Welcome, Guest. Please login or register.
May 18, 2024, 04:37:20 AM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MechWarrior Online  |  Topic: Mechwarrior Online 0 Members and 1 Guest are viewing this topic.
Pages: 1 ... 29 30 [31] 32 33 ... 132 Go Down Print
Author Topic: Mechwarrior Online  (Read 1010069 times)
Evildrider
Terracotta Army
Posts: 5521


Reply #1050 on: October 04, 2012, 02:23:36 PM

So you are one of those people?  cuz idiots that do that don't kill me.   why so serious?
Arthur_Parker
Terracotta Army
Posts: 5865

Internet Detective


Reply #1051 on: October 04, 2012, 02:33:30 PM

Well you can try it or not, up to you.  I can get 4-5 kills in a jenner, though I've tended towards 3 tons of armour I think it is, 19 HS 2 mpl, 2 ml, not firing the two ml most of the time due to heat.  In a K2 or Atlas, I've had 7 kill matches and I don't think I'm that good at it yet.  When double heat sinks go in I think jenners are going to be complained about a lot more.
Ironwood
Terracotta Army
Posts: 28240


Reply #1052 on: October 04, 2012, 02:58:08 PM

And they're already insane in the hands of good pilots.

INSANE.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Lantyssa
Terracotta Army
Posts: 20848


Reply #1053 on: October 04, 2012, 03:54:47 PM

My problem is the crappy hardpoint selection on Commandos and Dragons.

Though I kinda got away from playing between GW2 and BL2.

Hahahaha!  I'm really good at this!
Kageru
Terracotta Army
Posts: 4549


Reply #1054 on: October 04, 2012, 05:25:48 PM

Yeah, I am really surprised by the sense of entitlement that gamers grew in just a few years. This game is free to play, period. World of Tanks is free to play, period. Planetside is free to play, period. And so on. As opposed to games like LoTRO where if you don't pay you are locked out from features and content and can't even really play with friends who pay.

A free to play game still needs a large active population to generate revenue since your average revenue per user is going to be lower than a sub based game. And you need casuals and average players having enough fun they are there to keep the matches ticking over. A punitive new user / casual gamer experience is bad for the longevity of the title.

Is a man not entitled to the hurf of his durf?
- Simond
UnSub
Contributor
Posts: 8064


WWW
Reply #1055 on: October 04, 2012, 06:14:38 PM

As opposed to games like LoTRO where if you don't pay you are locked out from features and content and can't even really play with friends who pay.

Complaining that a company, in order to try and make money, dares to slow down your progress (while still giving you access to all content and every single feature) is Spoiled Kid attitude at best.

Haven't you just fallen into that same mindset within a sentence though? You're saying, "I like the F2P model of PS2 and MWO, but not LOTRO". Other people are out there saying, "I don't like the F2P model of MWO, but I do like LOTRO's model" or some other F2P / hybrid variant. People do feel (and the amount of justification for that feeling is subjective) that certain F2P models are too unfair, or too costly.

Dev studios come up with their F2P model and then it is up to the market to accept it or not. Complaints about where the line is drawn are bound to come up.

It also seems that MWO is literally a paid beta, which is not something I've ever seen as a positive thing. If this was a game that didn't have Mechwarrior in the title, I'm sure there would be a lot more resistance to it going down this path.

Ghambit
Terracotta Army
Posts: 5576


Reply #1056 on: October 04, 2012, 11:30:36 PM

Well you can try it or not, up to you.  I can get 4-5 kills in a jenner, though I've tended towards 3 tons of armour I think it is, 19 HS 2 mpl, 2 ml, not firing the two ml most of the time due to heat.  In a K2 or Atlas, I've had 7 kill matches and I don't think I'm that good at it yet.  When double heat sinks go in I think jenners are going to be complained about a lot more.

Interesting you're on the pulse laser bandwagon as I am.  People have said "stay with 6 regular smalls" but I point to two simple things:
1) 10% more dmg per
2) shorter recharge times (so greater harrassment)
3) more precise shots compared to regular lasers that "spray"

Sure you give up .5 ton per, but if you dump armor or JJs it's well worth it if you change your strat. to suit.  I havent tried it with mpl though.  It's typically 2 sl and 4 or 2 spl.  I go full armor and enough HS to spam.  The mpl/ml strat is definitely more of a stick and move type strat though, or at least to pick off stragglers.  My builds are more for close support for heavies; tackling and sustained precision fire.

Anyways, I'm typically always topping the leaderboard especially in PUGs (in a light mech with experienced heavy pilots - so I expect a nerfbat).  But really I equate it more to tactical choices ingame rather than simple loadouts.  Your playstyle has to match your gear.  What's your strat with the MPLs and no armor??  Stealth and pounce?  I assume you've got some JJs with that.

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
Arthur_Parker
Terracotta Army
Posts: 5865

Internet Detective


Reply #1057 on: October 04, 2012, 11:50:30 PM

What's your strat with the MPLs and no armor??  Stealth and pounce?  I assume you've got some JJs with that.

Just constant movement, I find the longer range of medium/medium pulse allows you to deal damage while looking for well placed backshots, the extra damage really shows against other lights.  I like JJs on a catapult but not on a low armour jenner, the legs just can't take it with my bad driving plus it's half a HS to fit them.

Edit to add, I'm not saying I'm a good jenner pilot btw, longer range means I generally don't get tripped by the enemy anymore, I'm far more likely to get tripped by a team mate.  It also makes me a harder target to hit, if I'm getting close behind I find it's worth missing some shots to try and ensure your aimed shots are hitting the same spot.  I've seen some great small laser guys but I'm not one of them.

6 smalls is 18 damage at <90m for 12 heat, 0.75s
2 mpl is 12 damage at <180m for 10 heat, 0.75s, with additional 2 x ml, alpha strike of total 22 damage (18 heat) in 1 second which just seems to suit me better.
« Last Edit: October 05, 2012, 01:50:19 AM by Arthur_Parker »
Falconeer
Terracotta Army
Posts: 11124

a polyamorous pansexual genderqueer born and living in the wrong country


WWW
Reply #1058 on: October 04, 2012, 11:53:06 PM

As opposed to games like LoTRO where if you don't pay you are locked out from features and content and can't even really play with friends who pay.

Complaining that a company, in order to try and make money, dares to slow down your progress (while still giving you access to all content and every single feature) is Spoiled Kid attitude at best.

Haven't you just fallen into that same mindset within a sentence though? You're saying, "I like the F2P model of PS2 and MWO, but not LOTRO". Other people are out there saying, "I don't like the F2P model of MWO, but I do like LOTRO's model" or some other F2P / hybrid variant. People do feel (and the amount of justification for that feeling is subjective) that certain F2P models are too unfair, or too costly.

I think the difference is that in the LoTRO model (EQ2, Age of Conan) if you don't pay you are prevented access to content and big huge parts of the game. That's crippling cause you can't even play with your friends in some cases. So it feels more like a demo to me. And on top of those limitations, and due to them, your progress IS slowed down.
In MWO, Planetside and WoT you are simply slowed down. Nothing is kept away from you. So that feels free for me since paying would only buy me accelerated progression, not content.

Amaron
Terracotta Army
Posts: 2020


Reply #1059 on: October 05, 2012, 02:31:06 AM

The problem with Gauss is definitely the heat.  By increasing fire rate they make heat far more important.  Even low heat guns like AC/2 actually use a lot of heat due to insane fire rate.  The Gauss gets a free ride on that train though.   In some respects double heat sinks will fix this.  Until a 3 ballistic assault comes out anyways.
Arthur_Parker
Terracotta Army
Posts: 5865

Internet Detective


Reply #1060 on: October 05, 2012, 06:20:10 AM

Shannow
Terracotta Army
Posts: 3703


Reply #1061 on: October 05, 2012, 06:30:35 AM

The problem with Gauss is definitely the heat.  By increasing fire rate they make heat far more important.  Even low heat guns like AC/2 actually use a lot of heat due to insane fire rate.  The Gauss gets a free ride on that train though.   In some respects double heat sinks will fix this.  Until a 3 ballistic assault comes out anyways.

Have they made GR's easy to crit and/or explode like they are in the boardgame rules?

Someone liked something? Who the fuzzy fuck was this heretic? You don't come to this website and enjoy something. Fuck that. ~ The Walrus
Ironwood
Terracotta Army
Posts: 28240


Reply #1062 on: October 05, 2012, 06:38:51 AM

Not easy, no.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Lantyssa
Terracotta Army
Posts: 20848


Reply #1063 on: October 05, 2012, 07:35:52 AM

I prefer the Medium Pulses, too.  I'm always in a fast 'mech though, so the short fire time is vitally important.

Hahahaha!  I'm really good at this!
Mrbloodworth
Terracotta Army
Posts: 15148


Reply #1064 on: October 05, 2012, 08:06:49 AM



You know, they are using the same GUI middleware as many other houses. But, why is that GUI not attached to the cockpit?

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Arthur_Parker
Terracotta Army
Posts: 5865

Internet Detective


Reply #1065 on: October 05, 2012, 08:08:41 AM

You can change the view in one of the config files, never done it myself.
Amaron
Terracotta Army
Posts: 2020


Reply #1066 on: October 05, 2012, 01:20:03 PM

You know, they are using the same GUI middleware as many other houses. But, why is that GUI not attached to the cockpit?

Because it's your helmet HUD.  There are actual functional parts of the cockpit UI too.  If you swing your head around one of the screens shows your damaged heatsinks for instance.
Ghambit
Terracotta Army
Posts: 5576


Reply #1067 on: October 05, 2012, 01:28:44 PM

You've gotta enable mouselook or some such hat-switch binding.  This gives the advantage of not having to torso-twist to see a target as well.  I've not set my rig up for this yet as I'm afraid to disrupt my mouse technique, but the game should indeed play better on a programmable joystick.

If you're slick you'll macro your weapon groupings as well.  Ideally cycling through each weapon separately rather than the usual alpha strikes.

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
Ingmar
Terracotta Army
Posts: 19280

Auto Assault Affectionado


Reply #1068 on: October 05, 2012, 03:33:34 PM

Nothing is kept away from you.

Gold ammo? Perhaps I have a misunderstanding of how WoT works but I thought that the best ammo was RMT-only, no option to get it for F2P. Looks like better consumables as well?
« Last Edit: October 05, 2012, 03:35:18 PM by Ingmar »

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Amaron
Terracotta Army
Posts: 2020


Reply #1069 on: October 05, 2012, 06:24:34 PM

Gold ammo? Perhaps I have a misunderstanding of how WoT works but I thought that the best ammo was RMT-only, no option to get it for F2P. Looks like better consumables as well?

Yep and gold ammo isn't just "better" it's disgustingly better.  It's only saving grace is it's so disgustingly expensive that you don't see it in normal matches.  No gold ammo and far better matchmaking are MWO's huge advantages right now.
apocrypha
Terracotta Army
Posts: 6711

Planes? Shit, I'm terrified to get in my car now!


Reply #1070 on: October 05, 2012, 10:38:43 PM

Gold ammo isn't content. The discussion about F2P models was about locking you out of content.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
eldaec
Terracotta Army
Posts: 11843


Reply #1071 on: October 06, 2012, 01:04:23 AM

Not sure the discussion was about anything except people wailing at cross purposes.

Neither wot nor mwo are free to play assuming you want to get anywhere near the full experience.

Both have a broadly reasonable rmt model. Mwo's is based more around discrete mech purchases than the consumables wot includes.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Amaron
Terracotta Army
Posts: 2020


Reply #1072 on: October 06, 2012, 01:48:25 AM

Gold ammo isn't content.

Falc was clearly saying "the only penalty for not paying is slower progress".  That includes a lot more than just restricted content.  Besides you can make a pretty fair case that not buying gold ammo restricts you from parts of WoT.   MWO thankfully doesn't have this problem.
Merusk
Terracotta Army
Posts: 27449

Badge Whore


Reply #1073 on: October 06, 2012, 07:20:21 AM

You can get gold via F2P methods, RMT isn't the only way.  It comes from Clan Matches in some method I don't know because I don't do clan stuff.  I understand there's some sort of land holding method behind it.   MWO is planning on having the same thing for the C-Bills you use to buy mechs.

So Falc was correct; the only penalty for not paying in WOT is slower progress.  In MWO you're locked-out of things without paying.

The past cannot be changed. The future is yet within your power.
Amaron
Terracotta Army
Posts: 2020


Reply #1074 on: October 06, 2012, 07:42:30 AM

In MWO you're locked-out of things without paying.

What are you locked out of?  C-Bills are WoT silver.
Falconeer
Terracotta Army
Posts: 11124

a polyamorous pansexual genderqueer born and living in the wrong country


WWW
Reply #1075 on: October 06, 2012, 08:09:12 AM

Merusk, aren't you trying a bit too hard? Not only you seem misinformed, but some of the things you wrote are speculations about things that they haven't revealed yet (Community warfare, clan matches and land holding). Do you know inside stuff we don't know?

I am sure there's a significant chance they will try to milk more money out of players that will care about Community Warfare. For example, in "free" Global Agenda you couldn't participate at all in territorial control stuff unless you were a subscriber, but did they say anything like this abiout MWO yet? And is this what people was complaining about? Cause I remember we started talking about money in relation to the supposed grind, not about the fact that PGI is (not) a charity institution.
« Last Edit: October 06, 2012, 08:10:59 AM by Falconeer »

Arthur_Parker
Terracotta Army
Posts: 5865

Internet Detective


Reply #1076 on: October 06, 2012, 09:08:17 AM

As far as I'm aware you need to pay mc (which you can't earn in game) for extra mech bays, but you get 4 free ones, so you could just earn cbills by playing buy mechs, then sell a mech when you want a new one.  But I imagine bays will be a popular item to buy as that's a pain in the arse, other than that I expect mech customisation to be largely mc based.  I'd be surprised if mc played a large part in community warfare as that should ultimately be a major positive point for the game and I suspect would really put some people off. me included.

Speaking of which anyone you gets the US version of pc gamer, if you aren't using the code for mwo, send it my way as I can't even buy the digital version from the UK.
« Last Edit: October 06, 2012, 09:10:07 AM by Arthur_Parker »
Tmon
Terracotta Army
Posts: 1232


Reply #1077 on: October 06, 2012, 10:37:00 AM

If you punch out of a match on death do you still get any rewards you might have earned when the match completes or do you have to stick around till the bitter end?  I fired this up the other day to see if I was any better at internet robots and discovered I was not.  I escaped out the match then quit the game since it was time to take care of supper.  When I fired up the game later I saw I was zero balance for both xp and credits.  Hopefully it's just a bug since I can't see anything less noob friendly than dieing in your noob mech and getting no reward at all.
eldaec
Terracotta Army
Posts: 11843


Reply #1078 on: October 06, 2012, 10:40:00 AM

Unless they have changed something recently, your account gets credit when the game ends whether you hang around or not.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Arthur_Parker
Terracotta Army
Posts: 5865

Internet Detective


Reply #1079 on: October 06, 2012, 10:43:37 AM

Yeah, not sure about exiting the game that might be a bug, but it's ok to exit the match, once the match ends the rewards should be there.
Pennilenko
Terracotta Army
Posts: 3472


Reply #1080 on: October 06, 2012, 10:54:54 AM

You do not get any credit if you exit before the match start countdown finishes as far as i can tell. But anytime after that and you get the win or loss credit depending on side, and also credit for anything you might have done before you exited.

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
Ssath
Terracotta Army
Posts: 26


Reply #1081 on: October 06, 2012, 02:22:25 PM


Speaking of which anyone you gets the US version of pc gamer, if you aren't using the code for mwo, send it my way as I can't even buy the digital version from the UK.


Check your PM's.
Arthur_Parker
Terracotta Army
Posts: 5865

Internet Detective


Reply #1082 on: October 06, 2012, 02:54:06 PM

Got it thanks a lot.
Kitsune
Terracotta Army
Posts: 2406


Reply #1083 on: October 07, 2012, 01:17:32 AM

All of the techs they listed are accessible (albeit rare) in the IS by 48, so they aren't breaking the timeline.  And as sooooo many mech builds require some or all of those technologies, it's about time they made an appearance.  As long as the cbill price is appropriately astonishing for them, I don't really have a problem with them, either.  Let some guy roll on out in a 15 million cbill Atlas; it'll just mean a windfall for the other players in salvage rewards when he gets gunned down and a huge repair bill for him.  2750 technology can offer huge benefits to a mech, but there are downsides and price to consider.  Clan tech is where things start to get dicey, so I'm interested in seeing how they decide to handle it.  If it's crazy expensive and can be fit on IS mechs (within reason; the neckbeards will burn down their building if they let you put clan endo steel chassis in an IS mech or something similarly impossible), I think it'll work out okay.

It's just a shame that they aren't bringing in melee combat.  Smashing into someone with a 90-ton mech before lopping their arms off with a hatchet is an experience that I'd dearly love in this game.
Amaron
Terracotta Army
Posts: 2020


Reply #1084 on: October 07, 2012, 01:39:45 PM

Is DHS going in with the next patch?  I tried playing again and it's just silly with the current weapon balance.
Pages: 1 ... 29 30 [31] 32 33 ... 132 Go Up Print 
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MechWarrior Online  |  Topic: Mechwarrior Online  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC