Welcome, Guest. Please login or register.
May 12, 2024, 02:09:33 PM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Blood Bowl Bullshit  |  Topic: Ideas on how to deal with messed-up (by Cyanide) games 0 Members and 1 Guest are viewing this topic.
Pages: 1 [2] Go Down Print
Author Topic: Ideas on how to deal with messed-up (by Cyanide) games  (Read 8446 times)
HaemishM
Staff Emeritus
Posts: 42632

the Confederate flag underneath the stone in my class ring


WWW
Reply #35 on: October 25, 2011, 07:38:40 AM

Here's the thing. The game's already take an hour to 90 minutes as it is, and that's if they work. Some of us are on tight schedules for games as it is, with players being 5-14 hours in time differentials. I know it sucks monkey ass, because I've been on the end of a "started great, game shits itself, second game fucked me in the ass" scenario. But if it got to be where I had to try to spend 20-30 MORE minutes trying to recreate a screenshot, I'd just rather say "Fuck it, you win" and move on with my life.

It may not be the most fair, but shit, neither is dice rolling.

Pages: 1 [2] Go Up Print 
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Blood Bowl Bullshit  |  Topic: Ideas on how to deal with messed-up (by Cyanide) games  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC