I'm waiting for an MMO with a tekken style figthing system. Get rid of levels all together and depend on player ability. Don't think that has retention because people will master it too quick? BS. The longevity comes from competition.
I imagine latency is the reason we haven't seen such a thing yet.
"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
I'm waiting for an MMO with a tekken style figthing system. Get rid of levels all together and depend on player ability. Don't think that has retention because people will master it too quick? BS. The longevity comes from competition.
I imagine latency is the reason we haven't seen such a thing yet.
I think that will appeal to a diffrent crowd entirely, I'm not saying it wouldn't be good but I wouldn't bet on the majority of the MMORPG gamers going for it.
I'm waiting for an MMO with a tekken style figthing system. Get rid of levels all together and depend on player ability. Don't think that has retention because people will master it too quick? BS. The longevity comes from competition.
I imagine latency is the reason we haven't seen such a thing yet.
I think that will appeal to a diffrent crowd entirely, I'm not saying it wouldn't be good but I wouldn't bet on the majority of the MMORPG gamers going for it.
I guess it depends how you do it. I think that perhaps part of the "I'm too old for twitch" syndrome is that twitch is associated with FPS play as well as console play. If you could make the combos similar to square, square, circle (or whatever they may be on a console) in opeation, but do it on the keyboard somehow...or with mouse gestures...I don't know I can see how it could be made to feel less twitchy. I can't, however, come up with a good design idea for how to do it besides the idea of transparency.
I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.