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Topic: Rift: Planes of Telara (Read 796591 times)
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Ard
Terracotta Army
Posts: 1887
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It's an awful release date for me.
Wait, did I miss something? Did they actually announce the release date? I was expecting it this week since there's a dead preorder link on the launcher now, but I don't see a date mentioned anywhere.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Hasn't the word been Q1 2011? With TOR in "Spring 2011"?
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Ard
Terracotta Army
Posts: 1887
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Rendakor
Terracotta Army
Posts: 10131
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I stopped playing the Betas for exactly the reasons you guys say. I've seen enough to pre-order, and assuming its launch doesn't hit at a bad time (WoW. 4.1) I'll probably play it. How sticky it is (for me) will depend largely on the endgame.
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"i can't be a star citizen. they won't even give me a star green card"
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Ghambit
Terracotta Army
Posts: 5576
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I played very little in the last beta due to work/holidays, like most folks. Next one is shaping up to be a bit better for me though, but then again... I'm getting burnt like most folks. 4 betas of essentially the same content-wipes over and over is taxing. So the PvP will be my focus this time I think, specifically how much actual xp can be gained from it.
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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Ard
Terracotta Army
Posts: 1887
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I'm just hoping for two things out of it. That the warfronts are a viable leveling path, both for xp and gear, and that they level buff your stats like WAR did.
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Modern Angel
Terracotta Army
Posts: 3553
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I can't play ANYTHING like I used to, much less hitting the same content multiple times in a row. I ain't who I was 10 years ago or even 6 when WoW came out. Absolutely I'm having fun with it when I do play new content and fiddle with new classes, regardless of playtime.
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Nija
Terracotta Army
Posts: 2136
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I can't play ANYTHING like I used to, much less hitting the same content multiple times in a row. I ain't who I was 10 years ago or even 6 when WoW came out. Absolutely I'm having fun with it when I do play new content and fiddle with new classes, regardless of playtime.
Someone mentioned last page (Nebu?) about writing an article. Here's a good topic and if I could put thoughts to paper better I'd attempt to write something myself. Topic: Coming to terms with the fact that you are no longer hardcore.
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Threash
Terracotta Army
Posts: 9169
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Speaking of articles did Hartsman write a blog after the latest beta?
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I am the .00000001428%
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Draegan
Terracotta Army
Posts: 10043
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Repeating the same lowbie content over and over again will get old pretty fast, this doesn't mean i won't enjoy the rest of it. This beta weekend has pvp, that's something new.
I believe your characters carry over. Speaking of articles did Hartsman write a blog after the latest beta?
Not really, more like a New Years happy happy message. http://forums.riftgame.com/showthread.php?18804-Milestones-Into-the-New-Year&p=370298#post370298Edit: Forums are down for maintenance. If you don't mind me linking my own site, here's the post.
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« Last Edit: January 03, 2011, 08:32:53 PM by Draegan »
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Jerrith
Developers
Posts: 145
Trion
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« Last Edit: January 03, 2011, 08:37:32 PM by Jerrith »
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Draegan
Terracotta Army
Posts: 10043
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Finally got done editing, rendering, encoding, fighting with these videos and got them on Youtube. This of the Realm of the Fae dungeon and what might make these videos interesting was that I was main healing as a Chloromancer, a Mage soul. The first two bosses were fully solo healed by me. I had help on the last two bosses due to a few server crashes and we had too many healers. Part 1Part 2
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UnSub
Contributor
Posts: 8064
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Topic: Coming to terms with the fact that you are no longer hardcore.
I am still hardcore; it is the world that has gotten soft.
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Modern Angel
Terracotta Army
Posts: 3553
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I'm pretty comfortable with my not hardcore-ness. It's everyone else that seems confused.
Guy: So you playing Rift all weekend? Me: I'll hop on. I have a level 20 already though so I probably won't play very much. Guy: So you don't like it? Me: No, I like it a lot! I just don't want to play it 36 of 48 hours. Guy: It doesn't sound like you like it very much. Me: ...
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EWSpider
Terracotta Army
Posts: 499
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Launch date announced and what not: RIFT™ SET TO LAUNCH MARCH 1, 2011 Retail and Digital Pre-Order Start Today REDWOOD SHORES, Calif. – January 4, 2011 – Trion Worlds, a global publisher and developer of premium online games, today announced that the upcoming MMORPG Rift™ is scheduled to launch in North America on March 1st and in Europe on March 4th. Today also marks the start of the game’s pre-order program through both digital and retail channels. “The launch of Rift is the culmination of our tireless efforts over the past several years to bring players the most complete, full-featured, and dynamic online game they’ve ever experienced,” said Lars Buttler, CEO of Trion Worlds. “Through the dedication, creativity, and incredible track record of our veteran development team, we’ve been able to create an exceptionally polished and immersive online world filled with adventure, surprise, and beauty. We can’t wait to share Rift with players around the world.” Beginning today, customers who pre-order Rift receive their choice of one-of-three exclusive in-game pets, and are eligible to participate in the head-start period anticipated to begin February 24th. Pre-order customers will also be granted access to play in all remaining closed-beta events. Beta details, including a regularly updated event schedule, are available at http://www.RIFTgame.com/beta. Available for purchase online and at select retail outlets, the Standard, Digital Collector’s and Retail Collector’s Editions of the game will sell for $49.99, $59.99 and $79.99 USD, respectively. The standard monthly subscription rate for the game will be $14.99 USD. Rift will also offer a limited-time “Founder’s Pricing” for players, featuring a $9.99 USD/month price for a multi-month subscription. For more information on Founder’s Pricing and subscription details, visit http://www.RIFTgame.com/subscriptions. For all info on the Collector’s Editions, pre-order incentives, and subscription plans, please visit http://www.RIFTgame.com/preorder. Rift is rated T for Teen by the ESRB with the following content descriptors: Alcohol Reference, Blood, Mild Language and Violence. For the latest info on Rift, please visit http://www.RIFTgame.com/.
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most often known as Drevik
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Hawkbit
Terracotta Army
Posts: 5531
Like a Klansman in the ghetto.
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Cool. Sooner than I expected, but cool. They should be ready.
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Hawkbit
Terracotta Army
Posts: 5531
Like a Klansman in the ghetto.
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Draegan - What are the best sites for learning about this game? I also want to start looking for a guild for it, where's the best place for that?
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Nebu
Terracotta Army
Posts: 17613
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I love Hartsman as much as anyone here, but I'm not reading anything that tells me this will be a smashing success. Am I jaded in predicting a large number of box sales followed by a gradual decline in subscriptions as bored WoW veterans return to their original crack dealer?
I'm going to play it at some point, but I'm merely seeing this as a "not-WoW" MMO to try. Someone fill me with the spirit of a Rifts fanboi. I really want to believe.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Mrbloodworth
Terracotta Army
Posts: 15148
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"not-WoW"
Don't bank on it. Me, personally. Its finely crafted game with some solid advancements in the genre. I'm just burned out of this framework of game. Very, very burned out.
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Nebu
Terracotta Army
Posts: 17613
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"not-WoW"
Don't bank on it. I meant to say "another WoW-clone that isn't WoW". Better?
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Threash
Terracotta Army
Posts: 9169
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More like New-Wow, but so far it doesn't have the obvious fuck ups that drove people away from other games like AoC and Warhammer. Plus that 9.99 sub thing makes it easier to just keep your account open even when you aren't logging in very often.
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I am the .00000001428%
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Mrbloodworth
Terracotta Army
Posts: 15148
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No. I will not kill Ten Murloc lookalikes. No.
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Nebu
Terracotta Army
Posts: 17613
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More like New-Wow, but so far it doesn't have the obvious fuck ups that drove people away from other games like AoC and Warhammer. Plus that 9.99 sub thing makes it easier to just keep your account open even when you aren't logging in very often.
So, I'm not seeing how Rifts are any different from scalable PQ's in WAR. Fun idea at release. After a month, not so interesting. Even when WAR scaled things to smaller newbie zone populations, people still were using alternative paths to leveling. Why will Rifts be different? No matter how engaging PvE is in these games, it still becomes a repetitive exercise of mashing a select few buttons.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Segoris
Terracotta Army
Posts: 2637
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Edit: Removed pricing info as it was in the big ass post above
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Draegan
Terracotta Army
Posts: 10043
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Draegan - What are the best sites for learning about this game? I also want to start looking for a guild for it, where's the best place for that?
You can use my site for news information, I've got a dev tracker (which broke due to their forum upgrade, so stay tuned), I've put up a few guides that are more primers than guides. If you want to start going through a wiki, the best one by far is www.telarapedia.com. It's still the best resource when it comes to class/soul information at the moment. If you don't want to use my site for news, the only other sites that are still regularly updating are ZAM's and IGN's Rift sections. As for guilds, Rift Junkies just started a Guild Database. I've got about 73 guilds on there already registered so you can start there. It's very bare bones right now, but we're trying to model it after WOWprogress without the ranking and armory data (since it doesn't exist yet for Rift). Hopefully it helps/works. Otherwise there are recruitment threads in my forums as well, but the biggest collection is still probably on the Official Forums.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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As I said, not a fan of the release date nor the limits on founder's pricing (since I only play at best 6mo/year). Oh well.
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Draegan
Terracotta Army
Posts: 10043
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More like New-Wow, but so far it doesn't have the obvious fuck ups that drove people away from other games like AoC and Warhammer. Plus that 9.99 sub thing makes it easier to just keep your account open even when you aren't logging in very often.
So, I'm not seeing how Rifts are any different from scalable PQ's in WAR. Fun idea at release. After a month, not so interesting. Even when WAR scaled things to smaller newbie zone populations, people still were using alternative paths to leveling. Why will Rifts be different? No matter how engaging PvE is in these games, it still becomes a repetitive exercise of mashing a select few buttons. Well they do have zone wide scalable "PQ" invasions that are part raid, part holy fuck. Essentially none static mobs rush in and kill all NPCs and PCs that are not of the same plane. So you can get NPC vs. NPC vs. Player (vs. Player if PVP enabled). It's a truely epic event and that was only in the newbie area. You're able to participate and get rewards as a solo player or a raider and everything in between. That's good enough for me. I'll have some sort of video from the one event from last week sometime soon. I need more hours in the day. :/ If you're looking for sandbox, this isn't it. This is a better WOW in my point of view.
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« Last Edit: January 04, 2011, 11:51:20 AM by Draegan »
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Lantyssa
Terracotta Army
Posts: 20848
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I think they'll have better retention than AoC or WAR. Not sure if I'll be participating though. There are a lot of games I can play these days which don't require a $15 sub.
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Hahahaha! I'm really good at this!
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Threash
Terracotta Army
Posts: 9169
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So, I'm not seeing how Rifts are any different from scalable PQ's in WAR.
I'm not seeing why they have to be, PQs are one of the few good points anyone ever brings up about WAR.
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I am the .00000001428%
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Nebu
Terracotta Army
Posts: 17613
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I'm not seeing why they have to be, PQs are one of the few good points anyone ever brings up about WAR.
PQ's were awesome for a week. After that, it was clearly just a veiled xp grind. Neat idea for initial impression, but I'm not sold that it has enough to aid in retention. Games need a hook if they're going to charge a sub fee. Unless the Rifts are determining world outcomes and events, they're just glorified mob spawn points. We saw that (to a lesser degree) in SWG.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Threash
Terracotta Army
Posts: 9169
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I'm not seeing why they have to be, PQs are one of the few good points anyone ever brings up about WAR.
Unless the Rifts are determining world outcomes and events, they're just glorified mob spawn points. That's basically what they do. They are not just static events like in WAR, they move around, they invade quest areas and set up footholds, they take over zones.
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I am the .00000001428%
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EWSpider
Terracotta Army
Posts: 499
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How long I stay subscribed will be based entirely on how well I can level up while completely ignoring quests. If I can level up on PvP and PQs I may stick around to max level. After that it depends on how fun the PvP is. The class/Soul system was enough to get my initial interest. I'm completely burnt out on quests.
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most often known as Drevik
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Ghambit
Terracotta Army
Posts: 5576
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I played WAR (in beta and release) and played Rift (in beta and soon-to-be release) and I can flat out tell you that Rifts are nothing like PQs in WAR. The Rifts didnt evoke the same feelings I had with PQs at all, even when it came to getting loot (which seems to be a heck of a lot better with Rifts). The Rifts, as bland and predictable as I thought they'd be, by the 3rd beta were a pretty "in your face" game mechanic. You HAD to deal with them, it was planar war... and sometimes you had to deal with opposing faction NPCs, and sometimes both. Sure, you can meander around and just quest-grind, but sooner or later you'll be dodging Regulos' patrols like everyone else, or fighting them back. Same to be said of guardians/defiants. There were times when an entire quest area was overrun and I just had to skip the quest or deal with it. And there were times when you'd be questing and you'd simply get "rift-ganked" and did the same. I'd say if you were going into the game thinking you could just quest your way through and ignore the Rifts entirely, that you probably shouldn't play. Also, get used to grouping in some way, shape, or form. They've balanced the quests to where you can solo MOST of them, but the souls are so varied in their makeup that many times you'll have no choice but to group unless you've just cloned a typical solo-leveling build. And then of course you'll still have rifts to deal with and slow-spawning quest hubs where it's unrealistic to solo unless you're a soulless huntard tagger. How long I stay subscribed will be based entirely on how well I can level up while completely ignoring quests. If I can level up on PvP and PQs I may stick around to max level. After that it depends on how fun the PvP is. The class/Soul system was enough to get my initial interest. I'm completely burnt out on quests.
Although not my determining factor. I've been much intrigued with how some guilds will flesh themselves out in regards to this. Will we see "guardian" guilds?? (policing the rifts and frontlines) And would they be viable to level under? Will the endgame farmeage make it worthwhile? And most importantly, will the GMs crank up the heat when said guilds have the zones in "safemode?"
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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Draegan
Terracotta Army
Posts: 10043
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If all we've seen is newbie minor and major rifts, I want to see level cap raid rifts and invasions.
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