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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MechWarrior Online  |  Topic: Mechwarrior Online 0 Members and 2 Guests are viewing this topic.
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Arthur_Parker
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Reply #1365 on: November 20, 2012, 11:41:26 AM

I believe when the button goes in, founder premium time will be immediately stopped.  They can just choose when to start it for real, non founders will not be affected by any of this, their time continues to run as normal and is not being reset.

Edit to add, patch notes

https://mwomercs.com/game/patch-notes
« Last Edit: November 20, 2012, 11:59:22 AM by Arthur_Parker »
Falconeer
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Reply #1366 on: November 20, 2012, 12:10:53 PM

Disappointed.

Amaron
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Reply #1367 on: November 20, 2012, 02:11:39 PM

They seem desperate to lock down the torso ballistics.  We're never going to see balance on weapons if catapult is the only platform.
Arthur_Parker
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Reply #1368 on: November 20, 2012, 02:36:11 PM

Eh?  Cataphract 4x has 2 ballistic in each arm, head hit box is bigger than I'd like but it seems like a good mech, not tried the other variants as yet.  All this ac2 spam is giving me a headache though, not a great patch  huh
Amaron
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Reply #1369 on: November 21, 2012, 03:47:06 AM

Eh?  Cataphract 4x has 2 ballistic in each arm

You can't put AC/20's in the arms can you?  I assume the arms are pretty easy to shoot off as well?
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Reply #1370 on: November 21, 2012, 05:06:49 AM

They can't be easier to hit than the "arms" of a Catapult.

Arthur_Parker
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Reply #1371 on: November 21, 2012, 05:46:34 AM

AC20 needs 10 slots, arms have 9 spare, you can easily fix 4 ac5 or 2 ultra ac5 & 2 ac5, dual gauss etc
Arthur_Parker
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Reply #1372 on: November 21, 2012, 12:20:11 PM

FEATURE ROADMAP
Quote
LAST UPDATE: November 20th, 2012

FAQ
Some features are considered high risk, these tend to slip the most.
Since going to OB, we have slowed the rate of new features. Why? To make sure we get them as polished and balanced as possible before pushing them to production.
Yes we miss dates. It's a fact of life when dealing when a live environment. We have less tolerance for shipping incomplete features.
All the dates below are targets. Unless it says 100%, then there's a chance it could be delayed at the last minute.
Testing at scale: some issues will only occur when they go to production. We are working to address this by setting up a new set of test servers.
Bug fixing is always ongoing and not included here.
Camo Spec


Target Date: November 27th - 100%
Status: Stable/Stage Testing
Notes: Fixing Bugs

Premium Time Activation
Target Date: November 27th - 100%
Status: Stable/Stage Testing
Notes: None

Btiching Betty (Partial)
Target Date: November 27th -100%
Status: Stable/Stage Testing
Notes: Partial Implementations. Missing startup sequence.

ECM
Target Date: December 4th - 60%
Status: Play Testing, Additional Feature Work
Notes: Working on balancing. Most likely will limit to specific Light/Medium Chassis for now (similar to how jump jets work).

Conquest
Target Date: December 4th - 50%
Status: Play Testing, Additional Feature Work
Notes: Requires balancing, HUD improvements,

Matchmaking Phase 2
Target Date: December 4th - 80%
Status: Working on FE UI.
Notes: NA

Matchmaking Phase 3
Target Date: Late December/Early January
Status: In Development
Notes: Work is mostly complete. A period of testing will commence shortly.

Combat Score
Target Date: No ETA
Status: Design Complete
Notes: Combat Score compliments the new matchmaking system and will be used in scoreboards to rank players. This is an aggregate scoring system.

In-Game Screen Overhaul (EOR/Start/Pause)
Target Date: December 18th - 50%
Status: Design Complete
Notes: General graphical improvement to several in game menus.

Statistics
Target Date: No ETA
Status: Partially Complete.
Notes: Early work done. Some statistics being collected already. FE/Web work and remaining statistics tracking to be started shortly.

Achievements
Target Date: No ETA
Status: In Design
Notes: Part of New User Experience

Music
Target Date: No ETA
Status: In Development
Notes: Music is being added to several parts of the game, including the start of a match.

CONTENT ROADMAP

Quote
LAST UPDATE: November 20th, 2012
FAQ
Some content is not posted here. Super secret stuff.

November 27th
Camo
Dazzle
Phraken (Cataphract only)

Colors
Woodland
Urban
Marine
Winter
Mountain
Basic
Phraken

Cockpit Items
Hula Girl
Gazeller DropShip
Gun
Faction Banners

December 4th
Camo
Urban Block
Cockpit Items
Holiday Content

December 11th - Incomplete List
Camo
Phranken (rest of mechs)
Cockpit Item
Piranha Hunt 2012 Banners for the winners.

December 18th - Incomplete List
Mech
Stalker

Camo
Woodland

Cockpit Items
Additional Holiday Items

Map
Desert - 30% chance

Less than a week left of free premium time for founders, it's been real nice to have it, I've only spent MC on mech bays and currently have 9 mechs I've bought via cbils in addition to my founders 4.  Will likely have another 3 of so by the time founders ends.
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Reply #1373 on: November 21, 2012, 04:23:35 PM

We get a Stalker for Christmas!

Amaron
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Reply #1374 on: November 21, 2012, 07:21:24 PM

They can't be easier to hit than the "arms" of a Catapult.

Catapult ballistics are on the torso.  That was the whole reason it's too good.  Lots of armor and an extremely hard to hit profile.  This abnormal setup is causing them to overnerf Gauss.  We really need another double torso ballistic heavy mech to properly judge things.  The cataphract has much easier to hit side torso slots.  It would of been a fairer testing platform.
Ironwood
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Reply #1375 on: November 22, 2012, 02:12:15 AM

So, wait, the Cataphract got released ?  I need to load it up.

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Falconeer
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Reply #1376 on: November 22, 2012, 02:26:52 AM

Yes, and it's clearly one new mech a month. Which makes sense, since that's pretty much their only way to make money. Stalker in December, and most likely Trebuchet in January.

Kitsune
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Reply #1377 on: November 22, 2012, 10:02:44 AM

One mech a month isn't going to fly for long, especially when the clan stuff hits.  They'll need to have at least six or so mechs ready to go when that happens.  Two mechs a month is decent enough, but just a dozen mechs in a year is not going to retain customers.
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Reply #1378 on: November 22, 2012, 11:15:32 AM

A year from now they'll have more than twenty mechs which isn't bad. At that point I imagine they will start taking money from us through lots of real-money-only "unique" variants, easily achieved with a paintjob and a tweak to their stats.

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Reply #1379 on: November 22, 2012, 11:35:12 AM

One mech a month isn't going to fly for long, especially when the clan stuff hits.  They'll need to have at least six or so mechs ready to go when that happens.  Two mechs a month is decent enough, but just a dozen mechs in a year is not going to retain customers.

Disagree. With unique variants, stock variations for each chassis and some visual customization (hopefully going beyond just paint schemes but those will help) a mech a month is a decent enough clip AS LONG as they are producing new maps as well.


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calapine
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Reply #1380 on: November 22, 2012, 11:37:17 AM

Yes. At the moment 4 maps feels way more limiting than the number of mechs.

That said, anyone playing tonight?  Oh ho ho ho. Reallllly? Oh ho ho ho. Reallllly?

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Reply #1381 on: November 22, 2012, 11:42:52 AM

This last patch introduced BSODs to me again, even with all settings turned to minimum.  This is getting into incompetence levels of dumb.

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Ironwood
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Reply #1382 on: November 22, 2012, 12:47:51 PM

And I can't afford one.  Dammit.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Arthur_Parker
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Reply #1383 on: November 23, 2012, 03:53:40 PM

Streak-SRMs - OMG NERF THEM!
Quote
Streak-SRMs - OMG NERF THEM!
Nov 23 - Update

We are very aware of what the streaks are doing at the moment. They ARE going to be nerfed. How is still under internal discussion/testing at the moment.

What has happened (and as noted in the last patch notes), was that two bugs were fixed. The first was to make sure the missiles ALWAYS hit. The second one was some underlying bug that was preventing the SSRMs from doing full damage. Now that those two bugs were fixed, the amount of damage per volley has increased due to the combination of both of these fixes.

We will be addressing this ASAP and I'll keep you updated on the progress.

I'm very happy to see a nerf coming for these, first time I've actually felt the need to let them know that there was a major problem with something.  Way overpowered.

Amaron
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Reply #1384 on: November 24, 2012, 07:15:00 AM

That was bound to happen.  They've always had the damage per missile on SRM's way to high.  When the spread on SRM6 wasn't retarded people would just stack Awesomes and run around 1 shotting everything.
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Reply #1385 on: November 24, 2012, 11:24:51 AM

I'm not sure Streaks are the problem, just the hardpoint layout on some chassis' allows Streak abuse (i.e. Streakcat)

I ran with a triple Streak Centurion last night and wasn't getting high damage number or lots of kills.....
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Reply #1386 on: November 24, 2012, 12:18:48 PM

This game really needs to played with friends/a group. Tons (hehe, get it?) more fun that way...

Small detail, but:


Anyone know what this button does? Can I eat it?

I suppose something being implemented after beta?

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Evildrider
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Reply #1387 on: November 24, 2012, 01:01:37 PM

You use MC points to buy more premium account time, I'm assuming that's what the button is for.
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Reply #1388 on: November 24, 2012, 02:48:36 PM

I'm not sure Streaks are the problem, just the hardpoint layout on some chassis' allows Streak abuse (i.e. Streakcat)

I ran with a triple Streak Centurion last night and wasn't getting high damage number or lots of kills.....

I ran a 2 streak jenner last night and killed an awesome and a hunch by myself.  They're at least a little broken.

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Kitsune
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Reply #1389 on: November 24, 2012, 11:08:13 PM

Yeah, after this last patch I hustled to get my streakapult through elite so I could unlock master for heavies.  Just like I farmed up around 40k experience on my LRM Catapult right after they put the Artemis into the game.  Find the currently broken weapon system, load it on as many mechs as possible, profit until they nerf it back to uselessness.
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Reply #1390 on: November 25, 2012, 06:02:04 AM


Which has always been the problem with free-form load-outs. At it was in the original rules. The balance task is much more difficult than it is in something like World of Tanks where the chassis and the weapon system are integrated.

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Ironwood
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Reply #1391 on: November 25, 2012, 06:15:13 AM

Played a little this morning and you can't move for Catapults with SRMs and Cataphracts with Autocannon loadouts.

This is rather silly.

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Arthur_Parker
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Reply #1392 on: November 25, 2012, 07:51:23 AM

All the Cataphracts are annoying but it seems a lot like just after the Awesome first arrived, so I expect people will get bored with them.  Stalkers are going to be crazy town, what do they have 6 missile & 6 energy slots?  Can't wait till they put 8 man team drops back in, this game is so different in an organised group.
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Reply #1393 on: November 25, 2012, 11:49:23 AM

So I actually managed to pull this down and give it a shot. I'm not terribly impressed so far, but I can chalk that up to beta and my far-out connection.

Is it possible to play this partially-patched, or am I encountering a bug? Some of the menus indicate that I need to patch, but...I manage to play all the same with my rental mechs.

The 6x SRMs are kind of silly - good damage, less dependance on aiming. Maybe I need to play with my settings to get this more playable - it seems like the long range ballistic weapons are very unforgiving.

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Reply #1394 on: November 25, 2012, 03:01:25 PM

Beta?  I thought this went live.
Arthur_Parker
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Reply #1395 on: November 25, 2012, 03:02:12 PM

"Open beta" and I'd patch from the patcher fully, wouldn't play till done.
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Reply #1396 on: November 25, 2012, 03:07:29 PM

So I actually managed to pull this down and give it a shot. I'm not terribly impressed so far, but I can chalk that up to beta and my far-out connection.

Is it possible to play this partially-patched, or am I encountering a bug? Some of the menus indicate that I need to patch, but...I manage to play all the same with my rental mechs.

The 6x SRMs are kind of silly - good damage, less dependance on aiming. Maybe I need to play with my settings to get this more playable - it seems like the long range ballistic weapons are very unforgiving.

That seems to be a display bug. If you mean the "LAUNCH" button in the right corner, it turns to "PATCHING" after matches. Not sure why.

For high-latency LRMs and Streak SRMs (both guided) are great, but don't get too addicted to the later, they are already announced to be nerfed soon.

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Reply #1397 on: November 25, 2012, 10:38:23 PM

I had expected Cataphracts to be mostly a joke, but they're surprisingly good.  Dragons tend to have crap hardpoints and Catapults are specialized to the point of being fairly awful if you aren't fitting into their niche roles, but Cataphracts manage to be really sturdy and fairly dangerous.  They're the first heavy mech to really feel like they fit the role of a heavy.
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Reply #1398 on: November 27, 2012, 11:38:05 AM

Patch Notes!

Quote
PATCH NOTES NOVEMBER 27TH, 2012
Open Beta Update #4

Upcoming Patch - Tuesday Nov. 27th @ 10AM – 1PM PDT

 

Change Log

________________________________________

Update

Greetings MechWarrior’s and welcome to Open Beta Update 4!

We have some exciting things to talk about in this patch, but first off, we want highlight the start of Banked Premium time button. The Community spoke and we listened!  It has been a while coming, but  Founder's premium time will now be reset and banked allowing you to activate it when you desire. This won’t stop you from purchasing premium time right now and activating your founders time later. Any of the bonus XP and C-bills you earned while your premium time was active are retained.

Next up we have Frozen City Night. This relight of the Frozen City map changes things up by creating long clear sightlines and some cool new effects in the sky. It may not be a night map that requires Night vision but that will be in another patch. ;)

I can’t talk about Visual Customization without giving props to Mark Hayden, aka Hayden on the forums. Mark has been customizing Mech patterns on our concept art since the beginning and now he works on the game!  So if you want an idea of the kinds of skins are going to be in your future take a look at this thread. http://mwomercs.com/forums/topic/315-repainted-concept-art/  We are extremely proud that Mark has decided to join our team to give you guys the best options for customization.

It doesn’t stop there either, you have all seen the Coconut Monkey and the nVidia Dawn bobbleheads right? I now present to you HULA GIRL!  Along with a bunch of other cockpit customization items and more is in the works!

Last but not least BITCHIN’ BETTY is in the game! Yes that is Carrol Ruggier’s voice, of MechWarrior 2 fame, in the game! We still have more audio to add (*cough*, start-up sequence, *cough*), and some more system refinement, but we just couldn’t make you wait any longer!

Lastly, I want to let everyone know we are working on networking, performance, and bug fixes. This is the heart of any great game and we are committed to getting the best experience we can for our players. Some things take longer to turn around.

See you on the Battlefield!

- Matt Newman


VISUAL CUSTOMIZATION

Players will now be able to customize the outer visual looks of their BattleMechs.  This includes applying patterns and adjusting the colors that make up those patterns.

    * Patterns - Patterns are made up of color elements which give them a unique look when applied to a BattleMech.  Not all Mechs have skins available to them.  Check out the matrix in the link below to see what is currently customizable.
    * Paint Colors - The colors that can be applied to a Pattern are broken down into channels.  Each pattern has from 1 to 3 channels.  Colors can be changed on any channel that is available for the chosen Pattern.
    * Cockpit Items - Items can now be purchased for the player's BattleMech cockpits.  More items are being implemented and they will be coming out soon.
   
For more in-depth detail on Visual Customization, follow this link: http://mwomercs.com/forums/topic/76666-battlemech-visual-customization-phase-1/

With this, we found a rendering issue that would cause colors to not show up properly.  This was fixed and now Mech colors are properly reproduced in the game.  You will notice a slight shift in colors for your Mechs including Founder's Mechs and Yen-Lo-Wang.

LEVEL

    * Frozen City Night
      Dropped into what once was the city centre of a thriving metropolis, expect unpredictable terrain in this now lifeless wasteland. After dropping into the new frozen city environment, you will find challenges the original map did not have. From the gorgeous borealis in the background, to the moonlit night effects, you will have to be much more careful about checking for enemies; the fog has dissipated however.

As with normal frozen city, this map is very cold, and it will affect the way your mech produces heat. Heat will take much longer to buildup allowing for lengthier, more intense battles with less chance of overheating your mech.

GENERAL

    * An “Activate” button has been added to the main screen allowing Founders to activate their banked premium time.
    * The following applies to Founder's Accounts ONLY:
        * Your premium time is now zeroed out.
        * If you have purchased premium time with MC during Open Beta, that time will remain in tact.
        * Once the "Activate" button is clicked, the amount of premium time that came with your Founder's package is injected into your account.
        * Again, if you purchased premium time with MC during Open Beta, and you click the Activate button, your remaining purchase time and your Founder's time will be combined.  (i.e. you will not lose any Premium Time).

WEAPONS

    * LRM damage has been increased from 1.7 to 1.8 per missile.
   
GAMEPLAY

    * Bitching Betty v 1.0
        * Your Mech's onboard computer will speak to tell you of the following events:
            * a location on your Mech is critically damaged
            * a location on your Mech has been destroyed
            * a weapon has been destroyed
            * a weapon's ammo is at 25%
            * a weapon's ammo is depleted
            * a weapon's ammo is destroyed
            * a heat sink has been destroyed
            * jump jet fuel is at 25%
            * jump jet fuel is empty
            * your Mech is out of bounds
            * your heat level is critical
            * your Mech has shutdown
            * you have overridden shutdown
            * your base is being captured
            * the enemy base is being captured
            * your target an enemy Mech
            * you switch to target a different enemy Mech
        * The volume of these messages is controlled by the Dialog Volume slider in the options menu
        * Some weapons/ammunition announcements are not in yet but they will be added with subsequent patches.
      
MECHS

    * Decreased the horizontal arm movement on the Cataphract's, to avoid clipping the torso cannon
    * Added Cataphract's walking backward animation.
    * Mechs with jump jets have their take-off animations adjusted to 40 frames.
    * The number of weapons seen on the Ravens' right arms changes to properly reflect the number of weapons equipped
    * Cockpit/head hit area tweaks: reduced for Cataphract, Cicada and the Awesome
   
BUG FIXES

    * Fixed a desync that could occur when a Mech had a destroyed leg.
    * Users will no longer have a blurry screen after they die.  This was caused when a user would die from a missile.
    * Users will only be able to launch one game client now.
    * Fixed Lock-on reticule not showing up for spectators.
    * Cool-down bar stutter fix.
    * User can no longer change weapon groups while shut down.
    * Numerous text updates/corrections.
    * Fixed LOD rotation issue on certain buildings in River City
    * Minor visual improvements to some rock materials in Forest Colony
    * Minor visual improvements to some materials in the Mech Lab
    * First art pass of adding buildings to crevasse in Frozen City
    * Target bones updated for all Mechs to ensure that S-SRMs will hit the proper enemy locations.
    * Jenner/Founder's cockpit materials fixed
    * Rear torso hit-unregistered-bug fixes: Dragon

KNOWN ISSUES

  MechLab:

    * Newly bought Cockpit Items are not always automatically equipped on Mechs.
        * You need to re-access the cockpit and re-equip the items manually.
    * Colors cannot be changed on default patterns of the Commando, Hunchback, Dragon and Awesome for the moment.
    * After purchasing MC, you may receive a ‘Not enough MC’ message if trying to buy a Camo Spec or Cockpit Item without a previous logout/login.
        * Restart your game client after Purchasing MCs.
    * Rarely, purchasing a Cockpit Item right after exiting a match will cause the game to lock.
    * Camo Spec color palette may incorrectly display previous colors after changing patterns and coming back to re-change colors.
    * Selecting Cockpit Tab too quickly after saving Cockpit settings may lock the camera outside of the Mech.
    * The two first Mech Bays you purchase will not immediately accept new Mechs.
        * Select another working Mech Bay and then your newly purchased Mech Bay will function normally.

  Ingame:

    * Bitching Betty is missing certain prompts and repeats “AMS ammo at 25%”.
        * Targeted by enemy, Locked by LRMs or Streaks, Flamer Destroyed and Start Up Sequence are missing.
    * Frozen City Night can have red/green sky textures in low settings with certain system specs.

We thank you for your patience and we look forward to seeing you on the battlefield!

The MechWarrior® Online™ Team

Falconeer
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Reply #1399 on: November 27, 2012, 11:47:10 AM

- "Founder's premium time will now be reset and banked allowing you to activate it when you desire."

- New-ish map: Frozen City night(ish) version.

- Mech customization, with paints and camos.

- Hula girl cockpit item.

- Bitchin' Betty is finally in the game. And of course it's Carole Ruggier <3


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