Welcome, Guest. Please login or register.
May 11, 2024, 10:16:46 PM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  World of Warcraft  |  Topic: Cataclysm 0 Members and 1 Guest are viewing this topic.
Pages: 1 ... 177 178 [179] 180 181 ... 236 Go Down Print
Author Topic: Cataclysm  (Read 1265166 times)
Rokal
Terracotta Army
Posts: 1652


Reply #6230 on: April 20, 2011, 04:48:08 PM

Resilience was added to the game because crit was so powerful in pvp. So, yeah, traditionally it's been powerful in pvp. Burst comps were still fairly popular throughout TBC/Wrath. Resilience made crit less desirable, but it was still very desirable even after resilience was implemented.
Sheepherder
Terracotta Army
Posts: 5192


Reply #6231 on: April 20, 2011, 05:05:23 PM

Crit was shit after resilience was implemented four years ago and hasn't been good again since.  In the interim melee stacked ArP and casters stacked Haste for their secondary or tertiary damage stats.  Blizzard has even tacitly acknowledged that critical was shitty in Wrath and would be even worse off in Cataclysm by broadening the effect of resilience to all damage.
Rokal
Terracotta Army
Posts: 1652


Reply #6232 on: April 20, 2011, 05:16:09 PM

I only did any real pvp in Wrath during season 1, but I saw plenty of burst teams in 3s/5s. ArP wasn't big season 1, and resilience was inflated in later seasons (making crit less effective with each season that passed). All of the Arena dps sets were also stacked with crit, so to some degree people rolled with a lot of crit and didn't really have a choice in the matter.
Fordel
Terracotta Army
Posts: 8306


Reply #6233 on: April 20, 2011, 05:49:53 PM

Burst teams centered around specs that could guarantee crits (lava burst etc). No one was banking on their 15% crit chance post resilience for burst.


Resilience was actually put into the game to "help" differentiate PVP gear from PVE gear. IE: It was supposed to make PVP gear shitty for PVE and vice versa. It failed.

and the gate is like I TOO AM CAPABLE OF SPEECH
Rokal
Terracotta Army
Posts: 1652


Reply #6234 on: April 20, 2011, 06:10:30 PM

I believe it was dual-purpose in that it made PvP and PvE gear more distinct, and it was also a response to burst-focused pvp that made healers less viable in something like arenas (which launched with resilience).

The mutilate-rogue, BM hunter, and arms warrior team I played in wrath did not rely on guaranteed crits, and crits were still crucial to our success.
Sheepherder
Terracotta Army
Posts: 5192


Reply #6235 on: April 20, 2011, 09:23:35 PM

The mutilate-rogue, BM hunter, and arms warrior team I played in wrath did not rely on guaranteed crits, and crits were still crucial to our success.

Obviously, it was just reliant on a person having a free ~25% (AFAIK) critical strike chance on certain abilities that proc a free offhand attack via talents.  With a short cooldown button granting an instant crit to boot, even if you don't  "need" it.  That's totally different.

And a free overpower crit every 6 seconds, but that doesn't count.
« Last Edit: April 20, 2011, 09:33:48 PM by Sheepherder »
Mattemeo
Terracotta Army
Posts: 1128


Reply #6236 on: April 21, 2011, 10:24:50 AM

I'm not sure you got the memo, all of wow is supposedly serious business now, apparently.

Except gear aesthetics. Because Blizzard want you to raid seriously in clown shoes.

If you party with the Party Prince you get two complimentary after-dinner mints
Paelos
Contributor
Posts: 27075

Error 404: Title not found.


Reply #6237 on: April 21, 2011, 11:04:42 AM

I'm not sure you got the memo, all of wow is supposedly serious business now, apparently.

Except gear aesthetics. Because Blizzard want you to raid seriously in clown shoes.

On a positive note, though, the new FIRE CAT! model looks damn cool.

CPA, CFO, Sports Fan, Game when I have the time
Soulflame
Terracotta Army
Posts: 6487


Reply #6238 on: April 21, 2011, 12:03:53 PM

My daughter is sad about Staghelm.

She was all "OOO FIRE KITTY", then "What?! Staghelm is evil now?!"
Lantyssa
Terracotta Army
Posts: 20848


Reply #6239 on: April 21, 2011, 12:56:06 PM

Er, he's always been evil.  Though the Snidely Whiplash bit is new.

Hahahaha!  I'm really good at this!
SurfD
Terracotta Army
Posts: 4035


Reply #6240 on: April 21, 2011, 01:37:59 PM

My daughter is sad about Staghelm.

She was all "OOO FIRE KITTY", then "What?! Staghelm is evil now?!"
I would absolutely KILL to have blizzard put an ultra rare Lesser Glyph Drop on staghelm to let druids use that model for cat form.    Never going to happen, but man, one can dream, right?

Darwinism is the Gateway Science.
Rokal
Terracotta Army
Posts: 1652


Reply #6241 on: April 21, 2011, 01:47:00 PM

The mutilate-rogue, BM hunter, and arms warrior team I played in wrath did not rely on guaranteed crits, and crits were still crucial to our success.

Obviously, it was just reliant on a person having a free ~25% (AFAIK) critical strike chance on certain abilities that proc a free offhand attack via talents.  With a short cooldown button granting an instant crit to boot, even if you don't  "need" it.  That's totally different.

And a free overpower crit every 6 seconds, but that doesn't count.

Assassination (mutilate) rogues could never proc offhand attacks via talents, that was Combat rogues which haven't been popular for PvP since TBC. The best crit % you could get mutilate to with talents alone was ~23% (28% if you did a weird assassination/combat build and completely ignored sub, which most pvp rogues didn't do). You could get evis to <10% crit with talents, and those were really the only two attacks you used for damage (shiv/deadly throw were also used, but not primarily for damage obviously). You still wanted a lot of crit. Considering that assassination rogues had talents that made crits a) hit harder b) generate more combo points and c) restore energy, yeah, crits were pretty important. I'm not sure why the cooldown on Cold Blood matters, considering that we're talking about a burst team in arena where all your cooldowns reset at the start of the match, but it would be used once (on mutilate for guaranteed combo points into your first kidney shot) and the fight would be decided before the cooldown was up again two minutes later. If you ignored crit (which was impossible before reforging based on how the gear was itemized), you would be less successful, at least during the first arena season of Wrath.

Warrior overpower wasn't (and isn't) a guaranteed crit (unless you use a recklessness charge on it) and it wasn't the hardest hitting ability that an arms warrior could use. After recklessness (once a fight for your first 3 specials) there was no way to force MS, slam, or execute to crit. Warriors still wanted crit, and Arms still had a ton of talents based around crits.

I don't remember hunters especially well in Wrath (where as I played a rogue and a warrior at 80), but I don't think BM had anything to guarantee crits either. They still wanted crit for a burst comp, and I think some of their pet buffs were based on crits.

Crits have always been more important for pvp fights (sprints) than pve fights (marathons), and at this point you are just trolling.
Soulflame
Terracotta Army
Posts: 6487


Reply #6242 on: April 21, 2011, 02:35:05 PM

Er, he's always been evil.  Though the Snidely Whiplash bit is new.
I don't know about evil.  Certainly he was not nice to anyone but night elves.  Bit of a supremacist, even
caladein
Terracotta Army
Posts: 3174


WWW
Reply #6243 on: April 21, 2011, 02:46:46 PM

He was a prick to Night Elves too, at least to my Druid back in ye olden times.

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" -tgr
Ingmar
Terracotta Army
Posts: 19280

Auto Assault Affectionado


Reply #6244 on: April 21, 2011, 02:49:39 PM

He had stuff to do and you were bothering him with trivial crap!

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Nevermore
Terracotta Army
Posts: 4740


Reply #6245 on: April 21, 2011, 03:27:41 PM

As it turns out, he was just pissy because you were working so hard to purify the world tree he was trying to corrupt.  What was especially dickish was how all that morrowgrain he wanted you to get is what was keeping Malfuion "Capt. Sillypants" Stormrage trapped in the Emerald Dream, and he was *still* an asshole to you.

