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Author
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Topic: Cities: Skylines (Read 14511 times)
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Lucas
Terracotta Army
Posts: 3298
Further proof that Italians have suspect taste in games.
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" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
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glennshin
Terracotta Army
Posts: 54
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I wish the water system was more complicated, but it works, so I'm fine with it. The amount of purple water my little town is creating is amusing, though.
It already sounds, at minimum, that it's at least like Simcity4? Basically water connections & water source? Other than flow of water, is there anything else?
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Malakili
Terracotta Army
Posts: 10596
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Water connections and water source (can be a pump from a river or a water tower). Separate piping required for sewage disposal, that has to end by being dumped into a water source - maybe there is a water treatment plant that opens up later? I don't know I actually haven't had the time to play a ton yet. Also, your water source can be polluted, either by industry being nearby or by being downstream from sewage disposal if they are both located along the same river, so you have to manage that aspect too when setting up your infrastructure.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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If the pipes are close enough, you can also get polluted when upstream from the sewage.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Pennilenko
Terracotta Army
Posts: 3472
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Water connections and water source (can be a pump from a river or a water tower). Separate piping required for sewage disposal, that has to end by being dumped into a water source - maybe there is a water treatment plant that opens up later? I don't know I actually haven't had the time to play a ton yet. Also, your water source can be polluted, either by industry being nearby or by being downstream from sewage disposal if they are both located along the same river, so you have to manage that aspect too when setting up your infrastructure.
Just incase people haven't figured this out, the same piping can host sewer and water.
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"See? All of you are unique. And special. Like fucking snowflakes." -- Signe
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Ceryse
Terracotta Army
Posts: 879
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All pipes you lay down are actually two pipes, one for water and one for waste. Basically you just set up a pumping station up-stream from your waste outlet, then connect the two with pipes and then lay pipes anywhere you want. It is very easy to avoid the issue of contaminating your water source.. unless you dam a river and things go.... badly.
There are waste treatment stations, which basically you replace your earlier waste outlets with, and it cleans most, but not all pollution from the waste.
It isn't a bad system.. I just find it fairly whack-a-mole-ish. At least with power you can build varying kinds of power production plants (although I basically just go wind turbine -> water-based wind turbine -> solar/dam if needed/applicable). I've never seen any reason to touch any of the other ones. Also wish garbage had more to it.. or at least that parks/trees mitigated the pollution from an incinerator (they don't, I checked; had ten incinerators up, two with just parks surrounding them, two with just trees, two with a mixture of parks and trees and four with nothing -- all created the same pollution footprint and ground stain).
Still, it's a good game. Especially once I found the mod that gets rid of the damn bird.
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Pennilenko
Terracotta Army
Posts: 3472
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I like it because it has just the right amount of micromanagement without being super fucking annoying.
My only gripe is that I cant get rid of dead people fast enough, I practically have a crematorium on every fucking corner and still I cant get rid of the dead fast enough.
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"See? All of you are unique. And special. Like fucking snowflakes." -- Signe
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Tairnyn
Terracotta Army
Posts: 431
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My only gripe is that I cant get rid of dead people fast enough, I practically have a crematorium on every fucking corner and still I cant get rid of the dead fast enough.
OK, I'm sold!
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Soulflame
Terracotta Army
Posts: 6487
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If they wholesale steal Simcity 4/rush hour & just add graphics & input enhancements it would be day one for sure. Why the hell is everyone (EA's abortions) moving away from depth in games, especially city sims ?!
Easy money in "free to play" games, rather than expensive AAA titles that may or may not pay for themselves at retail.
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jth
Terracotta Army
Posts: 202
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Trippy
Administrator
Posts: 23626
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Yeah that was funny.
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Xanthippe
Terracotta Army
Posts: 4779
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/necro
Just picked this up. Built my first city. After restarting maybe 3 times, got over 5,000 citizens, and opened a new parcel. Everything was going great. Wasn't really paying a lot of attention on things, just tweaking the budget and watching the city grow. Decided to put in a bus station and build a bus line, since that was the next thing that opened up.
BAM! Heading for bankrtupcy. Watched my cash flow sink. Paused the game, demolished the bus station and bus line. Took me several years to get back into the black.
I guess that bus line needs to wait.
Fun game.
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Malakili
Terracotta Army
Posts: 10596
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I like everything about this game, but for some reason I never feel compelled to launch it. I have to figure out a word or phrase that captures this kind of game for me. A game that I looks great on paper, that I actually like playing, but never actually *want* to play when push comes to shove and I sit down to play something for an hour or two.
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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I like everything about this game, but for some reason I never feel compelled to launch it. I have to figure out a word or phrase that captures this kind of game for me. A game that I looks great on paper, that I actually like playing, but never actually *want* to play when push comes to shove and I sit down to play something for an hour or two.
I call that "The Steam Backlog".
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Khaldun
Terracotta Army
Posts: 15163
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I find it's tuned kind of oddly. Like, I normally have that sense of "learning curve, ok, I get it now, here we go, fun times". With Cities: Skylines, I'm mostly like "ok, fun, but why is that like that? oh, that didn't work so well, but not sure why. Wait, what is that going on there? Am I not doing this entirely right?" Like, I don't ever feel like I'm hitting equilibrium and can proceed to just play it with facility.
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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I picked it up since it was dirt cheap and it's basically everything simcity should have probably become. I think it kinda needs a better tutorial mode or something like that but I guess I can look up a guide to make sure I don't make a city that requires half of it to be torn down at some point to more efficiently zone everything and not have half the city getting poop water.
I think there needs to be a word or a phrase for smaller publishers/studios taking a dead series or a series utterly fucked up by AAA publishers and just shamelessly making the thing everyone wanted all along, even if it isn't perfect.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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