Welcome, Guest. Please login or register.
May 07, 2024, 12:55:46 PM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Fallout 4 Post-Release Bullshit 0 Members and 2 Guests are viewing this topic.
Pages: 1 ... 18 19 [20] 21 22 ... 30 Go Down Print
Author Topic: Fallout 4 Post-Release Bullshit  (Read 246325 times)
brellium
Terracotta Army
Posts: 1296


Reply #665 on: November 27, 2015, 10:10:55 PM

Or maybe something that doesn't involve a dialog bug.

Anything for less whining.  It's like you've plunged your dick in a vat of broken glass marinating in lemon juice and have decided your only way out is fucking it to death.
I have 400 hours of play time in both FO:3 and FO:NV.

The only serious game play problems I had in both are random CTD's which is due to the lack of multicore support and is largely solved by changing processor affinity to only one core for the games.

FO:3, I had a quest NPC "vanish" and had to use console to teleport myself to their holding area (which is a cell somewhere above Megaton) and for FO:NV the Steam cloud bug with saves when I lost a 10 hour save when it first came out and was resolved by disabling Steam cloud saves, and the occasional infinite load screen (which I've also run into in this game).

The only redeeming qualities of this iteration of fallout is that it offers exploration and shooting things is kinda fun (so long as you're shooting at the right things, and they're not quest specific which makes them unkillable). The characters are paper thin and you could make cardboard cutouts of them and it would make them more memorable and certainly give them more depth. Interacting with any of them is painful, both in dialog and in the fact that it can force you to reload the game.

The design choices always seem to point to laziness. The building of settlements is nifty, however I think they would have been better served by doing something akin to Skyrim with upgrading player houses. This would have required art resources, but it would probably end up looking nicer than anything I will likely put the effort into (or 95-99% of the player base) and could result in something being done to those horrible shacks in Sanctuary and elsewhere.

This is the first Fallout/TES game that will hold very little, if any, replay value.

‎"One must see in every human being only that which is worthy of praise. When this is done, one can be a friend to the whole human race. If, however, we look at people from the standpoint of their faults, then being a friend to them is a formidable task."
—‘Abdu’l-Bahá
Sky
Terracotta Army
Posts: 32117

I love my TV an' hug my TV an' call it 'George'.


Reply #666 on: November 27, 2015, 10:45:34 PM

I thought you got a refund.

Happily found a full suit of X-01 just now. Still mostly hoarding the power cores for them, though.
apocrypha
Terracotta Army
Posts: 6711

Planes? Shit, I'm terrified to get in my car now!


Reply #667 on: November 27, 2015, 10:52:03 PM

Anything for less whining.  It's like you've plunged your dick in a vat of broken glass marinating in lemon juice and have decided your only way out is fucking it to death.

</thread>

 awesome, for real

Also, finally got around to progressing the story line. The glowing sea is a fucking scary place, and cresting the lip of the crater...  Fallout does nutcases better than any other franchise I think.  DRILLING AND MANLINESS
« Last Edit: November 27, 2015, 10:53:36 PM by apocrypha »

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
rk47
Terracotta Army
Posts: 6236

The Patron Saint of Radicalthons


Reply #668 on: November 28, 2015, 12:21:02 AM


Colonel Sanders is back in my wallet
Lakov_Sanite
Terracotta Army
Posts: 7590


Reply #669 on: November 28, 2015, 06:03:05 AM

So I learned the armor mods to give any cloth item 90phy 90elec dmg resist.


~a horrific, dark simulacrum that glares balefully at us, with evil intent.
Threash
Terracotta Army
Posts: 9170


Reply #670 on: November 28, 2015, 08:08:06 AM

So I learned the armor mods to give any cloth item 90phy 90elec dmg resist.


You can use the cloth suits that you can wear under actual armor also.

I am the .00000001428%
Merusk
Terracotta Army
Posts: 27449

Badge Whore


Reply #671 on: November 28, 2015, 10:44:24 AM

Yeah but then you're not in a tuxedo.

People who complain about paper thin characters in video games "these days" need to replay old game instead of using nostalgia to remember them. They've ALWAYS been paper thin snidely whiplashes and Dudley Do-rights in RPGs except a handful of standouts. It's a device so you can project your own thoughts and motivations.

You may as well criticize romance novels for having blank personality women or action movies for lacking depth of character in the hero.

The past cannot be changed. The future is yet within your power.
rk47
Terracotta Army
Posts: 6236

The Patron Saint of Radicalthons


Reply #672 on: November 28, 2015, 01:39:44 PM

Romance in Fallout 4

 http://i.imgur.com/jBiQ3Og.webm

Colonel Sanders is back in my wallet
Tannhauser
Terracotta Army
Posts: 4436


Reply #673 on: November 28, 2015, 03:26:57 PM

Got a laugh out of me, well done.
Riggswolfe
Terracotta Army
Posts: 8029


Reply #674 on: November 28, 2015, 05:07:51 PM

Anything for less whining.  It's like you've plunged your dick in a vat of broken glass marinating in lemon juice and have decided your only way out is fucking it to death.

</thread>

 awesome, for real

Agreed. I've never seen someone hate on a game so much yet feel compelled to come talk about it all the time. It's like he thinks if he mentions it again we'll suddenly all go "oh yeah, you're right, why the fuck was I having fun with this game this whole time? You just saved me!"

"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
Sky
Terracotta Army
Posts: 32117

I love my TV an' hug my TV an' call it 'George'.


Reply #675 on: November 28, 2015, 08:22:08 PM

Games don't have to be perfect to be a hell of a lot of fun. I wish this game sucked a lot more, I'd be done painting this bust and also have the book of scales I'm transcribing finished by now.

But it's been good timing, since I'm still out of work (not much longer though).
Bunk
Contributor
Posts: 5828

Operating Thetan One


Reply #676 on: November 28, 2015, 10:40:58 PM

I'm about 15 hours in to my restart, first play I was 34 hours in to I think. I mainly restarted because I realized I didn't like being railroaded down the main quest, and being a superhero/everyone's buddy didn't feel like Fallout to me. So I restarted, did my damnest to not tell anyone about my missing brat, and have proceeded with my plans to take over the wasteland. My fortress is about 1/3 complete - I'm using the screen at that Drivein as the back wall. I'm running around with Cait, punching Raider's to death with bladed knuckles, and popping various chems all willy nilly. I'm justifying helping out various settlements because they provide me with a workforce and raw materials for my fortress.

The game certainly isn't a masterpiece of writing, Cait's quest dialog for example is halfway between hilarious and painful (though actually having a questline is a step up from the follower's in Skyrim at least). But so long as I play the game like a Sandbox, its exactly what I wanted it to be.

"Welcome to the internet, pussy." - VDL
"I have retard strength." - Schild
apocrypha
Terracotta Army
Posts: 6711

Planes? Shit, I'm terrified to get in my car now!


Reply #677 on: November 29, 2015, 09:17:52 AM

I swear BoS Vertibirds must run on Windows 95 they crash so often. During an epic, 3-sided battle at the Revere Satellite Array I had two of them crash right into me. I was going to join them for the rest of the main quest line but I've change my mind. Fuck 'em!  awesome, for real

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Nija
Terracotta Army
Posts: 2136


Reply #678 on: November 29, 2015, 09:25:51 AM

Yeah, if you are playing and skipping the main story do yourself a favor and advance the story to the point that the vertibirds are flying around. They add a solid amount of comedy to the game. You will know when the story is at the right point when you get there.
Merusk
Terracotta Army
Posts: 27449

Badge Whore


Reply #679 on: November 29, 2015, 09:30:03 AM

I think part of that problem is they're not that high level and you can take out the REALLY exposed and unarmored pilot to take them down.

The Revere array in particular is a problem because there's a legendary super mutant with a missile launcher at the top of one tower. They did the same thing in my game yesterday. That's in addition to having goddamn laser sniper skills that are stupid. I was halfway around the bay trying to escape them and they were STILL hitting me.

Also it's worth it to pickpocket the BOS members for tons of fusion cores. The frames and armor get flagged as stolen though - unless you kill them first to nab the armor.
« Last Edit: November 29, 2015, 09:32:46 AM by Merusk »

The past cannot be changed. The future is yet within your power.
Lantyssa
Terracotta Army
Posts: 20848


Reply #680 on: November 29, 2015, 09:57:11 AM

If you have a follower get in the stolen armor you can trade them for it and it's no longer flagged.  The frame and anything you put back in it still will be, but no one blinks if followers are in stolen frames.

Hahahaha!  I'm really good at this!
Tannhauser
Terracotta Army
Posts: 4436


Reply #681 on: November 29, 2015, 10:02:24 AM

Finally cleaned out that damn Revere Satellite Array yesterday.  I've also had two verti-birds crash on me.  It's like "We're going down!  Find a soft place to land!"  "There!  The Lone Wanderer!"

Threash
Terracotta Army
Posts: 9170


Reply #682 on: November 29, 2015, 12:13:14 PM

I'm pretty sure the lone wanderer was the F3 protagonist, this time you are the sole survivor. One's was the vault dweller and two's the chosen one.

I am the .00000001428%
Tannhauser
Terracotta Army
Posts: 4436


Reply #683 on: November 29, 2015, 02:20:16 PM

I'm pretty sure the lone wanderer was the F3 protagonist, this time you are the sole survivor. One's was the vault dweller and two's the chosen one.

Well, if we're going to split hairs, I'm called the Vault Dweller.  On the radio at least. 
lamaros
Terracotta Army
Posts: 8021


Reply #684 on: November 29, 2015, 02:53:24 PM

I'm about 15 hours in to my restart, first play I was 34 hours in to I think. I mainly restarted because I realized I didn't like being railroaded down the main quest, and being a superhero/everyone's buddy didn't feel like Fallout to me. So I restarted, did my damnest to not tell anyone about my missing brat, and have proceeded with my plans to take over the wasteland. My fortress is about 1/3 complete - I'm using the screen at that Drivein as the back wall. I'm running around with Cait, punching Raider's to death with bladed knuckles, and popping various chems all willy nilly. I'm justifying helping out various settlements because they provide me with a workforce and raw materials for my fortress.

The game certainly isn't a masterpiece of writing, Cait's quest dialog for example is halfway between hilarious and painful (though actually having a questline is a step up from the follower's in Skyrim at least). But so long as I play the game like a Sandbox, its exactly what I wanted it to be.

I found a few points in my early play where people were talking about stuff that they couldn't know about, as I hadn't told them anything. It was annoying. The game obviously didn't have a "you're a mute arsehole" dialogue tree and assumes you're going around everywhere whinging about your son.
Evildrider
Terracotta Army
Posts: 5521


Reply #685 on: November 29, 2015, 06:34:11 PM

I'm pretty sure the lone wanderer was the F3 protagonist, this time you are the sole survivor. One's was the vault dweller and two's the chosen one.

Well, if we're going to split hairs, I'm called the Vault Dweller.  On the radio at least. 

I'm still wearing my Vault outfit and they keep making fun of me or making comments about it in dialogue.
Evildrider
Terracotta Army
Posts: 5521


Reply #686 on: December 02, 2015, 07:40:12 PM

apocrypha
Terracotta Army
Posts: 6711

Planes? Shit, I'm terrified to get in my car now!


Reply #687 on: December 03, 2015, 12:02:34 AM

I don't really get the point of all the settlements. I've got about 15 of them now and they're just a pain in the arse. I'm constantly getting requests for help, I.e. go kill ghouls on the other side of the map, or 'Settlement under attack' warnings, which they always lose if you ignore, regardless of how much defence they have.

They really don't bring in vast quantities of income, and besides, I'm swimming in caps anyway. I think if I do another play through I'll just get the 3 needed to trigger the Castle mission and no more.

Also really struggling to get more X01 armour. I've only got one full set and another one missing legs. Level 58 and I'm still finding T60 sets on frames  huh . There's one more levelled-frame location I've not been near yet, deep in the Glowing Sea, and if that doesn't have X01 legs I'll just cheat some in. Too RNG.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Tannhauser
Terracotta Army
Posts: 4436


Reply #688 on: December 03, 2015, 02:42:37 AM

I was going to do the MM quest line, but like you said, too many radiant quests are souring me on the faction.  I will probably switch over to BoS.  Right now that character is on hold for that decision so I made a second character and she is a fun stealth, psychotic murderess.

This game suffers from the same dramatic crutch as ME3.  Here you're off to find your son and in ME3, no less that the fate of the galaxy pushes you on, so the decision to do side quests strikes the wrong chord with me.
Jeff Kelly
Terracotta Army
Posts: 6921

I'm an apathetic, hedonistic, utilitarian, nihilistic existentialist.


Reply #689 on: December 03, 2015, 02:51:43 AM

It's not even an effective motivation for the main character. I guess that you will eventually find your son in some capacity or another (no need to answer and spoil that) because Bethesda never does narratives that even pretend to try to subverted your expectations and so they'll just stick to the tried and true tropes of the genre.

For all I know my son could have been dead for hundreds of years though, given that I had been re-frozen for an indeterminate amount of time after he was kidnapped.
Khaldun
Terracotta Army
Posts: 15163


Reply #690 on: December 03, 2015, 04:20:54 AM

I think the main quest would be more effective if you could follow it for a bit and then have the trail go totally cold, so your character has no choice but to get out into the world and live--and then at level 20 or so, it retriggers and you can do more if you want.

I do wish in some cases that there were minor factions that you might choose to rip up but that don't aggro on you the moment they see you--that there were speech trees that could lead you into 'winning' in an encounter with an unusual faction or NPC. Sort of like the cannibal society in New Vegas.
satael
Terracotta Army
Posts: 2431


Reply #691 on: December 03, 2015, 04:47:35 AM

I think it would have been a lot more interesting (and fun) if you could side with lead raiders instead of the minutemen and build raider camps (to raid caravans etc) instead of settlements.   why so serious?
Jeff Kelly
Terracotta Army
Posts: 6921

I'm an apathetic, hedonistic, utilitarian, nihilistic existentialist.


Reply #692 on: December 03, 2015, 04:51:47 AM

Fallout had a clear cut motivation (Find the Water Chip) and an implicit time limit marked on the map (time until water runs out), which gave the story a purpose and direction but also offered you some leeway to pursue side-quests. It also doesn't tell you where the water chip actually is until you've done quite a few of the main story and side quests. It doesn't even tell you which quest is part of the main quest line and which isn't. So you actually have lots of in-game justifications why you'd go around on wild goose chases. Fallout 2 had a similarly clear cut motivation (Find the G.E.C.K.) that had more of a long term time limit (your community will perish if you don't)

Both switch goals mid-game once the real enemy (The Master, The Enclave) becomes apparent and the motivation changes (save California from the FEV, save the world from the Enclave).

Fallout: New Vegas gives you a very personal motivation (revenge for being almost murdered) instead which gives you a lot of leeway how to interpret your mission and how you want to roleplay it. You could go for a "best served cold" type of mission and bide your time or go into House's casino guns blazing and finish it there and then. For me it was probably the best framing device for an RPG. The mission is important but personal and so allows you to interpret it according to your own playstyle and you  get entangled in the bigger political machinations almost by accident.

Jeff Kelly
Terracotta Army
Posts: 6921

I'm an apathetic, hedonistic, utilitarian, nihilistic existentialist.


Reply #693 on: December 03, 2015, 05:07:14 AM

I think a big improvement of the 3D Fallouts would be to scrap the tracking and naming of quests or to not tell you what is part of the main questline and what isn't. At least make the goal more abstract. Fallout's main quest was "find Vault 15 and check if they have a water chip" and you find out that Vault 15 is collapsed and abandoned almost immediately after you leave your vault. That leaves you with a quest that has no clear destination. At first you don't know where to find another water chip and then you find out a possible source (Vault 12) but don't know where that Vault is located. This gives you a lot of ways to suspend disbelief and actually do a lot of the side stuff even though there is a time limit.

The Fallout 4 main quests has a few issues that irk me.

You don't know if the abduction of your son has happened five minutes or a hundred years ago. You've been frozen for two hundred years and when exactly the abduction happened is unclear. After all the crystasis continued once the kidnappers left. Your son was still a baby and so he doesn't even know what name you've given him he probably doesn't even know he was kidnapped if he is still alive. He could be anything a baby to dead for twenty years and he'd have no recollection of his original name or the fact that he was abducted. This makes the whole "looking for my kidnapped son Shaun" quest line a little bit ridiculous.

Even when you are able to suspend disbelief the main quest clashes with the whole "build settlements and scrounge for scarp materials for 100 hours" game.
apocrypha
Terracotta Army
Posts: 6711

Planes? Shit, I'm terrified to get in my car now!


Reply #694 on: December 03, 2015, 05:31:56 AM

Yep, totally agree. There is a constant disconnect between the stated motivations of the player character and how you actually play the game.

Don't get me wrong, I've had a lot of fun with FO4 so far, but I'm probably going to plough through the main quest now and then not revisit it until there's some expansions and major mods out. From a simplistic game point of view it's good fun, but the immersion is entirely absent due to the static & sterile factions and the paucity of sensible story line.

The one thing that really makes the world feel vaguely alive is the BoS vertibird patrols and the hilarious chaos that ensues from them.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Mac
Terracotta Army
Posts: 134


Reply #695 on: December 03, 2015, 08:55:28 AM

The one thing that really makes the world feel vaguely alive is the BoS vertibird patrols and the hilarious chaos that ensues from them.

I call them: "The 20 Minuters".



I need to get back to the main quest but I'm stuck in the settlement building trap. More beds, more turrets. How would Oscar Niemeyer have built this shack?

« Last Edit: December 03, 2015, 09:04:06 AM by Mac »
Ceryse
Terracotta Army
Posts: 879


Reply #696 on: December 03, 2015, 10:24:07 AM

I broke down and bought the game. Enjoying it so far, but I very much agree with the issues already brought up. Now, I've been spoiled on the whole 'son' thing, so I know how that goes and it's.. well, it's Bethesda storytelling.

I preferred the way New Vegas did the motivation, as it was more open to interpretation. In Fallout 4 immersion requires everything be put on hold because you're son was kidnapped, must find!

So far.. I've done one main story quest (I'm now at the part where I'm supposed to go to Diamond City.. and I probably will soon), but I've largely just been exploring, taking everything and building up Sanctuary (I enjoy the settlement building.. but god damn they could have done it better). I've now got Sanctuary walled off and largely well defended via Heavy Machine Gun turrets.. not that it matters much because the enemy spawn locations for attacks on Sanctuary is.. inside the build-able zone (unlike most other settlements..) not that I've actually had an attack happen (nor do I think I will). Probably build up the Drive-In next, once I get the robot farm protected (for which I need a lot more oil, which is the motivation behind my current exploration drive).

Haven't cheated yet.. but I'm getting close to saying 'fuck it' and cheating some more carrying capacity. You can't give me an actual reason to take all the things and then ask me to only carry 300 pounds of stuff, with another hundred or so on my poor, poor dog!

So far, my most satisfying moment was blindly exploring into a raider base, sniping two guys dead, then panicing when a third was about to enter a full power armour suit. Thankfully I had a crit in VATS and was able to stop her as the enter power armour animation was happening.

Also, found a behemoth and found out they are.. surprisingly fast and my guns did not do anywhere near enough damage to cripple their legs before I died.
Rasix
Moderator
Posts: 15024

I am the harbinger of your doom!


Reply #697 on: December 03, 2015, 12:00:58 PM


I preferred the way New Vegas did the motivation, as it was more open to interpretation. In Fallout 4 immersion requires everything be put on hold because you're son was kidnapped, must find!


 undecided

I agree with the motivation.  It's a bit jarring that this sort of plot impetus is in a game this purposely unfocused.  I was over it pretty early.  I think I was level 25 before I even found the entrance to Diamond City.   Anyhow, I've gotten to the point in the plot where urgency is no longer a thing. So, that's nice.

-Rasix
Lantyssa
Terracotta Army
Posts: 20848


Reply #698 on: December 03, 2015, 01:44:53 PM

I think a mod that makes all junk weigh nothing would be perfect.  I could scavenge for my bases without worry, and still have plenty for guns and armor.  As it is now I have to decide if that phone and desk fan are more useful than the not-high-end combat rifle is.  (Answer not this play through were I haven't taken the Scrapper perk.)

Hahahaha!  I'm really good at this!
Jade Falcon
Terracotta Army
Posts: 175


Reply #699 on: December 03, 2015, 01:52:47 PM

Would make an expanding settlement network more useful if you could call for a scrap pick up and a settler would appear to clear out all that stuff for you either from a target building or from yourself based on how far away the nearest settlement was.
Pages: 1 ... 18 19 [20] 21 22 ... 30 Go Up Print 
f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Fallout 4 Post-Release Bullshit  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC