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Title: State of the Economy
Post by: Falconeer on September 15, 2012, 05:19:32 PM
They just posted this article about it (https://www.guildwars2.com/en/news/john-smith-on-the-state-of-the-guild-wars-2-economy/), and I think it deserves its own thread as the economy in this game might turn around to be quite interesting, with the currency exchange between gold, real money and gems in place. I quoted the whole article below, but it's worth going to their page as there are charts and pictures.

Quote

John Smith on the State of the Guild Wars 2 Economy
by John Smith on September 14, 2012
  

I always keep a quote from Edward Coke around to remind me of the effect of informed individuals. Coke states, “Certainty is the mother of quiet and repose, and uncertainty the cause of variance and contentions.” With this aphorism in mind, let’s take a look at the current state of our economy.
Trading Post

Before I discuss the issues with the trading post, I want to point out to those who haven’t spent time with the trading post how great it is. The global trading and visible quantities gives you a sense of the massive scale of the game and economy.
That being said, the trading post had a rough start. As a fundamental piece of the game, we mobilized to get it fixed immediately. After about 100 hours of work in that first week our devs began to make some progress noticeable by the players. We’ve come a really long way in stabilizing the trading post and preparing it for the future and we’ll continue working on making the trading post a better experience.
Supply and Demand

We’ve noticed several markets that are clearly out of sync in terms of supply and demand. It isn’t interesting or fun to have a market flooded with items that contain very little value, so we’re making adjustments to the game every day. Players can expect to see these markets even out over time.
While adjusting the supply and demand will bring markets closer to non-vendor based equilibrium, there is still the matter of massive surplus of some items. To address the surplus, we’ve created some new, limited-time Mystic Forge recipes that use these items. These recipes create boxes that give chances for gold and some cool items.

Exploits

For those less familiar with this topic, exploits are errors in the game or third party programs that create opportunities for players to move outside the conventional means of gaining value (gold, experience, skills, etc.). The Guild Wars 2 economy (and virtually every other economy in the same vein) is not designed to have any loop that involves creating value for no cost.
For example, a player discovers a recipe that allows them to craft items from vendor goods for only 50 copper and then sell back the crafted item for 100 copper. The player now has an infinite loop of value gain. If this were working as intended the game’s currency would hyper-inflate very, very quickly as all players swarmed to this recipe to generate gold.
Exploits are a really interesting topic because they are, in the end, dangerous and self-defeating. The game has gotten to a point in size where there is no such thing as a single player discovering an exploit. Exploits come in waves of mass participation and in the end, if they aren’t dealt with, the economy becomes hyper-inflated. After mass exploitation, your wealth is only relative to how good you were at exploiting, rather than your success in the game. This damages the integrity of the game and makes it unfriendly to new and honest players. There have been cases where exploits have severely damaged and arguably killed a game.
Exploits are mostly generated by a mistake on our end and are really hard on players. When an exploit is discovered, players are tempted to participate by the draw of becoming wealthy and out of fear of being left behind the massively wealthy players who do participate. We take a harsh stance on exploiters because this decision should be easy: find an exploit, report the exploit and move on. It isn’t worth the risk to the player or the game.
To give some perspective on our actions against exploiters, let’s discuss the karma vendor exploit, where an item was priced at 21 karma instead of 35,000 karma. In this case, we made a mistake and many players got some awesome weapons for very cheap. Does a single player buying a weapon, to use, damage the game or really hurt the players? Not terribly, but getting cheap weapons for your characters wasn’t the problem. The problem was the 1.46 million weapons purchased by 4,862 players, which averages over 300 weapons per player. There is a fundamental difference here between players who got a cheap weapon and players who found a bug in the game and took advantage of it. The latter attempted to create wealth for themselves at the expense of the other millions of players that are injured by exploiting behavior.
Because Everyone Needs Data:


Title: Re: State of the Economy
Post by: Severian on September 15, 2012, 05:28:08 PM
Quote
John Smith on the State of the Guild Wars 2 Economy
by John Smith on September 14, 2012
  
Because Everyone Needs Data:
Here's a larger version of that gender/profession/race/crafting graph.



Title: Re: State of the Economy
Post by: Falconeer on September 15, 2012, 05:41:30 PM
I don't understand the races though. What's the dominating one?


Title: Re: State of the Economy
Post by: murdoc on September 15, 2012, 05:54:10 PM
Going from left to right, I think it's Norn, Charr, Asura, Sylvari, human


Title: Re: State of the Economy
Post by: proudft on September 15, 2012, 05:54:25 PM
Human is the popular one: http://wiki.guildwars2.com/wiki/Category:Race_icons


Title: Re: State of the Economy
Post by: Simond on September 15, 2012, 06:06:08 PM
Which is ridiculous, because clearly Charr are the most  :drill:


Title: Re: State of the Economy
Post by: Rasix on September 15, 2012, 07:10:22 PM
Their running animation is torture.


Title: Re: State of the Economy
Post by: 01101010 on September 15, 2012, 07:58:46 PM
Their running animation is torture.

Yep.


Title: Re: State of the Economy
Post by: Abelian75 on September 15, 2012, 08:08:31 PM
Their running animation is torture.

Pretty much the sole reason all my characters aren't Charr.


Title: Re: State of the Economy
Post by: Furiously on September 15, 2012, 08:19:48 PM
I need to make a jumping puzzle asura.


Title: Re: State of the Economy
Post by: Sjofn on September 15, 2012, 08:41:19 PM
Put me in the "charr running animation sucks too hard" camp.


Title: Re: State of the Economy
Post by: Fordel on September 16, 2012, 01:45:05 AM
That's a pretty decent spread on races really.




Title: Re: State of the Economy
Post by: Ingmar on September 16, 2012, 02:10:43 AM
Their running animation is torture.

And they fit in as a good guy race almost as well as the Forsaken.


Title: Re: State of the Economy
Post by: Simond on September 16, 2012, 07:45:56 AM
'Orc' works better, what with the whole "corrupt magic kicked out, race trying to make a home for itself" thing. And the running animation is brilliant - big puddy tat goes down on all fours and galumphs along.


Title: Re: State of the Economy
Post by: Lakov_Sanite on September 16, 2012, 08:53:49 AM
Asura  :heart:


Title: Re: State of the Economy
Post by: PalmTrees on September 16, 2012, 09:26:38 AM
'Orc' works better, what with the whole "corrupt magic kicked out, race trying to make a home for itself" thing. And the running animation is brilliant - big puddy tat goes down on all fours and galumphs along.

Galumphs, yeah that's the problematic bit. I'm sure they move the same speed as everyone else, but it looks so much slower and so much more labored. I made a charr engineer just to see their starting bit and that run animation was a big minus. Also, it would be nice to make a muzzle/teeth combo that was a bit more closed and didn't have teeth sticking out every which way.


Title: Re: State of the Economy
Post by: Sjofn on September 16, 2012, 10:30:02 AM
The lady ones, you can shrink their teeth pretty damn far, so you might try making one of those. They still run stupid, though.


Title: Re: State of the Economy
Post by: Falconeer on September 16, 2012, 12:12:01 PM
But Economy?


Title: Re: State of the Economy
Post by: Sjofn on September 16, 2012, 09:07:03 PM
Economy is boring.


Title: Re: State of the Economy
Post by: rk47 on September 16, 2012, 09:39:03 PM
Yeah honestly fuck MMO economics.
This isn't a game for me to give a shit about economics. After not figuring out the 'fun' in crafting.

Also 20 seconds with Charr I just wondered aloud 'I hope my guy washes his hands before eating a meal. That's so fucking unhygienic!"


Title: Re: State of the Economy
Post by: Yegolev on September 16, 2012, 11:55:18 PM
I think this derail injured my neck.


Title: Re: State of the Economy
Post by: Fordel on September 17, 2012, 01:08:48 AM
Every MMO I've played other then EVE, doesn't have an economy.

It has developers desperately trying to delay the inevitable gold inflation/stockpiling with an abundance of sinks that ultimately never work if the game is even remotely long lasting. You run out of shit to buy but you keep making money forever because everything you kill/do gives you money.

Even EVE wrestles with the problem of infinite money, trying to decide if X tier of missions are paying out too much and junk.




The only thing interesting about that article, is they seem to have a butter sink  :why_so_serious:




Title: Re: State of the Economy
Post by: Zetor on September 17, 2012, 01:29:23 AM
SWG sort of had an economy. It wasn't very good, but at least they tried! I had fun writing in-character advertisements for my shop that sold explosives/grenades/mines/fireworks ("Things That Go Boom!"), making round-trips around the universe to check on my competition, making deals with some of the bigwig resource miner conglomerates on the server to ensure I had the best quality minerals for some specific items, etc etc. I also had a (much more profitable) doctor business on the side, since everyone wanted buffs. High-qual avian meat prices were through the freaking roof, so I set up some deals with hunters to buff them for free in exchange for a steady avian meat supply.

Ugh, I just realized I wrote an entire paragraph about SWG that makes it look like it may have been a good game at one point. I apologize.


Title: Re: State of the Economy
Post by: Maledict on September 17, 2012, 05:43:46 AM
An economy that has constant inflation is still an economy? It may not be a great one,but every MMO I've played has some form of economy.

The interaction between gems and gold is certainly interesting - whilst inflation is absolutely happening, it's happening at a much slower rate than other games for various reasons. Will be interesting to see how it plays out.


Title: Re: State of the Economy
Post by: Murgos on September 17, 2012, 06:00:49 AM
Every MMO I've played other then EVE, doesn't have an economy.


The ability to place buy and sell orders across the entire population does make it a 'real' market though (it would be nice if they added some of Eve's market metrics though, a graph of 30 day sales history would help A LOT for stability).  And since it is tied to real money I would guess that it also qualifies as a real economy.


Title: Re: State of the Economy
Post by: Falconeer on September 17, 2012, 06:14:38 AM
It's one of the few games that has one Auction House for all servers, one of the few games that gives players the chance to place buy orders, and one of the few games that has its in-game currency value to the dollar (gems) tracked in real time by the game engine. It's not EVE but it's more interesting than any other DIKU Economy. I am actually surprised they don't show you real time price fluctuations for all articles, I wonder if it's a database-heavy feature they didn't want to risk at launch. Not sure how it'll go but it seems pretty to me, worth playing with it more than in other game. The general, apparent, scarcity of gold and obvious sources of income as opposed to what's usual in other DIKUs makes it even more stimulating to me.
 

EDIT: Murgos said it better.


Title: Re: State of the Economy
Post by: March on September 17, 2012, 06:23:52 AM
The only thing interesting about that article, is they seem to have a butter sink  :why_so_serious:

I was trying to think how I was going to work in "swimming in butter" but yours is better.

I really like how it works with puting an order in for a price plus selling at market or demand pricing... the interface and search capabilities are laughable... and the fact that you have to run to a *place* to get your items (other than cash items) is stupid... but on the whole, fixable over time.

What concerns me about the article is the focus on abundant items, and not scarce items... there are clearly some itemization gaps that are making crafting - unfun... and these should be (and are) apparent when you go to buy items to cover these gaps.  Not that I am advocating a full centrally run economy (otherwise, why not just vendors?)... but still, let's even look at what fell through the cracks between beta and launch.


Title: Re: State of the Economy
Post by: Fordel on September 17, 2012, 05:35:10 PM
An economy that has constant inflation is still an economy? It may not be a great one,but every MMO I've played has some form of economy.

The interaction between gems and gold is certainly interesting - whilst inflation is absolutely happening, it's happening at a much slower rate than other games for various reasons. Will be interesting to see how it plays out.

It's not happening any slower at all.

Once upon a time 100 gold was a LOT of money in WoW.

A 1000 gold was almost unheard of for the first like 6 months, it was reserved for poopsockers and people who gouged poopsockers for potions.   :oh_i_see:








Title: Re: State of the Economy
Post by: Ingmar on September 17, 2012, 05:39:51 PM
Not that I am advocating a full centrally run economy

I am! Rise up brothers and sisters of the moletariat!


Title: Re: State of the Economy
Post by: Furiously on September 18, 2012, 02:32:49 AM
They just patched a few of the skill points which had been bugged. It was amazing to see the market explode as people sold the exotics that dropped.


Title: Re: State of the Economy
Post by: sachiel on September 18, 2012, 04:40:55 AM
They just patched a few of the skill points which had been bugged. It was amazing to see the market explode as people sold the exotics that dropped.

ECTOS!

What pissed me off was completing Cursed Shore this morning and getting two level 76 exotics.  76!  One was nice zerker cloth shoulders that I WOULD HAVE LIKED if they were 80.  :arghfist:


Title: Re: State of the Economy
Post by: Shatter on September 18, 2012, 04:56:29 AM
They just patched a few of the skill points which had been bugged. It was amazing to see the market explode as people sold the exotics that dropped.

ECTOS!

What pissed me off was completing Cursed Shore this morning and getting two level 76 exotics.  76!  One was nice zerker cloth shoulders that I WOULD HAVE LIKED if they were 80.  :arghfist:

Having Diablo 3 flashbacks


Title: Re: State of the Economy
Post by: Falconeer on September 18, 2012, 09:02:39 AM
can anybody run a check for me in real time? How much silver do you get for 10 gems right now?
And how many gems do you get for 10 silver?
I mean on a NA server.

Thanks.

EDIT: Nevermind. I just tried to keep track of fluctuations, and apparently the price adjusts iteself every ten seconds or so. I just witnessed the value of 100 gems peaking at 29 silver and 32 copper, only to drop down to 28 silver and 70 coppers in a matter of minutes. Fascinating. (Bottom line: I should have sold my gems 5 minutes ago).


Title: Re: State of the Economy
Post by: kildorn on September 18, 2012, 10:46:59 AM
They just patched a few of the skill points which had been bugged. It was amazing to see the market explode as people sold the exotics that dropped.

ECTOS!

What pissed me off was completing Cursed Shore this morning and getting two level 76 exotics.  76!  One was nice zerker cloth shoulders that I WOULD HAVE LIKED if they were 80.  :arghfist:

Cursed Shore is the 75ish zone, isn't it? There are three zones in Orr, and only the last one is pure 80.


Title: Re: State of the Economy
Post by: Miasma on September 18, 2012, 10:54:04 AM
Cursed Shore is the pure 80.  I only got 75 ish stuff too.  But I did get 40 of the rarest cloth which sold for almost 4g.


Title: Re: State of the Economy
Post by: Zetor on September 18, 2012, 10:54:53 AM
Cursed Shore is the 80 zone, Malchor's Leap is the 75-80 one.

Frostgorge Sound (the northern part) may actually be a better place to farm stuff (plus you actually get to complete the kill variety daily since there's more stuff there than just risen and a handful of elementals), but the mobs -may- be lower level there (80 as opposed to 81+) - not sure.


Title: Re: State of the Economy
Post by: Ingmar on September 18, 2012, 11:07:03 AM
Yeah it is kind of obnoxious that a risen drake, risen krait, and risen human all apparently count as the same 'type' for the variety daily.


Title: Re: State of the Economy
Post by: Lantyssa on September 18, 2012, 11:23:15 AM
Go to a newbie zone and slaughter vermin.  You get your difference count quickly.


Title: Re: State of the Economy
Post by: sachiel on September 18, 2012, 11:51:56 AM
Cursed Shore is the 80 zone, Malchor's Leap is the 75-80 one.

Frostgorge Sound (the northern part) may actually be a better place to farm stuff (plus you actually get to complete the kill variety daily since there's more stuff there than just risen and a handful of elementals), but the mobs -may- be lower level there (80 as opposed to 81+) - not sure.

Frostgorge has that one straight-through cave filled with Grawls which is an excellent place to roll through with a bunch of AE if you're farming stuff.  I just need to up my +magicfind over 67%.


Title: Re: State of the Economy
Post by: kildorn on September 18, 2012, 12:12:21 PM
I just murder 81+ risen for higher tier loot, I only had a 76+ drop issue in the lower zones. I do run a magic find set when farming though.


Title: Re: State of the Economy
Post by: Der Helm on September 18, 2012, 12:16:18 PM
I stumbled across a few +magicfind items, are they worth it at low levels (15-25ish) ?


Title: Re: State of the Economy
Post by: Ingmar on September 18, 2012, 12:18:43 PM
At low levels you pretty much just wear the highest level things you find, I don't think there's a lot of value to trying to construct a coherent stat build until 80.


Title: Re: State of the Economy
Post by: Sky on September 18, 2012, 12:24:57 PM
My 120% crit build would disagree with that at level 23.

But I'm a slow leveler and to me the game is over at 80, time to play an alt.

Just kidding, I've only hit max level in TOR.


Title: Re: State of the Economy
Post by: Ingmar on September 18, 2012, 12:29:34 PM
That crit is mostly from your traits though, not your gear. Also there's no such thing as a slow leveler in GW2. It isn't like you can do any kind of activity in the game that doesn't give you XP. All being a "slow leveler" means in GW2 is "not actually playing the game."  :-P


Title: Re: State of the Economy
Post by: sachiel on September 18, 2012, 12:37:51 PM
According to: http://www.guildwars2guru.com/topic/64827-globs-of-ecto-nerfed/

The rates on Ecto salvages were reduced AND Blacklion Kits have better percentages than Master/Mystic kits, despite what the descriptions claim.


Title: Re: State of the Economy
Post by: Lantyssa on September 18, 2012, 12:38:35 PM
Frostgorge has that one straight-through cave filled with Grawls which is an excellent place to roll through with a bunch of AE if you're farming stuff.  I just need to up my +magicfind over 67%.
Explorer's set of armor (6): + 18%
Runes of the Pirate (5): +10% + 15% + 25%
Rune of the Traveler (1): +10%

78% with just armor.  If Runes can fit on accessories, then that's another +40% for more Traveler.  Then there's a weapon or two that could be used, but I prefer other things for my Sigils.


Title: Re: State of the Economy
Post by: Zetor on September 18, 2012, 12:49:35 PM
I loathe LOATHE farming in any game - including this one - and magic find as a stat still makes me stabby. I was kinda enthusiastic when I got my explorer's rewards and started looking at legendary weapons.

Now a week later I'm saying "fuck that shit" and will probably be content with a suit of exotic armor (which isn't that cheap or easy to get either, btw) and an exotic weapon. Alts are more fun to play than farming at 80 (just as in GW1)


Title: Re: State of the Economy
Post by: sachiel on September 18, 2012, 12:52:22 PM
Frostgorge has that one straight-through cave filled with Grawls which is an excellent place to roll through with a bunch of AE if you're farming stuff.  I just need to up my +magicfind over 67%.
Explorer's set of armor (6): + 18%
Runes of the Pirate (5): +10% + 15% + 25%
Rune of the Traveler (1): +10%

78% with just armor.  If Runes can fit on accessories, then that's another +40% for more Traveler.  Then there's a weapon or two that could be used, but I prefer other things for my Sigils.


Yeah, I've got Masterwork explorer armor (minus chest and pants) and a set of opal masterwork jewelry.  I've also got the four pieces slotted with opals at the moment, but will get the runes when I can afford them.  YAR!


Title: Re: State of the Economy
Post by: Miasma on September 18, 2012, 12:53:39 PM
Frostgorge has that one straight-through cave filled with Grawls which is an excellent place to roll through with a bunch of AE if you're farming stuff.  I just need to up my +magicfind over 67%.
Explorer's set of armor (6): + 18%
Runes of the Pirate (5): +10% + 15% + 25%
Rune of the Traveler (1): +10%

78% with just armor.  If Runes can fit on accessories, then that's another +40% for more Traveler.  Then there's a weapon or two that could be used, but I prefer other things for my Sigils.
Wouldn't that seriously hurt your dps and survivability?  I know people are using the MF stuff all over so I'm sure I'm wrong, I just don't get it.  I eat lotus fries and get 30% MF total, but I see that as a bonus, it's not really taking anything away.  Plus lotus fries give extra condition damage.  One of the omnomberry foods is 40% MF.


Title: Re: State of the Economy
Post by: sachiel on September 18, 2012, 12:56:19 PM
Frostgorge has that one straight-through cave filled with Grawls which is an excellent place to roll through with a bunch of AE if you're farming stuff.  I just need to up my +magicfind over 67%.
Explorer's set of armor (6): + 18%
Runes of the Pirate (5): +10% + 15% + 25%
Rune of the Traveler (1): +10%

78% with just armor.  If Runes can fit on accessories, then that's another +40% for more Traveler.  Then there's a weapon or two that could be used, but I prefer other things for my Sigils.
Wouldn't that seriously hurt your dps and survivability?  I know people are using the MF stuff all over so I'm sure I'm wrong, I just don't get it.  I eat lotus fries and get 30% MF total, but I see that as a bonus, it's not really taking anything away.  Plus lotus fries give extra condition damage.  One of the omnomberry foods is 40% MF.

Omnomberry bars.  I was going to use it while salvaging yellows in the hopes that it has an effect in your ecto percentage or while dabbling in the Mystic Forge or running world events.  You can always run through a dungeon in your normal gear and just throw on your +magicfind before you open the chest.


Title: Re: State of the Economy
Post by: Miasma on September 18, 2012, 01:16:16 PM
Looks like they have clamped down really hard on anything that made money, without telling anyone.

- There were two or three explore mode dungeons that were actually worth the time for the reward, those have been buffed to be crazy hard now.
- If you do too many of any dungeon the rewards are drastically reduced.
- There is now a cap on how many events you can run and still get rewards.
- There is now a cap on how many mobs you can kill before they stop dropping loot.
- There might have been a nerf to all salvaging.

You apparently don't need to be a bot to run into any of these caps, typical casual play will trigger them.  They really want people to buy gems.


Title: Re: State of the Economy
Post by: Zetor on September 18, 2012, 01:19:53 PM
I -have- noticed that killing really zergy DEs with my magicfind gear (yea, I built one for getting legendaries before I decided to screw farming) gets me quite a few drops in the first few waves, but after that nada except for the occasional bone. I wonder if the anti-farming code is bound to the "kill variety" code too? That'd really screw people trying to kill stuff in Orr.

e: I'm really not sure that the entire gold-to-gems thing was a good idea. I WAS able to buy two chara slots and two bank slots easily from my "income" at 80, but the really hardcore players were probably making 20-30g a day at least (without playing the AH, even), which may have caused Anet to overreact and just overnerf the faucets.


Title: Re: State of the Economy
Post by: Miasma on September 18, 2012, 01:23:11 PM
Devs aren't talking, mods are infracting.  Most people running into it do say it happens almost immedietly in Orr because all risen are classified as being the same type.


Title: Re: State of the Economy
Post by: Modern Angel on September 18, 2012, 01:43:20 PM
- There is now a cap on how many events you can run and still get rewards.

Wait, what the fuck is this crap? The whole point of the game is to run events.


Title: Re: State of the Economy
Post by: Fordel on September 18, 2012, 04:34:55 PM
I think they mean the same event over and over.


Title: Re: State of the Economy
Post by: Modern Angel on September 18, 2012, 07:30:19 PM
Okay, that's FAR more reasonable.


Title: Re: State of the Economy
Post by: Falconeer on September 19, 2012, 02:51:48 AM
The moneysinks are crazy. While there are more tools than in other games to play the market (Tradepost), the 15% cut they take from any sale you make (10% after the sale, 5% upfront and lost even if you have to cancel the auction only to reprice the item) hurts a lot.



Title: Re: State of the Economy
Post by: Shatter on September 19, 2012, 05:01:04 AM
I found it worthless to run with really high MF.  I tested this with Food, Explorer set, runes, etc vs just food and a couple pieces of gear with MF and I saw no difference.  The loss in survivability and DPS doesnt justify that high of MF.  Summary, use Omnom food only and dont bother with MF runes, gear etc.



Title: Re: State of the Economy
Post by: Lantyssa on September 19, 2012, 07:03:22 AM
Wouldn't that seriously hurt your dps and survivability?  I know people are using the MF stuff all over so I'm sure I'm wrong, I just don't get it.  I eat lotus fries and get 30% MF total, but I see that as a bonus, it's not really taking anything away.  Plus lotus fries give extra condition damage.  One of the omnomberry foods is 40% MF.
I was running around Orr with whatever greens and blues I had from leveling, some pieces still in the 60s.  I wanted to get 400 Leatherworking though, so that level 80 Rare set of Explorer's was still a pretty significant upgrade.  My exotic set will focus in other areas, but it's a long-term goal of mine to assemble.


Title: Re: State of the Economy
Post by: Miasma on September 19, 2012, 08:01:55 AM
They made a post (https://forum-en.guildwars2.com/forum/game/gw2/server-transfers/first#post77112) saying that using the free transfers to switch servers to get ore nodes wasn't an exploit...  Anet seems kinda schizophrenic to me.  I've never done it because I assumed I'd get banned for it.  I need a mod to mark where the ore nodes spawn.

If you need money I had great success going through my collectables bank and selling everything that my professions didn't use.  Then after maxing out both to 400 I sold all the lower level mats.  You might be surprised at the value of stuff you have in there, stuff like oranges, lemons and raspberries sell well.  Copper ore currently sells for more than mithril ore...  If you only plan on keeping one or two professions sell the blue items you don't need like blood or scales.


Title: Re: State of the Economy
Post by: Tmon on September 19, 2012, 08:09:53 AM
I sold off all my non-cooking and Jewel craft collectables and cleared two gold, probably could have made more but I just sold to the posted orders but I just didn't feel like doing the work.  Bought some jems toward the day I need another bank slot or the day they actually sell anything on the gem store that I actually feel like buying.  I banked the rest of the gold pending my next skill book and round of armor/weapon upgrades.


Title: Re: State of the Economy
Post by: Miasma on September 20, 2012, 08:48:21 PM
Started doing PvP for the first time and completed my monthly.  Why in the name of all that's righteous is the reward from the daily five silver and the reward from the montly a measly seventy copper?  What the fuck.


Title: Re: State of the Economy
Post by: proudft on September 20, 2012, 11:55:03 PM
Some of us were hypothesizing (with no evidence whatsoever) that maybe for the monthly it is using your average level for the month for the rewards.    I got 40c for the monthly, so there is some variation there apparently (I was about level 62), but who knows what's really happening.





Title: Re: State of the Economy
Post by: PalmTrees on September 21, 2012, 09:53:24 AM
Started doing PvP for the first time and completed my monthly.  Why in the name of all that's righteous is the reward from the daily five silver and the reward from the montly a measly seventy copper?  What the fuck.

heh, I just went to WvW for the first time and finished mine last night too and was all wtf 72 cp? Did get 20 mystic coins so I figured that was the real reward. Got 5sp for my daily and was thinking, why even bother with the 72cp?


Title: Re: State of the Economy
Post by: rk47 on September 23, 2012, 08:58:50 PM
I sold off all my non-cooking and Jewel craft collectables and cleared two gold, probably could have made more but I just sold to the posted orders but I just didn't feel like doing the work.  Bought some jems toward the day I need another bank slot or the day they actually sell anything on the gem store that I actually feel like buying.  I banked the rest of the gold pending my next skill book and round of armor/weapon upgrades.

Yeah, I kept buying gems to slot up the bags.
But I decided to kick the habit after 2 bag purchases.

I should instead buy character slots to start my imminent alt swaps.


Title: Re: State of the Economy
Post by: Falconeer on September 25, 2012, 02:27:09 AM
Looks to me that is cheaper to buy a second account (5 char slots and a new bank vault) than buying additional charvslots and inventory space with gems.


Title: Re: State of the Economy
Post by: Lantyssa on September 25, 2012, 06:55:25 AM
Except you can buy gems with gold.  I'm probably never going to need to spend money on this game again.


Title: Re: State of the Economy
Post by: Furiously on September 25, 2012, 08:12:32 AM
Except you can buy gems with gold.  I'm probably never going to need to spend money on this game again.

The gold gem exchange is crazy. And this is from someone who has bought like 30 gold worth of gems.  I'm wondering how few gems you will get for a gold in two months.


Title: Re: State of the Economy
Post by: Tmon on September 25, 2012, 08:23:22 AM
Yeah, I probably won't ever buy gems for dollars, but I'm sure they'll get the paid expansion $ when they release one.


Title: Re: State of the Economy
Post by: 01101010 on September 25, 2012, 08:35:01 AM
I bought when it was 400gems for 1g. Now it's something like 250::1.


Title: Re: State of the Economy
Post by: Sky on September 25, 2012, 09:06:47 AM
I've got 43 silver!

 :cry2:


Title: Re: State of the Economy
Post by: Ingmar on September 25, 2012, 11:08:44 AM
Except you can buy gems with gold.  I'm probably never going to need to spend money on this game again.

The gold gem exchange is crazy. And this is from someone who has bought like 30 gold worth of gems.  I'm wondering how few gems you will get for a gold in two months.

Really? I was thinking gems are tremendously underpriced. I cannot imagine buying gems for gold and then selling them, with so little return in gold.


Title: Re: State of the Economy
Post by: Furiously on September 25, 2012, 01:22:46 PM
You don't sell the gems. The exchange cut is terrible! I've been doing the mystic forge with exotics.


Title: Re: State of the Economy
Post by: Ingmar on September 25, 2012, 01:35:37 PM
Someone has to be selling the gems for them to be there, though. I don't understand why anyone would do so with such a paltry exchange rate.


Title: Re: State of the Economy
Post by: Zetor on September 25, 2012, 01:44:11 PM
I think Anet is "seeding" the gems there as well... seem to remember that there were gems available for gold a few minutes after launch or something.


Title: Re: State of the Economy
Post by: tazelbain on September 25, 2012, 01:50:57 PM
I'd feel much better about gem exchange if it worked like the rest of the Trading Post except with the larger cut.


Title: Re: State of the Economy
Post by: Furiously on September 25, 2012, 01:55:08 PM
Yea I'd have a lot better feeling if they had buy/sell orders on the gem exchange too.


Title: Re: State of the Economy
Post by: Severian on September 25, 2012, 05:30:43 PM
I bought when it was 400gems for 1g. Now it's something like 250::1.

Here's the whole story: http://www.gw2spidy.com/gem
(click the "all" button)

I just bought my first 400 gems last night, for 1g 41s, I figure they'll never be cheaper, even if I didn't have a lot of coin spare.


Title: Re: State of the Economy
Post by: Falconeer on September 26, 2012, 01:05:37 AM
You sell gems cause that's how you buy your Exotic set. Meaning (if it wasn't clear enough), that's how people with money have been uberequipping themselves right away. At about 2-3gold for an exotic piece, and considering that theres about 14 pieces you have to fill on your char, if you wanted to buy everything without the hassle of dungeons, crafting or pvp, you had to scrounge up something like 40 gold maybe. At a roughly and vague estimation, on good days, you could have bought it through purchasing gems and exchanging it for gold at about 210$.

Anyway I get your point, selling gems is a bad idea. Unless you bought gems with Dollars/Euros/x for the only purpose of changing them into gold bypassing illicit goldsellers. Which is, interestingly enough, much more common than I thought. All the people I know who injected some gold into the economy through gem-purchasing justified it by saying that they don't pay a sub so it feels right to spend a little bit to get in-game cash.


Title: Re: State of the Economy
Post by: murdoc on September 26, 2012, 07:50:16 AM
You sell gems cause that's how you buy your Exotic set. Meaning (if it wasn't clear enough), that's how people with money have been uberequipping themselves right away. At about 2-3gold for an exotic piece, and considering that theres about 14 pieces you have to fill on your char, if you wanted to buy everything without the hassle of dungeons, crafting or pvp, you had to scrounge up something like 40 gold maybe. At a roughly and vague estimation, on good days, you could have bought it through purchasing gems and exchanging it for gold at about 210$.

