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Author Topic: Mechwarrior Online  (Read 1010288 times)
Ironwood
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Reply #3290 on: August 06, 2013, 07:40:06 AM

Not really worth it.  Since I mastered the Highlander C, I'm usually top of the board.

Mostly because people are dumbasses that need a facefull of dual UAC loads.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Falconeer
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Reply #3291 on: August 06, 2013, 08:26:44 AM

I meant to ask: do you use any macro with the UAC5 or it is more than efficient without it once you got used to its rhythm in order not to jam it?

Ironwood
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Reply #3292 on: August 06, 2013, 08:43:06 AM

I just go ahead and jam it.  There's a macro out there, but I've never used it.

I find it's better to just pray to the UAC God.  It makes for a tingly feeling in the pants when you manage to unload a full 4 tons of ammo into some fucks face without a jam.  It's like 'Achievement Unlocked :  Badass Motherfucker'

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Reply #3293 on: August 06, 2013, 10:25:09 AM

12 vs 12 is live in two hours. Patch notes will follow soon.

Merusk
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Reply #3294 on: August 06, 2013, 11:26:32 AM

I'm missing how the Highlander C is that much of a pwn machine with only 2 UACs on a fragile arm while I get raped in an atlas trying the same.   What else are you carrying, Ironwood?

The past cannot be changed. The future is yet within your power.
Pennilenko
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Reply #3295 on: August 06, 2013, 11:40:07 AM

I'm missing how the Highlander C is that much of a pwn machine with only 2 UACs on a fragile arm while I get raped in an atlas trying the same.   What else are you carrying, Ironwood?

Balls, Balls of Steel.

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Ironwood
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Reply #3296 on: August 06, 2013, 01:29:30 PM

12 v 12 is insane.

Totally insane.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Reply #3297 on: August 06, 2013, 02:49:07 PM

It is really weird. It's changing everything. And I have no idea in what direction, nor if I like it...

Ironwood
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Reply #3298 on: August 06, 2013, 02:58:52 PM

It's certainly made LRMs popular.

 ACK!

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Reply #3299 on: August 06, 2013, 03:28:47 PM

What I am seeing is lots of people cluttered in a small, tiny space, afraid of getting anywhere. This will be even more true due to the extreme use of LRM since everyone will gather under ECM umbrellas. And even if you can save yourself from LRMs, there's so much more damage awaiting for you from every direction in the form of 35 alpha damage in the CT. Bottom line, it's too soon to tell, but so far I'd say this has hurt brawling more than it has helped it, and with 8 more 'mechs in every every fight I really didn't see this coming.

Ironwood
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Reply #3300 on: August 06, 2013, 04:10:20 PM

Brutal, brutal fights and, worse for pugs, if you're not organised you're toast.

I can't seem to manage much tonight, in any of my matches, or any mechs.

Very, very strange twisting to the dynamics and I suspect it might make things more fun at the high end, but the pugs are brutal.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Kageru
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Reply #3301 on: August 06, 2013, 05:38:29 PM


I saw that coming. The "time to live" for a mech exposed to the enemy zerg was already extremely short, adding another 4 mechs was only going to make it worse.

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Merusk
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Reply #3302 on: August 06, 2013, 06:42:00 PM

It's worse for the game.   You now have camping the likes of which you didn't see outside of a full match of TDs against each other in WoT.   Just sides waiting it out until someone breaks and he gets blown to shit.

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Ironwood
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Reply #3303 on: August 07, 2013, 01:29:54 AM

They need to have multiple spawn points, rather than the zerg.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Falconeer
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Reply #3304 on: August 20, 2013, 01:03:36 PM

Finally some much needed cheesy fluff and lore stuff that reeks of the old Mechwarrior games. Hope to see more of this, especially with Community Warfare

http://www.youtube.com/watch?v=nf-uET0oCUc

Shannow
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Reply #3305 on: August 20, 2013, 01:31:45 PM

I got some email about a NA launch event on Sept 26th. That means we are getting community warfare in the next patch right?

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Reply #3306 on: August 20, 2013, 01:35:46 PM

No.

As far as I understand stuff, Community Warfare is gonna take AT LEAST 6 months to be a complete, real thing. By launch (meaning 28 days from now) we should get community Warfare phase 1, which is just the ability to join a faction and create a Mercenary Corp, but that will do absolutely nothing at first.

Phase 2 will be one to three months after that, and it will be the ability to earn Loyalty Points with said factions, for unknown purposes.

Phase 3, three to six months away, will be the ability to spend your Loyalty Points and for Mercenary Corps (player guilds) to fight for territories and planets.

satael
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Reply #3307 on: August 31, 2013, 02:04:22 PM

More raging on the current state of MWO. I doubt this is the kind of publicity they want as the launch (and CW) get closer and closer.  Ohhhhh, I see.
Pennilenko
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Reply #3308 on: August 31, 2013, 04:56:37 PM

These fuckers need to go bankrupt and then never be allowed near a game development job ever again.

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Goreschach
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Reply #3309 on: August 31, 2013, 05:31:42 PM

These fuckers need to go bankrupt and then never be allowed near a game development job ever again.

History doesn't seem to indiciate that this will happen any time soon.


Quote from: Wikipedia and Metacritic
PGI Development History
Title               Release Date      Metacritic Score(avg/100)
Die Hard: Nakatomi Plaza(PC)          04, 2002         54
EA Playground(DS)            10, 2007         60
Medal of Honor: Heroes 2(PSP)          11, 2007          69
Need For Speed: Undercover(PSP)         11, 2008         52
Transformers: Revenge of the Fallen(PC,360,PS3)   06, 2009         61
Bass Pro Shops: The Strike(360,Wii,PC)      10, 2009          63
Duke Nukem Forever(PC,360,PS3)         06, 2011         51
Mechwarrior Online(PC)            09, 2013         TBD
Merusk
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Reply #3310 on: August 31, 2013, 07:02:41 PM

That article was completely balanced and in no way biased and bitter in tone.   Ohhhhh, I see.

That said, I haven't played in a month now.

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jakonovski
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Reply #3311 on: September 01, 2013, 07:32:29 AM

I watched some TotalBiscuit infomercial on MWO and kinda wanted to play, but you guys are harshing my buzz. Sounds like the devs have no idea what they want their game to be.

edit: also, management publicly passing the blame on underlings? This game is doomed.
« Last Edit: September 01, 2013, 07:34:53 AM by jakonovski »
satael
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Reply #3312 on: September 01, 2013, 08:48:38 AM

I watched some TotalBiscuit infomercial on MWO and kinda wanted to play, but you guys are harshing my buzz. Sounds like the devs have no idea what they want their game to be.

edit: also, management publicly passing the blame on underlings? This game is doomed.

it's f2p and mechwarrior so in my opinion it's worth trying and the basic gameplay will not change that much even if they fix/break alot of things.
Falconeer
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Reply #3313 on: September 01, 2013, 09:33:33 AM

If you want to play, wait a couple of weeks more. UI 2.0 will make a difference, and it's worth jumping in when the new shiny hits than right before and be underwhelmed once again by an alpha-looking front end. Also, about the Devs not knowing where they are going, Community Warfare info will be released on the 17th, so one more reason to wait and see if they know what they are talking about or not.

On an additional, random note, looks like there is going to be a potentially interesting panel at PAX, with PGI president and MWO Lead Designer, along with Chris Roberts (Star Citizen), Matthew Highby (Planetside 2) and some more people from the Military-themed games galaxy. Bullock and Ekman are poor public speakers in my opinion but I am still curious to see if they have anything interesting to say in a venue like that.


Quote
Veterans in Gaming:  Embracing Common Ground
What impact do military-themed games have on an increasing population of active duty and veteran gamers?  How are large gaming communities leveraging the experience and common frames of reference military veterans provide?  How is this growing segment of dedicated players impacting both game and community development?  How are veteran-run charities and fundraising events changing the landscape of gaming philanthropy?  Hear from both sides of the screen and join Cloud Imperium Games Founder and CEO Chris Roberts, Sony Online Entertainment Creative Director, Matt Higby, Piranha Games Creative Director Bryan Eckman, Piranha Games CEO Russ Bullock, Retired Army Major Brent Russell of Black Widow Company, Retired 82nd Airborne Paratrooper Steven Machuga or Front Towards Gamer and Retired Army Warrant Officer Charles Kibert of BWC as we explore the unique relationship our military veterans have with the game industry.

PANELISTS:
Chris Roberts [Founder, CEO, Cloud Imperium Games], Matt Higby [Creative Director, Sony Online Entertainment], Bryan Eckman [Creative Director, Piranha Games], Russ Bullock [President, Executive Producer, Piranha Games], Brent Russell [US Army, Veteran, BWC Command Group], Steven Machuga [US Army, Veteran, Front Towards Gamer], Miki Rei Bell [US Navy, Veteran, Black Widow Company PAO], Charles Kibert [US Army, Veteran, BWC Senior C&S]

Samprimary
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Reply #3314 on: September 01, 2013, 09:55:04 AM

I watched some TotalBiscuit infomercial on MWO and kinda wanted to play, but you guys are harshing my buzz. Sounds like the devs have no idea what they want their game to be.

edit: also, management publicly passing the blame on underlings? This game is doomed.

The things which are smushing this game are largely avoidable in the beginning, since (hopefully) you'll start off with no ELO and just be in a rompy robot brawl with other robots.

I'd say get in it and get to feel what we all got to experience. For a time, anyway.
eldaec
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Reply #3315 on: September 01, 2013, 03:46:37 PM

I bought into this with the founders packages last year but didn't get around to playing till now. As a low effort fps it is fun and pretty kind to old people.

It isn't super deep. But well worth some play time.

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Falconeer
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Reply #3316 on: September 07, 2013, 06:26:42 AM

Quote
Veterans in Gaming:  Embracing Common Ground
What impact do military-themed games have on an increasing population of active duty and veteran gamers?  How are large gaming communities leveraging the experience and common frames of reference military veterans provide?  How is this growing segment of dedicated players impacting both game and community development?  How are veteran-run charities and fundraising events changing the landscape of gaming philanthropy?  Hear from both sides of the screen and join Cloud Imperium Games Founder and CEO Chris Roberts, Sony Online Entertainment Creative Director, Matt Higby, Piranha Games Creative Director Bryan Eckman, Piranha Games CEO Russ Bullock, Retired Army Major Brent Russell of Black Widow Company, Retired 82nd Airborne Paratrooper Steven Machuga or Front Towards Gamer and Retired Army Warrant Officer Charles Kibert of BWC as we explore the unique relationship our military veterans have with the game industry.

PANELISTS:
Chris Roberts [Founder, CEO, Cloud Imperium Games], Matt Higby [Creative Director, Sony Online Entertainment], Bryan Eckman [Creative Director, Piranha Games], Russ Bullock [President, Executive Producer, Piranha Games], Brent Russell [US Army, Veteran, BWC Command Group], Steven Machuga [US Army, Veteran, Front Towards Gamer], Miki Rei Bell [US Navy, Veteran, Black Widow Company PAO], Charles Kibert [US Army, Veteran, BWC Senior C&S]


Here's the full video. It might be interesting for those curious about Mechwarrior, Star Citizen and Planetside, and how they are perceived, played and received by actual ex soldiers. EDIT: The panel would have been so much more fun with Serek Dmart. Too bad he's stuck with elves at the moment.
« Last Edit: September 07, 2013, 06:29:10 AM by Falconeer »

Tmon
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Reply #3317 on: September 07, 2013, 05:25:27 PM

Surprised they didn't have anybody from WoT, the game is full of currently serving military and veterans.
Shannow
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Reply #3318 on: September 07, 2013, 05:27:02 PM

Shouldve seen ww2ol, I'd wildly guess that half the playerbase was current or ex-military.

Someone liked something? Who the fuzzy fuck was this heretic? You don't come to this website and enjoy something. Fuck that. ~ The Walrus
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Reply #3319 on: September 07, 2013, 06:11:05 PM

Aren't all the Devs for WoT Belorusian living in Belorus?

Merusk
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Reply #3320 on: September 07, 2013, 06:14:44 PM

Shouldve seen ww2ol, I'd wildly guess that half the playerbase was current or ex-military.

You sure can't tell from the way they play as teams.  Must be lots of  mechanics and support.  awesome, for real

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Reply #3321 on: September 09, 2013, 12:54:52 AM

They confirmed the tweak (nerf) to the UAC5 in September 17th patch.

I don't know guys what do you think? (the few of you still playing). Honestly, I think the overall state of the combat part of the game is great at the moment. Last patch's nerf to PPCs and Gauss worked for me and I haven't had such good brawls and matches in a long while. Not to mention that my stats skyrocketed, which I take as a sign that the actual meta is much more forgiving to brawlers.

I am worried about ER Large Lasers being the next big thing after UAC5, but in general I feel the game is all of a sudden in a good balance state. Pulse lasers will get a buff and they are pretty much the only weapon completely MIA at this point, but aside from that, what do you think is missing or should be tweaked from a balance standpoint?

On another note, the Orion "Protector" is a very effective machine, and a fun 'mech.

Ironwood
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Reply #3322 on: September 09, 2013, 01:18:34 AM

I'd tend to agree.  After considerably more playing, it would seem that the sniper meta-game has all but calmed down.  You still get rather good snipers, of course, but it's really not 'The Thing'.  LRM's are useful, Autocannons are the rage and brawling works fine.  I'd say it's in a good place.

Spiders are still fucking mental, though.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Falconeer
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Reply #3323 on: September 09, 2013, 03:21:11 AM

Spiders make me want to stab myself. Fortunately, the Kintaro 18 with 5 Streaks tends to eat them alive and that feels very, very good. I call that my "anti-stress 'mech".

Ironwood
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Reply #3324 on: September 09, 2013, 03:31:33 AM

ECM.  Wee bastards.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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