Tmon
Terracotta Army
Posts: 1232
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01101010
Terracotta Army
Posts: 12003
You call it an accident. I call it justice.
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Yeah what are people actually salvaging? I can understand it at lvl cap (maybe this is indeed where this conversation is couched) but I burn through equip rapidly thus far. I salvaged some items and got basic mats, but only did it for the monthly achieve bar. I vendor pretty much everything.
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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Tmon
Terracotta Army
Posts: 1232
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My rule has been, salvage whites, vendor blues, save greens for gambling in the forge and AH yellows I can't use. I sell the non-jewel and cooking mats on the AH and buy my armor and weapons on it when I'm ready for upgrade. Probably not the ultimate key to in game financial success but it works for me.
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Zetor
Terracotta Army
Posts: 3269
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I salvage all white/blue cloth and leather armor since you can't harvest cloth/leather. Other than that I salvage level 80 white/blue metal weapons (chance to salvage into orichalcum) and sell everything else.. I do all this with the cheapest possible salvage kit. Level 74+ yellows I break up with black lion salvage kits, exotics are for the mystic forge gamblin'. I do this with my full magic-find set, not sure if it affects salvages or not - but better to be safe than sorry, eh?
I used to gamble greens in the mystic forge, but lately I've just started to vendor them instead. Salvaging them is not worthwhile (they don't really give more mats than a blue/white), and trying to sell them on the TP is pointless since it's flooded with people selling green items at vendor price + 1c (which is a loss compared to vendor when you take the cut into account).
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Severian
Terracotta Army
Posts: 473
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I do this with my full magic-find set, not sure if it affects salvages or not - but better to be safe than sorry, eh? Science sez no.
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Der Helm
Terracotta Army
Posts: 4025
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"I've been done enough around here..."- Signe
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01101010
Terracotta Army
Posts: 12003
You call it an accident. I call it justice.
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Well for jewelry... I plop a gem in the discovery window. Ok I can make 50 odd things with it. Only I need to add more stuff in the window, which I have to make before I even start the discovery part...so I have to predict what I should make in terms of pieces of jewelry before I start out on the discovery thing. Instead of say plopping a gem in the window and having it present me with a menu of the items that can be created with that gem and the other items needed to make a wearable piece. Logically I could figure out that I'd need settings and the piece along with the gem, but me having a few lumps of copper on day one and a few gems - I may not be aware that the lumps have to be made into bars then into the components - or sometimes not even into bars. Then there is the issue of not being able to discover anything because my crafting level is too low for the gems I am looking at doing stuff with, but my crafting list is mostly greyed out now and I have a few yellow recipes left - only have no mats for those.
I say this as someone who has abhorred crafting in every game save EQ2 so I don't have any basic knowledge of how crafting has played out since then.
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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sachiel
Terracotta Army
Posts: 121
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Crafting in this game is pretty far from the mental gymnastics you're complaining about. Giving you the base recipes combined with your ability to analyze the list and look through the required ingredients, you should have had the rudimentary formula of how crafting in this game was going to progress. After copper, you should have clued in when Silver Ingot popped in your list what was up. No craft is 100% pure discovery; I just don't get the whining.
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Der Helm
Terracotta Army
Posts: 4025
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Well for jewellery... I plop a gem in the discovery window. Ok I can make 50 odd things with it. Only I need to add more stuff in the window, which I have to make before I even start the discovery part...so I have to predict what I should make in terms of pieces of jewelry before I start out on the discovery thing. Instead of say plopping a gem in the window and having it present me with a menu of the items that can be created with that gem and the other items needed to make a wearable piece. Logically I could figure out that I'd need settings and the piece along with the gem, but me having a few lumps of copper on day one and a few gems - I may not be aware that the lumps have to be made into bars then into the components - or sometimes not even into bars. Then there is the issue of not being able to discover anything because my crafting level is too low for the gems I am looking at doing stuff with, but my crafting list is mostly greyed out now and I have a few yellow recipes left - only have no mats for those.
I say this as someone who has abhorred crafting in every game save EQ2 so I don't have any basic knowledge of how crafting has played out since then.
First have a look your crafting mats in the bank. Mouse over a few gems and you will see that there is a logical order in how they are arranged by skill requirement. Except for cooking, all crafts are tiered (by crafting material). And each tier has 3 stages. 75 levels per tier, with 3 stages of 25 levels each. You can get past the first tier with refinement (ore->ingots) and a few components (settings/ bands/hooks). Bang! You got JC Level 25 and a shit load of XP. Gratz! Second stage you start putting things together for discoveries. Usually there are 3 or 4 types of jewels you can use for 26-50 and 3 or 4 to use for levels 51-75. First you get access to rings and earrings, then chains for amulets and then "filigrees". I usually create one setting, switch to the discovery plane, put the setting in and now, all gems I can NOT make a discovery with are greyed out. Lets say I can experiment with 4 gem types. For rings I need: Band + setting + gem For earrings I need: Hook + setting + gem For chains I need: Chain + setting + gem After 25 levels I get to stage 3 and I can use the rest of the gems of tier 1. I can now also create filigrees, which upgrade gems so I can experiment with them one more time for "masterwork" level items. This should be enough to get to tier 2, silver ore. If you don't want to grind out useless components it is very important that you get as much levels out of refinements as possible. I also suggest using the black lion salvage kits or the salvage kits from the forge to recover as much gems as possible. Happy crafting. :) Tier 1
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"I've been done enough around here..."- Signe
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KallDrexx
Terracotta Army
Posts: 3510
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I stopped slavaging anything but salvage specific loot. Level 70+ whites sell for 30 copper, which is about double of the cost of mats from the trading post.
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Threash
Terracotta Army
Posts: 9170
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Even for the monthly achievement it is much cheaper to buy low level items in bulk of the trader and salvage those, after selling the results back you get back like 80-90% of what they cost.
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I am the .00000001428%
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Venkman
Terracotta Army
Posts: 11536
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I focus mostly on discovery, and then mostly on things i'll be able to directly use. I generally don't grind it out anymore because when I did, I probably spend 2g on the Trading Post for those few extra Fine drops Every five levels I bring Tailoring up to level appropriate gear. I've stalled on Artificing though, because either I've already gotten better from drops, or I've gotten way better from Karma purchases. Which, separately, I kinda regret. Was looking at the Tier 2 Cultural gear last night. Shoulda been hoarding Karma...
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Threash
Terracotta Army
Posts: 9170
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Doesn't cultural gear cost gold? like shit tons of it?
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I am the .00000001428%
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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The only craft where there's any intuition needed at all for discovery is cooking. Everything else is literally combine item A + item B with stat-boosting item C, and you auto learn all the recipes you need for that.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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Doesn't cultural gear cost gold? like shit tons of it?
Yeah. Cultural weapons are karma, but there is no reason to ever buy them unless you want to transmute the looks onto something else, because they're only rare quality.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Tmon
Terracotta Army
Posts: 1232
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I bought the Norn warrior Tier 1 set and have been using my map completion stones to transmute stuff into it as I find better drops. I'm going to skip the tier 2 set but will save up for towards the tier 3 set since the I really like the look of the stag's horn helmet.
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Venkman
Terracotta Army
Posts: 11536
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I've got a bunch of those Transmute stones. They're just for transferring the aesthetic between the same armor or weapon type right? So the Karma-armor is really only worth it if you like the look because by the time you can afford it you've probably gotten better from drops?
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Tmon
Terracotta Army
Posts: 1232
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Yeah, they swap weapon and armor skins so you can keep the look of something if you like it. The map completion ones are good up to level 79 items. To transmute higher than that you need the ones you get through the gem store.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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It takes 2 items of the same type. You pick the look you want, the stats you want, and the rune you want. There's one set of stones for 1-79 and another for 80.
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-Rasix
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Venkman
Terracotta Army
Posts: 11536
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Ah. Hmm, no way to sell them right? Never really much cared for how I look, though being able to change colors is a nice touch.
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satael
Terracotta Army
Posts: 2431
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The transmutation stones are also the only other (than the black lion salvage kit) 100% sure way to transfer sigils/runes from your old equipment piece to a new one (and the only way in case of some gear that can't be salvaged like the invader's equipment in wvw).
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Severian
Terracotta Army
Posts: 473
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Ah. Hmm, no way to sell them right? Never really much cared for how I look, though being able to change colors is a nice touch.
You can change color on your gear anytime for free, using the eyedropper icon on your equipment tab.
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Venkman
Terracotta Army
Posts: 11536
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So is it a bug or intended, that you can't ever remove gems from gear purchased from Karma vendors (because they can't be deconstructed by any kits)?
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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As implemented now? Intended.
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-Rasix
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nurtsi
Terracotta Army
Posts: 291
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Anyone know where to find Coriander Seeds? I've read they come from harvesting mature herbs, but I've never gotten a single one.
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satael
Terracotta Army
Posts: 2431
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So is it a bug or intended, that you can't ever remove gems from gear purchased from Karma vendors (because they can't be deconstructed by any kits)?
You can use transmutation stones to transfer sigils/runes/gems from equipment you can't deconstruct
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Seraphim
Terracotta Army
Posts: 95
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Anyone know where to find Coriander Seeds? I've read they come from harvesting mature herbs, but I've never gotten a single one.
I believe I got most mine for cooking from the northern part of Bloodtide Coast area.
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Venkman
Terracotta Army
Posts: 11536
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So is it a bug or intended, that you can't ever remove gems from gear purchased from Karma vendors (because they can't be deconstructed by any kits)?
You can use transmutation stones to transfer sigils/runes/gems from equipment you can't deconstruct Wuuuh? How does that work? I've got a stockpile of the things.
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satael
Terracotta Army
Posts: 2431
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So is it a bug or intended, that you can't ever remove gems from gear purchased from Karma vendors (because they can't be deconstructed by any kits)?
You can use transmutation stones to transfer sigils/runes/gems from equipment you can't deconstruct Wuuuh? How does that work? I've got a stockpile of the things. double-click the transmutation stone and then choose 2 (same type) items which to transmute. You can then choose any combination of appearance, stats and enchantment from those items into the new item produced (both old ones are destroyed)
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Tannhauser
Terracotta Army
Posts: 4436
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Yeah, did this yesterday, works great! Only found two of those transmutes in 70 levels so...
It's very handy for those sigils that can be more than you'd like to pay for over and over.
Ok, my question: Does story mode dungeons mean I 'unlock' these dungeons during my story quests? Do I go in alone or do I have NPC's or do I have to invite other players?
I'm not too far in my story; it's pretty derptastic, although I LOVE my Whispers faction with special dialogue and stuff.
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Venkman
Terracotta Army
Posts: 11536
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double-click the transmutation stone and then choose 2 (same type) items which to transmute. You can then choose any combination of appearance, stats and enchantment from those items into the new item produced (both old ones are destroyed)
Wow. I thought transmutation was just for aesthetics. Maybe I should like read up on stuff. Thanks Satael!
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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I told you about this around 10 posts up.
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-Rasix
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Venkman
Terracotta Army
Posts: 11536
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I totally blew right past the part where you said "the stats you want".
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veredus
Terracotta Army
Posts: 521
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Yeah, did this yesterday, works great! Only found two of those transmutes in 70 levels so...
For the level 79 and under you get some every time from zone completions (at least all the sub 30 zones anyway) for the level 80 ones I have had some come from Black Lion chests. Both kinds are also purchasable with gems.
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CaptainNapkin
Terracotta Army
Posts: 395
Once split a 12.5lb burger with a friend.
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Ok, my question: Does story mode dungeons mean I 'unlock' these dungeons during my story quests? Do I go in alone or do I have NPC's or do I have to invite other players?
I've got this same question, haven't hit a dungeon yet. From what I've put together it seems like you still want a full group the first time in but 1 or 2 NPCs will join you as a guide. Again, haven't actually gone through one yet myself so ymmv.
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