Anyway I get your point, selling gems is a bad idea. Unless you bought gems with Dollars/Euros/x for the only purpose of changing them into gold bypassing illicit goldsellers. Which is, interestingly enough, much more common than I thought. All the people I know who injected some gold into the economy through gem-purchasing justified it by saying that they don't pay a sub so it feels right to spend a little bit to get in-game cash.

I am willing to spend a little money each month that would normally go to a sub. The hard part is not overspending. So far I have bought a couple of extra bank slots and I still have gems left over and am trying not to convince myself to turn them into in-game gold as I am dirt poor at the moment.


Title: Re: State of the Economy
Post by: Threash on September 26, 2012, 08:10:16 AM
I bought 3 extra char slots, i wanted one of each class and it is much cheaper than extra bank slots.


Title: Re: State of the Economy
Post by: sachiel on September 26, 2012, 08:11:46 AM
I bought 3 extra char slots, i wanted one of each class and it is much cheaper than extra bank slots.

Started seriously cooking: bank slots have gone to shit.  Second bank upgrade purchase imminent.


Title: Re: State of the Economy
Post by: PalmTrees on September 26, 2012, 09:03:48 AM
How is the exchange set? When I looked at it, all you could do was type in amounts of gems to sell and it gave you a price. No buy or sell orders, no listings. Seemed pretty shady to me.


Title: Re: State of the Economy
Post by: Zetor on September 26, 2012, 09:09:15 AM
I had around 10 gold when hitting 80 [catass, so a bit less than 1 week after headstart] and promptly burned quite a bit of it on gems to get 3 chara slots and 3 bank slots. And yea, cooking uses up a bank slot *by itself* (if you're going the discovery route, that is)


Title: Re: State of the Economy
Post by: tazelbain on September 26, 2012, 09:16:10 AM
It is shady.  I have been meaning to look into reselling min-pets.  I hear its pretty good if you are patient.


Title: Re: State of the Economy
Post by: Ingmar on September 26, 2012, 12:00:29 PM
You sell gems cause that's how you buy your Exotic set. Meaning (if it wasn't clear enough), that's how people with money have been uberequipping themselves right away. At about 2-3gold for an exotic piece, and considering that theres about 14 pieces you have to fill on your char, if you wanted to buy everything without the hassle of dungeons, crafting or pvp, you had to scrounge up something like 40 gold maybe. At a roughly and vague estimation, on good days, you could have bought it through purchasing gems and exchanging it for gold at about 210$.

Anyway I get your point, selling gems is a bad idea. Unless you bought gems with Dollars/Euros/x for the only purpose of changing them into gold bypassing illicit goldsellers. Which is, interestingly enough, much more common than I thought. All the people I know who injected some gold into the economy through gem-purchasing justified it by saying that they don't pay a sub so it feels right to spend a little bit to get in-game cash.

I would totally consider buying gems just to flip into gold; it's just that the exchange rate combined with the current price of in-game items makes that kind of a crazy proposition. The 'real world' value of items is ridiculous if you convert gold prices to gems to money, you know?


Title: Re: State of the Economy
Post by: Furiously on September 26, 2012, 01:33:16 PM
It's getting better from a rl money standpoint. And it's only going to get better.


Title: Re: State of the Economy
Post by: rk47 on September 26, 2012, 06:53:06 PM
I'm just going to stop leveling my lvl 70 tomorrow and start working on the other 5 alts on all lowbie zone just running around clearing copper ores to sell till I unlock everything I want.


Title: Re: State of the Economy
Post by: Furiously on September 26, 2012, 07:50:14 PM
Level your 70 through the last couple zones. The exotics you get will be worth more.

Note... You can combine level 70 exotics to get a level 80....


Title: Re: State of the Economy
Post by: rk47 on September 26, 2012, 08:57:24 PM
I'm kinda torn between exploring and just quest/events completion but srsly, I don't see what's so attractive about buying gems with real cash when exchange rate with gold sellers is MUCH MUCH better.

$210 for a whole set?  :ye_gods: That's not a fair deal at all.


Title: Re: State of the Economy
Post by: Maledict on September 27, 2012, 12:08:45 AM
I may be mistaken, but didn't Arenanet say that they will ban people who buy gold as well as people selling it?

As its a non-sub game they have a lot less to lose, and gold sellers directly harm their profit margins on the gem store so it would make sense.


Title: Re: State of the Economy
Post by: Falconeer on September 27, 2012, 03:14:17 AM
$210 for a whole set?  :ye_gods: That's not a fair deal at all.

But that's not a deal that you have to take. I've been playing a lot, but very inefficiently (map completion 35%) for a month now and I have pretty much full exotic armour and weapon level 78-80. In this game the option to purchase gold is only for those who play very little and don't want to fall behind, or have money to waste.