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f13.net General Forums => Warhammer Online => Topic started by: jlwilli5 on September 18, 2008, 09:49:48 AM



Title: Stats Explained
Post by: jlwilli5 on September 18, 2008, 09:49:48 AM
   I found myself trying to decide between equipent quite abit.
  Hmm... better armor/attack rating or stats seems..
  So I found this, from beta, not sure how acurate but at least its something

Strength:

   Strength / 5 = Increases melee ability damage DPS by result.
   Strength / 10 = Increases melee auto attack damage DPS by result.

Toughness:

   Toughness / 5 = Reduces damage by X DPS.

Wounds:

   Wounds * 10 = Extra Health over default increase per level.

Initiative:

   (Level * 7.5 + 50) / Initiative * .1 * 100 = +% to be critically hit.
   Initiative / (Level * 7.5 + 50) * .075 * 100 = +% to evade.

Weapon Skill:

   Weapon skill / (Level * 7.5 + 50) * .075 * 100 = +% to parry.
   Weapon skill / (Level * 5 + 50) * .25 *100 = +% Armor penetration

Ballistic Skill:

   Ballistic skill / 5 = Increases ranged ability damage DPS by result.
   Ballistic skill / 10 = Increases ranged auto attack damage DPS by result.

Intelligence:

   Intelligence / 5 = Increases ability damage DPS by result.

Willpower:

   Willpower / 5 = Increases Healing Per Second.
   (Level * 7.5 + 50) / Willpower * .075 * 100 = +% Disrupt spells.

Armor:

   Armor / (Level * 44) * .4 * 100 = +% Damage Reduction

Resistances:

   Resistance Value / (level * 3.8) * .4 * 100 = % Resistance

Block:

   Block rating of shield / (level*7.5+50) * .2 * 100 = Block %


Title: Re: Stats Explained
Post by: Ingmar on September 18, 2008, 11:27:59 AM
Toughness applies against every kind of incoming damage, right? That would seem to make it really important to stack for RVR.


Title: Re: Stats Explained
Post by: Nebu on September 18, 2008, 11:29:45 AM
Are there any algorithms that explain how toughness and armor stack?  Do armor wearing classes get an additive bonus with toughness or do they see diminishing returns to toughness relative to say cloth wearing classes?


Title: Re: Stats Explained
Post by: Hawkbit on September 18, 2008, 12:27:14 PM
algorithms

FUCK here we go.


Title: Re: Stats Explained
Post by: Mrbloodworth on September 18, 2008, 12:46:19 PM

I was going to say the same thing. I found it pleasing that all weapons only listed DPS...


Title: Re: Stats Explained
Post by: Nebu on September 18, 2008, 12:54:35 PM
Sorry...

5+ years of DAoC and years of ATitD ruined me. 

Maybe I'll ask someone on the EvE forums!   :awesome_for_real:


Title: Re: Stats Explained
Post by: rk47 on September 18, 2008, 01:19:33 PM
if tougness affects magic dmg then wouldn't that make magic resistance worthless?


Title: Re: Stats Explained
Post by: Nebu on September 18, 2008, 01:52:37 PM
if tougness affects magic dmg then wouldn't that make magic resistance worthless?

If that's the case then it makes them both beneficial.  How they stack (additive vs multiplicative) if they do stack is the question. 


Title: Re: Stats Explained
Post by: Ingmar on September 18, 2008, 02:17:31 PM
if tougness affects magic dmg then wouldn't that make magic resistance worthless?

I dunno, does toughness affecting physical damage make armor worthless? I suspect it is almost certainly good to have both.


Title: Re: Stats Explained
Post by: Mrbloodworth on September 18, 2008, 02:18:13 PM
This is why people get burned out, and hate MMO's, yah know.


Title: Re: Stats Explained
Post by: Ingmar on September 18, 2008, 02:44:20 PM
This is why people get burned out, and hate MMO's, yah know.

Speak for yourself - what I hate is when MMOs obscure their mechanics so you can't make informed decisions, personally.


Title: Re: Stats Explained
Post by: Fraeg on September 18, 2008, 02:54:11 PM
pretty sure i remember reading that toughness has diminishing returns or a soft cap.  Don't have anything to back that up, so take it with some grains of salt


Title: Re: Stats Explained
Post by: Sjofn on September 18, 2008, 03:30:10 PM
This is why people get burned out, and hate MMO's, yah know.

All you have to do is wait for number nerds to figure it out and then do what they say, you know. :P


Title: Re: Stats Explained
Post by: Lt.Dan on September 18, 2008, 03:35:12 PM
This is why people get burned out, and hate MMO's, yah know.

All you have to do is wait for number nerds to figure it out and then do what they say, you know. :P
That's true, but then everyone has to get the exact item combination to optimise their stats and that usually requires faction farming, raiding 20 hours a week, random drops, or mind-numbing craft skilling.  That's when burn-out occurs.  There's only so many times you can push the button for the pellet.


Title: Re: Stats Explained
Post by: Ingmar on September 18, 2008, 03:40:39 PM
This is why people get burned out, and hate MMO's, yah know.

All you have to do is wait for number nerds to figure it out and then do what they say, you know. :P
That's true, but then everyone has to get the exact item combination to optimise their stats and that usually requires faction farming, raiding 20 hours a week, random drops, or mind-numbing craft skilling.  That's when burn-out occurs.  There's only so many times you can push the button for the pellet.

Blaming the number nerds for that is seriously barking up the wrong tree.


Title: Re: Stats Explained
Post by: Sunbury on September 19, 2008, 05:23:36 AM
So WAR is yet another game where if you put on +2000 AL shoes it protects your whole body? :uhrr:


Title: Re: Stats Explained
Post by: Merusk on September 19, 2008, 05:36:37 AM
So WAR is yet another game where if you put on +2000 AL shoes it protects your whole body? :uhrr:

Until such time as MMOs implement a regional strike or subcomponent targeting system, they'll all be that way.


Title: Re: Stats Explained
Post by: Mrbloodworth on September 19, 2008, 06:57:52 AM
This is why people get burned out, and hate MMO's, yah know.

All you have to do is wait for number nerds to figure it out and then do what they say, you know. :P

ooooooohhh yyeeaahhhhh..... Carry on!

 :why_so_serious:


Title: Re: Stats Explained
Post by: murdoc on September 19, 2008, 08:02:38 AM
I just want to see my damage range numbers change when I equip stuff, that's all I ask!


Title: Re: Stats Explained
Post by: Sjofn on September 19, 2008, 05:44:56 PM
I just want to see my damage range numbers change when I equip stuff, that's all I ask!

Me too! Twins!

I used to dismiss the Dr. Damage add-on for WoW, now I find myself in severe pain whenever I don't have it. :(


Title: Re: Stats Explained
Post by: Miasma on September 21, 2008, 09:08:44 AM
Just as a heads up when you do your mastery training the obvious, reasonable and intuitive belief that training to the bar which actually contains a skill unlocks it is wrong.  You don't get that skill, you still have to buy it with another point.