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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: The MMOG landscape - unchanging and eternal (since 2004) 0 Members and 1 Guest are viewing this topic.
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Author Topic: The MMOG landscape - unchanging and eternal (since 2004)  (Read 81729 times)
chong li
Terracotta Army
Posts: 11


Reply #315 on: January 10, 2009, 06:37:44 AM

Master of Magic Online!  An MMO grand strategy game!  Every player gets to design his own wizard, choose his race and then set about attempting to conquer a huge randomly generated world.  Periodically, if the situation stabilized, servers would reset to a brand new world.

Gameplay aspects would include exploration, resource monopolization, city building, spell-casting (including massive global enchantments like armageddon and death wish), strategic combat between player-controlled armies (with all of the races, units and summoned creatures from the old game) and diplomacy!  Alliances and wizard pacts between players with intrigue, espionage and back-stabbing.

Obviously, the whole turn-based mechanic would have to be tossed out in favour of a real-time one.  Mana, gold and food resources would be required to maintain populations and armies, cast and maintain spells and summon creatures, conduct spell research and perhaps most importantly of all: maintain the protective shield around your assets that only exists when you are offline.  Well, that's the best idea I can think of to prevent people from destroying your city at 4am.
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