
Yeah, I've been having trouble keeping a coherent plan for longer than 15 mins. Going bronze has weirdly enough made it easier because there's less waiting and thus fewer chances to forget what I was supposed to do.



Title: Re: StarCraft II
Post by: Malakili on August 13, 2010, 02:36:04 PM
Ok, breaking down the game v. protoss (Druckwelle)

Just listing things as I see/watch.

1) build your first supply depot as soon as soon as your 10th scv is queued and you have 100 minerals.  you'll have 50 minerals again to build your eleventh scv on time and won't have to wait to begin your depot until its basically too late and your bound to be supply blocked.  Seems like a small thing, but you'll get off to a much better start if you don't have waste time sitting around.

2) good scout early

3) keep building SCVs all the time, looks like you forgot for a bit after the orbital command finished.

4) you misclicked with a mule, make sure you click on a mineral patch.

5) You have a LOT of gas at this point (6minutes in), and you don't really have anything building that requires gas.  The factory and starport are up, but you aren't producing anything out of them (especially the factory).   If you are going to get it that early build things out of it, and don't feel like you need your second gas right away if you aren't planning on building many gas heavy units.

6) always shift click back to your mineral line after telloing an SCV to build something so it doesn't just sit around afterwards

7) tech lab going down on the factory but you don't have enough minerals to produce out of it right now, I'd say if you are going for this build stay on one geyers  alittle longer to keep those 3 extra scvs mining.  Good on getting the weapon upgrade for your  marines.


8) good drop and win


Some other thoughts:

 keep an eye on your supply, you get supply blocked often.

control group buildings!  Something as simple as: command center 1, all barracks 2, starport 3, then you can just hit 1s2aa3d to build up a full production cycle with that build order.  Your macro stopped as soon as you attacked for the most part (which is common at your league), but if you can have everything hotkeyed you can build units without ever having to actually look away from the fight if you need/want to.

going to do this for the other game too.



Title: Re: StarCraft II
Post by: jakonovski on August 13, 2010, 02:44:12 PM
Awesome, thanks! I didn't even know you could shift click workers so they resume their duties automatically. Grouping buildings I learned yesterday, and I keep forgetting to do it.

It all comes down to being methodical, and it's really hard as I'm soooo used to playing online games by a seat of the pants feeling. But I guess that's why I like this game so much, it's got tons of depth and it's all new to me.


Title: Re: StarCraft II
Post by: Fordel on August 13, 2010, 02:52:13 PM
You can actually Queue up a large number of actions at once. You can have an SCV build several buildings in a row, do a little scout route then return to mine all in one set of clicks.


Title: Re: StarCraft II
Post by: slog on August 13, 2010, 02:52:19 PM
Awesome, thanks! I didn't even know you could shift click workers so they resume their duties automatically. Grouping buildings I learned yesterday, and I keep forgetting to do it.

It all comes down to being methodical, and it's really hard as I'm soooo used to playing online games by a seat of the pants feeling. But I guess that's why I like this game so much, it's got tons of depth and it's all new to me.

It's about being smooth.  The smoother you are with your Macro the better.


Title: Re: StarCraft II
Post by: Malakili on August 13, 2010, 02:55:28 PM
game 2 Terran v Terran.

1) same thing with your early build order, get that supply depot going earlier, you queued up 2 scvs deep (1 building 2 queued) for your 9th 10th and 11th supply, which left you feeling like "damn I don't have enough minerals for this depot yet"  But if you watch you'll notice that if you hadn't queued up that last scv you'd have enough minerals to start a supply depot right as your 9th scv comes out and your 10th is building.  You'll still have enough minerals to buyild your 11th scv "on time" and you won't get supply blocked either.

2) Looks lik eyour scouting was a little odd, but mostly due to not knowing the map I assume no big deal.

3) again the 2nd gas an no real reason to have it yet.  Since you are waiting for the factory as your next building you end up with a lot of resources just sort of sitting around because you don't have much to build from.    Get that second barracks up earlier isn't a bad idea, maybe even before your factory, and stay on one gas.  

4) remember to use mules, lots of energy in that command center.  Will come with repertition

5) Again you are ending up with a ton of gas and not enough minerals.  Stay on one gas longer and remember to mule.

6) Control group your buildings to aid ease of building units.

7) ok, looks like you built a tech lab on the factory and then started building a second star port.  Not sure what your plan was here.  I think you were maybe thinking "I have a lot of gas and those buildings produce gas heavy units", but if your plan is Medivac/Marine, try to stay with that build concept.

8) ok, look like at some point a bad rally point or a misclick got like 5 scvs standing around in the mineral line without mining, that helps explain some of the mineral problems.  Just try to keep that stuff to a minimum, but it happens sometimes.  Also, remember to queue up your scvs to go back to mining after they build, you workers tend to stand around a long time after they are done because its hard to remember/keep track. If you get in the habit of shift clicking back to the minerals after you tell it to build, it saves you the trouble of having to remember.



One more general thing: DO NOT QUEUE UNITS. My guess is you've heard "keep your money low" and that you queue up units and think "there i'm keeping my money low" but its really just shifting it to a queue slot so you can't see it, when in reality its still sitting there in your coffers.  I saw a few times you'd queue up stuff at the star port, and then not be producing anything out of your other buildings.  Produce something out of every building.  If you aren't producing out of a building ask yourself "do I really need to build this next game".  Obviously a factory is necessary for a star port, and sometimes you don't want to build from it. Thats ok, but then you can do something like fly it over your enemy's base to scout (and it'll probably scare the shit out of them in bronze).  Just try to keep it alive and fly it back home after so you don't need to build another later if you want a second starport.


For the next step in your plan, I'd say work on getting an expansion up around the time you attack.  If you are murdering his workers, he is going to be freaking out and won't be attacking you most likely, so this is a nice window to take your expansion, build a bunker at the bottom of your ramp, and you should be pretty safe.


Title: Re: StarCraft II
Post by: Malakili on August 13, 2010, 03:00:09 PM
Awesome, thanks! I didn't even know you could shift click workers so they resume their duties automatically. Grouping buildings I learned yesterday, and I keep forgetting to do it.

It all comes down to being methodical, and it's really hard as I'm soooo used to playing online games by a seat of the pants feeling. But I guess that's why I like this game so much, it's got tons of depth and it's all new to me.

Yep, you can queue up any orders in the game by holding shift and issuing another order.  Very useful with workers and scouts, or telling your units to move in a certain path to get to their destination, etc.

Make a sticky note and put it on your monitor:

1) SCVs (build scvs forever and always, but don't queue them up, you want to go build a new one right after the old one finishes)
2) supply (glance at your supply and no how much supply you are building per production cycle and keep yourself from getting supply blocked)
3) macro (build from your unit producing structures)
4) check mini map (get in the habit of checking the mini map and keeping as much sight around the map as you can, leaving one scv at the xel naga watch tower after he scouts early int he game isn't a bad idea, especially if there is one located in a good position to see when the enemy is moving out.

Just worry about those things at first. And keep going down that list the entire game over and over and over, just get into the rhythm of it.


Title: Re: StarCraft II
Post by: slog on August 13, 2010, 03:01:55 PM
Here is that video from Day[9] that you should watch

http://day9tv.blip.tv/file/3991475/



Title: Re: StarCraft II
Post by: jakonovski on August 13, 2010, 03:10:22 PM

2) Looks lik eyour scouting was a little odd, but mostly due to not knowing the map I assume no big deal.


That was the first time I played on that map and when his base wasn't in the opposite corner I was all like what the shit is this fuck.


Title: Re: StarCraft II
Post by: slog on August 13, 2010, 03:56:33 PM
Here is that video from Day[9] that you should watch

http://day9tv.blip.tv/file/3991475/



Also, print this out

https://docs.google.com/document/pub?id=1yaK73J9GwM4CzyIF5A-qCtaamoinqWf7rGH-S8N2JJk&pli=1


Title: Re: StarCraft II
Post by: Malakili on August 13, 2010, 08:37:08 PM
Anyone else always get stuck with a billion minerals and no gas as Zerg?  I must be doing something really wrong.  In any event, I realized a few things about this game and myself as a player tonight

1) Random is hurting me a lot more than I thought.  I figured I could play random and be fine, but the higher I get up the more people are very aware of all the timings for their race and the build orders and so forth, and with 9 possible matchups and multiplayer build orders I could do per matchup, my mastery over anyone is just so mediocre that a well executed play beats me most of the time.

 I'm seriously considering picking a race at this point, but I feel like its taking the easy way out and I've gotten it into my head that random is the only "pure" way to play as it gives yourself the least advantage...of course that does me no good playing against 1000s of people who only care about winning no matter what.  I have a bad habit of doing this in most games though, picking the underpowered class in an RPG, or whatever.  Like I need the extra challenge...righhhht. 

2) I have about 1 good hour of SC2 in me per day, and it has to come near the middle of the day when I'm at my most alert. Any more than that, or playing when I'm tired/after a long day and I just don't have the attention or reflexes to match up.   It makes me feel like I'm getting old to say that, but its just the truth.


Title: Re: StarCraft II
Post by: Ingmar on August 13, 2010, 09:25:52 PM
Look at it this way - there are achievements for all 4 ways of doing it - picking 1 of the 3 races, or just queueing as random. So if you're an achievement doer you're going to want to do everything anyway, and once you 'master' each race in turn then playing random will be more approachable.


Title: Re: StarCraft II
Post by: Kail on August 13, 2010, 09:44:47 PM
I'm seriously considering picking a race at this point, but I feel like its taking the easy way out and I've gotten it into my head that random is the only "pure" way to play as it gives yourself the least advantage...

Seems kind of strange thing to say.  Either you play to win or you play to have fun.  If you're playing to have fun, you're generally not going to be competitive at the high levels.  If you're playing to win, there is no "taking the easy way out."  Personally, I'd say you might be doing it backwards: focus on your favorite race until you've really mastered them (or get bored with them), then switch to a new one, and once you're expert at all three, then start running random, if that's your goal.

But if you're feeling like going random is getting in the way of having fun, then stop playing random.  You don't get bonus points for choosing random or anything, just do whatever is most fun for you.  And if you're feeling frustrated at going random, why do it?


Title: Re: StarCraft II
Post by: apocrypha on August 13, 2010, 10:53:02 PM
This last page of posts has been incredibly useful, thanks guys. I may even try an actual competetive game against a human soon  :drill:

Also, print this out

https://docs.google.com/document/pub?id=1yaK73J9GwM4CzyIF5A-qCtaamoinqWf7rGH-S8N2JJk&pli=1

 :heart:


Title: Re: StarCraft II
Post by: Rasix on August 13, 2010, 11:24:32 PM
First full system lock in 2v2 (sorry Margalis).  YAY.  :oh_i_see:


Title: Re: StarCraft II
Post by: Margalis on August 13, 2010, 11:29:10 PM
We won.  :awesome_for_real:

Good call, they had all marines and my banelings obliterated them. After that I just flooded in lings and zealots.


Title: Re: StarCraft II
Post by: Malakili on August 14, 2010, 08:06:57 AM
I'm seriously considering picking a race at this point, but I feel like its taking the easy way out and I've gotten it into my head that random is the only "pure" way to play as it gives yourself the least advantage...
If you're playing to win, there is no "taking the easy way out." 

I know thats how most people approach it, win and all costs, use anything and everything at your ability to do so, but I just don't think that way.  I'm that way in real life too though, not just in video games.   So, I can still be "playing to win" but put artificial restrictions on myself because I feel like that if I can do it that way, then I REALLY feel like I  deserve to succeed.  Its the same reason I hate to cheese, it doesn't feel like a deserved win to me.  Not precisely the same, but it arises from the same mentality.  I know its stupid and I know I have no right to complain about losing when I'm not doing everything possible to give myself the best chance to win, but I have trouble approaching it any other way.


Title: Re: StarCraft II
Post by: Ratman_tf on August 14, 2010, 09:06:58 AM
One advantage to Random is that for a short while, your opponent doesn't know what race you are. He's got to scout. Of course, a decent player is going to scout anyway, but until he gets a peek at you, he may fall a little behind in his plans. But then if you're both Random it equalizes again.

Not that I play a ton of multiplayer, I'm just in an informal league. But it seems to me that playing Random will give you a broad approach to the game, but it takes 3X as long to get as good as a one-race player.



Title: Re: StarCraft II
Post by: Strazos on August 14, 2010, 12:06:04 PM
No idea why, but I seem to do worse when I try any of these strats....sigh.


Title: Re: StarCraft II
Post by: Malakili on August 14, 2010, 06:27:52 PM
Removed - I don't want to shit up this thread with my bitching.


Title: Re: StarCraft II
Post by: tazelbain on August 14, 2010, 06:36:20 PM
I uninstalled.  I'm making myself nuts over this and really am past the point of even having fun.  I really WANT to like it, I really want to get better at it, and I really wish I could approach this game in a way that I wouldn't drive myself crazy,  but I need to cut myself off because I have the total inability to approach this casually and the result is me getting angry over what is supposed to be my leisure time.  I consider it a personal failure more than a failure of the game really.  Oh well, I gave it a shot.
Na, it means you don't have OCD which is good.


Title: Re: StarCraft II
Post by: Malakili on August 14, 2010, 07:07:53 PM
Removed - See above.


Title: Re: StarCraft II
Post by: Segoris on August 14, 2010, 09:02:52 PM
Sorry Marg, missed you message. Was in a pretty tight game. If you're interested I'll go for some 2v2, though I'll probably be no where near most people's skill level yet


Title: Re: StarCraft II
Post by: K9 on August 15, 2010, 03:51:51 AM
No idea why, but I seem to do worse when I try any of these strats....sigh.

The problem is that the openings are presented as gospel, when really they are core frameworks that you need to adapt around. If you're thinking too much about adhering to a set route, you often forget or neglect to pay attention and adapt to what your opponent is doing. Take them as guides, not gospel I'd say. Use the logic behind them and find your own build orders which suit you.

The main things to learn from them are to minimise downtime on production facilities/units (especially your harvesters) and to out produce your enemy. Then the other half of the game is figuring out how to apply your army against the enemy.

So for example, things to avoid would be building multiple barracks say, before you have the mineral income to support steady production at all of them. Or building multiple gas extractors before you really need gas and hurting your mineral income.


Title: Re: StarCraft II
Post by: jakonovski on August 15, 2010, 04:52:02 AM
God, I won like four games in a row with the medevac drop, didn't play on Saturday, and now I'm getting gold players whose macro kills me dead before I can even get off the ground. Hey Blizz, I'm not THAT good. I'm still in the lowest tier of bronze for christ's sake.

Edit: but holy poop it's an effective way to learn, I'm getting way better at setting early defenses, esp. against Protoss.


Title: Re: StarCraft II
Post by: Ginaz on August 15, 2010, 05:17:41 AM
I generally suck at this game in multiplayer, but a saw a video that shows a banshee rush tactic.  You basically build as fast as you can to get 2 starports then you churn out banshees and research cloak and rush their base.  I've tried this 4 times so far and its worked each time.  You might be screwed if they go for an early, hard rush at your base since your defenses are minimal but that hasn't happened yet.


Title: Re: StarCraft II
Post by: Ironwood on August 15, 2010, 05:25:08 AM
It's easily countered.

Banshees are fairly pish.


Title: Re: StarCraft II
Post by: K9 on August 15, 2010, 06:03:58 AM
Banshee rush works well against zerg, ok against protoss and is pretty dire against Terran. The main issue is that the time to get to 3-4 cloaked Banshees is quite long, and requires a hefty chunk of resouces. Banshees are fragile as hell, and comsat+marines will eat them before you even come close to recouping your expenditure. You're also left without a solid defense.

God, I won like four games in a row with the medevac drop, didn't play on Saturday, and now I'm getting gold players whose macro kills me dead before I can even get off the ground. Hey Blizz, I'm not THAT good. I'm still in the lowest tier of bronze for christ's sake.

Edit: but holy poop it's an effective way to learn, I'm getting way better at setting early defenses, esp. against Protoss.

Yeah, getting stomped on really exposes you to your errors.


Title: Re: StarCraft II
Post by: jakonovski on August 15, 2010, 06:09:23 AM
WTF, are all the bronze players dead or something, I get maybe half not-quite-bottom-of-the-barrel bronze opponents, and I now win about half of those as is supposed to be. Then there's the other half of my games, that are against silver or better, which I promptly lose all. My standing goes down veeeeeery slowly as the system counts my losses to good players as only -1 or -2 points.

edit: scratch that, I'm actually climbing by having a w/l ratio significantly less than one. I just beat a lower ranked player than me and got like +40 points. Battle.net must think I'm destined for greatness or something.


Title: Re: StarCraft II
Post by: jakonovski on August 15, 2010, 06:43:21 AM
I've actually won against a couple of silvers now. I think it's all down to practice, as I'm really not good at doing the transition to other stuff if the medevac drop fails. One game literally went to both sides destroying each others' bases, and the only reason why I lost was because the dude had minerals left to build a new one, roughly the margin by which his macro had been better than mine.





Title: Re: StarCraft II
Post by: K9 on August 15, 2010, 06:50:25 AM
Congratulations, practise really helps a lot.

Two awesome korean replays, PvT. This level of play is just crazy.

Game 1 (http://www.youtube.com/watch?v=222a87X9t5c&feature=channel)
Game 2 (http://www.youtube.com/watch?v=vm7jA4yaPCg&feature=channel)


Title: Re: StarCraft II
Post by: jakonovski on August 15, 2010, 07:47:46 AM
That level of play is just insane. The best part is that it just looks so effortless.


Title: Re: StarCraft II
Post by: slog on August 15, 2010, 08:31:51 AM
WTF, are all the bronze players dead or something, I get maybe half not-quite-bottom-of-the-barrel bronze opponents, and I now win about half of those as is supposed to be. Then there's the other half of my games, that are against silver or better, which I promptly lose all. My standing goes down veeeeeery slowly as the system counts my losses to good players as only -1 or -2 points.

edit: scratch that, I'm actually climbing by having a w/l ratio significantly less than one. I just beat a lower ranked player than me and got like +40 points. Battle.net must think I'm destined for greatness or something.

The ranking system doesn't use the league ratings for matchmaking.  There is a completely separate ranking algorithm for that which of course you can't see.


Title: Re: StarCraft II
Post by: Malakili on August 15, 2010, 09:20:13 AM
Congratulations, practise really helps a lot.

Two awesome korean replays, PvT. This level of play is just crazy.

Game 1 (http://www.youtube.com/watch?v=222a87X9t5c&feature=channel)
Game 2 (http://www.youtube.com/watch?v=vm7jA4yaPCg&feature=channel)
:heart: the void ray micro at the beginning.


Title: Re: StarCraft II
Post by: jakonovski on August 15, 2010, 09:26:01 AM
The ranking system doesn't use the league ratings for matchmaking.  There is a completely separate ranking algorithm for that which of course you can't see.

I think this is a good spot to use the word byzantine.


Title: Re: StarCraft II
Post by: Rasix on August 15, 2010, 10:18:39 AM
They're trying to see if you need to be promoted.  Toward the end of my silver play, I was getting nothing but top rank gold or mid plat in matchups.


Title: Re: StarCraft II
Post by: jakonovski on August 15, 2010, 10:44:46 AM
You were right, I got promoted to silver.


Title: Re: StarCraft II
Post by: Fordel on August 15, 2010, 04:59:10 PM
Congratulations, practise really helps a lot.

Two awesome korean replays, PvT. This level of play is just crazy.

Game 1 (http://www.youtube.com/watch?v=222a87X9t5c&feature=channel)
Game 2 (http://www.youtube.com/watch?v=vm7jA4yaPCg&feature=channel)


What kills me is just how calm it seems. That early kind of Void harass with the stalker support under the ledge would send me into panic mode, but the Terran here was like "no big thing, I can just repair my barracks till stim pack finishes researching and I can snipe the ray!"


Title: Re: StarCraft II
Post by: Ginaz on August 15, 2010, 05:15:30 PM
I finally did my placement matches today and got placed in Bronze. :ye_gods:  Yeah, I kind of suck.  I'm about 50/50 so far.


Title: Re: StarCraft II
Post by: Malakili on August 15, 2010, 05:21:40 PM
, but the Terran here was like "no big thing, I can just repair my barracks till stim pack finishes researching and I can snipe the ray!"

To be fair, he is a professional, and is playing in a friendly match against one of his team mates.  Hes been in a lot more pressure filled situations in starcraft than that.   I mean sure, I would've lost right there I'm sure too, but I was just impressed in general by the really amazing micro by other sides.    Watch how fast the terran hotkeys each of his individual scvs at the beginning.   My god. :ye_gods:


Title: Re: StarCraft II
Post by: Fordel on August 15, 2010, 05:28:13 PM
I finally did my placement matches today and got placed in Bronze. :ye_gods:  Yeah, I kind of suck.  I'm about 50/50 so far.


As long as you are having fun and feel like you are actually competing, then I wouldn't worry about which league you get sent too. A Bronze vs. Bronze can be just as intense for the players as any of these super pro diamond matches are.


It's only really bad if you just get rolled all the time.


Title: Re: StarCraft II
Post by: Strazos on August 15, 2010, 07:39:19 PM
I'm scared to play in leagues, not sure why. Been doing a lot of coop with friends...4v4 vs Hard AIs can be pretty frustrating, especially that first rush...it sure hits hard.

Anyone have a resource giving a rundown of the different difficulties? Normal to Hard seems like a huge jump, and the amount of units that get popped out seems unreal.

EDIT: Though I felt like screwing around with Protoss today...first ever match with them, I ran up to Immortals and eventually just overpowered, choked off expansions, etc. Pretty snazzy, I thought.


Title: Re: StarCraft II
Post by: apocrypha on August 15, 2010, 11:49:27 PM
I played my first few non-coop matches yesterday. Did a couple of 2v2's in the practice tournament, totally came top of both of them in every metric so I hit the "Skip" button and plunged into placement games.

1st one on of our opponents left the game after 1 minute and then the other one left too after about 5 mins, counted as an easy win. 2nd game my partner left after 2 mins and then I got rapidly roflstomped.

I shall do a few more today and see if I can get a real game  :awesome_for_real:


Title: Re: StarCraft II
Post by: slog on August 16, 2010, 06:23:34 AM
I just eclipsed the 50% win mark in Bronze last night.  :)

I'm trying to concentrate more on the micro and scouting.  Makes a big difference, but I still don't use my scouting to full effect.  I think this is mostly because I'm still learning what stuff like "Two gate proto rush" means.

To the person who is reluctant to play in leagues:  It can be a little hard on one's ego to be in the Bronze league and to lose a lot.   Once you get over the "I am not special at SC2" roadblock, you might find that it's a lot of fun.


Title: Re: StarCraft II
Post by: Rasix on August 16, 2010, 06:44:19 AM

I'm trying to concentrate more on the micro and scouting.

That seems like the wrong focus there in bronze, but whatever works for you.  Personally, I'd focus on your macro to about the 50-60 food count and then do something with it.  If you're keeping your money low, not getting supply blocked, and building up a non-retarded army comp; 1-a will beat just about anyone in bronze.

For scouting, just build your depot, and send the scv.  Once you're inside their base, just cue up a bunch of moves and pop in every once in a while.  Also, if you don't get much out of your scouting just assume everyone in bronze/silver cheeses.  This means finish your wall-in early against toss and zerg.

edit:
Ohh, and don't rely on drops (http://dl.dropbox.com/u/82533/sc2replays/badterrandrop.SC2Replay).  :why_so_serious:


Title: Re: StarCraft II
Post by: slog on August 16, 2010, 06:48:20 AM

I'm trying to concentrate more on the micro and scouting. 

That seems like the wrong focus there in bronze, but whatever works for you.  Personally, I'd focus on your macro to about the 50-60 food count and then do something with it.

For scouting, just build your depot, and send the scv.  Once you're inside their base, just cue up a bunch of moves and pop in every once in a while.  Also, if you don't get much out of your scouting just assume everyone in bronze/silver cheeses.  This means finish your wall-in early against toss and zerg.

My Macro is much better than it was. I have the build to 50 down really well though.

Maybe I need to work on identifying cheese.....


Title: Re: StarCraft II
Post by: K9 on August 16, 2010, 07:19:04 AM
If you can comfortably handle 6/10-poolers, cannon rushers and reapers you'll be able to cope with the majority of the common "cheese" strategies.


Title: Re: StarCraft II
Post by: slog on August 16, 2010, 07:20:43 AM
I lost to a two gate zealot rush.  He had built right outside my base.  My macro was way to slow and my scouting poor.


Title: Re: StarCraft II
Post by: K9 on August 16, 2010, 07:22:17 AM
Yeah, those are an arse.


Title: Re: StarCraft II
Post by: jakonovski on August 16, 2010, 07:27:53 AM
edit:
Ohh, and don't rely on drops (http://dl.dropbox.com/u/82533/sc2replays/badterrandrop.SC2Replay).  :why_so_serious:

Haha, that's totally true. I botched one drop because I forgot to unload the droppees. Looking at that dude's game, I don't think he should create more dropships like that when his base is temporarily lacking combat troops. Go Vikings! He also has production buildings sitting empty. And finally, he totally feeds his guys into your Stalker concave. Not that it mattered at that point.  :drill:




Title: Re: StarCraft II
Post by: jakonovski on August 16, 2010, 07:30:10 AM
I lost to a two gate zealot rush.  He had built right outside my base.  My macro was way to slow and my scouting poor.

My greatest micro achievement to date was defeating that with two Hellions. I'd just learned to do the whole building grouping thing, and spammed marines & marauders in my base while ten zealots chased my buggies across the wasteland. Now, when they build a turret in my base, that I haaaaaaate.


Title: Re: StarCraft II
Post by: K9 on August 16, 2010, 07:34:37 AM
Yeah, cannon rushing is retarded, and although it is beatable, it's rarely straightforward.

The best thing they could do would be to make Engineering Bays, Evolution Chambers and Forges require Barracks, Spawning Pool and Gateway respectively. This would have very little impact on gameplay, but it would delay your first cannon by 60s or so, meaning you should have your first units out and can kill the probe.



Title: Re: StarCraft II
Post by: slog on August 16, 2010, 07:52:05 AM
I've been chasing the probe around when I see him scouting.  Once I have my first Marine out, he's dead meat.


Title: Re: StarCraft II
Post by: Malakili on August 16, 2010, 07:57:23 AM
Drops are really powerful in bronze/silver because most players don't scout.  Scout doesn't mean just suiciding units into the enemy base to see whats happening, ti means putting an emphasis on keeping lots of sight around the map in general to catch troops movements and such.  

Usually what happens is that surprise tactics are SO effective that I think a lot of lower level players spend most of their time thinking of ways they can surprise their enemy to win, rather than thinking of stable builds.    If you are new to the game you'll probably get a single cloaked banshee in your base that beats you, and you think "haha, if I can do that to another guy I'LL win instead."

Its easy to get a couple things into your head:

1) The way to win is to do something your opponent wasn't expecting and win by surprise.

2) The way not to lose is to have a list of things in your head that could beat you and just try to build defense to stop each of those eventualities.


One will win you some games from time to time, but as soon as you face someone that has better map vision and scouting information, your surprise turns into you getting destroyed and having little left.  Two is actually just as destructive though, because you end up wasting tons of resources on defense you don't need.  

As an example, the VERY first match I played in beta, I think I played Zerg, and the opponent was Terran and it was on Scrap Station.  I had only played one match v. Very Easy AI just to sort of get the most basic feel for what I needed to do as Zerg just to play the race.    I built like 8 roaches (roaches were one supply then, so it was easy to get a lot early game) and attacked his base.  He had like 3 units and about 20 missile turrets, I just walked in and won.  Clearly this guy had gotten beaten by an air rush or something on Scrap Station and was operating under the "things I need to prevent from killing me" method of defense.  Thats obviously an extreme example, but the idea stands.

Its easy to fall into bad habits that win you a fair amount of games, and if you just want to stay in bronze or silver and win, thats actually fine, but if long term you'd like to move up in league, then you're better off losing a bit more in the short term.


Title: Re: StarCraft II
Post by: Rasix on August 16, 2010, 08:16:26 AM
Yeah, those are an arse.

Zealot rushes are almost worse as toss because the only real way you're going to beat it is to defend with a 2 gate until you can break it.  I almost welcome the other guy going voidrays.  Sure beats a contest of who can 4 gate harder.

At least with a terran you can wall in.  In fact, the second you scout his base and you see something goofy, complete that wall-in no matter what.


Title: Re: StarCraft II
Post by: Malakili on August 16, 2010, 08:29:14 AM
Yeah, cannon rushing is retarded, and although it is beatable, it's rarely straightforward.

The best thing they could do would be to make Engineering Bays, Evolution Chambers and Forges require Barracks, Spawning Pool and Gateway respectively. This would have very little impact on gameplay, but it would delay your first cannon by 60s or so, meaning you should have your first units out and can kill the probe.



Well, Evolution Chambers are only for Spore Crawlers not Spine Crawlers, which require just a spawning pool, and Missile Turrents only defend air, which you aren't going to see in the first 3 minutes anyway.  Unfortunately having a forge require a gateway would make the forge fast expand build quite a bit less possible.  And frankly on the 2 player maps where this stuff is possible, you're best off just sending out your worker that is going to build your first pylon/supply depot around your base to make sure nothing is being built there.  For Zerg, overlords can give you plenty of sight in your own base early in the game

The real reason this is so effective in some games is because newer players are concentrating so hard on "ok, 9 supply, build my first pylon, send the probe out at 75 minerals" and their focus isn't on stuff like scouting their base because they have to spend so much effort on build order earlier in the game.  Once players get this opening stuff down, the scouting becomes much easier and this sort of in base cannon rush/gateway rush becomes a lot less of a problem.


Title: Re: StarCraft II
Post by: slog on August 16, 2010, 08:40:58 AM
someone should write (in a printable format) a "When you  scout X, it means Y".



Title: Re: StarCraft II
Post by: jakonovski on August 16, 2010, 08:45:19 AM
I think that for me, right now, the holy grail of SC2 is pincer attacks. Like the one in that Korean video. It's so beautiful it brings a tear to my eye. Whenever I try that I just fuck up and lose.


Title: Re: StarCraft II
Post by: Soulflame on August 16, 2010, 08:47:29 AM
someone should write (in a printable format) a "When you  scout X, it means Y".



I'd add ", and to counter it, build Z."


Title: Re: StarCraft II
Post by: K9 on August 16, 2010, 08:55:34 AM
Yeah, cannon rushing is retarded, and although it is beatable, it's rarely straightforward.

The best thing they could do would be to make Engineering Bays, Evolution Chambers and Forges require Barracks, Spawning Pool and Gateway respectively. This would have very little impact on gameplay, but it would delay your first cannon by 60s or so, meaning you should have your first units out and can kill the probe.



Well, Evolution Chambers are only for Spore Crawlers not Spine Crawlers, which require just a spawning pool, and Missile Turrents only defend air, which you aren't going to see in the first 3 minutes anyway.  Unfortunately having a forge require a gateway would make the forge fast expand build quite a bit less possible.  And frankly on the 2 player maps where this stuff is possible, you're best off just sending out your worker that is going to build your first pylon/supply depot around your base to make sure nothing is being built there.  For Zerg, overlords can give you plenty of sight in your own base early in the game

The real reason this is so effective in some games is because newer players are concentrating so hard on "ok, 9 supply, build my first pylon, send the probe out at 75 minerals" and their focus isn't on stuff like scouting their base because they have to spend so much effort on build order earlier in the game.  Once players get this opening stuff down, the scouting becomes much easier and this sort of in base cannon rush/gateway rush becomes a lot less of a problem.

Well, the point of putting the change across the board would be to dampen the complaints about this being a direct nerf to protoss. As for the Forge FE, on the few maps where that's viable you can do double gateway to much the same effect. It's not a common build anyway from what I have seen.

The problem with cannon rushing is that it is easy to miss it, especially since pylons can spread energy up cliffs. You don't even need to drop the first pylon in the base, you just need to hide your probe, which against even reasonable opponents is not all that hard.

Yeah, those are an arse.

Zealot rushes are almost worse as toss because the only real way you're going to beat it is to defend with a 2 gate until you can break it.  I almost welcome the other guy going voidrays.  Sure beats a contest of who can 4 gate harder.

At least with a terran you can wall in.  In fact, the second you scout his base and you see something goofy, complete that wall-in no matter what.

Yeah, the only problem with Zealots is that they are slow. When you close the rush distance they're pretty fucking powerful. Being turtled inside your own base is rarely fun though.


On an unrelated note, 200/200 for zealot legs is still stupid. Especially since conc shells, stim, zerling speed and blink are all a lot cheaper.


Title: Re: StarCraft II
Post by: Malakili on August 16, 2010, 09:02:00 AM
someone should write (in a printable format) a "When you  scout X, it means Y".



I'd add ", and to counter it, build Z."

Unfortunately its rarely that simple.  The list would quickly grow to the point of being almost useless.  Instead of thinking in terms of counters and builds, think in terms of broader concepts.   If the opponent is building lots of infantry as Terran, you know he has a pretty mobile army, so things like keeping your army in good position to defend is a high priority.  If the opponent is going mech as Terran, you now he will be pretty immobile, so you can exploit that by harassing a lot and keeping him with either a split army, or able to catch him out of position.

I mean, sure there are some things that are pretty clear cut: If you scout protoss and he has only a pylon in his base, hes building gateways  in your base or near your base, get units FAST.   If you scout and he only has a forge in his base, hes going to cannon rush or cannon contain you.  

If you start to try and think of having plans for EVERY individual unit or build the enemy is going for, you'll be overwhelmed.  Instead, think in broader strokes, and then you can refine it later once you have a handle on most situations.


Title: Re: StarCraft II
Post by: K9 on August 16, 2010, 09:05:53 AM
Actually learning what does not work as a counter is often vastly more useful than learning the things that do.

For example I learned the lard way that an army of Hydralisks is useless against banshee or mutaling harass strategies as Hydras are just so damn slow.



Title: Re: StarCraft II
Post by: jakonovski on August 16, 2010, 09:09:14 AM
How many Marines does it take to kill a cannon anyway? I've only faced the cannon rush twice and both times they got it shooting me before I could figure out what was going on.



Title: Re: StarCraft II
Post by: K9 on August 16, 2010, 09:13:11 AM
Probably four, but that assumes you're only dealing with a single cannon. You ideally want to suicide units onto the probe, then start taking out pylons, as they are a softer target than the cannons. This isn't very cost effective though.


Title: Re: StarCraft II
Post by: Malakili on August 16, 2010, 09:14:25 AM
Probably four, but that assumes you're only dealing with a single cannon. You ideally want to suicide units onto the probe, then start taking out pylons, as they are a softer target than the cannons. This isn't very cost effective though.

Bring a few scvs off the line to take some shots and use marines to burn the pylon down


Title: Re: StarCraft II
Post by: K9 on August 16, 2010, 09:17:00 AM
The key is (like the korean guy in video 1 I posted up yesterday) to sit back and actually take some beating while you build up 4-5 marines. If you send your marines in 1-by-1 the shields will recharge between each atatck and you'll never get it down. It takes a bit of cool and restraint to accept that though.


Title: Re: StarCraft II
Post by: Malakili on August 16, 2010, 09:22:08 AM
The key is (like the korean guy in video 1 I posted up yesterday) to sit back and actually take some beating while you build up 4-5 marines. If you send your marines in 1-by-1 the shields will recharge between each atatck and you'll never get it down. It takes a bit of cool and restraint to accept that though.

Oh definitely, you can sustain a lot more damage than you think most of the time.  And remember if they are going for this they are basically all in.  If you defend this, you're in great shape even if you lost some things.


Title: Re: StarCraft II
Post by: Malakili on August 16, 2010, 09:41:20 AM
Funny, I JUST played a game where they other guy tried to cheese me, so I saved the replay to post here. 

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=139548


Here is my thought process (spoiler in case you want to read after you watch)


Title: Re: StarCraft II
Post by: Ironwood on August 16, 2010, 09:50:33 AM
If you're not spreading the creep as a Zerg player, play another race.  You're crap.

Get those creep tumours and spare overseers working for you.  You'll be amazed at how quickly even Ultralisks can shit their arse over the map.  If your base is still being harrassed at that point, you've either not spread the creep or you haven't researched burrow.

I watched one of the better players lay some overseer jizz down and then put 3 spine crawlers on it.  Instant choke point.  It was awesome.


Title: Re: StarCraft II
Post by: jakonovski on August 16, 2010, 11:16:59 AM
I've been looking at my average APM during a game, it's about 20, ie. half that of my opponents. I guess I'm a big picture kind of guy. In other news, how fucking awesome is Planetary Fortress. I made an early gold ore expansion with PF and it took out an enemy medevac drop just like that. We ended up attacking at the same time and taking out each others' mains, he might well have beat me if it weren't for two very large guns on top of a house.

 



Title: Re: StarCraft II
Post by: Ironwood on August 16, 2010, 11:19:27 AM
PF are everywhere at the moment; they're way strong.  I suspect we might see them get nerfed just a little.  If you have your SCVs repairing, it's golden.


Title: Re: StarCraft II
Post by: Malakili on August 16, 2010, 11:27:36 AM
I've been looking at my average APM during a game, it's about 20, ie. half that of my opponents. I guess I'm a big picture kind of guy. In other news, how fucking awesome is Planetary Fortress. I made an early gold ore expansion with PF and it took out an enemy medevac drop just like that. We ended up attacking at the same time and taking out each others' mains, he might well have beat me if it weren't for two very large guns on top of a house.



APM isn't really really about hand speed, despite  popular belief.  Anyone that types well performs way more actions per minute than Starcraft players.  Its about remembering to do stuff and training muscle memory to hit the right keys at the right time.  Now, that is far from trivial, but my point is, if you are only doing 20 things per minute its a memory problem and not a hand speed problem.  

Also, yeah, Planetary Fortresses are really good for stuff like a gold expansion, and in fact, I've seen terran players set them up at choke points as stationary defense late in the game when they have lots of income but not much room under the supply cap.


Title: Re: StarCraft II
Post by: jakonovski on August 16, 2010, 11:32:34 AM
Yah, my low APM is probably because I still have to stop to think every once in a while. I also think a lot of player pad their number by microing units by frenzied clicking, the point of which I never saw.


Title: Re: StarCraft II
Post by: Malakili on August 16, 2010, 11:40:53 AM
Yah, my low APM is probably because I still have to stop to think every once in a while. I also think a lot of player pad their number by microing units by frenzied clicking, the point of which I never saw.

Oh yeah, I'm sure they do.   I like to think of it this way:  High APM doesn't make you a good player, but good players have high APM.  Now, there are varying definitions of "good" and "high" and it isn't really my point to debate that.  I just think that there are a lot of misconceptions about APM out there and its one of my pet peeves in the RTS scene.


Title: Re: StarCraft II
Post by: Ginaz on August 16, 2010, 11:59:41 AM
I really do suck at this game.  I got all the way up to #2 in my Bronze then I lost like 10 in a row and ended up #14.  I was pretty much curb stomped in all of them, too.  Most of the time I lost to an early rush of lower level units, like marines or zerglings.  I'd put a defence up at the entrance to my base, usually 2 or 3 bunkers full of marines, but they'd still overrun me.  


Title: Re: StarCraft II
Post by: jakonovski on August 16, 2010, 12:03:57 PM
A good rule of thumb that works for me is, if you play only defensively, you've already lost.


Title: Re: StarCraft II
Post by: Samwise on August 16, 2010, 12:04:04 PM
Turrents

Haha, that brings back some memories.   :drill:


Title: Re: StarCraft II
Post by: Ginaz on August 16, 2010, 12:58:17 PM
Turrents

Haha, that brings back some memories.   :drill:

I remember people in swg kept calling turrets turrents, even pronoucing them as "turrents" in vent.


Title: Re: StarCraft II
Post by: Rasix on August 16, 2010, 01:01:33 PM
I really do suck at this game.  I got all the way up to #2 in my Bronze then I lost like 10 in a row and ended up #14.  I was pretty much curb stomped in all of them, too.  Most of the time I lost to an early rush of lower level units, like marines or zerglings.  I'd put a defence up at the entrance to my base, usually 2 or 3 bunkers full of marines, but they'd still overrun me.  

3 bunkers is 6 marines/scvs or 2 barracks you could have.  Building too many defensive structures tends to put you in a massive hole.


Title: Re: StarCraft II
Post by: Ginaz on August 16, 2010, 01:08:03 PM
A good rule of thumb that works for me is, if you play only defensively, you've already lost.

I wasn't really playing defensively.  I normally just put a few basic defenses down (like chocking off the entrance to my base with bunker and marines) in the beginning.  At the start, I get all my scv's mining then I crank out more of them until I get to 8 or 9.  I then send one of them off to scout, another to make a depot or 2, then another to put down a barracks.  All the while I'm making more scv's to mine.  Once the bunker is done, I make a bunker and start on marines to fill it and another one at the entrance to my base.  The problem is that by the time I get the bunkers full, the other guy has already rushed me and gets inside my base.  I'm not very fast, but all of this takes place in the first few minutes.  I usually don't even have time to put down a factory before I get rushed.

And whats up with almost everyone playing Terran?  The only reason I play as Terran is because I'm more familiar with them having played the single player.


Title: Re: StarCraft II
Post by: Ginaz on August 16, 2010, 01:09:50 PM
I really do suck at this game.  I got all the way up to #2 in my Bronze then I lost like 10 in a row and ended up #14.  I was pretty much curb stomped in all of them, too.  Most of the time I lost to an early rush of lower level units, like marines or zerglings.  I'd put a defence up at the entrance to my base, usually 2 or 3 bunkers full of marines, but they'd still overrun me.  

3 bunkers is 6 marines/scvs or 2 barracks you could have.  Building too many defensive structures tends to put you in a massive hole.

Hmmm.  Maybe I'll try it without the bunkers to start with.  I'm just used to having them I guess.


Title: Re: StarCraft II
Post by: Rasix on August 16, 2010, 01:16:30 PM
And whats up with almost everyone playing Terran?  The only reason I play as Terran is because I'm more familiar with them having played the single player.

That and they're the perceived OP race at the moment.

You should be using your structures to wall-in your choke (ie supply depot(s) and a barracks).  Remember, your depots go up and down.


Title: Re: StarCraft II
Post by: K9 on August 16, 2010, 01:55:03 PM
Also, yeah, Planetary Fortresses are really good for stuff like a gold expansion, and in fact, I've seen terran players set them up at choke points as stationary defense late in the game when they have lots of income but not much room under the supply cap.

You really don't need more than two comsats in the mid-late game. Once you have two all your subsequent command centres should be planetary fortresses. Obviously it's not a hard rule, but past three comsats you hit serious diminishing returns on mule efficiency vs the number of patches you are actually mining, and you rarely need that much scanning.

Planetary fortresses as static defenses is something I have seen pro players do. For 650 minerals and 150 gas it's a pretty awesome unit in it's own right. Surrounded by bio and tanks it's a fucking monster.

If you're not spreading the creep as a Zerg player, play another race.  You're crap.

Get those creep tumours and spare overseers working for you.  You'll be amazed at how quickly even Ultralisks can shit their arse over the map.  If your base is still being harrassed at that point, you've either not spread the creep or you haven't researched burrow.

I watched one of the better players lay some overseer jizz down and then put 3 spine crawlers on it.  Instant choke point.  It was awesome.

My only caveat to this in ZvZ. I agree that not spreading creep in ZvT or ZvP is a massive mistake, basically hamstringing the effectiveness of hydralisks and ultralisks. In ZvZ however too much creep can be a boon for your opponent as well as you, so I'm not always in such a rush.

I'm getting much better at using overlord vomit to build paths to expansions. There's really no reason not to have them spewing creep, and I think it is making the most of little abilities like that which separates me from better players, and ditto all the way on down too. I really want to get better at using the Overseer's contaminate, it seems like it could be a really annoying ability when used right.


Title: Re: StarCraft II
Post by: Ironwood on August 16, 2010, 02:04:03 PM
Changelings are also fucking love.  LOVE.

The only reason not to spread the creep from overseers is that pissing noise it makes that, after five minutes, makes you wanna go yourself.


Title: Re: StarCraft II
Post by: K9 on August 16, 2010, 02:26:40 PM
Yeah, I'm slowly getting a grip on my Changeling-fu. They are brilliant.

My problem playing random is that I forget about cool shit like Overseers.

I'm also terrible with Banelings, I'm still a little stuck in that Bronze League mentality in that regard.


Title: Re: StarCraft II
Post by: Malakili on August 16, 2010, 02:42:44 PM
Yeah, I'm slowly getting a grip on my Changeling-fu. They are brilliant.

My problem playing random is that I forget about cool shit like Overseers.

I'm also terrible with Banelings, I'm still a little stuck in that Bronze League mentality in that regard.

Yeah, when I was playing random I was all over the place, forgetting about units, abilities, and so forth.  Since switching to full time protoss, like 3-4 days ago, I've gotten SUCH a better understanding of their units and abilities just after maybe 10 games straight with the same race.  It really helps a lot to not have to focus on a ton of different possibilities all the time.  Changed my entire outlook on the game.


Title: Re: StarCraft II
Post by: Fordel on August 16, 2010, 02:43:22 PM
Planetary fortresses as static defenses is something I have seen pro players do. For 650 minerals and 150 gas it's a pretty awesome unit in it's own right. Surrounded by bio and tanks it's a fucking monster.

You start to use PForts as 'super bunkers' once you reach 200 army, since at that point you're still rollin in cash and have nothing to spend it on and normal bunkers just crumble against your opponents own 200 army.



I'm still often torn between Orbitals and PForts, since you can start to do really silly things with extra mules. Drop them on your mechanical army to repair anywhere in the field, or drop them on your opponents tank ball so they blow themselves up. No one expects the offensive mule!  :grin:

Then on the other hand, a PFort with a couple Missile Turrets is going to stop almost all 'cutesy' harass at an expansion. Especially if you have the range upgrade for your turrets and fort.

On the other, other hand, you can never have to many scans either! Once you reach a surplus, you can start scanning to just nullify high-ground during pushses, or being able to always check if that big blob of red on your sensor tower is really a doom drop, or just a bunch of probes.




Title: Re: StarCraft II
Post by: K9 on August 16, 2010, 03:34:16 PM
True all those points. Also echoing how awesome the +1 range for missile turrets and fortresses is. The building armour upgrade isn't bad either, later in the game. It gives your expansions quite a chunk more longevity


Title: Re: StarCraft II
Post by: Ironwood on August 16, 2010, 03:59:58 PM
6 bunkers can also surprise.  I just wish they didn't look different.


Title: Re: StarCraft II
Post by: Fordel on August 16, 2010, 04:15:19 PM
Another benefit of the bunker capacity upgrade, is it also doubles the capacity of Command Centers and Pforts. Setting up that island expansion is a lot easier if you have 10 slots in your command center for SCVs.


Title: Re: StarCraft II
Post by: K9 on August 16, 2010, 04:31:33 PM
6 bunkers can also surprise.  I just wish they didn't look different.

They do? I rarely use bunkers, so never researched it. Will have to check that out


Title: Re: StarCraft II
Post by: Malakili on August 16, 2010, 04:36:12 PM
Another benefit of the bunker capacity upgrade, is it also doubles the capacity of Command Centers and Pforts. Setting up that island expansion is a lot easier if you have 10 slots in your command center for SCVs.

Or you can just get a drop ship and then also have a unit to use for harass or healing :).

I can't rightfully say I know much about Terran, but I almost never got bunkers when I played them before unless I was very specifically building one as an attack was coming and I needed a little extra oomph to hold it off.  It seems like investing the upgrade in them is a little iffy.  Especially since you can salvage them now, there is no reason to really make them more cost effective. 


Title: Re: StarCraft II
Post by: Ginaz on August 16, 2010, 04:52:31 PM
Had a very weird game today.  The guy made his own little mega fortress by walling in a few command centers that were turned into fortresses.  I think he might have been a young kid or something.

(http://www.gamereplays.org/community/uploads/repimgs/repimg-33-139699.jpg) (http://www.gamereplays.org/starcraft2/replays.php?game=33&show=download&id=139699)

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=139699 (http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=139699)


Title: Re: StarCraft II
Post by: Fordel on August 16, 2010, 06:11:53 PM
Another benefit of the bunker capacity upgrade, is it also doubles the capacity of Command Centers and Pforts. Setting up that island expansion is a lot easier if you have 10 slots in your command center for SCVs.

Or you can just get a drop ship and then also have a unit to use for harass or healing :).

I can't rightfully say I know much about Terran, but I almost never got bunkers when I played them before unless I was very specifically building one as an attack was coming and I needed a little extra oomph to hold it off.  It seems like investing the upgrade in them is a little iffy.  Especially since you can salvage them now, there is no reason to really make them more cost effective. 


You also have to factor in placement and build time. You can also get the space upgrade long before you could even think of getting medivacs. Though I would agree that it is currently a very rare and neglected upgrade.


Title: Re: StarCraft II
Post by: Strazos on August 16, 2010, 06:46:04 PM
I've taken to 2-bunkering my natural. Seems to work alright, especially with sieged tanks overlooking. I heart siege tanks.


Title: Re: StarCraft II
Post by: Ginaz on August 16, 2010, 07:26:36 PM
Seems BNet is having some problems.  Kind of sucks since I had 3 games almost won when I lost connection. :ye_gods:


Title: Re: StarCraft II
Post by: slog on August 16, 2010, 08:06:58 PM
No issues here.

I 'm ranked #1 in my Bronze league, and I just beat a Silver and a Gold in my last 2 matches. 


Title: Re: StarCraft II
Post by: kildorn on August 16, 2010, 08:46:15 PM
No issues here.

I 'm ranked #1 in my Bronze league, and I just beat a Silver and a Gold in my last 2 matches. 

For a few hours this evening, bnet was giving out odd SC2MASTER_UNKNOWN_MMQ something errors and signing you out of bnet if you tried to join a multiplayer game.


Title: Re: StarCraft II
Post by: Ginaz on August 16, 2010, 09:06:56 PM
No issues here.

I 'm ranked #1 in my Bronze league, and I just beat a Silver and a Gold in my last 2 matches. 

For a few hours this evening, bnet was giving out odd SC2MASTER_UNKNOWN_MMQ something errors and signing you out of bnet if you tried to join a multiplayer game.

Yeah thats what happened to me.  Cost me 3 wins.  My record for today should have been 8 wins 4 loses.  Oh well, at least I'm getting better.


Title: Re: StarCraft II
Post by: Rasix on August 16, 2010, 11:04:36 PM
God, my macro fell apart after not playing 1v1s for a few days.  Lost like 4 matches in a row in no time flat.  2 were kind of lame with one being a bunker rush cheese and the other being a massive marine all in (could have probably won, but I was being stupid). At least I got to beat up on some Terran who was bitching about how OP protoss was the entire time.

"How do you blink up with no sight.  I killed that fucking observer"
"ORLY"  2 observers sitting on his ledge.
"Huh"
...
"Best macro mechanic and best units. WAH WAH WAH WAH WAH"
/ragequit

Made a crappy run worth it in the end.



Title: Re: StarCraft II
Post by: Wolf on August 17, 2010, 06:52:31 AM
Finally had time to play one quick game last night. Lost a 30 min ZvZ, really annoying. I'm still trying to figure out why I decided going for Ultras would work. It probably would have in any case, but I would have destroyed the guy if I had played standard. I was ahead all game, in every aspect, and he decided to attack 1 minute before my ultralisk cavern was going to pop, and i was forced to spent the money I had saved up on roaches :(

A 550 diamond dude that got his 1/0, when I was 2/1 and 2nd carapace was just finishing up. Lost 1 point, should've won that game easily to be honest. Watching the replay was painful.

btw, on the changeling thing - I'm super surprised on how people can't see them? It always pops out at me. The second I see a zergling or marine just wandering or lagging behind. Hmmm, if you have speed on lings, does the changling have speed too? Maybe that's it.


Title: Re: StarCraft II
Post by: Malakili on August 17, 2010, 07:02:38 AM


btw, on the changeling thing - I'm super surprised on how people can't see them? It always pops out at me. The second I see a zergling or marine just wandering or lagging behind. Hmmm, if you have speed on lings, does the changling have speed too? Maybe that's it.

I think they are pretty easy to spot.   Especially if they are moving, because I'm like hey....I didn't give that order.  That being said, I don't think their point is to walk around inside the enemy base for 5 minutes, I see it more an expendable scout that costs energy instead of minerals so you don't need to sack and overlord to fly over.


Title: Re: StarCraft II
Post by: K9 on August 17, 2010, 07:19:42 AM
I normally set the changeling to follow a unit, I think detectors pick them up too?


Title: Re: StarCraft II
Post by: rk47 on August 17, 2010, 09:12:48 AM
So I went to a LAN cafe. They claimed they had Starcraft II installed. I was planning to play 2 v 2 compstomps with my friend. Just a test-drive of sorts - we're about to get our seats when the clerk asked us, 'You need to have your own B.Net accounts to play team skirmishes. or else you're stuck with single player. Sorry, that's just the way it is.'

So instead, we went to watch Salt that night.


Title: Re: StarCraft II
Post by: Malakili on August 17, 2010, 09:44:12 AM
So I went to a LAN cafe. They claimed they had Starcraft II installed. I was planning to play 2 v 2 compstomps with my friend. Just a test-drive of sorts - we're about to get our seats when the clerk asked us, 'You need to have your own B.Net accounts to play team skirmishes. or else you're stuck with single player. Sorry, that's just the way it is.'

So instead, we went to watch Salt that night.

That's just how bnet 2.0 rolls


Title: Re: StarCraft II
Post by: bhodi on August 17, 2010, 10:04:02 AM
GLORPGLORPGLORPGLORP

If your pissing sounds like that, I think you've got some serious issues.


Title: Re: StarCraft II
Post by: El Gallo on August 17, 2010, 11:40:24 AM
Is there a hotkey for "select all of this kind of unit" (not just "select all of this kind of unit on screen"). It'd be nice to start all my overlords pooping creep without tracking each one down individually. Or if they'd just start doing that automatically when you get the ability.  There's sooooo much busy work in this game. I understand that the ability to keep going through your busywork routines and never missing a beat while getting punched in the face is a big part of the skill in this game. But still, there's a lot of busywork in this game.

I'm a shitty bronze player who never played RTS games before. I kinda wish I'd gone Terran. They don't seem to lose very much by turtling, which would probably let me focus more on scouting and not having buildings idle (and once that's solidly in my brain, go more aggressive). As zerg, the need to expand-expand-expand, have 5 queens vomit on 5 hatcheries every 30 seconds, constantly spread tumors, fend off little raids on undefended bases and keep an eye out to see if the other guy has unturtled and is about to roflstomp one of my bases takes up about 150% of my thought-per-minute capacity. That leaves nothing for scouting the bad guy's base, harassing/raiding, herding overlords, or thoughtfully managing larva. I've developed a hotkey system for queen vomit, which makes that part easier (when I don't forget, that is) and I'm sure the rest will become semi-automatic as I keep playing. This is probably just grass-is-greener thinking, but it seems like Terrans turtle up to 200/200, beat my 200/200, and then whether they win or not depends on whether I can whip my larva into another big army to take out his army before he gets to my main.

Anyway, end whine. I have two actual questions.

1. As a shitty Zerg, is there any way I can take out a shitty T/P's defended base before ultras/broodlords?  I have 4 bases and the other guy has 2; I'm making a lot more money and am doing at least as well on tech.  I feel like there should be a way to press that advantage then. But no matter what I bring near that ramp, it gets instantly evaporated. I know that good players don't mind this since they'll always win in the end.  I usually will too. But it's long and boring.

2. How do I harass his workers midgame? mutas seem to get blown up pretty easily because their range is pretty short. Also, they take up 100 gas. I have a hard time justifying not spending that gas on 2 hydras. I'm very dependent on hydras to protect my army (and bases) from air attacks.



Title: Re: StarCraft II
Post by: jakonovski on August 17, 2010, 11:50:16 AM
Nydus worms?


Title: Re: StarCraft II
Post by: Ironwood on August 17, 2010, 12:13:08 PM
NYDUS WORMS.


Title: Re: StarCraft II
Post by: slog on August 17, 2010, 12:36:34 PM
Is there a hotkey for "select all of this kind of unit" (not just "select all of this kind of unit on screen"). It'd be nice to start all my overlords pooping creep without tracking each one down individually. Or if they'd just start doing that automatically when you get the ability.  There's sooooo much busy work in this game. I understand that the ability to keep going through your busywork routines and never missing a beat while getting punched in the face is a big part of the skill in this game. But still, there's a lot of busywork in this game.



I can tell you that control clicking any unit (or double clicking a unit) will select all units of the same type on the screen.
Also

If you have multiple unit types, the TAB key will move through each of the unit types in that group.


Title: Re: StarCraft II
Post by: Astorax on August 17, 2010, 01:54:14 PM
I can tell you that control clicking any unit (or double clicking a unit) will select all units of the same type on the screen.
Also

If you have multiple unit types, the TAB key will move through each of the unit types in that group.

Yah, he knows bout that, he's asking if there's a way to select all units of a given type you've created, regardless of whether or not they're on the screen.  I too would love something like that...easier to select all my SCVs for example, in the case of an attack to move them all even if I'm not fully on the screen with all of 'em...otherwise, some dumbly continue to stand there while they get eaten.


Title: Re: StarCraft II
Post by: Ironwood on August 17, 2010, 02:00:22 PM
That'd be real silly.  If it selects all the SCVs even off screen, then all your wee expansion ones would also run and hide.

 :uhrr:


Title: Re: StarCraft II
Post by: Malakili on August 17, 2010, 02:08:10 PM
I can tell you that control clicking any unit (or double clicking a unit) will select all units of the same type on the screen.
Also

If you have multiple unit types, the TAB key will move through each of the unit types in that group.

Yah, he knows bout that, he's asking if there's a way to select all units of a given type you've created, regardless of whether or not they're on the screen.  I too would love something like that...easier to select all my SCVs for example, in the case of an attack to move them all even if I'm not fully on the screen with all of 'em...otherwise, some dumbly continue to stand there while they get eaten.

Hotkey your groups of probes per base, or if you don't want to or can't afford the control groups, just do it with the one which you think is most likely to need emergency movement.


Title: Re: StarCraft II
Post by: Astorax on August 17, 2010, 03:14:25 PM
That'd be real silly.  If it selects all the SCVs even off screen, then all your wee expansion ones would also run and hide.

 :uhrr:

Right, right, I knew that. :D

Okay, so the first time I tried it, I'd have been really surprised. :D


Title: Re: StarCraft II
Post by: jakonovski on August 17, 2010, 03:24:51 PM
Oh man, I hit a total slump tonight, only won one out of five games, and even that was against a really weird gimmick (Terran opponent moved his base to a gold expansion right at the beginning, then started proxying shit all over the place).  My macro still has a looong way to go.

I think I'll try triple barracks next for early aggression.


Title: Re: StarCraft II
Post by: Malakili on August 17, 2010, 03:43:28 PM
Oh man, I hit a total slump tonight, only won one out of five games, and even that was against a really weird gimmick (Terran opponent moved his base to a gold expansion right at the beginning, then started proxying shit all over the place).  My macro still has a looong way to go.

I think I'll try triple barracks next for early aggression.

Early aggression is a great way to get out of a slump.  You can sort of let yourself get stagnant and lazy with some builds if you do them over and over again  (I know I do), but early aggression gets you "into" the game immediately and helps you to "snap out of it."

In any event, I've been making a lot of mistakes myself today, but at least I'm to the point where I'm noticing what they are.  I'm not losing and thinking "well fuck, I don't know what I could've done."


Title: Re: StarCraft II
Post by: K9 on August 17, 2010, 04:21:36 PM
1. As a shitty Zerg, is there any way I can take out a shitty T/P's defended base before ultras/broodlords?  I have 4 bases and the other guy has 2; I'm making a lot more money and am doing at least as well on tech.  I feel like there should be a way to press that advantage then. But no matter what I bring near that ramp, it gets instantly evaporated. I know that good players don't mind this since they'll always win in the end.  I usually will too. But it's long and boring.
Depends on the defense. A terran playing very conservatively and very defensively isn't likely to win, but they won't loose easily either. If they don't wall off well you can just run huge clumps of zerglings into the base to harass stuff. If you end up pulling half his army off his ramp or whatever to kill zerglings hitting his workers/pylons/supply depots/tech buildings, then you can use mutas or roaches to smash against the remainder of his wall. As zerg your main aim isn't necessarily to keep your losses 1:1 with the enemy, if anything you should not just expect but almost plan to loose a lot more units than them. Where your strength lies is in your ability (through larva vomit) to bring a new army back up in the fraction of the time it takes your opponent.

Against an aggressively walled in opponent, particularly terran, brood lords are ultimately your only option. Nydus worms are awesome, but they aren't infallable. Spawning multiple worms can help though. Harrassment and erosion are your best weapons. Nibble at him to draw him out then crush him. If your opponent prefers to sit on one base, simply take all te others and suicide waves of your expendable units against his that he cannot afford to replace.

Also, learn to love baneleings. Accept that they are suicide weapons and just send waves of them at his wall. Once the wall is broken, just run your zerglings in and hit stuff.


2. How do I harass his workers midgame? mutas seem to get blown up pretty easily because their range is pretty short. Also, they take up 100 gas. I have a hard time justifying not spending that gas on 2 hydras. I'm very dependent on hydras to protect my army (and bases) from air attacks.

The trick with Mutas is not to over commit, it's the same with Banshees. You have to resist the "just one more kill temptation". Run in, kill one or two workers then bail. Run around hit one of his tech labs or pylons, then bail. Always keep moving and hit in an unpredictable fashion (i.e. don't just circle his base in one direction hitting every 20 seconds). Mutas are fragile, and depending on what he brings to bear you need to be careful. The absolute best way to piss off terrans is to kill workers that are constructing a building, a lot of Terran players will not even notice for ages, and it's a free kill you can steal then run. If he has expansions hit his main, then his expansion then back again. Mutas are fast, it's their biggest strength, use that to be all over the map. Having to chase mutas around with a ground army is very irritating. Don't use mutas to take out production buildings, they're awful against armoured targets (generally). Go for tech labs, reactors, pylons, workers, refineries, overlords and if you can get your opponent out of position, unprotected siege tanks, immortals, colossi, zealots and zerglings are muta fodder. Just remember to pull out after a kill or two, don't sit there until the defense comes, be gone before it can get there. Keep your opponent all over the map.

Mutas also need a critical mass. Three mutas is pretty useless, four mutas is fairly weak. Once you hit six or seven though you are good to go. Seven or more mutas can start holding their own against reactionary vikings or corruptors. Learn what reflex reactions your opponents will have and meet them. If you are against a terran without any air, expect him to start popping vikings. If you can catch them as they spawn 7 or so mutas will kill two vikings without a loss (I think), and it will really frustrate your opponent.

A cheaper alternative is the good old zergling run-by. With about 20 zerglings you can maul mineral lines, and with the speed upgrade you are highly mobile. Like with the mutas, run in and hit the workers. The nice thing about zerglings is that since they are so cheap, you can afford to just run them past enemy armies, even siege tanks and cannons, and just hit the mineral lines. Sure you may loose half your zerglings, but you'll still damage him more than he damages you if you can take out even as few as 3-4 workers. In particular go for workers on gas, as people forget to keep those topped up.


Title: Re: StarCraft II
Post by: K9 on August 17, 2010, 04:22:59 PM
On another note, mass infestors spamming infested terran is my new favourite way to beat someone. 10 infestors = 70-80 infested terrans, and they really don't do bad damage tbh.


Title: Re: StarCraft II
Post by: Ratman_tf on August 17, 2010, 05:16:44 PM
NYDUS WORMS.

(http://images2.wikia.nocookie.net/__cb20071008150935/flashgordon/images/7/7d/Nottheboreworms.jpg)


Title: Re: StarCraft II
Post by: Samwise on August 17, 2010, 06:12:25 PM
In any event, I've been making a lot of mistakes myself today, but at least I'm to the point where I'm noticing what they are.  I'm not losing and thinking "well fuck, I don't know what I could've done."

I'm sort of drifting in and out of this thread, but didn't you say about a page back that you'd uninstalled and were done with this game forever?


Title: Re: StarCraft II
Post by: Malakili on August 17, 2010, 07:08:01 PM
In any event, I've been making a lot of mistakes myself today, but at least I'm to the point where I'm noticing what they are.  I'm not losing and thinking "well fuck, I don't know what I could've done."

I'm sort of drifting in and out of this thread, but didn't you say about a page back that you'd uninstalled and were done with this game forever?

Yeah and then 2 posts later was like "Yeah.. I'll be back and I'm just raging right now" and deleted my other post because I didn't what to shit up the thread.   I've switched away from playing random since then and the game has been SO much better since.


Title: Re: StarCraft II
Post by: slog on August 17, 2010, 08:02:08 PM
I'm seeing nothing but cheese now, especially against Protoss.  Cannon Rush,  2 Gate Stalkers, etc. 

On the plus side, I'm getting better at IDing and beating cheese, but I feel like Blizz kinda screwed up on this one.  The game shouldn't be about cheese as much as it is.


Title: Re: StarCraft II
Post by: Strazos on August 17, 2010, 08:04:28 PM
I get the cannon rush part, but how is 2-gate stalkers cheese? Seems like a legit rush. That would be like raging against 2-rax marauders, right?


Title: Re: StarCraft II
Post by: slog on August 17, 2010, 08:05:18 PM
I get the cannon rush part, but how is 2-gate stalkers cheese? Seems like a legit rush. That would be like raging against 2-rax marauders, right?

Because it's a guaranteed loss if the initial rush doesn't work.


Title: Re: StarCraft II
Post by: Rasix on August 17, 2010, 08:10:41 PM
I get the cannon rush part, but how is 2-gate stalkers cheese? Seems like a legit rush. That would be like raging against 2-rax marauders, right?

Because it's a guaranteed loss if the initial rush doesn't work.

...

 :uhrr:


Title: Re: StarCraft II
Post by: slog on August 17, 2010, 08:19:46 PM
Maybe it's a one gate.  I don't know.

All I know is that Zealots start showing up when I have 1 supply and 1 Barracks out and I usually die. 

I'm doing

10 Supply
12 Barrracks
13 gas.

And I'm already under Zealot attack and I'm losing more than I'm fighting it off.  When I do fight it off, I win.

So you tell me, what am I doing wrong?


Title: Re: StarCraft II
Post by: Rasix on August 17, 2010, 08:22:45 PM
Post a replay.


Title: Re: StarCraft II
Post by: Malakili on August 17, 2010, 08:38:09 PM
Maybe it's a one gate.  I don't know.

All I know is that Zealots start showing up when I have 1 supply and 1 Barracks out and I usually die.  

I'm doing

10 Supply
12 Barrracks
13 gas.

And I'm already under Zealot attack and I'm losing more than I'm fighting it off.  When I do fight it off, I win.

So you tell me, what am I doing wrong?

Well 2 gate zealots is a lot different than 2 gate stalkers.  One is an all in, the other is a moderately early pressure into robo or stargate build.  


Also, cheese is a LOT more viable at lower levels than it is at higher levels (though its still somewhat viable later).  Newer players are much more susceptible to surprise, you aren't as familiar with the timings, and most often pure army size wins.    If I see some sort of 8 or 9 gate zealot rush coming I plop down a gateway immediately and depending on the map might throw down an extra pylon or even another building to totally wall off.  If they are going this, its ALL IN, all you need to do is tough it out to win, and you can lose a bit and still tough it out.  Time is their enemy, so just delay them.  You can often actually get away with getting a super early stalker out about the time 3-4 zealots are coming into your base, and start chronoboosting out a second one immediately.  With no charge upgrade your 2 stalkers sill kill pretty much any number of zealots if you micro them, and meanwhile you can keep pumping out more of them and eventually over whelm them, push out, kill the proxy, and win.  

As Terran if you see it coming FINISH YOUR WALL RIGHT AWAY, and bring over 3-4 scvs to repair your wall while marines build.  Then, shoot the zealots in the face.  The key of course is seeing it coming, and since these kind of all in rushes are really only viable on the small 1v1 maps, you can send out a very early scout if you are worried about it just wen playing those maps.

Of course, knowing its coming is the key to all of this, if the first time you suspect all in cheese is when its in your base, you actually lost the game 2 minutes ago.


EDIT: One last thing about why its more popular at lower levels generally:  Its takes less APM, less awareness, and less skill in general to pull off early cheese than it does to defend early cheese.  Most anyone has the APM to build 2 proxy gateways and spam out zealots, however it takes more to defend it.  However, a bronze level player who practices 2gating every game is going isn't going to be appreciably worse at it than a diamond player in terms of the timing.   Meanwhile, a diamond player defending it is going to be signficantly more likely to be able to deal with it than the bronze defender.   In other words: The meta game really isn't the same across all leagues.


Title: Re: StarCraft II
Post by: slog on August 17, 2010, 08:56:44 PM
I didn't save it.  I'll save the next one.


Title: Re: StarCraft II
Post by: Malakili on August 17, 2010, 09:04:11 PM
I didn't save it.  I'll save the next one.

You're replays wil be saved by Battle.net (maybe indefinitely, maybe for a little while? I'm not sure), but as long as you played the game somewhat recently, it'll be there, and you can stil save it to your local drive.


Title: Re: StarCraft II
Post by: slog on August 17, 2010, 09:19:44 PM
(http://www.gamereplays.org/community/uploads/repimgs/repimg-33-140080.jpg) (http://www.gamereplays.org/starcraft2/replays.php?game=33&show=download&id=140080)

First thing I noticed is that I did double Barracks in order to pump out more Marines and still lost.


Title: Re: StarCraft II
Post by: Rasix on August 17, 2010, 10:09:00 PM
The first thing I noticed is that you didn't scout and messed up your wall in.  One bunker or a non-botched wall-in shuts that down with at most 2 marines.  Your double barracks came after your ass was already toast.  

Your timing on everything just looked off (a lot of money doing nothing that early isn't good and a mistake I tend to make also)and your first marine was a little delayed.   The probe nearly sniping your SCV seemed to throw you off a lot.  

It was a cheeseyrush two gate that you didn't handle well.  It happens.


Title: Re: StarCraft II
Post by: Wolf on August 17, 2010, 10:58:02 PM
zerg harassment: BANELING BOMBERS  :ye_gods:

load up 4 banelings in an overlord - drop 2 on the left side and 2 on the right side of the worker line. POW. no workers.


Title: Re: StarCraft II
Post by: Wolf on August 17, 2010, 11:18:40 PM
IEM Starting today (http://www.teamliquid.net/forum/viewmessage.php?topic_id=145111)

More info in linky, there's plenty of streaming starting at ~15CET


Title: Re: StarCraft II
Post by: Ironwood on August 18, 2010, 02:19:18 AM
 :awesome_for_real:


Nothing boring about the Nydus.


Title: Re: StarCraft II
Post by: jakonovski on August 18, 2010, 05:11:12 AM
This is getting so meta. Apparently everyone's now wised up to the medevac drop and builds defences against it. So what to do instead? Why, go 3 rax and go knocking on their front door. Goddamn Zerg and their Infestors though. I had no idea how to counter them.


Title: Re: StarCraft II
Post by: Malakili on August 18, 2010, 05:33:32 AM
zerg harassment: BANELING BOMBERS  :ye_gods:

load up 4 banelings in an overlord - drop 2 on the left side and 2 on the right side of the worker line. POW. no workers.

I remember seeing some really sweet zerg saturation bombing in...I think it wast the HDH but I can't remember who did it.  It was brilliant and I think more zerg players should try it.  You can even do it mid battle if your micro is up to it, and bomb the crap out of those pesky terran.


Title: Re: StarCraft II
Post by: K9 on August 18, 2010, 05:34:26 AM
This is getting so meta. Apparently everyone's now wised up to the medevac drop and builds defences against it. So what to do instead? Why, go 3 rax and go knocking on their front door. Goddamn Zerg and their Infestors though. I had no idea how to counter them.

What ability are you trying to counter?


Title: Re: StarCraft II
Post by: jakonovski on August 18, 2010, 06:16:43 AM
The one where they shoot a gazillion infested marines at me.



Title: Re: StarCraft II
Post by: Malakili on August 18, 2010, 06:22:58 AM
The one where they shoot a gazillion infested marines at me.



Infestors are made of paper, kill them.   If they do the infested marines spam and you can't dela with it, run away, they only last a little while and then the infestors are out of energy.


Title: Re: StarCraft II
Post by: jakonovski on August 18, 2010, 06:35:05 AM
Ohh, I thought they were permanent units. Not so scary anymore.


Title: Re: StarCraft II
Post by: K9 on August 18, 2010, 07:33:14 AM
Infested terrans are effectively immobile.


Title: Re: StarCraft II
Post by: Wolf on August 18, 2010, 08:19:59 AM
everyone should watch WhiteRa vs TLO Game 2 from Group A of the IEM. Awesomest release game yet.


Title: Re: StarCraft II
Post by: Rasix on August 18, 2010, 08:25:02 AM
everyone should watch WhiteRa vs TLO Game 2 from Group A of the IEM. Awesomest release game yet.

Is there VOD of it out there?  Yes, I'm being lazy.   

Better question: has WhiteRa managed to pull his head out of his ass yet?


Title: Re: StarCraft II
Post by: Mosesandstick on August 18, 2010, 08:25:27 AM
When do replays go up? Livestream feed kinda sucks.


Title: Re: StarCraft II
Post by: K9 on August 18, 2010, 08:27:01 AM
Any link?


Title: Re: StarCraft II
Post by: Mosesandstick on August 18, 2010, 08:30:41 AM
IEM Starting today (http://www.teamliquid.net/forum/viewmessage.php?topic_id=145111)

More info in linky, there's plenty of streaming starting at ~15CET

Goes to two feeds.


Title: Re: StarCraft II
Post by: Wolf on August 18, 2010, 08:35:44 AM
there will be vods after, I think.

Madfrog vs TLO now, there will prolly be spoilers in commentary though. dApollo is doing a very decent job complementing Day9.

Rasix - Kinda, but no :)


Title: Re: StarCraft II
Post by: K9 on August 18, 2010, 08:56:43 AM
Ah cheers, could we spoiler win/loss discussion too please?


Title: Re: StarCraft II
Post by: Trippy on August 18, 2010, 06:38:21 PM
Gotta watch till the very end (don't skip ahead on the last video).

HD Starcraft 2 TT1 v MasterAsia

1/4 http://www.youtube.com/watch?v=qEV9niTmeOU

2/4 http://www.youtube.com/watch?v=4aLBqeKd_lk

3/4 http://www.youtube.com/watch?v=ww_w7sh6NWY

4/4 http://www.youtube.com/watch?v=EOY2ve7zHb4


Title: Re: StarCraft II
Post by: kildorn on August 18, 2010, 08:03:10 PM
Gotta watch till the very end (don't skip ahead on the last video).

HD Starcraft 2 TT1 v MasterAsia

1/4 http://www.youtube.com/watch?v=qEV9niTmeOU

2/4 http://www.youtube.com/watch?v=4aLBqeKd_lk

3/4 http://www.youtube.com/watch?v=ww_w7sh6NWY

4/4 http://www.youtube.com/watch?v=EOY2ve7zHb4


That is goddamned hilarious, especially the last minute.


Title: Re: StarCraft II
Post by: Malakili on August 18, 2010, 08:20:37 PM
I think the most interesting thing is the prospect of draw scenarios.  That was basically a draw, but they just decided to make it not a draw because it was a ladder game that didn't really matter in the long run.  I wonder how something like that plays out if a few thousand bucks is on the line.


Title: Re: StarCraft II
Post by: Abagadro on August 18, 2010, 11:10:20 PM
Blerg. Got posted to Gold and was running wild. Got bumped up to Platinum after just 10 games and am now getting curb stomped.  Can't seem to get units out fast enough so I definitely know where my game is falling down. I think I am going for multiple upgrades too early instead of getting units pumped out.


Title: Re: StarCraft II
Post by: Rasix on August 18, 2010, 11:33:24 PM
Blerg. Got posted to Gold and was running wild. Got bumped up to Platinum after just 10 games and am now getting curb stomped.  Can't seem to get units out fast enough so I definitely know where my game is falling down. I think I am going for multiple upgrades too early instead of getting units pumped out.

Better than getting bumped from Silver to Plat. The ass kicking I've been receiving is just humbling.  Of course, that's resulted in less practicing, which has resulted in more ass kicking. 

/looks at his PS2 backlog.


Title: Re: StarCraft II
Post by: apocrypha on August 18, 2010, 11:43:37 PM
Gotta watch till the very end (don't skip ahead on the last video).

HD Starcraft 2 TT1 v MasterAsia

1/4 http://www.youtube.com/watch?v=qEV9niTmeOU

2/4 http://www.youtube.com/watch?v=4aLBqeKd_lk

3/4 http://www.youtube.com/watch?v=ww_w7sh6NWY

4/4 http://www.youtube.com/watch?v=EOY2ve7zHb4


That was awesome! And slightly scary. The bit when both of them were attacking the other bases in multiple places and microing at the same time.... not human O_o


Title: Re: StarCraft II
Post by: jakonovski on August 19, 2010, 12:14:25 AM
I've been playing like shit lately, and consequently got bumped back into bronze. I think that in silver I need to use PF instead of OC. I can't beat the good silver players in macro yet, so I'm better off leveraging the maneuver game.


Title: Re: StarCraft II
Post by: Ginaz on August 19, 2010, 12:33:30 AM
I'm getting a bit better.  I was 12-6 today and 27-34 overall.  I'm surprised at how many people fail to check the back and sides of their base in case the other guy has dropped something there.


Title: Re: StarCraft II
Post by: Mosesandstick on August 19, 2010, 03:38:28 AM
That replay was golden, one of the best I've seen  :awesome_for_real:



Title: Re: StarCraft II
Post by: K9 on August 19, 2010, 05:15:24 AM
Fun replay.

I'm really struggling to enjoy Day9's casts, I think the way he excessively over analyses and keeps pausing and jumping around rather kills it for me. Watching HD or Husky is more cinematic and enjoyable, as the game just plays through.


Title: Re: StarCraft II
Post by: Malakili on August 19, 2010, 05:20:38 AM
Fun replay.

I'm really struggling to enjoy Day9's casts, I think the way he excessively over analyses and keeps pausing and jumping around rather kills it for me. Watching HD or Husky is more cinematic and enjoyable, as the game just plays through.

Well, Day9 isn't shoutcasting in his dailies, its supposed to be a learning show.  Its like watching film to an NFL team vs. watching Monday Night Football.  Of course MNF is more entertaining, but that isn't the point.


Title: Re: StarCraft II
Post by: Malakili on August 19, 2010, 06:52:57 AM
Played against a zerg who six pooled and then expanded to the gold immediately when I over reacted by chronoboosting out like 4 zealots.  Its my own fault for not being able to scout, but I was CERTAIN there must he a legion of zerglings just waiting for my zealots to leave my front so they could run in and wipe out my economy.  Turns out, if I had pushed out with those zealots I probably would've won the game outright.

I watch SO many replays of my games where I could have won if only I would've made the right decision at a certain point and I make the wrong decision SO OFTEN.  It is singularly the source of my rage in this game, I can deal with losing streaks, I hate cheese but I can deal with being cheesed, but these mistakes I make game after game occasionally throw me into a frenzy.


Title: Re: StarCraft II
Post by: Soulflame on August 19, 2010, 08:10:53 AM
The ranking system is so blasted weird.  I got placed into bronze after my matches.

Last night I handily beat a gold player.

I don't even really have a good grasp of what I'm doing.  All I did was barracks, marines, then add the engineering bay for marauders, then factory for tanks, starport for one medivac and one viking.  Added two more barracks when I saw I had way too many minerals.  Grabbed two tanks in the medivac with the idea of doing a harass on his economy, did a glorious drop on his expansion, thrashed that, then dropped them on his workers in the back.  I then pressed the front with a decent force, including too many marauders, blew up his thors, and he quit out because all he had left were a couple tanks.

I then watched the replay and realized he could have destroyed me at about any time from the 5 minute mark to about the 15 minute mark, when my forces started to overtake his, because he decided to build lots of thors.  I got supply blocked a couple times, my forces were ridiculously puny until my second push, I never bothered with upgrades other than stim and siege, and I still managed to win.

 :headscratch:


Title: Re: StarCraft II
Post by: Rasix on August 19, 2010, 08:14:08 AM
I don't even really have a good grasp of what I'm doing.  All I did was barracks, marines, then add the engineering bay for marauders, then factory for tanks, starport for one medivac

 :awesome_for_real:


Title: Re: StarCraft II
Post by: Soulflame on August 19, 2010, 08:15:26 AM
Tech lab.  See?  I can't even remember building names!

edit: I never even built an engineering bay, now that I think about it.


Title: Re: StarCraft II
Post by: Malakili on August 19, 2010, 08:58:29 AM
I wish I was more consistent at this game :(.   The good moments are SO good, and the bad moments are soo bad.  It makes the game addicting because it gets so much adrenaline pumping through your veins, but sometimes I wonder if its worth it. 


Title: Re: StarCraft II
Post by: jakonovski on August 19, 2010, 09:17:03 AM
Yeah, the game's intense enough at bronze/silver level, can't imagine gold & beyond.

Compulsory horn autotooting: I feel soooo good when things go like the last two games, where the opponent outmacroed me by 20-50%, but had absolutely no chance because of my strategery expertise. He scouted my medevacs and started building air defenses like crazy, but instead I just landed upgraded siege tanks and infantry on an expansion site overlooking his base, where the path to his base was blocked by rubble. I could leave most of my army defending the base against his push and just destroyed his base right when his dudes arrived at mine.  



Title: Re: StarCraft II
Post by: Segoris on August 19, 2010, 09:27:48 AM
I'm kind of thinking the intensity is about equal. When you're ready to move to diamond, I think the bronze/silver would feel a lot less intense where as moving up a league creates a new high. The closest analogy I can think of would be alcohol tolerance, or adrenaline junkies. That's how I look at it anyways.

As a side note, I found out that when you're in 2v2 and your partner drops you get control of his troops (that is if he wasn't killed and left voluntarily). That was a fun 2v1 I overcame, and don't think they expected me, as protoss, to be bringing in reapers and siege tanks to compliment my own army :awesome_for_real: Next time, I have to test a medivac and see if it will heal my bio units. Medivacs + rechargeable shields...yes please.


Title: Re: StarCraft II
Post by: Teleku on August 19, 2010, 10:03:52 AM
I wish I was more consistent at this game :(.   The good moments are SO good, and the bad moments are soo bad.  It makes the game addicting because it gets so much adrenaline pumping through your veins, but sometimes I wonder if its worth it. 
My suggestion is to stop worry about rank so much, and get yourself good and drunk before a nights play session.  I never have a "bad moment" when play in SC2 multi player drunk!


Title: Re: StarCraft II
Post by: jakonovski on August 19, 2010, 10:16:18 AM
I have discovered a strategy that works against me 100%: stalemate. I just can't bear to play more than half an hour, and the second shit starts looking grim I GG away.


Title: Re: StarCraft II
Post by: K9 on August 19, 2010, 10:18:08 AM
Boring your opponent to death is a popular Terran strategy.


Title: Re: StarCraft II
Post by: jakonovski on August 19, 2010, 10:33:51 AM
In my continuing quest to discover awesome units I never used before, how about some Ravens. They kill stealth strats dead dead dead, and the turret spam they can unleash is just sick.


Title: Re: StarCraft II
Post by: Malakili on August 19, 2010, 10:40:26 AM
I just managed to lost 2 games to complete idiocy.

Game 1) I accidentally rallied my nexus to a gas node at some point and ended up with like 12 probes in one gas, and I was wondering why I was so mineral starved.  he just out macroed me and won.  Durrrrrrrrrrrr

Game 2) I was going to collosi against a protoss who was going for a bunch of gates, and I was just getting my first one out when he apparently scouted it and started pumping out immortals.  I saw them coming as they headed out across the map and was like "its no thang, I'lk just use my warp gates and warp in a bunch of zealots to get up in their face"  But...I was supply blocked...and by the time my pylons warped in it was just too little too late.


Its these kind of errors that I make really frequently and I hate losing to that stuff.  On the plus side, if I can clean that up I might actually make it to Diamond, at least I have things I know I can work on  :oh_i_see:


Title: Re: StarCraft II
Post by: K9 on August 19, 2010, 10:51:01 AM
I see supply as similar to workers, it's something you just have to be producing non-stop, not when you need it. Zerg are the worst for getting supply blocked in my experience, so I have to force myself to keep churning out overlords whenever I can.


Title: Re: StarCraft II
Post by: Malakili on August 19, 2010, 10:55:32 AM
I see supply as similar to workers, it's something you just have to be producing non-stop, not when you need it. Zerg are the worst for getting supply blocked in my experience, so I have to force myself to keep churning out overlords whenever I can.

Yeah, it really is, I'm just really REALLY bad at remembering it still.  I get supply blocked at least once and usually more per game, and it has really cost me a lot of games when I should be able to warp in a bunch of units right at that critical moment, and then can't, and other times when it has just slowed down my macro enough that by the time the decisive battle comes I am 15-20 food behind.  I think if I could consistently keep myself un-supply blocked (under supply, over supply? Whatever the good one to be is), I would win probably 10-20% of the games that I lose, at least.


Title: Re: StarCraft II
Post by: Lantyssa on August 19, 2010, 11:17:17 AM
Make a pylon farm then!


Title: Re: StarCraft II
Post by: Malakili on August 19, 2010, 12:06:34 PM
Make a pylon farm then!

Unfortunately making huge numbers of pylons all at once is just as bad as forgetting to make them you really need to build them one at a time, ideally having the current one finish just as you would become supply blocked, this allows you to have maximum resources for supply/upgrades without "wasting" resources on something that you'll need 30 seconds from now.  Its that kind of management that I need the most work on.  I've spent the last 3 games REALLY paying attention to my supply and my mini map and it helps some, but in the mid game when stuff starts happening all over the map, it becomes really difficult for me to keep up with everything that needs doing, both mentally and physically.

I've heard Day9 say something along the lines of you should never be thinking about what you're doing, always what you are going to do next, but of course, doing that requires that you get good enough at doing things that you can do them from muscle memory once you've decided, so you can move on mentally while still doing the task physically. 


Title: Re: StarCraft II
Post by: Segoris on August 19, 2010, 12:45:39 PM
That's true, but that's also why I agree with the wisdom of work on improving 1-2 things at a time until it becomes something you don't have to think about. Right now, you're at a point where preventing supply blocks while doing other things is important. For me, I'm becoming much better about it since I've made sure to make a mental note of anytime I cycle through my unit making buildings that I check my supply with no exceptions, even at 200 just to really drive home that habit. I have my unit producing buildings hot keyed to my macro buttons on my keyboard and when I cycle through I just include that mental check at the end.

It's been working pretty well and has improved me in that I don't supply block myself as much as I was before. Granted, I have a thousand other things to improve on, but supply blocking is becoming less and less of one of those items with each game lately.


Title: Re: StarCraft II
Post by: Fordel on August 19, 2010, 03:04:53 PM
I think the most interesting thing is the prospect of draw scenarios.  That was basically a draw, but they just decided to make it not a draw because it was a ladder game that didn't really matter in the long run.  I wonder how something like that plays out if a few thousand bucks is on the line.


I'd probably just have them replay the game if I was the tourney organizer.


Title: Re: StarCraft II
Post by: Ingmar on August 19, 2010, 03:14:57 PM
Match loss for both players clearly!

It only matters in single-elimination time anyway, if you've got say swiss pairings going before a cut to a top 8 or whatever then the system can handle draws.


Title: Re: StarCraft II
Post by: Rasix on August 19, 2010, 03:15:32 PM
I've seen contingency stuff for that in place for tournament announcements.  They'll replay the game.


Title: Re: StarCraft II
Post by: Malakili on August 19, 2010, 03:30:49 PM
Madfrog v. WhiteRa in IEM

http://www.youtube.com/watch?v=f7fcwUiYCpc
 :ye_gods: :grin: :drill:



Title: Re: StarCraft II
Post by: birdsguts on August 19, 2010, 04:12:25 PM
Fun replay.

I'm really struggling to enjoy Day9's casts, I think the way he excessively over analyses and keeps pausing and jumping around rather kills it for me. Watching HD or Husky is more cinematic and enjoyable, as the game just plays through.

As Malakili already mentioned Day9 has two ways he does stuff.
Educator mode and Shoutcaster mode.

You may have already seen this but the first two games between Tester and IntoTheRainbow during that King of the Beta thing were really really neat to see because you could actually "feel" the back and forth pushing between the two players in places.
It's also a somewhat decent example of the Day9 casting style. Sort of a comedy take on it. Lots of dumb jokes. Makes it fun though.
http://www.youtube.com/watch?v=5lPhvPZ9Lkc
The crowd in this one helps alot. Follow the "video responses" to see part 2 and at LEAST the second match if you haven't already.
I think he just did some casting for a German (iirc) tournament too if you want to see even more "normal" style shoutcast stuff from him.


Yeah, it really is, I'm just really REALLY bad at remembering it still.  I get supply blocked at least once and usually more per game, and it has really cost me a lot of games when I should be able to warp in a bunch of units right at that critical moment, and then can't, and other times when it has just slowed down my macro enough that by the time the decisive battle comes I am 15-20 food behind.  I think if I could consistently keep myself un-supply blocked (under supply, over supply? Whatever the good one to be is), I would win probably 10-20% of the games that I lose, at least.

You probably already have this.. and may have even done this already, but I'll suggest it anyway just in case.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=127833.
QXC himself made a build order tester.
He had to stop supporting it but passed it off to this other guy who has maintained it pretty well.
That link has a download of the release version in spoiler tags..... and I'll put the link HERE (http://www.sectorfive.net/(2)%20Desert%20Oasis%20-%20BT%20-%201%20-%20With%20hotkeys%20-%20Localized.SC2Map) as well.

This might be way too boring for some of you, but I really enjoy just feeling my ability to macro and execute a build "tightening up".
The cool thing about the build tester is you can just use the hotkeys to reset the map instantly.
So lets say you can only get up to about 30 supply before you start to get confused and "block" yourself or loose track of when to put workers on gas.
All you have to do is hit that Ctrl+X or C or Z (race dependent) and just start over at base supply.

This allows you to go quickly through the equivalent of a dozen or so matches in the time it takes to do one.
True you aren't flexing your micro or strategy muscles, but you are getting your mechanics down really fast and solid.
You can even start to move your eyes around faster watching the minimap and money/supply counts and learn to absorb that info really quickly while you constantly tap those hotkeys to check your macro progress. It also helps to pretend things are happening and force yourself to try and move units in a box shape or something while keeping up with the macro and supply numbers.
If you go into it just looking to make it to a higher supply number faster and more "smoothly" each time it almost becomes a game in it's own right.
Also it fulfills day9s suggestion to focus on one aspect at a time like you mentioned earlier.

If you do end up downloading it note that you need to launch the Starcraft2 Map Editor and then use File>Open to open the map and then the File>Test Document to load it correctly. If you just double click on the map file it won't work.


Hope this info isn't painfully redundant, it really has helped me commit to muscle memory the handful of builds I'm working to become competent with right now so I'm trying to just pass that along.

Turn it into a little game and do it once a day for a half hour or so for a week and you will feel so much more confident when you actually play. You get to start focusing on the "fun" things in matches.. .like drops and harassment and intel.


Title: Re: StarCraft II
Post by: K9 on August 19, 2010, 04:46:34 PM
Madfrog v. WhiteRa in IEM

http://www.youtube.com/watch?v=f7fcwUiYCpc
 :ye_gods: :grin: :drill:


:ye_gods:


Title: Re: StarCraft II
Post by: Kail on August 19, 2010, 06:51:59 PM
So, I finished the 1p campaign, and am going to whine about it:


Anyways, trying to get my act together in practice games before I tackle multiplayer.  I thought I'd give the Zerg a try, since it seems to be what all the cool kids are going, but is it just me, or are they like ten times harder to macro than every other race?  As the Protoss or Terrans I can just hit the hotkey for my base and tap "E" or "S" a couple times every time I hear the "worker finished" bloop, and my economy is fine without me doing anything (minus some chronoboosting for the Protoss).  As the Zerg, though, you gotta know when larvae are spawning and then you gotta morph all the ones you need to Drones and then you have to assign each individual drone to a task, plus you have to move your Overlords around to spread creep and keep your Queens spawning larvae and creep colonies.  I don't know if I'm overcomplicating the Zerg or missing some major aspect of Terran/Protoss play, but it's getting crazy.  I can completely stomp the AI as Terrans or Protoss, but as Zerg they routinely roll right into my base when I'm trying to sort out my army of Drones and Queens and Overlords and only have a half dozen Zerglings.  Ugh.


Title: Re: StarCraft II
Post by: birdsguts on August 19, 2010, 07:17:55 PM
You don't have to actually assign each drone to task individually.

Just highlight the Hatchery and press the "G" key to set a worker rally point.
Then you just right click as usual where you want the normal troop spawn to rally.

If you watch an IdrA replay from his PoV you can actually see that often once one mineral field is saturated he'll rally all workers from all hatches to the next expo using a group hotkey and re-rally all units to wherever they are needed.

edit:
Also, as far as keeping track of larvae.
It's hard to remember at first when the queen spawns are dropping, but if you need to check up on how many you have as you go along you can just hit your hotkey for the hatches and hit "S" which selects all the larva you have in that hotkey grouping.... So you'll know when you have larva sitting there when you hit [basehotkey] + S and then look in your unit window. If there aren't any there yet go do something else for a few ticks... then check again... Got some larva? Spawn some drones/units.

Hardest thing to learn by far with Zerg is tempo.

edit2:
@Kail
One thing I forgot to mention about Queens.
Easiest way to keep track of them as far as spawning larva?
Hotkey them all as a group onto a key... like 4 or something.
When you need to spawn larva just hit 4 to select all your Queens.
Hit V to activate the cursor for "Spawn Larva".
Hit backspace to center the screen on your starting Hatch.
Hold shift and click the hatch to cast Spawn Larva on it.
Hit backspace while still holding shift and it will center you on your next Hatch.
Click that one while still holding shift.
The game will automatically make your nearest Queens do the hatch spitting even if they are all selected in the group when you cast the spell.

That looks dense but the full sequence is actually pretty simple.
Two Hatch example.
4 > V > Shift[hold] > Backspace > Leftclick > Backspace > Leftclick > Shift[release] Then go back to what you were doing.

One final thing.
Spacebar is your friend as far as helping your memory.
Hit that thing all the time and you'll be kept up to date with stuff finishing.


Title: Re: StarCraft II
Post by: Malakili on August 19, 2010, 07:19:24 PM


Anyways, trying to get my act together in practice games before I tackle multiplayer.  I thought I'd give the Zerg a try, since it seems to be what all the cool kids are going, but is it just me, or are they like ten times harder to macro than every other race?  As the Protoss or Terrans I can just hit the hotkey for my base and tap "E" or "S" a couple times every time I hear the "worker finished" bloop, and my economy is fine without me doing anything (minus some chronoboosting for the Protoss).  As the Zerg, though, you gotta know when larvae are spawning and then you gotta morph all the ones you need to Drones and then you have to assign each individual drone to a task, plus you have to move your Overlords around to spread creep and keep your Queens spawning larvae and creep colonies.  I don't know if I'm overcomplicating the Zerg or missing some major aspect of Terran/Protoss play, but it's getting crazy.  I can completely stomp the AI as Terrans or Protoss, but as Zerg they routinely roll right into my base when I'm trying to sort out my army of Drones and Queens and Overlords and only have a half dozen Zerglings.  Ugh.

Terran have to manage Orbital Command energy (scans, MULES), protoss have to manage chrono boost, zerg have to manage spawn larvae from the queen, those are the 3 macro mechanics.  It sounds like you haven't discovered that you can set rally points to your mineral line from your hatchery.  The hatchery has a separate rally point for drones and everything else, so you don't need to spend time sorting out your drones any more than the other races.  That being said, Zerg is probably the most micro intensive of the macro mechanics in SC2, and the most difficult to time and manage properly.  

A general one base zerg opening is generally: 13 pool 13 gas, a economic build is 15 hatch (at natural expansion), 14 pool, and a early aggression build can be something like an 11 pool or even early if you are going for a ton of early aggression.  Unless you are going for some sort of all in zergling rush, get a queen out ASAP and start puking larvae onto your hatcheries right away and link up your bases with creep tumor if you did an early expand.  You only need 1 queen for 2 hatcheries, though many people get a separate queen for each since they are good to have around for creep tumors and early anti-air.

Ask any other questions you have.


Title: Re: StarCraft II
Post by: trias_e on August 19, 2010, 07:54:03 PM
Here's me getting rolled over in the first round of a 2+2 forum tournament.

http://www.sc2replayed.com/replays/60096-1v1-protoss-zerg-metalopolis
http://www.sc2replayed.com/replays/60097-1v1-protoss-zerg-scrap-station

And here's a  52 minute TvZ featuring ultras and battlecruisers.  It really shouldn't have lasted that long tbh, but I still think its fairly epic.

http://www.sc2replayed.com/replays/60086-1v1-terran-zerg-kulas-ravine


Title: Re: StarCraft II
Post by: Ironwood on August 20, 2010, 12:09:40 AM
So I lost the internet for 24 hours yesterday.

No problem, I thought, I'll play offline.

Clicked that and it said I had to Connect to Battle.net to verify that I wanted to play offline.

This is the future of gaming.



Title: Re: StarCraft II
Post by: Ironwood on August 20, 2010, 01:02:45 AM

And here's a  52 minute TvZ featuring ultras and battlecruisers.  It really shouldn't have lasted that long tbh, but I still think its fairly epic.

http://www.sc2replayed.com/replays/60086-1v1-terran-zerg-kulas-ravine

Infestors would have cut half an hour outta that game.  What's funny is you clearly KNOW that, since you used your infestors to take his BC a lot in that game.  Then you wasted all that time, gas and minerals making corrupters when 4 infestors would have done the job.

I loved the creep though.  You spread that shit AROUND.


Title: Re: StarCraft II
Post by: Margalis on August 20, 2010, 01:28:11 AM
Quote
Anyways, trying to get my act together in practice games before I tackle multiplayer.  I thought I'd give the Zerg a try, since it seems to be what all the cool kids are going, but is it just me, or are they like ten times harder to macro than every other race?  As the Protoss or Terrans I can just hit the hotkey for my base and tap "E" or "S" a couple times every time I hear the "worker finished" bloop, and my economy is fine without me doing anything (minus some chronoboosting for the Protoss).  As the Zerg, though, you gotta know when larvae are spawning and then you gotta morph all the ones you need to Drones and then you have to assign each individual drone to a task, plus you have to move your Overlords around to spread creep and keep your Queens spawning larvae and creep colonies

It's not just you.

The Zerg macro mechanic is basically broken. It requires constant attention and has zero margin for error but also zero decision making. In theory there are at least minor decisions you could make like "maybe I should save this energy for a creep tumor" but building another queen is the right answer 99% of the time. It's really a terrible mechanic, it's completely rote and unforgiving. Whereas something like Chrono Boost is both forgiving and interesting.

As Zerg you have to stay super busy spreading creep, positioning lings and overlords all over the map, constantly spawning larva, etc. Compared to the other races there is a ton of busy work. One of the reasons Zerg are considered weak right now is that the relative concentration and energy investment is so high and the return isn't there.

I play Zerg almost exclusively and I like Zerg but I do often feel that I have to maintain twice the APM of an opponent to play even.


Title: Re: StarCraft II
Post by: Malakili on August 20, 2010, 02:50:06 PM
I'm seeing a TON of early all in stuff lately in Platinum, anyone else seeing similar things in other leagues?   I've heard that churning out tons of games where you just do all ins every game and have a ~8 minute turn around is a really addicting way to play, and gets you a decent score on the ladder, so many thats my answer, but it seems like these people are just going to have their 5 minutes of fame atop their division before getting outpaced by the people who are working on their long term skills.


Title: Re: StarCraft II
Post by: Fordel on August 20, 2010, 03:21:56 PM

Anyways, trying to get my act together in practice games before I tackle multiplayer.  I thought I'd give the Zerg a try, since it seems to be what all the cool kids are going, but is it just me, or are they like ten times harder to macro than every other race?  As the Protoss or Terrans I can just hit the hotkey for my base and tap "E" or "S" a couple times every time I hear the "worker finished" bloop, and my economy is fine without me doing anything (minus some chronoboosting for the Protoss).  As the Zerg, though, you gotta know when larvae are spawning and then you gotta morph all the ones you need to Drones and then you have to assign each individual drone to a task, plus you have to move your Overlords around to spread creep and keep your Queens spawning larvae and creep colonies.  I don't know if I'm overcomplicating the Zerg or missing some major aspect of Terran/Protoss play, but it's getting crazy.  I can completely stomp the AI as Terrans or Protoss, but as Zerg they routinely roll right into my base when I'm trying to sort out my army of Drones and Queens and Overlords and only have a half dozen Zerglings.  Ugh.



The story stuff is basically "lolmetzen" in full effect. They TELL you one thing, but show you something else entirely. Almost nothing is internally consistent in any Blizzard game and people/places/technology do exactly what the next mission requires for justification, not what they 'should' do as characters or anything.

That, or they do whatever Metzen thinks is awesome that particular week of writing.



Mechanics wise, the Zerg is just that different from the other two, which is sorta the point. I don't really 'get' the zerg either, I'm always floundering all over myself whenever I try to play them. "I have no workers, now I have 500 workers, where is all my money, why do I have so much money in the bank?". I'm never smooth with the Zerg.


Title: Re: StarCraft II
Post by: rk47 on August 20, 2010, 03:40:19 PM
*snickers* yeah, reminds me of teaching my friends how to play them the first time after a phone call.

'Hey man, why aren't these spawning pool building units? Wtf?'

'Gee, since hatchery can build all units in one building, Zerg's so much efficient than other race. IMBALANCED!'



Title: Re: StarCraft II
Post by: Malakili on August 20, 2010, 03:42:02 PM

Mechanics wise, the Zerg is just that different from the other two, which is sorta the point. I don't really 'get' the zerg either, I'm always floundering all over myself whenever I try to play them. "I have no workers, now I have 500 workers, where is all my money, why do I have so much money in the bank?". I'm never smooth with the Zerg.

Yeah, it just isn't very intuitive compared to the other other two. Oh hey, a barracks, soldiers come from it, cool.  Oh hey a spawning pool, zerg spawns from i...oh wait.


Title: Re: StarCraft II
Post by: kildorn on August 20, 2010, 04:03:54 PM
The queen SPAWN LARVA is what messes with my head.

Okay, so I sort of get the timing of when I make new units. Now let's add in having to run back and clicky a thing to make this better, and if you screw up the timing a bit you wind up with a larva here, and larva there, 3 in that mini spa.. god damnit zerg!


Title: Re: StarCraft II
Post by: Fordel on August 20, 2010, 04:05:57 PM
I think probably one of the better ways to just learn the basics of Zerg, is to only one base for awhile. Once you get a handle on the droneing/unit balance of one hatch, THEN you can try running an expansion.

Which is itself counter intuitive, since the Zerg are all about swarming across every base on the map.


Damn zerg, just so weird!



Title: Re: StarCraft II
Post by: K9 on August 20, 2010, 04:25:13 PM
The gameplay which makes Zerg so different is what makes them so fun though.


Title: Re: StarCraft II
Post by: Fordel on August 20, 2010, 04:56:20 PM
The gameplay which makes Zerg so different is what makes them so fun though.


Oh no doubt! It's also why I really enjoy the Warpgate mechanic on Protoss as well, really gives them their own feel that is distinct from Terran too. (to? too? I never get those right)


Title: Re: StarCraft II
Post by: Trippy on August 20, 2010, 05:23:29 PM
too ~= also


Title: Re: StarCraft II
Post by: Ironwood on August 21, 2010, 02:16:15 AM
Jings.  That's new.

http://sc2.replayers.com/replays/view/2401 (http://sc2.replayers.com/replays/view/2401)

And a Tube for the SC2 impaired :  http://www.youtube.com/watch?v=0fIFL-D-2fY  (http://www.youtube.com/watch?v=0fIFL-D-2fY)


Title: Re: StarCraft II
Post by: apocrypha on August 21, 2010, 02:37:29 AM
Jings.  That's new.

http://sc2.replayers.com/replays/view/2401 (http://sc2.replayers.com/replays/view/2401)

And a Tube for the SC2 impaired :  http://www.youtube.com/watch?v=0fIFL-D-2fY  (http://www.youtube.com/watch?v=0fIFL-D-2fY)

Cannot watch. Commentator too annoying.


Title: Re: StarCraft II
Post by: K9 on August 21, 2010, 02:40:57 AM
Yeah, he's really irritating


Title: Re: StarCraft II
Post by: Ironwood on August 21, 2010, 02:48:39 AM
Wouldn't know, watched the replay.  Common sense suggests to me that the Mute button should be employed and you can make the zergy noises yourself.  It's what I do.


Title: Re: StarCraft II
Post by: K9 on August 21, 2010, 06:03:13 AM
AskJoshy has cast all of the group stage games from the IEM tournament (http://www.youtube.com/user/AskJoshy#g/u)

He's a pretty decent commentator, very similar to HD, not at all annoying.


Title: Re: StarCraft II
Post by: Mosesandstick on August 21, 2010, 10:57:28 AM
Thanks for the channel K9, about to lose the rest of my evening.

From Idra vs. Silver Game 2:

Idra: 4 terrans top 8
Idra: you beat me
Idra: drewbie beat huk
Idra: makes perfect sense
Silver: what you want me to say ??
Idra: apologize for playing that race
Silver: man i'm just playing the game
Idra: and taking wins you dont deserve
Silver: right, and you do
Idra: yes
Idra: i do
Silver: did your mom tell you your special?
Idra: no but im actually good
Idra: you just abuse idiocy

... Silver wins the game ...

Idra: you're a joke

Never seen a T start like that, enjoyable.


Title: Re: StarCraft II
Post by: Malakili on August 21, 2010, 11:22:36 AM
Idra really is a lot better than Silver though, and he is known for being ragey, so its not all that surprising.  Also, hes been using the new Mutalisk control technique in the IEM and kicking ass with it.  It was impressive to seem him knock thors down like nothing where before they were getting beaten pretty badly.  Learn how below:

http://www.youtube.com/watch?v=68H8FeZHkWg


Title: Re: StarCraft II
Post by: Ironwood on August 21, 2010, 12:14:03 PM
He might be a better player, but he IS a whiny bitch.


Title: Re: StarCraft II
Post by: K9 on August 21, 2010, 03:04:42 PM
Idra really is a lot better than Silver though, and he is known for being ragey, so its not all that surprising.  Also, hes been using the new Mutalisk control technique in the IEM and kicking ass with it.  It was impressive to seem him knock thors down like nothing where before they were getting beaten pretty badly.  Learn how below:

http://www.youtube.com/watch?v=68H8FeZHkWg

Oh that's cool, thanks for that.


Title: Re: StarCraft II
Post by: Trippy on August 21, 2010, 03:22:30 PM
Silver went on to win that tourney so he's no slouch.


Title: Re: StarCraft II
Post by: Malakili on August 21, 2010, 03:30:50 PM
Silver went on to win that tourney so he's no slouch.


Oh no doubt, but there is a difference between "really good at starcraft to the point where you can win tournaments with elite players" and "The reason I have a place to live and things to eat is because I'm good at Starcraft."  Idra is a pro, and is really REALLY top end, not just extraordinarily good.   Its helps to have 8 hours a day of practice subsidized.


Title: Re: StarCraft II
Post by: climbjtree on August 21, 2010, 04:31:07 PM
Oh, those crazy Koreans! (http://www.youtube.com/watch?v=4OCknzK1gzg&feature=related)


Title: Re: StarCraft II
Post by: Megrim on August 21, 2010, 09:06:46 PM
Silver went on to win that tourney so he's no slouch.


Oh no doubt, but there is a difference between "really good at starcraft to the point where you can win tournaments with elite players" and "The reason I have a place to live and things to eat is because I'm good at Starcraft."  Idra is a pro, and is really REALLY top end, not just extraordinarily good.   Its helps to have 8 hours a day of practice subsidized.

Please stop, you're embarrassing. You might also want to wipe your chin off.

Idra is just a shit-talking, whiny scrub. He tries too hard, and for all the effort he manages to just come out even. He is an embarrassment to the game, and it speaks volumes about the maturity of the sport that no-one has stepped up and told him to shut the fuck up and behave himself like a civilized human being.


Title: Re: StarCraft II
Post by: Fordel on August 21, 2010, 11:52:15 PM
Isn't Silver a guy from War3? I think that's one thing a lot of old SC vets are having trouble with, that there were people who didn't play SC as a religion, but are still very good RTS players and can in fact take their skill to SC2 as well as any of the old SC people can.


Title: Re: StarCraft II
Post by: Trippy on August 22, 2010, 12:29:07 AM
Yes Silver was a top WC3 player.


Title: Re: StarCraft II
Post by: trias_e on August 22, 2010, 12:47:24 AM
Silver went on to win that tourney so he's no slouch.


Oh no doubt, but there is a difference between "really good at starcraft to the point where you can win tournaments with elite players" and "The reason I have a place to live and things to eat is because I'm good at Starcraft."  Idra is a pro, and is really REALLY top end, not just extraordinarily good.   Its helps to have 8 hours a day of practice subsidized.

Please stop, you're embarrassing. You might also want to wipe your chin off.

Idra is just a shit-talking, whiny scrub. He tries too hard, and for all the effort he manages to just come out even. He is an embarrassment to the game, and it speaks volumes about the maturity of the sport that no-one has stepped up and told him to shut the fuck up and behave himself like a civilized human being.

 :awesome_for_real:


Title: Re: StarCraft II
Post by: jakonovski on August 22, 2010, 01:35:02 AM
This thread is starting to deliver. Gotta watch those replays.


Title: Re: StarCraft II
Post by: Ironwood on August 22, 2010, 01:54:49 AM
In addition to the WC3 players stepping up, a lot of the top chaps are Supreme Commander vets.  I never could get into that game though.


Title: Re: StarCraft II
Post by: Fordel on August 22, 2010, 02:02:14 AM
Couple games I found on HD's channel.

Game 1
http://www.youtube.com/watch?v=xRY9yflKTeY <-- part 1
http://www.youtube.com/watch?v=InG1qXJORBs <-- part 2


Game 2
http://www.youtube.com/watch?v=wCPo3S4mIJk <--- part 1
http://www.youtube.com/watch?v=A5YDsjDvB8w <--- part 2


The Terran player in both of those games, is just not human. I don't even begin to comprehend HOW he manages so much unit control on so many fronts. Was he born with 20 fingers? Four hands? Is he just plugged into SC2 like the matrix?


-edit-
Quote
In addition to the WC3 players stepping up, a lot of the top chaps are Supreme Commander vets.  I never could get into that game though.

I think TLO was a Supreme Commander player, but don't quote me on that. I do find the non-SC players tend to be the more inventive ones in SC2 though, like they don't have as many preconceived notions that the SC1 players have.


Title: Re: StarCraft II
Post by: jakonovski on August 22, 2010, 02:23:40 AM
Watching those Idra vs. Silver games, Idra was completely outmatched. The second game in particular was just beautiful. Apparently Idra spent his time in the bad mental place that Day9 mentioned in his show.


Title: Re: StarCraft II
Post by: Fordel on August 22, 2010, 02:59:56 AM
Idra NEVER  does anything wrong! EVER! It's always a map, or a race, or a unit, or lag or the solar eclipse reflected into his monitor and burnt out his eyes.


Idra seems to think that once he reaches 200 army and 4+ base, he should just win by default then. Then he cries when his 1a2a3a doesn't auto-win the match for him.


Which is really why is such a little bitch, because he CAN micro like a mother fucker, I've seen him do all kinds of crazy multiple front/prong attacks with amazing unit control. But he'd rather just whine instead. It's fun to watch him rage though!


Title: Re: StarCraft II
Post by: Malakili on August 22, 2010, 04:08:13 AM
Silver went on to win that tourney so he's no slouch.


Oh no doubt, but there is a difference between "really good at starcraft to the point where you can win tournaments with elite players" and "The reason I have a place to live and things to eat is because I'm good at Starcraft."  Idra is a pro, and is really REALLY top end, not just extraordinarily good.   Its helps to have 8 hours a day of practice subsidized.

Please stop, you're embarrassing. You might also want to wipe your chin off.

Idra is just a shit-talking, whiny scrub. He tries too hard, and for all the effort he manages to just come out even. He is an embarrassment to the game, and it speaks volumes about the maturity of the sport that no-one has stepped up and told him to shut the fuck up and behave himself like a civilized human being.

You're right, its totally unprecedented in sports to have stars that whine, talk shit, and are full of themselves.


Title: Re: StarCraft II
Post by: Malakili on August 22, 2010, 04:37:04 AM


The Terran player in both of those games, is just not human. I don't even begin to comprehend HOW he manages so much unit control on so many fronts. Was he born with 20 fingers? Four hands? Is he just plugged into SC2 like the matrix?



Hes a pro Starcraft 1 player.  Like I said earlier in the thread, these guys have the ability to chunk informaton in a major way.  When you type a really long word you probably just bang it out in a second, even though it might be 15 keystrokes.  In the same way, pros that practice all the time and have incredible discipline about training, are able to do a bunch of actions in a row as one "word", in their mind its effectively just a single action.  Of course, I'm sure they have great dexterity and handspeed as well, but I'd wager that there is actually less  difference than you might think.


Title: Re: StarCraft II
Post by: jakonovski on August 22, 2010, 04:47:09 AM
http://www.youtube.com/watch?v=YbpCLqryN-Q&feature=player_embedded


Title: Re: StarCraft II
Post by: Fordel on August 22, 2010, 06:06:01 AM
I'm sticking with my not-human theory!


Title: Re: StarCraft II
Post by: Malakili on August 22, 2010, 07:51:47 AM
Does anyone have ANY idea how to play PvZ?  I feeel totally lost against Zerg in the early game.  When I win I feel like its just because I'm straight up better than my opponent, and most often time I end up just losing.  Here is basically what happens

1) I go for a normal build, and get zergling runby into my probes, basically losing the game.  Maybe not outright, but i'm so far behind I may as well gg.

2) I got for a early zealot build to prevent zergling pressure, but have shit all to deny scouting from overlords, and he just makes roaches and beats me.

3) If I go for an normal build and make it to the mid game, I have a hard time expanding, and don't really have the gas I need to make enough units to deal with zerg mid game units like hydras or mutas.


I just feel like I need some sort of stable opening that lets me feel secure while not basically dooming me to one basing and getting out macroed.  Part of the problem is I feel like I barely EVER seen protoss replays anywhere.  Everything is Terran v. Zerg or Terran v Terran lately and then when I go to play my actual games its like I almost forget what I'm doing, which doesn't help.  PvP and PvT I feel pretty ok, but PvZ I just have the hardest time keeping any sort of steady game play up.


Title: Re: StarCraft II
Post by: bhodi on August 22, 2010, 08:08:30 AM
You need to wall off and work on your simcity. There is no point where zerg should get speedlings into your minerals. In fact, if you're looking for a trick, once you get warpgates, just wall off your main and leave a single probe outside for your expansion and never warp your units inside.

Practice building your pylon/gate/cybercore to create a one-unit exit space above your ramp and sticking zealot in there. Practice forcefielding ramps.


Title: Re: StarCraft II
Post by: Malakili on August 22, 2010, 08:22:00 AM
You need to wall off and work on your simcity. There is no point where zerg should get speedlings into your minerals. In fact, if you're looking for a trick, once you get warpgates, just wall off your main and leave a single probe outside for your expansion and never warp your units inside.

Practice building your pylon/gate/cybercore to create a one-unit exit space above your ramp and sticking zealot in there. Practice forcefielding ramps.


I'm fine on all that really.  But you've got to expand eventually, and I just have the toughest time defending my expansion and my main if I do expand, so I end up doing these one base plays that leave me kind of fucked if I don't win.  Like I said, I need stable builds that allow me to prevent pressure, sail into the mid game, and protect myself from harass, and I almost always fail at ONE of those things.


Title: Re: StarCraft II
Post by: bhodi on August 22, 2010, 08:34:08 AM
You're basically looking at 3 gate robo to colossus for ground or mixing in some high templar if they go air. Basically, you're going to have to own the map and be more aggressive; remember that to stay even with you economically, the zerg has to have one more base than you do - keep them contained and you win the game. Abuse the reinforcement pylon.

There are always dirty tricks - dark templar, a small drop in their main to get them to pull their units back and then forcefielding their ramp and killing their expansion, stuff like that.


Title: Re: StarCraft II
Post by: Malakili on August 22, 2010, 08:36:38 AM
Sigh.  I'm so sick of fucking all in one base play from every god damn mother fucker on the ladder.  Maybe I should just start playing to cheese lots of wins instead of playing for the mid game because it doesn't seem like anyone else gives a shit about anything but their fucking record no matter if they actually get any better at the game by imprioving their timing and macro skills.  God fucking damn it I'm so pissed right now.


Title: Re: StarCraft II
Post by: jakonovski on August 22, 2010, 09:11:10 AM
Hell, I've been surrendering multiple times today when the opponent started turtling. I'm trying to be more and more aggressive in order to not let them do that. God I can't stand turtling.


Title: Re: StarCraft II
Post by: Malakili on August 22, 2010, 09:15:33 AM
Hell, I've been surrendering multiple times today when the opponent started turtling. I'm trying to be more and more aggressive in order to not let them do that. God I can't stand turtling.

Turtling is easy to beat, I don't mind that at all to be honest.  I can also practice my timings and transitions and expands against a turtler, which is nice.  Its the people that have no intention to expand, don't build many worksrs and just pump out as many units as they can and have everything riding on either early early pressure or on a timing push around 5-8 minute mark that fuel my rage.  Yeah, I need to get better at beating it, and i'm not TERRIBLE at beating it, but when you specifically want to practice a bunch of stuff like I usually do and instead I just find myself scrambling to deal with early all in pressure, it makes me lose my mind. 


Title: Re: StarCraft II
Post by: K9 on August 22, 2010, 04:00:50 PM
Sentry micro? It's fiddly, but scarily effective against zerg.


Title: Re: StarCraft II
Post by: slog on August 22, 2010, 06:44:23 PM
I have won 13 out of my last 14 matches, and I haven't seen another Bronze player as an opponent in 10 matches.  My last match i just beat a gold ranked player.

Still #1 in my Bronze league and still Bronze


Title: Re: StarCraft II
Post by: Rasix on August 22, 2010, 06:54:43 PM
I have won 13 out of my last 14 matches, and I haven't seen another Bronze player as an opponent in 10 matches.  My last match i just beat a gold ranked player.

Still #1 in my Bronze league and still Bronze


Took a while for me to get placed higher.   You probably missed your last window to get promoted.  Have fun in gold (or plat), wish I was there.  Plat kind of killed my will to play.


Title: Re: StarCraft II
Post by: Margalis on August 23, 2010, 01:07:33 AM
How can you tell what league your opponent is in?


Title: Re: StarCraft II
Post by: jakonovski on August 23, 2010, 01:10:42 AM
You can view his profile in the post game stats screen.


Title: Re: StarCraft II
Post by: Wolf on August 23, 2010, 01:26:07 AM
Does anyone have ANY idea how to play PvZ?  I feeel totally lost against Zerg in the early game.  When I win I feel like its just because I'm straight up better than my opponent, and most often time I end up just losing.  Here is basically what happens

1) I go for a normal build, and get zergling runby into my probes, basically losing the game.  Maybe not outright, but i'm so far behind I may as well gg.

2) I got for a early zealot build to prevent zergling pressure, but have shit all to deny scouting from overlords, and he just makes roaches and beats me.

3) If I go for an normal build and make it to the mid game, I have a hard time expanding, and don't really have the gas I need to make enough units to deal with zerg mid game units like hydras or mutas.


I just feel like I need some sort of stable opening that lets me feel secure while not basically dooming me to one basing and getting out macroed.  Part of the problem is I feel like I barely EVER seen protoss replays anywhere.  Everything is Terran v. Zerg or Terran v Terran lately and then when I go to play my actual games its like I almost forget what I'm doing, which doesn't help.  PvP and PvT I feel pretty ok, but PvZ I just have the hardest time keeping any sort of steady game play up.


5-6 WG all in off of one base, no transition needed. Everyone does it in diamond apparently and I've started to tailor my build against it especially. Still Platinum, still getting matched against diamond only. Wonder when it'll bump me up. Played like shit yesterday and lost a bunch of games.

Decided to stop the first time I ran into 5 rax reaper. I need to find someone to pratice against this, I guess it'll be the new thing everyone does :(


Title: Re: StarCraft II
Post by: jakonovski on August 23, 2010, 01:31:37 AM
Reapers are sooooo countered by siege tanks. It was one of the few bright spots last night.



Title: Re: StarCraft II
Post by: Fordel on August 23, 2010, 05:19:38 AM
Almost everything that walks on the ground is countered by siege tanks  :why_so_serious:


Title: Re: StarCraft II
Post by: Abagadro on August 23, 2010, 01:31:48 PM
I love hearing that "phoom" sound when a reaper trying to backdoor my base runs into a defensive siege sitting there.

This game is so streaky. I will go 5 games regularly with all wins or all losses


Title: Re: StarCraft II
Post by: Paelos on August 23, 2010, 02:51:57 PM
I'm going to a Dr. appointment tomorrow. I have a feeling my blood pressure is going to be up entirely due to this game's multiplayer.  :grin:


Title: Re: StarCraft II
Post by: Abagadro on August 23, 2010, 03:36:07 PM
I said an exasperated "fuck" after being stomped for the third time in a row without noticing my 6 year old was standing behind me watching me play.  I know that is going to come back to haunt me.


Title: Re: StarCraft II
Post by: Tairnyn on August 23, 2010, 05:26:35 PM
Been avoiding 1v1 play and sticking with friends who are better than me for team play because I feel like I'm just not that good. After losing my first 2 1v1 placement matches in epic fashion it's tough to get motivated to keep trying. The computer is so predictable I don't ever feel like I'm getting better practicing on it. Starting to think I need to learn to be more aggressive.


Title: Re: StarCraft II
Post by: slog on August 23, 2010, 07:33:44 PM
Any tips for learning Zerg?  After playing nothing but Terran I gave zerging a try, but I'm just not getting how it works.


Title: Re: StarCraft II
Post by: Malakili on August 23, 2010, 08:37:44 PM
Any tips for learning Zerg?  After playing nothing but Terran I gave zerging a try, but I'm just not getting how it works.

Get a queen as soon as your pool finished and make sure to inject larvae on every cooldown.  Early expanding is good a lot of the time, especialy on 4 player maps.

Another common opener is to get your gas right before your pool, and then you'll have 100 gas as soon as the pool finishes, which allows you to get speedlings on the field early. 

Also, your queens can make creep tumors, do this and then start spreading the creep all over the map.  Your units move faster on creep, and speed is huge in Starcraft 2 due to the way AI forms concaves, the faster army wins assuming otherwise equal conditions.

As Zerg you basically want to keep as much map control as possible, have more expansions than you opponents (all with queens spawning more larvae, or you'l fall behind in macro).  Zerg can also do some sweet timing pushes because you can save some larvae and resources for when a tech building finishes and then pump out a bunch of your new unit immediately.


Title: Re: StarCraft II
Post by: Strazos on August 23, 2010, 09:52:21 PM
Any tips for countering early reaper rushes? Buddy and I had that happen once...so we started using early reaper harass (I NEVER used reapers) and found that it cripples people pretty well while we build up behind them. Can't wall off, and when they send only 3 or so, they're powerful enough to kill the few marines you can pump out in the same amount of time.

Also, that APM video seems like somewhat BS; a LOT of their actions were simply hitting the group bindings constantly, checking units.


Title: Re: StarCraft II
Post by: Rasix on August 23, 2010, 09:59:03 PM
Marauders would work pretty well, I imagine. Especially with concussive shells. Hellions probably wouldn't do terrible either.

Just make sure you're building close to your base.  A wall-off will actually be a hindrance early on.

Quote
Also, that APM video seems like somewhat BS; a LOT of their actions were simply hitting the group bindings constantly, checking units.

And this is why you fail..


Title: Re: StarCraft II
Post by: Margalis on August 23, 2010, 10:51:07 PM
Any tips for learning Zerg?  After playing nothing but Terran I gave zerging a try, but I'm just not getting how it works.

What I've been doing recently is playing against a very easy AI and seeing how fast I can get to a 200/200 supply army. It helps teach you how to keep up with larva spit as well as how to not get supply blocked. The thing about Zerg is that with each larva you can build either a drone or a fighter, so having more larva is SUPER important.

You want to build as many drones as possible, which means you need good scouting info because early in the game you may not have much of a standing army. But I can't stress enough that larva spit is so so important. The more you miss it the more you have to choose between workers and army instead of having both. When you are missing the timing on spits a lot you just do not have enough larva and fall hopelessly behind.

Spreading creep is also very important, as is keeping your eye on possible enemy expos. You might think Zerg are about rushing but really Zerg is all map control, keep a ling or an overlord at any possible expo location and keep tabs on what your opponent is building, then starve them out.


Title: Re: StarCraft II
Post by: Starry12 on August 24, 2010, 04:40:34 AM
Is buying the collector's edition better? Starcraft 2 collectors edition (http://arstechnica.com/gaming/news/2010/07/exploring-the-starcraft-2-collectors-edition-in-pictures.ars)


Title: Re: StarCraft II
Post by: K9 on August 24, 2010, 05:39:46 AM
In-game-wise the only difference is a few CE-only portraits and decals, and a different model for the Thor.


Title: Re: StarCraft II
Post by: jakonovski on August 24, 2010, 06:04:22 AM
The art book is the only thing worth money in there. I still feel a bit like an idiot for shelling out, but the Diablo marine avatar is kind of cool.


Title: Re: StarCraft II
Post by: Wolf on August 24, 2010, 06:30:12 AM
nelf banshee avatar, winged thors, the thor wow pet, the art book and the usb im using as a keychain are totally worth the whole purchase for me :)


Title: Re: StarCraft II
Post by: Nightblade on August 24, 2010, 03:08:03 PM
Despite having never played a "real" RTS before, I decided to sink money into this game because I was bored; and decided 65 dollars (Post Tax) was weighing on my pocket too much.

After watching a few video tutorials, I became acquainted with the importance of hotkeys. Understandable. Being a user of the N52te (http://www.newegg.com/Product/Product.aspx?Item=N82E16826169019&Tpk=n52te"/), I opened up starcraft II, input my password, and load up the controls tab to find out that I can't. Oh good. Apparently that's cheating. (http://www.kotaku.com.au/2010/03/the-great-starcraft-2-hotkey-debate"/)

Despite this, I set the game's control scheme to "grid" and spent some time (too much time) getting around this using the n52te's software to remap and make a new profile; though I didn't have room to hotkey "Control Group Recall 1-0"). I tossed my classic G15 in the closet because it took too much much desk space. I really wish I had taken advantage of the buddy key system at this point but...  :uhrr:

I guess there's nothing else to do but just try to justify the money spent and just keep playing to see if I can get the hang of this.



Title: Re: StarCraft II
Post by: jakonovski on August 24, 2010, 03:42:40 PM
I seem to have developed a fondness for Marine spam. 15 minutes of game, one hundred marines. And it can transition without pain because it really doesn't take much effort to rally marines near enemy base, 1a and then keep hitting stims.


Title: Re: StarCraft II
Post by: Rasix on August 24, 2010, 03:55:39 PM
You're a bad person.


Title: Re: StarCraft II
Post by: Malakili on August 24, 2010, 03:56:03 PM
I seem to have developed a fondness for Marine spam. 15 minutes of game, one hundred marines. And it can transition without pain because it really doesn't take much effort to rally marines near enemy base, 1a and then keep hitting stims.

Pray you never meet anyone who knows how to micro Templar.


Title: Re: StarCraft II
Post by: Rasix on August 24, 2010, 03:57:12 PM
I seem to have developed a fondness for Marine spam. 15 minutes of game, one hundred marines. And it can transition without pain because it really doesn't take much effort to rally marines near enemy base, 1a and then keep hitting stims.

Pray you never meet anyone who knows how to micro Templar.

6 rax marine spam would probably get you into diamond.


Title: Re: StarCraft II
Post by: Samwise on August 24, 2010, 04:20:35 PM
6 rax marine spam.

Did somebody say Deep Six (http://www.battlereports.com/viewreports.php?reportnum=1633)?


Title: Re: StarCraft II
Post by: Malakili on August 24, 2010, 04:30:37 PM
anyone who knows how to micro Templar.

 diamond.

Yep.


Title: Re: StarCraft II
Post by: Megrim on August 24, 2010, 04:36:12 PM
6 rax marine spam.

Did somebody say Deep Six (http://www.battlereports.com/viewreports.php?reportnum=1633)?

Ahahahaha oh god, that brings back memories. I think at some point i had a working 14rax/2fact/2port tvp that revolved around 8+ dropships of m&m flying around crushing toss bases. So many marines, storm and reavers couldn't kill them fast enough. Have to thank Heartcutter for that one.


Title: Re: StarCraft II
Post by: trias_e on August 24, 2010, 05:14:17 PM
Evolution Chambers as timebombs?

Watch.  Laugh.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=146838


Title: Re: StarCraft II
Post by: Malakili on August 24, 2010, 05:23:01 PM
Evolution Chambers as timebombs?

Watch.  Laugh.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=146838

Thats the kind of bullshit that ruins the game for me.  Kind of hilarious, but also the kind of thing that would piss me off if I was like "hey, i'm gonna play a couple games, this'll be fun" and then some cocksucker pulls that on you and you don't even get a good solid game in before you have to stop playing.


Title: Re: StarCraft II
Post by: Strazos on August 24, 2010, 05:43:18 PM
Quote
Also, that APM video seems like somewhat BS; a LOT of their actions were simply hitting the group bindings constantly, checking units.

And this is why you fail..

I was wondering why he was constantly selecting the groups of units....that are already on-screen...use ALT? Or he's moving units somewhere, and constantly selecting back to them seemingly a few times a second, instead of just checking the minimap or something. It seemed excessive.

Granted, some of the time he was actually doing something when selecting back a moment, but a lot of times...nothing.


Title: Re: StarCraft II
Post by: Abagadro on August 24, 2010, 05:48:14 PM
Evolution Chambers as timebombs?

Watch.  Laugh.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=146838

Thats the kind of bullshit that ruins the game for me.  Kind of hilarious, but also the kind of thing that would piss me off if I was like "hey, i'm gonna play a couple games, this'll be fun" and then some cocksucker pulls that on you and you don't even get a good solid game in before you have to stop playing.

I'd agree if that was some random game but it was a wanker "play me 1v1" stomp so he deserved it.


Title: Re: StarCraft II
Post by: Malakili on August 24, 2010, 05:52:07 PM
Quote
Also, that APM video seems like somewhat BS; a LOT of their actions were simply hitting the group bindings constantly, checking units.

And this is why you fail..

I was wondering why he was constantly selecting the groups of units....that are already on-screen...use ALT? Or he's moving units somewhere, and constantly selecting back to them seemingly a few times a second, instead of just checking the minimap or something. It seemed excessive.

Granted, some of the time he was actually doing something when selecting back a moment, but a lot of times...nothing.

If you wait until something needs to be done, you're already too late.  Constantly cycling through when you have "free" actions to use keeps you on your toes and lets you make minor adjustments to your units when needed.  Now, I'm not good enough to have really any extra actions to be using on fine details like that, but just thinking is BS/spam to inflate your APM is ignorant of why APM is actually important.

Quote from: Abagadro


I'd agree if that was some random game but it was a wanker "play me 1v1" stomp so he deserved it.

Not really my point, but fine.  I just hate cheese in general, and especially goofy shit like this.


Title: Re: StarCraft II
Post by: birdsguts on August 24, 2010, 07:59:55 PM

Not really my point, but fine.  I just hate cheese in general, and especially goofy shit like this.

Ruins the game for you?
You don't sound like you mean you get mad every time you lose... just when you lose to rushes.

My unwanted 2 cents:
There's another way to look at it.
Stop calling it "Cheese" first of all.
Some people find certain parts of the game to be more interesting than others.
Some people like to push with an early army, stop heavy macro-ing and go for an early win because they find the micro and the fighting to be the funnest part. They wanna get there fast. At higher levels it can actually become a full on style.
Instead of getting mad about it (probably in part because you are viewing it as a "cheesey" tactic) why don't you learn to effectively hold off rushes and just accept that those players are better than you on some level. You just don't want to see it because you think there is a "proper" way to play a "competitive video game".

Scout the rush. Build a force that can hold it off. Stop them and resume macro-ing at a slight advantage.

Or not... your call.
Your 60 bucks not mine.


Title: Re: StarCraft II
Post by: Malakili on August 24, 2010, 08:16:43 PM

Not really my point, but fine.  I just hate cheese in general, and especially goofy shit like this.

Ruins the game for you?
You don't sound like mean you "rage" every time you lose... just when you lose to rushes.


Its not even about losing to rushes per se.  Even when I win against a rush it leaves a bad taste in my mouth, which is actually fairly often at this point (or was before I uninstalled), just send a scout a little extra early on 2 player maps and you're fine most of the time, and have a good chance at it as long as you don't mess up the micro.  I feel like I've been cheated out of a good game.  I don't mind early pressure, I don't even mind stuff like a cannon contain or bunker contain.  What I mind is people who go for all-in coin flip plays because they like to see their name move up the ladder and don't care about getting better at the game long term.  It just pushes all the wrong (or right I suppose) buttons and sets me off.

Also, yeah, it was my 60 bucks, but I just don't feel compelled to play much any more, I did for a while, but to be honest the huge percentage of games that lasted around 8 minutes while laddering are just not that fun to me and aren't worth investing time into playing SC2 for in my opinion.  Its a fine game, well polished, well executed, it just turns out that the way its played most of the time doesn't really compel me to want to login and play anymore.  C'est la vie.


Title: Re: StarCraft II
Post by: birdsguts on August 24, 2010, 08:55:27 PM
Oh righto.
I can see that.

I had a similar feeling with TF2 for the longest time... by that I mean the feeling that the game just didn't have the ability to deliver the kind of "quality" matches I was looking for....
Eventually I solved that problem with arranged games but yeah.... Now your complaint makes sense.

Too bad. I know that burning sensation all too well.
Hope when I actually gain some ranks on Bnet I don't run into the same "wall" of game quality.


Title: Re: StarCraft II
Post by: Demonix on August 24, 2010, 09:28:21 PM

Not really my point, but fine.  I just hate cheese in general, and especially goofy shit like this.

Ruins the game for you?
You don't sound like you mean you get mad every time you lose... just when you lose to rushes.

My unwanted 2 cents:
There's another way to look at it.
Stop calling it "Cheese" first of all.
Some people find certain parts of the game to be more interesting than others.
Some people like to push with an early army, stop heavy macro-ing and go for an early win because they find the micro and the fighting to be the funnest part. They wanna get there fast. At higher levels it can actually become a full on style.
Instead of getting mad about it (probably in part because you are viewing it as a "cheesey" tactic) why don't you learn to effectively hold off rushes and just accept that those players are better than you on some level. You just don't want to see it because you think there is a "proper" way to play a "competitive video game".

Scout the rush. Build a force that can hold it off. Stop them and resume macro-ing at a slight advantage.

Or not... your call.
Your 60 bucks not mine.

Nah it's cheese.  I don't play online because all the discussions just seem to focus on the first 10 minutes of the game.  Whats the fun in that?

Something was lost in the sequel.  Maybe it was my innocence, lol. :)


Title: Re: StarCraft II
Post by: birdsguts on August 24, 2010, 09:50:36 PM

Something was lost in the sequel.  Maybe it was my innocence, lol. :)

I get what your saying.
I guess my view of the first game is more like one steady losing streak that never broke.
Really, I used to get kicked up and down old Bnet.... though I did join the game very late... Like '01-02ish.
At that point I think it was already somewhat established and the learning curve was pretty crazy.
To me the fact that I can even win occasionally in an SC2 match is pretty encouraging.
Then again I'm usually not happy unless a game is really hard. (Insert fond thoughts of old stuff like Kid Icarus and shmups like Ikaruga)

I'm not one for RTS singleplayer aside from training so that probably colors the view alot too.

To me SC2 feels more like it's part of that trend that has emerged recently among companies that make games that have gone "competitive" before.
You know, the thing where they build a new version that is supposed to be "new player friendly"... a way to introduce people to the game so they can maybe grasp the complexity of the earlier "more beloved" works.
That is something I'm ok with as long as it's done well... "so far so good" is my assessment of this particular game but I guess time will tell.
It's interesting to me that I see more and more people coming to this conclusion though. (The "something is lost" viewpoint.)

Maybe I will as well.
Perhaps it'll be enough to propel me back into playing the original if it does happen. *shrug*


Title: Re: StarCraft II
Post by: Wolf on August 24, 2010, 10:51:35 PM
Quote
Also, that APM video seems like somewhat BS; a LOT of their actions were simply hitting the group bindings constantly, checking units.

And this is why you fail..

I was wondering why he was constantly selecting the groups of units....that are already on-screen...use ALT? Or he's moving units somewhere, and constantly selecting back to them seemingly a few times a second, instead of just checking the minimap or something. It seemed excessive.

Granted, some of the time he was actually doing something when selecting back a moment, but a lot of times...nothing.

Very good players spam in the beginning to keep "warm". If you have 300APM spaming in the beginning it just means you'll have 150-200 effective APM when it matters.


Title: Re: StarCraft II
Post by: trias_e on August 24, 2010, 11:51:19 PM
After playing quite a few  games, I don't see why you would spend the time at the start of the game without practicing SOMEthing.

I was a solo trumpet in jazz band back in the day, and I damn well went through all of my scales every single chance I had to do so.  Any break, just run your fingers through the scales and make sure you know them flawlessly.  The beginning of a sc2 game is a break and thus, it's worth it to focus on practicing your 'scales' so to speak, during that time.


Title: Re: StarCraft II
Post by: K9 on August 25, 2010, 03:57:36 AM
Evolution Chambers as timebombs?

Watch.  Laugh.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=146838

That was amusing


Title: Re: StarCraft II
Post by: jakonovski on August 25, 2010, 04:23:21 AM

6 rax marine spam would probably get you into diamond.

I only build 4 barracks, which gets me...bronze.


Title: Re: StarCraft II
Post by: bhodi on August 25, 2010, 10:37:45 AM
If you like marines, try the megarax build. Build depot, rax as normal. No gas. Four rax, stop building scvs after you have 16 or so. Attack when you have 4 and just rally to front of their base for marine rush kekeke

For those who are burned on 1v1, you should try the custom games. There aren't totally awesome ones yet but there are several neat diversions.

Also zerg are hard to play. Being able to inject larvae every 30s is critical to winning. If you can't do it, and I can't consistently, try protoss instead. I personally think toss is easier.


Title: Re: StarCraft II
Post by: Malakili on August 25, 2010, 10:46:14 AM


For those who are burned on 1v1, you should try the custom games. There aren't totally awesome ones yet but there are several neat diversions.



My main problem with this is that when it comes down to it, I feel no reason why I shouldn't just go play a real game, instead of a custom map.  I mean sure, there is the occasional DOTA which basically turned out to be a full game in itself and spawned a new genre, but realistically speaking there are plenty of great games installed on my computer that I can go play immediately instead of sifting through 95% crap custom maps.  Then again, I've had the same problem with Custom maps since sc1, so don't mind me.


Title: Re: StarCraft II
Post by: jakonovski on August 25, 2010, 10:47:55 AM
I was thinking of going achievement hunting at some point. I really love the showcase section of player profiles, it's a great idea.


Title: Re: StarCraft II
Post by: K9 on August 25, 2010, 11:35:58 AM
Note, you can get all of the "Economy" and "Melee Combat" achievements in the "Combat" category playing against the AI. You only need to be playing against other humans for the "League Combat" achievements (and all the "Quick Match" achievements obviously).

This is nice, as some of the achivements require you to do somewhat gimpy things that you could pull off online against another player, but you probably wouldn't want to.

The 3v3 Mix and 4v4 Kin achievements in the custom game are quite easy to knock out, although I found that very hard still gives me a lot of hassle. The custom FFA vs AI achievements are winnable with various different types of cheese, since they tend to wipe each other out. I managed to do several of them as terran vs protoss by walling off and letting them screw each other over then walking over the remains of them with marines and ghosts. Rushing to battlecruisers is supposedly a good method too.


Title: Re: StarCraft II
Post by: Ingmar on August 25, 2010, 12:23:45 PM
There are a couple maps with island expansions you can fly to and turtle up on as Terran (which is how I did the FFA insanity one.)


Title: Re: StarCraft II
Post by: Fordel on August 25, 2010, 04:07:37 PM
The Evo Chamber game had so very little to do with the actual effectiveness of the Broodlings, and so much more to do with the fact the Terran player just had no idea what was going on. If the Terran wasn't so busy going "wait... what?", he could have just moved his wall to the bottom of his ramp instead of the top and that would be that.


Title: Re: StarCraft II
Post by: Malakili on August 25, 2010, 05:39:14 PM
The Evo Chamber game had so very little to do with the actual effectiveness of the Broodlings, and so much more to do with the fact the Terran player just had no idea what was going on. If the Terran wasn't so busy going "wait... what?", he could have just moved his wall to the bottom of his ramp instead of the top and that would be that.

This actually more or less sums up a big problem with the ladder system.  The fact that you are basically never going to see the same person twice means that goofy/gimmicky plays that are fairly likely to win once but never beat a person twice work EXTREMELY well for moving up the ladder.


Title: Re: StarCraft II
Post by: Fordel on August 25, 2010, 06:14:06 PM
Nah, then the Meta shifts and people deal with it. It's like when you see XYZ build order on Day9, you know you are going to be fighting that for at least a week straight or whatever, then the new fotm thing happens and life goes on.


Title: Re: StarCraft II
Post by: Soulflame on August 25, 2010, 06:15:15 PM
I thought the problem with ladder is it seems to have no really good idea who to match you with most of the time, so you're as likely to see someone near your skill level as you are to be beaten severely by someone you have no business being pitted against.

You know, the whole "burly men" thing.


Title: Re: StarCraft II
Post by: Khaldun on August 25, 2010, 06:20:34 PM
I am at that almost fatal point with well-designed RTS games where I might actually buy the fucker and then get annoyed and bored with the basic structure of game mechanics in the whole genre. I've done it again and again and I'm not sure why I don't learn my lesson. There is just something in my brain that does not love twitch + strategy. Turn-based 4EVER baby, I guess.


Title: Re: StarCraft II
Post by: Ingmar on August 25, 2010, 07:16:11 PM
I just play them for the single-player and co-op. I have come to accept that I'm just not going to be fast enough on the micro in these games, and the arghghghghghghghgh factor is too high in competitive multiplayer for me anyway.

This particular game doesn't even really support my typical RTS playstyle (turtle x1000) in multiplayer, too, so even more reason.


Title: Re: StarCraft II
Post by: Fordel on August 25, 2010, 07:50:54 PM
Just because you could sit in your base and make nothing but Voidrays, doesn't mean you should!  :why_so_serious:


Title: Re: StarCraft II
Post by: Ingmar on August 25, 2010, 09:48:19 PM
Maybe if some Canadian would get off his ass and buy the game I'd have a reason to build something else.  :cry:


Title: Re: StarCraft II
Post by: slog on August 26, 2010, 05:47:26 AM
The basic problem with Starcraft ladders is that they are meaningless when you spend most of the time playing people in another ladder.


Title: Re: StarCraft II
Post by: Malakili on August 26, 2010, 05:53:44 AM
The basic problem with Starcraft ladders is that they are meaningless when you spend most of the time playing people in another ladder.

I think the community is mostly using www.sc2ranks.com



Title: Re: StarCraft II
Post by: K9 on August 26, 2010, 07:21:36 AM
IdrA has an 85% win ratio on the ladders  :ye_gods:

Also, how is a guy who is 60-0 still in bronze (http://www.sc2ranks.com/la/20226/Batiman)?  :headscratch:


Title: Re: StarCraft II
Post by: Zetor on August 26, 2010, 08:06:11 AM
Does that count the practice league? (~50 guaranteed wins if you are halfway decent)


Title: Re: StarCraft II
Post by: K9 on August 26, 2010, 08:42:53 AM
I guess it must be. Actually I don't know how anyone posts into bronze with no losses. If you loot at Plat there are a ton of 5-0 people who have clearly just done their placement matches and that's it. There's a 59-0 guy in silver too. In theory these guys should have at least 3-5 losses from the placements for them to be in that league. There hasn't been enough time for people to place into plat then sink to bronze through point decay (if it's even possible to drop leagues like that?)


Title: Re: StarCraft II
Post by: Wolf on August 26, 2010, 09:50:26 AM
I've read some horror stories on tl about people being stuck in plat forever. Maybe it's possible for the placements to bug out and stick you in a lower league that you can't get out of.

On a brighter note - tournament weekend again. Mlg raleigh will be fully streamed, i'm looking forward to seeing what nony could do with some practice under his belt. Also the gsl qualifications are this weekend in korea. No idea if something will be streamed live, although i'm sure there will be some tasteless goodness over the next couple of weeks.


Title: Re: StarCraft II
Post by: K9 on August 26, 2010, 09:54:55 AM
Dimaga vs Morrow Part 1 (http://www.youtube.com/user/AskJoshy#p/u/2/jOK6Wo1wsvw) Part 2 (http://www.youtube.com/watch?v=T-B95-KIEF0&annotation_id=annotation_675943&feature=iv)

Really great game


Title: Re: StarCraft II
Post by: Mosesandstick on August 26, 2010, 11:18:20 AM
It seems to me that the Dimaga was pretty significantly outplaying Morrow.


Title: Re: StarCraft II
Post by: Malakili on August 26, 2010, 11:29:48 AM
It seems to me that the Dimaga was pretty significantly outplaying Morrow.

Terran's OP  :awesome_for_real:

Seriously though, Terran > Zerg right now.  For most people it makes no difference because you end up making so many mistakes it really doesn't matter anyway, but even Morrow admitted it.  You could tell he felt a little bad after winning his last semi final game, saying the strategy he used was imbalanced.


Title: Re: StarCraft II
Post by: K9 on August 26, 2010, 11:43:16 AM
His heavy-reaper opening is savage.


Title: Re: StarCraft II
Post by: Wolf on August 26, 2010, 11:53:52 AM
the funny backstory is that Dimaga actually showed the reaper opening to Morrow and it won him the tournament more or less. It took Morrow all of one day to semi-pratice a build and win the first major SC2 tournament with it :))))

Watch the Dimaga - Tarson 3th/4th place (http://sc2casts.com/cast486-Dimaga-vs-Tarson-Best-of-5-Intel-Extreme-Masters-3rd-4th-). Great, great games all of them.

ps: plugging my friend's site. It's pretty awesome if you haven't seen it. You can watch all of these, K9's too, with day9 commentary on the esl site.


Title: Re: StarCraft II
Post by: Fordel on August 26, 2010, 03:16:38 PM
It seems to me that the Dimaga was pretty significantly outplaying Morrow.


Meh, Morrow had a food lead for most of that game and was able to pressure forward to expand almost every time. Hindsight and all that, but if he killed that early hatch and didn't make a dozen vikings, he probably could have turned that around.

Dimaga should certainly get an award for not A moving his army into the siege tank line and for spreading Morrow out at the end. He probably could have went even better with drops and tunnels and what have you, if you see how many forces that little zergling drop drew away there. Now imagine that at another expansion or two simultaneously. No way the tanks can be at all those places.


Title: Re: StarCraft II
Post by: Mosesandstick on August 26, 2010, 03:43:31 PM
I was talking more at the end of the game. Though I thought it was interesting how Morrow had more food than Dimaga even though Dimaga had more exps. Morrow did have quite a few more harvesters the whole match though.


Title: Re: StarCraft II
Post by: Fordel on August 26, 2010, 04:16:04 PM
For a interesting contrast game: http://day9tv.blip.tv/file/4049854/

Same Map, TvP, Morrow vs. Idra.


Note: that link will spoil the results of that IEM tourney, if anyone cares about that and hasn't seen it.


-edit- sentence needed more words.


Title: Re: StarCraft II
Post by: jakonovski on August 27, 2010, 09:48:08 AM
I've been gorging myself on Day9 dailies. That dude is awesome.


Title: Re: StarCraft II
Post by: Wolf on August 27, 2010, 12:21:03 PM
Met him at gamescom. Super awesome irl, as much as he is online.

Btw some more good news - his brother (tasteless) and artosis are casting the gsl in korea. It will be glorious


Title: Re: StarCraft II
Post by: kildorn on August 27, 2010, 04:07:43 PM
So anywho, patch in mid sept!

http://eu.battle.net/sc2/en/blog/554901

Whole bunch of build time changes to rush units (zealots, reapers), siege tanks getting taken out back and shot (going from 50 damage in siege to 35+15armored), ultralisks taking a minor damage hit and gaining the ability to splash damage against buildings (removing Ram attack, since it was actually hurting ultralisk dps)


Title: Re: StarCraft II
Post by: Malakili on August 27, 2010, 04:16:48 PM
Oh man that siege tank nerf is brutal


Title: Re: StarCraft II
Post by: slog on August 27, 2010, 06:28:22 PM
so glad I'm learning zerg.


Title: Re: StarCraft II
Post by: Strazos on August 27, 2010, 06:42:15 PM
So I manned up and did placement games. I go 4-1, I macroed terribly (not enough unit producers, leftover resources, etc), yet I get put in motherfucking platinum...WTF, I'd like to not get hosed, thanks. :oh_i_see:


Title: Re: StarCraft II
Post by: Fordel on August 27, 2010, 06:54:20 PM
http://www.livestream.com/vyyye MLG SC2 Live stream is up. Done for the night, starts up again tommorow at 10 AM Eastern. Not sure if that particular streamer will be up again or if you'd have to get it from the MLG site. I can never get the MLG player plugin to work correctly myself  :sad:

Husky+HD are casting some games, Day9 and some dude I don't recognizeJP casting the other games. Seem to be alternating casters every other match up.
(edit - figured out who the dude was)

The Tank nerf is less devastating then it seems at first... but it WILL make mech weapon upgrades very important. It will reach into that "If I have +1 tank weapons, then no armor zerglings die in one hit" territory. Currently Mech weapon upgrades are kinda meh, since both the tank and thor just put down like a jillion damage a shot regardless.


Title: Re: StarCraft II
Post by: Malakili on August 27, 2010, 06:57:28 PM
so glad I'm learning zerg.

*shrugs* I think Terran is still viable, its not like they are drastically over nerfing, though maybe 40+10 would be slightly better than 35+15, though I'm talking out my ass, they have more info than me.

Though I think Zerg is worth of learning, I have a sneaking suspicion that Zerg has been the least tapped to this point and that there are some seriously pimp zerg plays out there to be figured out.


Title: Re: StarCraft II
Post by: Fordel on August 27, 2010, 07:12:03 PM
"CatZ" earlier in the MLG had a really interesting Infestor harass. His timing was off (only just), but I think it set off light-bulbs in a lot of zerg players heads.

He had two burrowed infestors, with enough energy for 2 Fungal Growths each. He was like, 5 seconds away from wiping out EVERY SCV his opponent had, but the Terran had just transitioned half his SCV's to his expansion. All of a sudden, Terran has to worry about detection in TvZ.


Title: Re: StarCraft II
Post by: Margalis on August 27, 2010, 09:07:21 PM
I've been practicing with infestors a lot recently. Against SCVs Fungal growth and some infested terrans is cheaper energy-wise and should do the same job in most cases.

In the last few games I've been going  lings, infestors and ultras and totally skipping air or anti-air. It works pretty well as long as you are good with growth and infested terrans, and build lots of queens. The nice thing about it is you can concentrate on melee dps and armor improvements and totally skip ranged.


Title: Re: StarCraft II
Post by: Fordel on August 27, 2010, 09:13:50 PM
Queen play certainly seems like it is under utilized currently, but now that more zerg are focusing more energy/effort into creep spread, maybe we'll see more core queen play?


They are just so damn slow off creep though :(



Title: Re: StarCraft II
Post by: Pezzle on August 27, 2010, 11:13:50 PM
I've been gorging myself on Day9 dailies. That dude is awesome.

Listening to him for a few minutes makes me want to punch.


Title: Re: StarCraft II
Post by: jakonovski on August 27, 2010, 11:17:25 PM
I've been gorging myself on Day9 dailies. That dude is awesome.

Listening to him for a few minutes makes me want to punch.

 :heart:
http://www.youtube.com/watch?v=Y1FYgWk1PYg
:heart:


Title: Re: StarCraft II
Post by: Malakili on August 28, 2010, 05:15:12 AM
I've been gorging myself on Day9 dailies. That dude is awesome.

Listening to him for a few minutes makes me want to punch.

You must be a grumpy and depressed human being.  Day9 is so good that I almost want to keep watching even though I'm not really playing.


Title: Re: StarCraft II
Post by: Fordel on August 28, 2010, 08:05:06 AM
MLG is going again, started at 10 am Eastern. Finals will start at 5 pm Eastern supposedly, but live events are live and all that.

Will have to use the MLG stream for now, its plastered all over their front page.




Title: Re: StarCraft II
Post by: Segoris on August 28, 2010, 11:55:53 AM
I've been gorging myself on Day9 dailies. That dude is awesome.

Listening to him for a few minutes makes me want to punch.

I did too but then I got used to him after about 20 minutes.


Title: Re: StarCraft II
Post by: Strazos on August 28, 2010, 12:24:31 PM
Bah, how the fuck did I get into platinum? My resource management is horrendous and I get stomped...

All-in proxy rax cheese is also not amusing, though there wasn't a thing I could do about it.


Title: Re: StarCraft II
Post by: Fordel on August 28, 2010, 04:09:06 PM
MLG is over, does anyone give a fuck about this other then me?  :why_so_serious:

Spoiler'ing Anyways!



Title: Re: StarCraft II
Post by: kildorn on August 28, 2010, 05:27:13 PM
I've been off and on watching some recordings of it. Seems like some really, really good protoss players


Title: Re: StarCraft II
Post by: trias_e on August 28, 2010, 08:08:07 PM
MLG is over, does anyone give a fuck about this other then me?  :why_so_serious:

Spoiler'ing Anyways!


I watched it!  Pretty damn entertaining.

Poor zerg : (  1.1 can't come fast enough.


Title: Re: StarCraft II
Post by: Abagadro on August 29, 2010, 12:04:54 AM
I watched a ton of it live. Got kinda boring watching mirror games although the micro was really impressive.  In one of the semis there was an epic 5v5 colossi battle though that was cool from just a visual standpoint.


Title: Re: StarCraft II
Post by: Fordel on August 29, 2010, 12:46:03 AM
All the Mirrior match-ups can enter the realm of "this is just silly" (looking at you 40 vs 40 viking wars), but I dislike the PvP one the most. 9 times out of 10, it's who can 4 gate better.


Title: Re: StarCraft II
Post by: Malakili on August 29, 2010, 06:04:03 AM
All the Mirrior match-ups can enter the realm of "this is just silly" (looking at you 40 vs 40 viking wars), but I dislike the PvP one the most. 9 times out of 10, it's who can 4 gate better.

If you can manage to hold off you can absolutely devastate a 4gate build with colossi, but getting 2-3 of them out to where they can start turning the tide can come too late.  I was experimenting with doing anything but 4 gating in PvP because I just thought it was lame, but I generally didn't come up with anything especially good.  The early pressure + instant reinforcements from proxy pylon means you pretty much need to equal them in the unit count.   Doing anything with cannons can be effective, but the cost of them is really prohibitive.


Title: Re: StarCraft II
Post by: K9 on August 31, 2010, 03:05:51 PM
After two weeks without a PC I'm back and trying to play in gold. Get two games as protoss against Platinum players with 150+ wins each, get ground down hard. Then get a TvT, decide to try the 6-rax marine spam. Hoooo boy, is that shit easymode.


Title: Re: StarCraft II
Post by: Malakili on August 31, 2010, 03:49:46 PM
After two weeks without a PC I'm back and trying to play in gold. Get two games as protoss against Platinum players with 150+ wins each, get ground down hard. Then get a TvT, decide to try the 6-rax marine spam. Hoooo boy, is that shit easymode.

Cheese your way up the ladder!


Title: Re: StarCraft II
Post by: K9 on August 31, 2010, 03:58:20 PM
I'll just use it to balance out getting cheesed as zerg or protoss :p


Title: Re: StarCraft II
Post by: El Gallo on September 03, 2010, 07:55:22 AM
I am so terrible at this game but I cannot stop playing it.  I also cannot take the time to actually learn how to get decent, so I'm sure all the games I'm playing are just reinforcing terrible habits that will keep me terrible forever.  But I seriously cannot stop.



Title: Re: StarCraft II
Post by: K9 on September 03, 2010, 11:06:06 AM
Awesome PvZ Game

Ironwood needs to watch this

Part 1 (http://www.youtube.com/watch?v=FVbXyZpsUYA&feature=channel)
Part 2 (http://www.youtube.com/watch?v=7m0RuVQ741c&feature=channel)
Part 3 (http://www.youtube.com/watch?v=Hn2hu-TZCwk&feature=channel)
Part 4 (http://www.youtube.com/watch?v=qQ-lKZdyvjQ&feature=channel)


Title: Re: StarCraft II
Post by: Tairnyn on September 03, 2010, 02:53:36 PM
Good lord. I feel like I play this game in some lower dimensional reality when I watch this. I can't even fathom their awareness of every detail of what is going on.


Title: Re: StarCraft II
Post by: Abagadro on September 03, 2010, 03:24:14 PM
I tried to analogize how I play Starcraft compared to those type of people with how I can play golf compared to Tiger Woods. She couldn't fathom the difference in just a video game but watching that validates my analogy.


Title: Re: StarCraft II
Post by: Fordel on September 03, 2010, 05:19:18 PM
I've been waiting to see a Zerg play like that since Beta. The only thing that could have made that even more awesome would be even more creep spreading (he says in hindsight from his armchair  :why_so_serious: ). "There in the walls, THERE IN THE WALLS!", that Protoss player is going to have nightmares for days.


I was also surprised how well the Archons held up against the Ultra's, makes me wonder if he converted even more Templar into Archons if that fight would have ended differently.

You could really see that the Zerg's play was totally flustering the Protoss in that game though. The Toss player had like 3-4 Observers just doing nothing at their Robo-Bay waypoint for like half the game, or watching two stray zerglings take out like 4 gateways.


Title: Re: StarCraft II
Post by: trias_e on September 03, 2010, 09:12:56 PM
Just lost to mass ravens in quite frankly the most embarassing loss of my starcraft life.  And, of course, my friend was watching and thinks I'm a total idiot now.  Which I am.


Title: Re: StarCraft II
Post by: slog on September 03, 2010, 09:20:29 PM
Played about 20 Matches as Zerg and I can't believe how much harder it is to play than Terran.   Terran is definitely easy mode.  It's completely ridiculous that Zerg has to macro Queen vomit at each base when compared to the Macro of Terran.


Title: Re: StarCraft II
Post by: Sophismata on September 03, 2010, 11:12:11 PM
So I went to a LAN cafe. They claimed they had Starcraft II installed. I was planning to play 2 v 2 compstomps with my friend. Just a test-drive of sorts - we're about to get our seats when the clerk asked us, 'You need to have your own B.Net accounts to play team skirmishes. or else you're stuck with single player. Sorry, that's just the way it is.'

So instead, we went to watch Salt that night.

Shame. My LAN cafe uses a scripted B.Net login to let people play online.


Title: Re: StarCraft II
Post by: Tairnyn on September 03, 2010, 11:16:24 PM
Played about 20 Matches as Zerg and I can't believe how much harder it is to play than Terran.   Terran is definitely easy mode.  It's completely ridiculous that Zerg has to macro Queen vomit at each base when compared to the Macro of Terran.

As a mostly Terran player, I can't help but agree. I just assign control groups to my unit-generating structures and spam whatever I need. Whenever I play Zerg I need to keep moving my view back to may bases and target queens to keep my production rate up. It's certainly a step up with respect to APM.


Title: Re: StarCraft II
Post by: Ironwood on September 04, 2010, 12:23:38 AM
Awesome PvZ Game

Ironwood needs to watch this

Part 1 (http://www.youtube.com/watch?v=FVbXyZpsUYA&feature=channel)
Part 2 (http://www.youtube.com/watch?v=7m0RuVQ741c&feature=channel)
Part 3 (http://www.youtube.com/watch?v=Hn2hu-TZCwk&feature=channel)
Part 4 (http://www.youtube.com/watch?v=qQ-lKZdyvjQ&feature=channel)


I already did, I have the replay.

It was a great game, but the Protoss player didn't really play terribly well.  I like the theory that he got flustered, but the truth of the matter is he should have tried to get more map control and used a lot more observers and possibly air.  Also, Collosi would have helped a bit.

But once you let your Zerg opponant Nydus ULTRAS into your base, you're kinda done.


Title: Re: StarCraft II
Post by: K9 on September 04, 2010, 01:55:12 AM
I really like the way he used Nydus worms to evacuate his units. By the end of the game though his mobility was just stupidly good.


Title: Re: StarCraft II
Post by: Mosesandstick on September 04, 2010, 11:11:14 AM
http://starcraftarena.net/forum/index.php?topic=7010

Epic thread about one of Day9's riddles.


Title: Re: StarCraft II
Post by: jakonovski on September 04, 2010, 11:23:49 AM
http://starcraftarena.net/forum/index.php?topic=7010

Epic thread about one of Day9's riddles.
:ye_gods: :uhrr: :why_so_serious:


Title: Re: StarCraft II
Post by: Mosesandstick on September 04, 2010, 11:37:07 AM
 :awesome_for_real:

The whole thread is worth reading. I don't want to spoil it.


Title: Re: StarCraft II
Post by: apocrypha on September 04, 2010, 11:58:09 PM
Quote
QED, bitches. best first post ever.

Fuck, that made me laugh a lot  :awesome_for_real:


Title: Re: StarCraft II
Post by: Strazos on September 05, 2010, 09:32:39 AM
Hmm...so I am being repeatedly stomped in Platinum...how the hell did I get in there anyway? Any way to get put back to a lower tier, one more appropriate for my lacking skills? Don't really get to learn a whole lot when the average game is about 12 minutes or so.  :oh_i_see:


Title: Re: StarCraft II
Post by: Fordel on September 05, 2010, 09:47:11 AM
If you keep getting stomped, you'll find yourself back in the lower brackets soon enough.


Title: Re: StarCraft II
Post by: sinij on September 05, 2010, 10:07:02 AM
If you keep getting stomped, you'll find yourself back in the lower brackets soon enough.

Ranking system is broken, so there is no guarantee that it will do that in reasonable time. Generally speaking you need to win couple games before it re-adjust its evaluation, this can be a problem if you have no chance of winning at your current MMR. My advice - throw 15 games in a row, then keep doing cheese rush until you eventually win couple.


Title: Re: StarCraft II
Post by: Soulflame on September 05, 2010, 10:42:22 AM
They're probably using the broken ass rating system from WoW Arena, in which case, good luck to Blizzard on ever making it work.


Title: Re: StarCraft II
Post by: K9 on September 05, 2010, 05:04:33 PM
Maybe I'm just lucky, but 100 games or so in, the matchmaking is going much better. Early on it was a lot worse, I think it's just hard for it to place you at the start.

You should drop to gold or silver after some losses.


Title: Re: StarCraft II
Post by: Strazos on September 05, 2010, 06:01:52 PM
It's hilarious because I was something like 4-1 in placement, now 0 - whatthefuckever (15?) in platinum.

I think part of the problem is that I don't go nearly aggressive enough building unit producers, or other such things...

Go reapers to scout/harass...get fended off, stomped because I was producing reapers;
Build lot of something else....didn't have anything to scout with, and stomped

or just generally outproduced for various reasons. Last game I got hit with (seemingly early) dark templars. They broke my wall before I could drop a turret or scan, then overrun by zealots/stalkers.

Also, I need to stop getting so absorbed into whatever I am doing, and forgetting to build shit...ugh.

Makes me just want to go play TF2; something I'm much better at.


Title: Re: StarCraft II
Post by: K9 on September 06, 2010, 04:06:45 AM
This is also why you should lose all your placement matches on purpose  :why_so_serious:

What rank are you in your league? If you are down near the bottom you should be gradually matched up with more Gold players, and maybe a few silver, even bronze.


Title: Re: StarCraft II
Post by: Yoru on September 06, 2010, 07:08:56 AM
I drunk-bought* this over the weekend. I played my placement matches whilst waiting for some local friends to get back from the burger joint. I was 1 for 5, and the 1 was because I "borrowed" a neat trick on one map I saw from one guy and it turned out to work.

Hi, I'm Bronze League, rank #98. Nowhere to go but up!  :awesome_for_real:

On the other hand, teaming up with a friend of mine got us placed in Bronze #15 after a couple 2v2 matches.

(*) Yes, drunk-bought. Came home stinking drunk, woke up on the couch the next morning with an "order complete" webpage open on my computer and 60 euros less in my wallet.


Title: Re: StarCraft II
Post by: Strazos on September 06, 2010, 07:09:35 AM
I have to be towards the bottom; I'm o-fer in my league.

Also, how can you tell what league your opponent is from?


Title: Re: StarCraft II
Post by: Malakili on September 06, 2010, 07:26:47 AM
I have to be towards the bottom; I'm o-fer in my league.

Also, how can you tell what league your opponent is from?

After the match you can go to your match history and then look at their profile.


Title: Re: StarCraft II
Post by: Ironwood on September 06, 2010, 07:34:19 AM

(*) Yes, drunk-bought. Came home stinking drunk, woke up on the couch the next morning with an "order complete" webpage open on my computer and 60 euros less in my wallet.

You stuffed Euro Notes into the USB port ?

You were drunk !


Title: Re: StarCraft II
Post by: slog on September 06, 2010, 06:17:10 PM
Lost 10 straight matches as Zerg.  Here is what I have learned:

-Zerg is 10x as busy as Terran.
-I don't know how to control an Army that requires actual skill like Zerg
-I have no clue how to bust through a Terran wall without losing my banelings to tanks
-Blizzard obviously made Zerg this hard so they could balance at the Diamond E-Sport level.

Enjoy the suckage!  (PS don't buy this game)

(http://www.gamereplays.org/community/uploads/repimgs/repimg-33-146931.jpg) (http://www.gamereplays.org/starcraft2/replays.php?game=33&show=download&id=146931)


(http://www.gamereplays.org/community/uploads/repimgs/repimg-33-145857.jpg) (http://www.gamereplays.org/starcraft2/replays.php?game=33&show=download&id=145857)





Title: Re: StarCraft II
Post by: Strazos on September 06, 2010, 06:39:29 PM
You seem to have micro problems; your banelings were sort of rolling around, and Not blowing up the buildings.

But Macro...you should have produced him into the ground. He was putting zero pressure on you. You could have made a few mutalisks and wiped him for most of the game; he had just a few marines.

You needed to be more aggressive, make more drones. You did well at one point; got through and hosed his SCVs. He didn't even rebuild them.

Game was hard to watch...not that I can talk.

PS: What is an easy way to make replays available to others?


Title: Re: StarCraft II
Post by: slog on September 06, 2010, 07:16:29 PM
I use gamereplays.org

here is another loss that I should have won.  I was pretty agressive that game, but my micro was bad.  I had no answer for the Terran marines and tanks.

(http://www.gamereplays.org/community/uploads/repimgs/repimg-33-146962.jpg) (http://www.gamereplays.org/starcraft2/replays.php?game=33&show=download&id=146962)


Title: Re: StarCraft II
Post by: Ironwood on September 07, 2010, 12:45:12 AM
If the guy's not expecting it, burrowing roaches will fuck up tanks every time.  The trick with that is terran have the easiest detection in the game.

Also, Infestors are a good laugh burrowed also.  You could either pop up and MC the tanks (much fun) or throw the infested terrans all over the shop, right beside the tanks.  Also fun.

Have you considered reading the Word of the Nydus ?


Title: Re: StarCraft II
Post by: slog on September 07, 2010, 06:18:14 AM
Here is a guy on SA who made it to Platinum by working rushing on a trial account:

http://forums.somethingawful.com/showthread.php?threadid=3345775


Title: Re: StarCraft II
Post by: K9 on September 07, 2010, 06:49:48 AM
Lost 10 straight matches as Zerg.  Here is what I have learned:

I feel your pain, I play random and Zerg is just a lot less forgiving than Terran, that said, there are a lot of small things you could do better.

(http://www.gamereplays.org/community/uploads/repimgs/repimg-33-146931.jpg) (http://www.gamereplays.org/starcraft2/replays.php?game=33&show=download&id=146931)

You really really should not have lost this game. Any terran who turtles as hard as that (he walled himself in solidly after your first bust, whould have to use medivacs to get anything in or out) is crippling themselves. You did the right thing to establish map control, although I think you overexpanded. When you added two new hatcheries you were barely mining at either. Focusing on one would have been a lot more productive.

Anyhow, simple points:

 - 14 pool 15/16 hatch is a decent opener. If you get your gas at 10 though while you spawn in your first overlord you can get the extractor up, replace the lost drone and then you'll have enough resources for zergling speed and a queen as soon as your pool pops, and then enough resources for hive straight after queen
 - You stopped producing workers. I realise with Zerg balancing your workers and army is a massive hassle, but you need to keep droning up.
 - You didn't spread creep. As soon as you have hive tech all your overlords should be producing creep. The lack of creep crippled your hydras as they are really slow. I would also have put overlords at every expansion site as soon as you can, spawning creep. That way you would have spotted his expansion and you would have killed it and probably won. I'd say getting better creep spread with overlords and tumors would have been the game changer for you.
 - With your banelings against a terran wall you need to commit. Pulling them out halfway is only going to get them killed while doing no damage at all
 - Against a turtled terran who isn't expanding you want to harass with air typically. Fly in with a 6-10 mutas kill an scv or two fly out. Keep hitting and running and you'll wear the guy down. Or hit at the back, and do banelings at the front.
 - You could have sacrificed an overlord or two, or used changelings to scout his base. Someone turtled so hard is going to need air units, so not anticipating this and getting mutas hurt you.

You really deserved to win that one


Title: Re: StarCraft II
Post by: K9 on September 07, 2010, 06:59:16 AM
(http://www.gamereplays.org/community/uploads/repimgs/repimg-33-145857.jpg) (http://www.gamereplays.org/starcraft2/replays.php?game=33&show=download&id=145857)

Here you just got out macroed early and never managed to catch up. This person was probably a better match for you, what let you down was not having enough drones. If you watch your drone count at ~15mins he has almost double your workers. That's a pretty hard income deficit to come back from.

Also, expanding way out at the high yield when your natural wasn't even close to saturated, and you had no means to defend it was a mistake. Zerg is tough because you have to expand to keep up unit production, but you don't want to over-expand with hatcheries that just sit idle, unless you are in a very commanding position.


Title: Re: StarCraft II
Post by: slog on September 07, 2010, 07:14:41 AM
Is there a way to get your drone count in game?  (I know you can do it for the replays)

Edit: early on, what am I supposed to do about 4 zealots in my base at 7:00 minutes?  When I scouted him, I didn't see anything that jumped out at me as "early attack"


Title: Re: StarCraft II
Post by: Mosesandstick on September 07, 2010, 07:54:28 AM
I guess you could always use the rough count of 6 (right?) patches + 2 geyesers ~ 24 workers per base.


Title: Re: StarCraft II
Post by: K9 on September 07, 2010, 07:55:16 AM
No there isn't, it's just one of those things you have to get a feel for. The best rule is when in doubt, always make a few more workers. Generally it should look like each node has 1-2 workers on it and several in motion.

Edit: early on, what am I supposed to do about 4 zealots in my base at 7:00 minutes?  When I scouted him, I didn't see anything that jumped out at me as "early attack"

A single spine crawler tucked up against your hatchery and 4-6 zerglings will hold that off. Against melee units (zerglings/zealots) if you tuck buildings against each other there's less surface area for them to surround and attack. Dropping the spine crawler is generally not a bad investment. Even if there is no early push there's good chances of mid-late game harass on your mineral line.

I guess you could always use the rough count of 6 (right?) patches + 2 geyesers ~ 24 workers per base.

It's 8 patches per base typically iirc, so 30 workers or so. That said, there are diminishing returns, for a 40-min game like the one linked you'd probably want to have about 50 workers by the end.

Another rough general rule is that zerg needs at least one base more than the opponents to be competitive, mainly due to the larvae mechanic.


Title: Re: StarCraft II
Post by: K9 on September 07, 2010, 08:00:31 AM
In other news, pvp is pretty dull, however hallucinations are a seriously under-utilised ability, and can make the game a lot more fun.


Title: Re: StarCraft II
Post by: Malakili on September 07, 2010, 08:12:17 AM
Is there a way to get your drone count in game?  (I know you can do it for the replays)

Edit: early on, what am I supposed to do about 4 zealots in my base at 7:00 minutes?  When I scouted him, I didn't see anything that jumped out at me as "early attack"

The real trick is realizing that 7:00 minutes isn't a particularly "early attack," especially not with only 4 zealots.   I don't mean that in a snarky jerk sort of way, its just the truth.  If 7 minutes in you don't have something resembling a small army, or a means to defend a small army, you are doing something wrong.   I'm not talking huge, but you are getting into the mid game and out of the early game by the 7 minute mark, unless someone has truly gone for some sort of all in play.


Title: Re: StarCraft II
Post by: slog on September 07, 2010, 08:24:38 AM
Is there a way to get your drone count in game?  (I know you can do it for the replays)

Edit: early on, what am I supposed to do about 4 zealots in my base at 7:00 minutes?  When I scouted him, I didn't see anything that jumped out at me as "early attack"

The real trick is realizing that 7:00 minutes isn't a particularly "early attack," especially not with only 4 zealots.   I don't mean that in a snarky jerk sort of way, its just the truth.  If 7 minutes in you don't have something resembling a small army, or a means to defend a small army, you are doing something wrong.   I'm not talking huge, but you are getting into the mid game and out of the early game by the 7 minute mark, unless someone has truly gone for some sort of all in play.

That was what I was getting at.  I had 8 zerglings and a Queen up, but their position sucked. 


Title: Re: StarCraft II
Post by: Wolf on September 07, 2010, 08:25:58 AM
You seem to have micro problems; your banelings were sort of rolling around, and Not blowing up the buildings.

In case it wasnt mentioned - A moving banes will not target buildings. They'll try to go around and blow up on units, or if they can't just wander. Buildings need to be clicked.


Title: Re: StarCraft II
Post by: slog on September 07, 2010, 08:33:04 AM
You seem to have micro problems; your banelings were sort of rolling around, and Not blowing up the buildings.

In case it wasnt mentioned - A moving banes will not target buildings. They'll try to go around and blow up on units, or if they can't just wander. Buildings need to be clicked.

I think what i did was click on a building that I had revealed but was not in my sight, so they just wandered around and got blown up (thanks for pointing that out).  That being said, How am I supposed to overcome 4 tanks in siege mode on that small ramp?


Title: Re: StarCraft II
Post by: K9 on September 07, 2010, 08:50:59 AM
Don't meet it head on unless you can mass broodlords and protect them. If he insists on turtling let him turtle, harass with mutas and claim the rest of the map. When he does move out (and he'll have to move out, since he'll mine out his main after about 15-20 mins) just eat him in the open. Someone who willingly locks themselves down is a lot easier to control.


Title: Re: StarCraft II
Post by: Wolf on September 07, 2010, 09:06:56 AM
You seem to have micro problems; your banelings were sort of rolling around, and Not blowing up the buildings.

In case it wasnt mentioned - A moving banes will not target buildings. They'll try to go around and blow up on units, or if they can't just wander. Buildings need to be clicked.

I think what i did was click on a building that I had revealed but was not in my sight, so they just wandered around and got blown up (thanks for pointing that out).  That being said, How am I supposed to overcome 4 tanks in siege mode on that small ramp?

Like k9 said, leave him to his base and natural. Get 4-5 bases. Mass a lot of stuff (maaaaaaaany banelings, ultras, upgrades, infestors, some lings for color). Move overlords EVERYWHERE, so that he can't go out with a dropship that you won't see. Wait for him to come out in the open and destroy him. Get in the mood for 30 minute games, it's what zerg has turned into unfortunately. We'll see how well hydras do with the siege tank nerf, but I don't think this particular aspect of the game will chage. The only thing keeping me playing zerg and not switching to random is that I want to some day get the kerrigan portrait :(


Title: Re: StarCraft II
Post by: Malakili on September 07, 2010, 05:27:47 PM
Reinstalled this today, I think I'm finally let play without getting ragey.  I'll get back to you guys on how that goes.  :why_so_serious:


Title: Re: StarCraft II
Post by: Segoris on September 08, 2010, 07:27:14 AM
Mal's /ragequit due in 3.....2......1...... :why_so_serious:


Title: Re: StarCraft II
Post by: Malakili on September 08, 2010, 11:01:42 AM
Mal's /ragequit due in 3.....2......1...... :why_so_serious:

My theory is that since I don't have much time to play, it'll take me longer :-D

I probably won't have any time to ladder until the weekend, so that'll be hurdle number one.


Title: Re: StarCraft II
Post by: Ironwood on September 08, 2010, 11:07:48 AM
No-one cares.


Title: Re: StarCraft II
Post by: slog on September 08, 2010, 05:02:51 PM
A very satisfying win over a 10 pooler.   Watch for the spinecrawler I build in his base while defending :)

(http://www.gamereplays.org/community/uploads/repimgs/repimg-33-147499.jpg) (http://www.gamereplays.org/starcraft2/replays.php?game=33&show=download&id=147499)


Title: Re: StarCraft II
Post by: slog on September 14, 2010, 07:31:10 AM
Anyone have any stats about Races played?  Seems like I see lots of Terran and Protoss, but not much Zerg.


Title: Re: StarCraft II
Post by: K9 on September 14, 2010, 07:34:00 AM
Here you go (http://www.sc2ranks.com/stats/league/all/1/all)


Title: Re: StarCraft II
Post by: bhodi on September 14, 2010, 07:43:56 AM
Anyone have any stats about Races played?  Seems like I see lots of Terran and Protoss, but not much Zerg.

Why, yes. Yes I do.

http://sc2ranks.com/stats/race/all/1


It's basically because spawn larvae is an unfun, unforgiving mechanic that if you miss makes you easily lose the game.


Title: Re: StarCraft II
Post by: slog on September 14, 2010, 07:44:28 AM
URL blocked at work. Would you be willing to copy and paste?


Title: Re: StarCraft II
Post by: K9 on September 14, 2010, 07:57:43 AM
Races played for all brackets
(http://www.filedump.net/dumped/all1284476192.PNG) (http://www.filedump.net)

Races played for 1v1
(http://www.filedump.net/dumped/1v11284476005.PNG) (http://www.filedump.net)

Races Played for Random 2v2
(http://www.filedump.net/dumped/r2v21284476005.PNG) (http://www.filedump.net)

Races played in 1v1 Silver (Which I think was your bracket, right), divided by region
(http://www.filedump.net/dumped/s1v11284476005.PNG) (http://www.filedump.net)


Title: Re: StarCraft II
Post by: trias_e on September 14, 2010, 08:03:36 AM
The problem isn't just the mechanic.  Zerg is basically a punching bag for the other races until mutas come out, and many games end before that happens at all levels, including the highest skill levels (watch silver v idra as an example).

Yeah, there are balance problems:  http://www.teamliquid.net/forum/viewmessage.php?topic_id=152533 (http://www.teamliquid.net/forum/viewmessage.php?topic_id=152533)


Title: Re: StarCraft II
Post by: K9 on September 14, 2010, 08:05:28 AM
Additionally, the number of teams it has listed in each bracket (globally, also 1v1 is listed as a "team")

Code:
All	3,531,301
1v1 1,152,250

Team
2v2 807,832
3v3 393,452
4v4 142,064

Random
2v2 446,131
3v3 352,150
4v4 236,684

It's also interesting that Random is the most played race choice in random 2v2, 3v3 and 4v4 amongst diamond players.


Title: Re: StarCraft II
Post by: K9 on September 14, 2010, 08:09:49 AM
Also, apparently I'm ranked 20,328th in the world for 1v1  :awesome_for_real:


Title: Re: StarCraft II
Post by: slog on September 14, 2010, 08:25:42 AM
I wonder what Blizz thinks of all this? 

My thought on the Zerg mechanics is that if you have high APM skills the Vomit Larvae Macro is manageable.  At the lower levels, it's an absolute killer.


Title: Re: StarCraft II
Post by: K9 on September 14, 2010, 08:36:05 AM
I think it's interesting that protoss is more played than terran in every bracket other than bronze. Also note that the website doesn't have stats for specific win-loss rates for each matchup, although I'm sure Blizz do.

I think most would agree that zerg are more unforgiving than other races; it is hard to separate that from actual weakness. Zerg mechanics are the most different and easy to fuck up. Based on my experience I'd say ZvT is the toughest match up you can have (and playing random I get to see them all). I guess we'll just have to see what 1.1 brings. Reduced siege tank splash damage on light units could help, but it's not the only inequity on the ZvT comparison.


Title: Re: StarCraft II
Post by: slog on September 14, 2010, 08:43:58 AM
At the Bronze level,  Zerg is extremely vulnerable to early rushes due to the inability to wall off.  I'm sure that's very discouraging to new players.


Title: Re: StarCraft II
Post by: K9 on September 14, 2010, 09:15:51 AM
True, a lot of bronze seemed to be turtle+air cheese, and Zerg can't really turtle and can't rush air.

Walling off with Roaches is a slightly more advanced tactic I guess.


Title: Re: StarCraft II
Post by: slog on September 14, 2010, 01:35:30 PM
The problem isn't just the mechanic.  Zerg is basically a punching bag for the other races until mutas come out, and many games end before that happens at all levels, including the highest skill levels (watch silver v idra as an example).

Yeah, there are balance problems:  http://www.teamliquid.net/forum/viewmessage.php?topic_id=152533 (http://www.teamliquid.net/forum/viewmessage.php?topic_id=152533)

Thanks for linking that.  I like the folks who claim that those statistics don't mean anything.



Title: Re: StarCraft II
Post by: slog on September 14, 2010, 01:36:55 PM
True, a lot of bronze seemed to be turtle+air cheese, and Zerg can't really turtle and can't rush air.

Walling off with Roaches is a slightly more advanced tactic I guess.

I have this idea for a build where I would use a FE build, but use the second Hatchery to wall off my base (instead of the Natural), go muti, and then destroy it when I'm ready to expand. 


Title: Re: StarCraft II
Post by: Malakili on September 14, 2010, 01:59:23 PM
True, a lot of bronze seemed to be turtle+air cheese, and Zerg can't really turtle and can't rush air.

Walling off with Roaches is a slightly more advanced tactic I guess.

I have this idea for a build where I would use a FE build, but use the second Hatchery to wall off my base (instead of the Natural), go muti, and then destroy it when I'm ready to expand. 

Hell, wall off with 2 queens for the same price and transfuse each other for added hit points, and you get the extra queens out for air defense, creep tumors, etc.


Title: Re: StarCraft II
Post by: slog on September 14, 2010, 02:08:21 PM
True, a lot of bronze seemed to be turtle+air cheese, and Zerg can't really turtle and can't rush air.

Walling off with Roaches is a slightly more advanced tactic I guess.

I have this idea for a build where I would use a FE build, but use the second Hatchery to wall off my base (instead of the Natural), go muti, and then destroy it when I'm ready to expand. 

Hell, wall off with 2 queens for the same price and transfuse each other for added hit points, and you get the extra queens out for air defense, creep tumors, etc.


I was thinking I would use the 2nd Hatchery to Drone up.


Title: Re: StarCraft II
Post by: Malakili on September 14, 2010, 03:33:54 PM
True, a lot of bronze seemed to be turtle+air cheese, and Zerg can't really turtle and can't rush air.

Walling off with Roaches is a slightly more advanced tactic I guess.

I have this idea for a build where I would use a FE build, but use the second Hatchery to wall off my base (instead of the Natural), go muti, and then destroy it when I'm ready to expand. 

Hell, wall off with 2 queens for the same price and transfuse each other for added hit points, and you get the extra queens out for air defense, creep tumors, etc.


I was thinking I would use the 2nd Hatchery to Drone up.

I'd have to play with it to see what the timing is, but it strikes me that even though it feels pretty early and safe, that building 2 hatch off one base until mutas is fairly vulnerable, even if you are walled off.


Title: Re: StarCraft II
Post by: Kail on September 14, 2010, 03:39:04 PM
Zerg mechanics are the most different and easy to fuck up.

Stupid question: it would seem to me that the big problem with the queen mechanic is missing spawns, so why don't Blizzard make it a right-click-to-autocast ability, like Repair or Charge?


Title: Re: StarCraft II
Post by: Malakili on September 14, 2010, 03:57:30 PM
Zerg mechanics are the most different and easy to fuck up.

Stupid question: it would seem to me that the big problem with the queen mechanic is missing spawns, so why don't Blizzard make it a right-click-to-autocast ability, like Repair or Charge?

Because they want you to be able to fuck up.   Seriously.

The reason its not balanced with the other ones isn't because about forgetting, but rather than both protoss and terran can spam their macro mechanic to help make up for missing cycles of mule or chronoboost, where as Zerg can't spawn say, 2 spawn larvaes at a time to make up for missing one.


Title: Re: StarCraft II
Post by: Yoru on September 14, 2010, 04:24:15 PM
Is there some secret way to trigger an ability from one hotkeyed group and have it apply to things in another hotkey group? I'm boggling at how people manage to spend all their chronoboost once they're past, oh, fifty supply or so. Hell, mine starts to build up around 30 unless I really keep on top of it.

But it would be great to just go 6 (nexii), C, 5 (warpgates), <some apply key here>, repeat 2-4 times really fast.


Title: Re: StarCraft II
Post by: Malakili on September 14, 2010, 04:41:33 PM
Is there some secret way to trigger an ability from one hotkeyed group and have it apply to things in another hotkey group? I'm boggling at how people manage to spend all their chronoboost once they're past, oh, fifty supply or so. Hell, mine starts to build up around 30 unless I really keep on top of it.

But it would be great to just go 6 (nexii), C, 5 (warpgates), <some apply key here>, repeat 2-4 times really fast.

I don't think it works that way, though I think you can do it using the minimap, though accuracy issues come in there.  Its just a matter of awareness and practice really (I'm not that great at it myself).  A lot of the replays you see are of people who are REALLY GOOD, and its really hard to understand just how much better a lot of these guys are than even most of the top diamond players.  Their awareness is spot on, they don't forget things, their muscle memory means they never hit wrong keys, or extremely rarely.   One of the biggest problems I have is seeing those sorts of things and thinking "Ok I need to do "that"" where "that" is just, what I saw in a replay, when in reality I need to be just spending like 200 games of practicing macro and perfecting timings in a live game environment and losing most of them but getting way better at actually playing the game.    I have a LOT of trouble having the kind of discipline I need to do that though.  Especially now that I'm back in school and i have time for maybe 5-10 games a week if I'm lucky, it really feels terrible to spend those 5-10 games getting demolished because you were working on mechanics.

Until you have those sorts of things down, forgetting chronoboost doesn't even matter that much in the big picture.  I

Also, realize that I just lost a game I should've won because I made stupid errors and a lot of this criticism spewing forth is aimed at myself, and not you.


Title: Re: StarCraft II
Post by: slog on September 14, 2010, 08:23:09 PM
Could use a some help here

(http://www.gamereplays.org/community/uploads/repimgs/repimg-33-149063.jpg) (http://www.gamereplays.org/starcraft2/replays.php?game=33&show=download&id=149063)

Lost to a cannon rush.  I never moved the roaches out because it seems like cannons just eat them alive.


Title: Re: StarCraft II
Post by: Muffled on September 14, 2010, 09:28:10 PM
First thing I noticed about that cannon rush: those first three zealots did a lot more damage in the long run than the cannons, if even a few of those zerglings that they chewed up had stayed alive you might well have been able to kill the pylons/cannons while they were warping.  Second thing, high ground advantage.  Walk the spinecrawlers over to the ledge and they could happily poke away at those close cannons while taking no return fire.  You did well to kill those first pylons in your base, good reaction there.  Finally, keep in mind that cannons can only fire so quickly, speedlings or a decent number of roaches can just ignore one or two cannons while they run to the protoss' mineral line and wreck his shit.


Title: Re: StarCraft II
Post by: Ironwood on September 15, 2010, 12:20:22 AM
Haven't watched the replay yet, but for Protoss cannon rushers;  If you can't get at the pylons or the cannons, send those units to screw up his production.  Kill as many drones as you can.  If you can stick some spine crawlers down to stop the advance, then soon he's sitting there without resources, and Island in a sea of Cunted.

I've killed so many rushers this way.


Title: Re: StarCraft II
Post by: Ironwood on September 15, 2010, 02:00:52 AM
PROPER SPINE CRAWLER USEAGE. (http://www.gamereplays.org/starcraft2/replays.php?s=a47261777c85e6d7e43899c31973e4ef&game=33&show=details&id=147583)


Title: Re: StarCraft II
Post by: K9 on September 15, 2010, 02:28:17 AM
Is there some secret way to trigger an ability from one hotkeyed group and have it apply to things in another hotkey group? I'm boggling at how people manage to spend all their chronoboost once they're past, oh, fifty supply or so. Hell, mine starts to build up around 30 unless I really keep on top of it.

But it would be great to just go 6 (nexii), C, 5 (warpgates), <some apply key here>, repeat 2-4 times really fast.

If you have all your Nexi in a single control group select it and then hold shift+C you'll be able to click on as many buildings as all your Nexi have energy to chronoboost.


Title: Re: StarCraft II
Post by: Ironwood on September 15, 2010, 02:36:47 AM
And if you don't have them grouped, then what the fuck are you doing ?


Title: Re: StarCraft II
Post by: Megrim on September 15, 2010, 02:57:31 AM
Could use a some help here

(http://www.gamereplays.org/community/uploads/repimgs/repimg-33-149063.jpg) (http://www.gamereplays.org/starcraft2/replays.php?game=33&show=download&id=149063)

Lost to a cannon rush.  I never moved the roaches out because it seems like cannons just eat them alive.

Build a spawning pool after your first lord comes out. Scout with only one drone and an ovie, not two. You don't need to stick a drone on his scout to have it run around all over, just make sure you chase the drone around inside your base and in the near proximity.

Once the pool is built (after 11/12), make sure you have 150 for a Queen (inject immediately) and spare control for some lings. Two/four should do initially, then your next ovie should pop, freeing up control for the seven larvae that come out afterwards. Go from there.

The most important thing to do with early pressure is not to panic. Your opponent can't actually do any damage to you until he warps in cannons, and even then, depending on the placement of the cannons he might only be able to hit your hatchery/one side of drone line. Six or so lings plus a queen will crush any single cannons that warp in, and he won't be able to really threaten you unless he gets three+.

After you deal with it, mass lings for one cycle (possibly getting ling speed at some point earlier) and take a peek at his main. If he turtles up with cannons, expand, build lings and roaches, and run him over as soon as he tries to move out. Then run over his main. Just make sure you keep building units.

 * Addendum: if he actually starts warping cannons in, pull some drones (no more than five) to start hitting the cannon. You just need to wear it down to about 50% so that the lings can finish it easy once they come out.


Title: Re: StarCraft II
Post by: Yoru on September 15, 2010, 07:11:24 AM
Is there some secret way to trigger an ability from one hotkeyed group and have it apply to things in another hotkey group? I'm boggling at how people manage to spend all their chronoboost once they're past, oh, fifty supply or so. Hell, mine starts to build up around 30 unless I really keep on top of it.

But it would be great to just go 6 (nexii), C, 5 (warpgates), <some apply key here>, repeat 2-4 times really fast.

If you have all your Nexi in a single control group select it and then hold shift+C you'll be able to click on as many buildings as all your Nexi have energy to chronoboost.

This is awesome. I'll have to just start remembering to boost shit a lot more. Thanks. And yes, they're always in a single control group so I can select them every 30 seconds or so and slam the E (or S, or S&D) key for MOAR WORKERS.


Title: Re: StarCraft II
Post by: K9 on September 15, 2010, 10:36:13 AM
The same logic works for warp-gates by the way, hold shift, then the hotkey for the unit you want (e.g. Zealot is Z, High Templar is T) and then click around inside a powerfield to spawn units speedily. Also for terran command centres and muls/scans.


Title: Re: StarCraft II
Post by: K9 on September 15, 2010, 11:12:17 AM
Could use a some help here

(http://www.gamereplays.org/community/uploads/repimgs/repimg-33-149063.jpg) (http://www.gamereplays.org/starcraft2/replays.php?game=33&show=download&id=149063)

Lost to a cannon rush.  I never moved the roaches out because it seems like cannons just eat them alive.

You played well all things considered, your main problem was being over-cautious and not capitalising on some of the momentum you had. Your drone management was generally very good and you handled the cannon rush really well I thought. There are a few other things you could have done to tip the game in your favour.

 - After you took out the upper cannons in your main with your roaches I would have used those roaches to hit the pylons and cannons at the bottom of your ramp from the top of the cliff. The structures at the bottom wouldn't be able to shoot up without vision, so they would have been easy pickings. You could have also repositioned your spine crawlers to the top of the ramp to help.
 - Not making an overseer by default as soon as you can after getting hive (which you got late, but that was totally understandable due to the rush) was a small oversight, but you managed the DTs pretty well. Had you cleared the bottom of your ramp with your roaches you would have been able to scout and deny him that tech, since he really had fuck all going for him.
 - I would have gone for Nydus worm over Ventral sacks, it just gives you a lot more manoeuvrability in the long run, and you would have been better served by overlord speed for scouting. Not venturing outside your base, even to test the waters or scout, was your biggest problem. Had you scouted a bit more you would have seen how little your opponent had.
 - Drone management was good, but there was one point (around 11mins in) where you made seven drones at once, when you probably would have been better off making more roaches and pushing down to clear the bottom of your ramp. Overall though you were doing much better getting saturated and managing drones for resource collection and building construction than in the last replay.

TL:DR version, good job defending the rush, needed to be more aggressive though once the cannons stopped coming.

PROPER SPINE CRAWLER USEAGE. (http://www.gamereplays.org/starcraft2/replays.php?s=a47261777c85e6d7e43899c31973e4ef&game=33&show=details&id=147583)
:heart:


Title: Re: StarCraft II
Post by: slog on September 15, 2010, 11:54:56 AM
Dammit I didn't even think of the Nydus Worm. 

Thanks for the other feedback as well.  Zerg is tough when it comes to deciding when to make Drones or Units.   Also, I didn't know Roaches can shoot down and the Cannons can't see up.


Title: Re: StarCraft II
Post by: Malakili on September 15, 2010, 11:55:24 AM

TL:DR version, good job defending the rush, needed to be more aggressive though once the cannons stopped coming.


This is key.  Its something I know I personally need to work on as well.  That is, knowing when you can be aggressive.  Its especially bad when you were on the back foot early in the game.  You can get into this mode where you just want to sit back and be nice and safe to offset how unsafe you were earlier.  Day9 often says just attack, what the hell.  You might lose outright, but you'll at the very least learn to understand the different game states a lot better, and you'll get a much better feeling in the long term for when you can and can't get away with being aggressive.

That does take the ability to be ok with the possibility of throwing a game away though, which I, again, often have trouble with.  I need to stop caring about my latter record.


Title: Re: StarCraft II
Post by: slog on September 15, 2010, 12:06:45 PM
Ya I know.  for whatever reason, playing Zerg seems to have taught me that I won't have any luck getting passed their walled off Ramp.


Title: Re: StarCraft II
Post by: Malakili on September 15, 2010, 12:17:39 PM
Ya I know.  for whatever reason, playing Zerg seems to have taught me that I won't have any luck getting passed their walled off Ramp.

Just don't fight them if their army is inside a walled off base.  Zerg needs to surround and flank to be especially effective.  If his army is in his base, just take the entire map and then just wait til hes out of resources and win.


Title: Re: StarCraft II
Post by: Ironwood on September 15, 2010, 12:28:58 PM
Yeah.  Burrow some really fucking nasty surprises at their expansions.  That's always funny.  I saw one guy put four or five Banelings at the mineral line and this sadistic fuck WAITED until the drone population was huge.

Then.

Boom.


Title: Re: StarCraft II
Post by: Segoris on September 15, 2010, 12:35:30 PM
Yeah.  Burrow some really fucking nasty surprises at their expansions.  That's always funny.  I saw one guy put four or five Banelings at the mineral line and this sadistic fuck WAITED until the drone population was huge.

Then.

Boom.

I've never thought about that with banelings, pure awesome :drill:


Title: Re: StarCraft II
Post by: K9 on September 15, 2010, 03:50:43 PM
Also, I didn't know Roaches can shoot down and the Cannons can't see up.

Yes, roaches are ranged so they can shoot down from cliffs (they just can't attack air). They are also very durable for their cost and against a fixed pylon cluster, especially one like your opponent's which isn't very dense, you can do hit and runs to snipe single buildings at a time and then let them regenerate health on creep. Especially if your opponent isn't actually pressuring you with mobile units.

Yeah.  Burrow some really fucking nasty surprises at their expansions.  That's always funny.  I saw one guy put four or five Banelings at the mineral line and this sadistic fuck WAITED until the drone population was huge.

Then.

Boom.

Oh sweet, I'll have to try this.


Title: Re: StarCraft II
Post by: Fordel on September 15, 2010, 04:50:09 PM
Burrow in general is underutilized really, I'm always concerned about DT drops or Banshees, but I rarely think "what if the zerg burrows stuff".


Those super burrow regen roaches and a few infestors is a enormous pain in the ass until you get a mobile detector out. You can also use Banelings a lot like vulture mines, you can auto-cast the unburrow so they'll popup and explode on their own.


Title: Re: StarCraft II
Post by: birdsguts on September 15, 2010, 09:29:04 PM
Burrow trapping is my favorite "mini-game" in SC2.
You can make a Terran really paranoid and force them to blow scans in potential "trap" areas if you get enough burrow flank surprise attacks off in a match.
When they go ravens you probably will already have mutas out controlling the air so.... Yeah... fun stuff.


Title: Re: StarCraft II
Post by: Fordel on September 16, 2010, 04:29:00 AM
This replay is  :heart:. I love Ravens and I love how the Terran should have GG'd out like 20 minutes earlier but went "fuck it, lets see how far I can get with 4 marauders and 5 SCVs!"

Part 1: http://www.youtube.com/watch?v=1NAszqrp3aw
Part 2: http://www.youtube.com/watch?v=cHa-sQKUcgM
Part 3: http://www.youtube.com/watch?v=cwQ-t9CgCRI


Is there are particular reason it always seems like if a Zerg player decides to get Broodlords, he sends ONLY  Broodlords ahead? I don't understand that decision in this game. Like, I get the Broodlords, but why nothing with them to support?




Title: Re: StarCraft II
Post by: Malakili on September 16, 2010, 04:44:13 AM
This replay is  :heart:. I love Ravens and I love how the Terran should have GG'd out like 20 minutes earlier but went "fuck it, lets see how far I can get with 4 marauders and 5 SCVs!"

Part 1: http://www.youtube.com/watch?v=1NAszqrp3aw
Part 2: http://www.youtube.com/watch?v=cHa-sQKUcgM
Part 3: http://www.youtube.com/watch?v=cwQ-t9CgCRI


Is there are particular reason it always seems like if a Zerg player decides to get Broodlords, he sends ONLY  Broodlords ahead? I don't understand that decision in this game. Like, I get the Broodlords, but why nothing with them to support?





Broodlords are like a battering ram.  Bust down the front door (metaphorically if they aren't walled in), and then pour in with your units.   Especially because they shoot broodlings  that end up taking a lot of the hits, they are pretty survivable too, especially when they play terrain tricks.


Title: Re: StarCraft II
Post by: K9 on September 16, 2010, 10:49:16 AM
Fuck random 2v2 and 3v3, getting stone league team-mates who build less than a dozen units and then sit there while you get stomped by a coordinated bunch of platinum-level players is no fun.

I keep getting people who are gold for 2v2/3v3 but bronze for 1v1 and I'm not pleased.


Title: Re: StarCraft II
Post by: slog on September 16, 2010, 10:52:16 AM
Fuck random 2v2 and 3v3, getting stone league team-mates who build less than a dozen units and then sit there while you get stomped by a coordinated bunch of platinum-level players is no fun.

I keep getting people who are gold for 2v2/3v3 but bronze for 1v1 and I'm not pleased.

I was wondering about that.  I've been stomping on these folks that are gold 2v2 but Bronze 1v1.  How are these folks winning?


Title: Re: StarCraft II
Post by: Malakili on September 16, 2010, 11:24:13 AM
Fuck random 2v2 and 3v3, getting stone league team-mates who build less than a dozen units and then sit there while you get stomped by a coordinated bunch of platinum-level players is no fun.

I keep getting people who are gold for 2v2/3v3 but bronze for 1v1 and I'm not pleased.

I was wondering about that.  I've been stomping on these folks that are gold 2v2 but Bronze 1v1.  How are these folks winning?

The 2v2 and 1v1 meta games are pretty different.  I mean, being good period will help either way, but you can get a lot of 2v2 wins using really goofy strategies that get you nowhere in one v one.


Title: Re: StarCraft II
Post by: bhodi on September 16, 2010, 11:33:45 AM
Not to mention that 2v2 strats boil down to 3 that make you auto-win at the pre-diamond level:

1. Sharing control
2. Setting a shared rally point
3. Building a mass of t1 units and letting the person with the best micro do a timing push with both your units


Title: Re: StarCraft II
Post by: K9 on September 16, 2010, 03:07:37 PM
I had one teammate who in 12 minutes built two banshees, two fucking banshees, that was it.

The problem with 2v2 and 3v3 is that once in a blue moon you get a sweet game where your teammates aren't clownshoes and both sides hold off the initial rushes and you end up settling down for a long epic game. Unfortunately 99% of the time its you getting double six-pooled while your teammate(s) sit there doing fuck all.


Title: Re: StarCraft II
Post by: Malakili on September 16, 2010, 03:09:40 PM
I had one teammate who in 12 minutes built two banshees, two fucking banshees, that was it.

The problem with 2v2 and 3v3 is that once in a blue moon you get a sweet game where your teammates aren't clownshoes and both sides hold off the initial rushes and you end up settling down for a long epic game. Unfortunately 99% of the time its you getting double six-pooled while your teammate(s) sit there doing fuck all.

The real question is why play randoms?  I know some people like team games more than 1v1 for a variety of reasons, but I'd really try hard to find consistent partners if I was going to make that a consistent gameplay type.  Regardless of skill level, it'll at least give you a bit of consistency to work with


Title: Re: StarCraft II
Post by: K9 on September 16, 2010, 03:22:10 PM
I'm just not consistent enough in my playtimes to play extensively with partners; you are right though, and I know I'd have a better time of it with a regular partner.

Also, I'm at the low-point of my gaming addiction and willingness to schedule my life around gaming. So I wouldn't have the inclination to be online for stuff at the right times. It's also why I haven't played WoW or raided in about 2 months, it's just my current mood.

Random isn't all bad, it would be a lot better if random teams and pre-made teams were in separate divisions, but oh well....


Title: Re: StarCraft II
Post by: K9 on September 17, 2010, 05:24:19 AM
I just got promoted to 3v3 plat  :headscratch:


Title: Re: StarCraft II
Post by: slog on September 17, 2010, 05:56:02 AM
Fake or Real Patch notes?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=153362&currentpage=All


Title: Re: StarCraft II
Post by: Wolf on September 17, 2010, 07:12:21 AM
oh
my
god
"- Chronoboost cooldown increased from 0 to 20 seconds."
Forgot to chronoboost. Let's just boost these bazillion gateways. NO.
"- Calldown MULE cooldown increased from 0 to 40 seconds."
Oh, forgot to mule for a bit, 'cause I was busy microing. NP, call 5 mules to gold base. NO.
- Overlord base speed increased to from 0.469 to 0.938.
- Overlord upgraded speed increase from 1.875 to 2.344.
- Overlords can now use Excrete Creep while moving.
- Spawn Larvae energy cost reduced to 20 from 25.

I hope these are real, looks very good and super reasonable :)


Title: Re: StarCraft II
Post by: bhodi on September 17, 2010, 07:53:31 AM
They are fake as hell. The solution to fix spawn larvae is not to nerf the other two down to current unfun levels :)

Doubling the speed of the overlord? That would make them incredibly overpowered. Letting them glorph while moving? come on now.


Title: Re: StarCraft II
Post by: slog on September 17, 2010, 09:39:13 AM

"- Chronoboost cooldown increased from 0 to 20 seconds."
Forgot to chronoboost. Let's just boost these bazillion gateways. NO.
"- Calldown MULE cooldown increased from 0 to 40 seconds."
Oh, forgot to mule for a bit, 'cause I was busy microing. NP, call 5 mules to gold base. NO.

I hope these are real, looks very good and super reasonable :)

It would be just like playing Zerg


Title: Re: StarCraft II
Post by: Malakili on September 17, 2010, 09:47:52 AM

"- Chronoboost cooldown increased from 0 to 20 seconds."
Forgot to chronoboost. Let's just boost these bazillion gateways. NO.
"- Calldown MULE cooldown increased from 0 to 40 seconds."
Oh, forgot to mule for a bit, 'cause I was busy microing. NP, call 5 mules to gold base. NO.

I hope these are real, looks very good and super reasonable :)

It would be just like playing Zerg

Thats the point.   Frankly though, until I see real patch notes I just consider everything to be fake.   


Title: Re: StarCraft II
Post by: Strazos on September 17, 2010, 07:07:08 PM
I think I'm actually getting worse. The new trend of Protoss rushing to DT just feels insulting, especially since detection is such shit.

http://www.sc2replayed.com/replays/82682-1v1-terran-protoss-scrap-station#rd:units (http://www.sc2replayed.com/replays/82682-1v1-terran-protoss-scrap-station#rd:units)


Title: Re: StarCraft II
Post by: Strazos on September 17, 2010, 07:16:02 PM
I could do this all night, if I was a masochist. Not really sure what I could have done; was building some reapers to harass, and boom.

http://www.sc2replayed.com/replays/82686-1v1-terran-zerg-desert-oasis (http://www.sc2replayed.com/replays/82686-1v1-terran-zerg-desert-oasis)


Title: Re: StarCraft II
Post by: Muffled on September 17, 2010, 08:59:16 PM
DTs - if you're going to build turrets, there are two really critical places to put them: your front door and your mineral line.  One in either place probably would have saved you, because even a dozen dark templar die VERY fast once you can see them.  Apart from that, just being aggressive can stop that sort of nonsense.  DTs take a long time and a lot of gas to get, a marauder/marine push shuts it down hard.

Roach attack - you had quite a bit of money sitting around for a long time that game, those 1000 minerals could have been two more barracks and 14 marines, or something similar.  Apart from that, there's really no reason to wait for five or six reapers before moving out with them, two or three can do a lot of damage, and the earlier you get in his base the better chance you have to see and react to something like a bunch of roaches.

Big thing from both games: never saw you do any real scouting.  If you don't feel like you can get an SCV into their base to see what's up, don't be afraid to burn a scan.  The 250 minerals in 30 seconds (or however much the mule nets) is frequently not as valuable as seeing a dark shrine/stargate/spire/whatever right now.

Even suiciding a unit up their ramp, just to see what's guarding it, can be useful.  Just pick a time to move a unit to their front, like 40 food or something.  Doing it at the wrong time is still better than not poking up to their base at all.  Same logic applies to attacking, particularly if you're going for infantry since stim makes retreating pretty safe.


Title: Re: StarCraft II
Post by: K9 on September 18, 2010, 08:48:47 AM
Zealot-Phoenix in 2v2 can be a lot of fun if your teammate is happy to turtle a little and shield the two of you. Leave the zealots at your base to help shield (on most 2v2 maps you can block in your main+natural easily). Phoenixes then go and harass the worker line non-stop.

I have been having fun with this.

On the other hand, going into a 3v3 to be greeted with "I AM GOIN TO MASS HELLIONS" makes me sad.


Title: Re: StarCraft II
Post by: Fordel on September 18, 2010, 10:15:10 PM
Mass Reapers imo!

How many reapers does it take to one volley a command center anyways?  :grin:


Title: Re: StarCraft II
Post by: bhodi on September 19, 2010, 10:24:31 AM
Way, way too many. It only takes about 20 to 2-3 volley them though.


Title: Re: StarCraft II
Post by: Strazos on September 19, 2010, 10:38:54 AM
I didn't bother to bind my producers together for some reason, I didn't expand early or often enough...

What else did I screw up?

http://www.sc2replayed.com/replays/83857-1v1-terran-protoss-blistering-sands#rd:dna (http://www.sc2replayed.com/replays/83857-1v1-terran-protoss-blistering-sands#rd:dna)


Title: Re: StarCraft II
Post by: K9 on September 19, 2010, 01:04:49 PM
You played very well defensively, but there are a bunch of things you could improve.

 - Your macro was good, but you were banking way too many resources. You couldn't actually spend the resources as fast as you were getting them. I would have dropped another 3-4 gateways around the 10-15 minute mark and just used your economic advantage to grind him down faster.
 - After your observer scouted his base you could see that his army was less than yours, you could have expanded then, or even earlier. This would have given you an extra economic edge. If you are confident that you can at least hold off, or neuter any push he might make on your expansion, expand.
 - His banshee harass sent you into cannon overkill. Depending on the mobility of your forces (and you had phoenixes which are very mobile) a single cannon inside the mineral line, and a second on the opposite side of your nexus will give you ample detection to screen those banshees. Not that you were hurting for minerals, but in a tighter game, the majority of the resources you spent on them were wasted.
 - The big one, you never even sniffed at his back door. He had a single siege tank, marine and turret there for the whole game. With just your void rays you could have taken out at least the rocks, and then he is having to defend in a lot more places, and you can fuck with him a lot easier. Or you can push through the rocks and into his main and essentially gut him. Repeatedly smashing against his heavily fortified front door was a mistake, and it was really only the fact that his macro was awful which really saved you. Any terran with decent macro would have eaten your assaults even better and then smashed you back.
 - You had map control, you had the bigger army for the whole game, you could have been a lot better on the harass and you should have denied him any expansions after the natural. Not that these cost you in this case, but they are things you could have done better, given your commanding position.

Overall though you played well. The main things I would say you could fix are you can harass and run a lot more around the edges of his base (forcing terrans to turtle harder isn't always a bad thing); in general just be a bit more aggressive. The other thing would be to pay more attention to how much resources you have and when you see them getting up into the thousands, start throwing down some more production buildings, or sinking money into upgrades. For late-game protoss 2 gateways is pretty thin, 4-5 is standard, and even up to 8-9 isn't unreasonable.


Title: Re: StarCraft II
Post by: Strazos on September 19, 2010, 02:27:40 PM
Thanks, this is all helpful.

For whatever reason, it seems like I have better luck with Protoss, but I still prefer Terran. And with Terran, I default info Viking/Tanks, just because...why the heck not?


Title: Re: StarCraft II
Post by: Malakili on September 19, 2010, 03:41:28 PM
I got randomed against a diamond player earlier (I'm plat), and it really drove home how different Diamond play is from plat. He made a very early rush with like 1 marine and 2 marauders, and then reinforced withmore marauders, and I JUST barely held it off, but that sort of play is extremely rare in platinum and it really threw me off.  I did manage to stay in the game and play pretty even, but his ghost use was really good and I had gotten out a few immortals to counter the mass marauder style, immortals without shields are sad pandas.  So he eventually won.  Still I was mostly pleased with myself for playing decent even in a game style that was very unlike what I'm used to, and I felt like I learned a lot more in that one game than in my last 10 or so combined.



Title: Re: StarCraft II
Post by: K9 on September 20, 2010, 06:58:27 AM
I managed to beat a platinum ranked terran as Zerg. That made my day.


Title: Re: StarCraft II
Post by: Malakili on September 20, 2010, 07:11:12 AM
I managed to beat a platinum ranked terran as Zerg. That made my day.

Players are finally figuring out how to win as Zerg, just in time for the patch to nerf Terran tanks.  I'm predicting a large drop off in the amount of Terran soon after the patch hits.  I may be over reacting though.


Title: Re: StarCraft II
Post by: Yoru on September 20, 2010, 05:16:56 PM
Well, since everyone else is doing it... could I get a critique of this game? I, a lowly bronze player, bested some gold-ranked dude. For the life of me, I cannot understand what the key turning point in the game is. Also, I could use some general play critique and points to improve on.

http://www.sc2replayed.com/replays/84721-1v1-zerg-steppes-of-war


Title: Re: StarCraft II
Post by: Rasix on September 20, 2010, 06:00:02 PM
Well, since everyone else is doing it... could I get a critique of this game? I, a lowly bronze player, bested some gold-ranked dude. For the life of me, I cannot understand what the key turning point in the game is. Also, I could use some general play critique and points to improve on.

http://www.sc2replayed.com/replays/84721-1v1-zerg-steppes-of-war

You just completely out-macro'd him.  Your harvester count for the most part was well above his.  You had enough units to push through his static defenses with little problem.

You let your cash get ridiculously large toward the end.  Make sure you have enough hatcheries and/or remember enough to keep up with your larva spit to support that many resources. While you were hurting him, you could have easily put down another expansion or two.



Title: Re: StarCraft II
Post by: Yoru on September 20, 2010, 06:16:57 PM

You let your cash get ridiculously large toward the end.  Make sure you have enough hatcheries and/or remember enough to keep up with your larva spit to support that many resources. While you were hurting him, you could have easily put down another expansion or two.


Yeah, I have this problem a lot and it's why I feel my late game is much weaker than early/mid. After some point, I just always seem awash in cash that I cannot figure out how to spend (hint: build more unit buildings, asshole). I lost a really strong game over the weekend due to that; I had an early advantage and a few smashing battle victories that... did little real damage to his production capacity and, little by little, he rolled my advantage back by continuing to expand production while I stalled out.

I also tend to just completely forget about the end game units like high templar, ultralisks and shit.

I'll have to focus on it. Thanks.


Title: Re: StarCraft II
Post by: Strazos on September 20, 2010, 07:46:08 PM
One of my many problems is that, just like with other RTS games, I like to actually watch the battles unfold. Sure, I'm still trying to micro to win that battle, but that's where my mind is - not on trying to expand, or building SCVs, or queuing up units. So I commonly get stuck with tons of resources.  :oh_i_see:


Title: Re: StarCraft II
Post by: Fordel on September 21, 2010, 02:26:20 AM
That's why you macro all your barracks to a single control group! When in doubt, build marines!

6 AAAAAAAAAAAAAAAA  :awesome_for_real:


Title: Re: StarCraft II
Post by: K9 on September 21, 2010, 02:53:29 AM
Well, since everyone else is doing it... could I get a critique of this game? I, a lowly bronze player, bested some gold-ranked dude. For the life of me, I cannot understand what the key turning point in the game is. Also, I could use some general play critique and points to improve on.

http://www.sc2replayed.com/replays/84721-1v1-zerg-steppes-of-war

You outplayed him, to put it simply. The only points I'd make are fairly trivial.

 - You got tunneling claws for your roaches but not burrow, so that was a bit redundant.
 - Overlord speed is a pretty critical upgrade, against a stronger opponent you'd want the mobility that offers.
 - Spreading creep in ZvZ is something I'm torn on, it helps them as much as it helps you. So if you have map control you're benefiting, but if the tide turns, he'll get the added advantage
 - You droned up well, although you can always produce more.
 - Something I see a lot of high-end zerg doing, which I also like, is producing multiple queens per hatchery; there's really no reason to stick to one, and having a second or third queen can really help push off muta harasses. They're actually pretty tough units, speed off creep is their weakness.

Otherwise you played well, he played badly. If you get a closer game there would probably be more to critique.


Title: Re: StarCraft II
Post by: Yoru on September 21, 2010, 02:58:04 AM
That's why you macro all your barracks to a single control group! When in doubt, build marines!

6 AAAAAAAAAAAAAAAA  :awesome_for_real:

Yeah, when I'm playing Protoss or Terran, I have 4 and 5 hotkeyed to my major production groups (barracks, starports, whatever) and try to remember to slam down a bunch of INSERT UNIT HERE every 30-45 seconds or so.

What do other Zerg players hotkey aside from their hatcheries? I could see hotkeying an evolution chamber or spire to remember to pump out upgrades...

Fake Edit: Thanks for the commentary, K9. I'll try to post up a closer game the next time I have one. And yeah. I forget burrow a lot simply because it doesn't have a colorful icon.  :uhrr:


Title: Re: StarCraft II
Post by: K9 on September 21, 2010, 03:15:31 AM
I really don't hotkey anything other than hatcheries and units as zerg; it's not as simple as terran or protoss.


Title: Re: StarCraft II
Post by: bhodi on September 21, 2010, 06:51:18 AM
Run through this checklist, in order, in your head/on the control group list several times a minute.

1. Am I building a worker? Build a worker.
2. Am I building units out of all my buildings? Build units.
3. How's my money look? Getting high? Build another unit building.
4. How's my supply? Getting close to the cap? Build another depot/pylon/olord
5. Check the minimap.

Doing this will easily get you into gold.

You should run your building hotkey gauntlet one after another every time you have a spare second and make sure something is queued up in all of them, every time you complete a task - like, telling a unit to build, telling your troops to go somewhere, whatever. For example, say I just started a depot, I'll hit 4 (ok worker is building) - 5 (build a marine/zealot) - 6 (ooh a tank!) - 7 (medivac), OK minerals are gone from building those new units, just built a depot, now check the minimap for anything unusual.


Title: Re: StarCraft II
Post by: K9 on September 21, 2010, 07:05:49 AM
A habit I had to break as zerg was the tendency to only build one type of a unit at a time from a hatchery. There are times when mass-producing a single unit type is appropriate, but breaking the urge to just spam <unit hotkey> until you are out of larvae or resources is a bad habit I think.

Now I tend to chip in at least one drone whenever I build other units, and an overlord or two every so often. Building a stable and efficient unit comp as zerg is a lot harder and requires more thought than other races, where you can just queue up a ton of the units that you want, then forget about them.


Title: Re: StarCraft II
Post by: Malakili on September 21, 2010, 12:09:31 PM
1.1.0 patch notes: http://us.starcraft2.com/launcher/patch-notes.htm



Title: Re: StarCraft II
Post by: Ironwood on September 21, 2010, 01:02:41 PM
 :oh_i_see:


Title: Re: StarCraft II
Post by: K9 on September 21, 2010, 01:04:48 PM
Exactly as promised and fairly unremarkable.

I suspect that they'll have to find some-way to un-nerf reapers, since they really are very weak past the early game, moreso than any other unit in the game.


Title: Re: StarCraft II
Post by: Malakili on September 21, 2010, 02:40:19 PM
Exactly as promised and fairly unremarkable.


I think thats a good thing to be honest.  The game is really quite balanced as is.  Zerg is harder to play because of the macro mechanic, i think that is plainly obvious, but I think that is something that is going to prove significantly more difficult to balance, and Blizzard doesn't want to make huge changes.  I mean, during beta they were changing things fairly significantly every week or 2 practically.  However, you make major changes like with balance patches when the game is live, and its going to cause a lot more problems than it fixes.


Title: Re: StarCraft II
Post by: K9 on September 21, 2010, 03:03:17 PM
Oh I agree; I was mainly reflecting on those fake patch notes with all the overlord changes. It would have been nice to see a couple of new ladder maps though.

I think anyone with half a brain knows that Zerg are relatively weak; it doesn't mean they are hopeless, and retarded suggestions like "Add lurker" and "Make Hydras T1" would only screw up the metagame royally. Thankfully blizz knows that; what no-one seems to know is what it will take to get Zerg up to par. We'll have to see how this siege tank change pans out, that should be a small improvement. What I'm interested to see is how badly the zealot build time nerf effects protoss against 6/8/10-pools.


Title: Re: StarCraft II
Post by: Megrim on September 21, 2010, 09:24:18 PM
Oh, they've added an in-game clock. That's.... fairly huge, actually.


Title: Re: StarCraft II
Post by: Malakili on September 22, 2010, 06:38:09 AM
Oh, they've added an in-game clock. That's.... fairly huge, actually.

I think it will actually really help a relatively limited subset of players.  Normally, those with enough experience to know they should care about timings, AND without enough experience to be able to use in game queues for those timings.  These types of people (myself included, though I've been getting a lot better at it recently) are probably mainly around the platinum level.  Lower than that and timings aren't as important because players aren't usually consistent enough in their play, and higher than that and people are familiar enough to not need it.

Now, I'm sure it WILL be beneficial to more than those particular people in some sense, but I don't think its quite as huge as it seems at first glance (that was my initial reaction as well). 


Title: Re: StarCraft II
Post by: Astorax on September 22, 2010, 01:43:16 PM
Oh, they've added an in-game clock. That's.... fairly huge, actually.

I think it will actually really help a relatively limited subset of players.  Normally, those with enough experience to know they should care about timings, AND without enough experience to be able to use in game queues for those timings.  These types of people (myself included, though I've been getting a lot better at it recently) are probably mainly around the platinum level.  Lower than that and timings aren't as important because players aren't usually consistent enough in their play, and higher than that and people are familiar enough to not need it.

Now, I'm sure it WILL be beneficial to more than those particular people in some sense, but I don't think its quite as huge as it seems at first glance (that was my initial reaction as well). 


I think it'll actually help lower level players get more consistent MUCH faster.

It's easier to look at things and go "oh shit, I hit 10 supply at 2 minutes this time, hit it in 3 minutes last time, wooties!"

Easier to have those distinct milestones as you play so you get a sense of what sort of pace you're setting.  Most lower level players set their time by when their enemies show up, which is a HUGE variable, and makes it harder to be consistent.


Title: Re: StarCraft II
Post by: kildorn on September 22, 2010, 01:50:44 PM
Huh, the unskippable intro seems to be a focus bug:

If you start hitting keys at the firaxis/gamespy logos, you can't skip the intro (but your mouse cursor can show up!)

If you want until the dude's face appears and hit escape, it skips properly.


Title: Re: StarCraft II
Post by: Rasix on September 22, 2010, 02:00:29 PM
Huh, the unskippable intro seems to be a focus bug:

If you start hitting keys at the firaxis/gamespy logos, you can't skip the intro (but your mouse cursor can show up!)

If you want until the dude's face appears and hit escape, it skips properly.

Wrong turn.


Title: Re: StarCraft II
Post by: bhodi on September 23, 2010, 08:01:33 PM
Yep. Wrong thread.

By the way, the Civ 5 movie is like that because it's actually loading the game in the background. The movie is replacing the loading bar, which is why you can hit escape at slightly different points each time.

If you REALLY care, you can delete the .wmv of the intro movie, but then you'll just get a black screen for about 10 seconds while it loads the game.


In other, related news, I broke through diamond again, finally (http://us.battle.net/sc2/en/profile/847084/1/Bhodi/). I'm a mid to high diamond player (~1500) and I'm only ~800 because I haven't played enough games to get bumped up there. I'm playing all mid to high diamond players 1v1 now. I broke through into diamond after about 45 games played.

Zerg is still retardedly weak when they come up on random but I'm really having trouble with terran recently. I've been floating WAYY too many minerals. Also, I tend to lose to the 4 gate pretty regularly as terran, though I tend to win as protoss and (strangely enough) zerg.


Title: Re: StarCraft II
Post by: birdsguts on September 23, 2010, 10:43:57 PM
Anyone happen to catch that "MondayFunday" day9 thing? It was actually very interesting. Zergs building no Queens led to some interesting openings that could later be augmented with Queens in live play. Anyone seen any stuff based on this up in plat/diamond at all? I'm really curious to see if it opens the Zerg up more over time... or if it was just a cherry picking of games he showed. (I'm sure it was to some extent but it does leave a certain impression the way he "pushes" the idea.)

It was Daily 183 (http://day9tv.blip.tv/file/4149200/)


Title: Re: StarCraft II
Post by: Yoru on September 24, 2010, 01:22:19 AM
I did catch that one (yay VOD), but I'm not nearly strong enough of a player to make use of most of the stuff he talked about. I got a lot more out of the Newbie Tuesday daily (#184), and I find myself supply blocked a lot less now that I'm thinking about it.

I have one 2gate proxy all-in loss replay I'll post up later this weekend; I want to get some ideas on how I could've detected/countered it instead of just dying at the 7 minute mark.


Title: Re: StarCraft II
Post by: trias_e on September 24, 2010, 01:56:08 AM
Zerg are too busy not dying to do anything interesting.



Title: Re: StarCraft II
Post by: Malakili on September 24, 2010, 05:58:40 AM
Bah, my awareness is really poor.  I've been working really hard on trying to improve my macro, and I'm ahead on army size almost every game I play, but Terrans that have the APM to do drops against me just utterly DESTROY me, I never seem to be able to get in position properly.   Platinum level terrans don't tend to do the drops as much, but whenever I get matched up against a diamond terran, I have a hard time keeping up with everything thats going on.  I had a 20 food advantage on the guy I was just playing, but he dropped 3 tanks and a handful of marines in the back of my main and just utterly destroyed me.

I need to work on positioning my army better I guess.  A high percentage of my losses seem to be because of I'm out of position really poorly, either attacking at bad angles, or simply having my army in the wrong spot at the wrong time.  On the plus side, I guess this means I'm to the point where this sort of things matters.


Title: Re: StarCraft II
Post by: K9 on September 24, 2010, 06:22:55 AM
The only thought that comes straight to mind is to overproduce overlords and have them in all the places creep tumors cannot reach. It's still easy to miss somone who hugs the edge of the map, but it might give you some warning.

Also, Patch 1.1 Ultralisks (http://www.youtube.com/watch?v=Px0zB9_ePmI&feature=player_embedded)  :drill:


Title: Re: StarCraft II
Post by: Malakili on September 24, 2010, 06:30:48 AM
The only thought that comes straight to mind is to overproduce overlords and have them in all the places creep tumors cannot reach. It's still easy to miss somone who hugs the edge of the map, but it might give you some warning.

Also, Patch 1.1 Ultralisks (http://www.youtube.com/watch?v=Px0zB9_ePmI&feature=player_embedded)  :drill:

Except that I play protoss :)


Title: Re: StarCraft II
Post by: K9 on September 24, 2010, 06:47:31 AM
Oh, whoops. My bad


Title: Re: StarCraft II
Post by: Malakili on September 24, 2010, 06:55:31 AM
Oh, whoops. My bad

No worries.   I think I'm to the point where I just need to start thinking more about that stuff if I want to get moved up to Diamond/be Diamond level quality.  I am pretty good with my macro at this point, far from perfect, but better than most platinum players I can't matched against at least.   However, I'm not quite to the point where that is easy enough for me to start freeing up brain for other tasks (harass, extra map control/sight, etc).   Usually I'm so focused on macroing, expanding, building probes and pylons that everything else gets shoved to the back of my mind. 

I think the other side of it is that my decision making is still a little slow.  Day9 has always said you should be thinking about the next thing you're going to do, and not the thing you're doing right now, and I think that my muscle memory hasn't quite gotten to the point where I can do that, and it leads to a kind of very deliberate play style.  Probably just need to play more in general, which is hard given the fact that I don't ONLY play SC2, and my amount of time to game has dropped off signnificantly in the last month.


Title: Re: StarCraft II
Post by: slog on September 24, 2010, 08:21:27 AM
Anyone happen to catch that "MondayFunday" day9 thing? It was actually very interesting. Zergs building no Queens led to some interesting openings that could later be augmented with Queens in live play. Anyone seen any stuff based on this up in plat/diamond at all? I'm really curious to see if it opens the Zerg up more over time... or if it was just a cherry picking of games he showed. (I'm sure it was to some extent but it does leave a certain impression the way he "pushes" the idea.)

It was Daily 183 (http://day9tv.blip.tv/file/4149200/)

I did!

I haven't tried the spinecrawler Rush yet, but I fully intend do, just to the hilarity factor.

One thing I'm starting to work on is a build where I do something like this

9 Overlord
13 Gas
13 Pool
Pull drones off gas at 100 and get speedlings
16/17 Hatch in main
then build queens/ expand.

I still need to refine it, but the idea is that I would have 2 Hatches in my Main from the early game on, and 2 hatches in my Natural.  This allows me to be less gas dependent, and eases up the pressure to Inject Larvae perfectly.

In other words, my early game would be mass speedlings/Queens driven by many hatches.


Title: Re: StarCraft II
Post by: Malakili on September 24, 2010, 08:25:14 AM
Anyone happen to catch that "MondayFunday" day9 thing? It was actually very interesting. Zergs building no Queens led to some interesting openings that could later be augmented with Queens in live play. Anyone seen any stuff based on this up in plat/diamond at all? I'm really curious to see if it opens the Zerg up more over time... or if it was just a cherry picking of games he showed. (I'm sure it was to some extent but it does leave a certain impression the way he "pushes" the idea.)

It was Daily 183 (http://day9tv.blip.tv/file/4149200/)

I did!

I haven't tried the spinecrawler Rush yet, but I fully intend do, just to the hilarity factor.

One thing I'm starting to work on is a build where I do something like this

9 Overlord
13 Gas
13 Pool
Pull drones off gas at 100 and get speedlings
16/17 Hatch in main
then build queens/ expand.

I still need to refine it, but the idea is that I would have 2 Hatches in my Main from the early game on, and 2 hatches in my Natural.  This allows me to be less gas dependent, and eases up the pressure to Inject Larvae perfectly.

In other words, my early game would be mass speedlings/Queens driven by many hatches.

I just played against a zerg that went for a 2 hatch in base build and pumped out mass speedlings early against me.  It was fairly effective at holding me off, but he would always JUST defend my attack, we'd stale mate for a bit.  The fact that I kept putting pressure on his front though meant it was hard for him to expand, and I just mostly kept him in his base the entire game.

Now, 2 hatch in one base is actally not a terrible plan, but my point is to make sure that you secure your natural relatively quickly anyway, because if you let your opponent get ahead in econ, you're in trouble.


Title: Re: StarCraft II
Post by: slog on September 24, 2010, 08:48:50 AM
Agree completely.  I would need to use both the Speedlings and the Queens offensively to take and hold the Natural.  That means lots of Creep tumors, Offensive queens, and Some spinecrawlers.

Then I would probably have to go Mutas for Map control.


Title: Re: StarCraft II
Post by: Abagadro on September 25, 2010, 12:44:26 AM
I'm getting a fairly frequent "Desync" where it just says that and then boots me out of a game to a score screen that says "Error cannot access score screen". Anyone else having this happen to them?

EDIT: I think I may have identified the problem. It looks like it happens when my virus scan auto-updates while I am in a game. I've turned off the auto-update so we'll see if this fixes it.


Title: Re: StarCraft II
Post by: slog on September 25, 2010, 05:43:47 PM
I beat a Gold level Terran today as Zerg.  (my ifirst evah!)

(http://www.gamereplays.org/community/uploads/repimgs/repimg-33-152128.jpg) (http://www.gamereplays.org/starcraft2/replays.php?game=33&show=download&id=152128)

Any critiques would be appreciated.


Title: Re: StarCraft II
Post by: trias_e on September 25, 2010, 06:04:13 PM
Congrats! Having just watched the opening, did you try to extractor trick there?  I would recommend 9 overlord 13 pool as a safe, easy, and effective opening against any race.  9 OL 13 pool, 13 extractor, 15 ovy, 15 ling 16 queen, zergling speed around 19 or whenever you have 100 gas, 21 hatch.  In ZvZ skip the hatch and make banelings instead.

Another thing is to make sure you get your gas for a reason, not just to have it.  Gas has a high opportunity cost early on, as mineral intake leads to more drones, which leads to more intake, etc.  Its ok to have excess minerals because you can turn them into drones, but excess gas with nothing to spend it on is problematic.  Diamond level zergs generally take workers out of gas after they get zergling speed unless they go roaches or extremely fast lair due to this.


Title: Re: StarCraft II
Post by: slog on September 25, 2010, 06:14:16 PM
Congrats! Having just watched the opening, did you try to extractor trick there?  I would recommend 9 overlord 13 pool as a safe, easy, and effective opening against any race.  9 OL 13 pool, 13 extractor, 15 ovy, 15 ling 16 queen, zergling speed around 19 or whenever you have 100 gas, 21 hatch.  In ZvZ skip the hatch and make banelings instead.

Another thing is to make sure you get your gas for a reason, not just to have it.  Gas has a high opportunity cost early on, as mineral intake leads to more drones, which leads to more intake, etc.  Its ok to have excess minerals because you can turn them into drones, but excess gas with nothing to spend it on is problematic.  Diamond level zergs generally take workers out of gas after they get zergling speed unless they go roaches or extremely fast lair due to this.

I tried the extractor trick because I made a drone instead of an Overlord :)

OK, I was thinking I need to work on moving guys from Gas to Minerals and back.


Title: Re: StarCraft II
Post by: Malakili on September 25, 2010, 06:59:44 PM
I didn't see you end up over supply after the trick, which so I wasn't sure what you were going for there either.  In any event, you really just need to work on cleaning up that opening, it seemed a bit cobbled together.   If you are going to expand early, you may as well do it REAL early, and also not get that early gas if you aren't going to spend any for a while.  Or, you can just mine 100 gas for speed upgrade and then move back to minerals.

I think you had decent ideas in general.  Nice broad strokes like "I'm going muta ling"  "I should try to keep at least one base ahread as zerg" and so forth, but it was just a bit sloppy and with a little refinement could shoot you up the ladder quickly.

Also, for the love of all thats holy make more drones.


Title: Re: StarCraft II
Post by: slog on September 25, 2010, 07:14:00 PM
I really really, have a hard time droning up.  I always want to make units.


Title: Re: StarCraft II
Post by: Malakili on September 25, 2010, 07:52:55 PM
I really really, have a hard time droning up.  I always want to make units.

Yeah, I think thats a common inexperienced thing to do.  It FEELS safe to have lots of units.  The odd thing is, you don't want to be overly safe, you want to be JUST SAFE ENOUGH, and its getting a feel for whats just safe enough that is actually the hard part.  You have way more than you needed to fend off that initial push, and if you think of every 2 zerglings left at the end of that fight as a drone, you could've had a solid 10 more drones, or heck, even if you were just a bit extra safe, 5 extra drones.  It adds up quick, and its just something you have to really put the time in to learn.  Its not something that really comes from playing either, in comes from watching replays mainly, and making a real conscious effort to note timings.



Also, I never should have violated my normal "Don't play sc2 after 10pm" rule tonight.  I just don't have the mental or physical sharpness after that time of day, and I lost 3 games in a row to just pure sloppy play that I know I wouldn't have done if I had been awake and alert. Also, the rankings are starting to make me nuts.  Today I beat a diamond player and lost to a gold player.  I'm not sure if that says more about the ranks, or how inconsistent I can play sometimes though :(.


Title: Re: StarCraft II
Post by: Muffled on September 25, 2010, 08:49:03 PM
Might have been a good day for the gold player and a bad one for the diamond, or the gold might be improving rapidly or something.  Not necessarily either the ranking system or you at fault.

***

Has anybody else been watching the GSL stuff?  I've been staying up most nights that it's on ever since the round of 64 because I'm insane and too cheap or stubborn to buy the VoD package thing.  Just wondering how popular it is around here.


Title: Re: StarCraft II
Post by: Malakili on September 26, 2010, 08:22:54 AM
http://www.pcgamer.com/2010/09/26/blizzard-on-starcraft-ii-1-2-patch-zerg-balance-issues/

Quote
Chris said to PC Gamer that the next patch is “largely our e-sport patch. A couple of big things that will be in there are support for the season rolling, so players can look at the history of how they did in past seasons. There will be bugfixes, balance changes and tweaks, too. Chat is the other major thing we want to get in there next patch. We’ll also add more significant features to the editor.”


Title: Re: StarCraft II
Post by: slog on September 26, 2010, 11:56:44 AM
My favorite part:

Quote
Chris is also keen to address the ongoing idea that Zerg remains underpowered – an idea fuelled partly because so few Zerg players made it into the top 200 Starcraft II players in North America.

“That’s not actually the case,” says Chris. “We have fewer Zerg players overall. I avoid playing Zerg as much as possible because I find them to be just more complex in general. Zerg, or rather larvae management is harder for me to deal with, so I don’t enjoy playing them as much.”

Zerg are balanced, just harder to play.   :ye_gods:


Title: Re: StarCraft II
Post by: Malakili on September 26, 2010, 02:37:39 PM
My favorite part:

Quote
Chris is also keen to address the ongoing idea that Zerg remains underpowered – an idea fuelled partly because so few Zerg players made it into the top 200 Starcraft II players in North America.

“That’s not actually the case,” says Chris. “We have fewer Zerg players overall. I avoid playing Zerg as much as possible because I find them to be just more complex in general. Zerg, or rather larvae management is harder for me to deal with, so I don’t enjoy playing them as much.”

Zerg are balanced, just harder to play.   :ye_gods:

Its actually pretty close to true, which is why its proving so difficult to balance them at the lower levels.  The sorts of imbalances that Idra complains about aren't the things that your rank and file zerg complains about.  Heck, inject larvae is THE reason I chose protoss instead of zerg, I just found the mechanic far too punishing.


Title: Re: StarCraft II
Post by: Ironwood on September 26, 2010, 02:52:17 PM
Fuck it, all they need is a queen ability to bond to a nest and then have it run automatically.

But they don't do that because that's how they want it.  Zerg's harder.  Deal with it.

Personally, I love it.


Title: Re: StarCraft II
Post by: Margalis on September 26, 2010, 03:09:34 PM
The problems with Zerg go way beyond spit larva.

As a Zerg playing against Terran you can lose at any moment. You have to be constantly scouting for one of a half-dozen lethal tricks. Screw up once and you lose. Meanwhile there is basically nothing you can do to actually win the game until tier 3, and even then you have to be way ahead economically.

Terran has nothing to fear from Zerg and Zerg cannot be aggressive at all. Zerg also has very few options. As a Terran you can go reapers, you can go straight up MM, go for Hellions or Hellion drops, rush to Thor, rush to Banshee, rush to BCs, go overlord hunting with vikings, abuse terran on some maps with tank drops, etc. Right as the game starts there are about 8 different strategies you can work towards, most of which require different responses. Meanwhile as Zerg your only choice is whether or not to try a baneling bust.

They could make Zerg more balanced by changing some stats but it's pretty weak to have 2 races that have diverse strategies, diverse units and all sorts of useful special abilities and attributes and one race that has a small, narrow range of units that can only attack move.

This was a known issue as soon as beta launched, Blizzard acknowledged it, but has done nothing to address it. At this point I suppose they're waiting until Heart of the Swarm so they can charge $60 for balance fixes.


Title: Re: StarCraft II
Post by: Malakili on September 26, 2010, 04:53:48 PM
The problems with Zerg go way beyond spit larva.

As a Zerg playing against Terran you can lose at any moment. You have to be constantly scouting for one of a half-dozen lethal tricks. Screw up once and you lose. Meanwhile there is basically nothing you can do to actually win the game until tier 3, and even then you have to be way ahead economically.

Terran has nothing to fear from Zerg and Zerg cannot be aggressive at all. Zerg also has very few options. As a Terran you can go reapers, you can go straight up MM, go for Hellions or Hellion drops, rush to Thor, rush to Banshee, rush to BCs, go overlord hunting with vikings, abuse terran on some maps with tank drops, etc. Right as the game starts there are about 8 different strategies you can work towards, most of which require different responses. Meanwhile as Zerg your only choice is whether or not to try a baneling bust.

They could make Zerg more balanced by changing some stats but it's pretty weak to have 2 races that have diverse strategies, diverse units and all sorts of useful special abilities and attributes and one race that has a small, narrow range of units that can only attack move.

This was a known issue as soon as beta launched, Blizzard acknowledged it, but has done nothing to address it. At this point I suppose they're waiting until Heart of the Swarm so they can charge $60 for balance fixes.

Wow, totally uncalled for and not based in reality at all.  I'll agree that TvZ is still biased towards T, but I have to assume you're just blowing off steam.   If you don't like how Zerg plays, thats different than it being underpowered or stupid.


Title: Re: StarCraft II
Post by: Demonix on September 26, 2010, 04:56:03 PM
Fuck it, all they need is a queen ability to bond to a nest and then have it run automatically.

But they don't do that because that's how they want it.  Zerg's harder.  Deal with it.

Personally, I love it.

yes, because clicking like a weasel on meth is FUN, damnit!

I mean, its cool you like it, but is it -really- fun?  I think Blizzard may have lost sight of this.


Title: Re: StarCraft II
Post by: bhodi on September 26, 2010, 06:01:48 PM
Wow, totally uncalled for and not based in reality at all.  I'll agree that TvZ is still biased towards T, but I have to assume you're just blowing off steam.   If you don't like how Zerg plays, thats different than it being underpowered or stupid.
Actually, he's right. The other races have a TON of options. Zerg early game is speedlings and... uh, banelings for terran and zerg, and uh... ... that's it.


Title: Re: StarCraft II
Post by: Margalis on September 26, 2010, 06:24:44 PM
Wow, totally uncalled for and not based in reality at all. 

Huh?

If you disagree feel free to list all the scary tier 1 / tier 2 strategies for Zerg that Terran has to scout out or lose to.

If you watch a lot of top players play what you notice is Zerg players losing at pretty much any time in the game whereas when they win it's usually in very long games. And even then it's often a very long drawn out struggle with the Zerg player throwing everything but the kitchen sink at the Terran player over and over again.

I like playing Zerg but I feel like in most games there's no way for me to surprise my opponent, no way for me to put pressure on them and when I win it's because I deny expansions and slowly starve them out.


Title: Re: StarCraft II
Post by: Muffled on September 26, 2010, 06:59:34 PM
I don't think being a strong Zerg has ever been about surprising your opponent.  It's much more about forcing your opponent to move where you want them to be, with mutalisks, banelings, infestors, nydus, and just the general speed on creep, and about abusing your ability to make a buttload of one type of unit very quickly, either drones or attackers.  They are a bit strapped for aggressive options early, but to me that's just the price Zerg pays for being the beast they are in longer, multiple base games.

It is rather frustrating if you're looking for 15 minute wins as a Zerg, but that's just not what the race does well.

Larva inject is completely fucked though, we all seem to agree that the investment (in terms of hand speed/memory) is completely out of line with the reward when compared to mules or chronoboost.


Title: Re: StarCraft II
Post by: Malakili on September 26, 2010, 07:43:38 PM
I don't think being a strong Zerg has ever been about surprising your opponent.  It's much more about forcing your opponent to move where you want them to be, with mutalisks, banelings, infestors, nydus, and just the general speed on creep, and about abusing your ability to make a buttload of one type of unit very quickly, either drones or attackers.  They are a bit strapped for aggressive options early, but to me that's just the price Zerg pays for being the beast they are in longer, multiple base games.


Ding ding ding ding.   Which is exactly why I said what is really being complained about is the play style.  If you want to play like Terran, play Terran.

Like I said, Zerg is a bit unbalanced still, but it isn't for the reasons people generally complain about.


Title: Re: StarCraft II
Post by: Margalis on September 26, 2010, 08:00:22 PM
Quote
They are a bit strapped for aggressive options early, but to me that's just the price Zerg pays for being the beast they are in longer, multiple base games.

If by "beast" you mean "equal to Terran and Protoss" then sure.

To elaborate if you watch pro games Zerg tend to lose as many long games as they win.


Title: Re: StarCraft II
Post by: Ingmar on September 26, 2010, 08:44:06 PM
They are a bit strapped for aggressive options early, but to me that's just the price Zerg pays for being the beast they are in longer, multiple base games.

Part of the problem is this means the zerg feel 'wrong' to at least some SC1 players, I think. Not so much in the way of KK ZERG RUSH anymore.


Title: Re: StarCraft II
Post by: Fordel on September 27, 2010, 12:26:55 AM
To many causes and solutions to zerg problems seem to be tied up into Queens. They're pretty much the only anti-air Zerg have till you get into Hydra/Muta or whatever.


If a Toss or Terran shits out a few extra marines or stalkers to fend off some air-attack, then they'll have a workable army unit even after the air-attack is made moot. Making a bunch of extra queens is kinda  :oh_i_see: , unless you are super awesome at the creep mini-game (which is also largely queen based!).


You can already see the tip-top players really trying to work Queens into their actual army on some level or another, but it's damned far from ideal currently.


Title: Re: StarCraft II
Post by: Ironwood on September 27, 2010, 12:44:48 AM
The amount of people pumping multiple queens these days is staggering.  I've seen some interesting 'Queen only' wins recently.  A bunch of them healing each other, laying creep at a rate of knots and throwing done the spine crawlers in order to push forward.

I think also many people get into the 'Main Base' mindset of Terran and Protoss.  Unless you're expanding, you don't build another nexus and hardly ever build a command centre.  For the Zerg, you have to resist that.  Another hatchery beside your main hatchery is perfectly acceptable and can boost unit production.  A lot of people tend to just expand when they have a lot of resources, which just compounds the problem - you don't NEED more drones or resourcs, you need more units.


Title: Re: StarCraft II
Post by: Fordel on September 27, 2010, 01:59:45 AM
I totally make Command Centers, then I turn them into PForts as super turrets!  :grin:


I get what you are saying though, for Zerg, making another Hatch is sorta like making a few more Barracks/Gateways or whatever.


Title: Re: StarCraft II
Post by: K9 on September 27, 2010, 02:06:44 AM
The amount of people pumping multiple queens these days is staggering.  I've seen some interesting 'Queen only' wins recently.  A bunch of them healing each other, laying creep at a rate of knots and throwing done the spine crawlers in order to push forward.

I think also many people get into the 'Main Base' mindset of Terran and Protoss.  Unless you're expanding, you don't build another nexus and hardly ever build a command centre.  For the Zerg, you have to resist that.  Another hatchery beside your main hatchery is perfectly acceptable and can boost unit production.  A lot of people tend to just expand when they have a lot of resources, which just compounds the problem - you don't NEED more drones or resourcs, you need more units.

Yeah, I'm having to change my mindsets to these things. First was multiple queens, second was multiple in-base hatcheries.

Regarding what Margalis and Malakili are saying, I agree with Margalis that Zerg lack any easily accessible hard push units in the early game. You have no equivalent to siege tanks/thors/immortals/void rays which can both push hard and are durable. The most durable early-game unit the Zerg have are roaches, and even those are cannon fodder. It all changes at the endgame where Ultras and Brood Lords are just ridiculous. They allow a built-up zerg player to push with phenomenal force, and they can re-macro an army of Ultras way faster than equivalent colossi/thors. I guess if you had to change zerg a little you might toughen up some of the early game units, or reduce opponents ability to wipe them out so cost effectively (siege tank change helps this a bit, but not enough). I suspect the Zerg meta game has a lot more space in which to grow, and things will get better. I feel more confident now as ZvT than I have in a long time, if you are allowed a foothold you can end up with the strongest position at endgame. The challenge is surviving long enough with enough pressure in the first 10-20 minutes of a game, and that's where Zerg really struggle.


Title: Re: StarCraft II
Post by: bhodi on September 27, 2010, 07:46:42 AM
As entertaining as funday monday was, making another hatch in a zerg base is not a recipe for success. If you're going to drop 400 minerals, you'd better get some return out of it. It really needs to be at your natural unless you're camped in and frantically trying to build an army to push out. In which case, you've probably lost, because as was noted, zerg can't really go toe to toe with the other races until t3.

One mineral patch can only support one hatch with a queen unless you're making nothing but zerglings and drones. If you're making a second hatch so you don't have to bother with queens, well, OK I guess, but realize that you're paying a 250 mineral premium for it AND you'll need to build 1.5 extra hatches to replace that single queen in terms of larvae.


Title: Re: StarCraft II
Post by: Malakili on September 27, 2010, 07:50:53 AM
As entertaining as funday monday was, making another hatch in a zerg base is not a recipe for success. If you're going to drop 400 minerals, you'd better get some return out of it. It really needs to be at your natural unless you're camped in and frantically trying to build an army to push out. In which case, you've probably lost, because as was noted, zerg can't really go toe to toe with the other races until t3.

One mineral patch can only support one hatch with a queen unless you're making nothing but zerglings and drones. If you're making a second hatch so you don't have to bother with queens, well, OK I guess, but realize that you're paying a 250 mineral premium for it AND you'll need to build 1.5 extra hatches to replace that single queen in terms of larvae.

I think the real benefit to the builds we will get out of funday monday aren't that they are super viable in and of themselves, but that they give insight into different options.  Its not that you play queenless, its, for instance, that you can make delay your queen longer than you thought and still have interesting options.

For instance, we saw a lot of fast tech to lair with no queens and some interesting stuff came out of it.  The artificial queen deprivation made people play creatively, and its incorporating that creativity, more than the hard rule of "no queen" that is great.

Likewise, this week I'll be interested to see what kinds of stable one base stargate play Protoss players have come up with.  Its not that I'm actually interested in carrier rushing, but it demands other kinds of creative play to make it work.


Title: Re: StarCraft II
Post by: Yoru on September 27, 2010, 08:39:10 AM
Does anyone have any tips against 6-pools? I'll post a replay later if I remember; I had a string of losses vs. 6-poolers over the weekend.


I eventually got to the point where I'd have 1-2 marines/1 zealot and a bunch of workers by the time the lings got into my base, but they'd do enough damage with each wave to slowly chip away at my ability to replenish army units and workers before they returned.


Title: Re: StarCraft II
Post by: K9 on September 27, 2010, 08:53:07 AM
If you're on a map where you expect a six pool (Xel'Naga Caverns, Steppes of War, Blistering Sands) wall of fast. Pull an extra worker or two off your mineral line to get your barracks and second supply depot underway as quickly as possible. If the buildings have started construction then the zerglings will not be able to just run in, and once they are built one or two scvs is sufficient to keep a standard wall-off (2 supply depots + rax) standing against 7 zerglings which is the maximum that can fit across the ramp if I recall right. Once you have walled off, just mass marines quickly and push out.

For protoss it is a lot harder, best I can do is to build tight and use probes to kill the zerglings until your zealot is up. n.b. that against a six pool you will feel like you are having your economy ruined, but as long as you have 8+probes you will be pulling ahead. You can either use a forge and gateway to wall off at your ramp, and leave a 1-unit wide gap where you park a zealot (1v1 a zealot will beat maybe 10 zerglings?) or build very tight to your nexus and minimise the room his zerglings have to hit on your probes or pylons. The worst scenario is where he uses zergling to stomp your pylons, so try and plan for this.

Six pools are really only effective on a few maps; scouting can help, but to catch a six pool you need to be scouting a lot earlier than is natural, so you are probably best pursuing a conservative build order, and then progressing from there. On larger maps (especially Kulas) you can make a reasonable assumption that any half-sane player will not attempt a six-pool, because the combination of the rush distance and the need to scout makes success unlikely.


Title: Re: StarCraft II
Post by: Sairon on September 27, 2010, 09:21:44 AM
It's pretty much universally accepted that Zerg is underpowered by high level players. It's even worse at lower skill level imo. JulyZerg recently raged about being beaten by 50 APM terrans on the ladder. There's just so much that can cost you the game when you're Zerg that's out of your control while you really can't deny terran intel ( or toss, although I personally think ZvP is a much more fair MU ).


Title: Re: StarCraft II
Post by: K9 on September 27, 2010, 09:28:41 AM
I think qnother problem with zerg is that their units feel far more single purpose than protoss or terran. The fact that they only have two significant units which can attack air and ground (muta and hydra, queens and infested terrans don't really count), while T and P units by and large feel like they fit more scenarios better.


Title: Re: StarCraft II
Post by: slog on September 27, 2010, 09:41:50 AM
As a Result of the Funday Monday thing, I drop another hatch in my main when I notice I'm floating a lot of Minerals.  I think that pays off with the increased unit production I get out of it.


Title: Re: StarCraft II
Post by: Rasix on September 27, 2010, 09:53:03 AM
Does anyone have any tips against 6-pools? I'll post a replay later if I remember; I had a string of losses vs. 6-poolers over the weekend.


I eventually got to the point where I'd have 1-2 marines/1 zealot and a bunch of workers by the time the lings got into my base, but they'd do enough damage with each wave to slowly chip away at my ability to replenish army units and workers before they returned.

Assume on a two player map that you're getting 6 pooled and start from there.  Terran should be able to deal with this easily.  As Protoss, I think they can get zerglings to your base before the first zealot is out if they execute well.  Like K9 said, just leave a unit wide entrance at your ramp and plug it with a chronoboosted zealot (hit 'h' to make sure he doesn't chase).  That guy can hold the line for a while. Probes can help too if needed. 


Title: Re: StarCraft II
Post by: Malakili on September 27, 2010, 10:12:11 AM
Does anyone have any tips against 6-pools? I'll post a replay later if I remember; I had a string of losses vs. 6-poolers over the weekend.


I eventually got to the point where I'd have 1-2 marines/1 zealot and a bunch of workers by the time the lings got into my base, but they'd do enough damage with each wave to slowly chip away at my ability to replenish army units and workers before they returned.

Assume on a two player map that you're getting 6 pooled and start from there.  Terran should be able to deal with this easily.  As Protoss, I think they can get zerglings to your base before the first zealot is out if they execute well.  Like K9 said, just leave a unit wide entrance at your ramp and plug it with a chronoboosted zealot (hit 'h' to make sure he doesn't chase).  That guy can hold the line for a while. Probes can help too if needed. 

This is how I do it more or less.  Also, assuming you've scouted and know its coming, you can consider throwing down a pylon to totally wall off, even though it'll go down.  Spending 100 minerals to buy you some extra time to chronoboost zealots is really worth it.


Title: Re: StarCraft II
Post by: Muffled on September 27, 2010, 11:57:02 AM
You generally won't even have to let the pylon complete, only one or two zerglings should be hitting it and you can cancel once your zealot/cannon pops out.


Title: Re: StarCraft II
Post by: Malakili on September 27, 2010, 12:27:48 PM
I think qnother problem with zerg is that their units feel far more single purpose than protoss or terran. The fact that they only have two significant units which can attack air and ground (muta and hydra, queens and infested terrans don't really count), while T and P units by and large feel like they fit more scenarios better.

I don't think its really the case.  Hydralisks are great, but I think people tend to say "ok, I've 'gone hydra' time to produce nothing but hydralisks."  A nice core army of zerglings, roaches and hydras is pretty darn versatile and powerful.   Just like MMM, or zealot, stalker, sentry.   All three of those combos are strong solid cores. 

There are some other issues that need to be addressed and it isn't as simply as I've made it sound, but don't think of unit versatility, think of army versatility, and if one unit = your army, thats a separate issue.


Title: Re: StarCraft II
Post by: slog on September 27, 2010, 09:04:33 PM
Races played for all brackets
(http://www.filedump.net/dumped/all1284476192.PNG) (http://www.filedump.net)

Races played for 1v1
(http://www.filedump.net/dumped/1v11284476005.PNG) (http://www.filedump.net)

Races Played for Random 2v2
(http://www.filedump.net/dumped/r2v21284476005.PNG) (http://www.filedump.net)

Races played in 1v1 Silver (Which I think was your bracket, right), divided by region
(http://www.filedump.net/dumped/s1v11284476005.PNG) (http://www.filedump.net)

I know I shouldn't quote this whole page, but I clicked the link again.  Looks like there are more Terran players than ever?

http://www.sc2ranks.com/stats/league/all/1/all


Title: Re: StarCraft II
Post by: bhodi on September 27, 2010, 09:42:29 PM
I don't think its really the case.  Hydralisks are great ...  Just like MMM, or zealot, stalker, sentry.   All three of those combos are strong solid cores.  
Actually, they aren't. They are "ok" on creep and decent in mass numbers, but the instant you take them off creep they might as well be infested terrans. They CAN'T be part of a force like MM&M because they don't clump together like other race's unit compositions.

You're free to have your opinions, but if you watch any diamond to pro game, you'll notice a distinct LACK of hydras in almost all games. They are simply too slow to be useful off creep, cost an extra 150/150 off the bat and decent players will take out all your tumors. Hell, I can't think of the last time I made them. Mutas+ling to ultra with fungal support is better in almost every matchup. They aren't even super terrific versus air because they can still be sniped one at a time by both void rays and banshees, mutas are better to counter either case. I suppose if I was losing the muta race might make a few to even the odds a tiny bit, but it's unlikely that I'll be able deter harassment, and the army also dies horribly to your standard muta+bane+ling combo.

I'm really trying not to be mean here, but I've seen you make pretty consistent advice/comments over time that I haven't seen any strong backing for in either replay packs or my own zerg experience.


Beating 6pool is easy. Select all your workers, right click on a mineral patch away from the lings until they all bunch together, the lings should chase. right click on a far mineral patch so you path into the lings, then when you're nearby, attack move. They will all instantly do damage, spread, and probably surround the 6 lings. Then, counter and win because your opponent has no econ.


Title: Re: StarCraft II
Post by: Fordel on September 28, 2010, 12:21:11 AM
That's something a lot of people probably don't really notice at first, is just how many Terran ground units travel at the same speed.


Marines, Marauders, Ghosts, Tanks, Landed Vikings, those all travel at virtually the same rate. Thors lag behind a little bit, but not all that much.

Flying Vikings, Banshees and Medivacs, also all travel at virtually the same speed too. Ravens lag behind the others a bit, similar to how Thors lag behind the ground stuff.




Zerg shit is all over the place in terms of speed, doubly so to the creep mini game. Like, isn't one of the reasons you go Muta/Ling is because Muta's are one of the few things that can sorta keep up with upgraded zerglings?


Title: Re: StarCraft II
Post by: K9 on September 28, 2010, 01:56:28 AM
Hydralisks are pretty glass cannon though, and painfully slow off creep (although this is probably the factor that balances them better than their low HP); and roaches are durable but don't feel like they hit as hard as marauders or stalkers. Thats sort of my point, the zerg dps/survivability balance lags behind T and P in certain areas.

Also, on another note, Zerg have far fewer micro abilities than the others. I thought about this and more often with zerg than T or P I feel like I just smash at my opponents army with mine and generally hope it is bigger. While you can micro fast units such as zerglings and mutas around, the amount of useful or interesting micro you can do as Z (compared to T and P) seems less.

Abilities

Macro:

Micro:

I know it's a fairly trivial point, but zerg have four upgrades just focusing on speed increases, and far fewer interesting micro abilities.


Title: Re: StarCraft II
Post by: Yoru on September 28, 2010, 02:45:59 AM
Beating 6pool is easy. Select all your workers, right click on a mineral patch away from the lings until they all bunch together, the lings should chase. right click on a far mineral patch so you path into the lings, then when you're nearby, attack move. They will all instantly do damage, spread, and probably surround the 6 lings. Then, counter and win because your opponent has no econ.

Okay, I've seen people say "attack move" a lot. I presume this means that you hit A, then click somewhere on clear ground as opposed to, say, right-clicking a single guy?

That may be why I seem to always fuck up with melee units.


Title: Re: StarCraft II
Post by: Malakili on September 28, 2010, 04:35:45 AM


I'm really trying not to be mean here, but I've seen you make pretty consistent advice/comments over time that I haven't seen any strong backing for in either replay packs or my own zerg experience.



I'm frankly going by what feels dangerous to me when I play against zerg.  And in any event, my real point isn't a particular tactic to use anyway, so much as that I think the problems with zerg are far less with their units themselves and far more with other zerg mechanics.


Title: Re: StarCraft II
Post by: slog on September 28, 2010, 08:06:45 AM
I decided last night that I want to start using the 5 Roach Rush as my opener in all my games for a bit, and then transition into other fun stuff like Baneling Drops and Nydus Worms.


Title: Re: StarCraft II
Post by: bhodi on September 28, 2010, 11:03:55 AM
Okay, I've seen people say "attack move" a lot. I presume this means that you hit A, then click somewhere on clear ground as opposed to, say, right-clicking a single guy?
Correct. Hit a, left click on the ground somewhere. Always, always attack move your armies once they are above 50 food or so or when you don't have time to pay attention. Obviously, you'll want to micro stuff like force fields, blink, stim, stuff like that, but in general, attack moving is the way to go.

I decided last night that I want to start using the 5 Roach Rush as my opener in all my games for a bit, and then transition into other fun stuff like Baneling Drops and Nydus Worms.
The 5rr doesn't work against terran. It works against Protoss and works half the time (possibly less) against a competent zerg. Terran will scout your roach warren and make marauders, and with a proper walloff he can attack your roaches from behind it. ZvZ is always speedling to baneling and you will likely lose to early banelings, even without something dirty like a proxy sunken, and then you will most certainly lose to his muta counter. The protoss counter (for those who might face it) is just to forcefield your ramp until you get a few more stalkers out to even the odds.


Title: Re: StarCraft II
Post by: slog on September 28, 2010, 12:45:26 PM
I know it won't work every time, but I would like to try some ways to put early pressure on Terran.


Title: Re: StarCraft II
Post by: jakonovski on September 28, 2010, 01:29:16 PM
Oh god, Day9's Funday Monday is totally hilarious. I haven't played SC2 for two weeks but I'm totally going to try his next challenge: Terran without Marines, Marauders or Tanks. Loss streak incomingu!


Title: Re: StarCraft II
Post by: Fordel on September 28, 2010, 03:05:47 PM
Terrans without Marines doesn't seem possible, even Marine-less builds have 1-4 marines at the start.


Title: Re: StarCraft II
Post by: Malakili on September 28, 2010, 04:26:16 PM
Terrans without Marines doesn't seem possible, even Marine-less builds have 1-4 marines at the start.

It seems like losses to rushes will be common.  However, if you wall off and hope for the best, you could get hellions out pretty quick.  Still, its going to be just plain weak to a lot of stuff.  You could manage the last 2 with some creative play, but this strikes me as needing to be purely lucky.


Title: Re: StarCraft II
Post by: bhodi on September 28, 2010, 05:32:08 PM
It's completely possible. Early reaper to hellion harass/drop to air. Or, skip the hellion. If you bunker your reapers you can hold off rushes. It's not 100% practical but a decent walloff should delay long enough for those reapers or that first banshee.

Or you can just be a total dick and do a proxy thor all-in. Those things are fucking impossible to kill if you can keep the scvs behind the thor, because you can't physically target them. They kill stalkers in 3 hits. Then again, generally you have marines as support, I wonder how it'd be solo.


Title: Re: StarCraft II
Post by: slog on September 28, 2010, 05:35:02 PM
http://www.youtubedoubler.com/?video1=http://www.youtube.com/watch%3Fv%3DzkF0zjd6FaA&start1=378&video2=http://www.youtube.com/watch%3Fv%3DMK6TXMsvgQg&start2=0&authorName=Grey


Title: Re: StarCraft II
Post by: trias_e on September 28, 2010, 06:36:08 PM
While the banelings were somewhat entertaining, unfortunately the quarter finals were pretty much horrible.   Hopefully the RO4 turns things around, because if this round was what top level of play is going to end up like, I'm thinking Blizzard has a big problem on their hands.


Title: Re: StarCraft II
Post by: Malakili on September 28, 2010, 06:42:13 PM
While the banelings were somewhat entertaining, unfortunately the quarter finals were pretty much horrible.   Hopefully the RO4 turns things around, because if this round was what top level of play is going to end up like, I'm thinking Blizzard has a big problem on their hands.

I didn't see the RO8, what was so bad about it?  Or, to put it another way, we've seen some pretty ridiculous stuff over the years in SC1, what makes this worse than stuff like infamous SCVs rushes and such.


Title: Re: StarCraft II
Post by: Littlejenny on September 28, 2010, 07:25:32 PM
Terrans without Marines doesn't seem possible, even Marine-less builds have 1-4 marines at the start.

agree, marine seem to be the basic and most important unit of terran at the very beginning of the gamr :D


Title: Re: StarCraft II
Post by: slog on September 28, 2010, 08:37:37 PM
Terrans without Marines doesn't seem possible, even Marine-less builds have 1-4 marines at the start.

agree, marine seem to be the basic and most important unit of terran at the very beginning of the gamr :D

Dual Planetary Fortress Rush.  Build nothing but SCVs and expansions, upgrade, invade the base, win.


Title: Re: StarCraft II
Post by: birdsguts on September 28, 2010, 09:57:00 PM
The 5rr doesn't work against terran. It works against Protoss and works half the time (possibly less) against a competent zerg. Terran will scout your roach warren and make marauders, and with a proper walloff he can attack your roaches from behind it. ZvZ is always speedling to baneling and you will likely lose to early banelings, even without something dirty like a proxy sunken, and then you will most certainly lose to his muta counter. The protoss counter (for those who might face it) is just to forcefield your ramp until you get a few more stalkers out to even the odds.

I think the whole deal with the 5RR in ZvT was that you have to deny the scout with the first few lings and hide the roach warren. The Terran will still go marauders but after those initial 4/5 roaches you just "backtech" and make speedlings and start moving toward muta. That way the "force" to marauder actually ends up working in your favor.
That's the idea behind the build anyway. Break the wall and force the T to make less 'rines more 'rauders, then counter. If you do it wrong it obviously won't work, but you can't say it outright doesn't work against Terran. IIRC it was designed FOR that matchup as an alternative to a baneling bust.


Title: Re: StarCraft II
Post by: bhodi on September 29, 2010, 08:06:55 AM
I've never been able to edge roaches in far enough that they didn't get completely hammered trying to break the wall in. If you're just trying to do a fast tech switch fakeout, that's fine, but I've never really had it work thanks to their scan.


Title: Re: StarCraft II
Post by: slog on September 30, 2010, 04:52:49 AM
Here is a game where I do everything wrong!

I forget to expand, I go Lair quickly and get Mutas, don't produce the Mutas right away, get supply blocked a couple times.  The Terran just makes Marines Mauraders, hangs out in his base for 10 minutes, makes a few tanks, then A Moves in for the win.

(http://www.gamereplays.org/community/uploads/repimgs/repimg-33-153473.jpg) (http://www.gamereplays.org/starcraft2/replays.php?game=33&show=download&id=153473)


Title: Re: StarCraft II
Post by: Muffled on October 01, 2010, 10:36:20 PM
For anyone watching the GSL: do the Zergies feel that Cool/Fruitseller's absolute destruction of everyone he's played is in spite of his race, or does he demonstrate that, at least at the highest levels of play, Zerg can be strong?  OR has he played sub-par opponents?  I haven't made up my mind on it yet, or I'd leave my own opinion.

I might have to go find a replay pack for him or something, just to get a clearer idea what exactly he's doing to snap necks.

I'm taking Fruitseller to win it, only dropping one game in the finals.

Edit: because I decided against double posting.

Here is a game where I do everything wrong!

I forget to expand, I go Lair quickly and get Mutas, don't produce the Mutas right away, get supply blocked a couple times.  The Terran just makes Marines Mauraders, hangs out in his base for 10 minutes, makes a few tanks, then A Moves in for the win.

(http://www.gamereplays.org/community/uploads/repimgs/repimg-33-153473.jpg) (http://www.gamereplays.org/starcraft2/replays.php?game=33&show=download&id=153473)

Are you looking for analysis or just some commiseration?   :oh_i_see:


Title: Re: StarCraft II
Post by: Margalis on October 02, 2010, 03:19:41 AM
For anyone watching the GSL: do the Zergies feel that Cool/Fruitseller's absolute destruction of everyone he's played is in spite of his race, or does he demonstrate that, at least at the highest levels of play, Zerg can be strong?

He's really fucking good.

Watching the first 2 games of the finals. His opponent's strategy is just not working. Instead of doing any sort of major push he tries to harass and his harassment is just not effective. But that's a credit to fruit dealer spotting all the dropships, reacting very quickly, building enough spines at each base to slow or stop the contents of a single dropship, etc. He's just on another level.


Title: Re: StarCraft II
Post by: Fordel on October 02, 2010, 07:13:39 AM
Cool is both very very good, with just enough luck mixed in too.


Title: Re: StarCraft II
Post by: bhodi on October 02, 2010, 08:07:40 AM
He's very very good, obviously, but his play really highlights a few things:

He has incredible map awareness; this allows him as zerg to make drones right up until the last possible moment
He's perfected overlord drops into tank lines as an offensive tactic
Transfusing spine crawlers with overlord spotting to kill early tank ledge drops
Mid-battle muta transfuse
Ability to instantly shut down any harass with FG

I think some of his techniques will transfer over and become part of standard zerg play.

(Note that this does not mean zergs need nerfs, no mater what the teamliquid twitter says - one robot from the future come back to teach us zerg does not a balanced race make)


Title: Re: StarCraft II
Post by: Mosesandstick on October 02, 2010, 08:47:08 AM
Finally got the game after my plat friend needs somebody to play with (why me). I've been randoming in 2v2, and I think I've been Zerg at least 50% of the time (and that's generous). I've been sticking with roaches a lot, but I get the feeling I'm just doing that because it's so damn easy, and we haven't had a single drawn out game so far.


Title: Re: StarCraft II
Post by: Muffled on October 02, 2010, 12:51:11 PM

I'm taking Fruitseller to win it, only dropping one game in the finals.


Awwww yeah.  He took it 4-1, for the record.  I've decided on my own answer to my question: Zerg is balanced now, for tip top diamond if not for anyone else, and Fruitseller would also succeed with whatever race he decided to use.  

His anticipation was pretty awesome, both on the drops and on the overall strategy his opponents took throughout the later rounds.  I hope and think that it was not a fluke based on lucky guesses, and was instead him reading the map perfectly.

Edit: word choice.


Title: Re: StarCraft II
Post by: Ironwood on October 02, 2010, 12:56:18 PM
Links to replays plx.


Title: Re: StarCraft II
Post by: Margalis on October 02, 2010, 04:45:17 PM
In most of the games he knew exactly what his opponent was going to do. And I don't mean general strategy like "turtle and tech up" but specific things like "try to drop on this ledge with a tank" and had the perfect counter for it already in mind. It was pretty amazing.

I don't think it says anything about Zerg balance when he obviously outplayed his opponents so badly. It's like in Street Fighter when you just know your opponent is going to stick out a limb so you psychic DP it, then you know they're going to be scared to stick out a limb so you walk up and throw, then you know they're going to anticipate a throw so you fake one and DP them again. Just total domination based on players, not on race.


Title: Re: StarCraft II
Post by: Megrim on October 02, 2010, 07:00:44 PM
Links to replays plx.

Replays from pro-level games aren't typically available, but we should be able to get vods soon.


Title: Re: StarCraft II
Post by: bhodi on October 02, 2010, 11:18:37 PM
So, I played in a tourney this weekend. Made it past the qualifiers, lost in the first round.

This is what a 1700+ diamond player looks like (http://replayfu.com/download/4LPJ1j). I fought him back and forth but his macro is clearly superior. Watching the replay, it's painful to see the amount of drones I missed and getting briefly supply blocked mid-game.

I can, of course, play better than that; here's one of my qualifiers and a near-flawless 2gate robo (http://replayfu.com/download/q2hMkt) (excepting the sub-second nexus drone delays). Note that I still only play at ~60apm and can fairly easily smash a 1100 diamond player, at least moving into the midgame.

The two builds are functionally the same, only in the top one I ended up having 2-3 second delays on probe production multiple times, putting me ~10 probes down by 15 minutes in and ultimately losing the game because of it. It's pretty amazing once you get into higher levels how much little mistakes cost.


Title: Re: StarCraft II
Post by: Mosesandstick on October 03, 2010, 05:40:12 AM
The I love you would have really put me off.


Title: Re: StarCraft II
Post by: Ironwood on October 03, 2010, 07:18:28 AM
I do like all the new coloured icons.


Title: Re: StarCraft II
Post by: Malakili on October 03, 2010, 07:31:09 AM
So, I played in a tourney this weekend. Made it past the qualifiers, lost in the first round.

This is what a 1700+ diamond player looks like (http://replayfu.com/download/4LPJ1j). I fought him back and forth but his macro is clearly superior. Watching the replay, it's painful to see the amount of drones I missed and getting briefly supply blocked mid-game.

I can, of course, play better than that; here's one of my qualifiers and a near-flawless 1gate robo (http://replayfu.com/download/q2hMkt) (excepting the sub-second nexus drone delays). Note that I still only play at ~60apm and can fairly easily smash a 1100 diamond player, at least moving into the midgame.

The two builds are functionally the same, only in the top one I ended up having 2-3 second delays on probe production multiple times, putting me ~10 probes down by 15 minutes in and ultimately losing the game because of it. It's pretty amazing once you get into higher levels how much little mistakes cost.

Will watch the replays later, but I have to say its promising that you are able to play at that level with ~60apm.  That is roughly where I  play at and I am currently high platinum (wondering if I'll get moved up soon actually, because I've been matched up almost exclusively against diamond players lately, with a reasonable even record of wins and losses, but I digress).  That gives me some nice motivation to keep refining my play and improving on my builds without stressing so much over hand speed, at least at my current level.  Obviously it eventually will become necessary if I really want to break into higher levels of play (which may never happen, heh), but I am happy there is still lots of room for improvement with my current physical skill.


Title: Re: StarCraft II
Post by: bhodi on October 03, 2010, 08:40:00 AM
The I love you would have really put me off.
There needs to be more love in the world.


My average is 60apm, I do spike to 150-200 when "stuff" is going on. I just don't spam buttons for the hell of it.


Title: Re: StarCraft II
Post by: Malakili on October 03, 2010, 08:47:48 AM


My average is 60apm, I do spike to 150-200 when "stuff" is going on. I just don't spam buttons for the hell of it.

I am mostly similar in that regard, though there is something to be said for maintaining 100+ at least.  Players who are constantly able to keep their units positioned well, continue macroing, etc are not just spamming to keep their APM high, it actually pays off even when its not micro in battle.  Still, there are a lot of spammers out there who think APM is good in and of itself.


Title: Re: StarCraft II
Post by: bhodi on October 03, 2010, 09:14:14 AM
I am not competitive level, nor do I intend to be. I just know some build orders and have enough practice to be decent at most matchups.


Title: Re: StarCraft II
Post by: bhodi on October 03, 2010, 12:14:14 PM
Links to replays plx.
They're all on this guy's stream. Here's the first one (http://www.youtube.com/watch?v=CjlrzQsq55Q&feature=related). Watch them before they're yanked!


Title: Re: StarCraft II
Post by: Megrim on October 03, 2010, 03:03:39 PM
Thank you muchly.


Title: Re: StarCraft II
Post by: Fordel on October 03, 2010, 03:31:29 PM
Watching the games again, it seems like the Terran was just completely inflexible; while the Zerg was the exact opposite, bending his play perfectly every time.


I know it's easy to say this in hindsight, but how many failed tank/marine drops do you need to clue you in "maybe I should try something else?". He couldn't get those early harass drops off, which just then seemed to cascade all the way down his entire game plan.


Title: Re: StarCraft II
Post by: Margalis on October 03, 2010, 04:38:09 PM
Watching the games again, it seems like the Terran was just completely inflexible; while the Zerg was the exact opposite, bending his play perfectly every time.

I don't even know if you can call it bending as much as straight up exactly knowing what his opponent was going to do well in advance. It wasn't reactive, it was predictive. For example on Kulas he had the OL positioned, the spinecrawlers in place and the Roach Warren up well before there was any indication that a drop might happen. He just knew what was going to transpire.

Now on Kulas and Lost Temple that's pretty predictable, but he had the timing and defense perfect. When I play on those maps I lose to those same tactics, even when I know they're coming.


Title: Re: StarCraft II
Post by: Malakili on October 03, 2010, 05:19:26 PM
Watching the games again, it seems like the Terran was just completely inflexible; while the Zerg was the exact opposite, bending his play perfectly every time.


I know it's easy to say this in hindsight, but how many failed tank/marine drops do you need to clue you in "maybe I should try something else?". He couldn't get those early harass drops off, which just then seemed to cascade all the way down his entire game plan.

In a tournament you are 100% playing your strategy and losing than you are trying to totally wing something.  I'm not saying don't make choices by what your opponent is doing, but if you have a strategy, stick with it.  Heck, I just watched the 2 hour long day9 daily number 100 where he talks about his life in Starcraft, and this is something that came up several times.


Title: Re: StarCraft II
Post by: sinij on October 03, 2010, 05:35:31 PM
I can, of course, play better than that; here's one of my qualifiers and a near-flawless 1gate robo (http://replayfu.com/download/q2hMkt) (excepting the sub-second nexus drone delays). Note that I still only play at ~60apm and can fairly easily smash a 1100 diamond player, at least moving into the midgame.

Can you explain to me how this can possibly work against 1 base zealot/stalker play? In the replay opponent got greedy and went for expand, if not for that you would have been drowned in zealots making your immortals nearly useless.


Title: Re: StarCraft II
Post by: Margalis on October 03, 2010, 05:37:59 PM
In a tournament you are 100% playing your strategy and losing than you are trying to totally wing something.  I'm not saying don't make choices by what your opponent is doing, but if you have a strategy, stick with it.  Heck, I just watched the 2 hour long day9 daily number 100 where he talks about his life in Starcraft, and this is something that came up several times.

Day9 is a Starcraft scrub compared to Korean pros. "Stick with your obviously losing strategy" is horrible advice for anything, especially given the one game ITR won was the one where he went for a push/contain while his opponent was still on a small number of bases rather than a cute harass.


Title: Re: StarCraft II
Post by: Muffled on October 03, 2010, 06:07:28 PM
Just to pick a nit, I think Fruitseller deciding to try to directly kill tanks with banelings had a lot more to do with HopeTorture (ugh that name) winning that one game than anything else.


Title: Re: StarCraft II
Post by: bhodi on October 03, 2010, 06:21:37 PM
Can you explain to me how this can possibly work against 1 base zealot/stalker play? In the replay opponent got greedy and went for expand, if not for that you would have been drowned in zealots making your immortals nearly useless.
Sure. I assume when you say '1 base zealot/stalker play' you actually mean a 4gate, so I'll go with that. I also totally lied, I just watched that replay and I actually did a 2gate robo. I was confusing it with the other replay against terran where I did 1gate robo because I saw he was going heavy marauders. The reasoning behind what I did in this game is a number of things all put together so I'll try to explain as best I can without making it too convoluted. Let me talk about this specific instance and then I'll talk more about 4gates in general afterwards.

First, map specifics. The two important things to know about this particular map and our matchup (PvP) early game is that the map is gigantic, there is decent choke going into the natural and also the main, and you're cross spawned. For early game, this means a long rush distance (even with the ramp cutins) and lots of places to proxy.

When I scouted him at 3:40, I knew he went 13 gate to cyber just like I did. No funny business. If he had done a proxy 2gate, I'd probably have had a hard time with it, but the zealots would have already been in my base (or nearly so) by then. To help with this, I always go for the early zealot pre-stalker instead of an early 2nd gateway, so I wouldn't have instantly died, though I'd have probably had a hard time of it and it'd come down to who's micro is better.

The biggest thing is what I scouted at 4:35. See that pylon up in the upper left that went down right as my probe died? There's only one reason to put a pylon in such an odd position - he's trying to hide something. That something is almost always a stargate. When it's not a stargate, it's a dark shrine, or in later game a robo bay/templar archives. In this case, it was way too early for anything but a stargate. At any rate, now I'm forced to check, because an odd pylon is only a suspicion, so I build a robo instead of a 3rd gate. I immediately build an observer and then an immortal (so the building isn't wasted) and I'm on my way over (first heading north to check for proxy pylons) when i see his first push. He's got the correct number of units for a 2gate early aggression, so I again know there's no oddities going on.

At this point I elected to pop his force before he got that pylon up. In this circumstance, I put my immortal forward to absorb the brunt of the force, waited until he was stationary (and his attention was elsewhere for a second) then pounced. As a result, I was able to close before he he could snap back and thus I drove him off, killing the pylon. I follow him back to his base, see he's expanded and that he's extremely stalker heavy (so he's not going void rays, I was a bit confused by this, I had assumed the phoenix was an illusion), but at any rate I come in from the bottom, force field, GG.


As to fighting 4gate directly, if he had done an ACTUAL 4gate, I'd have never built the robo - I'd have been forced to cannon up and/or build another 2 gates of my own to match. If I had missed it, or if we're talking in abstract, 4gate is always going to beat a 1gate robo, and might beat a 2gate robo. Generally, the answer of 'how to beat it' is to force field your entrance until you can get more immortals. Even with heavy zealots, immortals TEAR through stalkers, especially in numbers. In general, it's down to your micro. 4gate is pretty tough to beat right now, but it's also insanely popular and easy to see coming. You've got a shot if you haven't expanded it and can FF your ramp/entrance.

Combat when you have immortals against another protoss with Tier1 push should be 1. Attack move into his army, pray he doesn't have chargelots. 2. Select your sentry, guardian shield. 3. select your immortals, shift right click each stalker in his army. 4. force field his zealots off your guys if he's got way too many, hope your immortals can whittle down his stalkers. 5. Retreat/kite the remaining zealots.


Title: Re: StarCraft II
Post by: bhodi on October 03, 2010, 06:36:40 PM
In a tournament you are 100% playing your strategy and losing than you are trying to totally wing something.  I'm not saying don't make choices by what your opponent is doing, but if you have a strategy, stick with it.  Heck, I just watched the 2 hour long day9 daily number 100 where he talks about his life in Starcraft, and this is something that came up several times.
Day9 is a Starcraft scrub compared to Korean pros. "Stick with your obviously losing strategy" is horrible advice for anything, especially given the one game ITR won was the one where he went for a push/contain while his opponent was still on a small number of bases rather than a cute harass.
Yes, it's very easy to get tunnel vision and you should be flexible based on an evolving situation, but you have also practiced a build for a reason. Trying to deviate from what you've spent weeks and weeks practicing and just trying to 'wing it' can lead to disaster - especially in the higher ranks of play. When you have memorized standard timings for expansion, pushes, counters, and transitions, deciding to throw it all out the window while you're already in a position of weakness due to some unforeseen surprise is probably going to lead to a loss.

Good players have extremely flexible builds that easily transition into common counters, and often their 'response' to what you might see as a surprise attack is simply a branch of play that they have planned for and can easily transition to counter (see: mutas, banshees, fast expand contain).

Also, Day9 is not giving advice to Korean Pros, he's giving advice to average Joes. A well executed inferior strategy will roll over a poorly executed superior one every single time. See the episode "there is no such thing as a hard counter" for examples of this. It's INCREDIBLY easy to panic and forget basic things like worker and unit production when you are trying to mentally figure out what to build and how to counter the nasty curveball your opponent just threw at you. Hell, look at game 1 of the finals for examples of this. HopeTorture fell apart and was floating 1k+ minerals even while FruitSeller was still pushing in on his base. He fell apart and he's a PRO. How do you think you'll do?

If you want to get a better idea about the decision making, here's a decent stream - this is the finals of the tourney I was in. Listen as he explains the mentality/methodology and what the players are thinking (http://www.livestream.com/stiknork/video?clipId=pla_190cd78a-3c6c-47fe-8593-0855c28da326&utm_source=lslibrary&utm_medium=ui-thumb). This is a lot more in depth than a normal cast, and you may not have heard it's like before.


Edit: Oh look, day9 just said this exact same thing 3 minutes into the daily #192. Watch that for a more detailed explanation of what a 'build' is. It's not 10 depot 13 rax.


Title: Re: StarCraft II
Post by: Margalis on October 03, 2010, 08:15:49 PM
Edit: Meh, who cares.


Title: Re: StarCraft II
Post by: sinij on October 03, 2010, 08:17:17 PM
Appreciate response. Will ask more questions after I digest it.

Have another question - I am in AT Z+P and we finally moved to solid Diamond, so it no longer matches us with plat or gold. Personally we are High-Gold, Low-Plat players, but with vent and shared control we can out-micro most players. Problem I have now is that games went very predictable and linear - it is 100% about tweaking econ and nobody attempts anything but pump-pump-pump fights. My personal 1v1 play style is pure aggression, if I ever get into late game I don't feel I was playing well. Do you have any tips on how to spice it up? I am literally falling asleep (and my game slips) after 5-6 30-minute pumping matches.


Title: Re: StarCraft II
Post by: sinij on October 03, 2010, 08:24:27 PM
shift right click each stalker in his army

Now I feel dumb, this never occurred to me... I usually babysit my units and focus-fire them via control groups... one target a time.


Title: Re: StarCraft II
Post by: bhodi on October 03, 2010, 08:36:53 PM
Do you have any tips on how to spice it up? I am literally falling asleep (and my game slips) after 5-6 30-minute pumping matches.
For the tired, there's nothing you can do except take breaks; playing games are draining. There are always things you can do to break the 2v2 tier1 pushathon, though. The snarky answer is just to do a Z+T zergling/reaper which is 100% unstoppable right now.

Drops and distractions are key; even the best people fall apart under pressure, so while your teammate is coordinating defenses, do drops and harassment timed for when they attack. You'll end up destroying a lot of workers. Share resources and control. Have the zerg give all gas to you, and rush for motherfucking carriers! Switch off control of your army and have only one of you control it and coordinate defenses. Go mass zealot+cannons, have the zerg fast expand and give all gas to the zerg for early mass muta off of 2 base queens! There are plenty of variations that do plenty well against a coordinated 2v2 t1 push. Expect good (?) things to come in the next patch, since blizzard has said they'll be focusing on 2s balance.


Title: Re: StarCraft II
Post by: sinij on October 03, 2010, 08:44:58 PM
The snarky answer is just to do a Z+T zergling/reaper which is 100% unstoppable right now.

Our answer to that - static D for P ( 13 forge) and early pool 2x queens + sunken for Z. Don't really have a problem with it at all, esp when reapers are proxied and they are naked to fast counter-push. Works best on shared choke maps, but doable with complete wall-off for P on other maps. Don't try early stalkers, you won't get enough in time and your partner can't save you in time before you take too much econ damage.

What is really unstoppable is 2x 8-pool on a wide choke map. If you are good at kiting workers with lings they are Fucked and will never mine. We used to play Z+Random and any game we got ZZ it was auto-win.


Title: Re: StarCraft II
Post by: sinij on October 03, 2010, 09:08:49 PM
As to my personal outlook on SC2 play - don't try odd strats you see in world-class players vids. They had to practice to pull it off, there is no chance you, Joe-average can wing it. Stick to basics - focus on econ, cheese-proof your base (use static D) and pump out army you can control. If you are 20APM A-move Silver player trying to go with micro-intensive build and/or harass is counter-productive.  While you are trying to make it work your economy will fall behind a lot more that damage you can inflict.

Know your limitations, practice & stick to the plan and you will do a lot better than otherwise possible.


Title: Re: StarCraft II
Post by: Malakili on October 04, 2010, 05:06:26 AM
As to my personal outlook on SC2 play - don't try odd strats you see in world-class players vids. They had to practice to pull it off, there is no chance you, Joe-average can wing it. Stick to basics - focus on econ, cheese-proof your base (use static D) and pump out army you can control. If you are 20APM A-move Silver player trying to go with micro-intensive build and/or harass is counter-productive.  While you are trying to make it work your economy will fall behind a lot more that damage you can inflict.

Know your limitations, practice & stick to the plan and you will do a lot better than otherwise possible.

This is very true.  After I started trying to play with tons of drops and harass and others stuff that protoss isn't especially great at and required lots of micro, I had a lot of trouble.  I went back to playing very simple macro and expand strategies and getting them down pat, and now I've gotten a lot better.  Better enough in fact that I'll be incorporating some of that stuff back in again soon I think. 


Title: Re: StarCraft II
Post by: sinij on October 04, 2010, 03:25:03 PM
Ugly truth is that difference between Plat and Diamond is 2-3 extra workers per fight. It is *all* about econ. You can compensate in other areas, but you don't have to - if you have stronger econ you can crush your opponent by A-moving your army in 9/10 situations.


Title: Re: StarCraft II
Post by: Samwise on October 04, 2010, 03:32:29 PM
I'm only further convinced that I never want to play SC2 competitively, which probably means avoiding multiplayer in general.  When it's described as practicing and executing basic strategies and keeping APM up and all that it just sounds incredibly boring.


Title: Re: StarCraft II
Post by: bhodi on October 04, 2010, 03:35:15 PM
Nah. You can have fun with it. 4v4 is where it's at. Get a few t1 for defense and then

(http://imgur.com/P3htw.gif)

It's so much fun. Also, I love custom maps.


Title: Re: StarCraft II
Post by: Samwise on October 04, 2010, 03:37:02 PM
Maybe it's just 1v1 I need to avoid.  I guess most of my fun in SC1 was 4v4s and 8-way FFAs and stupid shit like that anyway.


Title: Re: StarCraft II
Post by: Malakili on October 04, 2010, 03:41:35 PM
I'm only further convinced that I never want to play SC2 competitively, which probably means avoiding multiplayer in general.  When it's described as practicing and executing basic strategies and keeping APM up and all that it just sounds incredibly boring.

Thats what you do normally playing the game, this is just...acknowledging it and trying to get better at it.  I don't know why you'd be upset about "executing basic strategies" in a strategy game?

I mean, if you don't like multiplayer RTS, then you just don't, i'm not going to try and convince you, but I think you are looking at it the wrong way.


Title: Re: StarCraft II
Post by: K9 on October 04, 2010, 03:42:54 PM
I'm only further convinced that I never want to play SC2 competitively, which probably means avoiding multiplayer in general.  When it's described as practicing and executing basic strategies and keeping APM up and all that it just sounds incredibly boring.

I haven't played in Platinum or Diamond, but I'm feeling that Gold is a really nice sweet spot. Bronze has a lot of goofy cheese and flat-out terribad players (beating someone who only has 7 SCVs for the whole game is not really satisfying). Siver is a bit better I guess. Gold seems to be the level where you get adequately challenged without having to start getting too crazy. Perhaps it is a gradient and if I was in Diamond I'd be happy, but I think you can find your sweet spot on the ladder and providing you're not someone who feels put out by not being "the best" you can have a lot of fun.

Also, Income Wars is lots of (silly) fun


Title: Re: StarCraft II
Post by: Samwise on October 04, 2010, 05:29:04 PM
I'm only further convinced that I never want to play SC2 competitively, which probably means avoiding multiplayer in general.  When it's described as practicing and executing basic strategies and keeping APM up and all that it just sounds incredibly boring.

Thats what you do normally playing the game, this is just...acknowledging it and trying to get better at it.  I don't know why you'd be upset about "executing basic strategies" in a strategy game?

For me the fun of a strategy game is in coming up with a strategy, not executing it.  If all you're doing is executing someone else's well-worn map to victory you're not really playing a strategy game -- THEY'RE playing a strategy game and you're playing a middle management game.   :grin:


Title: Re: StarCraft II
Post by: sinij on October 04, 2010, 09:27:13 PM
bhodi can you explain to me how timed colossi push works?


Title: Re: StarCraft II
Post by: Malakili on October 05, 2010, 04:54:22 AM


For me the fun of a strategy game is in coming up with a strategy, not executing it.  If all you're doing is executing someone else's well-worn map to victory you're not really playing a strategy game -- THEY'RE playing a strategy game and you're playing a middle management game.   :grin:

Well, there is plenty of room for that, but you know...its also smart to build on other ideas that have worked in the past.  Its not like you just execute click for click someone elses strategy, but there is a reason a "13 gate, 17 core" and so forth, work.  It emerges from smart play (always be building workers, never get yourself supply blocked, etc).  Its not just some "oh, this smart player said do it so I do it"  It can be boiled down to supply numbers and such near the beginning just for the sake of simplicity, but the game is far more fluid than that.


Title: Re: StarCraft II
Post by: slog on October 05, 2010, 06:06:20 AM
You can do lots of fun things in 1v1 if you practice them.  For example, Zerg baneling drops.  I played a couple games against the AI to get this down, and it really comes down to these steps.

1) Train the skills
2) Make 15 banelings ish.
3) Load Banelings in Overlord.
4) Shift queue the banelings to drop in the enemy base and queue your overlords to come home.

Step 4 was the part that took practice.  The game allows you to queue up everything you need to do up front.  I will typically, set up a route for them to use the edge of the map, then Shift-D and shift-click a bunch of times where I want them to drop (it's better, but not required if you do this last part for each individual overlord.)

I can then completely forget about the drop and concentrate on other things.  I imagine it must look like I am a multitasking master to my opponent sometimes. :)


Title: Re: StarCraft II
Post by: Typhon on October 05, 2010, 06:57:47 AM


For me the fun of a strategy game is in coming up with a strategy, not executing it.  If all you're doing is executing someone else's well-worn map to victory you're not really playing a strategy game -- THEY'RE playing a strategy game and you're playing a middle management game.   :grin:

Well, there is plenty of room for that, but you know...its also smart to build on other ideas that have worked in the past.  Its not like you just execute click for click someone elses strategy, but there is a reason a "13 gate, 17 core" and so forth, work.  It emerges from smart play (always be building workers, never get yourself supply blocked, etc).  Its not just some "oh, this smart player said do it so I do it"  It can be boiled down to supply numbers and such near the beginning just for the sake of simplicity, but the game is far more fluid than that.

I'm  bit confused about why they didn't improve the start.  If the 17th (!) thing you build needs to be plotted out, and the first six or seven things you build are ALWAYS the same (gatherers)... then why the is the game making me do it?  If no other strategy will ever work up to a certain point, why am I being allowed to not do what I need to do to be effective?  Every game starts with 3 minutes of tedium.  With the SAME three minutes of tedium.  Was there a conversation about this?  (anyone know?)



Title: Re: StarCraft II
Post by: trias_e on October 05, 2010, 07:20:46 AM
There are non-standard openings.  And just because a standard opening is most versatile or efficient, doesn't mean that non-standard openings don't have their place.  The winner of the GSL 6 pooled one game.  I'd compare it to poker:  You want to raise/re-raise preflop with your strongest hands, and this is the standard play.  But you want to mix in a non-standard play of just flat calling once in a while, to become harder to play against overall.  That said, in a non-tournament setting, it's not really necessary to do so.


Title: Re: StarCraft II
Post by: bhodi on October 05, 2010, 08:09:59 AM
bhodi can you explain to me how timed colossi push works?
Um, transition into colossi and push just as the extended lance finishes? Good against fast expands, zerg that haven't got an early spires, protoss t1? Don't try it against terran because marauders and vikings own them. Great on maps with imba cliffs like kulas ravine.

I'm not sure specifically what you're looking for. If you're looking at that one replay of mine, I just transitioned into them because it's a natural evolution. They support against a t1 army so very very well.


Title: Re: StarCraft II
Post by: Soulflame on October 05, 2010, 08:22:24 AM
I don't mind the macro portion of SC2, but the micro side of the game is something I'm never going to be good at.


Title: Re: StarCraft II
Post by: Samwise on October 05, 2010, 08:58:24 AM
I don't mind the macro portion of SC2, but the micro side of the game is something I'm never going to be good at.

As I understand it, SC2 requires you to do a lot of extra micro to keep up on your macro, so if you don't love the micro you're pretty much fucked.  Correct?


Title: Re: StarCraft II
Post by: Rasix on October 05, 2010, 09:09:54 AM
I don't mind the macro portion of SC2, but the micro side of the game is something I'm never going to be good at.

As I understand it, SC2 requires you to do a lot of extra micro to keep up on your macro, so if you don't love the micro you're pretty much fucked.  Correct?

Not really.  Depends on what your goals are.  If it's pro-gamer level, sure, you're going to need some impressive micro.  

You're also somewhat misapplying the terminology.  Micro is usually in support of harassment and army unit encounters, not macro.  The most intensive macro support, I don't think you could even qualify as micro (larva spit).

For me, I'm not very good at micro.  The best I can do is usually some blink stalker harass. I still made it up to platinum with that combination of bad micro and an APM typically half of my opponents (sub 50 at most times).



Title: Re: StarCraft II
Post by: Malakili on October 05, 2010, 09:46:01 AM
I don't mind the macro portion of SC2, but the micro side of the game is something I'm never going to be good at.

As I understand it, SC2 requires you to do a lot of extra micro to keep up on your macro, so if you don't love the micro you're pretty much fucked.  Correct?

Micro isn't the same as just...doing stuff.  It usually refers specifically to controlling groups of units in specific ways rather than attacking moving.  So, if you mean to say by "micro" just, you need to be doing a lot of stuff all the time, then its sort of true, but you can get away with pretty relatively slow play in bronze as long as you're making generally good decisions.



Title: Re: StarCraft II
Post by: Malakili on October 05, 2010, 09:54:18 AM

I'm  bit confused about why they didn't improve the start.  If the 17th (!) thing you build needs to be plotted out, and the first six or seven things you build are ALWAYS the same (gatherers)... then why the is the game making me do it?  If no other strategy will ever work up to a certain point, why am I being allowed to not do what I need to do to be effective?  Every game starts with 3 minutes of tedium.  With the SAME three minutes of tedium.  Was there a conversation about this?  (anyone know?)



You don't have to, you can do something like a 6 pool, or a double 10 gate, or 8 rax, or whatever.  I think the poker analogy was good, there is standard play that generally yields the best average results, but there are riskier plays that can end up winning you (or losing you) the game outright.

I generally like playing standard myself, but that doesn't mean every game is exactly the same either. 

Also I'm just going to come out and say it:  Yes, Starcraft 2 multiplayer is designed to be competitive.  I see alot of "well I like to make up my own strategy" stuff. Fine, but you have to realize that your strategy has to be viable, and that not all strategies are equally viable.   Its like a general saying "You know what, I know there is a 100  years of history saying this is a bad idea, but I'm just going to tell all my infantry to bum rush their  machine gun encampment, because I LIKE TO MAKE MY OWN STRATEGY."  Or take chess if real war is too silly an analogy for a game:  Would you play Chess and just wing it and then complain when someone uses a "standard" strategy to beat you?

If you just want to fuck around, play against the computer on easy.  I mean, if thats the way you get the most fun out of it I really don't care to tell you how to play.


Title: Re: StarCraft II
Post by: Samwise on October 05, 2010, 10:02:02 AM
I mean, if thats the way you get the most fun out of it I really don't care to tell you how to play.

If that was in any way true, then when I said this:

Quote
I'm only further convinced that I never want to play SC2 competitively, which probably means avoiding multiplayer in general.

you wouldn't have started arguing with me.   :why_so_serious:

Although I suspect I'll get more fun out of the single player campaign than I would playing multiplayer maps against bots.  If the single player stuff is done right, each map will have a different strategic situation to respond to, which is how you can get the effect of having to develop novel strategies each time you play without having to "fuck around" for the sake of novelty.


Title: Re: StarCraft II
Post by: Malakili on October 05, 2010, 10:12:02 AM
I mean, if thats the way you get the most fun out of it I really don't care to tell you how to play.

If that was in any way true, then when I said this:

Quote
I'm only further convinced that I never want to play SC2 competitively, which probably means avoiding multiplayer in general.

you wouldn't have started arguing with me.   :why_so_serious:


I'm really not trying to argue with you, I'm trying to explain multiplayer to you because from what you've said it doesn't seem to me like you have a great understanding of what its all about.  If you don't care, then I'll just stop talking about it. 

As for your last bit, the single player will probably do you fine.


Title: Re: StarCraft II
Post by: trias_e on October 05, 2010, 10:36:11 AM
If you want to just sort of 'wing it' every game, the matchmaking will account for this and place you in a league with many other people who are similarly 'winging it', so I don't see what the big deal is.  The SC2 matchmaking is really solid, and will accommodate you no matter what your play level is, ensuring that you have a reasonably good time.  You don't have to play competitively to play multiplayer.

The problem is that you'll likely want to get better to avoid losing.  But remember, with the matchmaking you will always lose roughly 50% of your games, so this is impossible anyways.


Title: Re: StarCraft II
Post by: K9 on October 05, 2010, 02:49:43 PM
The matchmaking is pretty solid once you're about ~50 games in I found. The first 10-30 games to be a little all over the place. Now that the ladders are a bit more settled it might be better. In general though I feel that I almost always get matched against equal opponents, and so I generally don't rage so much. In Silver and Gold you can definitely wing a lot of stuff and people generally aren't so shit hot that you can't pull off some funky stuff from time to time without being shit-hot yourself.


Title: Re: StarCraft II
Post by: sinij on October 05, 2010, 04:29:26 PM
an APM typically half of my opponents (sub 50 at most times).


If this is true APM you are average to above average, a lot of players spam to get that APM thinking it will make them better. In most cases APM is CPM (clicks per minute) and CPM is not in any way measure of skill.


Title: Re: StarCraft II
Post by: sinij on October 05, 2010, 04:34:30 PM
The problem is that you'll likely want to get better to avoid losing.  But remember, with the matchmaking you will always lose roughly 50% of your games, so this is impossible anyways.

Apparently Blizzard let "bottom fall out" by removing copper league from the beta. There are multiple reports of people at the very bottom of the bronze that are nowhere near 50% w:l and can't earn any points because how terribad they are.


Title: Re: StarCraft II
Post by: K9 on October 05, 2010, 04:52:37 PM
Er, copper wasn't removed, it was just re-branded. Everything moved up so copper became bronze, bronze became silver and so on, diamond was added and copper itself removed. This had no real effect on the distribution of players other than Diamond having a slightly higher barrier to entry than early beta platinum.

And yeah, the matchmaking cannot force you to win 50% of your games, nor lose 50%, but for the majority it will get you pretty close.

Unlike this guy, who seems pretty determined for a bronze level player (http://us.battle.net/sc2/en/profile/1638889/1/Hebefy/)

And he's fairly slack, there's plenty of folk down in bronze with over 6K games played, you'd think after that many they would improve and get out of there  :uhrr:

At the other end of the scale pros like HuK and DeMuslim have win percentages of 75%+


Title: Re: StarCraft II
Post by: sinij on October 05, 2010, 08:34:54 PM
Unlike this guy, who seems pretty determined for a bronze level player (http://us.battle.net/sc2/en/profile/1638889/1/Hebefy/)

And he's fairly slack, there's plenty of folk down in bronze with over 6K games played, you'd think after that many they would improve and get out of there  :uhrr:


These players are farming portraits with SCV or 6 pool rush. With gold-level micro you can have close to 50% W:L ratio and crank out under 5 min games.


Title: Re: StarCraft II
Post by: Fordel on October 05, 2010, 09:43:49 PM
I did that in Beta when the portraits were only like 5-10 wins.  :oh_i_see:


Title: Re: StarCraft II
Post by: slog on October 06, 2010, 09:59:40 AM
The problem is that you'll likely want to get better to avoid losing.  But remember, with the matchmaking you will always lose roughly 50% of your games, so this is impossible anyways.

Apparently Blizzard let "bottom fall out" by removing copper league from the beta. There are multiple reports of people at the very bottom of the bronze that are nowhere near 50% w:l and can't earn any points because how terribad they are.

Leagues don't matter at all, except for the  top one.  The various leagues are just the way that Blizz allows players of all abilities to fell like they are accomplishing something.


Title: Re: StarCraft II
Post by: Malakili on October 06, 2010, 10:39:50 AM
The problem is that you'll likely want to get better to avoid losing.  But remember, with the matchmaking you will always lose roughly 50% of your games, so this is impossible anyways.

Apparently Blizzard let "bottom fall out" by removing copper league from the beta. There are multiple reports of people at the very bottom of the bronze that are nowhere near 50% w:l and can't earn any points because how terribad they are.

Leagues don't matter at all, except for the  top one.  The various leagues are just the way that Blizz allows players of all abilities to fell like they are accomplishing something.

I think there are a lot of people who would prefer some kind of global (or even regional) ranking system instead of the leagues/divisions thing they way they have it now as a matter of fact.  Though I have to say the matchmaking has been surprisingly good compared to almost eveyr other match making system in games I've played.  Perhaps due to the population being large enough that it has the ability to pick someone pretty close when it wants to.


Title: Re: StarCraft II
Post by: Fordel on October 06, 2010, 03:10:34 PM
The Leagues are much better for just describing your general skill level.


"Oh I'm only a Silver" or "I'm a Platinum level player" makes sense to most people.

When you are 125,251st out of 1,025,261 players, who gives a shit? It doesn't mean anything either way. Like, unless you are in the top 50 or whatever, then the number is just a number.


Title: Re: StarCraft II
Post by: Ingmar on October 06, 2010, 03:11:53 PM
The leagues give people something actually somewhat tangible to play for, too.


Title: Re: StarCraft II
Post by: Malakili on October 07, 2010, 12:58:02 PM
Man, I've gotten nothing put diamond matches for the last week and its like learning the game all over again.  I'm not doing terrible, probably pretty close to that 50/50 split, but its definitely right on the edge of what I can handle


Title: Re: StarCraft II
Post by: Malakili on October 08, 2010, 03:30:08 AM
Had to share this replay because of how goofy it is (its a game I played yesterday, I'm Zhenya)

(http://www.gamereplays.org/community/uploads/repimgs/repimg-33-155756.jpg) (http://www.gamereplays.org/starcraft2/replays.php?game=33&show=download&id=155756)


Title: Re: StarCraft II
Post by: bhodi on October 08, 2010, 07:50:01 AM
Poor zerg. He didn't do the proxy hatch properly :(


Title: Re: StarCraft II
Post by: Malakili on October 08, 2010, 03:48:38 PM
So is 2v2 just clownshoes in general? I have a friend that really wants to get into it, but it seems like its mostly just shenanigans like one base mass void ray, while the other guy goes mass bashee, and then just attack one guy at the same time.

I really REALLY am not enjoying it so far, but are you basically beholden to living or dying by this kind of play?


Title: Re: StarCraft II
Post by: K9 on October 08, 2010, 03:50:20 PM
2v2 is a really mixed bag in my experience. There is a tendency to try massing T2 and T3 units, but you can beat those strategies with a coordinated push with T1 and T1.5-2 units before your opponents can reach critical mass.


Title: Re: StarCraft II
Post by: Fordel on October 08, 2010, 05:15:48 PM
All the Team games are kinda weird in that it all boils down into turning it into a 2v1 or 3v2 or whatever. It's a little better when are playing on a map that shares bases with team mates, but there is a real "problem" of 'okay, if we both 4 gate one guy, then he can't possibly defend on his own and we win' on maps that are built more towards FFA's and the like.


Title: Re: StarCraft II
Post by: Tairnyn on October 08, 2010, 05:56:12 PM
I have enough friends that play every night that we're forced to play 4v4 more than any other game mode. For a while the matchmaking was terrible and any premade would get matched against diamond league teams or, at very least, lower ranked teams filled with diamond 1v1 players which can be just as bad. It's better lately but there's always weird unbalanced combinations, such as the 4 protoss cannon rush or the 3-4 zerg 6 pool, that can make it not so fun. It's also common for one player to do almost nothing and just feed a protoss minerals/gas to enable an early void ray push.

We usually win by having our zerg player hit with an early zergling rush to hamstring one person and put them on the defensive followed by myself and the other terran rushing in with M&M while the protoss builds up. We're on top of gold at the moment, but still get our ass handed to us by a well coordinated set of good 1v1 players.

2v2 tends to be pretty tame and moderately balanced, but 3v3 and beyond is often death by rush or death by cheese. An early combined rush against one person is often very effective because by the time the reinforcements arrive (often one player at a time) the defending force is dead so the force on force confrontation is lopsided. This means a strong attack should almost always be met with a counterattack rather than trying to help defend someone. The better teams are very effective at building a good sized force and all attacking together, most likely with one person in control so everyone else can focus on macro for the next wave.


Title: Re: StarCraft II
Post by: Abagadro on October 08, 2010, 11:57:49 PM
It's just a different type of game with different strategies that sometimes involves one player being a punching bag.


Title: Re: StarCraft II
Post by: K9 on October 09, 2010, 02:33:38 AM
Voting down Monolyth Ridge and Tarsonis Assault in your map preferences for 2v2 will also improve your enjoyment as those two have maps have the longest gap between the friendly bases.

Oddly, I got Shakuras Plateau in a 1v1 last night.


Title: Re: StarCraft II
Post by: Malakili on October 09, 2010, 05:04:11 AM

Oddly, I got Shakuras Plateau in a 1v1 last night.

Yeah, they added it to the 1v1 pool.

Also, I've gone like 1-8 since moving up to diamond and its frustrating the hell out of me, everyone is just one beat ahead of me and it adds up so fast.  I mean, I guess I can't complain, I was on a similar winning streak when I was getting to the top of platinum, but DAMN its like I don't understand how to play anymore.  Its a bit different than before though.  Last time I just got really ragey, this time I mostly just feel despair beause I don't know how much better I can get given my play time limitations.

ETA: sigh..chalk up 2 more losses.  Terran pressure if fucking brutal, I simply can't hold off these one base 4-5 barracks pushes.


Title: Re: StarCraft II
Post by: El Gallo on October 09, 2010, 06:31:21 AM
http://eu.battle.net/sc2/en/blog/761331

It looks like Protoss have an enormous drop in win% when they hit diamond.  I assume it's because the 4 gate is so much easier to execute than it is to defend, but by the time you get to diamond the other guy knows how to handle it.

As a shitty zerg, the roach range increase makes me a happy camper.


Title: Re: StarCraft II
Post by: Malakili on October 09, 2010, 07:58:44 AM
http://eu.battle.net/sc2/en/blog/761331

It looks like Protoss have an enormous drop in win% when they hit diamond.  I assume it's because the 4 gate is so much easier to execute than it is to defend, but by the time you get to diamond the other guy knows how to handle it.

As a shitty zerg, the roach range increase makes me a happy camper.

Not surprising really.  I play Protoss but I almost never 4 gate...though my win % is still going to shit in diamond...


Title: Re: StarCraft II
Post by: sinij on October 09, 2010, 09:43:00 AM
YMMW but here is my view of Plat/Dimon 2s:

1. 2v2 is a lot more about scouting than 1v1 ever is, meaning you will want to scout RELIGIOUSLY, with constant Virgin Worker Sacrifices. Control of Xelnaga towers is something constantly fought over.

2. Games seem to be all about expos - side that can expand and hold to it most will likely win.

3. Some cheese play is present, but with 2 people watching and religious scouting it is a lot harder to pull off. For example, if you try to go VR push you nearly guaranteed to have 2x T1 army beating on your partner's door (why not yours? because you likely to have base D but no army to help your partner).  After that its 2 on1 you you won't have enough VRs to kill 2 bases + 2 gold expos all entrenched in static D with VR before AA comes into full swing and makes your VR obsolete.


Title: Re: StarCraft II
Post by: K9 on October 09, 2010, 11:49:26 AM
They're really trying to nerf reapers hard aren't they. Doesn't bother me as I hardly ever use them, but it'd be nice for reapers to find their niche. Roach range is a nice change, it feels too short right now.


Title: Re: StarCraft II
Post by: Malakili on October 09, 2010, 12:17:29 PM
They're really trying to nerf reapers hard aren't they. Doesn't bother me as I hardly ever use them, but it'd be nice for reapers to find their niche. Roach range is a nice change, it feels too short right now.

I really think they need to figure out what they want reapers to be.  Take away the ability to make them early and they aren't worth getting at all, but thats less a problem to do with rax before depot and more to do with the fact that as a unit they just don't hold up in the mid-late game.


Title: Re: StarCraft II
Post by: K9 on October 09, 2010, 02:19:45 PM
Yeah, as glass cannons they only really work well when there's low risk of them being shot at. Their DPS is stellar, especially against buildings, but their fragility means that you can't rely on them inside a normal army ball. I guess they would be some sort of late-game base raider, but air units do this so much better, as they have an easier escape.


Title: Re: StarCraft II
Post by: Malakili on October 09, 2010, 03:11:42 PM
Yeah, as glass cannons they only really work well when there's low risk of them being shot at. Their DPS is stellar, especially against buildings, but their fragility means that you can't rely on them inside a normal army ball. I guess they would be some sort of late-game base raider, but air units do this so much better, as they have an easier escape.

I wonder how much of it is map design.  There don't seem to be done of opportuities to abuse their jump after the early game either, maybe just hanging out at towers easily.  I can imagine raiding the back of your opponents second base in Delta Quadrant for example, but you're almost always better off just doing a drop at that point.  Terran drops are fucking brutal to begin with.


Title: Re: StarCraft II
Post by: Fordel on October 09, 2010, 03:31:05 PM
The theoretical Reaper mid/late niche would be to fulfill the building harass role in situations where dropping isn't possible.

The issue is that any defense that shuts down drops, also shutdown Reaper harass pretty much. You also have the ability for the drop to just rejoin your main army without issue after the drop. Four Marauders and a Drop ship is just going to be more effective then a equivalent cost reaper force. Maybe if you are in some weird situation where you are mineral starved (as terran  :oh_i_see: ) and gas heavy. 



Maybe there is some really good positional play to be had with Reapers in a army, using them to flank behind and surround somehow, but I don't see it yet.


Title: Re: StarCraft II
Post by: Malakili on October 09, 2010, 03:36:03 PM
The theoretical Reaper mid/late niche would be to fulfill the building harass role in situations where dropping isn't possible.

The issue is that any defense that shuts down drops, also shutdown Reaper harass pretty much. You also have the ability for the drop to just rejoin your main army without issue after the drop. Four Marauders and a Drop ship is just going to be more effective then a equivalent cost reaper force. Maybe if you are in some weird situation where you are mineral starved (as terran  :oh_i_see: ) and gas heavy. 



Maybe there is some really good positional play to be had with Reapers in a army, using them to flank behind and surround somehow, but I don't see it yet.

I think you've really gotten at the point here.  Sure, there might be some useful ways to use them, but they aren't more useful than just spending those resources on something else.


Title: Re: StarCraft II
Post by: Fordel on October 09, 2010, 03:58:18 PM
I think my theory-craft hurdle with Reapers in an army, is what can Reapers do for an army, that Hellions don't do better AND cheaper?

That would be a weird ass map that lets you flank with cliff walking but not with hellion speed.


Title: Re: StarCraft II
Post by: slog on October 09, 2010, 07:51:50 PM
Baneling bust I pulled off near the end of this 15 minute replay.  Great fun.  (screw Terran)  Just as he's moving down his ramp I was moving up :D

(http://www.gamereplays.org/community/uploads/repimgs/repimg-33-156221.jpg) (http://www.gamereplays.org/starcraft2/replays.php?game=33&show=download&id=156221)


Title: Re: StarCraft II
Post by: sinij on October 09, 2010, 10:59:58 PM
Baneling bust I pulled off near the end of this 15 minute replay.  Great fun.  (screw Terran)  Just as he's moving down his ramp I was moving up :D

(http://www.gamereplays.org/community/uploads/repimgs/repimg-33-156221.jpg) (http://www.gamereplays.org/starcraft2/replays.php?game=33&show=download&id=156221)

List of suggestions watching your replay.

1. 14 expand is risky, especially if you are doing it without having clear idea what your opponent is up to.  You kind of have to build static defense at your expo and/or religiously scout or risk loss against early aggression. Key idea behind early zerg expansion is that you focus on scouting and have static D and enough larva to fight off early aggression then use econ advantage to crush your opponent.
2. Your scouting needs to improve. Here is /minimum/ you should have done in that game - park 1 zergling at Xel Naga tower, park 1 zergling outside of T's ramp. This way you will know *exactly* when T leaves his base to attack or expand, this generally lets you build units to defend or deny expansion.
3. Make banlings part of your defense against Terran early push. I generally have couple banelings on stand-by at all times as part of my defense. I prefer to pre-make them and keep at expo, but if you trust your scouting you can keep them as zerglings.
4. I did not like your expand - gas - pool build all at the same time. Too many drones lost to buildings at the same time. I suggest 14 expo 16 pool. YMMV
5. You saturated 2 bases with drones, but you weren't good at spending it all. Build extra hatcheries so you can dump it faster.
6. Your static D placement is highly questionable.  I prefer 2-3 spikes up front at natural right behind 2 evo chambers (why evo, because they are cheap) and 1-2 spore colonies in the mineral line to prevent air harass and drops.


Title: Re: StarCraft II
Post by: slog on October 10, 2010, 04:52:05 AM
Baneling bust I pulled off near the end of this 15 minute replay.  Great fun.  (screw Terran)  Just as he's moving down his ramp I was moving up :D

(http://www.gamereplays.org/community/uploads/repimgs/repimg-33-156221.jpg) (http://www.gamereplays.org/starcraft2/replays.php?game=33&show=download&id=156221)

List of suggestions watching your replay.

1. 14 expand is risky, especially if you are doing it without having clear idea what your opponent is up to.  You kind of have to build static defense at your expo and/or religiously scout or risk loss against early aggression. Key idea behind early zerg expansion is that you focus on scouting and have static D and enough larva to fight off early aggression then use econ advantage to crush your opponent.
2. Your scouting needs to improve. Here is /minimum/ you should have done in that game - park 1 zergling at Xel Naga tower, park 1 zergling outside of T's ramp. This way you will know *exactly* when T leaves his base to attack or expand, this generally lets you build units to defend or deny expansion.
3. Make banlings part of your defense against Terran early push. I generally have couple banelings on stand-by at all times as part of my defense. I prefer to pre-make them and keep at expo, but if you trust your scouting you can keep them as zerglings.
4. I did not like your expand - gas - pool build all at the same time. Too many drones lost to buildings at the same time. I suggest 14 expo 16 pool. YMMV
5. You saturated 2 bases with drones, but you weren't good at spending it all. Build extra hatcheries so you can dump it faster.
6. Your static D placement is highly questionable.  I prefer 2-3 spikes up front at natural right behind 2 evo chambers (why evo, because they are cheap) and 1-2 spore colonies in the mineral line to prevent air harass and drops.

Thanks for the feedback.  I pretty much expand at 14 every time except for ZvZ battles.  I like the baneling idea a lot too.   (I pretty much need to work on all of those.)


Title: Re: StarCraft II
Post by: K9 on October 10, 2010, 08:06:54 AM
In other news: Grinding portraits in bronze using worker rushes makes people butthurt. (http://eu.battle.net/sc2/en/forum/topic/656096111)


Title: Re: StarCraft II
Post by: Malakili on October 10, 2010, 08:38:21 AM
In other news: Grinding portraits in bronze using worker rushes makes people butthurt. (http://eu.battle.net/sc2/en/forum/topic/656096111)

If he wants to waste his life that badly, who am I to deny it to him?


Title: Re: StarCraft II
Post by: Ironwood on October 10, 2010, 09:04:46 AM
That's not judgemental at all.



Title: Re: StarCraft II
Post by: bhodi on October 10, 2010, 09:24:28 AM
The thing that IS obnoxious, however, is people abusing the 3v3/4v4 mechanic where if you leave and your party gets a win, you still get a win. Endless numbers of people are grinding up the ladder by just repeatedly leaving games and hoping their teammates pull through without them. Even if they only win 1 in 4, that's still more wins than you would get in the regular course of play.

With ZvZ, given a short rush distance and comparable skill, you must 10pool to banelings or you will lose the game to someone who does.


Slog, If you're going to fast expand before your pool, you MUST tighten your timings up. Sinji noticed oddities but failed to connect the reason for them - you didn't even pull a drone off the mineral line until you had 300 minerals. By time he got to your expansion, you had 450, and so was able to drop the pool almost immediately, but you didn't - you had over 300 by time the pool went down. Had your opponent microed those reapers AT ALL, you would have died right then. Practice until you can move your drone out at the right time and drop the structure just as you get money for it, ~200 for the hatch, ~175 for the pool.


Title: Re: StarCraft II
Post by: K9 on October 10, 2010, 09:34:31 AM
Not that I'm condoning that sort of play, but wouldn't those folk sink down to Bronze pretty fast?


Title: Re: StarCraft II
Post by: Malakili on October 10, 2010, 09:53:16 AM
That's not judgemental at all.


:oh_i_see:  I'm not going to try to convince him to stop, but damned if I'm not going to say its stupid to worker rush for weeks on end to get an achievement.  Then again, I've never understood the appeal of going after achievements in games anyway...


Title: Re: StarCraft II
Post by: Rendakor on October 10, 2010, 11:20:24 AM
And the difference between grinding achievements and grinding to climb a ladder is...?


Title: Re: StarCraft II
Post by: K9 on October 10, 2010, 11:44:47 AM
Most of these people de-level to bronze to grind achievements, so the people who lose out are generally beginners. Cheesing your way up the ladder is somewhat less of a deal, since you should reasonably expect most gold+ level players to be able to recognise and counter most of the basic cheese strategies. Also in ladder ruhsing you play to win at least, the achievement farmers quit 50% of their games by all accounts, which screws up the lower leagues.


Title: Re: StarCraft II
Post by: Rendakor on October 10, 2010, 01:15:07 PM
My comment was aimed at Malakili criticizing the appeal of achievements, despite continuously working to improve his rating. I've no problem with either; play the game however you feel is fun, for whatever reward you might desire.


Title: Re: StarCraft II
Post by: sinij on October 10, 2010, 01:36:57 PM
Since I am connoisseur of cheese rushes, here some of my less-known findings.

If you want to do portrait grind by far most effective rush is 6 pool with workers. Idea behind this rush is that you mine just enough for pool + 6 lings, then send your workers into enemy base to prevent choke. If your enemy uses probes to attack - you kite until lings arrive, then 6 lings + 6 probes will win against 12+ workers given equal micro.

To use this

vs. Terran - use 2-3 drones to kill off SCV that builds barracks and keep blocking T from building second supply depot to complete choke.
vs. Zerg - Zerg has the best chance to fight it off, so you have to combine this with building sunken colony on his creep and instead of fighting with drones and lings just make sure they don't kill off sunken.
vs. Protos - use 2-3 drones to make sure they don't completely wall off

This strat, unlike pure worker rush, will work in Silver-low Gold. It takes only slightly more time than just worker rush. It also works on 4-man maps since you are a lot less sensitive to being there ASAP.


Here are some other fun cheeses:

Flying Shitbox (Planetary Fortress) rush - build 10 workers, Gas, Engineering Bay, research +1 range (a must) while flying your Center to enemy base. Land next to enemy Nexus/CC and wreck his base. Downsides - Terran can fly away taking minimal building loss. Zerg has creep, so only maps like Scrap Station where you can land on other side of the mineral line work. You can also prevent landing with a worker, but your own worker attack usually provides enough distraction to land.

Evo Chamber rush - 14 drone builds Hatchery in the enemy base, cancels, then builds evo chamber on residual creep (you have about 0.5 sec to place chamber). Make about 4 chambers. When they die due to HP loss because no creep they release a lot of scourgelings that can wreck starter base.

Proxy Cannon rush - go pylon forge at your base, build pylon in enemy base then stagger them into mineral line. Build 1 cannon at your base to prevent counter-pushes from wiping your econ (resulting in stalemate).

Reaper in a Bunker - build barracks outside enemy base off 8th worker, then lab (you obviously need refinery). Hide SCV in the enemy base before they finish choke. Start building bunker next to mineral line about the time when reaper arrives. 9/10 people start chasing reaper and do not notice building bunker. If they attack building SCV with workers - kill all workers with Reaper. If they attack reaper - finish bunker then hide inside with reaper. Ether way - no mining for your victim.






Title: Re: StarCraft II
Post by: Malakili on October 10, 2010, 01:58:23 PM
My comment was aimed at Malakili criticizing the appeal of achievements, despite continuously working to improve his rating. I've no problem with either; play the game however you feel is fun, for whatever reward you might desire.

I don't play to improve my ranking...I play the game to improve at it.    Sometimes I lose 10 games in a row an end up better than I was before hand, but I'm lower on the ladder...thats a win for me regardless. 

In any event, I'm not going to get into some kind of moral argument about the virtues of playing starcraft 2, so get over it.  I'm calling something stupid that I think is stupid.  Its an internet forum about video games, what do you expect?


Title: Re: StarCraft II
Post by: tgr on October 12, 2010, 05:48:12 AM
I just stumbled over an article which mentions how you can get suspended or banned from battle.net for cheating in singleplayer:

http://www.cheathappens.com/article_blizzardbans.asp

Just figured I'd mention this in case it hasn't been mentioned before.


Title: Re: StarCraft II
Post by: Thrawn on October 12, 2010, 04:08:49 PM
Evo Chamber rush - 14 drone builds Hatchery in the enemy base, cancels, then builds evo chamber on residual creep (you have about 0.5 sec to place chamber). Make about 4 chambers. When they die due to HP loss because no creep they release a lot of scourgelings that can wreck starter base.

Hmm, I've never seen this one....to B.net!


Title: Re: StarCraft II
Post by: Muffled on October 12, 2010, 09:12:04 PM
Not really all that great as cheese goes, but the lulz are pretty good from an evo chamber rush if they mess up the defense.


Title: Re: StarCraft II
Post by: Abagadro on October 13, 2010, 09:01:48 PM
I'm getting a mini-crash desync or crash to desktop in 80% of my games now. It's driving me crazy. I've disabled my anti-vrius auto-update, tried disabling firewall, updated video driver. I do have a 4 year old system, but I can't even find anything in the message boards having the same problem. Grrrr.


Title: Re: StarCraft II
Post by: slog on October 14, 2010, 07:02:32 AM
If you want Lulz, drop an evo chamber between his gas and Hatch at the start of the game.  His workers would have to path around it, totally screwing up his timing.  If he kills it, Broodlords come up and attack his workers.

In practice though, every ZvZ is a 10 pool speedling/baneling battle where you should be bringing up two workers to drop spines while you micro around.


Title: Re: StarCraft II
Post by: Malakili on October 14, 2010, 07:08:20 AM
If you want Lulz, drop an evo chamber between his gas and Hatch at the start of the game.  His workers would have to path around it, totally screwing up his timing.  If he kills it, Broodlords come up and attack his workers.

In practice though, every ZvZ is a 10 pool speedling/baneling battle where you should be bringing up two workers to drop spines while you micro around.

I hate mirrors in general for reasons like this.


Title: Re: StarCraft II
Post by: jakonovski on October 16, 2010, 01:42:32 PM
I don't play for a month and I can't beat even the lowest of the bronze now. This game totally does not cater to the casual, so I'm tempted to uninstall. 


Title: Re: StarCraft II
Post by: slog on October 16, 2010, 02:03:02 PM
Best part of Silver league play with the new patch is that Terrans have to scout for the 5 RR  now.  When they don't this happens.

(http://www.gamereplays.org/community/uploads/repimgs/repimg-33-158190.jpg) (http://www.gamereplays.org/starcraft2/replays.php?game=33&show=download&id=158190)



Title: Re: StarCraft II
Post by: bhodi on October 16, 2010, 02:48:08 PM
For you zergs to want to abuse the new roach mechanic, try my new favorite, the new 7 roach rush:

14 pool
Drone
14 gas
Drones to 18
Queen
Roach Nest
Drone
2 overlords
3 roaches
4 roaches with the queen larvae
Speedling upgrade
Build Zerglings to taste

You take an econ hit, but it's not quite as drastic as an all-in. With proper micro, you can do serious damage with those roaches. It's generally enough to break a terran wall-in & any 13 pool speedling, even with one sunken. It puts the serious hurt on any 13gate 15 crono, and the only thing it really loses to outright are <=10pool fast banelings or a 2gate proxy.

It's similar to the 5RR but the delayed overlord timing makes it subtly different and somewhat stronger.


Title: Re: StarCraft II
Post by: El Gallo on October 16, 2010, 03:48:03 PM
Im actually doing worse vs terran since the patch.  Ts used to go bioball all the time, which I could handle usually.  Now they all go tank and thor, which beat me before and beat me now.  Note that I really suck.


Title: Re: StarCraft II
Post by: jakonovski on October 17, 2010, 02:50:52 AM
Thank god, I have my mojo back this morning. Cheesing Protoss are fucking annoying, but if you get past that phase, rushing to battlecruisers is sweeeeeet. Have one hovering above an MMM blob and it wrecks shit up.


Title: Re: StarCraft II
Post by: Malakili on October 17, 2010, 04:46:14 AM
Today I learned not play play Starcraft before breakfast, my god I'm sloppy playing this game in all but the most optimal conditions.  I still have a lot of trouble doing simple things likehitting the correct keys from muscle memory, and I just have to assume that comes from years of not playing RTS games so I have basically no fundamentals.  Everything has to be deliberate, which is why my APM is mediocre, and I'm do prone to mistakes unless I'm really at my most alert.

Anyone have tips for building RTS fundamentals besides just playing a ton.  Maybe I just can't make up for 10 years of not playing them in 2 months.


Title: Re: StarCraft II
Post by: slog on October 17, 2010, 06:42:57 AM
As a Zerg how I am supposed to handle 4-6 Thors with Marines/Mauraders?


Title: Re: StarCraft II
Post by: K9 on October 17, 2010, 06:47:41 AM
Infestors and Banelings?


Title: Re: StarCraft II
Post by: slog on October 17, 2010, 07:00:57 AM
My micro really isn't good enough for Neural Parasite :)


Title: Re: StarCraft II
Post by: Ironwood on October 17, 2010, 12:05:02 PM
Thank god, I have my mojo back this morning. Cheesing Protoss are fucking annoying, but if you get past that phase, rushing to battlecruisers is sweeeeeet. Have one hovering above an MMM blob and it wrecks shit up.

FUCK YEAH, I LOVE APPLES.  APPLES ARE WINNERS IN THIS GAME.  WHEN I PUT THEM NEXT TO A 200 FOOD MMM BLOB, I ALWAYS WIN.

APPLES !!!!


Title: Re: StarCraft II
Post by: jakonovski on October 17, 2010, 12:53:48 PM
Someone just lost to MMM.



Title: Re: StarCraft II
Post by: Ironwood on October 17, 2010, 12:57:17 PM
Nah, I just found the idea ridiculously silly.

If you have an MMM blob, you ain't 'rushed' to shit.  Also, why the Fuck do you need a Cruiser if you have an MMM blob ?  Hence, Apples*

Silly.




Title: Re: StarCraft II
Post by: jakonovski on October 17, 2010, 12:59:42 PM
Fine, be that way.  :uhrr:


Title: Re: StarCraft II
Post by: Ironwood on October 17, 2010, 01:04:21 PM
Gies a laugh;  post the replay.


Title: Re: StarCraft II
Post by: jakonovski on October 17, 2010, 01:20:34 PM
No way, I'm not prepared to back my words.



Title: Re: StarCraft II
Post by: Muffled on October 17, 2010, 05:35:09 PM
As a Zerg how I am supposed to handle 4-6 Thors with Marines/Mauraders?

If they're too light on marines muta/ling would do fine as long as you have enough zerglings to surround and you keep the mutalisks spread out while they focus the thors down.

If they're marching around with no Raven and not scanning, you could un-burrow some banelings under the infantry and then attack with whatever you want.

Ultralisks and zerglings plus fungal growth should do alright, if you have enough space to surround the ball, even better if they're light on marauders.

Otherwise, just have more shit than they do and overwhelm it.  If they have a bunch of marauders AND thors AND medivacs then you'll probably have had a lot of time to take the map and bank up some larvae and resources.


Title: Re: StarCraft II
Post by: sinij on October 17, 2010, 10:08:01 PM
As a Zerg how I am supposed to handle 4-6 Thors with Marines/Mauraders?

Simple answer - don't let them get 4-6 Thors.

More involved answer - you need to play Zerg as if you have death wish and build drones, expansions and more drones and ABSOLUTELY BARE MINIMUM of units to stay alive. LESS UNITS MORE DRONES. Park 1 ling outside enemy base and only start making units when enemy base leaves. If you died with 50+ drones, multiple hatcheries... then you are doing it right. Dial down 1 notch from there and you got it. If you died poor and without expansions - scrap what you doing and BUILD MORE FUCKING DRONES.

Now, how do you deal with Thors? You drown MM in blings/lings/hydras before he gets a chance to build many. Deny expos, do ling-and-run on unprotected CC to cull workers, do baneling busts, do canal up his base's ass. This way when T finally gets a chance to roll out with 4-6 Thors you have +1-2 more expos, including gold, and can afford to build speed-upgraded banelings, with cracklings, with hydras multiple times.



Title: Re: StarCraft II
Post by: sinij on October 17, 2010, 10:10:10 PM
keep the mutalisks spread out

You have to use Hold Position with mutas or they bunch up and it all ends up in tears.

Quote
you could un-burrow some banelings under the infantry and then attack with whatever you want.

You can manually detonate baneling while they are borrowed for full effect against bioball walking over them.


Title: Re: StarCraft II
Post by: Abagadro on October 17, 2010, 10:28:16 PM
In my random 2v2 I am #3 in a plat division and I was paired with a guy who had played 7 games total and had 2 wins.  WTF?  He built 2 command centers in his main and then just let them sit there.  :uhrr:


Title: Re: StarCraft II
Post by: K9 on October 18, 2010, 03:04:41 AM
I feel your pain, I had a streak of partners of similar ilk, who would get maybe 8 or 9 workers then start rushing to battlecruisers or something stupid.


Title: Re: StarCraft II
Post by: Malakili on October 18, 2010, 04:32:02 AM
I feel your pain, I had a streak of partners of similar ilk, who would get maybe 8 or 9 workers then start rushing to battlecruisers or something stupid.

Unfortunately things like "worker saturation" are not even remotely transparent to new players.  Its not remotely obvious that when you hit 200/200 army that 1/3 of your units or slightly more should be workers.   


Title: Re: StarCraft II
Post by: Fordel on October 18, 2010, 02:55:04 PM
I feel your pain, I had a streak of partners of similar ilk, who would get maybe 8 or 9 workers then start rushing to battlecruisers or something stupid.

Unfortunately things like "worker saturation" are not even remotely transparent to new players.  Its not remotely obvious that when you hit 200/200 army that 1/3 of your units or slightly more should be workers.   


It would be if they did the tutorials!


Title: Re: StarCraft II
Post by: sinij on October 18, 2010, 03:21:58 PM
Learn to Fucking Play is bane of all online gaming and exact reason why, if I can help it, I would never play cooperatively with strangers. In any medium ability to attack anyone is a huge benefit that allows you to cull out idiots instead of counting on crude algorithms to not team you up with one.


Title: Re: StarCraft II
Post by: Samwise on October 18, 2010, 03:25:35 PM
This is SC1 rather than SC2, but it seems relevant.  Competition-winning "Overmind" SC AI. (http://overmind.cs.berkeley.edu/)  The videos are bitchin so I'll link them here.

Sparky the Wonder Drone fucks with some probes. (http://www.youtube.com/watch?v=ce81TGjqRBg&feature=player_embedded)  During testing they had to turn this off because it cripples the basic SC AI.

Mutas micro around archons. (http://www.youtube.com/watch?v=2IgnfCp7BUg&feature=player_embedded)

Overview of how the AI works, with cool overlays. (http://www.youtube.com/watch?v=fWtpTu9gB20&feature=player_embedded)


Title: Re: StarCraft II
Post by: K9 on October 18, 2010, 04:07:51 PM
That is fucking awesome, especially the third video with the overlays.

Also it reminded me just how eye-bleeding SC1 is. I hope they can port it over to SC2, that would be fun to see.


Title: Re: StarCraft II
Post by: sinij on October 21, 2010, 09:45:42 PM
Terran probably the most newbie-friendly race out there, you can play it well, but you don't have to. It forgives you lack of scouting since you have scan, you can win with massing any 1-2 units entire game, your worker management is easiest out there thanks to mules and you can PFT and not worry about about most expansion harasses.


Title: Re: StarCraft II
Post by: El Gallo on October 23, 2010, 01:16:22 PM
Id seriously pay $50 a month to play this game on servers with no terrans.  Even when I beat the tank/thor faceroll, the game is just miserably, miserably unfun.  I'd rather get 4 gated every game for the rest of my life than ever see a thor again.


Title: Re: StarCraft II
Post by: Strazos on October 23, 2010, 01:25:35 PM
Can't you just roll them with Immortals and such?


Title: Re: StarCraft II
Post by: El Gallo on October 23, 2010, 01:34:13 PM
Zerg get no immortals.  I basically gotta crush their economy before they make them or hope they are too retarded to push before I have a jillion ultras.  I'm only in gold, so some terrans do that.


Title: Re: StarCraft II
Post by: Muffled on October 23, 2010, 02:50:03 PM
I haven't been playing as much lately, and even less as Zerg, but I would have thought massing mutalisks into a death ball would deal with thor/tank.  Add zerglings and a million hatcheries and queens with all the extra minerals.  Thors are slow as shit, and lose badly versus mass muta in a pitched battle (in my experience) without substantial marine support.  If that doesn't work for whatever reason, I would think roaches would deal pretty adequately with it when combined with drops, burrowed movement, or clever attack timing to avoid running through two volleys of tank fire before they get within spitting range.


Title: Re: StarCraft II
Post by: sinij on October 23, 2010, 03:15:35 PM
Mutas generally not a good idea against Thors due to splash. You can move-hold position-move against it to some degree, but it is better not to be in that situation.


Title: Re: StarCraft II
Post by: Muffled on October 23, 2010, 06:07:09 PM
I was taking hold position micro against thors as a given there.  I'm not sure how an equal cost army of thors would do against mutas, but you'll never see an equal cost army of thors if you're dedicated to building a ton of mutas.  Or, if you do, just pump one round of zerglings, a-move, win because the terran has zero tanks.


Title: Re: StarCraft II
Post by: Malakili on October 24, 2010, 05:30:48 AM
I have the hardest time managing my emotions in this game sometimes.   I think the nature of the victory condition, which is that you generally tap out, leads you to think you have a chance to win right up until that moment when you don't, and that sharp break emotionally is just a RAGE factory for me.  When I played sports you generally lost games with a few minutes left and you could mull it over on the bench and sort of come to terms with it, in SC2, it just makes me want to lash out.

EDIT: Yes, I'm posting this because I just lost to a Banshee/marine all in and I nearly snapped my keyboard over my knee.


Title: Re: StarCraft II
Post by: Ironwood on October 24, 2010, 01:37:57 PM
For about 31 pages, you've worried the fuck out of me.

Get outside and play football.


Title: Re: StarCraft II
Post by: Malakili on October 24, 2010, 02:06:43 PM
For about 31 pages, you've worried the fuck out of me.

Get outside and play football.

*shrugs*  I do work out regularly, though I don't play any competitive sports etc.  I made a thread over at team liquid that is about roughly the same thing and it seems like a lot of people have similar problems when playing Starcraft, at least out of the people that browse Team Liquid.  In any event, pretty productive thread, lots of people posting suggestions that helped them stay cool while playing, so going to try some of that out.


Title: Re: StarCraft II
Post by: El Gallo on October 24, 2010, 02:51:52 PM
I was taking hold position micro against thors as a given there.  I'm not sure how an equal cost army of thors would do against mutas, but you'll never see an equal cost army of thors if you're dedicated to building a ton of mutas.  Or, if you do, just pump one round of zerglings, a-move, win because the terran has zero tanks.

From what I've read, magic boxing doesn't make mutas cost-effective vs thors, they just make it so thors don't instantly evaporate every muta on the screen.  Add even a few marines into the terranball, and I don't think you can come out ahead when facing it with mutas.

edit: removed some QQ



Title: Re: StarCraft II
Post by: Malakili on October 24, 2010, 07:08:03 PM
This weekend was total clownshoes, I apparently forgot how to play.  27 games played, 22 games lost. 0_0.  I got to ~1350 diamond and have been in a free fall since.   Not like I got there cheesing either, I play standard every single game.


Title: Re: StarCraft II
Post by: DLRiley on October 24, 2010, 07:31:28 PM
As a Zerg how I am supposed to handle 4-6 Thors with Marines/Mauraders?

zerg, baling, muta, maybe a sprinkle of hydra. Zerg + baling surround them first than finish off the maruda/thors(should be 2-3) with a muta's plus fresh batch of zerglings(doesn't have to be a lot). Level carapace and have at least +1 weapons. no tanks mean that the terran has no aoe to mass wipe the zerglings. pure speedlings are good against wondering balls of marines + maruaders on creep for this reason as well. If he got more tanks just overlord drop balings.


Title: Re: StarCraft II
Post by: Register on October 24, 2010, 08:56:01 PM
Don't see any mention of the GSL tournament here, but the winner Fruitdealer aka Cool played zerg and crushed terans all the way - he counters Thors marine/marauders with zerglins, banelings, infestors and sometimes ultras. In a tournament where zerg players like Irda and Checkprime gets ousted early, he played amazingly and was unstoppable in his march to the top.

The GSL vods can be accessed through the GOM TV website... first match is free to watch with a free account signup.... though season tickets are needed to watch the subsequent matches. I would recommend game 1 of the semi finals vs Liveforever - that was one awesome match. His earlier rounds vs oGsTop showcased him winning against massed thors. His destruction of terran armies with zergling / infestors / roaches with baneling bombing dropped by accompanying overlords is a sight to behold.



Title: Re: StarCraft II
Post by: bhodi on October 25, 2010, 07:43:20 AM
If you look back a few pages, we were talking about it when it happened. I posted the youtube vids, though they have probably been pulled now.

Edit: page 27, 28 - vids have been pulled unfortunately.


Title: Re: StarCraft II
Post by: Register on October 25, 2010, 09:14:46 PM
If you look back a few pages, we were talking about it when it happened. I posted the youtube vids, though they have probably been pulled now.

Edit: page 27, 28 - vids have been pulled unfortunately.

Ack. Missed those as I did not read through the entire thread.

Anyway as I mentioned, the first matches are available for free on Gom Tv net, and that includes the GSL season 2 matches - where you see Starcraft 1 legends like Boxer and Nada in action playing SC2.

Speaking of Boxer, he played a exhibition match with Fruitdealer at Blizcon. Only replay I was able to get on you tube was really crappy - still trying to find some vods that wasn't horribly distorted.

(Edit)Link to the VODs from Gosu gamers : http://www.gosugamers.net/starcraft2/news/13396-blizzcon-vod-the-emperor-vs-fruitdealer (http://www.gosugamers.net/starcraft2/news/13396-blizzcon-vod-the-emperor-vs-fruitdealer)

Game one quality is bad, two is pretty good. And both were epic games - especially game 2.


Title: Re: StarCraft II
Post by: Muffled on October 26, 2010, 12:12:32 AM
I believe the horrid VOD quality is due to the stream crapping out partially at that time, so unless Blizzard's recording is better we're stuck with that (or hopefully the replays).


Title: Re: StarCraft II
Post by: slog on October 27, 2010, 10:59:26 AM
So I'm #4 in my Silver league, and I've been getting nothing but Gold opponents.  It amazes me how bad some of these people in Gold are.  After I stop their initial attack they just don't know what to do.


Title: Re: StarCraft II
Post by: Ironwood on October 27, 2010, 11:03:20 AM
Both of those games are available to download because I have 'em.

Good games.


Title: Re: StarCraft II
Post by: Fordel on October 27, 2010, 04:04:48 PM
So I'm #4 in my Silver league, and I've been getting nothing but Gold opponents.  It amazes me how bad some of these people in Gold are.  After I stop their initial attack they just don't know what to do.


A very large chunk of "serious" ladder gamers are basically just rote players.


Title: Re: StarCraft II
Post by: Muffled on October 27, 2010, 09:11:36 PM
Aye, doing a simple two base attack well enough wins a TON of games in lower divisions, even doing it blind.  Throw in some basic micro with force fields or stim-move-hold or whatever and you can just roll through people.


Title: Re: StarCraft II
Post by: slog on November 02, 2010, 06:03:51 AM
I heard that at some point Blizzard will reset the ladder for a new "season."  What's this all about?


Title: Re: StarCraft II
Post by: bhodi on November 02, 2010, 07:47:33 AM
They are splitting diamond off into 2 different pro leagues. I don't think the whole ladder is getting reset, though. Maybe once the new b.net 2.0 chat and what not features are added.


Title: Re: StarCraft II
Post by: Muffled on November 02, 2010, 12:45:53 PM
I don't have evidence one way or the other, but it wouldn't surprise me if they reset the whole thing for the diamond split in order to implement a new/changed mechanism for placement and movement through leagues.

________

If Idra keeps improving his GSL showing at the same pace, he'll win it in another four months. :-P


Title: Re: StarCraft II
Post by: Malakili on November 02, 2010, 01:02:55 PM
My understanding was that they would regularly have season resets once things get rolling. 

As for the Diamond split, it seems like they are making Diamond only into the "On the good end of sucking at the game" league.  The pro league will be the actually good players, and the grand masters league will be the very tip top or whatever.

Seems like a fine way to divide it up really.


Title: Re: StarCraft II
Post by: El Gallo on November 02, 2010, 01:21:37 PM
My understanding was that they would regularly have season resets once things get rolling. 

As for the Diamond split, it seems like they are making Diamond only into the "On the good end of sucking at the game" league.  The pro league will be the actually good players, and the grand masters league will be the very tip top or whatever.

Seems like a fine way to divide it up really.

Then they'll make the the diamonds into pros, the pros into grand masters, and the grand masters into UltraMasters(TM).  And then...

Gotta keep people on the treadmill, thinking they're getting better, even when they aren't.


Title: Re: StarCraft II
Post by: Malakili on November 02, 2010, 01:35:47 PM
My understanding was that they would regularly have season resets once things get rolling. 

As for the Diamond split, it seems like they are making Diamond only into the "On the good end of sucking at the game" league.  The pro league will be the actually good players, and the grand masters league will be the very tip top or whatever.

Seems like a fine way to divide it up really.

Then they'll make the the diamonds into pros, the pros into grand masters, and the grand masters into UltraMasters(TM).  And then...

Gotta keep people on the treadmill, thinking they're getting better, even when they aren't.

Maybe maybe not.  The other leagues really aren't getting shuffled around so I don't think this particular change necessarily means there is a trend in this direction, especially since they've been saying since before beta there was going to be a pro league.


Title: Re: StarCraft II
Post by: El Gallo on November 02, 2010, 01:40:27 PM
Wasn't platinum formerly the top league, before they created diamond and got rid of copper?  Admittedly, that was in beta and may be wrong.


Title: Re: StarCraft II
Post by: Yoru on November 02, 2010, 04:31:56 PM
So, anyone else fucking around with EvoChamber? I find it a fascinating application of serious science to what is effectively a trivial pastime (for most).


Title: Re: StarCraft II
Post by: Malakili on November 02, 2010, 05:33:19 PM
Wasn't platinum formerly the top league, before they created diamond and got rid of copper?  Admittedly, that was in beta and may be wrong.

Yes, though that was (ostensibly) because they felt that copper and bronze weren't different enough, or some jazz.  It was in beta though.


Title: Re: StarCraft II
Post by: Muffled on November 02, 2010, 09:17:03 PM
What is this "EvoChamber" of which you speak, Yoru?  I haven't seen anything that would seem to fit the context of the post.


Title: Re: StarCraft II
Post by: Megrim on November 02, 2010, 10:27:43 PM
Build order calculator. (http://www.teamliquid.net/forum/viewmessage.php?topic_id=160231)


Title: Re: StarCraft II
Post by: Yoru on November 03, 2010, 03:41:22 AM
What is this "EvoChamber" of which you speak, Yoru?  I haven't seen anything that would seem to fit the context of the post.

EvolutionChamber (http://code.google.com/p/evolutionchamber/), a Java app that uses a standard genetic algorithm to try to discover build orders. Quite an interesting application of the technique, and theoretically valid for the early game.

I prefer throwing it at a stupid problem and chuckling at what it comes up with. Right now I have it crunching on the fabled "Five Ultralisk Rush".


Title: Re: StarCraft II
Post by: Fordel on November 03, 2010, 02:38:04 PM
I think the big difference with the new Pro/GrandMaster league is that it will be global or whatever. Instead of being ranked 14th in division 532 of diamond or whatever, it will just be "JoeZerg is 52nd overall, the end."


Title: Re: StarCraft II
Post by: Malakili on November 03, 2010, 04:47:55 PM
I think the big difference with the new Pro/GrandMaster league is that it will be global or whatever. Instead of being ranked 14th in division 532 of diamond or whatever, it will just be "JoeZerg is 52nd overall, the end."

I was under the impression that that was for the grandmasters league, which i think they said was for the top 200 players in the world regardless of region.  I may be mistaken though.


Title: Re: StarCraft II
Post by: slog on November 05, 2010, 06:05:43 AM
So I went from #1 in my Silver League to #1 in my Gold league last night.  I'm now running into 4 gate protoss players who are really good at force fields, which is screwing me over pretty badly.  I like to get mass lings and some spines to deal with 4 gaters and then transition into roach/hydra. 

What are other Zergs doing?


Title: Re: StarCraft II
Post by: Malakili on November 05, 2010, 11:21:42 AM
So I went from #1 in my Silver League to #1 in my Gold league last night.  I'm now running into 4 gate protoss players who are really good at force fields, which is screwing me over pretty badly.  I like to get mass lings and some spines to deal with 4 gaters and then transition into roach/hydra. 

What are other Zergs doing?


As a protoss, the zerg play that hurts me the worst is ling muta.  Be attentive about scouting for proxy pylons and probes and you can stay ahead of the 4gaters.  Basically, you want map control, if he is containing you, rather than the other way around.  Early game that means a healthy amount of speedlings, later that means mutas.  If he stays even with you in bases you're in bad shape.  Don't be afraid to invest in an extra couple of queens to help with defense, including transfusing other queens or spine crawlers.


Title: Re: StarCraft II
Post by: Malakili on November 07, 2010, 03:15:27 PM
Apparently battle.net 2.0 has decided to be flakey right in the middle of the MLG grand finals....

Who needs lan support?!


Title: Re: StarCraft II
Post by: Fordel on November 07, 2010, 07:00:00 PM
That was pretty damn bad yea, final game was delayed by like 2 hours or something. I can only imagine how frustrating that was for the players with thousands on the line.


Title: Re: StarCraft II
Post by: Margalis on November 07, 2010, 08:27:27 PM
Only pirates need LAN support.


Title: Re: StarCraft II
Post by: slog on November 08, 2010, 06:16:40 AM
I'm at the point now in Gold where I absolutely destroy the folks who cheesed their way up the ladder and I usually lose to folks who can micro better than me.

Also, I lose every single ZvZ. :(


Title: Re: StarCraft II
Post by: Malakili on November 08, 2010, 09:41:22 AM
I'm at the point now in Gold where I absolutely destroy the folks who cheesed their way up the ladder and I usually lose to folks who can micro better than me.

Also, I lose every single ZvZ. :(

How is your macro?  I basically just macroed my way to diamond.  Plain having a ton more stuff than your opponent wins a hell of a lot of the time all the way through platinum in my experience.

Also, yea, cheese becomes less useful the higher you go, though the cheesers get better too, so its a constant struggle.



Title: Re: StarCraft II
Post by: DLRiley on November 08, 2010, 11:06:14 PM
So I went from #1 in my Silver League to #1 in my Gold league last night.  I'm now running into 4 gate protoss players who are really good at force fields, which is screwing me over pretty badly.  I like to get mass lings and some spines to deal with 4 gaters and then transition into roach/hydra. 

What are other Zergs doing?

losing,


Title: Re: StarCraft II
Post by: slog on November 09, 2010, 08:12:40 PM
I've been trying 5 RR without scouting.  Works fairly well.  If I get good pressure, I'm ahead, if I don't then I expand while he panics.  If I get 8 pooled I lose.


Title: Re: StarCraft II
Post by: DLRiley on November 10, 2010, 07:57:23 PM
So I went from #1 in my Silver League to #1 in my Gold league last night.  I'm now running into 4 gate protoss players who are really good at force fields, which is screwing me over pretty badly.  I like to get mass lings and some spines to deal with 4 gaters and then transition into roach/hydra. 

What are other Zergs doing?


As a protoss, the zerg play that hurts me the worst is ling muta.  Be attentive about scouting for proxy pylons and probes and you can stay ahead of the 4gaters.  Basically, you want map control, if he is containing you, rather than the other way around.  Early game that means a healthy amount of speedlings, later that means mutas.  If he stays even with you in bases you're in bad shape.  Don't be afraid to invest in an extra couple of queens to help with defense, including transfusing other queens or spine crawlers.

Hmm interesting, why don't i see this more in top level play. Or i don't watch enough top level play hmm.
I'm terran in silver league and the zerg players are small in number and generally aren't scary. Should I expect this in Gold as well.


Title: Re: StarCraft II
Post by: bhodi on November 11, 2010, 11:48:47 AM
If you can scout/withstand a 4gate, protoss won't be able to take you down until he has colossi.

If you see him put a cyber core down and no crono on the gateway, fast expand - do a 14 pool 14 hatch. Don't do 14 hatch 14 pool or a fast thinking one will isolate your 2 bases with the forge+pylon trick or will quickly get out 2 stalkers and harass you with them. You need to deny scouting, at least temporarily - but don't build more than 2 or 4 zerglings. You aren't trying to prevent him seeing your expansion, you're trying to prvent him seeing how many geysers you have and when you started lair tech. Don't bother doing a roach rush, he'll just FF his ramp. Go for mutas or hydras. A good protoss will counter by expanding, a bad one will try and 4gate or do some weird cannon/building cheese. If he doesn't expand immediately, you need to sack an overlord to see what's up.

If you scout a 4gate, just bunker down with spine crawlers and break his wave. You'll need at least 6 of them and maybe 12-14 roaches. You WON'T get hydras out in time, your first hydra wave will pop as he's attacking, so don't bother. Put up spine crawlers on an overlooking cliff using overlord vomit if it's a natural with a choke like lost temple. He won't have vision or a way to get it.

If he tries 1base colossi, or heavy on the immortals, you'll want a spire for corruptors/muta. If he builds a stargate, hydras. The name of the game is contain while you take your third.

If you're playing a smart protoss and he does a 2-3gate expand and threatens w/ map control, it's time for zergling games. Run them in, 12 or so at a time, go for his probes. Even if he walled off, he probably didn't wall off his expansion. I personally like mutas because they punish them trying to sit outside your natural, at least for a while. If you've got mutas, hit his main with mutas and run your lings in to his exp. Remember that hydras rape all protoss gateway units and infestors make zealots useless.  Infestor/hydra is better than roach/hydra. After 100 food, don't make roaches, they aren't good enough for their unit cost in large numbers mid-late game.


Title: Re: StarCraft II
Post by: Malakili on November 11, 2010, 02:34:06 PM
If you can scout/withstand a 4gate, protoss won't be able to take you down until he has colossi.

If you see him put a cyber core down and no crono on the gateway, fast expand - do a 14 pool 14 hatch. Don't do 14 hatch 14 pool or a fast thinking one will isolate your 2 bases with the forge+pylon trick or will quickly get out 2 stalkers and harass you with them. You need to deny scouting, at least temporarily - but don't build more than 2 or 4 zerglings. You aren't trying to prevent him seeing your expansion, you're trying to prvent him seeing how many geysers you have and when you started lair tech. Don't bother doing a roach rush, he'll just FF his ramp. Go for mutas or hydras. A good protoss will counter by expanding, a bad one will try and 4gate or do some weird cannon/building cheese. If he doesn't expand immediately, you need to sack an overlord to see what's up.

If you scout a 4gate, just bunker down with spine crawlers and break his wave. You'll need at least 6 of them and maybe 12-14 roaches. You WON'T get hydras out in time, your first hydra wave will pop as he's attacking, so don't bother. Put up spine crawlers on an overlooking cliff using overlord vomit if it's a natural with a choke like lost temple. He won't have vision or a way to get it.

If he tries 1base colossi, or heavy on the immortals, you'll want a spire for corruptors/muta. If he builds a stargate, hydras. The name of the game is contain while you take your third.

If you're playing a smart protoss and he does a 2-3gate expand and threatens w/ map control, it's time for zergling games. Run them in, 12 or so at a time, go for his probes. Even if he walled off, he probably didn't wall off his expansion. I personally like mutas because they punish them trying to sit outside your natural, at least for a while. If you've got mutas, hit his main with mutas and run your lings in to his exp. Remember that hydras rape all protoss gateway units and infestors make zealots useless.  Infestor/hydra is better than roach/hydra. After 100 food, don't make roaches, they aren't good enough for their unit cost in large numbers mid-late game.


I think part of the issue with this methodology, bhodi, is that for slog the timings aren't going to be this crisp.  Granted, you need to sort of proceed with that understanding anyway, but there is so much inconsistency in timing from game to game that getting a feel for it is just DIFFICULT.   I remember when I was going up through the leagues (playing random at the time), that sometimes I would assume a certain thing because of what I was scouting at his front, but then they'd be just so delayed or something that a huge push would come at a totally odd timing, that can really throw you off.

Your advice is good in general though.


Title: Re: StarCraft II
Post by: slog on November 11, 2010, 05:55:57 PM
I've actually been doing better against Toss goiing Speedling/Banelings into Roach/Hydra/Colussi.  You are right about the timings, so I just drone up until I see a push coming then its lings to the rescue.

It's like Protoss have never seen Banelings before.


Title: Re: StarCraft II
Post by: bhodi on November 11, 2010, 06:50:15 PM
I've actually been doing better against Toss goiing Speedling/Banelings into Roach/Hydra/Colussi.  You are right about the timings, so I just drone up until I see a push coming then its lings to the rescue.

It's like Protoss have never seen Banelings before.
They haven't because, in general, banelings suck against protoss. It takes something like 5 of them to kill a zealot and it's even worse against stalkers. You can only break even in terms of money if you're very, very lucky. Now, in low leagues they may do something silly like try to run away, and they've got a great deterrence factor, but almost invariably that gas is much better spent on a different unit because stalkers can kite them until the cows come home, and smart protoss will forcefield them rather than letting them kill their front line zealots and have speedlings mop up the stalkers.


It's not just about timing, if he stays on one base you HAVE to sacrifice an overlord to see what's up. If he's not teching and just massing t1, you won't be able to drone up until the last second you see him leave his base, because you won't have enough stored larvae.


Title: Re: StarCraft II
Post by: slog on November 11, 2010, 07:24:34 PM
I tend to sac a few overlords.  I'm so dependent on scouting.


Title: Re: StarCraft II
Post by: Malakili on November 12, 2010, 03:55:41 PM
Does anyone else get into the rhythm of winning like 10 straight and then losing like 10 straight.  I don't know if its the match maker or my terrible fucking luck but I seem to get either matched up against 10 people in a row who are flat better than me or 10 people in a row who are flat worse than me.  I hit a wall like this back when I was in platinum where it seemed like I had almost no good games and everything was either me getting rolled, or me just flat winning, I just don't get it.


Title: Re: StarCraft II
Post by: DLRiley on November 12, 2010, 05:19:04 PM
Well up until rank 30 silver, I would win 3 in a row then lose one. Now its win, lose, win, lose, win, lose. I generally discover that its best to play 4 games and then wait before you play your next for because it takes a minute for the ladder to match you properly.


Title: Re: StarCraft II
Post by: Malakili on November 13, 2010, 03:31:54 PM
Well up until rank 30 silver, I would win 3 in a row then lose one. Now its win, lose, win, lose, win, lose. I generally discover that its best to play 4 games and then wait before you play your next for because it takes a minute for the ladder to match you properly.

I suspect that the real problem is that I'm a terribly inconsistent player.  How well I play generally has to do with about 20 different unrelated things going on in my life and if I'm having a day I play closer to gold level than diamond, leaving me both frustrated with my losses AND frustrated because I know I should be doing better (which consequently makes me play even worst in subsequent games).

Such is Starcraft though.   I need some other game that allows me to get my competitive edge out without being so supremely frustrating.


Title: Re: StarCraft II
Post by: Muffled on November 13, 2010, 09:41:58 PM
League of Legends fills that spot for me.  I'm the same way re: my performance in SC2, inconsistent, but I've learned to spot most of the times when I'll suck too hard before I turn on the computer.  Avoids my clenchy nerd rage.  :oh_i_see:


Title: Re: StarCraft II
Post by: Stormwaltz on November 13, 2010, 11:21:18 PM
Well this is a surprise. Starcraft II hasn't sold well in Korea - mainly, it seems, because of Blizzard's heavy-handed attempts to get a piece of the e-sports money train.

http://www.next-gen.biz/features/the-battle-for-starcraft-ii

Quote
As Korean StarCraft commentator Milkis says, this offline battle is all about control. “Blizzard wanted a lot of control – ownership of pretty much everything – which KeSPA refused to give. The actual negotiations had little to do with money, but more about how much control each party has.”

Control seems to be increasingly important to Blizzard, as evidenced by its refusal to include the LAN play functionality which made the first game such a favourite. To play StarCraft II competitively at all, you have to go through the shinier but more restrictive Battle.net, without chatrooms and restricted to playing within the single region in which you purchased the game. Dig a little bit into Battle.net’s terms of use and you’ll find that it is forbidden to “use the Service for any ‘e-Sports’ or group competition sponsored, promoted or facilitated by any commercial or non-profit entity without Blizzard’s prior written consent”. In short, the unauthorised Korean scene is hereby put on notice: stop using Blizzard’s intellectual property, or be prepared to cough up for the privilege.

Quote
...the numbers playing in PC baangs (net cafes) have been lower than expected, with only two to three per cent of Korean gamers playing SCII in the month after it was released. It’s a tiny number given that Korea is perceived as StarCraft’s home market, that the game was released in time for the school holidays, and that it launched with a $30m ad campaign. In fact, StarCraft II’s three-million-plus sales have been mainly in the west.


Title: Re: StarCraft II
Post by: Ironwood on November 14, 2010, 01:52:45 AM
I'm not that surprised.  Blizzard made it clear that they had little to no clue about what made Starcraft such a success.


Title: Re: StarCraft II
Post by: trias_e on November 22, 2010, 10:43:37 AM
I've transitioned back into SC2 as my main go-to game, and damn it is still so much fun.  I even bought a GOMTV pass for GSL season 2 and 3, I'm so hooked.  Never thought I'd pay for e-sports.  I'm surpised I'm still enjoying this game so much, as I'm usually more fickle with my tastes over time.

Anyways, I'm a ~2000 diamond zerg at the moment.  I'm going to start streaming for shits and giggles.  livestream.com/trias


Title: Re: StarCraft II
Post by: Phry on November 22, 2010, 10:52:29 AM
Cant hear you talk over the LOUD game noises trias


Title: Re: StarCraft II
Post by: Malakili on November 22, 2010, 11:14:15 AM
Since I got Call of Duty Black Ops I haven't actually played this, but I've still been watching games.  It has come to my attention that I actually enjoying watching SC2 more than actually playing it.


Title: Re: StarCraft II
Post by: trias_e on November 22, 2010, 12:57:19 PM
Hopefully fixed the black flashes and the sound issues on the stream.  Will cast more later!


Title: Re: StarCraft II
Post by: Yoru on November 22, 2010, 04:26:20 PM
Just caught the tail end of you owning some dude. It was... well, the stream functioned, but it was pretty low-res for me.

Still, cool. It was eye-opening watching someone at your level in real-time; just goes to show you how much faster you need to act and move your vision around as you move up.


Title: Re: StarCraft II
Post by: bhodi on November 22, 2010, 04:42:49 PM
Yeah, sadly, the livestream procaster is in very low res unless you pay for it :(


Title: Re: StarCraft II
Post by: bhodi on November 22, 2010, 06:29:07 PM
For your viewing enjoyment, I present a Trias/Bhodi ZvP 5 pack on Xel'Naga Caverns.

http://www.megaupload.com/?d=O01J2EF0

For extra amusement, check the APM tab.


Title: Re: StarCraft II
Post by: trias_e on November 22, 2010, 06:39:55 PM
 :grin:  You can also watch it in stunning low-definition, from my perspective, on the VoD from the livestream.

  http://www.livestream.com/trias/video?clipId=pla_f80b23e2-0bb0-48f0-9a20-ff189efec1f6

 starting about 1:14:00


Title: Re: StarCraft II
Post by: trias_e on November 22, 2010, 06:52:33 PM
Just caught the tail end of you owning some dude. It was... well, the stream functioned, but it was pretty low-res for me.


I'm glad it was me owning some dude... I got owned my fair share today.    :oh_i_see:

Regarding the stream:  I'm trying to figure out the sweet spot between fps and resolution, but there's not so much I can really do unfortunately.  Not only is there the limitation with livestream, my computer starts to chug pretty badly as well if I try higher res or fps.


Title: Re: StarCraft II
Post by: Phry on November 22, 2010, 08:40:37 PM
Had fun chatting and making fun of ya'll today :)  Maybe i'll play a game next time.


Title: Re: StarCraft II
Post by: trias_e on November 26, 2010, 09:17:28 AM
I should be casting SC2 (maybe some other games) for most of today,,, hopefully I can actually play decently.  I've been on a pretty nasty losting streak recently. 


Title: Re: StarCraft II
Post by: Yoru on November 26, 2010, 12:10:29 PM
If you haven't caught the ActionJesuz/Lucifron Dreamhack match, you owe it to yourself.


Title: Re: StarCraft II
Post by: Abagadro on November 26, 2010, 03:31:46 PM
If you haven't caught the ActionJesuz/Lucifron Dreamhack match, you owe it to yourself.

Do you have a link?

EDIT: NM, found it.


Title: Re: StarCraft II
Post by: Yoru on November 27, 2010, 02:56:05 AM
If you haven't caught the ActionJesuz/Lucifron Dreamhack match, you owe it to yourself.

Do you have a link?

EDIT: NM, found it.

Sorry, I had the livestream on at work. I believe all the matches that Day9 commentated are in his VOD archives (http://day9.blip.tv).


Title: Re: StarCraft II
Post by: slog on November 27, 2010, 05:33:13 AM
This is on right now btw.

http://www.teamliquid.net/video/streams/Day%5B9%5D


Title: Re: StarCraft II
Post by: Malakili on November 27, 2010, 05:48:08 AM
All games that have been casted by Day9 at Dreamhack are up at Day9tv.blip.tv


Title: Re: StarCraft II
Post by: Yoru on November 27, 2010, 10:29:09 AM
That final series was huge. Absolutely huge. I actually got excited watching it, and I normally loathe watching something instead of doing it.

Huge.


Title: Re: StarCraft II
Post by: Malakili on November 27, 2010, 10:40:44 AM
Yeah, epic games, especially games 3 and 4.


Title: Re: StarCraft II
Post by: Malakili on November 30, 2010, 05:03:37 PM
Losing to roaches soooo much lately, anyone have any ideas?

(http://www.gamereplays.org/community/uploads/repimgs/repimg-33-170334.jpg) (http://www.gamereplays.org/starcraft2/replays.php?game=33&show=download&id=170334)


Title: Re: StarCraft II
Post by: Trippy on November 30, 2010, 05:14:21 PM
Immortals or Stalkers plus Force Fields?


Title: Re: StarCraft II
Post by: Malakili on November 30, 2010, 05:21:33 PM
Immortals or Stalkers plus Force Fields?


 

Robo might be the answer, but I'm worried about it being out in time to stop the initial rush.  I get into this rut where I feel like I need to get the 3 gates up fast to fend up the initial 7rr, and then combine if they keep pumping roaches and I stop to build much of anything else I fall behind.

I just need more practice against it I guess.  In that game there the push actually game late enough that I had actually thought it wasn't coming...and then it caught me out of position, so his initial did way more damage than it should normally.   I'm also just really shit when it comes to having a feel for the zerg timings, so I get caught off guard like that way too often.


Title: Re: StarCraft II
Post by: trias_e on December 02, 2010, 09:23:45 AM
Just watched, some thoughts.

When you see the zerg on 1 base with a roach warren, you really need to build only sentries and stalkers and bunker up in your base.   You brought your units out towards your expansion, but you should not be looking to expand when zerg is on one base.  You want to build the sentry(ies) early to accumulate energy as well.  I don't see the point of more than 1 zealot either.  Get that second gas running sooner if you need to, but zealots are just horrible against roaches.  

I really think you need a robo.  Not for the initial rush, but just to scout with an obs after you've fended off the rush.  You play so horribly blind.  I simply can't stand it.  No need to build a forge that early against roaches.  Build robo instead.

The worst thing strategically that I've seen you do is just chill with an army right outside the opp. base.  I would only do this if you are planning on all-inning and you have a proxy pylon there to support.  Otherwise, you are just giving the opponent license to move out and kill your army whenever he feels like it.  Especially against zerg.


Title: Re: StarCraft II
Post by: Malakili on December 02, 2010, 09:53:56 AM
Just watched, some thoughts.

When you see the zerg on 1 base with a roach warren, you really need to build only sentries and stalkers and bunker up in your base.   You brought your units out towards your expansion, but you should not be looking to expand when zerg is on one base.  You want to build the sentry(ies) early to accumulate energy as well.  I don't see the point of more than 1 zealot either.  Get that second gas running sooner if you need to, but zealots are just horrible against roaches.  

I really think you need a robo.  Not for the initial rush, but just to scout with an obs after you've fended off the rush.  You play so horribly blind.  I simply can't stand it.  No need to build a forge that early against roaches.  Build robo instead.

The worst thing strategically that I've seen you do is just chill with an army right outside the opp. base.  I would only do this if you are planning on all-inning and you have a proxy pylon there to support.  Otherwise, you are just giving the opponent license to move out and kill your army whenever he feels like it.  Especially against zerg.

Ok, my thought process was "Oh shit roach rush, let me get a forge real quick"...then the push didn't come so I thought maybe he just bluffed with the warren.  So I moved out to expand, and THEN it came.  Probably a product of not scouting enough as you said.  Jut totally misjudged the situation.

As for the leaving my stalkers there, I figured I would just sit there and make him feel like something was coming so I could have a little pressure off to expand. 

Not that I'm defending the actions there, I obvious messed up badly.  I guess I'm just trying to explain my thought process as the game was happening.   

PvZ is far and away my worst matchup, I just don't have any good feel for it.

As for zealots, I've had good success with pinning roaches on my ramp between a forcefield at the bottom and 2-3 zealots at the top and really laying the hurt on an early roach rush that way, it was my goal to do that there, it just didn't work out well because I was so out of position and had to scramble back up my ramp.  I think an earlier second gas is a good idea.


Title: Re: StarCraft II
Post by: bhodi on December 02, 2010, 11:01:20 AM
Whoops, I missed this, sorry. Honestly, you played very well. You only lost because of a few minor things that all added up.

On the whole your macro was pretty solid, but you can tighten up your build order a tiny bit - your gateway was late by a probe. I also personally scout on the gateway probe on a map that large.

When you're fighting zerg, you need to make the wall entrance towards your base, not towards the outside. If the enemy gets vision, he can snipe all your units pulling back through the hole, like in the replay. Yes, if you build a building on the edge it can take some damage, but your stalkers can mass attack anything on the high ground. This also helps against mutas, closing the 'rush distance' between your main and your natural to prevent harass. I put my gateway in the vulnerable position, towards the edge. I have also done a half-wall half way in, which is better mid-late game but worse if your micro against speedling harass isn't good.

Don't build more units at the front than your gateway, your cyber, and 2-3 pylons. Build the rest of your buildings back out of sight, both to deny scouting and to prevent them from being in the way; the point of a wall is to have people on the other side firing :)

You went zealot zealot stalker sentry. Go zealot stalker sentry stalker(out of 2nd gateway) with a lot more sentries. You don't need 2 zealots if you're not planning on early pressure, and especially not when you scouted that roach warren.

You crono'd your cybercore. Don't do this unless you're 4gating. It won't pay for itself versus the econ any other way, and don't try it against a 1base anything. As you see, your unit mass won't appear fast enough, you're converting your gateways just as his attack hits.

A forge pre-expand is a poor choice against anything but mass speedlings.

Do you have show unit health enabled? There was an almost dead roach the whole time you were target firing his buddies.

When you went to counter, leave those zealots at home, and leave them blocking that hole. You could have had a nasty surprise if he had built a few speedlings and had manned the watchtowers and swung in behind your force with as few as 12 speedlings.

Leaving stalkers there, playing mind games is good against anything you can run away from, which is everything but speedlings. Once you had intel, which was that he expanded but was still massing roaches, and had told HIM that your force was outside, forcing him to build units and not drone up, your mission had been accomplished, time to go home.

In the final push, you're trying to use your forcefields like you would against terran or a primarily ranged mob. If he's got half speedlings, instead use them right up against your stalkers to prevent the zerglings from making contact instead. When you saw the speedlings come at you from the left, you should have pulled back to the side of the gateway/nexus and when they came in, forcefielded the left side of your ball. This was the big one, had you done that, and continued to reinforce above your ramp, your force probably would have won, and then won the game since you had a heavy worker lead.


Title: Re: StarCraft II
Post by: Ironwood on December 02, 2010, 11:34:11 AM
Now that made me laugh :

You played very well.

*14 tomes of criticism and critique.*

 :awesome_for_real:


Title: Re: StarCraft II
Post by: Malakili on December 02, 2010, 11:55:01 AM
<stuff>

Thanks for the analysis, that'll help a lot.  I think I can put a lot of that advice to good use right away.  For some reason this matchup isn't clicking for me like PvT and PvP, so all these little things will help me build up a better feel.



Title: Re: StarCraft II
Post by: bhodi on December 02, 2010, 11:57:13 AM
Now that made me laugh :
He's playing in the top 1% of all players. Possibly top 0.5%. A lot of it is nitpicky stuff. You can always do better!


Title: Re: StarCraft II
Post by: Ironwood on December 03, 2010, 03:27:22 AM
Aye, I'm not slandering the intent. Merely giggling at the layout.

 :awesome_for_real:


Title: Re: StarCraft II
Post by: Malakili on December 03, 2010, 07:44:25 PM
Patch Notes up for the new PTR


Good stuff.


Title: Re: StarCraft II
Post by: Muffled on December 03, 2010, 08:39:27 PM
-- Infestor

Fungal Growth no longer affects air units.

Holy Jesus, Zerg air defense vs. Phoenixes, Mutalisks, and drops just went to hell.


Title: Re: StarCraft II
Post by: trias_e on December 04, 2010, 12:01:46 AM
That shit better not go live.


Title: Re: StarCraft II
Post by: Ironwood on December 04, 2010, 12:48:52 AM
That fungal growth thing, combined with the air changes to Protoss, is a total game changer.

I foresee much more Zerg rapage.


Title: Re: StarCraft II
Post by: Malakili on December 04, 2010, 05:17:18 AM
I have a feeling that one won't make it live, seeing as I've seen almost 0 positive responses to it, from zerg or anyone else.  My feeling is that they are doing it because of air units natural clumping makes it so you can fungal growth a huge ball of air units, but if that is their concern, there has got to be a better solution (like maybe giving it a max number of air targets if they must).

That being said, chat channels going in is nice, should be a lot easier to find practice partners!


Title: Re: StarCraft II
Post by: Muffled on December 04, 2010, 06:01:22 AM
Yar, Zerg has essentially no useful answer to mass Phoenix aside from fungal growth.  Think Blizzard, don't do it!

On the plus side, mass repairing a single Thor will just get all your workers killed rather than slaughtering an infinite number of opposing units with this patch, so yay.


Title: Re: StarCraft II
Post by: Malakili on December 04, 2010, 09:41:38 AM
Man, its been one of those days where 50%+ of my games I've been all in cheese/rushed, I'm not sure I know how to beat the marine + scv rush people are doing these days either.   

I really need to be better about scouting on 2 player maps and about realizing a rush is coming in general.  If I scout at 13 like normal, I've basically already lost if they are all inning me.


Title: Re: StarCraft II
Post by: bhodi on December 04, 2010, 10:35:16 AM
Yeah, the zerg changes are really rough. I'm on the test server and I idle in the f13 channel when I'm on.

I went 5-0 in placements, and then I started getting faceraped by people who were way, way better than I am.

The SCV change means no more proxy thors and retarded PF-beats-100-unit-armies. The observer change is nice, but the design still limits protoss because you virtually must go robo first for detection, no matter how cheap that detection is.


Title: Re: StarCraft II
Post by: Fordel on December 04, 2010, 01:22:51 PM
What is the alternative, put the observer onto the cybercore or the gateway? One observer per nexus? I agree the mandatory robo really limits protoss, but I'm not sure how else to handle it.





The Fungal Growth change is Blizzard telling Zerg to build Hydras. I am 99% certain that is there motivation. Is that a GOOD thing on the other hand?  :why_so_serious:


Title: Re: StarCraft II
Post by: Malakili on December 04, 2010, 01:40:54 PM
What is the alternative, put the observer onto the cybercore or the gateway? One observer per nexus? I agree the mandatory robo really limits protoss, but I'm not sure how else to handle it.


I think the real problem is how separate the protoss tech trees are.  Get the robo for observers and you are close to colossi, but if you want templar, you are still real damned far away.  Stargate will be a little more viable in general after the patch as well, but due to the high gas cost of a lot of protoss units, you realistically aren't going to be able to support both robo and high tech gateway/stargate units at the same time until you are on AT least 2 fully saturated bases.  The result is, a ton of colossus play in the mid game.

Protoss needs another mode of detection maybe.  Observers are great, but due to the way Protoss tech paths work, it severely limits your options in the mid game.  Maybe put the observer in the cyber core, but require either a robo OR a stargate?  granted, stargate + detection would totally nullify fast banshee play (which I think is a little too powerful anyway, but thats a separate issue).

In the end I don't have a great answer either, but I do feel like it so drastically defines PvT as a match up that I'd really like to see something done.


Title: Re: StarCraft II
Post by: Fordel on December 04, 2010, 02:03:59 PM
It's all wrapped up in how Protoss run the middle line between the Terran and Zerg production methods. Robo's and Stargates work just like Factories and Starports, but Gateways are much closer to hatcheries in building/tech then say, barracks.




Title: Re: StarCraft II
Post by: K9 on December 04, 2010, 03:51:40 PM
Observer on cybercore isn't the worst idea ever.


Title: Re: StarCraft II
Post by: Margalis on December 04, 2010, 04:26:17 PM
I'm not really playing anymore but that Fungal Growth change sounds horrible. It's like Blizzard wants there to be exactly one way to play Zerg. The general complaint about Zerg is not enough options, I don't see how removing functionality is a good thing.


Title: Re: StarCraft II
Post by: Malakili on December 04, 2010, 04:38:02 PM
Yeah, the zerg changes are really rough. I'm on the test server and I idle in the f13 channel when I'm on.

I went 5-0 in placements, and then I started getting faceraped by people who were way, way better than I am.

The SCV change means no more proxy thors and retarded PF-beats-100-unit-armies. The observer change is nice, but the design still limits protoss because you virtually must go robo first for detection, no matter how cheap that detection is.

Is the channel just named "f13" i joined in but there was no one else in there. Of course, this could be due to the fact that no one was on, but I'm mostly just wanting to make sure I had the name right.


Title: Re: StarCraft II
Post by: Muffled on December 05, 2010, 01:11:43 AM
I've never had an issue with Protoss detection working the way it does, personally.  No matter what I'm doing with the rest of my army I will, at some point, want immortals, colossi, or warp prisms.  More importantly, the forge and cannons are such incredibly useful structures that I don't feel as though I'm significantly disadvantaged by picking them up for defensive detection.


Title: Re: StarCraft II
Post by: Malakili on December 05, 2010, 07:36:57 AM
I've never had an issue with Protoss detection working the way it does, personally.  No matter what I'm doing with the rest of my army I will, at some point, want immortals, colossi, or warp prisms.  More importantly, the forge and cannons are such incredibly useful structures that I don't feel as though I'm significantly disadvantaged by picking them up for defensive detection.


Cannons are decent, but not against banshees unless you put up so many of them that the fact that you made enough to stop the banshees makes the banshees cost effective before they even harass.

Also, why the hell do I not remember things I learn about this game. ARG!  I've been making the same mistakes for months and I never learn :(


Title: Re: StarCraft II
Post by: bhodi on December 05, 2010, 07:38:28 AM
One cannon in your mineral line is all you should have. It's more for detection, which is something retarded like range 10 or 11, than the actual damage, which is only range 7, I think.


Title: Re: StarCraft II
Post by: Malakili on December 05, 2010, 07:43:23 AM
One cannon in your mineral line is all you should have. It's more for detection, which is something retarded like range 10 or 11, than the actual damage, which is only range 7, I think.

Right, but if he usually his banshees to say...start picking off your units, you're in trouble.   Cannons main problem isn't their detection or damage, its their immobility compared to the insane mobility of the banshee. It also means that if he has cloaked banshees you can't move out without an observer, even if you can stop the mineral line harass.  a couple banshees can pick off a pylon near the edge of your base in no time.

I'm also extra frustrated today due to that I've been losing a lot, so take what I say with a grain of salt, but I'm just really frustrated with protoss tech paths right now.   It seems there are just so many times when protoss gets by on a razor thin edge when they are transitioning and the result is that some timing attacks just absolutely ravage me.


EDIT: I just lost a game because I moved my army into his army instead of attack moving.  I'm totally dumb stuck I played fucking about as good as I can play for the entire game, and ONE MISCLICK and lost.  I honestly feel numb right now.


Title: Re: StarCraft II
Post by: Ironwood on December 05, 2010, 08:58:38 AM
Man, you have to wonder why you bought this game.  You've been annoyed for 34 pages now.

 :oh_i_see:


Title: Re: StarCraft II
Post by: Malakili on December 05, 2010, 09:06:44 AM
Man, you have to wonder why you bought this game.  You've been annoyed for 34 pages now.

 :oh_i_see:

Frankly, I don't know a single person to talk to about this game to vent about it to, so you guys get it.  Sorry, you don't get the "boy, I'm really enjoying this game right now" posts because I'm too busy enjoying the game to be posting about it.  If I knew anyone I could actually talk to about my games and chat with about the game in general this stuff wouldn't get posted here but frankly I really just don't have any other outlet.  If you guys are all that upset about my venting here, I'll just try and stop posting.


Title: Re: StarCraft II
Post by: Ironwood on December 06, 2010, 12:55:39 AM
You go ahead and vent;  Just doesn't sound like your enjoying the thing at all.

I plan to watch a few replays today to see how the pros handle change.

 :why_so_serious:


Title: Re: StarCraft II
Post by: MrHat on December 06, 2010, 01:31:22 PM
Amazon.com has Starcraft 2 at $48 today. (http://www.amazon.com/Outlet/b/ref=amb_link_354615242_2?ie=UTF8&plgroup=1&node=409566&pf_rd_m=ATVPDKIKX0DER&pf_rd_s=right-3&pf_rd_r=0HWW14A64JF4C5ABY4EV&pf_rd_t=101&pf_rd_p=1281688422&pf_rd_i=507846)

Other blizzard games discounted too.


Title: Re: StarCraft II
Post by: Malakili on December 07, 2010, 07:52:48 AM
Quote
We would like to thank everyone for their participation thus far in the first StarCraft 2 public test. We’re in the process of temporarily taking down the PTR in order to apply changes based on your feedback and testing.

Some of the changes we’re working on implementing:
Bunker build time reduction removed as previously noted

Fungal Growth’s terrestrial limitation has been removed and the ability once again affects air units

It will once again be possible to hold down a key to repeat a hotkey command


This down time is expected to start tomorrow at noon, 12:01 p.m. PST and last for approximately 2-3 days. Keep an eye on this forum for updates on when you can rejoin the Public Test Region and begin testing the newest changes.

Thanks for your help!


Title: Re: StarCraft II
Post by: Typhon on December 07, 2010, 12:48:43 PM
Has there been any word when Blizzard is going to release their tower defense maps? 

I checked the other day and didn't see any (from Blizzard).  I wish they wouldn't stop with the announce-three-years-ahead of time crap.  Especially with this - it's not like they are going to make any revenue off it (unless it's really good, but I'd be really surprised if they were even as good as the competition in this space - LoL, HoN, Dota).


Title: Re: StarCraft II
Post by: Ingmar on December 07, 2010, 02:18:07 PM
Those new map mods were all announced at BlizzCon as "this year" so, yeah. Tick tock, but they haven't broken their announcement yet.


Title: Re: StarCraft II
Post by: Malakili on December 09, 2010, 08:24:16 PM
I'm really buying into this stargate play v. zerg.  Microing the phoenixes and keeping up with my macro is hard for me, but even if it causes me to lose some games in the short term, its probably a good way to force myself to increase my hand speed/awareness.

(http://www.gamereplays.org/community/uploads/repimgs/repimg-33-172776.jpg) (http://www.gamereplays.org/starcraft2/replays.php?game=33&show=download&id=172776)


Title: Re: StarCraft II
Post by: bhodi on December 10, 2010, 06:47:48 AM
Sort of, but no, not really. The Nony-style phoenix harass is dead and ain't comin' back. It's not all that reliable in the long term because the micro demand is so incredibly high. Not even for top starcraft players. You can practice and practice but the fact remains that you can get better return on the APM spent on phoenixes, elsewhere.


Title: Re: StarCraft II
Post by: Malakili on December 10, 2010, 08:24:51 AM
Sort of, but no, not really. The Nony-style phoenix harass is dead and ain't comin' back. It's not all that reliable in the long term because the micro demand is so incredibly high. Not even for top starcraft players. You can practice and practice but the fact remains that you can get better return on the APM spent on phoenixes, elsewhere.

Thus far its really been the only way I've been able to reliably pressure zerg early, and when I don't pressure zerg early, I lose hilariously at the 15-20 minute mark.  Those I'm definitely open to other suggestions.

 3 gate -> expand seems "safe" in that I can get the expansion up, but its really a one way street to the 2 base colossus play and its damned hard to get any kind of map control in my experience.

 Two gate robo -> expand seems viable only if he is going mass roaches.

4 Gate will put on a lot of pressure, but it feels a bit too all in for me most of the time, and I dislike the feeling of not having anywhere useful to go with my build.

Fast expanding is ok on some maps, but leaves me feeling incredibly vulnerable to a zerg who just decides he is going to go all in and kill me on a lot of them as well.

I've said it before, but I apparently just don't have a very good handle on the matchup, almost nothing I do feels "solid" the way some builds do in PvP or PvT.  Against zerg I almost always feel like I could die at any moment.  Maybe thats a scouting issue.

Edit: No really, please help, I've lost my last 5 games all to zerg and its like I just done have any answers.

I've lost twice now where I try to do early pressure, but then he rapes it with like 20 speedlings, and then runs to my base and kills me because everything was attacking, I just must having the timing so horribly off or something.


Title: Re: StarCraft II
Post by: Megrim on December 10, 2010, 03:23:41 PM
Just from watching the replay you posted of the Metalopolis game, there are a few things to keep in mind.

Your scouting needs work. A lot of players don't do this properly, and most who don't but win tend to fluke by (or just have a good understanding of what happens when). Try to control the watchtowers on the map, and try to have some way of gauging the z's strength. Observers are amazing, but if you don't have a Robotics yet, just put a probe outside his base somewhere and peek in. If it dies, send another one. As an example, in the replay; you tried to counter after his initial Roach push and ran into a wall of freshly hatched Roaches. Had you scouted his main/expo with a probe first, you would have seen that he has no Drone saturation at the expo and just units. You could have dropped your expansion, slapped down a couple of cannons + more Stalkers and macroed up. Instead, what happened was, you did the typical "aha I killed all his stuff and now I can move and crush him", but you didn't count for map travel distance, or the fact that the z had the same plan. And he can make more units faster then you.

So yes, scouting is important. I can't stress this enough. Information will win you games more than micro, or macro, or anything else.

Secondly, you need a gameplan beyond the first 10 minutes. From the rep it looked like you were going to 4gate, got pressured and fell to pieces. What you need to keep in mind is that while you might be able to execute what you are planning (4gate), if the situation changes (z doing a Roach push) you need to be able to adapt. This loops back to what I wrote about scouting, but more broadly, you need to engage in more deductive thinking. If he has early Roaches = he has less Drones. Fewer Drones = sacrificed economy. Lower economy z = more breathing space for you. Ok, so he's decided to aggress and thrown your 4gate out the window. Good for you, because you can expand, concentrate on defending (since he's conceded the advantage of an early z expo. Now he has to either play catchup, or risk losing in the next 10 minutes if he doesn't kill you before your expo kicks in),  roll out with 6gates and 2robo & a-move to victory.

Lastly the technical stuff. I disagree with Bhodi on the early Forge. For the most part, one of the key factors in early-game fights for z is 'lings. They can surround in large numbers, soak up hits and let whatever else do the damage. Grabbing a fast +1 weapons means that your Zeals now kill 'lings in two hits instead of three, which is huge. More importantly, you will very rarely see a z getting a fast Evo for the corresponding +1 Carapace (good way to tell a SC1 player, btw) to push the number of hits needed back to three. Another thing is that often a single Cannon at the top of the ramp will force people to back off simply because a combination of Zealot/Stalker will be enough to hold the ramp, while the Cannon provides good steady automatic damage.

If you are having real difficulty handling early Roach/'ling pressure, consider initially cutting a Gateway (assuming you are still opening with a 4gate) and dropping down a Stargate. Offensively, z has no answer to Void Rays and bringing out a single one will help you not only crush any early attacks the z launches, but will allow you to control the airspace on the map for quite some time, by clearing Ovies. It's also another really handy way of scouting the map (obviously a Phoenix is faster). As a cute aside, if you happen to scout a z with only two Queens and no Evo chamber, a pair of VRs and a single Phoenix can do ridiculous amounts of damage to him.

Now that's roughly all I can add off the top of my head, and from watching one rep. Overall, your micro is passable, macro seems decent enough - it's really the 'gamesens-y' things that need work at the moment.


Title: Re: StarCraft II
Post by: Malakili on December 10, 2010, 04:06:34 PM
it's really the 'gamesens-y' things that need work at the moment.

Yes.  I've been working on it, but its still tough for me.  I played another PvZ just now and ended up winning big, unfortunately my opponent kind of sucked, so I don't know if I played well or not.  Basically I went 2 gate, and was going throw down another, but saw a fast hatch and 3 spine crawlers going up (way too many by him).  So, I just expanded myself got a robo for observers and another gateway.  Scouted a spire so threw down 2 stargates and ended up just eventually beating back and attack of his, expanding to my gold, and ten beating him a few minutes later.  It felt pretty good, and the scouting and decision making was better for me than usual.

I tend to get so caught up in the meta game "I will go 3 gate expand" for instance, that I will totally miss that good chance to expand that I took in that game because it doesn't fit my "plan."  I think I need to just be a bit more flexible, which comes from scouting, and from realizing what the right thing to do is when I scout.   Seeing as I never played SC1 (more than just the lulz BHG with friends and lol comp stomp hilarity) this is still all pretty new to me.  Even though I've been playing more or less consistently since launch, I still feel like a huge newb after 5 months.


Title: Re: StarCraft II
Post by: birdsguts on December 11, 2010, 10:08:44 AM
Well.... You've only been playing 5 months.
I think feeling like a huge noob is about right considering alot of the players you are constantly watching and measuring yourself against have been in this world of thinking for 10+ years.


Title: Re: StarCraft II
Post by: Malakili on December 21, 2010, 09:05:23 PM
Still getting utterly rolled by Zerg unless I 4gate, in which case I have maybe a 50% chance of winning.  I still can't manage to figure this matchup out.   I've tried 1 gate expanding, 3 gate expanding, 2 gate robo, 2 gate stargate, no matter what I do, I just end up losing in the mid or late game to zerg macro.

Nothing but a 4 gate seems to put on enough pressure to break the zerg early game and unless I can set them back by quite a lot (like, if not win outright, set them back their entire expansion), I just lose.  And I feel like even if I somehow mange to do enough damage to make the 4 gate worth it but don't win outright, then I'm only on even footing going into the mid game.  I feel like there is some critical piece of the puzzle that I just don't get.

Can any zerg players comment on what they find tricky?  I know a lot of people say you should do this play there you go stargte to force the hydra den, then transition to colossi, but I've just flat lose using that strategy if I don't make good use of the phoenixes, and they are so micro intensiev that if I try to use them well, I'm liable to let my macro slip, forget a pylon or something.

M vP and vT are really quite reasonable, so i feel like it can't just be a pure skill ceiling I'm hitting, but fucked if I can win against zerg.

Also, this is part whine post, feel free to ignore, I just need to get it out of my system sometimes and everyone I know who plays quit.


EDIT: Let me be a little more constructive:

I often find that my money is low, I've done constant probe production, and I STILL can't match zerg macro.  Supply blocking is an occasional issue but not consistent enought o be the source of my problems all the time.  Once a zerg is on 3 bases, I feel like I've already lost.


Title: Re: StarCraft II
Post by: bhodi on December 22, 2010, 12:04:19 AM
First, watch some godly micro and wish you could do this with immortals. (http://www.youtube.com/watch?v=xAJ6Om33vvc&feature=player_embedded)

For a real answer, you should try the flavor of the week PvT & PvZ - it's the 3 gate 2 void build that MC recently popularized (watch this (http://www.youtube.com/watch?v=3whzTBTUBM8). I know HuK has been doing the build as well. It's very VERY strong on the ladder right now, and both T and Z have one hell of a time defending against it. This is different than the FE double stargate where you send 2 void rays to his 3rd as it's building and I think it works a lot better.

Here's some analysis about the PvT:
Quote
the void ray opening the way MC did it is pretty cool -- you get a stargate, one void ray, and you pressure their front without necessarily planning on building a second VR. Usually, he kills a supply depot, a tech lab/reactor, maybe a few SCVs or marines, and forces marines and vikings (instead of marauders, tanks, or banshees). He obviously has the option of building more VRs and allin-ing his opponent, but he backs off, builds a robo, keeps his VR alive, and transitions to robo tech.

The brilliant part of this opening is that MC basically gets a free stargate out of the trade (when you consider the cost of the VR/stargate against the units/structures he kills/the units his opponent is forced to build). As a result, he has way more options than a protoss who opens 2gate robo or whatever, and can easily counter banshee/raven builds by getting a phoenix or whatever (or counter mass tanks by massing phoenixes as in game 1).

Basically, it's a build that has all of the benefits of opening stargate in PvT (extremely powerful in early game, potentially game ending if your opponent messes up) and opening robo (much stronger than stargate builds in the midgame, means you don't autolose to cloaked banshees).

and explains how it works just as well PvZ:
Quote
I just wanted to clarify that stargate openings aren't inherently cheesy and the MC style stargate harass which gets a robo soon after is actually really stable. It's also not hard to tweak the build to make it NOT an allin in PvZ at least, because void rays are so strong against early roach aggression (and I think MC did this as well in the game against Julyzerg on Shakuras) -- all you do is stop void rays around your second one, drop your nexus, and keep harassing.

My experiences are just that the players on the ladder at my level who do certain openings like 14 hatch in PvZ or 1-1-1 in PvT die to a void ray timing push around a certain time like 80+% of the time, so why not take the free wins? In my opinion at least it's better to run a build into the ground and see why it starts to lose and figure out how to adjust at that point, than to preemptively change it because it may or may not lose to certain strategies at a certain point.

I haven't played enough 1v1 recently to give it the personal thumbs up or thumbs down, but I can say it's definitely building in popularity. Some people say that if they manage to scout the stargate, it works, otherwise it fails, thus it's a cheeze/all in strat, but I'm not so sure. I think it's got smooth transitions into storm or colo and has terrific early aggression potential to force zerg on the defensive in the early-mid game, even if spotted. Try it out a few times and see.


Title: Re: StarCraft II
Post by: Megrim on December 22, 2010, 05:28:16 PM
Still getting utterly rolled by Zerg unless I 4gate, in which case I have maybe a 50% chance of winning.  I still can't manage to figure this matchup out.   I've tried 1 gate expanding, 3 gate expanding, 2 gate robo, 2 gate stargate, no matter what I do, I just end up losing in the mid or late game to zerg macro.

Nothing but a 4 gate seems to put on enough pressure to break the zerg early game and unless I can set them back by quite a lot (like, if not win outright, set them back their entire expansion), I just lose.  And I feel like even if I somehow mange to do enough damage to make the 4 gate worth it but don't win outright, then I'm only on even footing going into the mid game.  I feel like there is some critical piece of the puzzle that I just don't get.

Can any zerg players comment on what they find tricky?  I know a lot of people say you should do this play there you go stargte to force the hydra den, then transition to colossi, but I've just flat lose using that strategy if I don't make good use of the phoenixes, and they are so micro intensiev that if I try to use them well, I'm liable to let my macro slip, forget a pylon or something.

M vP and vT are really quite reasonable, so i feel like it can't just be a pure skill ceiling I'm hitting, but fucked if I can win against zerg.

Also, this is part whine post, feel free to ignore, I just need to get it out of my system sometimes and everyone I know who plays quit.


EDIT: Let me be a little more constructive:

I often find that my money is low, I've done constant probe production, and I STILL can't match zerg macro.  Supply blocking is an occasional issue but not consistent enought o be the source of my problems all the time.  Once a zerg is on 3 bases, I feel like I've already lost.

Post more reps. Also, like I said before, you need to have a plan. "I've tried 1 gate expanding, 3 gate expanding, 2 gate robo, 2 gate stargate, no matter what I do, I just end up losing in the mid or late game to zerg macro." isn't a plan, it's a opening sequence. You need to be thinking; I'll open with x in order to do y so that I may achieve z.


Title: Re: StarCraft II
Post by: Muffled on December 22, 2010, 09:39:11 PM
Used those immortals like ghetto reavers, that was pretty sexy.  For those interested, the immortal madness starts around 9 minutes in.

It's a shame warp prisms are so flimsy, that sort of micro would be a lot more common if they had an extra 100 hit points.


Title: Re: StarCraft II
Post by: Demonix on December 23, 2010, 10:26:33 AM
That video was just cheese all the way through.  Are all the Multiplayer games like that?


Title: Re: StarCraft II
Post by: bhodi on December 23, 2010, 07:38:50 PM
All the multiplayer games, ever? What do you mean? In general, if a protoss scouts a 14 hatch, forge first walloff between is pretty common in higher levels, at least until the new patch where they adjust the bottom of the ramp walloff (because of this build).


Title: Re: StarCraft II
Post by: Malakili on December 23, 2010, 08:09:20 PM


Post more reps. Also, like I said before, you need to have a plan. "I've tried 1 gate expanding, 3 gate expanding, 2 gate robo, 2 gate stargate, no matter what I do, I just end up losing in the mid or late game to zerg macro." isn't a plan, it's a opening sequence. You need to be thinking; I'll open with x in order to do y so that I may achieve z.

I know that, I don't need this kind of general advice.


Title: Re: StarCraft II
Post by: Malakili on December 31, 2010, 06:17:34 PM
Time for my weekly bitch fest.  Finally felt like I had made some real progress in cleaning up my game, got up over 2300...and then I've totally lost my shit the last 3 days, barely any wins compared to maybe two dozen losses, I've dropped down under 2200...my god its like I just forget how to play sometimes....

For any SC veterans, how long did it take you to get consistent at the game where you felt like you had an idea of how we'll you'd play?  I feel like when I click find game I have no idea which "me" will show up.


Title: Re: StarCraft II
Post by: Fordel on January 01, 2011, 07:51:05 AM
SC was never a game where you just rock a 90% win rate and call it a day.


Title: Re: StarCraft II
Post by: K9 on January 03, 2011, 04:21:29 PM
Probably the cutest cast I have ever seen (http://www.youtube.com/watch?v=KQTcazGNqyY&feature=player_embedded#!)

 :awesome_for_real:


Title: Re: StarCraft II
Post by: Malakili on January 03, 2011, 06:35:53 PM
Probably the cutest cast I have ever seen (http://www.youtube.com/watch?v=KQTcazGNqyY&feature=player_embedded#!)

 :awesome_for_real:

:drill:

I SEE A GATEWAY


Title: Re: StarCraft II
Post by: slog on January 03, 2011, 07:38:55 PM
I've gotten much better at spreading Poop Creamers.


Title: Re: StarCraft II
Post by: Pagz on January 04, 2011, 06:46:49 PM
Probably the cutest cast I have ever seen (http://www.youtube.com/watch?v=KQTcazGNqyY&feature=player_embedded#!)

 :awesome_for_real:

:drill:

I SEE A GATEWAY

LETS GET THREE GUMMYWORMS  :awesome_for_real:


Title: Re: StarCraft II
Post by: slog on January 05, 2011, 06:03:38 PM
(http://img249.imageshack.us/img249/7245/platbaby.jpg) (http://img249.imageshack.us/i/platbaby.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

Promoted :)


Title: Re: StarCraft II
Post by: Malakili on January 05, 2011, 07:08:41 PM
(http://img249.imageshack.us/img249/7245/platbaby.jpg) (http://img249.imageshack.us/i/platbaby.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

Promoted :)

Grats.


Title: Re: StarCraft II
Post by: bhodi on January 05, 2011, 07:23:47 PM
Woot!


Title: Re: StarCraft II
Post by: Malakili on January 06, 2011, 01:09:58 PM
What the hell is it with everyone playing zerg lately, I swear I'm against zerg at least 50% of the time, and its my worst matchup, driving me absolutely crazy.  Anyone else experiencing this?


Title: Re: StarCraft II
Post by: Yoru on January 06, 2011, 04:38:22 PM
What the hell is it with everyone playing zerg lately, I swear I'm against zerg at least 50% of the time, and its my worst matchup, driving me absolutely crazy.  Anyone else experiencing this?

If they're using nyduses, it'd be because that's this week's Day9 Funday Monday.


Title: Re: StarCraft II
Post by: Fordel on January 06, 2011, 04:52:33 PM
Day9, fucking with the Meta Game  :heart:


Title: Re: StarCraft II
Post by: Malakili on January 06, 2011, 06:54:56 PM
What the hell is it with everyone playing zerg lately, I swear I'm against zerg at least 50% of the time, and its my worst matchup, driving me absolutely crazy.  Anyone else experiencing this?

If they're using nyduses, it'd be because that's this week's Day9 Funday Monday.

Hmm, I did lose to a nydus today, although there were never two morphing in at once, and it was a decent choice against what I was doing (and I missed scouting it like a noob, it was in my vision).  Either way, that could explain it though.


Title: Re: StarCraft II
Post by: Malakili on January 09, 2011, 01:13:03 PM
Starcraft Reddit Invitational is on this evening, lots of the usual foreigner suspects playing, fun stuff to watch so far.  KiwiKaki has been giving me lots of protoss ideas  :drill:

www.screddit.com


Title: Re: StarCraft II
Post by: Yoru on January 09, 2011, 02:27:33 PM
Your link was broken. Fixed.


Title: Re: StarCraft II
Post by: Abagadro on January 09, 2011, 03:47:53 PM
I don't think that is the right link anyways.

It on over at justin:

http://www.justin.tv/screddit#/w/742191408/3



Title: Re: StarCraft II
Post by: Malakili on January 09, 2011, 06:40:49 PM
I don't think that is the right link anyways.

It on over at justin:

http://www.justin.tv/screddit#/w/742191408/3



Yeah, that link was for the tournament in general, there was a link to the stream from there.  In any event, it looks like the finals was postponed until tomorrow due to lag issues, so anyone who didn't get to see it, I believe its white ra v. morrow


Title: Re: StarCraft II
Post by: Yoru on January 10, 2011, 02:14:19 AM
I don't think that is the right link anyways.

It on over at justin:

http://www.justin.tv/screddit#/w/742191408/3



Yeah, that link was for the tournament in general, there was a link to the stream from there.  In any event, it looks like the finals was postponed until tomorrow due to lag issues, so anyone who didn't get to see it, I believe its white ra v. morrow

Oh excellent; I caught the bronze match but passed out before the final. Now perhaps I'll get to watch this before bed tonight. Any word on what time it's scheduled for? 7 PM EST again?


Title: Re: StarCraft II
Post by: Abagadro on January 11, 2011, 09:06:48 PM
Latest patch has juiced Protoss air pretty good.  Don't know that it needed the help really.
Quote
Balance


GENERAL
Players can no longer block off ramps with two 2x2 buildings.


PROTOSS
Hallucination research time decreased from 110 to 80.
Observer Cost decreased from 50/100 to 25/75.
Phoenix Build time decreased from 45 to 35.
Void Ray Now deals 20% more damage to massive targets.
Flux Vanes speed upgrade removed.


TERRAN
 
Repairing SCVs now assume the same threat priority as the unit they’re repairing.
SCV construction movement has been made more consistent.


Title: Re: StarCraft II
Post by: Malakili on January 12, 2011, 11:11:51 AM
I started a chat channel on NA called "Bat Country" if people want to hang out in there while they are playing, not sure how many people left from here still play regularly, but I figure it can't hurt.


Title: Re: StarCraft II
Post by: bhodi on January 12, 2011, 11:31:24 AM
I LOVE the new hotkey changes that allow me to vomit larvae with ease.

If you play zerg, you should try it too! Bind zoom-to-base which is by default backspace to `

Then, with your queens hotkeyed, hit v, hold shift, and hit ` click ` click ` click in the center of the screen. It stops the hunt n peck with minimap or the horrible hand shuffle on the keyboard. I just gained about 5 seconds every 45 seconds and it's amazing. You need to try it.

I still wish they'd make it autocast, but it's so much better than what it was before.


Title: Re: StarCraft II
Post by: Yoru on January 12, 2011, 01:49:28 PM
Oh excellent; I caught the bronze match but passed out before the final. Now perhaps I'll get to watch this before bed tonight. Any word on what time it's scheduled for? 7 PM EST again?

To answer my own question, they just announced that they'll be casting the finals this Sunday (the 16th) at 6 PM EST/11 PM GMT. I'll be makin' popcorn.


Title: Re: StarCraft II
Post by: Malakili on January 12, 2011, 01:50:14 PM
Oh excellent; I caught the bronze match but passed out before the final. Now perhaps I'll get to watch this before bed tonight. Any word on what time it's scheduled for? 7 PM EST again?

To answer my own question, they just announced that they'll be casting the finals this Sunday (the 16th) at 6 PM EST/11 PM GMT. I'll be makin' popcorn.

Cool stuff, definitely going to watch as well.


Title: Re: StarCraft II
Post by: slog on January 12, 2011, 06:30:47 PM
I LOVE the new hotkey changes that allow me to vomit larvae with ease.

If you play zerg, you should try it too! Bind zoom-to-base which is by default backspace to `

Then, with your queens hotkeyed, hit v, hold shift, and hit ` click ` click ` click in the center of the screen. It stops the hunt n peck with minimap or the horrible hand shuffle on the keyboard. I just gained about 5 seconds every 45 seconds and it's amazing. You need to try it.

I still wish they'd make it autocast, but it's so much better than what it was before.

This doesn't work.  Are you sure you are holding down Shift the entire time?


Title: Re: StarCraft II
Post by: bhodi on January 12, 2011, 06:40:42 PM
Yes. Hold shift after you hit v and before you hit `. Otherwise, you have to hit v once for every hatchery.


Title: Re: StarCraft II
Post by: slog on January 12, 2011, 07:24:57 PM
Edit: NM, it's something about the hotkeys I was using.


Title: Re: StarCraft II
Post by: bhodi on January 12, 2011, 07:29:42 PM
No, because you're in spell cast mode, not select mode.


Title: Re: StarCraft II
Post by: slog on January 12, 2011, 07:33:01 PM
I was trying it using the \ as the homebase key and ] as the inject larva key.  It doesn't work with those, but it works when i use your hotkeys.  no idea why


Title: Re: StarCraft II
Post by: birdsguts on January 14, 2011, 03:37:21 PM
Yes. Hold shift after you hit v and before you hit `. Otherwise, you have to hit v once for every hatchery.

Actually they put back in the "hold" option on keys now so you don't even need shift.
Just hit:
Queen hotkey
Hold V
` click ` click

I just always had backspace bound to one of my mouse keys so I just do it that way.
Not having to hold shift though made it lazy brain mode.


Title: Re: StarCraft II
Post by: K9 on January 18, 2011, 05:06:55 AM
World of Starcraft (http://www.youtube.com/watch?v=RU1dSXU_Bk0&feature=player_embedded)

The Galaxy Editor is really a pretty amazing tool I have to say.


Title: Re: StarCraft II
Post by: Malakili on January 18, 2011, 05:13:56 AM
World of Starcraft (http://www.youtube.com/watch?v=RU1dSXU_Bk0&feature=player_embedded)

The Galaxy Editor is really a pretty amazing tool I have to say.

I saw that over on Team Liquid and thought to myself - but so what?  It feels to me a little like Half Life 2 coming out.  Mods MADE Half Life 1.  HL2 was supposed to be insanely modable and amazing, and yet we've seen very few great mods in over 5 years now (Garry's Mod and....?).  Granted, there are valve made source engine games like L4D and TF2, but something about more recent games just seems to mean awesome mods are less viable.  Lots of awesome tech demo stuff, not lots of awesome actual games.

EDIT: Reading this again I think it sounds overly harsh.  I guess my real point is, I hope we start seeing some real nice mods, and not just "oooh neat look what I can do with this editor" stuff.


Title: Re: StarCraft II
Post by: Fordel on January 18, 2011, 06:34:56 AM
I didn't realize Ghosts are left handed.


Title: Re: StarCraft II
Post by: bhodi on January 18, 2011, 09:47:41 AM
"Real" mods aren't going to be created until they remove the 150ms fiat latency "correction".


Title: Re: StarCraft II
Post by: Fordel on January 20, 2011, 12:28:06 AM
I have no idea what that means.


Title: Re: StarCraft II
Post by: bhodi on January 20, 2011, 12:28:08 PM
In custom games, there is an arbitrary and flat minimal 150ms latency. Which means that you'll never be able to do something like a FPS, and that when you click fire, it takes 150ms for the game engine to respond.

This was placed there to "even the field" for people using different connections with different latencies, but it ends up really limiting what you can do with the engine. There's no way to disable it.

It's why that contra remake and every FPS is awful and laggy. It's not the coder's fault, it's the artificially imposed restriction. You can't reproduce anything that might require 'twitch' reflexes, so fighting games, action games, anything but a point n click strategy-type stuff is out.


Title: Re: StarCraft II
Post by: Fordel on January 20, 2011, 03:59:22 PM
That smells then. :(


Title: Re: StarCraft II
Post by: Malakili on January 20, 2011, 06:37:03 PM
nevermind


Title: Re: StarCraft II
Post by: Malakili on February 21, 2011, 04:28:36 PM
www.nasl.tv

Quote

The mission of the NASL is to foster the prominence of eSports and professional StarCraft 2 play in North America through highly visible, organized and invigorating competition.

Founders Message

Fellow eSports fans,

We know that you’ve been waiting for something like this to happen for a long time. We want to take a moment to explain our long-term goals for both the North American Star League and eSports as a whole.

NASL has been our dream since we first saw foreigners travel to Korea. We stayed up late to watch those epic matches, we followed the forum coverage and the live report threads. But it wasn’t enough.

It had to happen here.

We knew we had to go big or go home. We needed an epic prize pool. We needed the best players. Most importantly, we needed the passion and excitement that comes from competition at the highest level; from watching two masters battle it out knowing that only one will win.

With that in mind, let us explain some of the details of how we get to that point.

First, we focus on the players. That means telling a story so that every match means something. We want you to connect on a personal level with the players, so that their victory lifts you up, and you feel the crush of their defeat.

Second, we need world-class production quality for every show. Only the best show does justice to the best players.

Third, we will listen to our audience. The community never ceases to amaze us with its ingenuity and determination. We think if we keep you close, we can’t go wrong. And last of all, we must remember why we do this: for the love of the game.

Of course, in all of this we couldn’t forget our European fans. All too often do American organizations call something “Global” or a “World Series” by virtue of inviting a few Canadians. Don’t worry; we want to get you involved as much as we can.

Our ultimate goal is to use Starcraft as a catalyst. We want to use the best game, and the most hardcore audience to open the gates for eSports in the West. We want it so that you can turn on the TV and watch live matchups between the very best. Eventually, we want more people to watch eSports than watch Baseball, Hockey or even the Superbowl.

We aren’t going to be able to do this alone. We are going to need your help. Tell your friends about the league, get a premium ticket or even just tune in and enjoy. But remember, this league is more than just a league; it’s the beginning of a new age for eSports in the West. So if you decide that this idea is worth supporting, please support us.

Russell Pfister and Duncan Stewart

I'm super excited about this!  I hope it shifts some of the SC2 scene to NA.  I think I'll buy the HD pass for season 1 (pending cost).


Title: Re: StarCraft II
Post by: slog on February 22, 2011, 11:46:55 AM
I stopped playing.  Zerg got boring with their three strategies.


Title: Re: StarCraft II
Post by: Ironwood on February 22, 2011, 11:49:06 AM
Three ?

I use Keke and Rush.  What's the 3rd?


Title: Re: StarCraft II
Post by: Malakili on February 22, 2011, 11:55:00 AM
I stopped playing.  Zerg got boring with their three strategies.

I've reduced my play time a lot, but I still do manage a few games a week.  I'm stuck at high diamond right now and doubt I can get into masters with my current play time, but I suppose it is possible.  At the level I am at there is enough variation and subtlety in the builds to keep the game fun though.  Granted, PvP makes me die a little inside every time I get it.  

I think you comment really gets at why SC2 is hard to enjoy long term casually though, and simultaneously why if you reach a certain points its well nigh impossible to put down.  On the one hand, doing the same three strategies forever is legitimately boring, and at lower levels the skill isn't really high enough to allow for the subtlety to shine through.  Meanwhile, these tiny shifts in timing at the higher levels of play are just a hell of a lot of fun to experiment with, keep refining and improving upon.  But getting to that point can definitely be a slog.


Title: Re: StarCraft II
Post by: Merusk on February 22, 2011, 01:24:55 PM
Our ultimate goal is to use Starcraft as a catalyst. We want to use the best game, and the most hardcore audience to open the gates for eSports in the West. We want it so that you can turn on the TV and watch live matchups between the very best. Eventually, we want more people to watch eSports than watch Baseball, Hockey or even the Superbowl.

This made me laugh and laugh and laugh.


Title: Re: StarCraft II
Post by: Strazos on February 22, 2011, 04:33:44 PM
Still having trouble seeing this as a Sport, more like an interesting sideshow like ESPN poker.


Title: Re: StarCraft II
Post by: Malakili on February 22, 2011, 06:56:52 PM
Still having trouble seeing this as a Sport, more like an interesting sideshow like ESPN poker.

*shrugs* I think the term eSports has unfortunately turned off anyone who has ever played a "real" sport because its easy to dismiss it by saying "thats not a real sport."  Its a fair criticism really.   I sort of like the term "professional gaming" better, because it circumvents the entire argument about whether or not its a sport.   Frankly I think its a non-issue, I think its fun and exciting to watch good players play and thats all that matters to me.


Title: Re: StarCraft II
Post by: Malakili on February 22, 2011, 07:01:45 PM
Our ultimate goal is to use Starcraft as a catalyst. We want to use the best game, and the most hardcore audience to open the gates for eSports in the West. We want it so that you can turn on the TV and watch live matchups between the very best. Eventually, we want more people to watch eSports than watch Baseball, Hockey or even the Superbowl.

This made me laugh and laugh and laugh.

Yeah, it won't happen, but at least they are approaching it from a "this is a legitimate thing" point of view.  Stuff like the Day9 daily is great and all, but its always going to be a niche thing due to its low production value and focus.  Something designed with a high production value is going to make it seem more legitimate, and it sort of needs that boost given that the western audience isn't really used to watching pro gaming.


Title: Re: StarCraft II
Post by: slog on February 22, 2011, 07:23:22 PM
Three ?

I use Keke and Rush.  What's the 3rd?

Protoss was Roach/Hydra, Terran Muta/ling/bling, and Roaches for ZvZ.


Title: Re: StarCraft II
Post by: Ratman_tf on February 23, 2011, 07:26:49 AM
This made me laugh and laugh and laugh.

As the kids of the kids who grew up playing video games are now growing up (parse that, mofo), it's coming closer. But yeah, not yet.


Title: Re: StarCraft II
Post by: Malakili on May 31, 2011, 04:30:19 AM
Starcraft II: Heart of the Swarm information blowout:
http://wellplayed.org/forum/114/thread/3805016/show

Lots of concept art, screenshots, a gameplay trailer, and an interview with the developers, heres a bit of text from one interview:

Quote
A: Heart of the Swarm's campaign will include approximately 20 new missions. Players will be able to evolve their swarms with unique, campaign-only units and abilities, and this evolution will happen in an organic manner befitting of the expansion's Zerg theme. As an example, zerglings can be induced to evolve the ability to split into broodlings upon death. Further evolution can yield specialized sub-species of zerglings such as the swarmling, a variant that spawns three swarmlings per larvae instead of the standard two zerglings. The fearsome raptor is another evolutionary offshoot of the zergling that has more health, and the ability to leap short distances to quickly close the gap on an enemy.

Another aspect of Heart of the Swarm that makes it unique from Wings of Liberty is that Kerrigan will play a major role in each of the battles as a powerful hero. Over the course of the campaign she gains in strength as well as new capabilities. Players will choose what abilities to enhance and powers to use from mission to mission.

Heart of the Swarm will also include a wider variety of sets for players to explore between missions -- these sets change dynamically as players complete missions, giving a sense of a changing world as Kerrigan makes her presence felt throughout the galaxy. Fully-voiced cut-scenes will round out the cinematic gaming experience in Heart of the Swarm's campaign, while a new array of achievements will unlock in-game rewards such as portraits and decals.

I know f13 is mainly made up of people who only play the single player, and it looks like this campaign is going to be a lot more interesting than the Terran one from what they are saying.


Title: Re: StarCraft II
Post by: Ironwood on May 31, 2011, 04:45:15 AM
Goodness.  That sounds good.

Edit :  FUCK.  That WHOLE PAGE is just delicious goodness.  The Pic montage link is also just semen inducing.

Just when I thought I was out.


Title: Re: StarCraft II
Post by: Simond on May 31, 2011, 05:25:30 AM
So how much of that is going to be in the game, and how much will be DLC?  :why_so_serious:


Title: Re: StarCraft II
Post by: luckton on May 31, 2011, 05:49:59 AM
:drill:  :drill: :drill: :drill: :drill:
Just when I thought I could quit Bliz...I imagine a 2012 fall release.


Title: Re: StarCraft II
Post by: bhodi on May 31, 2011, 09:28:04 AM
Meh. Don't care.

All I saw was "Don't worry, this is single player only".

As a single player game, it was "OK".


Title: Re: StarCraft II
Post by: K9 on May 31, 2011, 09:34:46 AM
Looks good, I really enjoyed the SC2 SP, and the MP for a while longer.


Title: Re: StarCraft II
Post by: Ironwood on May 31, 2011, 09:38:50 AM
It does say there will be new multiplayer units...


Title: Re: StarCraft II
Post by: bhodi on May 31, 2011, 09:40:35 AM
Sure, but none of that info has been released.


Title: Re: StarCraft II
Post by: Ironwood on May 31, 2011, 09:46:07 AM
Well, if you don't like zerglings that spawn instantly, 3 at a time and burst into broodlings when they die, I really don't know what to do with you.

 :grin:


Title: Re: StarCraft II
Post by: bhodi on May 31, 2011, 10:04:32 AM
Well, if you don't like zerglings that spawn instantly, 3 at a time and burst into broodlings when they die, I really don't know what to do with you.
I'm afraid that it loses some flair when it's just an AI sobbing on the receiving end. :(

It just makes you want them more for multi, just like medics.


Title: Re: StarCraft II
Post by: Fordel on May 31, 2011, 12:17:38 PM
I am like, 96% certain one of the 'new' zerg multi units will be the lurker or some derivative of the lurker. The other will be a tier 1 unit that shoots up that isn't the queen.


I'm still hoping for Multiplayer drop pods for Terran Bio though.


Title: Re: StarCraft II
Post by: Ironwood on May 31, 2011, 12:38:21 PM
Don't really see the lurker being a viable unit anymore.  Detectors are just tooo easy.


Title: Re: StarCraft II
Post by: luckton on May 31, 2011, 12:41:31 PM
Don't really see the lurker being a viable unit anymore.  Detectors are just tooo easy.


Pfft, arms race, baby.

New Lurkers have anti-detector cloaks, because they evolved and shit, right?  :grin: :grin: :grin:


Title: Re: StarCraft II
Post by: K9 on May 31, 2011, 01:27:51 PM
I'm going to bet on no lurker; it just doesn't fit with the highly-mobile design-style of the zerg. T1 anti-air seems a lot more likely though, in some shape or form.


Title: Re: StarCraft II
Post by: Ironwood on May 31, 2011, 01:35:44 PM
Zergling Launcher.

Upgraded at T3 to Ultralisk Launcher.


Title: Re: StarCraft II
Post by: luckton on May 31, 2011, 01:37:46 PM
Zergling Launcher.

Upgraded at T3 to Ultralisk Launcher.


Now you're talkin'  :drill: :drill: :drill:


Title: Re: StarCraft II
Post by: bhodi on May 31, 2011, 01:38:52 PM
I really, really want ultras with unit walk. It's sadly just not going to happen.

Neither is the removal of the queen vomit mechanic. Which is probably the main reason I mostly stopped playing SC2.


Title: Re: StarCraft II
Post by: Ashamanchill on May 31, 2011, 01:48:48 PM
If there is some way to evolve the Ultralisk, I imagine that I will have to get sucked in against my will.

Ummmm, I dunno, flying Ultralisks?


Title: Re: StarCraft II
Post by: luckton on May 31, 2011, 01:52:52 PM
If there is some way to evolve the Ultralisk, I imagine that I will have to get sucked in against my will.

Ummmm, I dunno, flying Ultralisks?

Their massive scythe-tusks have evolved into bio-generated light sabers  :drill:


Title: Re: StarCraft II
Post by: Fordel on May 31, 2011, 03:22:22 PM
I wouldn't be surprised if the Reaper was just removed entirely. It's a unit that has either been totally abusive or virtually useless.


Title: Re: StarCraft II
Post by: RUiN 427 on September 03, 2011, 11:07:01 AM
For some reason the summer game drought has got me starcrafting my tits off.

edit: is there a b.net role call thread?


Title: Re: StarCraft II
Post by: Malakili on September 03, 2011, 11:22:23 AM
For some reason the summer game drought has got me starcrafting my tits off.

edit: is there a b.net role call thread?

http://forums.f13.net/index.php?topic=19586.0


Title: Re: StarCraft II
Post by: trias_e on September 03, 2011, 03:50:03 PM
I still play this probably ~2 hours a day on average.  I still suck   :awesome_for_real:


Title: Re: StarCraft II
Post by: Fordel on September 03, 2011, 04:59:53 PM
I watch more starcraft then I play at this point. I can keep a stream running in the background like talk radio, where playing takes all of my mental focus for the next 3 hours every time.


Title: Re: StarCraft II
Post by: Malakili on September 03, 2011, 07:09:38 PM
I watch more starcraft then I play at this point. I can keep a stream running in the background like talk radio, where playing takes all of my mental focus for the next 3 hours every time.

True story.


Title: Re: StarCraft II
Post by: RUiN 427 on September 07, 2011, 10:05:30 AM
I just recently got into watching streams. Been on twitch mostly.


Title: Re: StarCraft II
Post by: Malakili on September 07, 2011, 10:16:16 AM
I just recently got into watching streams. Been on twitch mostly.

Who have you been watching?


Title: Re: StarCraft II
Post by: RUiN 427 on September 07, 2011, 10:36:24 AM
I just recently got into watching streams. Been on twitch mostly.

Who have you been watching?

watching the IGN Pro League today but havn't really settled on any others... still new


Title: Re: StarCraft II
Post by: Soulflame on September 07, 2011, 12:18:42 PM
I was watching Husky for a long time, but then I sort of fell out of the habit of watching.


Title: Re: StarCraft II
Post by: RUiN 427 on September 07, 2011, 05:09:11 PM
as for casters I watch Day9 and husky
for pros I would say idra, huk, and sheth


Title: Re: StarCraft II
Post by: Fordel on September 07, 2011, 06:00:36 PM
White-Ra and SlayerS_Dragon are the two best to watch for entertainment.

Random Korean Pro is the best to watch to get better at the game.



In case anyone somehow doesn't know, all your SC2 news/streams/info is at http://www.teamliquid.net/ .


Title: Re: StarCraft II
Post by: Malakili on September 07, 2011, 08:23:22 PM
I tend to like to watch things day9 related, but I do feel like his dailies have dropped off in quality...though he gets more viewers than ever so maybe its me.  When I started watching last summer (summer 2010) when the beta was still on, I really enjoyed the fact that he did really in depth analysis like every day.  It seems like he keeps piling on more gimmicks (and to be fair it gets him more viewers), but I just don't really watch the show live anymore and will occasionally watch VODs when he does analysis of a matchup I am particularly interested in.

The main problem with SC2 content right now is that there is just so much of it.  Just keeping up with the scene time consuming so much so that I just plain had to stop trying. 


Title: Re: StarCraft II
Post by: Fordel on September 07, 2011, 08:50:33 PM
People's love of Day9 declines the more knowledgeable you get about the game itself. Then it's just about the funny stuff like Funday Monday. The quality of his analysis hasn't actually changed much in either direction, but once you know how to see the stuff he points out for yourself, you tend to get this "but I know that already!". It's also been proven that if you were to just listen to Day9's play by play during a game without seeing the game itself, you would have no idea of what was actually happening. For as entertaining as he can be, his actual play by play is pretty bad  :heart:


If you are strapped for time, the things to watch are basically the MLG's/Dreamhacks, State of the Game and Funday Monday. Then you can watch whatever stream you prefer on the background, or cycle through Husky/TB/HD casts on youtube.


NASL is a pile of fail, IPL has been having issues with their games being months out of date and the EG cups are just wankery for the most part. The actual GSL (the big league in Korea) is also totally fucking boring 90% of the time, if there is a good game to watch, they'll yell about it on SotG or have it on TL.net .


All of the super long tourneys are mediocre I find, it's rare that they produce good games simply because opponents have so much time to prepare for each other and are always well rested and calm. The marathon that MLG puts on for that weekend is what causes the great games to spill out, people can't prepare the perfect counter timing and it's about endurance as much as anything.

It's like the difference between the regular season and the playoffs, MLG is just all playoffs.


Title: Re: StarCraft II
Post by: RUiN 427 on September 07, 2011, 11:24:25 PM
any suggestions for a good US terran streamer? other than select or blicky?


Title: Re: StarCraft II
Post by: Ironwood on September 08, 2011, 01:06:34 AM
I stopped watching this stuff, mostly because as skill approaches the top, gameplay differences don't.

It got boring with the same builds and the same nonsense.  It was rare that someone played out of the box though when they did they usually won.  That tells you something.


Title: Re: StarCraft II
Post by: Eldron on September 08, 2011, 01:12:23 AM
any suggestions for a good US terran streamer? other than select or blicky?

Really like http://da.twitch.tv/demuslim.
He just started streaming recently i think. Some of the games he commentate, but not all.

He might not be American, but he does live in the EG house in the US so it's the right timezone atleast.


Title: Re: StarCraft II
Post by: Fordel on September 08, 2011, 02:04:53 AM
I stopped watching this stuff, mostly because as skill approaches the top, gameplay differences don't.

It got boring with the same builds and the same nonsense.  It was rare that someone played out of the box though when they did they usually won.  That tells you something.



That's what the short tourneys like MLG bring out, people doing crazy shit because they don't have their perfect counter build practiced because they have no idea who their opponents might be till the next round.




Title: Re: StarCraft II
Post by: Malakili on September 08, 2011, 04:15:27 AM
I stopped watching this stuff, mostly because as skill approaches the top, gameplay differences don't.

It got boring with the same builds and the same nonsense.  It was rare that someone played out of the box though when they did they usually won.  That tells you something.



That's what the short tourneys like MLG bring out, people doing crazy shit because they don't have their perfect counter build practiced because they have no idea who their opponents might be till the next round.




Yeah, that blue flame MLG was good times (at least for me as a spectator).  But its also easy to say "Oh if more people did creative stuff like that it would be more interesting" I think Ironwood is kind of wrong when he implies that more people would win with that stuff.  The Slayers team pulled in to that tournament with some absolutely brutal timing pushes with a unit comp that no one had seen.  It was very refined and not a known part of the meta game, so it was very effective.  But that doesn't mean simply "being creative" is going to yield great results all the time.  Its a fine line to tread I think.


Also, I would second DeMuslim's steam.


Title: Re: StarCraft II
Post by: Ironwood on September 08, 2011, 04:57:54 AM
All I'm saying is that when High-Level chaps (not 'more people') try to do more strategy variations, it usually (about 7 times outta ten that I've seen) works due to the other guy not expecting it.

Yes, I'll allow that if it were commonplace, it would lose the tactical element it has, but it really is fun watching someone get owned by Nydus simply because most top level players dismiss it as easy to repulse.  See also, Baneling burrows.  See also some DT strats.  Overseer blobs.  Queen Rushes.  Ghost placements.  etc.etc.etc.

It's also very easy to say.  You're right.  I've said it a couple of times.  Out Loud.  In my Living room.  It was damn easy.  So, you know, thanks for that.


Title: Re: StarCraft II
Post by: Malakili on September 08, 2011, 05:15:33 AM
No need to get snarky.  The point was that if something if consistently good enough it becomes part of standard play.  Which in turn means relying on surprise can work in indivual games but its a pretty risky way to play all the time because people learn the timings and counters.  A solid build can win even when the opponent knows exactly what is coming.


Title: Re: StarCraft II
Post by: Ironwood on September 08, 2011, 08:44:00 AM
No need to get snarky. 

Have we met ?


Title: Re: StarCraft II
Post by: Malakili on September 08, 2011, 09:18:56 AM
People's love of Day9 declines the more knowledgeable you get about the game itself.

This is definitely true.  But it does seem like his old Brood War dailies were significantly more fine grained.  Granted, he was better at BW than he is at SC2, and Brood War was are more sophisticated in terms of its development and meta game in ways that SC2 is only beginning to explore, so this might account for some of it as well.  For instance, he used to talk a lot about the specific map and spend lots of time on how the map called for specific deviations in builds and such, but you see less of that now and it might be that the play itself just isn't quite at that level yet. 


Title: Re: StarCraft II
Post by: RUiN 427 on September 08, 2011, 10:16:28 AM
Yeah i'm not watching these to learn step by step builds, but more to saturate my brain with possibilities. In hopes of maximizing my enjoyment in game.


Title: Re: StarCraft II
Post by: Fordel on September 08, 2011, 02:19:51 PM
All I'm saying is that when High-Level chaps (not 'more people') try to do more strategy variations, it usually (about 7 times outta ten that I've seen) works due to the other guy not expecting it.

Yes, I'll allow that if it were commonplace, it would lose the tactical element it has, but it really is fun watching someone get owned by Nydus simply because most top level players dismiss it as easy to repulse.  See also, Baneling burrows.  See also some DT strats.  Overseer blobs.  Queen Rushes.  Ghost placements.  etc.etc.etc.


Yea, you want the MLG style tourney's then, it generates those kind of plays all the time.



Title: Re: StarCraft II
Post by: Ironwood on September 09, 2011, 01:10:59 AM
Throw links at me.

HARD.



Title: Re: StarCraft II
Post by: FieryBalrog on September 09, 2011, 02:14:30 AM
I play a lot more than I stream, but mostly 2v2 and 3v3 on skype. 2v2 is not the "purest" form of the game by far and 1v1 is deeper and more sophisticated at top levels. But with voice chat and a partner you know well, it is 100x more fun.

Still enjoy 1v1 but I liked it more in BW. The main difference is I'm older and slower.



Title: Re: StarCraft II
Post by: Malakili on September 09, 2011, 05:23:51 AM
Throw links at me.

HARD.



I think to watch the MLG VODs you need to have their HD pass or some such.  The next MLG event is MLG Orlando Oct. 14-16 which you can watch for free live.  www.mlgpro.com


Title: Re: StarCraft II
Post by: slog on September 09, 2011, 06:34:30 AM
I started Playing Zerg on the ladder again about 2 weeks ago.  I'm doing much better than I did last time.  I don't think people should play Zerg though, as it's really not  a good race until you become a high level player.

I'm disappointed that all the cool units for Zerg in HOTS will be single player only.


Title: Re: StarCraft II
Post by: Rasix on September 09, 2011, 01:08:47 PM
idra's stream is pretty hilarious. Guy is a complete dick, but at least there's commentary instead of just bad kpop.


Title: Re: StarCraft II
Post by: RUiN 427 on September 09, 2011, 03:50:37 PM
I've been watching coldrewbie and demuslim for terran streams. Demuslim tends to talk through his strats more

http://www.twitch.tv/demuslim (http://www.twitch.tv/demuslim)


Title: Re: StarCraft II
Post by: Malakili on September 09, 2011, 04:32:45 PM
The Team EG steams tend to be pretty good.  Sheth is good to when he streams.


Title: Re: StarCraft II
Post by: Fordel on September 09, 2011, 04:39:29 PM
Throw links at me.

HARD.



I think to watch the MLG VODs you need to have their HD pass or some such.  The next MLG event is MLG Orlando Oct. 14-16 which you can watch for free live.  www.mlgpro.com


http://tv.majorleaguegaming.com/ or specifically http://tv.majorleaguegaming.com/events/1-raleigh-2011

The tourneys might be a pita for Ironwood to watch live, I don't know how the timezones line up, but each day they have the live stream, then the re-stream of the entire night right after and they are now putting the vods up and giving the replays to all the community casters for games they don't have on either stream.


Just watch http://tv.majorleaguegaming.com/videos?produced_by=mlg&q=boxer%2C+anaheim&sort_by=popularity boxer's games imo  :drill:

Specifically: http://tv.majorleaguegaming.com/videos/72872-winners-semis-boxer-vs-rain-g1 Mass viking/BC/tank vs Mass viking/BC/raven/thor, totally standard TvT.

Straight to the good part :



-edit- yea the MLG site is kinda  :uhrr: to navigate at times. When the tourney's are actually live, you can just go to http://www.teamliquid.net/mlg/ as once again teamliquid is your source of all things starcraft.


Title: Re: StarCraft II
Post by: Malakili on September 09, 2011, 05:50:23 PM
You know your website is bad when Team Liquid is the more intuitive.


Title: Re: StarCraft II
Post by: Malakili on September 10, 2011, 05:54:59 AM
Shoutcraft Invitational today and tomorrow.  Live now @ www.twitch.tv/totalbiscuit


Title: Re: StarCraft II
Post by: trias_e on September 12, 2011, 11:54:20 AM
Doing some streaming for shits and giggles at twitch.tv/trias_e


Title: Re: StarCraft II
Post by: Rasix on September 12, 2011, 12:01:27 PM
Man.. this music..


Title: Re: StarCraft II
Post by: trias_e on September 12, 2011, 01:55:29 PM
Caffeine wore off.  Time to stop ; )


Title: Re: StarCraft II
Post by: RUiN 427 on September 13, 2011, 12:13:23 AM
I added trias, Rasix, and Malakill since you guys seem to be pretty active. Your diamond league status is humbling. I keep trying to Terran cheese my way out of bronze (poop league) but keep throwing myself up against a wall of stalkers. usually I can transition out of a cheesy opening rush into a drop or two and then finish with BC or vikings.

I have a lot to learn.


Title: Re: StarCraft II
Post by: Fordel on September 13, 2011, 12:26:49 AM
What do you mean by cheese? You trying to proxy rax each game or something?


Title: Re: StarCraft II
Post by: Polysorbate80 on September 13, 2011, 08:07:37 AM
I keep trying to Terran cheese my way out of bronze (poop league)

Cheese will get you to at least silver, where I'm stuck due to my horribly unstable DSL--I randomly disconnect on a far-too-frequent basis.  

So, I *always* rush, since I can't count on having the time to finish a real game.  Usually I just build a barracks, 2-3 depots and crank out as many marines and SCVs as I can while I scout for the opponent.  Typically I have 3-5 marines and a big SCV ball by then; I put the SCVs on auto-repair, mix in the marines so they're hard to pick out visually, then attack move them into the opponent's base, making sure they don't spread out too much.  While they're moving, I redirect new marine production into the enemy's base as well.  I also keep the marines hotkeyed to a separate group to focus fire the opponent, but try to keep them in with the worker ball so they don't get slaughtered.

I win a little more than half the time with this, and the raging from the other side (whether I win or lose) is also entertaining.  This is countered by the fact that I lose at least a third of all games outright due to disconnecting  :uhrr:

Edit for clarification:  works out to about 35% win, 35% disconnect, 30% loss. 


Title: Re: StarCraft II
Post by: RUiN 427 on September 13, 2011, 08:10:48 AM
What do you mean by cheese? You trying to proxy rax each game or something?

nah, just marine rush


Title: Re: StarCraft II
Post by: Malakili on September 13, 2011, 12:00:51 PM
What do you mean by cheese? You trying to proxy rax each game or something?

nah, just marine rush

Early marine pressure with an expansion behind it is hardly cheese.  But regardless, you can probably win a lot of Bronze league matches just by showing up at your opponents base early, a lot of people have a hard time preparing for early pressure.  I friends'd you as well, so feel free to message me in game if you see me on.


Title: Re: StarCraft II
Post by: Fordel on September 13, 2011, 02:04:08 PM
Yea, that isn't cheese, that's just attacking.

Like Malakili said, attacking is usually enough to win a bronze match.


Title: Re: StarCraft II
Post by: Ironwood on September 13, 2011, 02:09:57 PM
It's easy to fend off an early marine rush - Just use Battlecruisers.  If you don't have them, maybe Brood Lords.


Title: Re: StarCraft II
Post by: RUiN 427 on September 13, 2011, 03:41:08 PM
Quick question: how many marines do you wait for before you push?

I've got my openign build down super tight, but i never know if i'm going in with too few.


Title: Re: StarCraft II
Post by: Malakili on September 13, 2011, 04:58:30 PM
Quick question: how many marines do you wait for before you push?

I've got my openign build down super tight, but i never know if i'm going in with too few.

I don't play Terran myself, but the key is hitting a timing where the amount of marines you have is awkward for them to defend.  V. zerg you often see bunker rushes with just a couple marines and more reinforcing.   V. Protoss it is usually better to wait a bit and hit before warp gate really kicks in. 


There are also some other all in builds that are like 6 or 7 rax marines all in, but I don't know the precise timing on that one.


Title: Re: StarCraft II
Post by: El Gallo on September 13, 2011, 06:17:24 PM
No such thing as an all-in from Terran unless you bring all your SCVs.  Fucking mules. 

Slightly more seriously, if all you care about is laddering I suggest going with this http://www.teamliquid.net/forum/viewmessage.php?topic_id=223517


Title: Re: StarCraft II
Post by: Malakili on September 13, 2011, 06:23:53 PM
No such thing as an all-in from Terran unless you bring all your SCVs.  Fucking mules. 

Slightly more seriously, if all you care about is laddering I suggest going with this http://www.teamliquid.net/forum/viewmessage.php?topic_id=223517

That week after that TL thread was the worst week of my life.


Title: Re: StarCraft II
Post by: slog on September 14, 2011, 08:11:35 AM
Bunker Rushes are getting a slight nerf, but as a Zerg I find it less difficult than it used to be to defend them. 


Title: Re: StarCraft II
Post by: RUiN 427 on September 14, 2011, 01:19:17 PM
No such thing as an all-in from Terran unless you bring all your SCVs.  Fucking mules. 

Slightly more seriously, if all you care about is laddering I suggest going with this http://www.teamliquid.net/forum/viewmessage.php?topic_id=223517

This is some stinky cheese right here. Just got called a faggot for using it.


Title: Re: StarCraft II
Post by: Malakili on September 14, 2011, 02:03:02 PM


 Just got called a faggot

Welcome to the ladder.


Title: Re: StarCraft II
Post by: Eldron on September 15, 2011, 02:16:25 AM
Yeah i got called a few nasty things when i tried it as well. Works best against protoss and zerg or have i just been bad against terran?


Title: Re: StarCraft II
Post by: Malakili on September 15, 2011, 03:55:05 AM
Yeah i got called a few nasty things when i tried it as well. Works best against protoss and zerg or have i just been bad against terran?

Terrans are probably walling off which makes it a little easier to hold.


Title: Re: StarCraft II
Post by: RUiN 427 on September 15, 2011, 10:37:52 AM
Yeah i got called a few nasty things when i tried it as well. Works best against protoss and zerg or have i just been bad against terran?

Terrans are probably walling off which makes it a little easier to hold.

I've just been focusing down 1 depot and then after i breach they usually gg


Title: Re: StarCraft II
Post by: Rasix on September 15, 2011, 10:42:08 AM
So, what's the cheese ratio when laddering at lower ranks now?  I'm wondering if I should even bother laddering for practice (work league, lol).   Although apparently I should get used to defending it since more than half the league are terran.


Title: Re: StarCraft II
Post by: RUiN 427 on September 15, 2011, 10:49:11 AM
So, what's the cheese ratio when laddering at lower ranks now?  I'm wondering if I should even bother laddering for practice (work league, lol).   Although apparently I should get used to defending it since more than half the league are terran.

it's not that bad, just be ready for early aggression


Title: Re: StarCraft II
Post by: Malakili on September 15, 2011, 11:41:18 AM
I'd say about 10% of my ladder games are cheese.  Like, 6 pool, or all in bring your SCVs type stuff.  There are lots more one base all ins on top of that, but I don't generally consider those quite the same way.


Title: Re: StarCraft II
Post by: Fordel on September 15, 2011, 02:56:40 PM
I'm currently rocking Silver Random and have yet to have someone actually cheese me. Though I don't play many games so it may be sample size, I have maybe 100-150 games total so far?


It may also be because I am usually the aggressive player. I have a rule, at 10 minutes game time, box all my combat units and attack something. Not all in, but I will poke at their ramp or their expansion if they managed to make one. This is like half my wins right there.


Title: Re: StarCraft II
Post by: Malakili on September 15, 2011, 03:41:16 PM
I'm currently rocking Silver Random and have yet to have someone actually cheese me. Though I don't play many games so it may be sample size, I have maybe 100-150 games total so far?


It may also be because I am usually the aggressive player. I have a rule, at 10 minutes game time, box all my combat units and attack something. Not all in, but I will poke at their ramp or their expansion if they managed to make one. This is like half my wins right there.

Maybe cheesers are moving up in leagues due to their cheesy wins, I honestly have no idea though thats purely a guess.   Attacking at the 10 minute mark wouldn't really deter cheese though.  The things I'm talking about usually hit pretty darned early, like 3-4 minutes, not 10.  I'm not sure when that 3 rax marines hits, but also quite early I think.  I don't know the numbers in my head, but I think the max supple is 27 with that build? and what is it , 12 SCVs? So that comes out to 15 marines off 3 rax will come out in something like 2.5 -  3 minutes.  So it probably hits   So I'm guessing around 5ish minutes, give or take?

EDIT:  I'd say in a normal week I see a few cannon rushes, a few proxy gateways (both of these from people fed up with PvP usually, I can relate, heh), a few 6 pools, especially on big maps i think people want to punish nexus first or other FFE builds which are popular, and I rarely see super early pressure from Terran anymore, mainly because I think there are more powerful one base builds for Terran v. Protoss (like 1-1-1).


Title: Re: StarCraft II
Post by: RUiN 427 on September 15, 2011, 03:48:26 PM
That 3 rax rolls out around the 4:30 mark


Title: Re: StarCraft II
Post by: Fordel on September 15, 2011, 04:17:03 PM
It could be the cheesers are just moving up in leagues yea.


Title: Re: StarCraft II
Post by: Malakili on September 15, 2011, 04:43:06 PM
It could be the cheesers are just moving up in leagues yea.

It seems possible, but it is possible to be bad at cheese, so you'd think there would be some in all leagues.  Especially in a sample size of 150 games.  Oh well, consider yourself lucky :)


Title: Re: StarCraft II
Post by: Fordel on October 14, 2011, 02:10:56 PM
MLG Orlando is starting up right now: http://www.teamliquid.net/mlg/ (links to streams, live report threads, twitter etc)

Lasts all weekend, four streams (only two are free). Tasteless and Artosis on Red stream, Day9 and Wheat on Blue. Husky and JP are around there somewhere too.

As usual, TL.net has the writeup : http://www.teamliquid.net/forum/viewmessage.php?topic_id=275209



Official Site if you want that for some reason: http://pro.majorleaguegaming.com/live/starcraft_2




Title: Re: StarCraft II
Post by: Malakili on October 14, 2011, 02:12:55 PM
Should be a good tournament, looking forward to this one.  Stephano has given the foreigners a little bit of hope, but I'm still expecting a Korean sweep of at least the top 3.


Title: Re: StarCraft II
Post by: Fordel on October 15, 2011, 03:40:46 AM
I'm rooting for MKP, apparently he was sent to the tourney on the reddit group thinks dime or something?


Title: Re: StarCraft II
Post by: Fordel on October 21, 2011, 10:47:31 AM
You can watch the BlizzCon and GSL finals on the Blizzcon stream for free. If MVP wins both finals, he'll walk away with 100,000 grand this weekend.  :-o

http://us.battle.net/blizzcon/en/live-stream/


Title: Re: StarCraft II
Post by: Malakili on October 21, 2011, 11:32:20 AM
New HotS multiplayer units revealed:

[spoiler]
http://i.imgur.com/u0T5R.jpg

http://i.imgur.com/uAvmT.jpg

http://i.imgur.com/qZR1c.jpg

[spoiler]

Looks like Lurker and Defiler are back - just is a bit of a new form.

Mech gets a buff for Terran.

Protoss get a scouting/harass unit and another capital ship, and this unit that lets you copy a unit. 


No particular problems here, but I don't quite understand the purpose of giving Protoss another mothership-like unit.


Title: Re: StarCraft II
Post by: Fordel on October 21, 2011, 12:37:50 PM
The Mother-ship is gone is why. http://www.teamliquid.net/forum/viewmessage.php?topic_id=277762


There are a lot of changes, Hydra's made to not suck, flying defiler isn't really a defiler it's using the web thing from the corsair.



Best change though, is new kind of destructible rocks! Collapsible rocks, that BLOCK paths when destroyed.


Title: Re: StarCraft II
Post by: Malakili on October 21, 2011, 01:09:01 PM
The Mother-ship is gone is why. http://www.teamliquid.net/forum/viewmessage.php?topic_id=277762


There are a lot of changes, Hydra's made to not suck, flying defiler isn't really a defiler it's using the web thing from the corsair.



Best change though, is new kind of destructible rocks! Collapsible rocks, that BLOCK paths when destroyed.

Yep, just caught up with the info pouring out.  Changes actually look pretty decent across the board.


Here is HotS trailer for people who haven't seen it: http://www.youtube.com/watch?v=SG_3R9BoVvg&feature=player_embedded#!


Title: Re: StarCraft II
Post by: Ingmar on October 21, 2011, 04:11:35 PM
No carrier makes me sad. Not that I really play much multiplayer, but it was always my favorite unit just feel-wise.


Title: Re: StarCraft II
Post by: Malakili on October 21, 2011, 04:17:57 PM
No carrier makes me sad. Not that I really play much multiplayer, but it was always my favorite unit just feel-wise.

They didn't really serve a useful role in the Protoss army as they stood in SC2.  I think that they could've tweaked it instead of replacing it, but honestly, I've never really seen a carrier made in a game that wasn't already effectively won by the Protoss player, so something needed to be done one way or another.  They aren't AWFUL, but they didn't really have a point either.


Title: Re: StarCraft II
Post by: Fordel on October 21, 2011, 06:29:04 PM
Build time, Cost, Cost of Interceptors, Cost of replacing interceptors.

All put down by a dozen marines  :why_so_serious:


Title: Re: StarCraft II
Post by: Malakili on October 21, 2011, 08:18:55 PM
Build time, Cost, Cost of Interceptors, Cost of replacing interceptors.

All put down by a dozen marines  :why_so_serious:

Is there anything in the game not put down by a dozen marines :why_so_serious:


Title: Re: StarCraft II
Post by: Fordel on October 21, 2011, 08:58:57 PM
Two Dozen Marines.


Title: Re: StarCraft II
Post by: sinij on October 21, 2011, 10:22:03 PM
No carrier makes me sad. Not that I really play much multiplayer, but it was always my favorite unit just feel-wise.

They didn't really serve a useful role in the Protoss army as they stood in SC2.  I think that they could've tweaked it instead of replacing it, but honestly, I've never really seen a carrier made in a game that wasn't already effectively won by the Protoss player, so something needed to be done one way or another.  They aren't AWFUL, but they didn't really have a point either.

Carriers are nice damage soaker for archon/zealot army against zerg, if for some reason they are hydra-heavy and cliffing or creep kiting. Otherwise, yes you don't use them much.

On odd thing is that they are supposedly removing mothership but turning Thor into 1-per unit. ?.?



Title: Re: StarCraft II
Post by: sinij on October 21, 2011, 10:36:29 PM
What is more important (to me) that in reality SC2 was very frusturating game, it is one of the few games where during ladder matches I felt very infuriated by a number of losses. Strategies are too cookie-cutter and mechanically simple, and generally resulted in guaranteed loss if you don't correctly counter them. Great deal of people all the way to Diamond specialized in one build, often early timed push like 9 roaches, and did that every match, blindly and without scouting... it was much harder to stop it than to execute it.

In SC2 teching is underpowered and all tech trees are bottom-heavy (i.e. MMM can take you endgame), as a result pumping out most units for a timed attack is a lot more important than anything else. This resulted in low number of functional build variations, so you generally can't tech up to counter pushes way you could in SC1.

For example you can't counter MM or roach pushes with immortals, you have to go heavy into Gate to hold it off and only then you will have an option to bring robo tech into your army (and by that point immortals are irrelevant).

TL;DR SC2 is too much massing of low-tier units and not enough strategy.


Title: Re: StarCraft II
Post by: Fordel on October 22, 2011, 03:51:49 AM
They'll never remove the Thor from Multiplayer, it would piss off everyone who bought the CE of the game.


They put Mass Recall on the Nexus instead, it's going to make for some crazy'ness.


Title: Re: StarCraft II
Post by: Teugeus on October 23, 2011, 02:44:13 PM
Bit of a sidetrack but anyone had a look at the Blizzard Dota info that was divulged at blizzcon  ? Looks intriguing to say the least when compared to the direction that Valve are taking with Dota 2. Things like mercenary camps to bolster your minions and siege heroes that can outrange towers seem to suggest a willingness to move the genre forward, much like LoL has done with Dominion mode.


Title: Re: StarCraft II
Post by: bhodi on October 23, 2011, 05:44:03 PM
I won't come back until they change the spawn larvae queen mechanic.


Title: Re: StarCraft II
Post by: Malakili on October 23, 2011, 05:49:23 PM


TL;DR SC2 is too much massing of low-tier units and not enough strategy.


Somewhat ironically, the good AI in SC2 makes this possible.  There is plenty of strategy in SC2 though, the problem is that it quite frankly doesn't matter all that much until you are better than a lot of people will ever get. 


Title: Re: StarCraft II
Post by: Fordel on October 23, 2011, 06:15:02 PM
That's what Starcraft has always been though? It's a Macro game, executing a poor plan very efficiently has always been superior to executing a good plan poorly.


Title: Re: StarCraft II
Post by: sinij on October 23, 2011, 11:02:46 PM


TL;DR SC2 is too much massing of low-tier units and not enough strategy.


Somewhat ironically, the good AI in SC2 makes this possible.  There is plenty of strategy in SC2 though, the problem is that it quite frankly doesn't matter all that much until you are better than a lot of people will ever get.  

It didn't matter that much at high plat/diamond level I played in 1v1 and 2v2, that is better than something like 75% of all players.

Here is scenario - my PT team developed strategy where we'd get VR + Thor by 7ish minute mark. It required precision timing, cross-building gas, exact donation of minerals at key timings... fairly involved build with razor thin timings. Then to pull it off it required very precise micro of VR , SCVs and Thor. What was the best way to counter this? 4 gate warpgate stalker or 4 rax marine massing from ONE of the opponents. Dur Dur Vanilla builds would beat it every time unless they panic and forget to micro.

Or

When I played PZ, TT would CRUSH us with simple 2x MM pushes, we would fight off first wave and get contained then at 10 minute mark medicas show up and its game over. We finally solved it with RUSHING one of Ts with 7 roaches, 5:30 immortal and 3 zealots. It would work, but only if Terran builds marauders; they only had to never build a single marauder (or double wall for a stalemate) to be perfectly safe.



All throughout the game MORE LOW TIER UNITS seems to be universal answer to everything. Some units, like Brood Lords, never seen use because of how T1.5-centric the game is.


Title: Re: StarCraft II
Post by: Ingmar on October 23, 2011, 11:11:01 PM
There was a flight of nearly 30 brood lords in the finals at Blizzcon this year - and it wasn't beaten by low level troops, it was beaten by insane micromanaging of a giant mob of ghosts sniping.


Title: Re: StarCraft II
Post by: jakonovski on October 24, 2011, 06:24:27 AM
There was a flight of nearly 30 brood lords in the finals at Blizzcon this year - and it wasn't beaten by low level troops, it was beaten by insane micromanaging of a giant mob of ghosts sniping.

Games at the very top are pretty much always markedly different from what happens among plebs.


Title: Re: StarCraft II
Post by: Malakili on October 24, 2011, 07:20:21 AM
There was a flight of nearly 30 brood lords in the finals at Blizzcon this year - and it wasn't beaten by low level troops, it was beaten by insane micromanaging of a giant mob of ghosts sniping.

Games at the very top are pretty much always markedly different from what happens among plebs.

Thats not a problem with the game, thats a problem with people sucking at the game (myself included).


Title: Re: StarCraft II
Post by: Fordel on October 24, 2011, 08:10:14 AM
2v2 isn't balanced... but tech rushing for 7 minutes with no real defense means you have a shitty build. That's not a game problem.


Title: Re: StarCraft II
Post by: sinij on October 24, 2011, 08:27:12 AM
There was a flight of nearly 30 brood lords in the finals at Blizzcon this year - and it wasn't beaten by low level troops, it was beaten by insane micromanaging of a giant mob of ghosts sniping.

Games at the very top are pretty much always markedly different from what happens among plebs.

Thats not a problem with the game, thats a problem with people sucking at the game (myself included).

No, this IS a problem with game. When everyone but top 1% are "sucking at the game" and have boring game, then problem is the game and not players.


Title: Re: StarCraft II
Post by: sinij on October 24, 2011, 08:31:36 AM
2v2 isn't balanced... but tech rushing for 7 minutes with no real defense means you have a shitty build. That's not a game problem.

1v1, 2v2 ... none of it is balanced outside of T1 massing. That is the main point.

As to tech build I posted, getting rushed is not a problem - we had clear responses to any scouted early pressure. Problem is that when you DO get VR+Thor to enemy base that early they are still not effective against T1 massing.


Title: Re: StarCraft II
Post by: Fordel on October 24, 2011, 09:05:59 AM
I don't know what to tell you, the game isn't rush to BattleCrusiers and win.


It's a Macro game, cost effectiveness rules everything, it's always worked that way. T1 is going to be the backbone of any army. /shrug






Title: Re: StarCraft II
Post by: Malakili on October 24, 2011, 09:20:23 AM
2v2 isn't balanced... but tech rushing for 7 minutes with no real defense means you have a shitty build. That's not a game problem.

1v1, 2v2 ... none of it is balanced outside of T1 massing. That is the main point.

As to tech build I posted, getting rushed is not a problem - we had clear responses to any scouted early pressure. Problem is that when you DO get VR+Thor to enemy base that early they are still not effective against T1 massing.

Sounds like you are really bad at Starcraft 2, sorry.   You choose two units which do high damage v. armored big units, and complain when the opponent shows up with light armored units.  There is no inherent reason why your build should beat lower tech units, thats your problem.   If your opponent is going marine marauder, stargate tech is probably the worst possible choice.  Thats a you problem.  You could rush templar with storm + chargelots, you could rush one base colossus.  Meanwhile, you friend has factories with tech labs if he is going thors, make siege tanks would be useful in such a situation instead of just massing thors.   

Again, this isn't a problem with the game, this is a problem with your strategy.  Sorry.

Also, pure tier 1 units don't actually win, most of the time, your premise is flawed.    Lets look at the current meta game.

TvZ - Terran is probably going marine/tank, adding on thors later, medivacs later.  Ghosts in the later game.  So we have a tier 1 unit as the bulk of the army, with some serious tech support.  Z is probably going ling/bling/muta, transitioning into Broodlord. 

PvT - MMM is a solid opener, adding on, critically, ghosts in the later game.  Protoss is probably going either  templar or colossus tech, or both, with heavy upgrades being pretty central to this matchup on both sides.

PvZ - Colossus are still central to this matchup, as are blink stalkers.   We've seen more stargate play lately, even motherships, one of the hardest things to tech up to in the game.   Zerg are usually going for some kind of infestor mid game, but roach/hydra isn't unheard of.  Lategame we seen Broodlords frequently.


Not doing mirror matchups.    Basically, you're just plain wrong, and if you are losing to mass tier one units, your strategy is either poorly conceived, or poorly timed, or both. 


Title: Re: StarCraft II
Post by: RUiN 427 on October 24, 2011, 11:02:27 AM
I can't wait to see what pro level games look like with the new units and mechanics.


Title: Re: StarCraft II
Post by: sinij on October 24, 2011, 11:18:28 AM
 There is no inherent reason why your build should beat lower tech units, thats your problem.   If your opponent is going marine marauder, stargate tech is probably the worst possible choice.

Yes, that is my problem with SC2 - teching up is largely pointless when T1 is so strong, as a result game regresses into mindless pump-o-rama of T1. "My opponent" is always going to go MM, because it can take him endgame. T can win any game with MM into MMM into MMM + G.  Thinking like that leaves me with "tech is probably the worst possible choice" in nearly all situations, so I am left with massing stalkers every game, nevermind that stalkers are bad against marauders, if you ram enough of them down Ts throat early enough and micro blink you still can win. How many blink stalkers vs MM races takes before it gets boring? For me - not that many.

I clearly stated in my example that VR+Thor build did not work and was easy to stop with T1, I brought it up as a demonstration that teching in general is rather pointless.

Quote
PvT - MMM is a solid opener, adding on, critically, ghosts in the later game.  Protoss is probably going either  templar or colossus tech, or both, with heavy upgrades being pretty central to this matchup on both sides.

Last I played P didn't generally survive long enough to bring colossus out before getting MMMed at 10 minutes mark. You must not be playing good Terrans if they let you get colossus, templars with full energy or both in any game.


Title: Re: StarCraft II
Post by: Fordel on October 24, 2011, 11:22:00 AM
Teching to the exclusion of maintaining a proper army is useless, yes.

M to MM, to MMM to MMM+G is hardly T1 by any means.




Title: Re: StarCraft II
Post by: DLRiley on October 24, 2011, 11:27:36 AM
  There is no inherent reason why your build should beat lower tech units, thats your problem.   If your opponent is going marine marauder, stargate tech is probably the worst possible choice. 

Yes, that is my problem with SC2 - teching up is largely pointless when T1 is so strong, as a result game regresses into mindless pump-o-rama of T1. "My opponent" is always going to go MM, because it can take him endgame. T can win any game with MM into MMM into MMM + G.  Thinking like that leaves me with "tech is probably the worst possible choice" in nearly all situations, so I am left with massing stalkers every game. Zzzzz....

I clearly stated in my example that VR+Thor build did not work and was easy to stop with T1, I brought it up as a demonstration that teching in general is rather pointless.


Protos high tier death ball of 4-6 void rays, colossus, with some sentry/stalker beats all mm all day long. No fug that, 2 colossus with any combination of warpgate spam beats straight mm.

Anyway your problem with the game has less to do with its balance and not knowing build orders, its just being bad. Really really bad. Which is understandable, but don't expect anyone to take your rant seriously. "oh noes i can't turtle and pump tier 4!"


Title: Re: StarCraft II
Post by: sinij on October 24, 2011, 11:32:33 AM
Well, if I am bad then so is 75%+ of all players, very likely including all of you. I didn't like SC2 as a game, and I wasn't alone at that. Couple of my SC1 buddies who I kept in touch all agreed with me. We are all back to occasionally playing SC1.


Title: Re: StarCraft II
Post by: Malakili on October 24, 2011, 11:33:12 AM
 There is no inherent reason why your build should beat lower tech units, thats your problem.   If your opponent is going marine marauder, stargate tech is probably the worst possible choice.

Yes, that is my problem with SC2 - teching up is largely pointless when T1 is so strong, as a result game regresses into mindless pump-o-rama of T1. "My opponent" is always going to go MM, because it can take him endgame. T can win any game with MM into MMM into MMM + G.  Thinking like that leaves me with "tech is probably the worst possible choice" in nearly all situations, so I am left with massing stalkers every game. How many blink stalkers vs MM races takes before it gets boring? For me - not that many.

I clearly stated in my example that VR+Thor build did not work and was easy to stop with T1, I brought it up as a demonstration that teching in general is rather pointless.


Teching to a thing that isn't cost efficient against your opponent is pointless.  Thats what tech gets you, cost efficiency v. certain units.  If you are facing MM without one of 1) Storm or 2) Colossus you aren't making good decisions.  You should/could also have chargelots and heavy upgrades.  Why are you so dead set on going Stargate tech.  The fact that your chosen tech path is bad against t1 terran units doesn't mean "tech is probably the worst possible choice" it means, stargate tech is bad v. mass barracks units.  

Also, as Fordel said, MMM + G + upgrades isn't "t1" either, for what it is worth.  


Title: Re: StarCraft II
Post by: Ingmar on October 24, 2011, 11:43:11 AM
I brought it up as a demonstration that teching in general is rather pointless.

It demonstrates nothing of the kind, though; it just demonstrates that your one particular build was bad against a popular Terran one. Nothing about that experience is necessarily applicable to other builds.

What is applicable is that if you can't deal with the first engagement at lower tier you'll never get to the higher tier to see what happens there in the first place.


Title: Re: StarCraft II
Post by: DLRiley on October 24, 2011, 11:48:39 AM
Well, if I am bad then so is 75%+ of all players, very likely including all of you. I didn't like SC2 as a game, and I wasn't alone at that. Couple of my SC1 buddies who I kept in touch all agreed with me. We are all back to occasionally playing SC1.

Yes I'm "bad" but not crying from my anus bad. There is a difference. 75% of the player base blames their own skill for being bad. You blame the game.


Title: Re: StarCraft II
Post by: Fordel on October 24, 2011, 11:56:48 AM
Well, if I am bad then so is 75%+ of all players, very likely including all of you. I didn't like SC2 as a game, and I wasn't alone at that. Couple of my SC1 buddies who I kept in touch all agreed with me. We are all back to occasionally playing SC1.



Yes, pretty much anyone who isn't hitting Masters on the NA ladder can be considered bad at the game, it's a very hard game to get good at, and literally impossible to master. It's kinda why it's such a big deal  :oh_i_see:


Title: Re: StarCraft II
Post by: jakonovski on October 24, 2011, 12:13:25 PM
As far as I'm concerned SC2 went a little bit too hardcore, making it kind of impossible to play multiplayer after the honeymoon period. They should've made it possible to extract gameplay nuance without dropping every other game you play.


Title: Re: StarCraft II
Post by: Fordel on October 24, 2011, 12:16:20 PM
Which is a funny thing since there's another chunk of the playerbase that thinks SC2 made everything too easy.


Title: Re: StarCraft II
Post by: DLRiley on October 24, 2011, 12:32:39 PM
If I pratice I can hang for a few minutes against a platinum, but that's about it. SC2 is far easy to play for me than SC1, I find that mostly because of BNET2 and the ability to just hop on and practice, instead of having to find and join a room where people are playing standard and not some mod or co-op map.


Title: Re: StarCraft II
Post by: jakonovski on October 24, 2011, 12:40:55 PM
Which is a funny thing since there's another chunk of the playerbase that thinks SC2 made everything too easy.

That's probably the chunk that only plays SC2 and calls people nooblords.  :uhrr:


Title: Re: StarCraft II
Post by: DLRiley on October 24, 2011, 12:53:24 PM
Which is a funny thing since there's another chunk of the playerbase that thinks SC2 made everything too easy.

That's probably the chunk that only plays SC2 and calls people nooblords.  :uhrr:

err what?


Title: Re: StarCraft II
Post by: Samwise on October 24, 2011, 01:10:08 PM
Well, if I am bad then so is 75%+ of all players, very likely including all of you. I didn't like SC2 as a game, and I wasn't alone at that. Couple of my SC1 buddies who I kept in touch all agreed with me. We are all back to occasionally playing SC1.

Yes I'm "bad" but not crying from my anus bad. There is a difference. 75% of the player base blames their own skill for being bad. You blame the game.

God help me, but I actually get what sinij is saying here.  He's not saying that it's the game's fault he's "bad" at it, he's saying that this:

Games at the very top are pretty much always markedly different from what happens among plebs.

means that most people who play the game don't get to see very much of its breadth, and that's a flaw.  Really great competitive games are the ones that are enjoyable at all levels of play.

On the other hand: meow meow, we like noob tears.


Title: Re: StarCraft II
Post by: Ingmar on October 24, 2011, 01:17:39 PM
That's probably down to the sheer difficulty of making sure most matches are against truly equal opponents. The reason games so often end in or shortly after tier 1 units is probably mostly down to the fact that the game can't get the matchmaking down that exactly, and a relatively small difference in play skill makes a big difference in the end result. If I'm 10% better than you, I'll probably beat you 80% of the time. That's hard for any matchmaking system to deal with, let alone one that has to rely on just the pool of players that are currently online and that needs to make sure you get a match quickly.

(Incidentally this is why I prefer games like Blood Bowl for multiplayer strategy, because the strong random element gives the worse player more opportunities to stay in the game and hurt the better player.)


Title: Re: StarCraft II
Post by: DLRiley on October 24, 2011, 01:21:50 PM
Well, if I am bad then so is 75%+ of all players, very likely including all of you. I didn't like SC2 as a game, and I wasn't alone at that. Couple of my SC1 buddies who I kept in touch all agreed with me. We are all back to occasionally playing SC1.

Yes I'm "bad" but not crying from my anus bad. There is a difference. 75% of the player base blames their own skill for being bad. You blame the game.

God help me, but I actually get what sinij is saying here.  He's not saying that it's the game's fault he's "bad" at it, he's saying that this:

Games at the very top are pretty much always markedly different from what happens among plebs.

means that most people who play the game don't get to see very much of its breadth, and that's a flaw.  Really great competitive games are the ones that are enjoyable at all levels of play.

On the other hand: meow meow, we like noob tears.

Naw sinji blaming the game. In sc1 i can just tech up and rolf, in sc2 i tech up and get creamed oh my. Though i don't know how he managed to scrub some moniker of success in sc1, his complaint that all the game comes down to at his level, a real low level, is tier 1 spam is kinda funny considering that all the cheesy fast tech play utterly dominates the pub play up until diamond. You'd be lucky to find anyone decent at macro to the point where they can reliably pump more tier 1 units faster than your able to void ray bomb them.


Title: Re: StarCraft II
Post by: Malakili on October 24, 2011, 01:38:31 PM

Games at the very top are pretty much always markedly different from what happens among plebs.

means that most people who play the game don't get to see very much of its breadth, and that's a flaw.  Really great competitive games are the ones that are enjoyable at all levels of play.

On the other hand: meow meow, we like noob tears.

It has nothing to do with noob tears, it has to do with playing a game and just arbitrarily thinking your strategy should win.  Thats why we all jumped on him, because he did a dumb fucking build that was terrible and felt butt hurt that he couldn't win with it.  A bad player can execute a good strategy badly and experience plenty of the game, in fact, as long as the players are of reasonably similar skill level, you can get decent games at any level.

Sinij was executing a terrible strategy fine, by the sound of it, and then complaining there is no strategy in the game. 

TL;DR SC2 is too much massing of low-tier units and not enough strategy.


Just because your strategy is bad, doesn't there isn't strategy to the game.  It just means you don't understand the game well enough to be making strategies.  It'd be like some random scrub (say, me for example), drawing up a football play and then when the defense destroys my QB complaining that all the defense has to do is run around and that the game takes no strategy.


Title: Re: StarCraft II
Post by: sinij on October 24, 2011, 01:55:59 PM
all the cheesy fast tech play utterly dominates the pub play up until diamond.

When I started SC2 it placed me into gold, even after practicing I could never get past low diamond, considerably worse than my SC1 record. Yes, there is no denying that I am not great SC2 player, I get boggled down in multitasking letting my micro drop, as a result I could not play Zerg at adequate level to save my life. Larva management was an anchor on my neck that would inevitably drown me, no matter how hard I try, kitchen timers and all.

As I was moving up the ranks variety of strategies that could work, or that I would see used against me, went way down. I'd say by the time I got into diamond I would only see 1-2 builds PER RACE in 1v1 and 2-3 PER COMP in 2v2. That greatly bugged me, I specifically worked hard on practicing and trying to make non-standard builds, or counters to specific race, but could not ever make anything other than "vanilla" work at the same level. At some point it became "dear god, anything but the usual" and some of quirky builds were born to get inevitably crushed by "the usual". Whenever I went with anything even remotely different I'd drop from diamond and win my matches not because of my build, but usually by capitalizing on micro/timing mistakes you'd see in lower leagues.

My proudest SC2 moment was figuring out how to beat TT with PZ at a diamond level, I ended up developing non-standard early aggression build that relied on breaching choke with 5:30 immortal supported by roaches then hanging on against inevitable MM counter push. Went from 10% Win Ratio to 95%. The only reason it worked so well is because nobody expected to see anything non-standard at that level, so they couldn't understand what they saw scouting. Simple bunker would have stopped this push, but the only time it was done when matchmaking punished my team for a winning streak by setting us up for sure-loss against world-class team.


Title: Re: StarCraft II
Post by: DLRiley on October 24, 2011, 02:10:54 PM
Again that is a problem with the players not the game. Truly dynamic play only comes from a handful of really talented players, because not only can they "have a fresh build" and execute the build order perfectly but they also can "react and think ahead" to what the opponent can do. You'd be lucky to find a diamond player that moves beyond getting their build order, macro on point, let alone adjusting it to accommodate what you learn from scouting and what they already scouted about you. For example if I get my macro correct, which I rarely do, I can hang with players that are gods compared to me because my other game senses are better, though no where near pro sense. In short its really hard for PRO players to move beyond their standard comfortable build orders, let alone a playerbase lucky to face a low diamond. For example I could go mech vs protos and win, but I have my limits and it will take an insane amount of practice and breaking my fingers to learn the fundamentals. I wish there was a way to play the game just on my build/strategy game sense and rely less on actually having to keep up with all the little bits of execution needed to keep my macro on point, but that wouldn't be starcraft. 


Title: Re: StarCraft II
Post by: RUiN 427 on October 24, 2011, 03:58:19 PM
As much as I would love to join in the discusion about this one person's opinion of the game for a couple more pages...

I seem to have developed a dependency for the cheese that this particular thread has introduced me to. I'm in desperate need of a run of the mill Terran build to ween myself off the cheese, a fromage rehab therapy of sorts. Any suggestions? I'll do the leg work of research, just looking for a nudge in the right direction.



Title: Re: StarCraft II
Post by: Malakili on October 24, 2011, 04:47:30 PM
Depends on the matchup really.


Title: Re: StarCraft II
Post by: Ingmar on October 24, 2011, 05:04:30 PM
Ghost spam!


Title: Re: StarCraft II
Post by: luckton on October 25, 2011, 04:06:01 AM
*reads up on HotS info*

They cut the single-player campaign to just 9 missions?  Fuck that shit.  I'll wait for the bundle with the Protoss expansion.


Title: Re: StarCraft II
Post by: Malakili on October 25, 2011, 04:15:01 AM
*reads up on HotS info*

They cut the single-player campaign to just 9 missions?  Fuck that shit.  I'll wait for the bundle with the Protoss expansion.

Hmm, where are you seeing that, I had heard it was going to have 9 less missions than wings of liberty, which would put it somewhere around 20 missions.  But I might be wrong.


Title: Re: StarCraft II
Post by: K9 on October 25, 2011, 04:43:49 AM
Who the fuck complained that the campaign was too long?

Tards...


Title: Re: StarCraft II
Post by: sinij on October 25, 2011, 06:41:26 AM
Single player campaign in SC2 makes as much sense as single player campaign in CS. I played campaign mostly to see cinematics, but I'd rather see them polish multiplayer... like release with chat rooms would have been nice.


Title: Re: StarCraft II
Post by: Malakili on October 25, 2011, 08:29:38 AM
Single player campaign in SC2 makes as much sense as single player campaign in CS. I played campaign mostly to see cinematics, but I'd rather see them polish multiplayer... like release with chat rooms would have been nice.

Yeah, if I could pay less for multiplayer only I definitely would by such a version.  That being said, the single player campaign in WoL was passable, its just effectively totally separate game from multiplayer.


Title: Re: StarCraft II
Post by: Fordel on October 25, 2011, 10:11:38 AM
There are tons of people who ONLY play the campaigns, they can't skimp on that.


Title: Re: StarCraft II
Post by: Rasix on October 25, 2011, 10:15:47 AM
I'll probably buy the expansions, but I have no intention of ever playing multiplayer again.   My recent work "league" has shown me it's not fun in the slightest to do casual multiplayer and any desire I've had to get good again has been replaced by LoL.

I did have fun with the campaign and even enjoyed chasing some of the achievements.


Title: Re: StarCraft II
Post by: RUiN 427 on October 25, 2011, 12:44:36 PM
blue said 20 missions


Title: Re: StarCraft II
Post by: Malakili on October 25, 2011, 12:47:21 PM
*reads up on HotS info*

They cut the single-player campaign to just 9 missions?  Fuck that shit.  I'll wait for the bundle with the Protoss expansion.

Hmm, where are you seeing that, I had heard it was going to have 9 less missions than wings of liberty, which would put it somewhere around 20 missions.  But I might be wrong.
blue said 20 missions


(http://i.imgur.com/XJyGY.gif)


Title: Re: StarCraft II
Post by: K9 on October 25, 2011, 02:01:01 PM
Single player campaign in SC2 makes as much sense as single player campaign in CS. I played campaign mostly to see cinematics, but I'd rather see them polish multiplayer... like release with chat rooms would have been nice.

 :oh_i_see:


Title: Re: StarCraft II
Post by: Ironwood on October 25, 2011, 02:21:25 PM
Yeah, I thought that was pants on head silly too, but bear in mind how much of this thread has been about Multiplayer....


Title: Re: StarCraft II
Post by: K9 on October 25, 2011, 02:46:25 PM
Over time indeed, around the time of launch though there was plenty of SP discussion. I thought the campaign was really good, and since we get so few RTS titles nowadays it is nice to have a campaign as rich and deep as WoL had. Appeasing the naysaysers is such a poor excuse for cutting the length of the campaign.


Title: Re: StarCraft II
Post by: Ingmar on October 25, 2011, 03:04:57 PM
Over time indeed, around the time of launch though there was plenty of SP discussion. I thought the campaign was really good, and since we get so few RTS titles nowadays it is nice to have a campaign as rich and deep as WoL had. Appeasing the naysaysers is such a poor excuse for cutting the length of the campaign.

Blizzard has said:

Quote
We typically don't provide details about pricing until the game is closer to release. We do view Heart of the Swarm as an expansion set, so for the regions that have a standard box business model such as North America and Europe, we will price accordingly.

Depending where that 'expansion set, not full game' pricing comes in, a 20 mission campaign where the original had 29 isn't tremendously out of line. Remains to be seen what the final price is though.


Title: Re: StarCraft II
Post by: Paelos on October 25, 2011, 03:49:35 PM
My guess is $40


Title: Re: StarCraft II
Post by: Ingmar on October 25, 2011, 03:50:06 PM
Yeah that seems likely. SC2 appears to be $50 now, was it $60 at release?


Title: Re: StarCraft II
Post by: Rasix on October 25, 2011, 04:03:12 PM
Yup.


Title: Re: StarCraft II
Post by: luckton on October 25, 2011, 04:20:19 PM
I stand corrected...the info I had was that the single-player was just 9 missions.  20's still decent for a xpac.

And yes, I'm in the 'I only play the *Craft games for their single-player story' crowd.  :awesome_for_real:


Title: Re: StarCraft II
Post by: Ingmar on October 25, 2011, 04:21:29 PM
So yeah, 20 missions for $40, 29 for $60, would be pretty much 'right' I guess.


Title: Re: StarCraft II
Post by: luckton on October 25, 2011, 04:37:06 PM
So yeah, 20 missions for $40, 29 for $60, would be pretty much 'right' I guess.

Taking account the overall quality, additional cinematics, and the multi-player stuff (unless they started charging people for the matchmaking and online play), it's a fair deal to me.  I suppose if I did play multiplayer I'd get more bang for my buck, but  :why_so_serious:


Title: Re: StarCraft II
Post by: Merusk on October 25, 2011, 07:41:49 PM
If you're only playing for SP.. why not just wait until all 3 xps are out and pay less for them than the original retail price?  S'what I did with the first and what I'll do with this one.


Title: Re: StarCraft II
Post by: sinij on October 25, 2011, 07:46:53 PM
  My recent work "league" has shown me it's not fun in the slightest to do casual multiplayer

SC2 defines causal as anything below Masters. By definition, this is not doable by something like 99.5% of all players.


Title: Re: StarCraft II
Post by: sinij on October 25, 2011, 07:50:04 PM
I stand corrected...the info I had was that the single-player was just 9 missions.  20's still decent for a xpac.

And yes, I'm in the 'I only play the *Craft games for their single-player story' crowd.  :awesome_for_real:

You paying something like $2 per mission. Isn't SC2 _a lot_ too expensive for what it is in this mode of playing?

Still, playing SC2 only in single player makes my head explode. To me its like FURRY LARPing, sure you could do it, but dear go why oh why?!


Title: Re: StarCraft II
Post by: Ingmar on October 25, 2011, 07:51:45 PM
If you're only playing for SP.. why not just wait until all 3 xps are out and pay less for them than the original retail price?  S'what I did with the first and what I'll do with this one.

Because then we don't get to play it until like 2015?


Title: Re: StarCraft II
Post by: Merusk on October 25, 2011, 07:53:55 PM
And?

/shrug

I'm not a big RTS fan at all. In fact I hate them but I love the cinematics and watching the story.. I can wait.


Title: Re: StarCraft II
Post by: Ingmar on October 25, 2011, 07:56:20 PM
I could get hit by a car in 2014 and then never get to play it! Too risky.


Title: Re: StarCraft II
Post by: luckton on October 26, 2011, 02:03:40 AM
I could get hit by a car in 2014 and then never get to play it! Too risky.
(http://i948.photobucket.com/albums/ad329/TheFrozenBurrito/EXACTLY.gif)


Title: Re: StarCraft II
Post by: Malakili on October 26, 2011, 05:55:26 AM

You paying something like $2 per mission. Isn't SC2 _a lot_ too expensive for what it is in this mode of playing?



This is the way I think about pretty any AAA title that is single player only, or someone intends to play single player only. 


Title: Re: StarCraft II
Post by: Paelos on October 26, 2011, 07:22:27 AM
I played SC2 for the single player and the achievements involved in single player.

I don't like playing other people because I'm terrible and it makes me angry.


Title: Re: StarCraft II
Post by: K9 on October 26, 2011, 07:52:05 AM
Single player in SC2 also incorporates the challenge modes (which were a genuinely great addition to the game I thought), and bot matches vs AI. I doubt many people who bought SC2 never played any multiplayer at all, but to argue the reverse is just daft.


Title: Re: StarCraft II
Post by: bhodi on October 26, 2011, 11:17:24 AM
 My recent work "league" has shown me it's not fun in the slightest to do casual multiplayer
SC2 defines causal as anything below Masters. By definition, this is not doable by something like 99.5% of all players.
That is so retarded and wrong I don't even know where to begin. Who defines casual as anything below masters, other than you?

We have what two or three people in this thread that could theoretically play at that level? Are you saying only the few could even potentially have fun in multi? Like gets matched up with like, and my friend who is a permanent gold player enjoys multi just as much (if not more) than I ever did when I was laddering "for real".


Title: Re: StarCraft II
Post by: Ingmar on October 26, 2011, 11:19:47 AM

You paying something like $2 per mission. Isn't SC2 _a lot_ too expensive for what it is in this mode of playing?



This is the way I think about pretty any AAA title that is single player only, or someone intends to play single player only. 

It isn't really too much, no. There's a fair amount of replayability in the missions with the achievements and multiple difficulty levels, etc. $/mission is not the way to look at it, more like $/hour - and SC2 beats the hell out of a lot of very good games on that front even if you don't do much multiplayer.


Title: Re: StarCraft II
Post by: Arinon on October 26, 2011, 11:47:41 AM
You paying something like $2 per mission. Isn't SC2 _a lot_ too expensive for what it is in this mode of playing?
This is the way I think about pretty any AAA title that is single player only, or someone intends to play single player only. 
It isn't really too much, no. There's a fair amount of replayability in the missions with the achievements and multiple difficulty levels, etc. $/mission is not the way to look at it, more like $/hour - and SC2 beats the hell out of a lot of very good games on that front even if you don't do much multiplayer.

Exactly.  if you are talking about assets rather than time then the MP-only guys are paying $40 for 2-3 new units a side and maybe a tileset or two.  That's an equally crumby way to judge value.


Title: Re: StarCraft II
Post by: Malakili on November 16, 2011, 09:52:19 AM
MLG Providence this weekend - this tournament is stacked and should be amazing.  Begins this Friday at 5:30pm Eastern.

Great lineup:

More info here: http://wiki.teamliquid.net/starcraft2/2011_MLG_Pro_Circuit/Providence

I'll be watching!


Title: Re: StarCraft II
Post by: Fordel on November 16, 2011, 01:30:59 PM
Or if you want something more then a bracket : http://www.teamliquid.net/forum/viewmessage.php?topic_id=285789

For the actual viewing on the day of: http://www.teamliquid.net/mlg/



I'm hoping one of the Non-Koreans actually manages to take this, despite GSL having the bigger prize pool, I feel like the MLG's are the harder tournaments overall. Just so many games in such a short time, it's such a marathon.


Title: Re: StarCraft II
Post by: Fordel on November 18, 2011, 05:34:05 PM
Tell me you saw that Naniwa vs. Nestea finals for the Global Invitational! (Online MLG Tourney with the finals on the first day of MLG providence).




Title: Re: StarCraft II
Post by: Malakili on November 18, 2011, 07:26:17 PM
Tell me you saw that Naniwa vs. Nestea finals for the Global Invitational! (Online MLG Tourney with the finals on the first day of MLG providence).




Yea, saw it!  :drill:


Title: Re: StarCraft II
Post by: Fordel on November 19, 2011, 03:55:22 PM
Ret vs. Hero


Archon Toilet.


 :drill:


Title: Re: StarCraft II
Post by: Azazel on November 25, 2011, 08:22:23 PM
As a casual-at-best RTS player with no real interest in online competition and only any interest in the SP campaign, would people suggest that at 50% off it's worthwhile or not?


Title: Re: StarCraft II
Post by: Ratman_tf on November 25, 2011, 08:53:53 PM
As a casual-at-best RTS player with no real interest in online competition and only any interest in the SP campaign, would people suggest that at 50% off it's worthwhile or not?

I would say so. I got a lot of mileage out of SP, both the campaign and AI games.


Title: Re: StarCraft II
Post by: sinij on November 25, 2011, 10:19:45 PM
As a casual-at-best RTS player with no real interest in online competition and only any interest in the SP campaign, would people suggest that at 50% off it's worthwhile or not?

I'd say SC2 has about 10-15 hours of single player content. Have you played Skyrim already?


Title: Re: StarCraft II
Post by: Azazel on November 26, 2011, 01:41:09 AM
No, I'll wait till Skyrim gets cheaper. SC2 is $30. Skyrim is $60 (if I get it steamgifted - it's otherwise $90.)


Title: Re: StarCraft II
Post by: Ingmar on November 26, 2011, 02:22:13 AM
As a casual-at-best RTS player with no real interest in online competition and only any interest in the SP campaign, would people suggest that at 50% off it's worthwhile or not?

I'd say SC2 has about 10-15 hours of single player content. Have you played Skyrim already?

It is quite a lot more than that, if you are completionist about doing the achievements on different difficulty levels, etc.

Really I have my doubts that most people are going to even get through all 29 missions in 10-15 hours even just once through on normal, frankly. It definitely took me longer than that.


Title: Re: StarCraft II
Post by: Azazel on November 26, 2011, 04:19:05 AM
I'm unlikely to catass the achievements or play at different difficulty levels. I'm time-poor and have many games to play through.



Title: Re: StarCraft II
Post by: Malakili on November 26, 2011, 04:57:53 AM
I'm unlikely to catass the achievements or play at different difficulty levels. I'm time-poor and have many games to play through.



You're going to get a fairly old school feeling single player RTS campaign with about 30 missions, most of which are of the standard types "Hold out for this long, go kill the enemy base" type with some variations on those themes.   Also, there are a few which have you playing a hero type character and without the normal base building stuff.   The story is decent, but there are a few points of inconsistency with the original SC story if you care about that.   Also, keep in mind that even if you don't like competitive multiplayer there are still a lot of custom multiplayer games that are quite popular and aren't serious business at all (stuff that would've been called "Use Map Settings" maps in Starcraft 1).  Stuff like Starjeweled, various Tower Defense Maps, Auir Chef, etc, which can be a fun way to burn 20 minutes.


Title: Re: StarCraft II
Post by: Ingmar on November 26, 2011, 11:56:34 AM
Also you can play most of them against the AI.


Title: Re: StarCraft II
Post by: lamaros on November 26, 2011, 08:34:59 PM
I bought at release, played the single player through, tried MP and haven't played since.

I don't think it was anywhere near value at whatever I paid, but at 30$ it might be ok. Story is pants on head Metzen, though.


Title: Re: StarCraft II
Post by: Malakili on April 06, 2012, 10:46:55 AM
Well, not sure how many people are still playing this around here, but this might be interesting to some either way:

http://eu.battle.net/sc2/en/blog/4025749/Upcoming_Changes_to_Match-Making_-06_04_2012#blog

Quote
We’ve been closely monitoring the quality of match-making since StarCraft II was released to make sure that the ladder offers the most exciting and finely tuned competitive experience possible. It’s been a great success, and because of the small skill gap between competing players, most games are tightly contested. While it’s awesome that most games are very close, this also means that both players need to constantly be at the top of their games, because the slightest mistake usually means defeat. While we think this is a fun way to play, we’re not sure if it’s fun for every match to be this way.

 As a one-season experiment, we will be relaxing the match-making settings slightly in Season 7 to introduce more variety into the ladder. In practical terms, this means you won't always be evenly matched with your opponent. You'll regularly compete with players at slightly higher or lower skill levels, to make the experience more well-rounded. These adjustments to the match-making system will also offer a chance to potentially get promoted more quickly, so stringing together wins versus more skilled opponents could potentially result in faster league promotions.

I'm not sure how I feel about this. On the one hand, I think they are trying to help people get over "ladder anxiety" by introducing some randomness.  But on the other hand, I don't get to play very many ladder games these days and the prospect of getting either roflstomped by someone a lot better, or getting a free easy win against someone a lot worse doesn't really make me want to play MORE.  They are right that you do have to be playing at the top of your game to play ladder, at least I can go in knowing what I am going to get.


To try and make this thread a little more friendly to the non ladder folks, I want to include something about Heart of the Swarm, but they haven't released any new information about it in ages :(


Title: Re: StarCraft II
Post by: luckton on April 06, 2012, 10:50:26 AM
I read it as "Because everyone is playing other games and waiting for MoP, Diablo III, and Heart of the Swarm (fat chance of that coming out this year), we're relaxing the matchmaker so the 20 of you still playing A) Can still play and B) Don't have to wait forever in the queue.

But yeah, I can see how this move could potentially fuck newbs and such.  Goes with the territory, I suppose.

Also, I really would like for HotS to come out before the end of the world, and stuff.


Title: Re: StarCraft II
Post by: Malakili on April 06, 2012, 01:42:26 PM
I read it as "Because everyone is playing other games and waiting for MoP, Diablo III, and Heart of the Swarm (fat chance of that coming out this year), we're relaxing the matchmaker so the 20 of you still playing A) Can still play and B) Don't have to wait forever in the queue.

But yeah, I can see how this move could potentially fuck newbs and such.  Goes with the territory, I suppose.

Also, I really would like for HotS to come out before the end of the world, and stuff.

My experience in the playing on ladder recently has only experienced a small increase in queue time.  We're talking like 5 seconds to 10 seconds at most, it is still bustling, even if it is greatly reduced from when the game was released.  They get endless complaints about the ladder being too stressful and I think this is an attempt to make it less so.   I don't think it will work./

As for Heart of the Swarm it is hard to say.  I wouldn't be surprised to see if by the end of the year, but it might be pushed back too.  I wonder if they are going to do an extended beta for it.  Its going to throw a major wrench into the pro scene, and regardless of how many people it will actually effect in terms of playing a lot of the continued attention the game gets is based on that.  But I imagine they will sell most copies based on the single player campaign. 


Title: Re: StarCraft II
Post by: Fordel on April 06, 2012, 06:20:12 PM
This will be great for keeping people playing, but worse for actual competitiveness.


As long as they keep it so a player isn't getting stomped by a superior player 2+ games in a row or anything stupid, that will just kill ladder entirely.


-edit-

People love to farm, but hate to BE farmed.


Title: Re: StarCraft II
Post by: K9 on April 07, 2012, 12:31:20 AM
I can see the thinking behind this, but I don't think iot will do much to reduce ladder stress, you'll still have to be focused from the start because you won't know in advance what calibre of player you are facing. If anything facing the prospects of either getting curbstomped or playing a really tight game only to discover that your opponent has only gone with a single base, 8 SCVs and has rushed battlecruiser could increase frustration.

There are multiplayer modes where you can blow off steam, the custom maps and minigames, and the AI modes. The ladder will always be stressful though since it is based on competition.


Title: Re: StarCraft II
Post by: ezrast on May 07, 2012, 09:04:10 AM
My brother gave this to me near release but I just started playing it yesterday. Looked up a simple roach build (http://wiki.teamliquid.net/starcraft2/1_Base_Roach) and creamed a few players in training, then went 3/5 in placement. Which the game decided was good enough to throw me into gold. Goddammit.

I don't even know my own race's tech tree. :uhrr:


Title: Re: StarCraft II
Post by: trias_e on May 07, 2012, 10:46:22 AM
It's funny how that works.  If you can execute a simple build well you will stomp people that know more about the game but don't execute well.

As for Zerg, some tips.

Banelings are awesome (although not really used in ZvP).  Hydralisks are terrible (although they can have some use in ZvP).  Infestors are awesome in all matchups.  Brood Lords are awesome in all matchups.  Mutalisks are popular in all matchups but are very tricky to use.  Against Toss you can win easily at lower levels by doing nothing but massing mutas, assuming they don't rush you or you can hold off the rush.

15 hatch 14-16 pool against Terran, 14 pool/16 hatch against Protoss are standard opening builds for when you notice that your roach rush starts getting shut down.  In ZvZ there are a ton of openers and it is kind of rock paper scissorsy.

Always inject larva whenever you can.  I suggest you hotkey your queens and find a method of injecting that you like.  My method was 6 (queen hotkey), v (inject larva hotkey), click hatchery on minimap, but most people use backspace method or saved camera positions.  Backspace method:  http://www.teamliquid.net/forum/viewmessage.php?topic_id=125725

Spreading creep is also super helpful and something worth practicing doing.  Also try to place your overlords in good positions around both your enemies base, the perimiter of your base, and spots on the map where low ground doesn't have vision where they can see army movement.


Title: Re: StarCraft II
Post by: Malakili on May 07, 2012, 10:57:05 AM
Well, since this thread got bumped today anyway:

http://us.battle.net/sc2/en/blog/5366967/Developer_Update_with_Production_Director_Chris_Sigaty-5_7_2012#blog

Quote
In the midst of all this great community news, we want to announce some of the exciting things we’re working on this year for StarCraft II. Here's a list of some of the features we are planning to release at or around the launch of Heart of the Swarm:

Multiplayer resume from replay
Global Play
Multilanguage support
Clan/group system
Unranked matchmaking
Multiplayer replay viewing

 :drill: :drill: :drill:

This is going to address a good number of the problems people have with Battle.net 2.0.  Combined with the pretty good looking single player campaign, this looks like it is going to be a pretty awesome expansion.


Title: Re: StarCraft II
Post by: trias_e on May 07, 2012, 11:32:43 AM
Now that's going to be a miracle patch.  Expansion.  Whatever.

Awesome <3


Title: Re: StarCraft II
Post by: slog on May 07, 2012, 12:20:41 PM
It's funny how that works.  If you can execute a simple build well you will stomp people that know more about the game but don't execute well.

As for Zerg, some tips.

Banelings are awesome (although not really used in ZvP).  Hydralisks are terrible (although they can have some use in ZvP).  Infestors are awesome in all matchups.  Brood Lords are awesome in all matchups.  Mutalisks are popular in all matchups but are very tricky to use.  Against Toss you can win easily at lower levels by doing nothing but massing mutas, assuming they don't rush you or you can hold off the rush.

15 hatch 14-16 pool against Terran, 14 pool/16 hatch against Protoss are standard opening builds for when you notice that your roach rush starts getting shut down.  In ZvZ there are a ton of openers and it is kind of rock paper scissorsy.

Always inject larva whenever you can.  I suggest you hotkey your queens and find a method of injecting that you like.  My method was 6 (queen hotkey), v (inject larva hotkey), click hatchery on minimap, but most people use backspace method or saved camera positions.  Backspace method:  http://www.teamliquid.net/forum/viewmessage.php?topic_id=125725

Spreading creep is also super helpful and something worth practicing doing.  Also try to place your overlords in good positions around both your enemies base, the perimiter of your base, and spots on the map where low ground doesn't have vision where they can see army movement.

I sort of agree.  I would watch Apollo's series for Zerg.  He recommends using a safe build of
15 Gas
15 Pool
15 O/L
Ling speed
Queen
 4 Lings
Expand.

It's a nice safe build that projects you from Cheese at the low levels.  Going Hatch first really isn't worth it until you reach Diamond.

Here is a link to the Videos.

http://www.youtube.com/playlist?list=PL0B7058D9D46661D1&feature=plcp



Title: Re: StarCraft II
Post by: Thrawn on May 07, 2012, 12:21:24 PM
Now that's going to be a miracle patch.  Expansion.  Whatever.

Awesome <3

Agreed, I played all of the single player but gave up on multi-player in less than a week.  Might have to at least give it another look then.


Title: Re: StarCraft II
Post by: Ironwood on May 07, 2012, 12:47:32 PM
Resume from replay ?

That's going to be some awesome chips.  Hey, could you resume from someone elses replay too ?


Title: Re: StarCraft II
Post by: Malakili on May 07, 2012, 01:30:13 PM
Resume from replay ?

That's going to be some awesome chips.  Hey, could you resume from someone elses replay too ?


Ooh, I dunno, but that would be cool.   I could see getting together with some friends, each taking a side and seeing what each of us would have done in some pro games.  That'd be real neat if it is possible.  Even if it isn't possible, the feature is still going to be great for the pro scene (and spectators thereof).


Title: Re: StarCraft II
Post by: slog on May 07, 2012, 07:11:39 PM
Also, Heart of the Swarm Beta next month?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=332877


Title: Re: StarCraft II
Post by: Thrawn on May 07, 2012, 07:27:05 PM
Ooh, I dunno, but that would be cool.   I could see getting together with some friends, each taking a side and seeing what each of us would have done in some pro games.  That'd be real neat if it is possible.  Even if it isn't possible, the feature is still going to be great for the pro scene (and spectators thereof).

If it works that way it could be cool in reverse too, a stream where a "pro player" takes submissions and picks up a game from an obvious losing position and works out of it for a win.


Title: Re: StarCraft II
Post by: Malakili on May 07, 2012, 08:04:47 PM
Ooh, I dunno, but that would be cool.   I could see getting together with some friends, each taking a side and seeing what each of us would have done in some pro games.  That'd be real neat if it is possible.  Even if it isn't possible, the feature is still going to be great for the pro scene (and spectators thereof).

If it works that way it could be cool in reverse too, a stream where a "pro player" takes submissions and picks up a game from an obvious losing position and works out of it for a win.

The problem is finding two pros, or something, because just resuming one side isn't going to do anything.  I like the idea though.


Title: Re: StarCraft II
Post by: slog on May 07, 2012, 08:20:33 PM
I would sponsor a "random" tourney, then at 6 minutes into the game flip a coin.  Heads they keep playing, Tails, they resume from replay and switch sides.


Title: Re: StarCraft II
Post by: Ironwood on May 08, 2012, 01:15:07 AM
God, we're really having fun with this idea, aren't we ?


Title: Re: StarCraft II
Post by: Fordel on May 08, 2012, 03:02:19 PM
Resume from replays is desperately needed for the competitive side AND it will be great fun from the casual side.


So I predict it will be neutered and near useless on release.  :why_so_serious:


Title: Re: StarCraft II
Post by: Thrawn on May 09, 2012, 05:43:29 AM
The problem is finding two pros, or something, because just resuming one side isn't going to do anything.  I like the idea though.

Well of course they would have to play against someone.  :oh_i_see:

I would sponsor a "random" tourney, then at 6 minutes into the game flip a coin.  Heads they keep playing, Tails, they resume from replay and switch sides.

Take the gamble, at 5:30 in your completely destroy your own base.  If you have to switch, easy gg, if you don't, oh well.


Title: Re: StarCraft II
Post by: slog on May 09, 2012, 06:32:13 AM
Ironically, after about 1000+ games, I'm finally getting that I need to scout more as a Zerg.  For whatever reason, it never clicked in my head that I can make an Overseer AND queue his way points and then go do something else. 

It's amazing how much fun SC2 can be when you understand what the other guy is doing so you can mess with the timings.


Title: Re: StarCraft II
Post by: Malakili on July 24, 2012, 04:51:35 PM
So, I know a lot of you folks who bought SC2 weren't necessarily doing so for competitive play and were looking forward to the custom maps and such.  Well, it is has been a long time coming, but pretty soon patch 1.5 is going to hit with a totally overhauled system for finding custom games/maps in SC2 so I thought it was worth a bump here for those of you who might have the game but haven't been paying attention recently:

Long version: http://us.launcher.battle.net/en-us/sc2/patch?utm_source=internal&utm_medium=launcher&utm_campaign=d3&utm_content=left-banner

Relevant Stuff:

Quote
The StarCraft II Arcade has arrived! To make way for this new feature, significant changes have been made to the StarCraft II user interface. Two new buttons have been added: the Arcade button, which will act as a portal to a brand new custom games experience that features dramatic improvements in finding, rating and playing custom games, and the StarCraft II button, which will provide access to classic single player and multiplayer experiences, including the StarCraft II campaign, multiplayer ladder, melee maps and more.
Arcade Button:
A new Arcade button has been added to the main Battle.net navigation panel at the top-left of the user interface. Custom games once found in the Custom Games interface will now be found here with an improved interface and tools. Players now have more flexibility to find, play, and review custom games, more quickly and easily than ever before.
The Spotlight page displays new or up-and-coming games. Players can visit the Spotlight to browse featured games, new games on the rise, and top-rated games as reviewed by the community.
Players can search for games based on genre, popularity, star ratings, newness, and recent spikes in popularity.
Each custom game in the Arcade is represented by a game icon. The game icon contains a large game image (provided by the creator), and includes the game’s name and star rating. Hovering over the icon displays the game description.
Clicking on a game icon brings players into the Game Info page, the main portal for each game in the Arcade. This page contains summarized information about a custom game, including a description, screenshots, play instructions, reviews, and other information. The Game Info page consists of several sections:
Overview: This contains the game description and a set of screenshots that show off the action.
How to Play: This is where players will find instructions (basic and advanced) and how to win. There is also space for additional images to supplement the game instructions.
Patch Notes: This is where the game creator can list updates that have been made to the game, so that players can see how the game is growing and improving.
Review: After playing, players can give a game a star rating and enter a text review. Once enough ratings have been submitted, the game receives an Average Star Rating that displays on the game icon. Players can also mark other players' reviews as "Helpful" which will ensure that the best reviews rise to the top.
Tutorial: Game creators can now publish tutorials for their creations. If a tutorial exists for a game, a "Play Tutorial" button will appear on the Game Info Page, which can be clicked to immediately launch the tutorial.
There is now a "Join Chat" button on the Game Info Page that allows players to join a channel named after that Arcade game.
The new Open Games List displays games that have players, but aren't full and ready to start yet. This should help players identify active games and find partners or opponents more easily.


Title: Re: StarCraft II
Post by: Ragnoros on July 24, 2012, 10:07:47 PM
About damn time.


Title: Re: StarCraft II
Post by: Margalis on July 24, 2012, 11:06:31 PM
This is like a year too late for me.


Title: Re: StarCraft II
Post by: Ironwood on July 25, 2012, 02:49:34 AM
Reusing Valve innovation since 1709.



Title: Re: StarCraft II
Post by: Typhon on July 25, 2012, 05:16:24 AM
Are there any decent DOTA-style maps?


Title: Re: StarCraft II
Post by: Chimpy on July 25, 2012, 05:44:32 AM
-post removed for incoherence.



Title: Re: StarCraft II
Post by: Malakili on July 25, 2012, 09:09:35 AM
Are there any decent DOTA-style maps?

Hero Attack is pretty decent, but it doesn't have quite the polish that stand alone MOBAs have made me accustomed to.


Title: Re: StarCraft II
Post by: Malakili on July 31, 2012, 06:58:35 AM
As a follow up, this patch was deployed today.  It is a pretty hefty patch.  It also switches SC2 over to the same streaming patcher/launcher as WoW and Diablo 3.


Title: Re: StarCraft II
Post by: Ingmar on July 31, 2012, 12:33:05 PM
Cool, I will have to remember to give this a go later.


Title: Re: StarCraft II
Post by: Tairnyn on July 31, 2012, 10:56:13 PM
Squadron Tower Defense is a romping good time.


Title: Re: StarCraft II
Post by: K9 on September 05, 2012, 03:32:36 AM
Looks like the Heart of the Swarm Beta is up and running.


Title: Re: StarCraft II
Post by: Ironwood on September 05, 2012, 07:27:16 AM
Source on that ?  And is there a way in ?

(See, if I get into Beta, I don't actually break my rule of no more blizzavision products.  )


Title: Re: StarCraft II
Post by: Malakili on September 05, 2012, 07:31:18 AM
In your blizzard account settings you can set yourself as interested in betas for their products.  You probably already are, but you can check it out.  Right now only media/pro gamers/etc are in as far as I know.  General invites will be going out at some point.  Also during the original SC2 beta once people were in that gave out friend invites, so that could be another way in down the road.  Also, the beta is multiplayer only.


Title: Re: StarCraft II
Post by: Ironwood on September 05, 2012, 08:44:01 AM
My best mate (female) used to be shagging someone at Blizz and we used to get free beta that way.

Now they've broken up, it's horrible.

 :grin:


Title: Re: StarCraft II
Post by: trias_e on September 05, 2012, 08:53:20 AM
I've been playing this game regularly since it came out.  I better get in this damn thing.  I deserve something for 2 years of suffering.  (This is only somewhat a joke.)


Title: Re: StarCraft II
Post by: K9 on October 26, 2012, 09:48:41 AM
Heart of the Swarm, now with levelling (http://us.battle.net/sc2/en/blog/7681240/Heart_of_the_Swarm_Preview_Leveling-10_25_2012)

Seems like fluff, but a grind nonetheless


Title: Re: StarCraft II
Post by: Malakili on October 26, 2012, 09:55:56 AM
Heart of the Swarm, now with levelling (http://us.battle.net/sc2/en/blog/7681240/Heart_of_the_Swarm_Preview_Leveling-10_25_2012)

Seems like fluff, but a grind nonetheless

The responses I'm seeing to this announcement has been overwhelmingly positive so far and it is baffling.  I guess a lot of people feel a lot of anxiety over playing SC2, and they say this will give them a reason to play.  The idea being that they know they'll at least get some positive feedback even when they lose, whereas right now I guess it can be a little harsh.  Nonetheless, I don't really feel like there can be a huge population out there that is just on the cusp of playing multiplayer SC2 that will suddenly jump back on board because now they can unlock some extra portraits even when they lose.

Heart of the Swarm does actually look pretty decent though.  This is hardly one of the main features.


Title: Re: StarCraft II
Post by: rrazcueta on October 26, 2012, 10:53:52 AM
I stopped playing SC2 because after running through silver to gold to diamond I started losing a LOT and didn't know how to get better. I was also really drunk when I was running the ladder, and playing sober I would play even worse. So I just bought a bunch of games on Steam and lamented on my fun time of pwning newbs after doing what Day9 told me to do.

When HotS comes out they should just make Wings of Liberty free to play with a ton of advertisements.


Title: Re: StarCraft II
Post by: Malakili on October 26, 2012, 11:01:00 AM
I stopped playing SC2 because after running through silver to gold to diamond I started losing a LOT and didn't know how to get better. I was also really drunk when I was running the ladder, and playing sober I would play even worse. So I just bought a bunch of games on Steam and lamented on my fun time of pwning newbs after doing what Day9 told me to do.

When HotS comes out they should just make Wings of Liberty free to play with a ton of advertisements.

The "problem" with the ladder is that when you are playing at a certain level, you WILL lose 50% of your games.  This is less of aproblem early on, because the worse you are, the easier it is to get better.  By the time you hit diamond you are in the top 20% of all players by definition, and getting into masters takes jumping up into the top 2% of all players.  That takes some serious work, and Diamond is really the most you can hope for unless you put in some serious dedication or happen to be some kind of savant. 

There does come a point, I think, where most people hit a ceiling though.  Or in other words, I have a feeling that it isn't just about it taking 100 hours of playing/learning to get better at some point, but it takes consistent dedication towards those 100 hours.  So, if you could put that in over 3 weeks and play *that* regularly, you could continue improving.  But given that those 100 hours are probably spaced over several months, you just never play enough consistently to build the fine tuned muscle memory and knowledge of timings (which is something that are constantly evolving) to actually improve more.

Learning a language is the best analogy I can think of.  In the beginning you can learn a ton even if you are only taking a couple of classes a week.  But at some point, you really need to go and immerse yourself in the language/country for an extended period to get over the hump.


Title: Re: StarCraft II
Post by: Fordel on October 26, 2012, 01:35:30 PM
It's been proven time and again that people love them some fucking loot. Even if it's just a decal.


Title: Re: StarCraft II
Post by: Ingmar on October 26, 2012, 01:55:42 PM
Heart of the Swarm, now with levelling (http://us.battle.net/sc2/en/blog/7681240/Heart_of_the_Swarm_Preview_Leveling-10_25_2012)

Seems like fluff, but a grind nonetheless

The responses I'm seeing to this announcement has been overwhelmingly positive so far and it is baffling.  I guess a lot of people feel a lot of anxiety over playing SC2, and they say this will give them a reason to play.  The idea being that they know they'll at least get some positive feedback even when they lose, whereas right now I guess it can be a little harsh.  Nonetheless, I don't really feel like there can be a huge population out there that is just on the cusp of playing multiplayer SC2 that will suddenly jump back on board because now they can unlock some extra portraits even when they lose.

Heart of the Swarm does actually look pretty decent though.  This is hardly one of the main features.

The response is all positive because there's no downside.


Title: Re: StarCraft II
Post by: Malakili on October 26, 2012, 03:10:31 PM
Heart of the Swarm, now with levelling (http://us.battle.net/sc2/en/blog/7681240/Heart_of_the_Swarm_Preview_Leveling-10_25_2012)

Seems like fluff, but a grind nonetheless

The responses I'm seeing to this announcement has been overwhelmingly positive so far and it is baffling.  I guess a lot of people feel a lot of anxiety over playing SC2, and they say this will give them a reason to play.  The idea being that they know they'll at least get some positive feedback even when they lose, whereas right now I guess it can be a little harsh.  Nonetheless, I don't really feel like there can be a huge population out there that is just on the cusp of playing multiplayer SC2 that will suddenly jump back on board because now they can unlock some extra portraits even when they lose.

Heart of the Swarm does actually look pretty decent though.  This is hardly one of the main features.

The response is all positive because there's no downside.

Ok, fair enough, fair enough.  But what I really mean is that I'm surprised it isn't more neutral at the very least.  I've seen a lot of "Wow, this is great, this will really get me laddering again!" and so forth.   I don't think they *shouldn't* add it, because as you say, there isn't a downside.  But at the same time, it adds nothing either (to my mind).  I know people love seeing bars fill up.  But I at least like bars filling up to mean something.  Realistically, this is just a new portrait that unlocks every X number of games you play.  It literally might as well just be a counter which counts the number of games you've played.  I guess there are some people out there who could be fooled into something like "Level 4 Zerg" meaning something, but to my mind it is just that - being fooled.


Title: Re: StarCraft II
Post by: Megrim on October 26, 2012, 04:22:54 PM
The reason that people aren't 'excited' about it, imo, is that the core gameplay is still shit. Or to be more precise and less inflammatory, not as good as Brood War.

I mean, I had a good laugh when I saw the previews for the next expansion, and they featured... a whole bunch of things that got taken out of the original, because the new design team at Blizzard wanted to be special unique snowflakes and make transformers toys.

=(


Title: Re: StarCraft II
Post by: Malakili on October 26, 2012, 07:10:12 PM
 :oh_i_see:

If there are issues with SC2 gameplay they have more to do with mining efficiency and unit pathing (both sort of the same problem actually).  The pathing is so good in SC2 that there is basically no downside to the "death ball."  As such, huge armies fight at really high efficiency even with very little unit control by the player.  In Brood War units were stupid as shit, which meant that there was a practical limit to how many units you wanted to put in one area just on the principle that they would bump into each other too much and not actually fight.  As a result, armies would spread out a lot more, there was more incentive to have multiple smaller armies out on the map, and most of all, a smaller group of units could stand up against a bigger group of units if that bigger group didn't have good positioning.   

SC2 is still the best RTS on the market right now though, which probably says more about the state of the RTS market than anything.


Title: Re: StarCraft II
Post by: Setanta on October 27, 2012, 03:47:27 AM
I would really like this to be an insta-buy for me.

Blizzard/Diablo 3 and the levelling system make it a resounding "if it ever goes on sale at 50% off in 20 years when there isn't a better game around then I might buy it".

I play for the jump in game as I did with SC/BW and to a lesser extent SC2.


Title: Re: StarCraft II
Post by: rrazcueta on October 29, 2012, 10:47:12 AM
I stopped playing SC2 because after running through silver to gold to diamond I started losing a LOT and didn't know how to get better. I was also really drunk when I was running the ladder, and playing sober I would play even worse. So I just bought a bunch of games on Steam and lamented on my fun time of pwning newbs after doing what Day9 told me to do.

When HotS comes out they should just make Wings of Liberty free to play with a ton of advertisements.

The "problem" with the ladder is that when you are playing at a certain level, you WILL lose 50% of your games.  This is less of aproblem early on, because the worse you are, the easier it is to get better.  By the time you hit diamond you are in the top 20% of all players by definition, and getting into masters takes jumping up into the top 2% of all players.  That takes some serious work, and Diamond is really the most you can hope for unless you put in some serious dedication or happen to be some kind of savant. 

There does come a point, I think, where most people hit a ceiling though.  Or in other words, I have a feeling that it isn't just about it taking 100 hours of playing/learning to get better at some point, but it takes consistent dedication towards those 100 hours.  So, if you could put that in over 3 weeks and play *that* regularly, you could continue improving.  But given that those 100 hours are probably spaced over several months, you just never play enough consistently to build the fine tuned muscle memory and knowledge of timings (which is something that are constantly evolving) to actually improve more.

Learning a language is the best analogy I can think of.  In the beginning you can learn a ton even if you are only taking a couple of classes a week.  But at some point, you really need to go and immerse yourself in the language/country for an extended period to get over the hump.

I think the real solution is a competitive ladder and a casual ladder. In other online games that have that kind of time investment (rounds of FPSes mostly) there are rotating game types so even if you're losing you're not really grinding the same loss over and over again. No name FFAs? Comp stomps? Random Blizzard approved arcade games? How about bringing back weird stuff like mineral maps? Make a ladder button for this (and the traditional ladder as well), and you'll see people playing SC2 more casually. People playing on the traditional ladder will still play people on the custom ladder, but every once in a while the custom ladder folks will separate and play their own games that are less serious and have people typing and talking SC more. If you're going to the park to play some recreational basketball, it's not all 5 on 5 games. Sometimes you're just shooting around talking with other people, practicing.


Title: Re: StarCraft II
Post by: Malakili on October 29, 2012, 11:28:36 AM
Well, they are at least adding an unranked ladder.  Not quite what you are talking about, but at least it'll take some of that stress away of playing a couple games and worrying about tanking your ranking because you aren't feeling 100% sharp.  This is the single biggest reason I don't choose to play SC2 when I don't choose to.  I'm simply exhausted and I feel like tanking my rank if I only have an hour to play at the end of a day which has left me without the mental/physical precision to play at my "normal" level.


Title: Re: StarCraft II
Post by: Fordel on October 29, 2012, 01:08:57 PM
SC in general, is just a stressful game to play. There are no natural 'breaks' in a active game. The game just keeps scaling up and up and up requiring more and more of your concentration as the game goes on longer and longer.


Like in a Dota game, if you die, you have 20-60 seconds to collect yourself. Or there are times when you are running back to fountain to pick up an item or heal up or whatever, where you can be on auto pilot. There are natural lows in the action/attention required.


With SC, outside of that first 2 minutes of SCV building, the game DEMANDS all your attention, or you lose.


Title: Re: StarCraft II
Post by: Ingmar on October 29, 2012, 01:23:29 PM
Yeah I think that's my problem with it.


Title: Re: StarCraft II
Post by: Rasix on October 29, 2012, 01:31:42 PM
My problem is that old man APM makes you watch a game you should win and lose because you can't keep up with it.  I just can't keep up with all of the micro.  It's also why my potential champ pool in DOTA2 removes anything with a pet or illusions.  :awesome_for_real:  (as an aside, it's partially why I'm back playing lol.  No micro requirement at all.)

Brain says yes, fingers say no.  Brain then poses the question: "shouldn't you be relaxing about now?".

And yes, a typical game of SC2 is pretty much a 15 minute long panic attack.  I just can't do it anymore.


Title: Re: StarCraft II
Post by: Ingmar on October 29, 2012, 01:35:56 PM
Clearly you should be playing Blood Bowl.  :grin:


Title: Re: StarCraft II
Post by: Malakili on October 29, 2012, 05:35:48 PM
SC2 can be played pretty competitively with only about 60 APM, which isn't actually that quickly.  The problem is that playing at a lower APM is more possible when you have good habits.  If you are panics and trying to do 10 things, then you will hit a lot of wrong keys (wasted APM), where as if you hit all the right keys, then you can get by on much less.  Of course, the paradox is that if you play enough to build the muscle memory, you probably also play enough to get faster.  Some lower tier pros play only in the 110 range.


Title: Re: StarCraft II
Post by: Samwise on October 29, 2012, 05:43:24 PM
SC2 can be played pretty competitively with only about 60 APM, which isn't actually that quickly. 

One click or whatever per second still sounds to me like a quick pace to keep up for half an hour or more.


Title: Re: StarCraft II
Post by: Trippy on October 29, 2012, 05:46:49 PM
APM is totally misleading. If you watch a pro actually play they'll click on the same fucking spot like a billion times to move one group of units (i.e. spam clicks). That's why their APMs are so high.


Title: Re: StarCraft II
Post by: lamaros on October 29, 2012, 06:17:22 PM
They're just keeping their hand in for those moments when you have to actually do a lot of things.


Title: Re: StarCraft II
Post by: Malakili on October 30, 2012, 05:54:19 AM
APM is totally misleading. If you watch a pro actually play they'll click on the same fucking spot like a billion times to move one group of units (i.e. spam clicks). That's why their APMs are so high.


There is some spam APM, but they play very quickly and it isn't all smoke and mirrors.  Also, in Brood War, that was necessary due to the terrible pathing so you wanted to recalculate the pathing over and over so your units didn't diddle around, it is less useful in SC2 because the units actually path well.

Edit: Also, I think we tend to overstate how difficult APM is.  I have a feeling everyone around here can type well.  I don't know what your words per minute is, but all of us could easily type at well over 100 APM, and likely several times that.  It isn't a matter of pure speed that most of us lack for SC2, it is the muscle memory which makes it as easy as typing.


Title: Re: StarCraft II
Post by: Samprimary on October 30, 2012, 10:05:56 AM
The issue that SCII is facing is that it is experiencing a cycle that loops back on itself:  everyone still even peripherally interested in SCII knows that if they step back into the game, they're stepping into an environment increasingly devoid of people like them and increasingly populated by the nuts who are still there because they play it obsessively and aren't generally stresssssssed out by the high string of mental overhead the game demands.

so people look at that and go ehhhhhhhh nareally interested in that shit thanks and their interest in the game dwindles down well past casual into nonexistent and SCII further becomes a playground of sharks who stressed the casuals away in the first place. It is just dealing with how much of a stressbot 2000 the game's core fundamental gameplay is in general. People would, in massively increasing numbers, play stuff that gives you a fuckin' breather once in a fucking ever, like LoL.


Title: Re: StarCraft II
Post by: Malakili on October 30, 2012, 10:25:38 AM
The issue that SCII is facing is that it is experiencing a cycle that loops back on itself:  everyone still even peripherally interested in SCII knows that if they step back into the game, they're stepping into an environment increasingly devoid of people like them and increasingly populated by the nuts who are still there because they play it obsessively and aren't generally stresssssssed out by the high string of mental overhead the game demands.

so people look at that and go ehhhhhhhh nareally interested in that shit thanks and their interest in the game dwindles down well past casual into nonexistent and SCII further becomes a playground of sharks who stressed the casuals away in the first place. It is just dealing with how much of a stressbot 2000 the game's core fundamental gameplay is in general. People would, in massively increasing numbers, play stuff that gives you a fuckin' breather once in a fucking ever, like LoL.

Yeah, this is true.  There has been a lot of buzz lately in the SC2 community about how to get the "casual" player to care about the game again, because the competitive community is now realizing how much the casual community fuels the success of the spectator side of the game (see: LoL).  One of the real big problems is that SC2 just isn't a casual friendly game at any level.  Even if you are in the bronze league on the ladder, it is already above the level where most people ever care to go.  I would actually go as far as to say that RTS in general isn't casual friendly. 

The way Blizzard has traditionally gotten around this problem is by having really strong custom game communities.  Let's not forget that DOTA is a WC3 mod.  But the reality is the next DOTA is impossible in SC2 because the custom game interface is just terrible.  Even the new "Arcade" which is admittedly a lot better than the original battle.net 2.0 interface, is still pretty bad.  They really need to bring back the ability to create named games and allow people to browse them.  If they want large numbers of casual players to play SC2 it isn't going to be through them playing the official multiplayer mode regardless.

Hell, when someone like me, who loves the game, who has laddered pretty extensively, who doesn't mind the stress too much, STILL doesn't play the game very often simply because I don't have the mental sharpness at the end of a long day, they have a real problem that extends pretty far beyond the problem of "casual" players.  By almost any standard I am not (or at least wasn't?) a casual SC2 player, and even I don't feel particularly compelled to log in lately.


Title: Re: StarCraft II
Post by: bhodi on October 30, 2012, 10:39:23 AM
I quit playing SC2 for all the reasons listed. FTR, I was a fairly good player, I was in high diamond and then low masters once they created it. I wasn't tournament level but I could place in amateur tourneys and I could definitely stomp locals. I quit not long after. I suspect I was roughly at Malakili's level. Here are the reasons as I see them.

1. It's difficult and stressful on your body to play a game for 40 minutes with absolutely no slowing down. This makes it not relaxing and you can't play more than two or three games back to back.
2. SC2 requires you to hold a bunch of things in your mind, and check back on them in specific time intervals. This can be difficult because people naturally get tunnel vision when exciting things happen (combat)
3. The game is fairly deep at even modeate level; you need an entire branching decision tree complete with build timings to estimate what the other player is doing (and counter it) from a minimum of scouting info. This requires keeping up to date on the latest builds plus an encyclopedia of 'meta-game' knowledge unless you just like to 4gate all-in every game.
4. The matching system assumes that you are playing at your 'peak' every game, and if you aren't, it feels unfair because you'll just get rolled, which makes you want to play less.

All these things make SC2 essentially an anti-casual game. Frankly, I am likely not going to get heart of the swarm.

APM was never really a consideration for me; I was on the very low end for my skill level at about 90, spiking to 150 or so during exciting moments. Being able to juggle things in 3 different areas of the map is much, MUCH more important.


Title: Re: StarCraft II
Post by: Malakili on October 30, 2012, 10:55:48 AM
I quit playing SC2 for all the reasons listed. FTR, I was a fairly good player, I was in high diamond and then low masters once they created it. I wasn't tournament level but I could place in amateur tourneys and I could definitely stomp locals. I quit not long after. I suspect I was roughly at Malakili's level.


Yeah, this is pretty much exactly my story.  I still play the occasional ladder game, but I've slipped down to mid diamond at this point just due to not playing regularly enough to be any better.  My fundamentals are still solid enough to beat up on people who can't macro right, etc, but I'm woefully out of date on the meta game, and make some stupid errors.

But the reasons you list are basically the long and short of it.  Number 4 is probably the biggest for me personally.  As a result of that, it feels very all or nothing to me, as a game.  Either you devote all your gaming time to it, or you feel compelled to play almost none at all.  Lately it has been almost none at all.

Edited to add:  I do plan on buying HotS though, I think the unranked ladder system might get me playing more.  And if not, well, I'm sure I'll still get my money's worth out of the campaign + whatever limited about of multiplayer I do play.


Title: Re: StarCraft II
Post by: Fordel on October 30, 2012, 11:15:26 AM
I think they actually loosened the matching system relatively recently, working on the idea that you may got stomped really badly once in awhile, but you'll get to stomp someone else once in awhile too. Or Something.


Title: Re: StarCraft II
Post by: Malakili on October 30, 2012, 12:33:36 PM
I think they actually loosened the matching system relatively recently, working on the idea that you may got stomped really badly once in awhile, but you'll get to stomp someone else once in awhile too. Or Something.

Problem is, that only balances out if you play a whole bunch of games in a row.  If I am going to log in and play one game on a given night, the chance that I am either going to get a trivially easy game or nearly impossible game as that one game doesn't exactly give me more incentive to log in.


Title: Re: StarCraft II
Post by: Maledict on October 30, 2012, 02:33:31 PM
Starcraft 2 is without a doubt the most stressful game I've ever played - by a long way. I've been gaming online since the days of Doom and *nothing* has ever come close to the anxiety levels that game gave me in multiplayer. Ended up stopping playing because after a hard day at work the last thing I want to do is be stressing out on a game to that extent.

Never really been sure why SC2 was so stressful - it's fairly unique in that respect.


Title: Re: StarCraft II
Post by: Fordel on October 30, 2012, 02:42:13 PM
Constant demand of your attention. You can get into 'the zone' with a FPS. You get breaks in a DOTA style game.

A SC level RTS, the entire game requires all your attention, then requires even more of it as the game progresses longer and longer.


Title: Re: StarCraft II
Post by: Megrim on October 30, 2012, 03:30:50 PM
I'd almost think that its also a psychological thing - people tend to come in with the perception that they "must try hard every game" from the get go, and not realise that there are different levels of pushing oneself. At first, when coming into the game its perfectly fine to play 'as you are' and just get acclimatised, letting your skill plateau naturally. After that, when cruising at the level one is comfortable at, is the time to start playing to improve. And because for most people, improvement comes over time and exposure, its far better to just play a lot while putting in a little bit more effort, versus playing a few games and trying really hard. i.e. take it easy and go from there.


Title: Re: StarCraft II
Post by: Malakili on October 30, 2012, 03:37:03 PM
Constant demand of your attention. You can get into 'the zone' with a FPS. You get breaks in a DOTA style game.

A SC level RTS, the entire game requires all your attention, then requires even more of it as the game progresses longer and longer.

Not only that, but the longer the game goes, the more your attention is stretched, and the after having played 20 really rock solid minutes, you can lose because your focused slipped for literally 1-2 seconds.  That is one of the things that used to really get me.  One teeny tiny mistake can really undo an entire game worth of good play, or at least good enough play.  It is stressful knowing that one little thing can tank the entire game.  In a shooter, or DOTA or whatever, there is just very rarely THAT MUCH riding on every single moment.  It isn't just about attention and multitasking, but the margin for error.   Sure, top end shooter or DOTA players also have that, because THEN the game starts having that little margin for error, but it exists at pretty much every level in SC2.

I'd almost think that its also a psychological thing - people tend to come in with the perception that they "must try hard every game" from the get go, and not realise that there are different levels of pushing oneself. At first, when coming into the game its perfectly fine to play 'as you are' and just get acclimatised, letting your skill plateau naturally. After that, when cruising at the level one is comfortable at, is the time to start playing to improve. And because for most people, improvement comes over time and exposure, its far better to just play a lot while putting in a little bit more effort, versus playing a few games and trying really hard. i.e. take it easy and go from there.

Well, sorta.  After you reach a certain level that kind of casual play doesn't work. Even at my current (in my opinion shitty mid-diamond) level, if I don't bring my very best "try hard" game, I'm fucked.  There is no other way to play.

SC2 also demands a certain kind of devotion.  I mean the basics are TOTALLY opaque.  There is no way to know how to play SC2.   If you have never played mutliplayer, just finished the campaign and dive in to bronze league, you will lose EVERY GAME badly while you are still trying to figure out what they hell is going on.  You really have to put in time outside playing the actual game to learn how to play SC2.


Title: Re: StarCraft II
Post by: Megrim on October 30, 2012, 03:53:19 PM
Yea but that's what I'm saying - it shouldn't be an issue because one would be playing with other people who are at that level as well, not just skill-wise but also mentally. Now, if the pool is so shallow that there are exceedingly less and less lower-level players (like if you went into CS 1.6 right now), so a newcomer or regular player just trying to cruise at 50/50 in Silver can't find games and has to play Diamond/Masters players, then you have a problem.


Title: Re: StarCraft II
Post by: Samwise on October 30, 2012, 03:54:34 PM
SC2 also demands a certain kind of devotion.  I mean the basics are TOTALLY opaque.  There is no way to know how to play SC2.   If you have never played mutliplayer, just finished the campaign and dive in to bronze league, you will lose EVERY GAME badly while you are still trying to figure out what they hell is going on.  You really have to put in time outside playing the actual game to learn how to play SC2.

I still haven't played SC2 -- is this more true of SC2 than it was of SC1?  And if so, does it have anything to do with different details in the rules/balance between the campaign and multiplayer, or is it that the core mechanics are more complex?


Title: Re: StarCraft II
Post by: Malakili on October 30, 2012, 04:02:41 PM
SC2 also demands a certain kind of devotion.  I mean the basics are TOTALLY opaque.  There is no way to know how to play SC2.   If you have never played mutliplayer, just finished the campaign and dive in to bronze league, you will lose EVERY GAME badly while you are still trying to figure out what they hell is going on.  You really have to put in time outside playing the actual game to learn how to play SC2.

I still haven't played SC2 -- is this more true of SC2 than it was of SC1?  And if so, does it have anything to do with different details in the rules/balance between the campaign and multiplayer, or is it that the core mechanics are more complex?

SC2 is a bit easier than SC1 actually, but I would've said the same thing about SC1 also.  I'm talking about - specifically - the base multiplayer mode though.  Not inifinite maps, not no-rush 20 minute arrangements, etc. But I'm just talking about simple stuff like answering these sorts of questions "How many workers should I build?" "When should I build my buildings?" How many should I build?  I was teaching a friend to play SC2 just a little on the free trial version, and he played the first couple single player missions (which are in the free version) and then we fired up a multiplayer game (co-op vs. bots).   It really put into perspective how much I take for granted now.  It wasn't intuitive at all for him to, for example, build more than one barracks, or continue to build workers throughout the game, or expand to a new base before his first base ran out of minerals, etc.  All of that (really incredibly basic) stuff requires more knowledge than you might think.

To answer the second part, there is a bigger gulf between the rule sets in SC2 single and multiplayer than there was in SC1 though. SC2 has many more mission-specific mechanics in single player, and also quite a few units available which are not available in mutliplayer.


Title: Re: StarCraft II
Post by: Kitsune on October 31, 2012, 09:09:59 AM
See, this's why I prefer turn-based.  Even in the middle of a giant clusterfuck you have time to sit back and survey the map, make sure you aren't overlooking anything.  Way less brain-hurty that way.


Title: Re: StarCraft II
Post by: Job601 on October 31, 2012, 09:25:38 AM
The ironic thing is that Starcraft fans have nobody to blame but themselves for the decline of their game.  All through development, anytime the devs suggested anything that would make the game easier to learn or easier to play, there was constant whining about pandering to casuals and lowering the skill-cap.  Blizzard for some reason decided listening to their fans was the right move.  Clearly, the skillcap being too low was not something anybody had to worry about with Starcraft 2.


Title: Re: StarCraft II
Post by: Malakili on November 01, 2012, 02:35:49 PM
The ironic thing is that Starcraft fans have nobody to blame but themselves for the decline of their game.  All through development, anytime the devs suggested anything that would make the game easier to learn or easier to play, there was constant whining about pandering to casuals and lowering the skill-cap.  Blizzard for some reason decided listening to their fans was the right move.  Clearly, the skillcap being too low was not something anybody had to worry about with Starcraft 2.

The thing is, Brood War was ultra popular and it was harder.  I don't know that pure difficulty is to be blamed per se.  The problem is that battle.net 2.0 is shit.  No sense of community to keep you around, no custom games to get into or people to meet through them.  Pretty much the only thing Battle.net 2.0 is set up to facilitate is solo grinding the ladder.  They lost sight of why people kept playing their old RTS games for a decade at a time, and it wasn't the base game.  I mean sure, competitive Brood War was an impportant part of the brood war scene, but it was the custom games that kept people coming back.


Title: Re: StarCraft II
Post by: Fordel on November 01, 2012, 02:43:35 PM
I'm not sure BW actually was THAT popular anymore. Like, everyone and their dog had played the SC campaign, but how much of that BW online multi was just Korea madness?


Title: Re: StarCraft II
Post by: Malakili on November 01, 2012, 03:07:20 PM
I'm not sure BW actually was THAT popular anymore. Like, everyone and their dog had played the SC campaign, but how much of that BW online multi was just Korea madness?

I don't know what the numbers look like, but SC2 isn't doing particularly well in Korea either.  SC definitely did benefit from circumstance, being the game of choice when PC Bangs caught on in Korea shot the popularity through the roof.  Nowadays, LoL is the main game in those things.


Title: Re: StarCraft II
Post by: slog on November 02, 2012, 02:00:00 PM
What drives me crazy is Zerg Queen injects.  Adds nothing to the game beyond being a completely non-fun APM sink.  Perfect example of an SC2 game mechanic that drives away casuals.


Title: Re: StarCraft II
Post by: Malakili on November 02, 2012, 02:36:34 PM
What drives me crazy is Zerg Queen injects.  Adds nothing to the game beyond being a completely non-fun APM sink.  Perfect example of an SC2 game mechanic that drives away casuals.

I wish they had come up with a zerg macro mechanic which was more similar to terran/protoss.  Not that I want all races to play the same, but the main issue it that Inject can't be made up for the way chronoboost/mules can.  As long as you don't get to full energy on a nexus or orbital command you can use it all up without having lost anything (besides a timing maybe, but that is advanced enough a concept that your average player doesn't care anyway).  With zerg, every second you aren't injecting, you don't ever get to make up for it.  You can add on additional hatcheries, which is recommended for new zerg players so they get the additional larvae automatically.

But the problem goes even deeper than just the APM needed to inject and the multitasking ability to remember to inject, it goes to the question about how new players are even supposed to know how important these things are to begin with.  You can't really overstate just how important keeping up with larvae is, but I don't think there this is ever taught to players explicitly.  A new player would probably just get rolled over by not having enough units and never understand why.


Title: Re: StarCraft II
Post by: Samprimary on November 02, 2012, 02:41:04 PM
I think starcraft II would do well with an alternate game mode that is kind of like Myth. Point buy your archers and dwarves and shit to create a good functional army, then be a battle commander for an engagement which resembles the buildup and crush where one army tops the other and finalizes the outcome of the game thus far.


Title: Re: StarCraft II
Post by: Fordel on November 02, 2012, 02:51:31 PM
You could make Larvae Inject an auto-cast thing, but at like, half the speed. So say your supposed to inject every 30 seconds (made up number), a queen will Auto-inject into the nearest hatch every 60 seconds.


Of course, everything below top level play would be ruined by Zergs ruling the world with their unmatched unit production  :why_so_serious:


Title: Re: StarCraft II
Post by: Malakili on November 02, 2012, 03:06:38 PM
You could make Larvae Inject an auto-cast thing, but at like, half the speed. So say your supposed to inject every 30 seconds (made up number), a queen will Auto-inject into the nearest hatch every 60 seconds.


Of course, everything below top level play would be ruined by Zergs ruling the world with their unmatched unit production  :why_so_serious:

You give newbies too much credit - there is no way the newest players would spend all their money, even with infinite larva. :grin:


Title: Re: StarCraft II
Post by: Fordel on November 02, 2012, 04:06:03 PM
Well that's why it's so powerful. Us noobs have a really hard time keeping up with constant production. So instead of constantly re-building during a big fight, we focus on the fight itself then panic after its done "OH GOD I HAVE NO UNITS" and try to pump out as many soldiers as we can out of whatever production is available.


When the zerg noob does this, he'll still have like 50 Larvae ready and just swarm over the 12 marines the other dude was able to train up in that time.  :why_so_serious:


Title: Re: StarCraft II
Post by: Samwise on November 02, 2012, 04:18:55 PM
You could make Larvae Inject an auto-cast thing, but at like, half the speed. So say your supposed to inject every 30 seconds (made up number), a queen will Auto-inject into the nearest hatch every 60 seconds.

See, this is probably an indicator that I'm just too old or not the target audience for RTSes, but my general thinking is that if it can be automated by a drinky bird, the game should just do it for you and free your attention up for making more interesting decisions.

If the optimum strategy during a certain phase of the game is to tell my queen to spit a larva every thirty seconds, then the queen should have a command where it will spit a larva every thirty seconds until I tell it to stop.  I mean, you don't have to micro your workers to harvest each individual armload of minerals, right?  You just tell them to start harvesting and they do it until they run out of stuff to harvest.

Although I'd then go a step further and say that if everyone who knows how to play the game uses the queen to produce extra larvae, just remove that ability from the queen and make it so that amount of larvae are produced automatically.


Title: Re: StarCraft II
Post by: Megrim on November 02, 2012, 04:38:08 PM
Eh, there were plenty of people who during the design stages, pointed out that the additional "macro mechanics" were shallow and added nothing to the game. No-one listened to them, why I don't know.



Title: Re: StarCraft II
Post by: Malakili on November 02, 2012, 04:41:52 PM
You could make Larvae Inject an auto-cast thing, but at like, half the speed. So say your supposed to inject every 30 seconds (made up number), a queen will Auto-inject into the nearest hatch every 60 seconds.

See, this is probably an indicator that I'm just too old or not the target audience for RTSes, but my general thinking is that if it can be automated by a drinky bird, the game should just do it for you and free your attention up for making more interesting decisions.


SC2 has automated quite a few things - workers ARE a lot smarter when it comes to mining efficiently, to use your example.  In Brood War you DID have to send every single worker to mine (although once they are mining they continue to mine), in SC2 you can rally point directly to a mineral patch.  You could only select one building at at time, which meant it took loads more APM to macro properly.  Units now are much smarter when they target enemies (so all your 10 siege tanks won't shoot the first zergling which comes into range, they will spread their damage around a bit more intelligently).  There is "Smart casting" which makes micro managing caster units much easier.  

Somewhat ironically better pathing and smarter AI has been one of the major issues with those "more interesting decisions" though.  Because units are generally smarter and don't get stuck on each other (which is hard to argue is a bad thing), it actually makes the tactical choices in the game significantly more shalllow.  For example, in Brood War you really wanted to spread units out, attack on multiple fronts, have long front lines to spread your units out, and control as much of the map as possible in order to give yourself the most room to operate.  In SC2 map control is still important, and but we have seen the rise of this "deathball" style gameplay in which players are sometimes punished for making tactical decisions to split their forces too much because the good AI means that bigger armies are pretty much always beating smaller armies.
This isn't true 100% of the time, but it has been an issue which has arisen even at the pro level, and about which there continues to be debate.

Lastly - at some point I think it is fine to have plain old difficult to execute stuff in a game.  Multitasking is the name of the game in an RTS, and remembering to do lots of stuff, and actually being able to do it all, is a big part of the genre.  It isn't grand strategy/turn based strategy, where you can sip your tea for 30 minutes before deciding to attack.  Not that turn based strategy is bad - I like that genre too - it is just that automating too much starts making the game another genre entirely.  

But I certainly understand where you are coming from, and I think it stems from the word "Strategy" in the title of the genre.  I have a friend who loves the idea of RTS, but when we play SC2 he would get very frustrated that his ideas never worked out - in a large part due to the fact that he didn't understand how to play the game very well.  But playing the game actually matters - it isn't just a thought experiment - you need to be able to actually execute.  It is the difference between knowing it is time for a hit-and-run and actually putting the ball in play when it is pitched to you.


_____

All of that being said, the larva inject mechanic is the worst of the bunch.  With Orbital command energy you have to decide between Mules and Scans, with Chronoboost you have to decide between which buildings to chronoboost, in larva inject you just sort of have to do it every time it is available except in really really specific early game situations where a transfuse or creep tumor are a better choice.  But in practice, the majority of the time you just build more queens so you can do everything - thus removing the choice aspect.


Title: Re: StarCraft II
Post by: Fordel on November 02, 2012, 07:28:20 PM
SC was never REALLY about the S in RTS. Being able to execute a terrible plan is far far superior to having a really good one but not being able to carry it out.



It's why shit like 4 gates or 2rax pressure become so popular.


Title: Re: StarCraft II
Post by: Malakili on November 02, 2012, 09:58:52 PM
SC was never REALLY about the S in RTS. Being able to execute a terrible plan is far far superior to having a really good one but not being able to carry it out.



It's why shit like 4 gates or 2rax pressure become so popular.

I think it is actually due to a mistake about the word "strategy."  Strategy doesn't exist in a vacuum.  It has to exist in a context, and most people who complain about SC2 not rewarding strategy are actually just applying strategy to some other context and being upset that it isn't working in SC2.


Title: Re: StarCraft II
Post by: Fordel on November 03, 2012, 12:47:09 PM
I have no idea what you mean there.


Title: Re: StarCraft II
Post by: Kail on November 03, 2012, 01:22:16 PM
I think it is actually due to a mistake about the word "strategy."  Strategy doesn't exist in a vacuum.  It has to exist in a context, and most people who complain about SC2 not rewarding strategy are actually just applying strategy to some other context and being upset that it isn't working in SC2.

I think this is more due to the "strategy" used in SC2 (or most RTS to some degree) being completely different from "strategy" as it's used outside the game, in real life.  Talk to a non-gamer about military strategy, and they won't start talking about how many miners you need or how many marines you can produce in a minute.  There's definitely a way to win at SC2, but it's mostly not the Hannibal-esque vision of a general sitting around a map with a bunch of pins in it wondering how he can flank the enemy or whatever.  It's mostly about getting more soldiers than the other guy, and that's mostly about the game's economy mechanics, which don't mesh with reality very much.


Title: Re: StarCraft II
Post by: Malakili on November 03, 2012, 02:15:12 PM
I think it is actually due to a mistake about the word "strategy."  Strategy doesn't exist in a vacuum.  It has to exist in a context, and most people who complain about SC2 not rewarding strategy are actually just applying strategy to some other context and being upset that it isn't working in SC2.

I think this is more due to the "strategy" used in SC2 (or most RTS to some degree) being completely different from "strategy" as it's used outside the game, in real life.  Talk to a non-gamer about military strategy, and they won't start talking about how many miners you need or how many marines you can produce in a minute.  There's definitely a way to win at SC2, but it's mostly not the Hannibal-esque vision of a general sitting around a map with a bunch of pins in it wondering how he can flank the enemy or whatever.  It's mostly about getting more soldiers than the other guy, and that's mostly about the game's economy mechanics, which don't mesh with reality very much.

Well that is my entire point.  But for whatever reason people don't assume they should be Hannibal when they are playing tic-tac-toe, or baseball, or football, or even Chess.  People intuitively understand that strategy in those games is bound by their particular set of rules,  but make the pieces look like army men and suddenly people get upset when their supposedly brilliant strategy doesn't work.


Title: Re: StarCraft II
Post by: RT81 on November 03, 2012, 02:27:35 PM
I think it is actually due to a mistake about the word "strategy."  Strategy doesn't exist in a vacuum.  It has to exist in a context, and most people who complain about SC2 not rewarding strategy are actually just applying strategy to some other context and being upset that it isn't working in SC2.

I think this is more due to the "strategy" used in SC2 (or most RTS to some degree) being completely different from "strategy" as it's used outside the game, in real life.  Talk to a non-gamer about military strategy, and they won't start talking about how many miners you need or how many marines you can produce in a minute.  There's definitely a way to win at SC2, but it's mostly not the Hannibal-esque vision of a general sitting around a map with a bunch of pins in it wondering how he can flank the enemy or whatever.  It's mostly about getting more soldiers than the other guy, and that's mostly about the game's economy mechanics, which don't mesh with reality very much.

When I first became interested in "strategy" games after getting a decent PC of my own back in the day, the first game I tried was SC. I became frustrated very quickly with it. Then I discovered war games along the lines of Combat Mission and Panzer General and realized this is what I had really wanted to play to get my "strategy" fix. Although those games are really more at the tactical and operational level, respectively, they were more of what I had in mind.

SC and the RTS genre are their own thing. They're tactical, pseudo-strategic resource management games with a twitch skill element. They're meant to be played at a metagame level.


Title: Re: StarCraft II
Post by: Lantyssa on November 04, 2012, 05:43:54 AM
It's not strategy if what limits you are reflexes.


Title: Re: StarCraft II
Post by: Malakili on November 04, 2012, 06:36:39 AM
It's not strategy if what limits you are reflexes.

Again, it is the difference between knowing to call a hit and run, and actually hitting the ball.  Calling a hit and run can be the best choice, but if the player doesn't actually put his bat on the ball, it doesn't matter.

That is to say nothing of the idea that most new players strategies don't actually acknowledge the rules of the game.  A starcraft strategy looks something like this "I am going to build a strong economy by taking 3 bases behind some early aggression designed to keep my opponent on his side of the map, after which I will build up to a large army and try to win the game."  That is just one strategy.  It is super broad (intentionally for this example).  But it isn't as if most new players are coming up with that idea and just failing to execute.  They are sitting on one base, building a bunch of stuff that looks kind of neat maybe, and then getting crushed when someone else shows up with a huge army because they DID actually take economy into account, etc. 

They are different issues, but I think the failure to understand how the game actually works is actually more prevalent than then speed issue.  Every single person reading this can type quickly (I'll wager).  You have the finger speed to play starcraft at a reasonable level if you want to.  Sure, maybe you haven't built up the muslce memory that allows you to play as easily as you can type, but the physical limitation is drastically overstated and people with terrible mechanics can make it up as high as platinum.


Title: Re: StarCraft II
Post by: Kail on November 04, 2012, 10:38:28 AM
That is to say nothing of the idea that most new players strategies don't actually acknowledge the rules of the game.  A starcraft strategy looks something like this "I am going to build a strong economy by taking 3 bases behind some early aggression designed to keep my opponent on his side of the map, after which I will build up to a large army and try to win the game."  That is just one strategy.  It is super broad (intentionally for this example).  But it isn't as if most new players are coming up with that idea and just failing to execute.  They are sitting on one base, building a bunch of stuff that looks kind of neat maybe, and then getting crushed when someone else shows up with a huge army because they DID actually take economy into account, etc. 

I don't think people are disputing this, what's being argued is that it's not "strategy" as the term is normally used.  Baseball can get away with this, but Starcraft calls itself a "strategy" game, which to most newbies minds, does not mean the things that playing Starcraft entails.

There is a strategy to winning a tic-tac-toe game, but you don't call tic-tac-toe a strategy game.  That's the disconnect here, I think.


Title: Re: StarCraft II
Post by: MediumHigh on November 04, 2012, 11:41:54 AM
I agree with Malakiii, understanding the basics is its own gate keeper that you have to pass to play the game at the strategic level. If you want a slower game with the same amount of control you want a turn based game. Or something like battleforge with no real upper cap in resources you can generate and no logistics to worry about. Any game that requires you to manage both logistics and actual combat at the same time will inevitable be more twitch oriented. In a lot of ways SC2 resembles the actual meaning of strategy in a war time situation simple because of the sheer speed involved.


Title: Re: StarCraft II
Post by: calapine on November 04, 2012, 01:52:05 PM
It's not strategy if what limits you are reflexes.
Let's call it Real Time Skills and everyone is happy.

On an aside, a lot of insights in this thread. Sometimes F13 really feels like reading wikipedia.


Title: Re: StarCraft II
Post by: calapine on November 04, 2012, 02:01:51 PM

They are different issues, but I think the failure to understand how the game actually works is actually more prevalent than then speed issue.  Every single person reading this can type quickly (I'll wager).  You have the finger speed to play starcraft at a reasonable level if you want to.  Sure, maybe you haven't built up the muslce memory that allows you to play as easily as you can type, but the physical limitation is drastically overstated and people with terrible mechanics can make it up as high as platinum.

Being able to type fast/perform tasks in a quick sequence isn't the same as being able to stand up to real-time stress though.

That's what caused me stop playing SC1 ladder (or 1vs1 in general) as either after 15-20 mins I had won the game or the pressure of competition built up to such point I had to /forfeit and get up and walk around in my room a bit to calm down.


Title: Re: StarCraft II
Post by: lamaros on November 04, 2012, 03:13:20 PM
That is to say nothing of the idea that most new players strategies don't actually acknowledge the rules of the game.  A starcraft strategy looks something like this "I am going to build a strong economy by taking 3 bases behind some early aggression designed to keep my opponent on his side of the map, after which I will build up to a large army and try to win the game."  That is just one strategy.  It is super broad (intentionally for this example).  But it isn't as if most new players are coming up with that idea and just failing to execute.  They are sitting on one base, building a bunch of stuff that looks kind of neat maybe, and then getting crushed when someone else shows up with a huge army because they DID actually take economy into account, etc. 

I don't think people are disputing this, what's being argued is that it's not "strategy" as the term is normally used.  Baseball can get away with this, but Starcraft calls itself a "strategy" game, which to most newbies minds, does not mean the things that playing Starcraft entails.

There is a strategy to winning a tic-tac-toe game, but you don't call tic-tac-toe a strategy game.  That's the disconnect here, I think.

How is it not strategy?

Also there is no strategy to winning tic-tac-toe, unless "playing someone really really stupid" constitutes a strategy?


Title: Re: StarCraft II
Post by: Kail on November 04, 2012, 07:08:06 PM
I don't think people are disputing this, what's being argued is that it's not "strategy" as the term is normally used.  Baseball can get away with this, but Starcraft calls itself a "strategy" game, which to most newbies minds, does not mean the things that playing Starcraft entails.

How is it not strategy?

I'm not saying it's not strategy, or that there's no strategy in Starcraft, or anything like that.  I'm saying the strategy in Starcraft doesn't correlate with the picture the average guy on the street has in his head of what "strategy" means.  The things you do to win at Starcraft are not the things you'd do strategically to win a war against space bugs "in real life" (or, the expectations of what such a war would be like).  The farther you get into Starcraft, the bigger this rift gets, as the game starts becoming more about meta concepts like pathfinding and APM.  Starcraft has this problem because it calls itself a strategy game, while games like Street Fighter 2 or Countersrtike do not (despite also involving a similar type of strategy).

Also there is no strategy to winning tic-tac-toe, unless "playing someone really really stupid" constitutes a strategy?

The strategy would be to get 3 in a row, and block the opponent from getting 3 in a row.  A total lack of strategy would mean making moves at random, which would see you losing most of your games.  He didn't say the strategy was very DEEP.


Title: Re: StarCraft II
Post by: lamaros on November 04, 2012, 07:31:36 PM
I don't think people are disputing this, what's being argued is that it's not "strategy" as the term is normally used.  Baseball can get away with this, but Starcraft calls itself a "strategy" game, which to most newbies minds, does not mean the things that playing Starcraft entails.

How is it not strategy?

I'm not saying it's not strategy, or that there's no strategy in Starcraft, or anything like that.  I'm saying the strategy in Starcraft doesn't correlate with the picture the average guy on the street has in his head of what "strategy" means.  The things you do to win at Starcraft are not the things you'd do strategically to win a war against space bugs "in real life" (or, the expectations of what such a war would be like).  The farther you get into Starcraft, the bigger this rift gets, as the game starts becoming more about meta concepts like pathfinding and APM.  Starcraft has this problem because it calls itself a strategy game, while games like Street Fighter 2 or Countersrtike do not (despite also involving a similar type of strategy).

Also there is no strategy to winning tic-tac-toe, unless "playing someone really really stupid" constitutes a strategy?

The strategy would be to get 3 in a row, and block the opponent from getting 3 in a row.  A total lack of strategy would mean making moves at random, which would see you losing most of your games.  He didn't say the strategy was very DEEP.

No, those are the victory conditions/rules.

I'm not sure what you mean by strategy? A huge part of SC2 is build orders and timing - all of which is strategic. You seem to be talking about SC2 not being very tactical. Just because the average guy in the street doesn't know what strategy means doesn't mean SC2 isn't vastly more strategic than CS and SF...


Title: Re: StarCraft II
Post by: Kail on November 04, 2012, 07:51:15 PM
[tic-tac-toe stuff]

No, those are the victory conditions/rules.

It is entirely possible to play badly in tic-tac-toe, and there are no rules against it.  If your opponent has two squares, you can try to block the third one, or you can play in any other square and lose the next turn.  That's strategy.  Again, not DEEP strategy, but I don't think that it's particularly relevant to Malakili's argument anyway.

If you're going to dismiss "do what it takes to win" as just being a restatement of the victory conditions, then no game ever has strategy.

I'm not sure what you mean by strategy? A huge part of SC2 is build orders and timing - all of which is strategic. You seem to be talking about SC2 not being very tactical. Just because the average guy in the street doesn't know what strategy means doesn't mean SC2 isn't vastly more strategic than CS and SF...

No.  I'm not slamming the skill it takes to play Starcraft or anything.  Not trying to say it's not strategic or that it's a game for dummies.

What I'm saying is that when people in general are bitching about Starcraft being not very strategic, they're bitching about it not lining up with the idea they have in their head of what military strategy entails.  They aren't disputing that having a higher APM or better macro means you will win (i.e. that it literally has no strategy), they're frustrated that the game is about having a higher APM or better macro, because it doesn't line up with their expectations.  It absolutely is the winning strategy in this game, sure, but that's not something you understand until you're already fairly invested in the game, and it's not always a welcome discovery.


Title: Re: StarCraft II
Post by: lamaros on November 04, 2012, 08:05:38 PM
I disagree on this. SC2 is about strategy, but it's also about APM and micro. In terms of getting better at the game inventing or copying strategies (macro) are the most important - at the high level this is somewhat balanced among players however, so play comes down to apm and micro.

If people think a space game should also involve tactical play - which, again, seems to be what you are talking about - then they are under a misunderstanding about what distinguishes strategy and tactics. SC2 could have a deeper tactical game, yes, but the fact that it doesn't does not make it any less of a strategy game.

Tic-tac-toe will always be a draw with any two barely competent players. There are no strategic decisions to make, you either make the correct one or you lose. What is and isn't correct is readily apparent. There is no strategy in the game at all in this regard.

This is clearly not the case in SC2, as you have a large number of decisions to make in regard to what race you play, what buildings/units you build in what order, etc. These are strategic decisions.


Title: Re: StarCraft II
Post by: K9 on November 05, 2012, 02:20:16 AM
This seems like a really silly semantic point to argue over


Title: Re: StarCraft II
Post by: Malakili on November 05, 2012, 04:27:05 AM
This seems like a really silly semantic point to argue over

It would be if it were just people arguing and nothing else, but a lot of people seem to actually quit the game because of it.


Title: Re: StarCraft II
Post by: Ratman_tf on November 05, 2012, 04:27:54 AM
The things you do to win at Starcraft are not the things you'd do strategically to win a war against space bugs "in real life" (or, the expectations of what such a war would be like).  The farther you get into Starcraft, the bigger this rift gets, as the game starts becoming more about meta concepts like pathfinding and APM.

I believe every video game ever made has this breakdown. It's a concequence of gameplay being an abstraction. Eventually, the abstract rules are far more important to grok in order to advance in mastery of the game. Or just don't advance. I only play SCII campaign and little VS. between friends, because I don't care to master it past that point.



Title: Re: StarCraft II
Post by: El Gallo on November 05, 2012, 04:53:34 AM
Have they removed sentries or colossus yet? Found a way to make zerg playable without the equally shitty fungal growth spell?


Title: Re: StarCraft II
Post by: Malakili on November 05, 2012, 08:25:52 AM
Have they removed sentries or colossus yet? Found a way to make zerg playable without the equally shitty fungal growth spell?

No.


Title: Re: StarCraft II
Post by: Fordel on November 05, 2012, 11:45:30 AM
Again, it is the difference between knowing to call a hit and run, and actually hitting the ball.  Calling a hit and run can be the best choice, but if the player doesn't actually put his bat on the ball, it doesn't matter.


How is this not what I said before? Being able to execute a bad plan is far superior to half assing a good one.


The actual thinking part of SC doesn't apply until you're at the top level of play. Me practicing and following a single color by numbers build order is going to net me FAR more success then any attempt I have on adjusting a build order to match my opponents and the general flow of the game. Spending actions and time to identify my opponents build doesn't actually help me if that time distracts from my pylon, probe, warp warp warp warp.


Once you hit that 10-5% at the top, then you have your adjustments and counters and map decisions and whatnot.


Title: Re: StarCraft II
Post by: lamaros on November 05, 2012, 03:36:58 PM
Again, it is the difference between knowing to call a hit and run, and actually hitting the ball.  Calling a hit and run can be the best choice, but if the player doesn't actually put his bat on the ball, it doesn't matter.


How is this not what I said before? Being able to execute a bad plan is far superior to half assing a good one.


The actual thinking part of SC doesn't apply until you're at the top level of play. Me practicing and following a single color by numbers build order is going to net me FAR more success then any attempt I have on adjusting a build order to match my opponents and the general flow of the game. Spending actions and time to identify my opponents build doesn't actually help me if that time distracts from my pylon, probe, warp warp warp warp.


Once you hit that 10-5% at the top, then you have your adjustments and counters and map decisions and whatnot.

TBH I see that as Basic Strategy > Complex Strategy > Tactics.

Build orders are strategy. Just because you can copy someone else's strategy without having to think much doesn't change that.


Title: Re: StarCraft II
Post by: Fordel on November 05, 2012, 03:48:32 PM
Lets say Malakili and I played a few rounds of SC2 against each other. We both pick the same race and the EXACT same build order. I can guarantee you, Malakili would beat me 9 times out of 10, simply because he could execute the build order more efficiently and reach the attack point long before I could.


He could pick a completely inferior build order in fact and still probably win 9 times out of 10.


At no point will my strategic decisions ever actually matter at my level of play. Merely my ability to carry any of them out.


Title: Re: StarCraft II
Post by: El Gallo on November 05, 2012, 04:09:27 PM
Game is overwhelmingly about macro (what you'd call "micromanagement" in any other game) at the sub-pro level.  Which is all about being able to do several tasks, each of which is utterly trivial independently, at the same time, which makes it hard.  It's like writing the greek alphabet on paper with your right hand, typing the sentence "the quick brown fox jumped over the lazy dog" into a keyboard with your left hand, and reciting the Pledge of Allegiance orally.  All three at the same time, over and over again, as fast as you can.  That's actually extremely hard to do, but it's hardly "strategy."  In what most people would think of as a good strategy game, all that stuff is automated.  But it's not automated in SC.  In fact, they go the other way with the intentionally shitty UI to make it even harder to remember if the next word is "jumped" or "over" and oh my god what comes after "...'tis of thee" alpha alpha alpha FUCK...

Until you have that down pat (something most players will never achieve) thinking isn't necessary.  Hell, it's usually harmful. 

Just don't get supply blocked, hit every single inject/chrono/mule, keep making workers, and spend all your money building literally anything else and you're in master league.  Probably GM if you're protoss.

 


Title: Re: StarCraft II
Post by: Ingmar on November 05, 2012, 04:12:34 PM
The single player is entertaining at least.  :grin:


Title: Re: StarCraft II
Post by: Malakili on November 05, 2012, 04:13:21 PM
Lets say Malakili and I played a few rounds of SC2 against each other. We both pick the same race and the EXACT same build order. I can guarantee you, Malakili would beat me 9 times out of 10, simply because he could execute the build order more efficiently and reach the attack point long before I could.


He could pick a completely inferior build order in fact and still probably win 9 times out of 10.


At no point will my strategic decisions ever actually matter at my level of play. Merely my ability to carry any of them out.

That is true of any game which isn't turn based, literally any game.


Title: Re: StarCraft II
Post by: Ingmar on November 05, 2012, 04:29:46 PM
Nah, there are slower paced real time games where a mediocre execution of a good plan will beat a good execution of a bad plan. RTSes don't have to be that way. Total Annihilation would be a good example of an RTS with far more strategic depth and less reliance on micromanaging clicks - when your army of THE CANs takes 10 minutes to walk across the map a few seconds of derp in selecting and moving them isn't going to make a difference, and the resource gathering model was far more macro than micro.


Title: Re: StarCraft II
Post by: Trippy on November 05, 2012, 04:34:26 PM
Total Annihilation would be a good example of an RTS with far more strategic depth and less reliance on micromanaging clicks
I don't know, cheesing your opponent to death with Big Bertha's took a lot of micro :awesome_for_real:


Title: Re: StarCraft II
Post by: lamaros on November 05, 2012, 04:34:47 PM
Game is overwhelmingly about macro (what you'd call "micromanagement" in any other game) at the sub-pro level.  Which is all about being able to do several tasks, each of which is utterly trivial independently, at the same time, which makes it hard.

You're confusing terms here. In regard to build orders, etc, you're talking about macro. In regard to multitasking and clicking you're talking micro. Micro is literally micromanagement.

At no point will my strategic decisions ever actually matter at my level of play. Merely my ability to carry any of them out.

Umm... the ability to plan something and for it to be a good plan is necessarily linked to the ability to do said thing, that's never going to be otherwise.

If you play Malakili and make him play a "build no units early and tech to carriers - NR 20min" or somesuch, and you go with a timed zealot/zergling/marine push you would beat him more times than you lose.

That Malakili would never pick such an absurd build order has everything to do with strategic decisions and little to do with his ability to carry said things out.

Nah, there are slower paced real time games where a mediocre execution of a good plan will beat a good execution of a bad plan. RTSes don't have to be that way. Total Annihilation would be a good example of an RTS with far more strategic depth and less reliance on micromanaging clicks - when your army of THE CANs takes 10 minutes to walk across the map a few seconds of derp in selecting and moving them isn't going to make a difference, and the resource gathering model was far more macro than micro.

Which is not to say that SC2 isn't very strategic (I will grant it is not especially tactical), just that all the strategy has a lot of micro in execution. And that this micro is (for a large number of people, including me) unfun and stressful.

And that the higher level you get the more the strategy becomes important (despite not being especially deep) as the micromanagement/execution becomes similar across the board. (Thanks Malakili)


Title: Re: StarCraft II
Post by: Malakili on November 05, 2012, 04:44:06 PM

And that the higher level you get the more the strategy becomes irrelevant (as it's not hugely deep) and the micromanagement/execution becomes everything.

I think you've actually got this exactly backwards.  At high levels of play strategy is very deep and important, precisely because everyone has a high level of execution.  

But to say that I would win vs. someone because I've been fundamentals, and that therefore strategy isn't important is like saying playcalling isn't important in football and using the New England Patriots beating up on a High School Team as evidence.


Title: Re: StarCraft II
Post by: Lantyssa on November 05, 2012, 04:46:46 PM
If a winning strategy isn't the determining factor in the majority of games, it isn't a strategy game.

That doesn't mean it's good or bad, just that it isn't focused around strategy.  You'd think we kicked your dog.  It's about APM.  If APM is equal, then, and only then, is strategy relevant, so y'all have this exactly backwards.

(Which Malakili actually agrees with as I'm posting.)


Title: Re: StarCraft II
Post by: lamaros on November 05, 2012, 04:49:26 PM

And that the higher level you get the more the strategy becomes irrelevant (as it's not hugely deep) and the micromanagement/execution becomes everything.

I think you've actually got this exactly backwards.  At high levels of play strategy is very deep and important, precisely because everyone has a high level of execution.  

But to say that I would win vs. someone because I've been fundamentals, and that therefore strategy isn't important is like saying playcalling isn't important in football and using the New England Patriots beating up on a High School Team as evidence.

You're right. I think I even meant to say that (I am arguing for SC2 being a strategic, but unfun, game after all).

If a winning strategy isn't the determining factor in the majority of games, it isn't a strategy game.

That doesn't mean it's good or bad, just that it isn't focused around strategy.  You'd think we kicked your dog.  It's about APM.  If APM is equal, then, and only then, is strategy relevant, so y'all have this exactly backwards.

(Which Malakili actually agrees with as I'm posting.)

Well, technically you could also have a point where the strategy difference is so great that it would also offset an APM difference. This would be most obvious in new players with limited knowledge but high APM playing experienced players with great knowledge who sit below the top bracket in the APM stakes. It would only happen fleetingly though, as those new players would reasonably quickly gather the knowledge required to bridge the gap (if they cared), while the APM gate would still lock their opponent out.


Title: Re: StarCraft II
Post by: El Gallo on November 05, 2012, 04:51:54 PM
Game is overwhelmingly about macro (what you'd call "micromanagement" in any other game) at the sub-pro level.  Which is all about being able to do several tasks, each of which is utterly trivial independently, at the same time, which makes it hard.

You're confusing terms here. In regard to build orders, etc, you're talking about macro. In regard to multitasking and clicking you're talking micro. Micro is literally micromanagement.


I don't think I am.  People say DongRaeGu has amazing macro because he hits 75 supply at 8 minutes (or whatever).  That involves a metric fuckton of fast clicking and multitasking (hitting injects and avoiding supply blocks and spending money).  But SC people, in my experience, don't say he has amazing "micro" because of that.  They say he has amazing micro when he kills a zealot with 4 lings (or whatever) and none of them die because he draws back the damaged ones.  


Title: Re: StarCraft II
Post by: Malakili on November 05, 2012, 04:56:53 PM
Game is overwhelmingly about macro (what you'd call "micromanagement" in any other game) at the sub-pro level.  Which is all about being able to do several tasks, each of which is utterly trivial independently, at the same time, which makes it hard.

You're confusing terms here. In regard to build orders, etc, you're talking about macro. In regard to multitasking and clicking you're talking micro. Micro is literally micromanagement.


I don't think I am.  People say DongRaeGu has amazing macro because he hits 75 supply at 8 minutes (or whatever).  That involves a metric fuckton of fast clicking and multitasking (hitting injects and avoiding supply blocks and spending money).  But SC people, in my experience, don't say he has amazing "micro" because of that.  They say he has amazing micro when he kills a zealot with 4 lings (or whatever) and none of them die because he draws back the damaged ones.  

Yeah, Macro is used to denote things like base management, building units, getting upgrades, etc.  Micro can basically map directly onto the term "unit control"


Title: Re: StarCraft II
Post by: Ingmar on November 05, 2012, 04:59:38 PM
Yeah, thirding that. It's a quirk of SC2 lingo; Lamaros would be right in general terms but specifically SC2 argot has that weird version of micro/macro.


Title: Re: StarCraft II
Post by: lamaros on November 05, 2012, 05:03:06 PM
Game is overwhelmingly about macro (what you'd call "micromanagement" in any other game) at the sub-pro level.  Which is all about being able to do several tasks, each of which is utterly trivial independently, at the same time, which makes it hard.

You're confusing terms here. In regard to build orders, etc, you're talking about macro. In regard to multitasking and clicking you're talking micro. Micro is literally micromanagement.


I don't think I am.  People say DongRaeGu has amazing macro because he hits 75 supply at 8 minutes (or whatever).  That involves a metric fuckton of fast clicking and multitasking (hitting injects and avoiding supply blocks and spending money).  But SC people, in my experience, don't say he has amazing "micro" because of that.  They say he has amazing micro when he kills a zealot with 4 lings (or whatever) and none of them die because he draws back the damaged ones.  

They say it's amazing macro because it's a product of the build order/strategic planning, not because it's a product of his multitasking. In regard to SC slang maco = economy, micro = controlling units. In reality the execution of everything is micro, people just don't apply it to economic management in SC because it's somewhat redundant and less obvious.

Edit: Guess that makes me fourthing?


Title: Re: StarCraft II
Post by: Malakili on November 05, 2012, 05:08:26 PM
Just as a general set of lingo:

Macro - Almost always used to describe building units, spending all of your money (and having the infrastructure to actually spend all that much), and not getting supply blocked.

Micro - give orders to individual or small groups of units to increase their cost efficiency.

Multitasking - the ability to just generally do lots of stuff at the same time (micro or macro related).  This is probably the term for what we've been talking about.


Title: Re: StarCraft II
Post by: Malakili on November 13, 2012, 07:55:52 PM
Release Date: March 12.

http://us.battle.net/en/int?r=sc2



Title: Re: StarCraft II
Post by: Ceryse on November 13, 2012, 09:31:07 PM
Too far from the original SC2 release for me to care, especially since the zerg are my least favourite race to play.


Title: Re: StarCraft II
Post by: calapine on November 14, 2012, 01:55:12 PM
Yeah, no thanks. By the same release schedule Starcraft 2: Protoss Power will be out on 27th October 2015.

That's a Tuesday as well, mark your calendars everyone.  :why_so_serious:


Title: Re: StarCraft II
Post by: luckton on November 14, 2012, 01:57:18 PM
If I could get the single-player content and be forever forbidden from being able to do multi-player in exchange for a cheaper sale price, I'd be all up ons.  Sadly, I may wait a couple years for the discount bin for this, much like I did for the original Starcraft.


Title: Re: StarCraft II
Post by: Ingmar on November 14, 2012, 01:58:51 PM
I'm sure I'll enjoy the single player campaign, it isn't like they've had a failure on that front on their RTSes since the Warcraft 2 expansion. Not sure why the timeframe affects the theoretical enjoyability for people.


Title: Re: StarCraft II
Post by: Ceryse on November 14, 2012, 03:22:00 PM
I'm sure I'll enjoy the single player campaign, it isn't like they've had a failure on that front on their RTSes since the Warcraft 2 expansion. Not sure why the timeframe affects the theoretical enjoyability for people.

For me its just a matter of having moved on. I'm all SC2ed out, really, and while I enjoyed the SC2 single player campaign a fair bit a decent amount of that was in the Terrans being my preferred race and the play style I enjoy the most (with Zerg being my least favourite). With zero interest in the multiplayer component.. the Zerg single player campaign simply isn't worth it to me at that price point and this far removed from the original release. It should have come out within a year, at least.. not nearly 30 months later.


Title: Re: StarCraft II
Post by: Samwise on November 14, 2012, 03:50:05 PM
I've been waiting to get excited about SC2 until they release the full campaign 3-pack for one reasonable price.


Title: Re: StarCraft II
Post by: Ironwood on November 15, 2012, 04:05:58 AM
Yeah.

Trouble is, it being Blizzard, that might never happen.


Title: Re: StarCraft II
Post by: Malakili on January 22, 2013, 05:46:19 AM
The Heart of the Swarm opening cinematic has been revealed:

http://www.youtube.com/watch?v=MVbeoSPqRs4


Title: Re: StarCraft II
Post by: Ironwood on January 22, 2013, 06:24:25 AM
 :cry:


Title: Re: StarCraft II
Post by: Shatter on January 22, 2013, 08:18:51 AM
The Heart of the Swarm opening cinematic has been revealed:

http://www.youtube.com/watch?v=MVbeoSPqRs4
Wicked cool...but Im still not buying it :P


Title: Re: StarCraft II
Post by: bhodi on January 22, 2013, 10:05:36 AM
Same.


Title: Re: StarCraft II
Post by: Samwise on January 22, 2013, 10:15:08 AM
I'd be perfectly happy to skip the game if they'd just turn the story into a feature film.  I wonder how much it costs them to crank those cinematics out and how it'd scale.


Title: Re: StarCraft II
Post by: Merusk on January 22, 2013, 10:27:57 AM
I've been waiting to get excited about SC2 until they release the full campaign 3-pack for one reasonable price.

You and me both, sir.

Yeah.

Trouble is, it being Blizzard, that might never happen.

It will, just a long, long time from now.  I got SC2 with the xpac for only $20, but I had to wait until ~2003 to do it and even then it was only because I found it at Target.


Title: Re: StarCraft II
Post by: Ingmar on January 22, 2013, 10:58:06 AM
I'd be perfectly happy to skip the game if they'd just turn the story into a feature film.  I wonder how much it costs them to crank those cinematics out and how it'd scale.

You just said you'd go see a movie written by Chris Metzen.  :why_so_serious:

I'll happily buy this. The single player campaign in Wings of Liberty was worth the box price, I see no particular reason to believe this one won't be as well.


Title: Re: StarCraft II
Post by: tmp on January 22, 2013, 11:15:20 AM
You just said you'd go see a movie written by Chris Metzen.  :why_so_serious:
Yeah, i mean seriously; isn't it like wishing for another Michael Bay movie just with a little more of CG in it :grin:


Title: Re: StarCraft II
Post by: K9 on January 22, 2013, 11:28:58 AM
I'm with Ingmar, the SC2 SP campaign was really good and left me satisfied, I have no reason to expect HoTS to be anything less. The multiplayer is more of a bonus distraction for me.

From everything I see, the SC2 team is far less dysfunctional, and far less interested in trying to define 'fun' than the WoW and D3 teams, and the game is better for it.


Title: Re: StarCraft II
Post by: Ironwood on January 22, 2013, 11:45:54 AM
See, that's the thing.  I want to buy this game.  I really want to.

But they're not getting any more of my money. I don't give a toss if it's a seperate team that's made an awesome game.

I will, however, accept it as a gift.

 :why_so_serious:


Title: Re: StarCraft II
Post by: Malakili on January 22, 2013, 11:54:02 AM
I'm with Ingmar, the SC2 SP campaign was really good and left me satisfied, I have no reason to expect HoTS to be anything less. The multiplayer is more of a bonus distraction for me.

From everything I see, the SC2 team is far less dysfunctional, and far less interested in trying to define 'fun' than the WoW and D3 teams, and the game is better for it.

SC2 also has the advantage of having their most vocal, hardcore players essentially playing a different game than everyone else.


Title: Re: StarCraft II
Post by: Ingmar on January 22, 2013, 11:54:22 AM
Campaign trailer:

http://www.youtube.com/watch?feature=player_embedded&v=ss60wo2Bwzk


Title: Re: StarCraft II
Post by: K9 on January 22, 2013, 12:09:25 PM
That trailer seemed a lot less polished than I was expecting when I saw the link.


Title: Re: StarCraft II
Post by: Ingmar on January 22, 2013, 12:10:23 PM
Yeah it feels like it is missing some narration.


Title: Re: StarCraft II
Post by: Setanta on January 22, 2013, 03:12:43 PM
Opening video clip = Metzen at his best: No real storyline other than "struggle against the odds and then I woke up". Because that wasn't predictable. It doesn'thave the depth of many other Blizzard clips.

The gameplay vid left me cold and I'm really sitting on the fence about buying this. Cata/MoP and D3 have wrecked my confidence in Blizzard and SC2 is the only game by them that I can face other than occasional forays into D2 and WC3. I'm interested in the campaign mostly but as soon as I saw an experience meter in the game I shuddered. The closest to that I saw in SC2 was the Achievements/Research "trees".

If anything the gamelay clip has turned me off buying the game.


Title: Re: StarCraft II
Post by: Ingmar on January 22, 2013, 03:40:37 PM
The XP meter is just epeen measuring stuff for multiplayer, I believe, no game effect. Titles and avatars and such.


Title: Re: StarCraft II
Post by: Malakili on January 22, 2013, 04:19:53 PM
The XP meter is just epeen measuring stuff for multiplayer, I believe, no game effect. Titles and avatars and such.

Not even epeen measurement honestly, because it has nothing to do with skill (which the league system is still for).  But it does have portrait unlocks and such atttached to it, yes.  I think it is meant to give people the feeling that they are working towards stuff even when losing.  They've gone REALLY far out of their way with this expansion to try and make multiplayer less intimidating. Unranked matchmaking and this exp system being the two major points.


Title: Re: StarCraft II
Post by: Setanta on January 22, 2013, 06:26:28 PM
Cheers. That makes it sound a bit better.


Title: Re: StarCraft II
Post by: RUiN 427 on February 18, 2013, 07:53:10 AM
Will there be an official SCII F13 "group"? if so, what is the name?


Title: Re: StarCraft II
Post by: Malakili on February 18, 2013, 07:56:36 AM
Seems like we might as well set one up.  It doesn't really take any effort to do and it'll help us keep track of who from around here still plays.


Title: Re: StarCraft II
Post by: luckton on February 26, 2013, 02:31:39 PM
Launch trailer: http://www.youtube.com/watch?feature=player_embedded&v=vCsGTP3-Jlw


Title: Re: StarCraft II
Post by: Soulflame on February 26, 2013, 05:30:41 PM
That doesn't seem terribly different from the other trailer.


Title: Re: StarCraft II
Post by: Trippy on February 26, 2013, 05:36:13 PM
Except it spoils more of the story :awesome_for_real:


Title: Re: StarCraft II
Post by: Miasma on February 28, 2013, 07:43:33 AM
It does ruin the story and I'm kinda glad that I know it now.  Her going back to the zerg is just really hacky and makes the plot so bad I might not buy it now.  Could they not come up with any more interesting way to be commanding zerg forces?  It's an rts so most people won't care but it makes everything you did in the last game pointless at best and disastrous at worst.


Title: Re: StarCraft II
Post by: Ironwood on February 28, 2013, 07:48:49 AM
You think that's spoily ?  I don't see how anyone who's been corrupted by unlimited power would go back.


Title: Re: StarCraft II
Post by: K9 on February 28, 2013, 07:52:55 AM
Given that  I don't see how any of this comes as a surprise.

Or why anyone really cares about the plot in a Blizzard game.



Title: Re: StarCraft II
Post by: Fordel on February 28, 2013, 12:55:45 PM
Have we said lolmetzen yet?  :why_so_serious:


Those CGI sequences sure are pretty though. I can't deny that.


Title: Re: StarCraft II
Post by: Malakili on February 28, 2013, 01:43:20 PM
They've showed mechanics for the campaign and there is some kind of "corruption" vs. "purification" thing you can do as you go with Kerrigan, so I don't know what direction the story will go by the end.


Title: Re: StarCraft II
Post by: luckton on February 28, 2013, 01:49:51 PM
I admit that it was a nice effect to be able to make 'big' decisions in WoL at the end of the mini-arcs (do you side with the doc on the Zerg thing, or side with the Protoss; side with drug-addict/bad Ghost and get buildable bad Ghosts, or side with sexy/Good Ghost and get buildable sexy Ghosts), but none of them had any long lasting effects on the campaign, or the grand story in the end. 

It'll be the same with this.  While you choose Zerg evolutions over psy powers and such, there will probably be some plot twist in the mid-late arc that says "fuck all that 'choice' you had."


Title: Re: StarCraft II
Post by: Teleku on February 28, 2013, 03:22:15 PM
Uh, those choices primary effect what units you have, and thus how the rest of the campaign plays out because of said unit options.  You get set in stone story to support that, and they don't really need to retcon any of it mid game or otherwise.  I mean, if you sided with good Ghost or bad Ghost didn't really matter in the end story scheme of things, but the cut scenes and missions ran with it without fucking over your choices.


Title: Re: StarCraft II
Post by: Mosesandstick on February 28, 2013, 04:36:54 PM
My impression of the Blizzard trailers has always been that seems really spoilery... then you play the game and it's just a small bit of the puzzle.


Title: Re: StarCraft II
Post by: Ratman_tf on February 28, 2013, 11:59:22 PM
It does ruin the story and I'm kinda glad that I know it now.  Her going back to the zerg is just really hacky and makes the plot so bad I might not buy it now.  Could they not come up with any more interesting way to be commanding zerg forces?  It's an rts so most people won't care but it makes everything you did in the last game pointless at best and disastrous at worst.

(http://stream1.gifsoup.com/view/834879/dog-chases-tail-o.gif)



Title: Re: StarCraft II
Post by: goishen on March 03, 2013, 12:03:30 PM
It does ruin the story and I'm kinda glad that I know it now.  Her going back to the zerg is just really hacky and makes the plot so bad I might not buy it now.  Could they not come up with any more interesting way to be commanding zerg forces?  It's an rts so most people won't care but it makes everything you did in the last game pointless at best and disastrous at worst.

Blizzard isn't known for their ability to write themselves out of a wet paper sack.



Title: Re: StarCraft II
Post by: Maledict on March 03, 2013, 02:47:08 PM
And yet the original Starcraft + Broodwar has easily the best storyline in an RTS, and one that's stuck with me for years just because how well put together it was.

Even Warcraft 2 was good in the storyline department - wonder what went wrong down the line?


Title: Re: StarCraft II
Post by: Kail on March 03, 2013, 03:35:07 PM
And yet the original Starcraft + Broodwar has easily the best storyline in an RTS, and one that's stuck with me for years just because how well put together it was.

Even Warcraft 2 was good in the storyline department - wonder what went wrong down the line?

I think it's more that Blizzard were good with single shot, short arc "movie style" stories, until WoW came along and they had to switch to this comic book style "keep it going forever without really being able to change anything" style of writing to make the setting fit the genre of the game.

I haven't played D3, but SC2 definitely felt like more of that, trying to be all very character focused and small scale, and I don't think it really worked in the context of the "here's a million disposable space marines" mechanics of SC2.  Unless I'm misremembering it, which I could easily be.


Title: Re: StarCraft II
Post by: Paelos on March 03, 2013, 03:42:48 PM
D3 actually made a story about fighting demons spewing from the burning hells seem trite and bland.

It's almost an amazing feat if you really think about it. Anything involving that setup sounds cool, and yet we go sidekicked by one of one of the worst female characters in a Blizzard story.


Title: Re: StarCraft II
Post by: Malakili on March 03, 2013, 04:05:16 PM
D3 actually made a story about fighting demons spewing from the burning hells seem trite and bland.

It's almost an amazing feat if you really think about it. Anything involving that setup sounds cool, and yet we go sidekicked by one of one of the worst female characters in a Blizzard story.

I think part of it is actually that they are doing TOO much.  If you think about something like Diablo 2 compared to Diablo 3.  D2 had very "minimal" story.  You had 6 quests per act, some general story arc points, and that was it.  You filled in a LOT with your own experience/gameplay.  In Diablo 3 every little thing is spelled out for you in a quest, which makes it feel a lot less like an epic story of which you are a part/even a contributor.  They break it down into so many small tasks that the whole thing feels trivialized to me.

Furthermore, Diablo 2 had this dual story line.  You, the hero, and Diablo whose story was told through the cutscenes between acts (and then the two story lines clash at the end of act 3, and through Act 4).  In Diablo 3, the Only real story is LEAH'S (Diablo's) story.  That is the story they want to tell, it isn't YOUR story for the most part.



Title: Re: StarCraft II
Post by: Megrim on March 03, 2013, 07:31:31 PM
So does anyone know of any good streams to watch, for gameplay of the new Starcraft expansion?


Title: Re: StarCraft II
Post by: Malakili on March 03, 2013, 07:50:35 PM
So does anyone know of any good streams to watch, for gameplay of the new Starcraft expansion?

The beta servers are down now, so I don't think as many people are streaming anymore, although there are still some servers up for the pro games.  You can browse teevox.com to see if anyone is showing it.  If you are looking for single player, basically nothing has been revealed.


Title: Re: StarCraft II
Post by: Megrim on March 03, 2013, 08:19:48 PM
Cool, I'll have a look when I get a chance. I'm looking for multi btw, since I couldn't give a rat's arse about the sp.


Title: Re: StarCraft II
Post by: K9 on March 04, 2013, 01:35:33 AM
HuskyStarcraft has been doing good coverage of Beta games on his YouTube channel (http://www.youtube.com/feed/UCZ8D7Qvm0YHm0vZKFl-AFdA)


Title: Re: StarCraft II
Post by: Soulflame on March 04, 2013, 08:03:17 AM
I was going to mention Husky, but I see that's been taken care of...


Title: Re: StarCraft II
Post by: Malakili on March 04, 2013, 09:44:32 AM
Oh yeah, I'm an idiot.  All the move towards live streaming these days has practically made me forget that youtube VODs are still a thing.  Day9 also did lots of Heart of the Swarm dailies, which you can find at blip.tv/day9tv



Title: Re: StarCraft II
Post by: Fordel on March 04, 2013, 01:15:20 PM
And yet the original Starcraft + Broodwar has easily the best storyline in an RTS, and one that's stuck with me for years just because how well put together it was.

Even Warcraft 2 was good in the storyline department - wonder what went wrong down the line?


When was the last time you actually experienced any of those stories? W2, Sc1, especially BW, all those stories if you played through them now, would not stand the test of time. I can virtually guarantee it.


Most of us played those games in our what, teens? Pre-Teens? Maybe some of you old timers hit it in your college years. It's Dragonlance syndrome, you loved it when you were 14. Now? Man, I was a stupid kid  :why_so_serious:




As to streams, as always, http://www.teamliquid.net/ will have all the relevant ones up on the side bar.


Title: Re: StarCraft II
Post by: Paelos on March 04, 2013, 02:22:32 PM
W2 has virtually no story. It's orcs streaming out of a portal.

Starcraft had a story, but I honestly couldn't tell you jack shit about it without looking it up.


Title: Re: StarCraft II
Post by: Job601 on March 05, 2013, 10:36:23 AM
Pretty much the only Blizzard game which effectively tells a story is Warcraft 3, and even there the dialogue is pretty cheesy and the characters are pretty thin.  I think that the thing people like about Blizzard's storytelling is the way the mechanics of their games reflect the flavor.  Playing as Zerg really feels like you're controlling a swarm, etc.


Title: Re: StarCraft II
Post by: Trippy on March 05, 2013, 10:44:12 AM
I played through SC + BW three times for the story :awesome_for_real:


Title: Re: StarCraft II
Post by: Rendakor on March 05, 2013, 11:43:32 AM
I played through SC + BW three times for the story :awesome_for_real:

Same, although I used cheat codes when playing as the Terran and Toss since I can really only play as Zerg well. Did SC2 have cheats for the single player? I never finished it because I just don't like playing as Terrans.


Title: Re: StarCraft II
Post by: Malakili on March 05, 2013, 11:45:05 AM
I played through SC + BW three times for the story :awesome_for_real:

Same, although I used cheat codes when playing as the Terran and Toss since I can really only play as Zerg well. Did SC2 have cheats for the single player? I never finished it because I just don't like playing as Terrans.

No, but playing it on the easiest difficulty is really really easy.


Title: Re: StarCraft II
Post by: Maledict on March 06, 2013, 03:11:22 AM
Pretty much the only Blizzard game which effectively tells a story is Warcraft 3, and even there the dialogue is pretty cheesy and the characters are pretty thin.  I think that the thing people like about Blizzard's storytelling is the way the mechanics of their games reflect the flavor.  Playing as Zerg really feels like you're controlling a swarm, etc.

Whilst I thought Warcraft 3 was the first time their storytelling started to slip and vanish down a hole. Wasn't anywhere near as bad as later products but still felt weaker than SC etc.

Clearly different opinions as to what counts as a story though - don't know how anyone could play Starcraft and not remember the story, it was easily one of the best bits about it and still stands alone as the best RTS storyline ever by a long way.


Title: Re: StarCraft II
Post by: Teleku on March 07, 2013, 02:57:08 AM
Yeah, SC had a story that was enjoyable really enhanced the game.  Even if more simplistically told, I actually liked the story of Warcraft 2 as well, and remember being pretty bummed when Lothar died.


Title: Re: StarCraft II
Post by: Special J on March 08, 2013, 07:56:05 AM
So SC2 is 20 bucks right now.  I'm not huge fan playing RTS online so it would mainly be for the single player campaign.  Is it alright?


Title: Re: StarCraft II
Post by: Soulflame on March 08, 2013, 08:13:58 AM
Yes.


Title: Re: StarCraft II
Post by: Maledict on March 08, 2013, 08:15:50 AM
And yet the original Starcraft + Broodwar has easily the best storyline in an RTS, and one that's stuck with me for years just because how well put together it was.

Even Warcraft 2 was good in the storyline department - wonder what went wrong down the line?


When was the last time you actually experienced any of those stories? W2, Sc1, especially BW, all those stories if you played through them now, would not stand the test of time. I can virtually guarantee it.


Most of us played those games in our what, teens? Pre-Teens? Maybe some of you old timers hit it in your college years. It's Dragonlance syndrome, you loved it when you were 14. Now? Man, I was a stupid kid  :why_so_serious:




As to streams, as always, http://www.teamliquid.net/ will have all the relevant ones up on the side bar.

Sorry missed this - I replayed Starcraft last year actually. Story absolutely stands the test of time, and I love the presentation method which really helps (the pre-mission voiced commentary by all the different leaders of each faction worked really well).


Title: Re: StarCraft II
Post by: K9 on March 08, 2013, 05:00:29 PM
So SC2 is 20 bucks right now.  I'm not huge fan playing RTS online so it would mainly be for the single player campaign.  Is it alright?

The single player is really polished. The plot is pretty derpy, but the gameplay itself is pretty exceptional. There are also a ton of single player modes outside of the campaign that add on some extra hours of play.


Title: Re: StarCraft II
Post by: Setanta on March 09, 2013, 09:42:42 PM
Yeah, the SC/BW story stands up well all things considered. The WC3/TFT although slightly-Metzen was enjoyable and fun and they even integrated a panda into it without boning the whole game. I'd rate the SC2 writing to be close to the WC3 but with the added bonus of slight choices.

D2/WC3/SC are about as good as it gets for Blizzard


Title: Re: StarCraft II
Post by: goishen on March 09, 2013, 10:09:10 PM
Yeah, the SC/BW story stands up well all things considered. The WC3/TFT although slightly-Metzen was enjoyable and fun and they even integrated a panda into it without boning the whole game. I'd rate the SC2 writing to be close to the WC3 but with the added bonus of slight choices.

D2/WC3/SC are about as good as it gets for Blizzard

And that isn't that good.  They had a reason for the quests, it's just the fact that I didn't give a shit.  In any of the three.  D2, blew past.  WC3 I didn't even buy until it was on sale for like $2.98.  SC I used cheat codes to get through half of the game.  There are reasons for each, but nothing that made me stop and go, "Whoah, this is a good game."  And certainly nothing that I put 468 hours (and counting) into.  Thanks Steam, for letting me know how big a geek I really am.  I can guarantee you, the only reason that each one of those games had a story at all was Blizzard North.

In what?  2007?  2008?   They shut Blizzard North down, and hey.  Look, they're releasing crap.   Big surprise.

EDIT :  I'm sorry.   I haven't played SC2, nor do I intend to.  I've only played their "starter" mission.   And that was crap.





Title: Re: StarCraft II
Post by: Maledict on March 10, 2013, 01:30:14 AM
Which is fine but you have to acknowledge you are an outlier there. People have written essays about how good Starcraft's storyline is. It's still commented on by reviewers and games industry people today. As objectively as you can be when discussing how good a storyline is, Starcraft seems to be up there as an acknowledged good piece of writing.

Also don't understand the Blizzard north comment - blizzard north had nothing to do with Starcraft or Warcraft AFAIK, and what the guys at Blizzard North went on to release certainly didn't convince me they were titanic genius's of gaming...


Title: Re: StarCraft II
Post by: goishen on March 10, 2013, 02:32:59 PM
Quote
Also don't understand the Blizzard north comment - blizzard north had nothing to do with Starcraft or Warcraft AFAIK, and what the guys at Blizzard North went on to release certainly didn't convince me they were titanic genius's of gaming...

I dunno, I just find it funny that they released all of their hit games when they owned Blizzard North.  Now that they've shut it down, their quality seems to have suffered.  Blizzard North were the ones responsible for D1 & 2 (and the expansion, I forget what it's called).



Title: Re: StarCraft II
Post by: Malakili on March 10, 2013, 04:28:57 PM

I dunno, I just find it funny that they released all of their hit games when they owned Blizzard North.  Now that they've shut it down, their quality seems to have suffered.  Blizzard North were the ones responsible for D1 & 2 (and the expansion, I forget what it's called).



Lord of Destruction.  Story wise and content wise LoD was somewhat coolly received on launch if I recall correctly (lots of repeated tilesets).  The thing that made LoD a classic was that it absolutely NAILED itemization so much that it has basically become the gold standard for ARPG loot.  Yes, I know there were notable patches which changed itemization pretty significantly, but the boost is incredibly noticeable even from vanilla D2 to the unpatched expansion.

Making fun of WoW is cool the last couple of years, but before that it was a powerhouse and is still the MMO most of us go back to if we get the itch.  Even Diablo 3 which had a crap launch and still lacks great itemization is a pretty damn good game (and only getting better with every patch).

Anyway, since this is the SC2 thread I'll end on SC2:

Starcraft II, whether the story is up to the first or not, is a global phenomenon and Blizzard has stepped up to the plate on the competition side of things in a big way in the last year.  The single player campaign DID have quality gameplay and was round about 30 missions long if you did all the optional stuff (28 maybe?).  Perhaps that hurt it?  The entire Terran story in SC1 is told in 2/3 of that (including Brood War).  Perhaps also the fact that they are doing one race at a time is hurting it a little.  SC2 and Brood War both gave you all three races perspective and I think that enriched the experience. 



Title: Re: StarCraft II
Post by: Special J on March 11, 2013, 06:40:24 AM
So SC2 is 20 bucks right now.  I'm not huge fan playing RTS online so it would mainly be for the single player campaign.  Is it alright?

The single player is really polished. The plot is pretty derpy, but the gameplay itself is pretty exceptional. There are also a ton of single player modes outside of the campaign that add on some extra hours of play.

Bought.  And yeah, even if I don't touch any multiplayer stuff, looks like it'll be well worth the $20.


Title: Re: StarCraft II
Post by: Malakili on March 12, 2013, 02:58:48 PM
First time I've ordered something from Amazon for release day delivery and happy to say that it came right on schedule.  Playing the single player now.  I have mixed feelings about the story so far, but I'll write more later (with spoiler tags of course).


Title: Re: StarCraft II
Post by: Phildo on March 12, 2013, 02:59:43 PM
I'm about two hours into the single-player campaign for Heart of the Swarm and so far there are some things that make me wonder if choices in the first game actually do effect the story here.


Title: Re: StarCraft II
Post by: jakonovski on March 12, 2013, 03:19:22 PM
I don't remember SC2's plot at all. I think I need to replay it for HOTS.


Title: Re: StarCraft II
Post by: luckton on March 12, 2013, 06:51:11 PM
Queuing this up for next purchase.  Still salivating over Tropico 4 + all of the DLC and expansions for $10. 


Title: Re: StarCraft II
Post by: Ingmar on March 12, 2013, 07:25:04 PM
Startlingly few of you showing up on my SC2 friends list playing this.


Title: Re: StarCraft II
Post by: Trippy on March 12, 2013, 08:28:37 PM
I don't remember SC2's plot at all. I think I need to replay it for HOTS.
Boy meets girl, boy loses girl (SC + BW). Boy gets girl back (SC II).


Title: Re: StarCraft II
Post by: Miasma on March 12, 2013, 09:14:14 PM
I thought there would be more posts here.  Don't know if it's because the game is so engrossing they are too busy playing or if fewer people bought it than I would have expected.


Title: Re: StarCraft II
Post by: Phildo on March 12, 2013, 09:21:27 PM
The game is pretty tight, I've got no complaints so far aside from wondering if my actions in the first game actually had an impact.


Title: Re: StarCraft II
Post by: calapine on March 12, 2013, 09:26:59 PM
Can they have a difference?

I mean you'd have to reload a savegame for that, no?


Title: Re: StarCraft II
Post by: Ragnoros on March 12, 2013, 09:29:04 PM
Startlingly few of you showing up on my SC2 friends list playing this.

I thought there would be more posts here.  Don't know if it's because the game is so engrossing they are too busy playing or if fewer people bought it than I would have expected.

Blizzard has lost their no fail status. First game of theirs I am not purchasing (if you don't count MoP). The promise of a thriving custom map community never appeared, and while the single player is fun, I can get more fun out of my 40 bucks elsewhere--Steam sales ho!


Title: Re: StarCraft II
Post by: Megrim on March 12, 2013, 09:38:46 PM
Yea, I'm not picking this up. The story has never been more than filler to me, and the current iteration of multiplayer has too many things wrong with it for me to want to sink time, effort and money into it.


Title: Re: StarCraft II
Post by: rk47 on March 12, 2013, 09:38:56 PM
Playing RTS for the story is a little bit 'weird' territory in modern games for me.
I still cannot remember the last time i cared about the story in modern RTS.
There was Westwood with Dune 2, Command & Conquer - but EA killed it off eventually.
Starcraft was decent attempt. Memorable marine vids and intros.

Still, when you talk about modern RTS, storyline is pretty much last priority. Except for King Arthur: the RPG Wargame, every RTS since then seems to just 'play it for the gameplay' for me. 

In next-gen RTS, narratives gets in the way of the game. Remember the classic X-Com? The story line didn't get in the way, in fact, I didn't need to be told I fucked up badly by the cutscenes. I knew when I failed two terrors in a row, the numbers are in the negatives. I'm fucked. I screwed up. The next mission better be a good one or else they'll cut the funding. I fail, I try again. 

Now look at the modern X-Com remake and FEEL THE STORY GETTING IN THE WAY OF YOUR FUCKING FACE EVERY FIVE MINUTES.
BUILD SOMETHING - WATCH CUTSCENE.
EXECUTE ORDER SOMETHING - LISTEN TO RADIOS.
LAUNCH TO MISSION - WATCH CUTSCENE.
LOADING MISSION - LISTEN TO GENERIC BRIEFING
RESEARCH SOMETHING - LISTEN TO RESEARCHER BLAB.
FIGHT NEW ALIEN TYPE - LISTEN TO COMMENTARY BY BASE CREW. "WHERE DOES THE MACHINE ENDS AND THE ALIEN BEGINS BLAH BLAH"

Holy shit man.
Get the fuck out of my game.
I dropped XCOM Story Mode and just loaded up Crusader Kings II - 100 hours later, guess what? There's barely a cutscene thrown in my face, but there's MUCH MORE going on. I was concerned about my kingdom. How and where I am in the world is important to me. Is my next heir going to be a good one? Is the next in line going to be assassinated? Why is my vassal unhappy? Can I be stronger? This is a much better game than being bombarded with cutscenes every 5 seconds that hardly add anything.

If you still want example of narrative RTS failures, look no further than Tiberium Twilight. Dat ending.


Title: Re: StarCraft II
Post by: Rendakor on March 12, 2013, 10:01:26 PM
Now look at the modern X-Com remake and FEEL THE STORY GETTING IN THE WAY OF YOUR FUCKING FACE EVERY FIVE MINUTES.
BUILD SOMETHING - WATCH CUTSCENE.
EXECUTE ORDER SOMETHING - LISTEN TO RADIOS.
LAUNCH TO MISSION - WATCH CUTSCENE.
LOADING MISSION - LISTEN TO GENERIC BRIEFING
RESEARCH SOMETHING - LISTEN TO RESEARCHER BLAB.
FIGHT NEW ALIEN TYPE - LISTEN TO COMMENTARY BY BASE CREW. "WHERE DOES THE MACHINE ENDS AND THE ALIEN BEGINS BLAH BLAH"

Holy shit man.
Get the fuck out of my game.
It's not just RTS games; this nails my exact problem with Metal Gear Rising.

I bought this because a friend insisted, but he's busy so we won't be playing until next week.


Title: Re: StarCraft II
Post by: Trippy on March 12, 2013, 10:41:26 PM
Can they have a difference?

I mean you'd have to reload a savegame for that, no?
Blizzard keeps track of your WoL campaign progress and achievements on b.net. Not sure if there's anything in there they are using for HotS, though.


Title: Re: StarCraft II
Post by: Malakili on March 12, 2013, 10:48:02 PM
Ok, I sat here all day and just beat single player (don't judge me!).  Major spoilers ahead, you are warned.


Non spoiler stuff:

I thought the missions were really enjoyable gameplay wise.

I also really liked the customization of units.  They were stupidly over powered, but should be for a single player campaign, particularly with zerg.  They really made it feel like you are controlling a swarm.

The maps where you don't do base building were way better than similar maps in previous iterations of starcraft in my opinion.

Kerrigan is a really fun hero to play as.  They even default her abilities to QWER for moba muscle memory.


Title: Re: StarCraft II
Post by: Teleku on March 13, 2013, 02:06:43 AM
Now look at the modern X-Com remake and FEEL THE STORY GETTING IN THE WAY OF YOUR FUCKING FACE EVERY FIVE MINUTES.
BUILD SOMETHING - WATCH CUTSCENE.
EXECUTE ORDER SOMETHING - LISTEN TO RADIOS.
LAUNCH TO MISSION - WATCH CUTSCENE.
LOADING MISSION - LISTEN TO GENERIC BRIEFING
RESEARCH SOMETHING - LISTEN TO RESEARCHER BLAB.
FIGHT NEW ALIEN TYPE - LISTEN TO COMMENTARY BY BASE CREW. "WHERE DOES THE MACHINE ENDS AND THE ALIEN BEGINS BLAH BLAH"

Holy shit man.
Get the fuck out of my game.
Eh, I'm just going to have to disagree here.  I thougth the new XCOM was in many ways far superior to the first one.  Maybe a game that was somewhere between the two would have been best, but I lean towards the new one being a better game at this point (I've sure as hell put an ungodly amount of hours into it, and have enjoyed it non-stope that entire time).  I felt putting it all into a narrative with some story direction, but still sand box'ish, really helped the game.

And as others have said, many of us do care about the story in RTS games.  In some of them it doesn't really matter, but the story does matter to me quite a bit when playing most of them (it was very memorable in the SC games and early C&C games).  Shitty story really detracts from my enjoyment of an RTS usually.  Though frankly I havent played many new ones other than Dawn of War (which is also incredibly story centric).


Title: Re: StarCraft II
Post by: rk47 on March 13, 2013, 02:18:39 AM
Different ppl diff strokes. I concede C&C & DoW series still hits the good spot. But C&C 4 is ass in both story and gameplay dept.
XCOM remake being an improvement of the classic formula is a no-no. I respect that they removed some 'ammo' and inventory management hell but seeing a lot of the streamlining decisions and downscaled encounters just dampen my enthusiasm a lot. I felt very angry when I realized carrying grenades is a decision between a stun gun or a med kit. Why?

And replacing the movement point system with 2-phase move is just no-no. No way that's an improvement.


Title: Re: StarCraft II
Post by: Miasma on March 13, 2013, 06:44:36 AM
Xcom barely had a story, I thought that was even acknowledged in some interview they did where the devs said they chose gameplay over plot, dialogue etc.  Last I heard they were making some dlc that actually does have a story to satisfy people.  I mean most of the things in that list took less than ten seconds.


Title: Re: StarCraft II
Post by: Malakili on March 13, 2013, 06:58:15 AM
Can they have a difference?

I mean you'd have to reload a savegame for that, no?
Blizzard keeps track of your WoL campaign progress and achievements on b.net. Not sure if there's anything in there they are using for HotS, though.


It seems problematic. I've played through WoL several times, and it didn't ask me which campaign file I would want to use or something.  I know what parts have spurred this discussion, but my feeling is that there was a "canon decision" that was made regardless of what you did in WoL.


Title: Re: StarCraft II
Post by: Korachia on March 13, 2013, 07:10:47 AM
Meh. Not buying this. Not enough new interesting stuff, and its pretty much same old shit, and that makes it boring. The cutscenes, which I always liked, I can just watch on youtube anyway. Plus for the pricetag, I can get more challenging and original games elsewhere.


Title: Re: StarCraft II
Post by: rk47 on March 13, 2013, 07:19:31 AM
Last I heard they were making some dlc that actually does have a story to satisfy people. 

Wow, that will improve the base game a lot. Will buy and revisit it.


Title: Re: StarCraft II
Post by: bhodi on March 13, 2013, 07:48:48 AM
Passing on this until it's a more reasonable $20. I've felt like the last few blizzard purchases have not brought enough enjoyment for their full pricetag.


Title: Re: StarCraft II
Post by: Paelos on March 13, 2013, 09:21:16 AM
I didn't like the original game, so this is a no-go.

Then again I got the original game for free as a gift because I didn't think I'd like it.


Title: Re: StarCraft II
Post by: Merusk on March 13, 2013, 09:30:43 AM
Different ppl diff strokes. I concede C&C & DoW series still hits the good spot. But C&C 4 is ass in both story and gameplay dept.
XCOM remake being an improvement of the classic formula is a no-no. I respect that they removed some 'ammo' and inventory management hell but seeing a lot of the streamlining decisions and downscaled encounters just dampen my enthusiasm a lot. I felt very angry when I realized carrying grenades is a decision between a stun gun or a med kit. Why?

And replacing the movement point system with 2-phase move is just no-no. No way that's an improvement.

While I agree that some of the 'flavor' (and c'mon that's what it was, not story) cutscenes get in the way and the inventory was a cock-up, I disagree on the 2-phase move.  I dislike movement point systems because you get stupid situations like "oh I grabbed and pulled the pin and now I'll just stand here for a whole turn."


Title: Re: StarCraft II
Post by: Ironwood on March 13, 2013, 09:37:18 AM
Passing on this until it's a more reasonable $20. I've felt like the last few blizzard purchases have not brought enough enjoyment for their full pricetag.

Yup.


Title: Re: StarCraft II
Post by: Phildo on March 13, 2013, 10:03:18 AM
It seems problematic. I've played through WoL several times, and it didn't ask me which campaign file I would want to use or something.  I know what parts have spurred this discussion, but my feeling is that there was a "canon decision" that was made regardless of what you did in WoL.

That's my though as well, though my last playthrough reflected what happened in the new campaign, hence my uncertainty.

And so far, the single player has been one of the most enjoyable AAA purchases I've made in the last year.


Title: Re: StarCraft II
Post by: Maledict on March 13, 2013, 10:08:11 AM
Roughly half way through.

The actual missions and evolution design is great - fun, varied, interesting and challenging enough on hard for me.

The actual storyline is one of the most non-sensical pieces of gibberish ever. It's embarrassing how much they have ret-conned from the original game and it just makes no *sense*.


Title: Re: StarCraft II
Post by: Ingmar on March 13, 2013, 11:29:00 AM
Different ppl diff strokes. I concede C&C & DoW series still hits the good spot. But C&C 4 is ass in both story and gameplay dept.
XCOM remake being an improvement of the classic formula is a no-no. I respect that they removed some 'ammo' and inventory management hell but seeing a lot of the streamlining decisions and downscaled encounters just dampen my enthusiasm a lot. I felt very angry when I realized carrying grenades is a decision between a stun gun or a med kit. Why?

And replacing the movement point system with 2-phase move is just no-no. No way that's an improvement.

While I agree that some of the 'flavor' (and c'mon that's what it was, not story) cutscenes get in the way and the inventory was a cock-up, I disagree on the 2-phase move.  I dislike movement point systems because you get stupid situations like "oh I grabbed and pulled the pin and now I'll just stand here for a whole turn."

Yeah, I prefer 2 action turns to MPs.


Title: Re: StarCraft II
Post by: Malakili on March 13, 2013, 11:53:39 AM
Roughly half way through.

The actual missions and evolution design is great - fun, varied, interesting and challenging enough on hard for me.

The actual storyline is one of the most non-sensical pieces of gibberish ever. It's embarrassing how much they have ret-conned from the original game and it just makes no *sense*.

It makes sense as a sequel to Starcraft 2: WoL, but they retconned a lot in the first place.  I actually think story wise it is a step up from Wings of Liberty, but that isn't exactly saying much.


Title: Re: StarCraft II
Post by: Ingmar on March 13, 2013, 12:06:39 PM
Even as a sequel there's incoherent shit going on, although I'm only a little ways in.


Title: Re: StarCraft II
Post by: Kail on March 13, 2013, 02:46:18 PM
Ignorant question: why would I buy this?  I mean, like, literally, what are they selling me?  What did they add?  I haven't been keeping close tabs on this game, but I'm not seeing much new here.

I liked SC2 okay, but dipping a toe in the competitive scene was enough to tell that it wasn't the game for me.  Looking over the Wikipedia entry for this, it looks like the game consists of some minor tweaks to a few units that won't matter much to anyone who doesn't play competitively, and the new campaign, which looks to be the same as the old one but with the Zerg this time.  Is there more to it that I'm not seeing, or what, because while I thought SC2 was fine, I'm not really eager to shell out full price just to watch the next episode of this soap opera.

EDIT: I suppose this post sounds kind of retarded in retrospect: "I didn't like SC2, so will I like this expansion for SC2" or something, but it just seems incongruous to me to be charging $40.00 for what amounts to a mission pack.  I'm just not sure if I'm not seeing the full product, or if I am and I'm just disagreeing with Blizzard on how much it's worth.


Title: Re: StarCraft II
Post by: Malakili on March 13, 2013, 03:10:24 PM
Ignorant question: why would I buy this?  I mean, like, literally, what are they selling me?  What did they add?  I haven't been keeping close tabs on this game, but I'm not seeing much new here.

I liked SC2 okay, but dipping a toe in the competitive scene was enough to tell that it wasn't the game for me.  Looking over the Wikipedia entry for this, it looks like the game consists of some minor tweaks to a few units that won't matter much to anyone who doesn't play competitively, and the new campaign, which looks to be the same as the old one but with the Zerg this time.  Is there more to it that I'm not seeing, or what, because while I thought SC2 was fine, I'm not really eager to shell out full price just to watch the next episode of this soap opera.


At base, it is 24 new missions to play as zerg (which advance the story line of the SC2 trilogy).  Kerrigan is a FAR more developed hero (at least in terms of mechanics) to play as than we've seen in any other Blizzard RTS, if you like the idea of some RPG elements (she levels up, gains different passive and active abilities which you can select between missions, etc).  There are also some new units and mutations of existing units which are quite fun.  Jumping banelings are super fun to use, for example.

You said you don't like competition, but I will say they've improved the custom maps area quite a bit, although these changes are available in the WoL client as well I believe.  I am not sure about compatibility for custom maps with HotS and WoL, but I assume they aren't.  There is also unranked matchmaking now, for people who want equally skilled players to play against but find ladder stressful or otherwise unenjoyable.

If all you care about is playing the campaign, I'd wait until you can get it cheaper.


Title: Re: StarCraft II
Post by: Ingmar on March 13, 2013, 04:01:18 PM
27 missions is what my counter says.


Title: Re: StarCraft II
Post by: Malakili on March 13, 2013, 04:06:27 PM
Oh yeah, I skipped some evolution missions.


Title: Re: StarCraft II
Post by: Teugeus on March 13, 2013, 07:20:49 PM
Well I normally play RTS nowadays for the single player campaign rather than to play multiplayerbut HotS has flipped this on it's head. I'm having so much fun with the new Widow Mines in unranked matches that I haven't even started the campaign yet.


Title: Re: StarCraft II
Post by: rk47 on March 13, 2013, 07:41:47 PM
Different ppl diff strokes. I concede C&C & DoW series still hits the good spot. But C&C 4 is ass in both story and gameplay dept.
XCOM remake being an improvement of the classic formula is a no-no. I respect that they removed some 'ammo' and inventory management hell but seeing a lot of the streamlining decisions and downscaled encounters just dampen my enthusiasm a lot. I felt very angry when I realized carrying grenades is a decision between a stun gun or a med kit. Why?

And replacing the movement point system with 2-phase move is just no-no. No way that's an improvement.

While I agree that some of the 'flavor' (and c'mon that's what it was, not story) cutscenes get in the way and the inventory was a cock-up, I disagree on the 2-phase move.  I dislike movement point systems because you get stupid situations like "oh I grabbed and pulled the pin and now I'll just stand here for a whole turn."

Jagged Alliance 2 proved it can be done.
And it even has the perfect cutscene when you sent that dictator a bouquet of roses.


Title: Re: StarCraft II
Post by: Ingmar on March 15, 2013, 12:50:31 PM
Now that I'm farther in... Kerrigan's voice acting is bad. Even setting aside that the dialogue is terrible, her delivery is horrible and there's no emotion in her voice at all, even when she's talking about how much rage she has. Voice director really fell down on the job on this one.


Title: Re: StarCraft II
Post by: Malakili on March 15, 2013, 02:16:02 PM
The more I've thought about the storyline since I finished it the more I dislike it actually.  I would still maintain that it is slightly better than Sc2:WoL and Diablo 3, but that is not saying much. 



Title: Re: StarCraft II
Post by: dalien on March 15, 2013, 06:04:54 PM
The game is pretty tight, I've got no complaints so far aside from wondering if my actions in the first game actually had an impact.

I was wondering the same thing.  Now that I've finished the campaign I'm free to go searching, and no, it changes a line or two of dialogue but the end results are the same.



Title: Re: StarCraft II
Post by: Ingmar on March 16, 2013, 12:06:10 AM
The more I've thought about the storyline since I finished it the more I dislike it actually.  I would still maintain that it is slightly better than Sc2:WoL and Diablo 3, but that is not saying much.  


Finished - I liked D3 and WoL's stories better, I'm not sure I've played a Blizzard game where I have been less invested in the plot AND THAT IS SAYING SOMETHING.

The missions were fun, though, and the cinematics were as usual well executed if derpy in content. I might have to mess around with the co-op vs AI ladder, too.


Title: Re: StarCraft II
Post by: Ironwood on March 16, 2013, 01:48:44 PM
Now that I'm farther in... Kerrigan's voice acting is bad. Even setting aside that the dialogue is terrible, her delivery is horrible and there's no emotion in her voice at all, even when she's talking about how much rage she has. Voice director really fell down on the job on this one.

Isn't it Tricia Helfer ?

There's your answer right there.


Title: Re: StarCraft II
Post by: Teleku on March 16, 2013, 02:01:33 PM
Don't pick on Starbuck!


Title: Re: StarCraft II
Post by: Ingmar on March 16, 2013, 02:14:29 PM
She's been OK in other things. But, yeah.


Title: Re: StarCraft II
Post by: Ironwood on March 17, 2013, 07:05:47 AM
Don't pick on Starbuck!

Wut ?

 :oh_i_see:


Title: Re: StarCraft II
Post by: Maledict on March 17, 2013, 08:16:53 AM
He's just confused from a Jedi mind meld...


Title: Re: StarCraft II
Post by: Teleku on March 17, 2013, 08:17:05 AM
Woops!  I meant cylon sex droid.   :awesome_for_real:


Title: Re: StarCraft II
Post by: Ratman_tf on March 18, 2013, 01:08:18 AM
Yeah, I prefer 2 action turns to MPs.

Much better than "Oh, you're 1 action point short of a reaction shot."  :why_so_serious:
And inventory management in the original just got stupid. I love to drag and drop the inventories of 12 guys every mission.  :uhrr:
New game could have been better, but goddamn it's still a great game. (I'm replaying it for the 5th time right now.  :grin:)

Oh, yeah. Startcrafts towoo. Um... skipping this one. There's something about the current crop of Blizz titles, D3, SC2, MoP... I'm sure someone can break it down with a pie chart or something, but I'd sum it up with "Not enough fun to dollar ratio."



Title: Re: StarCraft II
Post by: Ironwood on March 18, 2013, 03:30:09 AM
There appears to be an outbreak of 'omg this game is just a little more of SC WoL except the story is fucking atrocious.'

I'm kinda glad I passed.  The only downside being, it's Blizzard, so it'll never come out on the cheap in my lifetime.



Title: Re: StarCraft II
Post by: luckton on March 18, 2013, 03:34:36 AM
Well, at least not until the third expansion, when they'll probably put it on sale like they did with WoL this time around.   :grin:


Title: Re: StarCraft II
Post by: Ironwood on March 18, 2013, 03:56:47 AM
I did say 'In my lifetime.'  I'm quite old, you know.

 :why_so_serious:


Title: Re: StarCraft II
Post by: Malakili on March 18, 2013, 06:38:14 AM
I will say that, as someone who plays 1v1 ladder, the new multiplayer units and changes to existing units are VERY good for the game.  I know that is the preferred mode for most people here, but they've really knocked it out of the park in that respect with this expansion.  The game is far more dynamic and interesting than at any point in Wings of Liberty.


Title: Re: StarCraft II
Post by: Ironwood on March 18, 2013, 07:12:07 AM
Yeah, but you'd say that anyway.   :why_so_serious:


Title: Re: StarCraft II
Post by: Malakili on March 18, 2013, 07:16:01 AM
Yeah, but you'd say that anyway.   :why_so_serious:

Perhaps :awesome_for_real:.

MLG this weekend was absolutely fantastic though.  I haven't seen such optimism about the game in a long while.


Title: Re: StarCraft II
Post by: kildorn on March 18, 2013, 08:26:43 AM
The unit and balance changes are pretty solid. The single player plot is pretty comically bad, even if the mission design is pretty solid.

I'm mostly upset because the one tusk zergling was totally a thing in the cutscenes, and I haven't seen him in forever now. Dude was my favorite character, besides my pet baneling. But he died, and I realized I shouldn't get attached to banelings.


Title: Re: StarCraft II
Post by: Malakili on March 20, 2013, 07:41:57 AM
Here is an absurdly well thought out and detailed analysis of Heart of the Swarm story, complete with references going back to the original SC and Brood War:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=404043

I admittedly skimmed over a bit of it, but read most of it.  Probably mostly preaching to the choir based on what people have said here so far, but it might be an interesting read for some.


Title: Re: StarCraft II
Post by: Merusk on March 20, 2013, 09:33:23 AM
There appears to be an outbreak of 'omg this game is just a little more of SC WoL except the story is fucking atrocious.'

I'm kinda glad I passed.  The only downside being, it's Blizzard, so it'll never come out on the cheap in my lifetime.

There will be a Battlechest edition and if you're savvy you'll be able to pick it up at your local big box retailer for $20 when they're tired of the box sitting around. This was my plan ever since they made the "one game, three expansions!" announcement.   I feel vindicated in having never bought it now that I see the complaints.  Whee.

You're not old enough to die yet.  Hate lives on.


Title: Re: StarCraft II
Post by: Paelos on March 20, 2013, 09:47:31 AM
This is one of the times where Blizzard out-thought the room. They figured players would enjoy having more content per release with more missions per release, but they neglected to consider the fact that their stories have been incredibly lame of late (Metzen sucks), and the multiplayer is pretty much the only real draw to the game.

They probably would have made more total money with 2 $20 mission packs for the remaining parts with about 60% of the mission totals, than trying to charge another $40 per xpac for filler points. The market doesn't really bear out those costs, nor is their content worth that price point.

We'll see what the conversion rate is for the game, because SC2 sold supposedly over 5M units. If Heart of the Swarm doesn't sell over 2M units, it's pretty much a failure on their part to capture the market, because the 3rd part will fall even further.


Title: Re: StarCraft II
Post by: Rasix on March 20, 2013, 09:54:51 AM
I'll buy it if I get bored enough.  I think I might be better served just waiting for next week and seeing if the reviews for the next Bioshock are to my liking.

Blizzard games seem to only go down by about $10 a year and bottom out at $20.  No use waiting if you have the time and inclination to play.   I'm just not terribly interested in something that will only be a single player endeavor.  Multiplayer SC2 is no longer something I want to do.


Title: Re: StarCraft II
Post by: Ingmar on March 20, 2013, 11:18:53 AM
Here is an absurdly well thought out and detailed analysis of Heart of the Swarm story, complete with references going back to the original SC and Brood War:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=404043

I admittedly skimmed over a bit of it, but read most of it.  Probably mostly preaching to the choir based on what people have said here so far, but it might be an interesting read for some.

I started reading it, but the guy comes across as such a colossal douche in his intro that I stopped. I probably agree with him, but jeez.


Title: Re: StarCraft II
Post by: Sjofn on March 20, 2013, 01:39:57 PM
I question that guy's conclusion that their stories are shitty and adolescent because they're shooting to woo adolescents. I think they're shitty and adolescent because Metzen has shitty, adolescent tastes and no one at Blizzard is willing to kick him in the nuts for it.


Title: Re: StarCraft II
Post by: Paelos on March 20, 2013, 02:20:28 PM
I question that guy's conclusion that their stories are shitty and adolescent because they're shooting to woo adolescents. I think they're shitty and adolescent because Metzen has shitty, adolescent tastes and no one at Blizzard is willing to kick him in the nuts for it.

I agree. Metzen's work was tempered in the beginning by others. He had Bill Roper help with the Diablo world, and James Phinney lay the groundwork for Starcraft. Warcraft was already out there when he did the manuals.

Once Metzen started flying solo? We got WC3, and his green Jesus. Shit got wildly out of control from that point until today. Without someone reigning in this almost 40 year old man-child, the stories will continue to get worse.


Title: Re: StarCraft II
Post by: Ingmar on March 20, 2013, 02:27:16 PM
Honestly every time this topic comes up I just instantly think of Stormwaltz's story about applying to Blizzard and hearing "but we already have a writer."


Title: Re: StarCraft II
Post by: El Gallo on March 21, 2013, 05:54:09 PM
 :angryfist: widow mines  :angryfist:
Fuck terran forever  :mob:


Title: Re: StarCraft II
Post by: Malakili on March 21, 2013, 05:55:25 PM
:angryfist: widow mines  :angryfist:
Fuck terran forever  :mob:

They are a pain in the ass to play against for sure.   I'm learning already though.  What race do you play?


Title: Re: StarCraft II
Post by: Ironwood on March 22, 2013, 02:46:11 AM
Question :  I take it you can't watch replays with merely the old version ?


Title: Re: StarCraft II
Post by: K9 on March 22, 2013, 05:45:53 AM
Since we haven't had a replay in ages, here's a great game: TLO vs MorroW (http://www.youtube.com/watch?v=NbXO3lFeVx8)


Title: Re: StarCraft II
Post by: Samprimary on March 22, 2013, 02:15:58 PM
Man, that story was fucking atrocious on more than one level

the hell is the tone of the game supposed to be. am i supposed to like kerrigan or pity her or just think she's a terrible tantruming asshole


Title: Re: StarCraft II
Post by: Paelos on March 22, 2013, 05:06:31 PM
Man, that story was fucking atrocious on more than one level

the hell is the tone of the game supposed to be. am i supposed to like kerrigan or pity her or just think she's a terrible tantruming asshole

You are supposed to like her. But since she's female in a story written by Metzen, that is impossible.


Title: Re: StarCraft II
Post by: goishen on March 22, 2013, 10:02:19 PM
am i supposed to like kerrigan or pity her or just think she's a terrible tantruming asshole

Or perhaps all three.   From the comments I'm seeing, and not playing the game, I'm guessing that he failed at that too.




Title: Re: StarCraft II
Post by: Simond on March 23, 2013, 04:13:57 AM
Blizzard in "Cannot write female character" shocker!
(Again, neither new nor surprising)


Title: Re: StarCraft II
Post by: Paelos on March 23, 2013, 07:07:04 AM
Is Metzen even married? Has he ever spent time with women at all, other than paying for their services?


Title: Re: StarCraft II
Post by: calapine on March 23, 2013, 10:14:46 AM
Women: Always getting knocked up by the devil or merging their essence with space aliens. Dont trust them!


Title: Re: StarCraft II
Post by: Paelos on March 23, 2013, 10:17:31 AM
We've had a watchful eye on you for a while. Don't try anything funny.   :awesome_for_real:


Title: Re: StarCraft II
Post by: kildorn on March 23, 2013, 04:32:33 PM
We've had a watchful eye on you for a while. Don't try anything funny.   :awesome_for_real:

That's more because she's got an EVE avatar. Those fuckers are shifty and likely getting knocked up by the devil.

Re the campaign: Man WHAT at that ending? Seriously?!



Title: Re: StarCraft II
Post by: Malakili on March 23, 2013, 05:05:39 PM





Title: Re: StarCraft II
Post by: Miasma on March 23, 2013, 07:36:24 PM
I bought the game out of boredom and knowledge that I would eventually buy it anyways.  The gameplay is very polished and well done, as everyone has pointed out the plotline is rubbish but at least there is one.  I think any rts fan would love this game.  I, myself, get quite anxious since each mission has some sort of new mechanic/obstacle thrown in but normal people would probably eat it up.

I wish I could completely pause the game to issue build/troop orders because of OCD but oh well.


Title: Re: StarCraft II
Post by: calapine on March 23, 2013, 07:58:13 PM
That's more because she's got an EVE avatar. Those fuckers are shifty and likely getting knocked up by the devil.

I am not a spy nor do I harbor evil intentions. Else I'd have tried to join Bat country ages ago, no?  :hello_kitty:

My take on the story (from youtubing all cutscene, no actual play, admitably):



Title: Re: StarCraft II
Post by: Samprimary on March 24, 2013, 07:05:00 PM
I finished the singleplayer campaign of Heart of the Swarm and immediately thought "I want nachos."

Maybe I was supposed to feel something different.

Well, okay. I'm not being entirely truthful. I was thinking I wanted good nachos, specifically. I wanted to go out of my way to find a restaurant that served nachos that were not going to disappoint me.

I desired this, because the entirety of my experience sitting through Heart of the Swarm made me baffled and irked in the same way I am baffled and irked when I go and pay money to a place that is entirely in the industry of producing food you want to go out to pay and eat — because, seriously? Nachos are a pretty low bar. You have to be dysfunctional in a special way to end up unable to produce nachos.

But they manage to do it anyway. What. How. They yet again serve me shitty fucking nachos and I poke at my terrible nachos for a while and try to get them to sort of work and it doesn't work and I'm peeved and I pout and moan about it a bit and say I'm through with them, but none of it is true because they're the only place near my work and I'll be back again soon even though I could eat at home. I'm a terrible hypocrite and i'll still buy their terrible food and I'm why they exist. Damnit.

I mean, what's going on here? Why is it so hard for them to make nachos? They are a restaurant, so they make sure to address appearances: the nachos are usually really garnished with a lot of stuff that makes it look prettier, and it has an elegant 'surface composition' — I went out to an upscale place recently and got a perfect example of this. All style. Perfect display, with chives and artistic zig-zags of sour cream, but it was all garbage, with a quarter of the cheese it needed, all lumped up on five or six chips, with the rest completely dry and useless. Undercooked beans would simply fall off of any chip you tried to pick up. I wrestled with the few cheese-soaked, soggy chips before I had exhausted the entire plate's potential, and was just left staring at a pile of dry unseasoned why the hell am I talking about nachos.

Oh, right. Because it's all the same question. Nachos, or game plots. An upscale eatery is an organization I should reasonably anticipate to be able to not suck at making one of the simplest college slumfoods in the history of the universe. Blizzard Entertainment is an organization I should reasonably anticipate to be able to not suck at making a decent, workable storyline for an over-the-top and venerable franchise and space opera, for us to play around with in a singleplayer campaign. Especially when this is the second in the series and they've had the opportunity to work out the kinks beforehand.

What's going on here is that way too many game studios, even large and well-funded ones with plenty of industry experience, are really seriously starting to suck at something that should be really hard to suck at, and they are not sucking at it for virtue of lack of time and resources. Years go into making these games. The number of game studios which should be producing plots like Heart of the Swarm is approximately zero, but then again the number of restaurants that should be failing at nachos is also approximately zero. Damnit. I want some really good nachos right now. Like with carnitas and refried beans and pepper jack and small cuts of hatch green chile, and a tub of sour cream next to it. I want to talk about nachos so that I keep myself from complaining about a video game.

I keep going over things that happened in HotS and I openly wonder how you can end up with such a concertedly bad product, at the end of what I can only assume to be a process full of gobs of meetings, the production of plentiful product by dedicated writers and gameologists, the talents of multiple fully employed individuals, focus groups, etc.

Blizzard, in particular, seems to have ingrained, corporate-culture-legacy-level issues with writing stories and has degenerated to the point where the people in charge cannot release a game with a good story.

Actually, wait — I need to stress that it's actually worse than that. It's not that they just can't manage a good story, it's that they cannot even manage one which isn't so painfully bad that it manages to intrude on and actively harm the quality of a game which isn't even really big on narrative and story elements to begin with. They cannot even get to the point where the storyline isn't intrusively bad even for games which are hardly reliant on story at all.

That's harder to do. It takes an extra level of complicated dysfunction where you actually end up worse at story than most small scrappy indie companies could ever manage, much like how I already know I can make better nachos at home than the ones I had at TGI Friday, and I am not a restaurant chain, I'm a mook who can hardly make pasta.

They even managed to create an intrusively, painfully bad story for their latest and most impressively funded Diablo. We're talking about a franchise which essentially started with "there is a bad dude in that hole, go kill him" and never needed much more in terms of narrative. But in this iteration, they cram it with so much ambitious, tiresome, eye-rolling bullshit that it constantly busts in and punches the game right in the Fun. By the time I was doing my Nightmare difficulty run, I was skipping literally every conversation in the game, then also ended up muting the volume slider for all voices in the entire game. I did this for two reasons:

1. if I heard the word "Nephalem" one more time, I was going to vomit, and
2. it is the only way just to escape Maghda, Azmodan, Diablo, et. al., as they ceaselessly grind your ears raw with terrible B-movie villain mockery where you, foolish Nephalem, cannot ever possibly beat the next boss, ever, it's impossible, enjoy your death, arrogant Nephalem. Oh you survived? Irrelevant, he was just a useless tool anyway who cares if he even died I certainly don't, no fucks given here, but WATCH OUT you'll never possibly ever beat the next boss, ever, it's impossible. Nephalem. Nephalem nephalem? Nephalem.

How do you do it? Diablo is mindless hack-and-slash. How do you make it so bad that it actively intrudes on and reduces most people's enjoyment of mindless hack and slash? An even mediocre story wouldn't get in the way of that. Why is it so hard, if you are a huge multi-spazillion dollar company in a multi-spazillion dollar industry working with one of the most venerated and well-known franchises of all time, to not produce such a completely dogshit story? How can you fail at nachos goddamnit.

More importantly, how do you go from the insane drubbing you took over Diablo III and then turn right around and release Heart of the Swarm? What is happening in the game developer culture — or the work pipeline — that prevents any of the feedback from DIII apparently being able to impact and positively shape your next release so that it is not equally bad or worse, in terms of plot and writing?

Instead of making your next game a much-needed redemption of the quality of your plot and writing, you enhance its badness fivefold. The tiresome, bludgeoning repetition of certain key concepts — as "Nephalem" was in Diablo 3, or "Corruption" in Warcraft — Got enhanced to parody levels. The dialogue in Heart of the Swarm is drowned in words like Primal and Purity, but most importantly, ESSENCE. Yes. Everyone who has been through what I went through just cringed at that word. And yes, if you haven't played the game yet and care about spoilers, you should stop reading now. But, realistically, you should care about as much as me spoiling the plot to Twilight to someone who hasn't read the whole series (baby eat way out of now vampire mommy. doggie pledges to love baby as mate forever because that how doggies fall in love).

Anyway. Essence! Essence essence essence essence essence. The game sure does like to club you to death with that word. Over the background noise of the constant, childlike simplicity of the Essence refrain, every overarching part of the story sucks. The game goes to ridiculous lengths to make people feel as if the whole of Wings of Liberty storyline was reversed or trivialized, as if the progress in this game is a mind-numbing erasure of the player's prior deeds.

The characters suck. Some hiss at you about essence essencing all the essences until you wish you could tear their faces off. There were plenty of directions the game could have taken to make Kerrigan interesting, but instead they only managed to make her a shallow, ethically drifty "Protagonist?" whose revenge goals make her increasingly more unlikeable and harder for the player to really empathize with or enjoy directing through the story. This is only made even worse by how a love story is idly wedged in the side of her effort to exude arrogant untouchability. Said love story devolves Raynor conspicuously into a two-dimensional, lovelorn puppy. Nothing really adds much depth to her character, and many of the things that do sabotage her status as a protagonist, like conversations with a Protoss prisoner (that she will later murder) about how nobody can claim the moral high ground because the Protoss have killed millions of Zerg too; I guess the idea that these Zerg are mindless weaponized tools that are 100% likely to have been trying to kill and eat them and absorb their entire planet by force all the time always provides a level of moral complexity that I guess we have to think Kerrigan just can't grasp. Everything about the characters and the setting was degenerating into a terrifyingly obtuse, Metzonian megamyth that effectively told me that the game is driving me to the inevitable conclusion of "Like in all my other games, the factions must band together because there's a big ol' megabadguy over there!"

The central core of the story progression is terrible and delegitimizing. Kerrigan must get revenge on Mengsk for turning her into a Zerg. So she'll turn herself back into a Zerg. For revenge! We're sure glad the first game happened, guys. Also the Zerg recover their primal roots and have traded their hivemind structure up to incorporate Primal Zerg mentality, which is effectively about them being Sith that kill to grow. Essence.

The pacing is similarly horrid. You eventually start to almost hear Kerrigan say "Okay, entire swarm. Go ahead and stay here and let me go forth solo, because a cutscene is about to happen. And none of you are in it. And, yanno, I need to get put at risk for the sake of dramatic tension by being completely alone in there without support." Argh.

Tone — one of the absolutely most important part of a story across any medium — is especially butchered. You never know what you're supposed to feel about Kerrigan. Are you supposed to like her? Is she supposed to be a badguy or a goodguy? Is she trying for being good, or did that lose her when she lost her Jimmykins (or rather, when she gormlessly accepted the death of Jim as fact from the news service of a person she knows has lied about pretty much everything ever) and are we supposed to think she's a give-no-fucks type? What's going on? If she's supposed to be a hero, why does she act like a tantrum-throwing angry mess at so many parts of the story? Why does she react so poorly to logical arguments or foresight on the part of others? Why does she straight up stone-cold murder Warfield dead for making a good point? Why is she okay with turning Lasarra into a larval suicide bomber so that it can be ensured that an entire colony of Protoss do not escape alive? Why would she taunt Warfield? Am I supposed to like her and the fact that I don't is an accident, or am I supposed to not like her and the doe-eyed Jimmykins love angle just makes her fail as a badass? What is going on here, seriously. How can you not make nachos, this is like the simplest shit in the history of forever. I am pretty sure nachos were well in use by protohumans before we even saw flint arrowheads, okay.

I think the most important part here — or, at least, the reasoning I'm using to justify how much energy I just put into whinging this noisomely about a computer game I'm certainly not obligated to play — is that these things are Big Deals and games take a long time to come about and there's generally no takebacks or reboots on them; if it's a franchise you care about, then it's a really sucky thing to have it continued in such a disappointing way. Especially when it seems like it so easily avoided. Individually, most writers in the industry can write a better story. What's confounding that? Is there some sort of pressure being exerted to fulfill certain plot points in a weird way? Are these games originally being written much better, but then they get cudgeled into their present state by some consequence of design by committee and focus group? Do they simply get corrupted (Metzen power word!) by repeated testing with groups to ensure that they are comprehensible by any idiot gamer?

Well, some hours had passed, and I was watching the final cutscene. It was a culmination of all the dumb in the entire game, compressed into extra-special form. The entire game has been about Kerrigan's rise to unfathomable power, and at the end of it she walks in (solo, of course, presumably just telling the entire Swarm to just chill outside, maybe have a brewski) to confront her nemesis alone. She could explode him in the blink of an eye, but lets this man — standing right in range of her — taunt her casually about how she is a fool if she thinks she's won (ha ha, arrogant Nephalem). She just kind of stands there and goes "Durr?" through his entire convoluted evil mocking speech, then just lets him slowly and deliberately use a thing she knows he has in his hands that he is obviously going to press, which he presses, and it elevates a relic macguffin out of the floor, that she stands in front of so that it can totally disable her, so that Kerrigan could legitimately fulfill the most epic path to being a Damsel in Distress that any character in the history of gaming has ever gone through. All of that, just to end up helpless before a gloating Mengsk, so that her big strong man can done come in and save her. Oh my god. She flies off with her Wings of Visual Analogy +2. Oh my god.

Please stop reading this. I have to stop. I can't .. what am I doing to myself. Stop reading me whinging about a crappy computer game. I want nachos. Post good pictures of awesome nachos.


Title: Re: StarCraft II
Post by: Azuredream on March 24, 2013, 07:21:59 PM
*wipes tears from his eyes*

That was beautiful.  :heart:

The most important point for me was the 'how can you be THIS bad at making stories?' ..it shouldn't even be possible.

edit: also, nachos


Title: Re: StarCraft II
Post by: Malakili on March 24, 2013, 07:22:53 PM
Quote
Post good pictures of awesome nachos.



In all seriousness though, Blizzard still has a knack for making good gameplay, but their ability to write a story is utterly gone.

Fire Metzen.  Seriously.


Title: Re: StarCraft II
Post by: rk47 on March 24, 2013, 07:37:51 PM
Up next in the exciting chapter of Starcraft World: The Flaw of Feminism  :awesome_for_real:

*Still can't believe he read the whole rant*



Title: Re: StarCraft II
Post by: Llyse on March 24, 2013, 08:14:09 PM
Read the whole thing. Thank you so much Sam for vindicating me not playing/buying Hots and craving some good nachos now.  :heart:


Title: Re: StarCraft II
Post by: Trippy on March 24, 2013, 08:16:47 PM
Needs a cartoon.


Title: Re: StarCraft II
Post by: Megrim on March 24, 2013, 08:17:03 PM
Sam, a few things:

1. comic version ploz

2. good nachos are actually really hard to make

3. if or when you come to Aus ill make you some good ones


Title: Re: StarCraft II
Post by: Fordel on March 24, 2013, 10:48:36 PM
Quote
Post good pictures of awesome nachos.



In all seriousness though, Blizzard still has a knack for making good gameplay, but their ability to write a story is utterly gone.

Fire Metzen.  Seriously.


Metzen is never getting fired. I'm pretty sure he's drinking buddies with whoever runs Blizzard.


Title: Re: StarCraft II
Post by: Sjofn on March 24, 2013, 11:08:13 PM
Which is part of the reason Blizzard sucks so bad at nachos.


Title: Re: StarCraft II
Post by: Simond on March 25, 2013, 05:18:16 AM
I finished the singleplayer campaign of Heart of the Swarm and immediately thought "I want nachos."

Maybe I was supposed to feel something different.

Well, okay. I'm not being entirely truthful. I was thinking I wanted good nachos, specifically. I wanted to go out of my way to find a restaurant that served nachos that were not going to disappoint me.

I desired this, because the entirety of my experience sitting through Heart of the Swarm made me baffled and irked in the same way I am baffled and irked when I go and pay money to a place that is entirely in the industry of producing food you want to go out to pay and eat — because, seriously? Nachos are a pretty low bar. You have to be dysfunctional in a special way to end up unable to produce nachos.

But they manage to do it anyway. What. How. They yet again serve me shitty fucking nachos and I poke at my terrible nachos for a while and try to get them to sort of work and it doesn't work and I'm peeved and I pout and moan about it a bit and say I'm through with them, but none of it is true because they're the only place near my work and I'll be back again soon even though I could eat at home. I'm a terrible hypocrite and i'll still buy their terrible food and I'm why they exist. Damnit.

I mean, what's going on here? Why is it so hard for them to make nachos? They are a restaurant, so they make sure to address appearances: the nachos are usually really garnished with a lot of stuff that makes it look prettier, and it has an elegant 'surface composition' — I went out to an upscale place recently and got a perfect example of this. All style. Perfect display, with chives and artistic zig-zags of sour cream, but it was all garbage, with a quarter of the cheese it needed, all lumped up on five or six chips, with the rest completely dry and useless. Undercooked beans would simply fall off of any chip you tried to pick up. I wrestled with the few cheese-soaked, soggy chips before I had exhausted the entire plate's potential, and was just left staring at a pile of dry unseasoned why the hell am I talking about nachos.

Oh, right. Because it's all the same question. Nachos, or game plots. An upscale eatery is an organization I should reasonably anticipate to be able to not suck at making one of the simplest college slumfoods in the history of the universe. Blizzard Entertainment is an organization I should reasonably anticipate to be able to not suck at making a decent, workable storyline for an over-the-top and venerable franchise and space opera, for us to play around with in a singleplayer campaign. Especially when this is the second in the series and they've had the opportunity to work out the kinks beforehand.

What's going on here is that way too many game studios, even large and well-funded ones with plenty of industry experience, are really seriously starting to suck at something that should be really hard to suck at, and they are not sucking at it for virtue of lack of time and resources. Years go into making these games. The number of game studios which should be producing plots like Heart of the Swarm is approximately zero, but then again the number of restaurants that should be failing at nachos is also approximately zero. Damnit. I want some really good nachos right now. Like with carnitas and refried beans and pepper jack and small cuts of hatch green chile, and a tub of sour cream next to it. I want to talk about nachos so that I keep myself from complaining about a video game.

I keep going over things that happened in HotS and I openly wonder how you can end up with such a concertedly bad product, at the end of what I can only assume to be a process full of gobs of meetings, the production of plentiful product by dedicated writers and gameologists, the talents of multiple fully employed individuals, focus groups, etc.

Blizzard, in particular, seems to have ingrained, corporate-culture-legacy-level issues with writing stories and has degenerated to the point where the people in charge cannot release a game with a good story.

Actually, wait — I need to stress that it's actually worse than that. It's not that they just can't manage a good story, it's that they cannot even manage one which isn't so painfully bad that it manages to intrude on and actively harm the quality of a game which isn't even really big on narrative and story elements to begin with. They cannot even get to the point where the storyline isn't intrusively bad even for games which are hardly reliant on story at all.

That's harder to do. It takes an extra level of complicated dysfunction where you actually end up worse at story than most small scrappy indie companies could ever manage, much like how I already know I can make better nachos at home than the ones I had at TGI Friday, and I am not a restaurant chain, I'm a mook who can hardly make pasta.

They even managed to create an intrusively, painfully bad story for their latest and most impressively funded Diablo. We're talking about a franchise which essentially started with "there is a bad dude in that hole, go kill him" and never needed much more in terms of narrative. But in this iteration, they cram it with so much ambitious, tiresome, eye-rolling bullshit that it constantly busts in and punches the game right in the Fun. By the time I was doing my Nightmare difficulty run, I was skipping literally every conversation in the game, then also ended up muting the volume slider for all voices in the entire game. I did this for two reasons:

1. if I heard the word "Nephalem" one more time, I was going to vomit, and
2. it is the only way just to escape Maghda, Azmodan, Diablo, et. al., as they ceaselessly grind your ears raw with terrible B-movie villain mockery where you, foolish Nephalem, cannot ever possibly beat the next boss, ever, it's impossible, enjoy your death, arrogant Nephalem. Oh you survived? Irrelevant, he was just a useless tool anyway who cares if he even died I certainly don't, no fucks given here, but WATCH OUT you'll never possibly ever beat the next boss, ever, it's impossible. Nephalem. Nephalem nephalem? Nephalem.

How do you do it? Diablo is mindless hack-and-slash. How do you make it so bad that it actively intrudes on and reduces most people's enjoyment of mindless hack and slash? An even mediocre story wouldn't get in the way of that. Why is it so hard, if you are a huge multi-spazillion dollar company in a multi-spazillion dollar industry working with one of the most venerated and well-known franchises of all time, to not produce such a completely dogshit story? How can you fail at nachos goddamnit.

More importantly, how do you go from the insane drubbing you took over Diablo III and then turn right around and release Heart of the Swarm? What is happening in the game developer culture — or the work pipeline — that prevents any of the feedback from DIII apparently being able to impact and positively shape your next release so that it is not equally bad or worse, in terms of plot and writing?

Instead of making your next game a much-needed redemption of the quality of your plot and writing, you enhance its badness fivefold. The tiresome, bludgeoning repetition of certain key concepts — as "Nephalem" was in Diablo 3, or "Corruption" in Warcraft — Got enhanced to parody levels. The dialogue in Heart of the Swarm is drowned in words like Primal and Purity, but most importantly, ESSENCE. Yes. Everyone who has been through what I went through just cringed at that word. And yes, if you haven't played the game yet and care about spoilers, you should stop reading now. But, realistically, you should care about as much as me spoiling the plot to Twilight to someone who hasn't read the whole series (baby eat way out of now vampire mommy. doggie pledges to love baby as mate forever because that how doggies fall in love).

Anyway. Essence! Essence essence essence essence essence. The game sure does like to club you to death with that word. Over the background noise of the constant, childlike simplicity of the Essence refrain, every overarching part of the story sucks. The game goes to ridiculous lengths to make people feel as if the whole of Wings of Liberty storyline was reversed or trivialized, as if the progress in this game is a mind-numbing erasure of the player's prior deeds.

The characters suck. Some hiss at you about essence essencing all the essences until you wish you could tear their faces off. There were plenty of directions the game could have taken to make Kerrigan interesting, but instead they only managed to make her a shallow, ethically drifty "Protagonist?" whose revenge goals make her increasingly more unlikeable and harder for the player to really empathize with or enjoy directing through the story. This is only made even worse by how a love story is idly wedged in the side of her effort to exude arrogant untouchability. Said love story devolves Raynor conspicuously into a two-dimensional, lovelorn puppy. Nothing really adds much depth to her character, and many of the things that do sabotage her status as a protagonist, like conversations with a Protoss prisoner (that she will later murder) about how nobody can claim the moral high ground because the Protoss have killed millions of Zerg too; I guess the idea that these Zerg are mindless weaponized tools that are 100% likely to have been trying to kill and eat them and absorb their entire planet by force all the time always provides a level of moral complexity that I guess we have to think Kerrigan just can't grasp. Everything about the characters and the setting was degenerating into a terrifyingly obtuse, Metzonian megamyth that effectively told me that the game is driving me to the inevitable conclusion of "Like in all my other games, the factions must band together because there's a big ol' megabadguy over there!"

The central core of the story progression is terrible and delegitimizing. Kerrigan must get revenge on Mengsk for turning her into a Zerg. So she'll turn herself back into a Zerg. For revenge! We're sure glad the first game happened, guys. Also the Zerg recover their primal roots and have traded their hivemind structure up to incorporate Primal Zerg mentality, which is effectively about them being Sith that kill to grow. Essence.

The pacing is similarly horrid. You eventually start to almost hear Kerrigan say "Okay, entire swarm. Go ahead and stay here and let me go forth solo, because a cutscene is about to happen. And none of you are in it. And, yanno, I need to get put at risk for the sake of dramatic tension by being completely alone in there without support." Argh.

Tone — one of the absolutely most important part of a story across any medium — is especially butchered. You never know what you're supposed to feel about Kerrigan. Are you supposed to like her? Is she supposed to be a badguy or a goodguy? Is she trying for being good, or did that lose her when she lost her Jimmykins (or rather, when she gormlessly accepted the death of Jim as fact from the news service of a person she knows has lied about pretty much everything ever) and are we supposed to think she's a give-no-fucks type? What's going on? If she's supposed to be a hero, why does she act like a tantrum-throwing angry mess at so many parts of the story? Why does she react so poorly to logical arguments or foresight on the part of others? Why does she straight up stone-cold murder Warfield dead for making a good point? Why is she okay with turning Lasarra into a larval suicide bomber so that it can be ensured that an entire colony of Protoss do not escape alive? Why would she taunt Warfield? Am I supposed to like her and the fact that I don't is an accident, or am I supposed to not like her and the doe-eyed Jimmykins love angle just makes her fail as a badass? What is going on here, seriously. How can you not make nachos, this is like the simplest shit in the history of forever. I am pretty sure nachos were well in use by protohumans before we even saw flint arrowheads, okay.

I think the most important part here — or, at least, the reasoning I'm using to justify how much energy I just put into whinging this noisomely about a computer game I'm certainly not obligated to play — is that these things are Big Deals and games take a long time to come about and there's generally no takebacks or reboots on them; if it's a franchise you care about, then it's a really sucky thing to have it continued in such a disappointing way. Especially when it seems like it so easily avoided. Individually, most writers in the industry can write a better story. What's confounding that? Is there some sort of pressure being exerted to fulfill certain plot points in a weird way? Are these games originally being written much better, but then they get cudgeled into their present state by some consequence of design by committee and focus group? Do they simply get corrupted (Metzen power word!) by repeated testing with groups to ensure that they are comprehensible by any idiot gamer?

Well, some hours had passed, and I was watching the final cutscene. It was a culmination of all the dumb in the entire game, compressed into extra-special form. The entire game has been about Kerrigan's rise to unfathomable power, and at the end of it she walks in (solo, of course, presumably just telling the entire Swarm to just chill outside, maybe have a brewski) to confront her nemesis alone. She could explode him in the blink of an eye, but lets this man — standing right in range of her — taunt her casually about how she is a fool if she thinks she's won (ha ha, arrogant Nephalem). She just kind of stands there and goes "Durr?" through his entire convoluted evil mocking speech, then just lets him slowly and deliberately use a thing she knows he has in his hands that he is obviously going to press, which he presses, and it elevates a relic macguffin out of the floor, that she stands in front of so that it can totally disable her, so that Kerrigan could legitimately fulfill the most epic path to being a Damsel in Distress that any character in the history of gaming has ever gone through. All of that, just to end up helpless before a gloating Mengsk, so that her big strong man can done come in and save her. Oh my god. She flies off with her Wings of Visual Analogy +2. Oh my god.

Please stop reading this. I have to stop. I can't .. what am I doing to myself. Stop reading me whinging about a crappy computer game. I want nachos. Post good pictures of awesome nachos.
Psycho.

(I'm sorry. but that was crying out for it  :awesome_for_real: )

Slightly more seriously: Hmm, that story seems vaguely familiar. Oh yeah...
(http://i.minus.com/itoQEM0W59XIj.jpg)
(Blizzard cannot write strong female characters. They're either shrews, secretly damsels-in-distress waiting for Their Prince To Come, or go high-diving off the deep end at the slightest provocation. Sometimes all three - Hi, Jaina!)

And slightly more seriously still: Blizzard has about three major* plots total: The Road To Hell (and what it's paved with), and Banding Together to Fight A Greater Threat are two of them. If you honestly expect anything more in depth than that, you're playing the wrong games. The plots are excuses for the gameplay, not the other way around (*cough*Bioware*cough*) so trying to take them seriously is going to do nothing more than give you a migraine. The closest thing Blizzard ever came to anything even vaguely resembling depth was when they were wholesale ripping off classical archetypes for War3 - Thrall is The Messiah, Arthas is The Crusader leading to becoming The Fallen Hero, Illidan is The Anti-Hero and so on.

*Blizzard is actually much better at the small-scale stuff but they don't like doing it - they want everything to be EPIC and EARTHSHATTERING and FACEMELTINGLY METAL and so on all the time. Which is a bit like having Dragonforce on loop - after a while, you just want to hear something acoustic.


Title: Re: StarCraft II
Post by: ezrast on March 25, 2013, 05:25:49 AM
Post of the year?

Or maybe it's just the serendipity that I happen to be consuming a really shitty pizza at this moment.


Title: Re: StarCraft II
Post by: JWIV on March 25, 2013, 05:44:42 AM
First post I've opened up in Clearly and well worth it.  This needs to be on the front page.



Title: Re: StarCraft II
Post by: Ironwood on March 25, 2013, 05:49:29 AM
That's some frontpage shit right there.

 :heart:

Edited :  JWIV posted as I did.  This is not a conspiracy nor a co-incidence, I suspect.


Title: Re: StarCraft II
Post by: Reg on March 25, 2013, 06:01:47 AM
Damn, that was the best rant I've read in my entire 15 year history of following rant sites.  Well done!


Title: Re: StarCraft II
Post by: Korachia on March 25, 2013, 06:39:49 AM
Hahaha.. would read it again!

This really belongs on the frontpage.


Title: Re: StarCraft II
Post by: Samprimary on March 25, 2013, 08:12:17 PM
i gorged myself on nachos and forgot all my existential video game plot angst oh god they were good nachos

woo frontpage! if it ends up there i will try to cadge together some ridiculous comics once i have a mouse


Title: Re: StarCraft II
Post by: Goreschach on March 26, 2013, 08:42:53 AM
I mean, what's going on here? Why is it so hard for them to make nachos? They are a restaurant, so they make sure to address appearances: the nachos are usually really garnished with a lot of stuff that makes it look prettier, and it has an elegant 'surface composition' — I went out to an upscale place recently and got a perfect example of this. All style. Perfect display, with chives and artistic zig-zags of sour cream, but it was all garbage, with a quarter of the cheese it needed, all lumped up on five or six chips, with the rest completely dry and useless. Undercooked beans would simply fall off of any chip you tried to pick up. I wrestled with the few cheese-soaked, soggy chips before I had exhausted the entire plate's potential, and was just left staring at a pile of dry unseasoned why the hell am I talking about nachos.

http://www.youtube.com/watch?feature=player_detailpage&v=xFiDoOgRTpk#t=69s


Title: Re: StarCraft II
Post by: Samwise on March 26, 2013, 11:40:39 AM
Frontpaged. (http://www.f13.net/index.php?itemid=848#more)


Title: Re: StarCraft II
Post by: Ingmar on March 26, 2013, 01:45:45 PM
Quote
Blizzard Entertainment is an organization I should reasonably anticipate to be able to not suck at making a decent, workable storyline for an over-the-top and venerable franchise and space opera, for us to play around with in a singleplayer campaign.

See, this is where you went wrong. This has never ever been true of Blizzard. The stories have always been shitty. We were just younger and less discerning back then.


Title: Re: StarCraft II
Post by: Malakili on March 26, 2013, 02:23:19 PM
Quote
Blizzard Entertainment is an organization I should reasonably anticipate to be able to not suck at making a decent, workable storyline for an over-the-top and venerable franchise and space opera, for us to play around with in a singleplayer campaign.

See, this is where you went wrong. This has never ever been true of Blizzard. The stories have always been shitty. We were just younger and less discerning back then.

I agree with this.  But I do think they used to be better at TELLING their crappy stories than they are now.  If you look back at some of those Starcraft and Brood War cinematics, they were pretty atmospheric and quite good:

More this: http://www.youtube.com/watch?feature=player_detailpage&v=Etq4PArPZOo#t=187s

and this: http://www.youtube.com/watch?feature=player_detailpage&v=y8SGFeK-79Y#t=97s




Title: Re: StarCraft II
Post by: Simond on March 26, 2013, 02:50:21 PM
Quote
Blizzard Entertainment is an organization I should reasonably anticipate to be able to not suck at making a decent, workable storyline for an over-the-top and venerable franchise and space opera, for us to play around with in a singleplayer campaign.

See, this is where you went wrong. This has never ever been true of Blizzard. The stories have always been shitty. We were just younger and less discerning back then.
Thank you. Blizzard's storytelling ability has remained pretty much constant since the mid-90s while most of the industry has moved on. Expecting anything more than, basically, retreaded B-movie plots from them is naïve.


Title: Re: StarCraft II
Post by: ezrast on March 26, 2013, 03:12:44 PM
They never expected you to actually pay attention to the stories until about Warcraft III though. It's only recently that the shitty narratives have actively intruded upon the gameplay. Otherwise we still wouldn't care.


Title: Re: StarCraft II
Post by: Maledict on March 26, 2013, 03:38:07 PM
Quote
Blizzard Entertainment is an organization I should reasonably anticipate to be able to not suck at making a decent, workable storyline for an over-the-top and venerable franchise and space opera, for us to play around with in a singleplayer campaign.

See, this is where you went wrong. This has never ever been true of Blizzard. The stories have always been shitty. We were just younger and less discerning back then.

We're just going round in circles now. We've literally done this exact same argument less than 2 pages ago.

Some people believe their stories have gotten worse over time - less depth, less sophistication, less skill in crafting.

Some people believe they have always been shit.

If you believe the former then you can try to figure out why, what's changed etc. If you believe the latter then there's not much you can really say!

I just don't understand why people in the latter group feel it necessary to keep shouting about it and passing around the sly insults - oh you're naive, oh you were just young then, etc etc. it's an argument that's never going to go anywhere or show anything.


Title: Re: StarCraft II
Post by: Ingmar on March 26, 2013, 03:45:59 PM
There's no insult intended, and I used "we" on purpose.


Title: Re: StarCraft II
Post by: Rendakor on March 26, 2013, 07:46:14 PM
They never expected you to actually pay attention to the stories until about Warcraft III though. It's only recently that the shitty narratives have actively intruded upon the gameplay. Otherwise we still wouldn't care.
This. While none of the older Blizzard games had amazing stories, they weren't so IN YOUR FACE with their mediocrity. Unlike Diablo 3, where you risk breaking your spacebar trying to get the goddamn NPCs to just shut up. Not to mention the stupid recap cutscenes every half hour, in case you weren't paying attention!


Title: Re: StarCraft II
Post by: Paelos on March 26, 2013, 08:23:07 PM
Old Blizzard: There's demons in this church! I'll get them. Where's the prince? Oh he was possessed. I'll contain this evil in my face. Oops it couldn't be contained. Time to wander. Warn the peeps old man.

New Blizzard: A star has fallen. Let's go find it. Hey look it's a bar skank who lost her uncle. I found her uncle. He's old and wise. Barskank thinks he's an idiot. Ooh skeletons and kings. Here's a crown. Find me a blacksmith. Stabby zombie wife. Blacksmith is my smith. Barskank is still talking. Here's a horny butterfly nightmare that wants to make a coat out of some dalmations. Swords and swords and swords. Oops she killed the old guy. Something fat this way comes. My stars, a black man. Barskank wants to burn the old man's books because she can't read. Angel in the desert. Skinny bitch ain't got no clothes. BEEEEEEES! The lord of lies would never betray you! Barskank is still talking. We find her mother in the shitter. This soulstone goes to 11. Zoltun is Kulle. Head, shoulders, bones and blood. Keep it up barskank, I'm almost there. That boy ain't right. Oops he's possessed too. Don't stand in the fire. This castle is under attack even though I got in somehow. Light some fires. Fire the catapults. Destroy the catapults. Free the catapults from oppression. Barskank is still talking. She can't hold it. Slutty spiders make terrible friends. Nipple rings make you look fat. Sewer Mom isn't legit. Barskank gets possessed. If possible she's even more talkative. We have to save heaven. No you can't save heaven, only we can save heaven. Shut down the portals. Don't you recognize your old captain? To the Golden arches! Noone escapes the realm of TEAR-ROAR! Except me. Die barskank! Fin.


Title: Re: StarCraft II
Post by: Ingmar on March 26, 2013, 08:58:13 PM
They never expected you to actually pay attention to the stories until about Warcraft III though. It's only recently that the shitty narratives have actively intruded upon the gameplay. Otherwise we still wouldn't care.
This. While none of the older Blizzard games had amazing stories, they weren't so IN YOUR FACE with their mediocrity. Unlike Diablo 3, where you risk breaking your spacebar trying to get the goddamn NPCs to just shut up. Not to mention the stupid recap cutscenes every half hour, in case you weren't paying attention!

I think it started with Beyond the Dark Portal. The HERE IS OUR NARRATIVE stuff is absolutely present in SC and D2.


Title: Re: StarCraft II
Post by: Ironwood on March 27, 2013, 05:14:32 AM
Quote
Slutty spiders make terrible friends.

You take that back !  Claudia Black For Life !


Title: Re: StarCraft II
Post by: Malakili on March 27, 2013, 06:33:31 AM
Old Blizzard: There's demons in this church! I'll get them. Where's the prince? Oh he was possessed. I'll contain this evil in my face. Oops it couldn't be contained. Time to wander. Warn the peeps old man.

New Blizzard: A star has fallen. Let's go find it. Hey look it's a bar skank who lost her uncle. I found her uncle. He's old and wise. Barskank thinks he's an idiot. Ooh skeletons and kings. Here's a crown. Find me a blacksmith. Stabby zombie wife. Blacksmith is my smith. Barskank is still talking. Here's a horny butterfly nightmare that wants to make a coat out of some dalmations. Swords and swords and swords. Oops she killed the old guy. Something fat this way comes. My stars, a black man. Barskank wants to burn the old man's books because she can't read. Angel in the desert. Skinny bitch ain't got no clothes. BEEEEEEES! The lord of lies would never betray you! Barskank is still talking. We find her mother in the shitter. This soulstone goes to 11. Zoltun is Kulle. Head, shoulders, bones and blood. Keep it up barskank, I'm almost there. That boy ain't right. Oops he's possessed too. Don't stand in the fire. This castle is under attack even though I got in somehow. Light some fires. Fire the catapults. Destroy the catapults. Free the catapults from oppression. Barskank is still talking. She can't hold it. Slutty spiders make terrible friends. Nipple rings make you look fat. Sewer Mom isn't legit. Barskank gets possessed. If possible she's even more talkative. We have to save heaven. No you can't save heaven, only we can save heaven. Shut down the portals. Don't you recognize your old captain? To the Golden arches! Noone escapes the realm of TEAR-ROAR! Except me. Die barskank! Fin.

This is probably the best comparison I've seen.  I know somewhere (maybe the D3 subforum), I made a similar point about one of the major problems with the D3 story line is the linear way it which is is presented.  Diablo 2's story was really just as linear, but Diablo 3 walks you through EVERY. LITTLE. STEP.  The result is that it wears on you, and furthermore there is no way at all to insert your own imagination into it all, you are just bludgeoned over the head with precisely the narrative they want to tell.  In Diablo 1 and 2 I felt like I was in Sanctuary, in Diablo 3 I felt like I was in a movie about Sanctuary.


Title: Re: StarCraft II
Post by: Ingmar on March 27, 2013, 11:25:22 AM
In Diablo 1 I felt like I was in a shitty, depthless graphical Nethack with 5% of the complexity.  :why_so_serious:


Title: Re: StarCraft II
Post by: Ratman_tf on March 27, 2013, 12:17:51 PM
Quote
Blizzard Entertainment is an organization I should reasonably anticipate to be able to not suck at making a decent, workable storyline for an over-the-top and venerable franchise and space opera, for us to play around with in a singleplayer campaign.

See, this is where you went wrong. This has never ever been true of Blizzard. The stories have always been shitty. We were just younger and less discerning back then.

I agree with this.  But I do think they used to be better at TELLING their crappy stories than they are now.  If you look back at some of those Starcraft and Brood War cinematics, they were pretty atmospheric and quite good:

More this: http://www.youtube.com/watch?feature=player_detailpage&v=Etq4PArPZOo#t=187s

and this: http://www.youtube.com/watch?feature=player_detailpage&v=y8SGFeK-79Y#t=97s




They were doing more with less. Now they're doing less with more.


Title: Re: StarCraft II
Post by: Samwise on March 27, 2013, 01:22:06 PM
In Diablo 1 I felt like I was in a shitty, depthless graphical Nethack with 5% of the complexity.  :why_so_serious:

I think I said a while back that if I ever reviewed a Diablo game, schild would kill me with his mind.  But if I did, my review would run a lot like that.


Title: Re: StarCraft II
Post by: Ironwood on March 27, 2013, 03:30:45 PM
Yeah, but that's not really the point.  I agree entirely that's what it was, but at the time it was what we were fucking dying for.



Title: Re: StarCraft II
Post by: Malakili on January 21, 2014, 11:09:45 PM
So, Heart of the Swarm patch 2.1 is out.  Knowing that people here don't really care about SC2 - why am I bothering to post this?

Because 2.1 makes the Arcade free.  Arcade is the new term for the Use Map Settings/Custom Maps of the Brood War days, to be clear.  You don't need to own SC2 at all to download the client and play them, and I think people are more interested in that than actual SC2 'round these parts.

Here's a terrible video by blizzard hoping that this means someone will make the next DOTA for them: https://www.youtube.com/watch?v=RWKDxiIUyp4

But really, there are some cool custom games already available.  I think you can download the client by logging into the battle.net website.


Title: Re: StarCraft II
Post by: Megrim on January 22, 2014, 02:05:04 PM
And I just uninstalled it too. Are there any actually decent maps to play?


Title: Re: StarCraft II
Post by: Fordel on January 22, 2014, 02:13:03 PM
Nah.


Title: Re: StarCraft II
Post by: Malakili on January 22, 2014, 02:15:13 PM
Marine Arena is fun.  Star Strikers is fun, but some people are so good it's silly.  Nexus Wars and Squadron Tower Defense are both fun, but the games last longer than I'd like.  There is also a surprisingly good DOTA clone called Aeon of Strife.





Title: Re: StarCraft II
Post by: Fordel on January 22, 2014, 02:15:54 PM
If you go back far enough, technically Dota is a clone of THAT from sc1  :why_so_serious:


Title: Re: StarCraft II
Post by: schpain on January 22, 2014, 02:37:35 PM
I don't play ladder sc2 anymore because its the anti-thesis of fun, but apparently the mod 'starbow' is played via arcade and mixes units/abilities/mechanics from sc1 and sc2, units do less damage and its a great time for people wanting a more sc1 like game flow with the UI improvements of sc2.

i doubt that sentence made sense, but like malakili said, i also doubt many people give two tosses about starcraft in here.


Title: Re: StarCraft II
Post by: Megrim on January 22, 2014, 02:54:00 PM
How is that starship/faux-naval combat one going? Is it still around? I remember the premise being decent, even if the execution was a bit rough.


Title: Re: StarCraft II
Post by: Moaner on January 22, 2014, 04:41:12 PM
I'm a big SC2 fan, but I rarely play ladder because it really is so fucking stressful.  In fact, I haven't played much at all recently, so thanks for the heads up.  I'm going to check some of these things out.


Title: Re: StarCraft II
Post by: Ginaz on November 12, 2017, 09:04:55 AM
So, yeah.  Been awhile since anyone has talked about SC2 but I was able to claim Heart of the Swarm for free just recently.  I think it's because I had bought Wings of Liberty ages ago and now they're giving out the second part for free if you own the first part.  I doubt I'll ever play again but it's still nice to get.


Title: Re: StarCraft II
Post by: Tairnyn on November 12, 2017, 10:48:00 AM
SC2 will also go free to play on Nov 14. They say this is an their effort to get increased interest, but I'm betting it's a long term strategy focused on Artificial Intelligence.

Google DeepMind and Blizzard made a deal last year to open the API for SC2, allowing programmers to control units directly and run games at faster than real time for training. This API was recently released along with a lightweight Linux interface that doesn't need the base game to train. The F2P release will increase accessibility further, allowing anyone to develop with no cost of entry on any platform.

Machine Learning is historically not well-suited to learning complex sequential strategies with multiple competing objectives, as evidenced by the sad state of AI for games like Civ. SC2 is a difficult problem that will open up a whole new world of AI if Google (or anyone else, although Google has a disproportionately huge research presence) is successful. The recent advances in machine learning for Atari games and Go are impressive, but rely on perfect information about the state of the game and don't have an adversary dynamically changing the world while you make a decision.

I predict SC2 AI competitions (and human/AI collaborations) will become a big deal in a year or two.





Title: Re: StarCraft II
Post by: SurfD on November 13, 2017, 12:52:25 AM
Just the base game I assume?  I would love to be able to get all the expantions I havent shelled out for for free if they throw the entire thing under the F2P bus.


Title: Re: StarCraft II
Post by: Tairnyn on November 13, 2017, 05:12:33 PM
Base game with Terran campaign only, I believe.


Title: Re: StarCraft II
Post by: luckton on November 13, 2017, 06:16:48 PM
Base game and HotS will be included with F2P. If you bought both, they're giving you free portraits and in-game fluff.

The Protoss campaign will still have to be bought.


Title: Re: StarCraft II
Post by: Abagadro on November 14, 2017, 12:07:39 AM
So you are saying Zerg rushes will ultimately lead to Skynet? Seems about right.  :grin:


Title: Re: StarCraft II
Post by: Ironwood on November 14, 2017, 02:36:39 AM
Tried to play this again last night ;  I'm truly not worried about Skynet coming out of this game.


Title: Re: StarCraft II
Post by: Tairnyn on November 14, 2017, 08:58:44 PM
No one should be worried. The "deep learning" hype cycle is cashing in on problems we have been chipping at for decades. SC2 A.I. will not be all entirely useful for the complex shitshow that is the real world, but it's a small step in that direction.