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Author Topic: Mechwarrior Online  (Read 1010116 times)
Falconeer
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Reply #3395 on: October 01, 2013, 03:30:09 PM

Jagermech DD (alkl of them) is the best pure sniper in the game if you ask me, built for the double Gauss.
« Last Edit: October 01, 2013, 03:33:17 PM by Falconeer »

satael
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Reply #3396 on: October 01, 2013, 09:11:38 PM

MMORPG.com's review of MWO is pretty much what you'd expect and really shows that "releasing" the game at its current state might not have been the best idea (though nobody probably cares what MMORPG.com thinks so it isn't that bad)
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Reply #3397 on: October 02, 2013, 02:06:27 AM

Just for fun, I'll try to put down my 'Evaluation" of MechWarrior Online as of today. This tries to stay away from my feelings for the game, which would easily award it a perfect 10 considering simply how much fun I've been having with this for the past 14 months.



Aesthetics – 4

No doubt the 'mechs look good if you have everything maxed up and you stop for a while to look them up close, but the game and the designers decision make a solid effort to try and make it look like shit. The UI is so ugly that your pretty 'mechs are basically hidden in the store and mechlab screens, so no matter how much you paid them they are for the most part held hostage by the shitty UI. There is never a point in the game, be it in or outside of a match, where you can enjoy some fulfilling 'mech porn. And it doesn't help that so many maps seem to have some sort of film grain or heat distortion or fog, snow, night, or whatever else just to take away even more from the beauty of the 'mechs. And aside of the 'mechs, let's face it,  the maps are a piece of junk. Scale is fucked up, details are ridiculous (oh my eyes every time I see the little cars in River City or Crimson strait!), vegetation and trees are literally a bad joke from EQ1 times, and most importantly colours are an insult. About ten maps and not a single one that makes an effort to vibrate outside of its own washed out palette. I really would like to know what is going on here, it's like they put an effort to make sure the maps look as colourless and bland as possible. As much as I love the 'mech models, aesthetics in this game are unjustifiably terrible for a 2013 game based on the CryEngine 3, and while they make a great comeback when it comes to the actual fighting, with laser scarring 'mechs' armours and autocannon shot booming all over the place in a blaze of what would seem like real 'mech combat from the 31st century, it is simply not enough to save the day.



Gameplay - 9

Luckily, poor visuals do not impact the amazing gameplay. This is where the game shines and earns its right to be played, over and over. First of all, the gameplay is unique. There is no other game on the market that sports big giant metallic things fighting each other in slow motion with a deep layer of tactical and strategical management of your own vehicle and your team. The concept of heat and multiple weapons has always been the genius idea at the core of BattleTech, and while in MechWarrior Online this mechanic has been twisted in dubious ways to remove the dice rolls, the end result while questionable still puts a lot of emphasis on choices, choices and more choices, from the 'mechlab part where you have to conceive and build not just a 'mech that is universally considered efficient, but one that suits your needs and playstyle, on to the actual fighting part where you will have to always be aware of your heat gauge in order to avoid a dreaded self shut down which is the closest thing to self-inflicted Crowd Control and pretty much always leads to a very bad outcome. So, as I was saying, no other game on the market allows for people to test their aim in a FPS environment while at the same time having to constantly consider what weapon to shoot in a pinch (or IF you can afford to shoot at all) based on range, generated heat, size and relative speed of the target, ammo left, state of the portions of their armour based on the 'mech type and so on. This game is one of a kind and while at first look it might just appear to be some sort of 'meched-up' version of World of Tanks the two games don't really share much. Customization, horizontal progression (this is huge: every 'mech including the lightest ones pose a threat to all the other ones. So no chasing higher tiers, cause your weapons will always damage other  'mechs and you will always be dangerous, no matter how new or tiny your robot is), manual aiming mechanics, multiple weapons on a single 'mech, and most importantly different spots on the enemy vehicles to aim to based on different circumstances are what earned this game the infamous definition of "shooter for the thinking person". I jokingly prefer to call it "The first FPS in slow-motion" but that definition doesn't do it enough justice. This game hits a spot that didn't exist before in the gaming world, and while it certainly might not be for everyone, for a multitude of reason ranging from the steep learning curve to the amateurish visual department and up to the lack of features as we speak, it still managed to achieve something unique and obviously engaging enough to keep a vast community on the hook for more than a year based on its gameplay alone.



Longevity - 5

Considering the absolute lack of any persistent element in the game outside of the expansion of your 'mech stable for the sake of it, longevity should be an absolute zero. Community Warfare, a complicated mechanism that will put every single random match into the context of a large scale war with shifting fronts in the huge BattleTech lore is coming, along with the possibility for groups of players to form Merc Corps and wage war to each other in what would be a very simplified version of EVE war for territory. But this stuff has been promised more than a year ago and it is still far away in the future, so the score has to be based on what is there now. And it should be a perfect zero, but as with any game there's no objective evaluation of fun. This has been the game I've played the most in ten years and for that I should subjectively give it a 10. At the same time, in what seems to be a return to the Quake deathmatch times of the 90s not everyone will find enough motivation to stick with it. While the learning curve is a challenge in itself, that pushes you to become better and feel rewarded for it, too much random Public Grouping can easily kill your progress, and even the self-assigned quest to improve your personal stats isn't made any easier when said stats are hidden somewhere on the webpage, outside of the actual client. The game(play) has legs, but in its current state there is simply not enough to do outside of racking up game after game after game of random arenas where the ELO system seems to try hard to make sure you are gonna win and lose pretty much the same amount of games over time, no matter how good you are.


Value – 7

It is a free to play game. It really is free. There is literally nothing you need to spend your money on unless you feel like it. Sure, as a non-paying customer your progression will be slowed down by about 100% as opposed to paying customers, but this doesn't change the fact that you are enjoying the full game for absolutely free and the only thing you are missing on are a few "Premium" ' mechs (here called Heroes) which are in no way better than the standards 'mechs and don't look any different from the in-game currency purchasable variants. Different yes, but better? Not really (although they provide another boost to your in-game currency earning hence speeding up your growth a bit more). So yes, considering the game is absolutely free I just can't see how this could be a negative score. PGI being a company that has to pay salaries, the game has plenty of ways for you to spend real money on it if you feel like it, but for a game with horizontal progression, where every 'mech is efficient and you can pretty much buy the one of your dreams in a couple of weeks and not need anything else ever to be more competitive I say this is a great break from games with infinite tiers of collectible tanks/planes/spaceships where you always feel that you just got owned because you are a tier or two lower than your enemy. This game's business model, at the moment, is in my opinion the best you can ask for from a free to play game. And while I think cockpit flavour items and banners are overpriced, I am not silly enough to care about them, so big 'whatever' here. I am not giving it a higher score simply because I try to balance the "value" score with the lack of general features that are haunting every other aspect of the MWO short of gameplay.



Social – ZERO

This is just the lowest, ugliest aspect of MWO. Sure, a new UI is coming and Community Warfare is coming too. This score could easily jump to a 10 in a few weeks should all the promised features make it into the game the way they have been promised. But as of now, this is a perfect ZERO. Worst UI ever, worst social interface ever, it is close to impossible to do anything with your friends unless you coordinate outside of the game. No private chat, abysmal friend list and party tools. A true disaster. Sure, this is a placeholder system, but one that should have NEVER made it to release if they didn't want to earn a zero in this department.



Polish – 4

The lack of polish is what connects all the issues mentioned so far. There isn't a single polished aspect in this game. Even the celebrated combat part feels so raw polish-wise when you see 'mechs rubberbanding into each other due to a disabled (because buggy) collision mechanic, or when your weapons fail to reach a target stopped mid-air by the invisible corner of a terrain texture, or when hits clearly on target don't register due to a wonky netcode (this has been in fairness greatly improved and almost eliminated recently), or your giant warmachine struggles to climb a 3 feet step or gets hindered by a negligible bump in the terrain. Outside of the combat NOTHING is polished, the interface is a placeholder mess but it seriously looks like something that wouldn't have been that good even in 2002, and everywhere there are signs of what is clearly a project that started small and had to build on top of unstable code in order to keep pushing forward. While many things are about to be dramatically improved, there is no way to say when this will happen and what will happen, so the score for polish as of now can't be any good. 



Innovation – 9

This isn't so apparent at first. But as I said before this game managed to do something that hasn't been done before (that I know of), not in an online game anyway. Introducing simple but effective mechanics borrowed from the tabletop game to create a slow-paced while still skill-based gameplay with lots of room for solo and team based tactical and strategic decisions are what set this game apart from anything else more than the giant robots setting. Having different weapons with really different mechanics is just icing on the cake, and for once a game of this kind deserves an additional mention for having found a way to implement a defense-mechanic which heavily relies on positioning instead of pressing a button (or none at all). Maybe 'innovation' isn't the right word as this game will probably never set a trend, but at the same time there's a need to acknowledge its peculiarities which offer us a new and unique breed of FPS. It might not be everyone's favourite, but there's no denying its gameplay is truly unique and for that the game deserves the highest praise.



THE VERDICT - 70%

The countless flaws of a project that started with an odd lack of talent in many departments and a shortage of money don't overshadow the goodness of the gameplay itself which would shine even if it wasn't for the everly charming giant stompy robots. Having nailed the difficult part down, the actual combat, there is no doubt PGI can improve everything else and eventually bring this game up where it deserves to be, but it is undeniable that they have strained everyone's patience to the limit through bad communication and endless delays. Evaluating only the present state and not what the game could be or become, what we have here is a niche gem with all the problems and issues of 'specialist' games, the shortcomings of unstable software houses and uneven development teams, but with a solid, unique and rewarding core game that is just too engaging and one-of-its-kind to be passed on. Obviously not for everyone, in the rubble of a messy product there's something that didn't exist before which creates a itch that can't be scratched in any other way. It deserves to be tried and have copious amount of slack cut for a good dozen of matches to see if, flaws or not, this is that game you've been looking for for years but couldn't find anywhere.

satael
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Reply #3398 on: October 02, 2013, 04:30:43 AM

I wouldn't rate innovation anywhere near that high since I don't see the game really innovating much beyond previous mechwarrior games at this point (I'd stick all those + points into the gameplay part of the score and justify the 9 there). Otherwise I pretty much agree with your scoring (and I'd replace innovation with "things promised in the future"-part which I'd score 9 due to the promised UI 2.0, CW, DX11)
Falconeer
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Reply #3399 on: October 02, 2013, 01:53:48 PM

Sneek peek of a Locust. Weird to 'look up' to a Spider...


Zaljerem
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Reply #3400 on: October 02, 2013, 04:48:53 PM

Nice write-up, Falc. I feel pretty much the same way.

Every problem has a better solution when you start thinking about it differently than the normal way. - Steve Wozniak
When is [Minecraft] going to get together with DF, have a nice cuddle and a bottle of wine and finally produce the Baby that I want ? - Ironwood
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Falconeer
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Reply #3401 on: October 03, 2013, 12:31:47 AM

The new map is really cool.

satael
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Reply #3402 on: October 03, 2013, 05:12:08 AM

The new map is really cool.

It's really good especially compared to the previous (volcano?) map.
Slayerik
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Reply #3403 on: October 03, 2013, 07:49:04 AM

Getting a little annoyed at Spider madness this patch already. Might have to rush the purchase of the Kintaro-18....5 streak spidah killah!

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
Shannow
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Reply #3404 on: October 03, 2013, 08:01:07 AM

I'm feeling the same way here Slayer...annoyed enough to buy a specific mech to kill the damn little shits.

KTO-18 build

Someone liked something? Who the fuzzy fuck was this heretic? You don't come to this website and enjoy something. Fuck that. ~ The Walrus
Falconeer
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Reply #3405 on: October 03, 2013, 08:13:39 AM

I've been running that build since the day they released the stock Kintaros. It is a life saver, seriously, it takes all the spider-stress away and makes the Inner Sphere a better place. Anyway, yes, do it.

Shannow
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Reply #3406 on: October 03, 2013, 12:05:23 PM

New map is nice. Except for when you fall off a platform and release there were 5 mechs directly under you :P. Kind of wierd thing about the map how whole groups can be passing under you.

Ive decided I love AC10s.

Someone liked something? Who the fuzzy fuck was this heretic? You don't come to this website and enjoy something. Fuck that. ~ The Walrus
Falconeer
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Reply #3407 on: October 04, 2013, 12:59:10 AM

More Locust sneek peeks. Remember this is tinier and lighter than a Spider.




« Last Edit: October 04, 2013, 01:07:03 AM by Falconeer »

Ironwood
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Reply #3408 on: October 04, 2013, 01:56:25 AM

Who the fuck is going to pilot that shitbox ?

There are frigging AC shells flying about the battlefield that are bigger than it.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Falconeer
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Reply #3409 on: October 04, 2013, 02:11:58 AM

Role players  awesome, for real

It's what Lori Kalmar and Grayson Carlyle used to liberate Sarghad in Decision at Thunder Rift.

Ironwood
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Reply #3410 on: October 04, 2013, 03:00:48 AM

It's what *Shagg3rN3wb* used at the battle of Snow Forest FuckedUpAndSodomised.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
5150
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Reply #3411 on: October 04, 2013, 05:26:19 AM

Who the fuck is going to pilot that shitbox ?

People who bought the Phoenix pack for the Battlemaster and want to get a little more value from their purchase before they free up the Mech slots........
satael
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Reply #3412 on: October 04, 2013, 05:47:00 AM

And you never know how weird the hitbox on that mech will be...
Shannow
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Reply #3413 on: October 04, 2013, 05:47:40 AM

Role players  awesome, for real

 Oh ho ho ho. Reallllly?

Considering how small it is, you throw ECM on that sucker and it would be darn near invisible. I'm buying my Kintaro tonight.

Someone liked something? Who the fuzzy fuck was this heretic? You don't come to this website and enjoy something. Fuck that. ~ The Walrus
Slayerik
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Reply #3414 on: October 04, 2013, 07:20:46 AM

Just made enough to pop DHS in my KTO-18, Streak death HOOOOO

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
Shannow
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Reply #3415 on: October 05, 2013, 09:46:20 PM

Dropped in my first 12 man tonight.

Couple of things I learned: Don't bring a knife to a gun fight, guaranteed 10 of the 12 mechs you face will be Atlas's, probably D-DC's.

2. WTF PGI, lovely bug on the founders Atlas that makes my Head hitbox as large as my torso. You fucking morons you cant hotfix this shit?

That being said, 12 man's are fun.

Someone liked something? Who the fuzzy fuck was this heretic? You don't come to this website and enjoy something. Fuck that. ~ The Walrus
Falconeer
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Reply #3416 on: October 06, 2013, 03:07:13 AM

The Atlas hitbox issue is ridiculous, it should absolutely get fixed immendiately. Why should anyone want to suck for two weeks? Bah...

About the fucked up 12v12 composition, I can't agree enough. The game has been needing weight limits since forever, and while they are coming that just can't happen fast enough. Also, weight limits are part of why the Launch Tournament was fun, even though it exposed another issue: at high ELO level only a handful of 'mechs and builds are being used. But I guess that's a problem that supposedly plague and will always plague any competitive game.

Zaljerem
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Reply #3417 on: October 07, 2013, 06:34:11 AM

A little note, if you have Founders premium time still banked, and don't activate it before Oct 15, your Phoenix premium time will be added on top - you only have one activation which will activate all of your banked time at once. Activate your Founders premium time before Oct 15 so that the Phoenix premium time becomes a second activation if you want to spread them out.

Every problem has a better solution when you start thinking about it differently than the normal way. - Steve Wozniak
When is [Minecraft] going to get together with DF, have a nice cuddle and a bottle of wine and finally produce the Baby that I want ? - Ironwood
"Thank you for helping us help you help us all." - GlaDOS
Slayerik
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Reply #3418 on: October 08, 2013, 10:38:24 AM

Dropped in my first 12 man tonight.

Couple of things I learned: Don't bring a knife to a gun fight, guaranteed 10 of the 12 mechs you face will be Atlas's, probably D-DC's.

2. WTF PGI, lovely bug on the founders Atlas that makes my Head hitbox as large as my torso. You fucking morons you cant hotfix this shit?

That being said, 12 man's are fun.

I actually did my first 12 mans this week as well. Our comps were usually pretty balanced, last night it was 4 Jenners, 4ish heavys, 4 assaults. I would run a medium in one of the heavy slots most the time. Every heavy/assault had jump jets, and pop-tarting was still a big factor, but at least it takes some relative skill now. Most groups were heavier than us by 50+ tons, and they all got wrecked. We would use base assaults to keep em off guard, not fight it the open, focus fire, etc. The fact that we would disengage and have others retreat when we noticed bad positioning I think is probably the difference though. Picking off people out of position is where it all starts.

Anyway, had quite a bit of fun, though I think 12 mans should reward x 2 cash and XP for how long it takes to get a match, and how long matches generally last.

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
Falconeer
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Reply #3419 on: October 09, 2013, 12:39:24 PM


Shannow
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Reply #3420 on: October 10, 2013, 08:28:45 AM

I swear the Ilya's CT hitbox is the size of an Atlas. Fucking ridiculous.

Someone liked something? Who the fuzzy fuck was this heretic? You don't come to this website and enjoy something. Fuck that. ~ The Walrus
Falconeer
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Reply #3421 on: October 10, 2013, 08:49:41 AM

Seriously? The Cataphract is probably the most used 'mech at all levels, including and especially high ELO and Tournaments. Never heard a single person ever complain about a Cataphract, they have just so many ways to efficiently hurt people.

Shannow
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Reply #3422 on: October 10, 2013, 09:02:10 AM

Im gonna start taking screenshots of how many times Im CT cored with almost untouched side torsos. It's a little silly. Also considering how quick it happens.

Bought myself an Atlas RS last night so I can make that 4LL, AC20, 2xSSRM2 build someone suggested. Godamn I'm gonna shutdown but someones going down with me!

Someone liked something? Who the fuzzy fuck was this heretic? You don't come to this website and enjoy something. Fuck that. ~ The Walrus
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Reply #3423 on: October 11, 2013, 03:13:47 PM

Double XP for the long weekend.

Someone liked something? Who the fuzzy fuck was this heretic? You don't come to this website and enjoy something. Fuck that. ~ The Walrus
Falconeer
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Reply #3424 on: October 11, 2013, 04:59:23 PM

I am finally mastering those Spiders I have loathed so far. Sweet. Also, long weekend. Double XP will last until Tuesday's patch.

Ironwood
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Reply #3425 on: October 12, 2013, 01:08:45 PM

FUCK SPIDERS.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Flood
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Reply #3426 on: October 12, 2013, 10:45:33 PM


Greet what arrives, escort what leaves, and rush in upon loss of contact
Ironwood
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Reply #3427 on: October 13, 2013, 01:39:00 AM

It's probably because there's a champion version at the moment, but they're fucking everywhere and they're an utter pain in the dick.

Also, again due to the Champion, there's a shitload of those Guass Dragons running around, but they're not so much of a pain.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Shannow
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Reply #3428 on: October 13, 2013, 09:34:15 AM

I love how the end game of every match is a game of shoot the spider.

The one spider left from the losing team circle duels 3-4 mechs of the other team until he finally dies. Never having a chance to win the match it just annoys everyone.

Someone liked something? Who the fuzzy fuck was this heretic? You don't come to this website and enjoy something. Fuck that. ~ The Walrus
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Reply #3429 on: October 14, 2013, 04:57:23 AM


My friend and I took the double xp weekend opportunity to grind through Commando's

Spiders really don't like it when there are two if you flinging streaks at them constantly (Beagle FTW)

I was surprised how few of them could/did try to out run us (most trying to fight) our commandos shouldn't have been as fast
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