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Topic: Fallout 4 Post-Release Bullshit (Read 246123 times)
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Rishathra
Terracotta Army
Posts: 1059
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Is there a trick to getting the resources needed to build turrets and such for the settlements? I looked at that provisioner map and my jaw fell to the floor. I'm having trouble just throwing a turret or two on the two or three settlements I've decided to build up so far.
Also, I seem to have wasted my time building a giant wall around the entirety of Sanctuary, as attackers spawn inside the walls anyways.
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"...you'll still be here trying to act cool while actually being a bored and frustrated office worker with a vibrating anger-valve puffing out internet hostility." - Falconeer "That looks like English but I have no idea what you just said." - Trippy
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Father mike
Terracotta Army
Posts: 533
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The trick is to bring home everything that isn't nailed down and scrap it. The real trick is the console command player.setav carryweight 5000
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I would like to thank Vladimir Putin for ensuring that every member of the NPR news staff has had to say "Pussy Riot" on the air multiple times.
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Bunk
Contributor
Posts: 5828
Operating Thetan One
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Yeah, I kinda wish they gave you a heads up about the foolishness of walling in Sanctuary. Did it on my first play through and wasted most of my building materials.
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"Welcome to the internet, pussy." - VDL "I have retard strength." - Schild
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Ceryse
Terracotta Army
Posts: 879
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They don't actually spawn inside the settlements. Each settlement has set spawn points for enemies and while some settlements have these spawn points set in places where they will spawn inside your settlement; most don't.
What happens is when you fast travel to respond to a settlement attack the game pushes the attackers closer to the center of the settlement area to approximate time passing and attackers making head-way. This has been heavily tested (I think Gopher has a video on it; might have been someone else though). So, if you don't fast travel walls and choke-points can still be useful. I generally built them more for appearance than actual effect, though. That said, walls can be annoying in how settler AI and pathing work (badly) so it is probably best to not use them.
As for materials; there are generally various places that are really good for certain things. The brewery, for example, is pretty good for glass. Also; shipments. Weightless and come in bundles of various sizes and most won't be more than 1,000 caps or so. Certain merchants carry different shipment types and some merchants have a wide variety to pick from. Can be pretty expensive, but there's not a ton else to spend money on.
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taolurker
Terracotta Army
Posts: 1460
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The trick is to bring home everything that isn't nailed down and scrap it. The real trick is the console command player.setav carryweight 5000 If you're gonna cheat, just toggle god mode before building (console tgm -? iirc) and then settlements cost no resources (also iirc). I was more interested in questing and finding new things, and barely really focused on the settlements after the initial play through. I even had my second play through where I never led Garvey back to Sactuary, and only had 3 settlements which were for me collecting/storing stuff with zero settlers.
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I used to write for extinct gaming sites details available here (unused blog about page)
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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I really hate the entire settlement mechanic and hope it goes away for the next installment. Sucked all the fun out of things, as much as I tried to ignore it.
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Bunk
Contributor
Posts: 5828
Operating Thetan One
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I loved it personally, especially with Survival having no Fast Travel. It just gave me a sense of having a "home base" way more than any of the existing settlements ever did. Gave me a reason to actually go back to places I've been. Past games suffered because you'd be lucky if you got more than one or two well developed settlements, and your contribution to them was always a single room hidden behind a loading screen. I love the fact that I can see Fort Oberlund or Red Rocket Castle in the distance when I approach, and know that I have a safe area in the game for all my hoarded collecting, doing crafting, recovering, etc.
Sure, the system could be improved, and made less intrusive for those who don't care - but it certainly shouldn't be scrapped. It was one of the few innovative ideas they had for this game.
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"Welcome to the internet, pussy." - VDL "I have retard strength." - Schild
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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I guess I would be ok with an 'easy settlement' mode, where I didn't have to set up supply lines or mess around with building defenses and stuff. Honestly just need a spot to dump extra inventory/gear/whatever. Crafting is a bonus, but I'm ok with doing that at any bench wherever, rather than hoofing back to red rocket or whatever.
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PalmTrees
Terracotta Army
Posts: 394
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Not just looting everything but buying out traders as well. I trade all those extra guns, armor, etc. for junk and I still have thousands of unsold ammo. Prioritize junk that has aluminum and fiber optics. The settlements take alot of time, a ton of time especially if you're ocd like me and have to do them all a certain way. All my bartenders don't need to have a black vest and slacks, bowler and .44, but they do.
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Venkman
Terracotta Army
Posts: 11536
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I love the settlements, but about 1/2 of the play sessions I don't do anything with them. Sometimes I'll spend a whole session over defending a settlement for giggles. Other times not really. For fictonal sentimental reasons, I built out Sanctuary as my home, but rather than wall it in, I created a citadel next to my original house which I also walled in. All the homes left are in such decayed conditions that there wasn't any reason to defend them. And once I got Mama Murphy off her meds, I abandoned her house too. I have walled in some other places, and did see the problems it causes provisioners. One thing I learned is how unforgiving doorway sills are. I end up always adding the short wooden steps to both sides, even if I only see the top step of it after it clicks to the doorway mostly underground. Seems a wierd limitation to need that, but eh, Bethesda RPG. Thanks for the insights about the invasions. Seems like I haven't had one in awhile though I remember them happening often early on. I read somewhere about Defense wanting to be 2 x Food + Water, so focused on that. The only material I'm usually light on lately is Aluminum. Steel and Wood are easy to come by, Cement far less so. Haven't run into a materials issue for building. And yea I learned the hardway about missile turret collateral damage. That'll be just about the end of missile turrets for me Finally, funny, but this thread is so old I'm wondering how much ground us newbies year-laters are retreading ;-)
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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I wonder that on many threads
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Jimbo
Terracotta Army
Posts: 1478
still drives a stick shift
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I was thinking that the other day, that if I could skip or put on cruise control settlements, and go questing and not worry so much about them, then it might be even more fun, and if there was a way to make it fun for those that want the micro management and perks or those that can skip a few perks and a get them from say more quests (some sort of trade off I think could be made). The big advantage is having a large settlements is getting the level 4 vendors with the nice weapons and armors and stuff. But then I think of Fallout 3, where I had done ever side quest and DLC I could before doing the main quest, no need to worry about things there.
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Venkman
Terracotta Army
Posts: 11536
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I like the settlements, but if I had wanted just the combat questing side, what would I lose if I didn't bother with settlements? Does progress towards the main, side, and radiant questions require anything settlements give? Or are there quests that require settlement progress other than the Preston Garvey ones?
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Morat20
Terracotta Army
Posts: 18529
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Is there a trick to getting the resources needed to build turrets and such for the settlements? I looked at that provisioner map and my jaw fell to the floor. I'm having trouble just throwing a turret or two on the two or three settlements I've decided to build up so far.
Also, I seem to have wasted my time building a giant wall around the entirety of Sanctuary, as attackers spawn inside the walls anyways.
The Strong Back perk is fantastic for that (you can fast travel while over-burdened with the last point) which means you can loot something down to the bedrock then travel back. The scrapper perk is also pretty useful (weapons and armor start yielding more components, to the point where any modded laser rifle you loot tends to have nuclear material and fiber optics). The second level also makes any object in the world containing a component you've marked glow green, so if you're low on something you just tag it (fiber optics, circuitry, nuclear materials, aluminium are the ones I have tagged now) and the world will glow for you. :) My playstyle went heavy towards modding weapons and armor, and so I always needed materials -- so scrapper came in handy. Lastly, being able to build a general shop in your settlement is nice. The most happiness comes from Clothing, Bar, and Clinics -- but a general trader (especially level 3)? Can buy a lot of stuff, and almost always has useful stuff to sell for cheap. (Offhand, I always loot or buy alarm clocks, telephones, that blast radius board game, and microscopes. They're gold mines of high-end materials.). Early on, you need gears, springs and circuits -- so telephones and desk fans. Some companions can carry a ton of weight (Dogmeat is pretty good, and some of the others with deep pocketed armor are nice. The mechanist bots can be altered to carry incredible amounts). Make sure to keep any ballistic fiber though (military ammo bags), real useful later. :) I have the components I run out of most often tagged for search, and bring a lot back. But most of the stuff? I buy shipments -- from travelling vendors, static vendors, my own guys. I have a thriving trade in purified water. Industrial water purifiers in Sanctuary can generate a LOT of extra water pretty chip, and the stuff sells.
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Venkman
Terracotta Army
Posts: 11536
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So far my food and water for each settlement has really just been about keeping both numbers in excess of the population and together about the same as defense. What is this "thriving trade" of which you speak though, especially on Purified Water? The only other thing I've used food for is an endless supply of Adhesive. But sounds like you're using water to make purified and sell it? And man I'm glad I picked this up now instead of last year when I'd have no time to have gotten this deep only to find there's deeper. I wonder that on many threads Would be funny if a group of folks just decided to do this to, like, Morrowind or something
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taolurker
Terracotta Army
Posts: 1460
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Honestly, there are quite a lot of things that made me replay this game, or pick different branches of certain faction relations just to see the story. This was definitely done better in New Vegas, than here, and picking the Minutemen seemed really forced, and was actually not actually the better faction (imo). I definitely liked doing little side quests, and leveling, and did three different play throughs before cheating and didn't finish the entirety of the main quest.
Do the Consitution missions, just for the laughs too. ;)
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I used to write for extinct gaming sites details available here (unused blog about page)
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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It actually works really well if you skip the Minutemen stuff completely. You can either ignore Concorde, or if you don't want to miss out on the free suit of power armour, minigun, fusion core, etc., just refuse Garvey's request to become general then send him off to a distant settlement where you'll never see him again. Bingo, no more radiant quests.
I've read that if you dodge Concorde & Red Rocket then Nick Valentine introduces you to Dogmeat later.
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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taolurker
Terracotta Army
Posts: 1460
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I've read that if you dodge Concorde & Red Rocket then Nick Valentine introduces you to Dogmeat later.
There's also a way to clear the Corcorde museum and not speak to garvey after clearing the Bandits/Deathclaw, that allows them to remain cowering in the lowest floor never moving to Sanctuary.
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I used to write for extinct gaming sites details available here (unused blog about page)
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Morat20
Terracotta Army
Posts: 18529
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So far my food and water for each settlement has really just been about keeping both numbers in excess of the population and together about the same as defense.
Early days is different, although Mutfruit helps (you get one unit of food from each tree, but corn and tato it's like half a unit per plant). Each settler on food duty can handle six units of food. Also, for defenses like guard posts? A settler assigned to defense on those will actually man up to three and just rotate between them. But yeah, getting turrets up took awhile. Desk fans, telephones, and microscopes. Grab them all. :) What is this "thriving trade" of which you speak though, especially on Purified Water? The only other thing I've used food for is an endless supply of Adhesive. But sounds like you're using water to make purified and sell it?
And man I'm glad I picked this up now instead of last year when I'd have no time to have gotten this deep only to find there's deeper.
The water pumps at settlements? They store any excess (up to a certain amount, then they stop) in the workshop. So if you've got 10 people but are producing 30 water, it'll put 5 or 10 bottles of purified water in the workshop. If you remove those, it'll add another 5 or 10 or whatever within a day or so. I make a point of clearing any settlement out of purified water in the workshop, and keep it in a safe in my most defended settlement. Food is the same way -- a certain portion of excess harvested food goes in the workshop, but it won't add any more over that amount until it's cleared. Then when I go on a supply run to various vendors, I'm generally carrying a hundred or so bottles of water. Which is worth a lot of caps . Sanctuary is a pretty good one for that, because once the defenses are high enough (remember, the liklihood of getting attacked is food+water -- so 100 water + 40 food, you need over a 140 defense to lower the risk), you can stick industrial water purifiers in the river. Lots of them. I think Sanctuary has 90+ bottles in the workshop every time I visit. Right now my safe has 400 or so in it -- I've been buying up a lot of expesnive shipments (fiber optics, ballistic fiber, nuclear material, copper, etc) so it's a little low. Actually, right now I'm dealing with being low on tatos. I don't tend to plant them as much so I don't have very much excess, and I need it for adhesive. I've been making an awful lot of robots lately...
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Venkman
Terracotta Army
Posts: 11536
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Nice, very helpful. Totally didn't realize excess was being produced. Thanks! My only problem with defense is the build limit. But ever since I started crashing by using triangles-increasing console commands too much, the old "drop weapons on ground and 'store' them" trick has given me enough wiggle room to add defenses. Question: I finally went back to the main quest and am at the point where I can build the transporter to CIT. Does that begin the final phase of the main quest or is that nowhere near close? I've been avoiding the main quest because traditionally I lose interest once the main story ends, and I don't want it to end
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Morat20
Terracotta Army
Posts: 18529
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I'd forgotten how buddy this game is (I'm on PS4, so no mods). I ran into the resource bug again. Multiple settlements, for no freaking reason, and everytime I leave one another one goes nuts.
Currently I have two claiming no beds, food, or water. And one claiming 39 settlers.
Blah.
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PalmTrees
Terracotta Army
Posts: 394
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There's more to do after your first institute visit. So you'll have plenty more main quest to procrastinate.
I plant 3 mut, 3 corn, 3 tato per farmer. Those, plus purified water, are the ingredients to make adhesive.
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Venkman
Terracotta Army
Posts: 11536
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There's more to do after your first institute visit. So you'll have plenty more main quest to procrastinate.
Oh ok good. I had also been stalling on the Prydwen quest for the same reason.
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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Man there's SO MUCH after the Institute quest. Especially if you DON"T <spoiler> to fuck themselves.
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The past cannot be changed. The future is yet within your power.
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Morat20
Terracotta Army
Posts: 18529
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There's more to do after your first institute visit. So you'll have plenty more main quest to procrastinate.
Oh ok good. I had also been stalling on the Prydwen quest for the same reason. Yeah, me too. Although the Mechanist -- I wish I'd done that sooner. Screw flesh and blood settlers! My robot army shall take over the Commonwealth. (On the other hand, I wouldn't have had the resources for the killbots I now use to settle places like the Airport, and trundle my caravans across the landscape). I spent part of yesterday amusing myself by using ballistic weave to dress the more...annoying...named settlers of Sanctuary to fit their personalities. Most places I just dress settlers in whatever I looted after the last raid on them, but Sanctuary and the Castle I feel should be a bit better. (Castle is all armored minutemen outfits and lasers that set enemies on fire. They're my people now, and they like setting enemies on fire.)
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Jimbo
Terracotta Army
Posts: 1478
still drives a stick shift
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My big benefits of having a large settlement or large settlements is money and vendors. If you don't know, you can recruit some pretty neat random encounters of NPC's to become Vendors if you have large enough settlements. The bad thing is they 8 can be buggy sometimes to get (and the 9th one got screwed up in coding-was put in the strategy guide then changed), and you can't go back and fix it or the requirements if you screw it up, plus you do have to plan on getting your charisma and settlements up in size. http://fallout.wikia.com/wiki/Fallout_4_merchants Assigning certain NPC like Connie Abernathy to a vendor stand makes her inventor bigger and increases her shipments that she has, this also happens with the other 2, Supervisor Greene in GreyGarden and Daniel Finch. Unfortunately, it doesn't work with merchants like Penny Fitzgerald that already were a merchant before you took over the town. I usually buy her gear before I take over Covenant anyway, even if I kill the synth and side with them. Money making is great, in Sanctuary Hills, even playing with plan vanilla, I could crowd in at least 12 Industrial Water Purifiers, maybe more, I'll have to give it a whirl on PS4 as I think I want a challenge Just be sure ever day to check the work bench to remove all the purified water, that way they can replenish. If you have a system of vendors you can travel around selling the overstock and make quite a profit. Same with putting the settlers to work growing crops, mutfruit sells for the most if I remember right, so have that growing everywhere. As far as defenses, I use search lights (I really like the one's from the 2nd DLC Automatron Spotlight-wallmounted), heavy machine gun turrets, and sometimes guard posts. I do have to say, the spawn system is crazy for attacking settlements, and where they get attacked from is crazy! Like some is plan stupid, the Castle they attack the back and get killed really quick, whereas at Oberland Station and Hangman's Alley they appear in or dang near and cause chaos! Youtube video I found that shows where they spawn at: https://www.youtube.com/watch?v=BF0fMcYBD9A Oh, and say you mod your game with a nice mod that moves all attack spawns away from your settlements to give you a fair chance to get back and help defend, there is still a like one in 9 chance they will still spawn inside and be tearing stuff up. Anyway, been a great fun game so far! I can't wait to see what next game they come out with next. Hell I might give The Elder Scrolls Online a go, but then I think, hell no...I'll let Planetside 2 or Battlefield INC beat me up for that kind of abuse.
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Morat20
Terracotta Army
Posts: 18529
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I've never had an attack on the Castle so far. (Outpost Z seems to get them all the time, though). I've got turrets covering the 'square' and then facing the two paths inward.
I tend towards a handful of heavy laser turrets with heavy machinegun backup, with a handful of search lights.
Sanctuary is a bit slapshod -- I had originally walled it (didn't really help) because I thought clearly they'd only raid from the entrances! So I had a gap facing the bridges and lots of coverage. It's got like...three times as much defense as it needs, and I don't feel like totally redoing it.
I've since moved to tower based defenses, or the tops of big buildings with clear sight-lines over the settlement.
Watching idiots invade Abernathy farm is hilarious. They tend to get pinned in by the guns on top of the farmhouse (and the bunkhouse I built right next to it, just as tall) and the tower out front. Outpost Z is just as good, because my weird build setup has them showing up inside rooms and such.
Supposedly, they do 'attack' from the outside, but when you travel in you find them 'inside' to represent their progress from when you got the call and when you got there. I've actually seen raiders, marked green still, walking into Sanctuary from the bridge.
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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If you have a constant problem with badguys spawning inside, just do like I did on one of my characters. Build a nice 5x5 wall on a patch of dirt and in the center square build a staircase with walls. Then zig-zag the staircase up 2-3 levels. Ta-da. Treehouse of Doom with plenty of planting area in the other 24 squares of your first level.
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The past cannot be changed. The future is yet within your power.
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PalmTrees
Terracotta Army
Posts: 394
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Careful on sending non-companion npcs back to your settlements. I've come across one of their corpses, the others never showed up. I was still active in the area so they manually walked and got in combat. I didn't realize at the time or I'd have waited or fast traveled to make time pass.
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Ironwood
Terracotta Army
Posts: 28240
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55 Gb. For fucks sake.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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I didn't notice that. Lols.
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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MisterNoisy
Terracotta Army
Posts: 1892
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Jesus. I need to just give in and buy a huge SSD soon. Games clearly aren't getting any smaller.
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« Last Edit: February 07, 2017, 06:34:28 AM by MisterNoisy »
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XBL GT: Mister Noisy PSN: MisterNoisy Steam UID: MisterNoisy
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Ironwood
Terracotta Army
Posts: 28240
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I only noticed when I started downloading it. Which is why my Infinity has been backed up all day downloading that shit.
It had BETTER be good !
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Bunk
Contributor
Posts: 5828
Operating Thetan One
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I think the recommended card is a 1080...
Let me know how it runs and on what you have.
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"Welcome to the internet, pussy." - VDL "I have retard strength." - Schild
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