Threash
Terracotta Army
Posts: 9170
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I am the .00000001428%
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Sir T
Terracotta Army
Posts: 14223
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Some interesting ideas in the trait update. I like that they have given the ability to pay for unlocks if you don't feel like going exploring for them.
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Hic sunt dracones.
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Nevermore
Terracotta Army
Posts: 4740
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I can't wait to see how much it costs to avoid having to do their shitty dungeons.
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Over and out.
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Tmon
Terracotta Army
Posts: 1232
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200 gems per or buy the set for 1600. This is based on nothing at all but still wouldn't surprise me.
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Sir T
Terracotta Army
Posts: 14223
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Yes... It didn't occur to me that it might cost real money :D
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Hic sunt dracones.
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murdoc
Terracotta Army
Posts: 3036
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Have you tried the internet? It's made out of millions of people missing the point of everything and then getting angry about it
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Fordel
Terracotta Army
Posts: 8306
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They have no God damn idea what they are doing.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Modern Angel
Terracotta Army
Posts: 3553
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I dunno, that all seems pretty good
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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Correcting fundamental class problems with 30 point talents doesn't seem like the right approach.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Fordel
Terracotta Army
Posts: 8306
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Those are not new talents, those are fixes to broken mechanics and poor design decisions.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Tannhauser
Terracotta Army
Posts: 4436
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I have to do their worst content to get these? LOL FUCK THAT
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Threash
Terracotta Army
Posts: 9170
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They said you could just buy them also.
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I am the .00000001428%
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Tmon
Terracotta Army
Posts: 1232
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I do like the whole change your traits on the fly mechanic, not that I expect to use it much but I do appreciate having the option.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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One good idea in a mountain of nonsense.
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-Rasix
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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The most exciting preview trait for the engineer was that? Thank God for the rangers and guardians, their preview traits are even more hilarious. "FINE, we'll fix the stupid projectile thing for you, rangers, out of the goodness of our hearts. Oh, it's also a grandmaster trait. Bye!"
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God Save the Horn Players
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Lantyssa
Terracotta Army
Posts: 20848
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With no mention of Ranger pets...
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Hahahaha! I'm really good at this!
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Threash
Terracotta Army
Posts: 9170
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I am the .00000001428%
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KallDrexx
Terracotta Army
Posts: 3510
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They are trying really hard to have a D3 Loot 2.0 saving style patch it sounds like.
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Fordel
Terracotta Army
Posts: 8306
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On-Kill sigils (those sigils which trigger when you kill something) have received an update as well. The functionality of each sigil has changed so that killing a player is worth five stacks of a sigil in any game mode, while killing a monster only grants one stack. This type of sigil will have more strict rules applied on them, so that a player will no longer be able to gain 25 stacks and then un-equip the sigil. Depending on how strict this is, that change could wipe out like half the builds in game.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Zetor
Terracotta Army
Posts: 3269
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Well, from my reading it'd only remove the buff if you actually unequipped the weapon instead of switching to another set, so basically just removing the "put on bloodlust and perception sigils to kill trash mobs until 25 stacks, then equip your REAL weapons" min-maxing method. And honestly, I find that method dumb -and- a huge pita to actually perform (switch out weapons through the unwieldy equipment screen every time you die, then after x mobs... then do it again! Extra fun if you're dual wielding).
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Lantyssa
Terracotta Army
Posts: 20848
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If that's the level of OCD they've been catering to it's no wonder the game has been going in a direction I didn't care for.
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Hahahaha! I'm really good at this!
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Sir T
Terracotta Army
Posts: 14223
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If people were seriously doing that to get ahead, then fuck them and their crying about an "awkward equipment screen" that was never designed to be used in combat. Seriously.
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Hic sunt dracones.
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Nija
Terracotta Army
Posts: 2136
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They need to do something to get all of the people who haven't logged in since 2 or 3 months after release playing.
Then once those players are back, release a paid expansion box.
Then again loot 2.0 hasn't brought me back to Diablo3 - I'm not sure what could get me back to GW2.
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Threash
Terracotta Army
Posts: 9170
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Not having any other mmo options and GW2 not having a sub brought me back after quitting a couple months in.
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I am the .00000001428%
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Fordel
Terracotta Army
Posts: 8306
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If people were seriously doing that to get ahead, then fuck them and their crying about an "awkward equipment screen" that was never designed to be used in combat. Seriously.
You can't change your inventory in combat. It's also a 2 second process out of combat (comparable to reapplying food/oil), mainly used by 2h weapon users to have parity with mainhand+offhand users. The new allowing two sigils on 2h weapons will net the same effect in the end, since the stack drop is only off of actual de-equip not swap. A full 25 stack of a sigil is worth 250 of a stat. For comparison, putting 30 points into a trait line would net you 300 of a stat. This isn't a 2% OCD advantage, it's a large hole in any potential build. It's also why they changed the stacking sigils to build 5 at a time in PvP, you're expected to have a stack built up. Why not just make the sigil a flat 250 increase at all times? Because ANET I'm sure their reasoning is it adds extra consequence to dieing and being rezzed mid combat, or whatever.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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New guardian traits are so goddamn boring and stupid. A boring (but somewhat needed to bridge the stupid HP gap with warriors) HP boost in the same line as purity of voice. Season 2 tourney starts on Friday. 9 weeks.. ugggg. I think the strategy will be to possibly win enough early on to take some weeks off. That's going to be a serious grind for a dedicated wvw guild. Of course, I expect Blackgate to kick the hell out of us after sandbagging it for the last month.
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« Last Edit: March 24, 2014, 11:12:00 AM by Rasix »
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-Rasix
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murdoc
Terracotta Army
Posts: 3036
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9 weeks is way too long, too many matchups and too many duplicates I would think.
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Have you tried the internet? It's made out of millions of people missing the point of everything and then getting angry about it
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Threash
Terracotta Army
Posts: 9170
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My strategy is going to be grind out all the achievements on the first three days then let swagumma fend for themselves.
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I am the .00000001428%
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murdoc
Terracotta Army
Posts: 3036
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Have you tried the internet? It's made out of millions of people missing the point of everything and then getting angry about it
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Zetor
Terracotta Army
Posts: 3269
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Interesting... what happens to the HOM skins, though?
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EWSpider
Terracotta Army
Posts: 499
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About fucking time. I would never have stopped playing if these were the kind of features they had been implementing more regularly instead of the stupid ass Living Story and its bi-weekly list of chores.
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most often known as Drevik
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Nevermore
Terracotta Army
Posts: 4740
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No more random dyes dropping sucks. And I certainly hope there are more ways to get those transmute charges than just with gems. Otherwise there's even less reason to ever come back since there will be less dyes and it will cost real money to transmute anything.
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Over and out.
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Fordel
Terracotta Army
Posts: 8306
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All my random dyes just ended up being shades of pink I mailed to Sjofn. Improved cosmetic system is good.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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Random dyes are about the only interesting thing that drops for the first 79 levels so that's pretty disappointing to lose I think.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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