Over and out.
Ingmar
Terracotta Army
Posts: 19280

Auto Assault Affectionado


Reply #6246 on: April 21, 2011, 03:46:06 PM

As it turns out, he was just pissy because you were working so hard to purify the world tree he was trying to corrupt.  What was especially dickish was how all that morrowgrain he wanted you to get is what was keeping Malfuion "Capt. Sillypants" Stormrage trapped in the Emerald Dream, and he was *still* an asshole to you.

I would bet $50 that they didn't plan for that to be the case at the time that they actually wrote all that old content, though. Up through the AQ gates opening stuff, Staghelm was maybe the closest thing they had to an actual complex character (note: he was still pretty far). After that it was, 'writing is hard, back to the Old Gods/Demons did it excuse!'

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Paelos
Contributor
Posts: 27075

Error 404: Title not found.


Reply #6247 on: April 21, 2011, 03:48:25 PM

He's an elf. Of course he's evil. Elves are the source of all the world's problems.

CPA, CFO, Sports Fan, Game when I have the time
Lantyssa
Terracotta Army
Posts: 20848


Reply #6248 on: April 21, 2011, 05:55:03 PM

The marrowgrain has been in about as long as I've been playing the game and it was strongly hinted at in a couple of places he was using it to poison Malfurion.  Probably a lot of his stuff wasn't planned out in advance, but that bit at least was.

Hahahaha!  I'm really good at this!
Ratman_tf
Terracotta Army
Posts: 3818


Reply #6249 on: April 21, 2011, 07:06:54 PM

The fate of every character in World of Warcraft is to become a raid boss. The only question is when and what lame excuse is Blizz going to use to justify it.



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
Sheepherder
Terracotta Army
Posts: 5192


Reply #6250 on: April 21, 2011, 10:28:52 PM

Assassination (mutilate) rogues could never proc offhand attacks via talents, that was Combat rogues which haven't been popular for PvP since TBC.

Yes, they do.  It's a one-pointer called "Mutilate."  I should probably have worded it better.

Quote
The best crit % you could get mutilate to with talents alone was ~23% (28% if you did a weird assassination/combat build and completely ignored sub, which most pvp rogues didn't do).

That 2% difference from what I stated is huge, isn't it?

Quote
You still wanted a lot of crit. Considering that assassination rogues had talents that made crits a) hit harder b) generate more combo points and c) restore energy, yeah, crits were pretty important.

The same argument had been applied to Ass rogue PvE theorycrafting of the time, and it was hilarifuckingwrong.

Quote
I'm not sure why the cooldown on Cold Blood matters

It's not like Fordel told you why half a page up.

Quote
Warrior overpower wasn't (and isn't) a guaranteed crit (unless you use a recklessness charge on it) and it wasn't the hardest hitting ability that an arms warrior could use. After recklessness (once a fight for your first 3 specials) there was no way to force MS, slam, or execute to crit. Warriors still wanted crit, and Arms still had a ton of talents based around crits.

Free 50% chance to crit from two talent points, and another 10% if you factor base and cruelty.  Given that you would invariably be stuck with some crit chance, and that fortuitous choice of race and weapon could give you another 10%, that's a guaranteed crit in any world but yours.

Quote
at this point you are just trolling.

Obviously.

I would apologize for the SirBruce, and make this shit somewhat not hateful in the sight of god and man.  But I'm not going to, let this stand as a measure of contempt for this argument: that's I'm willing to SirBruce it.  Now if you'll excuse me, I'll be off fucking a badger to take my mind off of this.
« Last Edit: April 21, 2011, 10:37:47 PM by Sheepherder »
apocrypha
Terracotta Army
Posts: 6711

Planes? Shit, I'm terrified to get in my car now!


Reply #6251 on: April 21, 2011, 10:33:37 PM

The fate of every character in World of Warcraft is to become a raid boss. The only question is when and what lame excuse is Blizz going to use to justify it.

I eagerly await the Crazy Cat Lady instance.

Gamon was a bit of a let down as a boss though.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Rendakor
Terracotta Army
Posts: 10131


Reply #6252 on: April 21, 2011, 10:46:59 PM


"i can't be a star citizen. they won't even give me a star green card"
SurfD
Terracotta Army
Posts: 4035


Reply #6253 on: April 21, 2011, 10:50:50 PM

The fate of every character in World of Warcraft is to become a raid boss. The only question is when and what lame excuse is Blizz going to use to justify it.

I eagerly await the Crazy Cat Lady instance.

Gamon was a bit of a let down as a boss though.
It was fun watching Gamon rofflestomp foolish level 80's in that glorious short window when he was updated but official cata hadnt launched yet.  Then cata came out, everyone leveled to 85, and now he is back to being a joke.  Well, at least level everyone from level 10-80 doesent whoop on him for kicks every time they walk by now.

Darwinism is the Gateway Science.
Shrike
Terracotta Army
Posts: 939


Reply #6254 on: April 22, 2011, 11:11:01 AM

The fate of every character in World of Warcraft is to become a raid boss. The only question is when and what lame excuse is Blizz going to use to justify it.

Nah, Staghelm has had it coming for a long, long time.

My shaman even gave the shit the big eyes when he snapped at her, but to no avail. He'll get his.
Paelos
Contributor
Posts: 27075

Error 404: Title not found.


Reply #6255 on: April 22, 2011, 11:15:23 AM

I'll just leave this here for those of you rolling over the content:

Quote from: The Blues
You have Heroic Nefarian on farm, Cho'gall is a two-headed joke, Al'Akir is a bag of hot wind, and you have detailed documents on how all of these encounters could have been improved. If you're looking for the next great challenge, have you ever though about working for Blizzard?

We have Quality Assurance (QA) positions open and we're specifically looking for those with high-end raiding experience to join our teams, test future content, and provide feedback on Heroic raids, class balance, and general game experiences.

http://us.blizzard.com/en-us/company...tml?id=100008C

Only full-time positions at our headquarters in Irvine, California are available, so if you're serious about applying be aware that no telecommuting is possible for employment. But with the Blizzard campus offering an on-site cafeteria, library, volleyball and basketball courts, gym, multiple arcades, and movie theater, (not to mention we're 30 minutes from the beach) why would you want to?

Good luck!

CPA, CFO, Sports Fan, Game when I have the time
Slyfeind
Terracotta Army
Posts: 2037


Reply #6256 on: April 22, 2011, 11:15:55 AM


"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want.  Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
Sjofn
Terracotta Army
Posts: 8286

Truckasaurus Hands


Reply #6257 on: April 22, 2011, 01:12:34 PM

The marrowgrain has been in about as long as I've been playing the game and it was strongly hinted at in a couple of places he was using it to poison Malfurion.  Probably a lot of his stuff wasn't planned out in advance, but that bit at least was.

I don't really remember it being hinted at having anything to do with Malfurion, just that whatever Staghelm was doing with it was probably shady. Regardless, if Staghelm was poisoning Malfurion to keep him under because he would start siding with Tyrande (who has No Idea How to Lead Our People), that would've been acceptable to me, because at least it would be a political, semi-well intentioned dick move. But no, that would be slightly interesting. It's the idiotic ZOMG DEMONS AND OLD GODS ALL ALONG shit. Again.
« Last Edit: April 22, 2011, 08:46:30 PM by Sjofn »

God Save the Horn Players
Nevermore
Terracotta Army
Posts: 4740


Reply #6258 on: April 22, 2011, 01:20:09 PM

I don't get the hate for Tyrande, mostly because as far as I can tell she hasn't done a single thing since WoW was released.  I think she's the most invisible leader of any of the factions.

Over and out.
Ingmar
Terracotta Army
Posts: 19280

Auto Assault Affectionado


Reply #6259 on: April 22, 2011, 01:22:02 PM

The 'no idea' thing is one of the things Staghelm would say when you clicked on him.

She's pretty useless though (and kind of a fuckup in Warcraft 3, frankly, that's mostly what I think of.)

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Shrike
Terracotta Army
Posts: 939


Reply #6260 on: April 22, 2011, 02:02:22 PM

I've always liked her, but she's impulsive and has made some less than good decisions both in the games and lore. She was great fun to play in WC3.

I'd like to see something more significant concerning her in this expansion. Lots of possibliities and she has been pretty much left out of the game since release.
SurfD
Terracotta Army
Posts: 4035


Reply #6261 on: April 22, 2011, 02:54:35 PM

I don't get the hate for Tyrande, mostly because as far as I can tell she hasn't done a single thing since WoW was released.  I think she's the most invisible leader of any of the factions.
That is sort of a big part why everyone hates her.  Cause 99% of the other even remotely important lore figures have had TONS more screen time then she has.  Hell, there are little known side characters who have had more screen time then she has.

I think the ONLY thing of any importance she has done since release up to current day was showing up and helping with the Eranikus event as part of the AQ gates quest.  For the rest of the game, it's like she doesent even exist.

Darwinism is the Gateway Science.
Malakili
Terracotta Army
Posts: 10596


Reply #6262 on: April 22, 2011, 03:10:13 PM

I don't get the hate for Tyrande, mostly because as far as I can tell she hasn't done a single thing since WoW was released.  I think she's the most invisible leader of any of the factions.
That is sort of a big part why everyone hates her.  Cause 99% of the other even remotely important lore figures have had TONS more screen time then she has.  Hell, there are little known side characters who have had more screen time then she has.

I think the ONLY thing of any importance she has done since release up to current day was showing up and helping with the Eranikus event as part of the AQ gates quest.  For the rest of the game, it's like she doesent even exist.

She greets level 8 night elves on the quest to turn in some trivial quest item to her in the starting zone.  I thought that was pretty bad ass on my first day ever of WoW.   Then I never saw her again.
Sjofn
Terracotta Army
Posts: 8286

Truckasaurus Hands


Reply #6263 on: April 22, 2011, 08:52:51 PM

I don't get the hate for Tyrande, mostly because as far as I can tell she hasn't done a single thing since WoW was released.  I think she's the most invisible leader of any of the factions.

While I hate Tyrande, I was merely quoting Staghelm in my post. But since we're on the subject, a lot of my dislike of Tyrande is tied up with the fact she does absolutely nothing ever. I mean, she makes many stupid decisions in WC3, but at least she's DOING shit. In WoW, she could bug out and disappear, and no one would notice for weeks. She doesn't even have a unique model, she's just Generic Female Night Elf #8 in a mooncloth robe.

Now, perhaps I should be glad she does nothing, as the other options seem to be Psychotic Bitch (Sylvannas, Moira and Magatha to a lesser degree) or Weepy Bitch (Jaina) for the lady leaders, but it's still pretty damn irritating.

God Save the Horn Players
Fabricated
Moderator
Posts: 8978

~Living the Dream~


WWW
Reply #6264 on: April 22, 2011, 09:37:39 PM


I'll just leave this here for those of you rolling over the content:

Quote from: The Blues
You have Heroic Nefarian on farm, Cho'gall is a two-headed joke, Al'Akir is a bag of hot wind, and you have detailed documents on how all of these encounters could have been improved. If you're looking for the next great challenge, have you ever though about working for Blizzard?

We have Quality Assurance (QA) positions open and we're specifically looking for those with high-end raiding experience to join our teams, test future content, and provide feedback on Heroic raids, class balance, and general game experiences.

http://us.blizzard.com/en-us/company...tml?id=100008C

Only full-time positions at our headquarters in Irvine, California are available, so if you're serious about applying be aware that no telecommuting is possible for employment. But with the Blizzard campus offering an on-site cafeteria, library, volleyball and basketball courts, gym, multiple arcades, and movie theater, (not to mention we're 30 minutes from the beach) why would you want to?

Good luck!
Not sure if this is a good sign or a bad one. More polished, less buggy, impossibly hard encounters?
« Last Edit: April 22, 2011, 09:42:41 PM by Fabricated »

"The world is populated in the main by people who should not exist." - George Bernard Shaw
Pages: 1 ... 177 178 [179] 180 181 ... 236 Go Up Print 
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  World of Warcraft  |  Topic: Cataclysm  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC