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Falconeer
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Reply #1995 on: February 04, 2013, 03:32:24 PM

What's happening in February. Developer's update.

LOTS of great stuff. New map. New Mech. New death screen that tells you why you died. New matchmaking. New mechs' quirks. New mechlab UI and item details. And 12v12 coming in April.

Quote
2013 FEBRUARY DEVELOPER UPDATE
by Bryan Ekman in [ Announcements ] on, Feb 4, 2013 5:26 PM PST

February is upon us and we have a full slate of new content, features, bug fixes, and performance improvements ready to go live! First off, MechWarrior Online will be moving to a semi-monthly patch schedule. Now that we have achieved a minimum quality level in both performance and balance, our goal moving forward is to maintain the current integrity of the product and not regress. In order to facilitate success, PGI and IGP felt it best to reduce the frequency of patches, but not the amount of content. Instead of smaller weekly patches, players will enjoy the same amount of content presented in two major patches.

Now onto the good stuff.

Mech of the Month – Trebuchet
Hero Mech of the Month – Pretty Baby
New patterns, including the Tiger Pattern for all BattleMechs.
New cockpit items, including some limited time Year of the Snake (Monkey) content.
Alpine Peaks
Players will be able to employ a variety of new strategies due to the large scale. Scouts and fast mechs will have an advantage, being able to cross terrain quickly. Long range builds will also enjoy the ability to hang back and launch barrages from a safe distance. Teamwork will take on a new meaning, with balanced lances dominating the field of battle. This massive map will take advantage of the upcoming 12 v 12 player support, expected to arrive sometime in April.

In-Game Screen Overhaul
Pre-Round Screen, Scoreboard, Death Screen, and The End of Round Summary have all been completely overhauled. Each screen now contains more information about your team, the state of the game, why you died, and match statistics.

Matchmaking Phase 3
Phase 3 goes live behind the scenes on February 5th. Players will not see any difference in matchmaking immediately during this first deployment. We are running a series of final tests, along with pre-seeding player’s ELO scores. If everything goes well, and no technical issues are uncovered, we plan to switch the current matchmaking system over on February 19th. Once online, the new matchmaker will undergo several tuning passes as we collect data.

Changes to MechLab UI
The most notable change coming in the February 19th patch – merging of the Upgrades Tab into Loadout. Players will now be able to see the full impact of swapping in Double Heat Sink, Artemis, and Ferro Fiberous Armor upgrades before committing to a purchase. Along with the merger, we have added item details (finally!).

Camo Spec Phase 2
On February 5th, players will have the ability to permanently unlock patterns for MC, and permanently unlock colours for C-Bills or MC! This planned update offers more value and additional options for players, especially those collectors out there. We will be processing a refund of all MC purchased on Colours and Patterns since Camo Spec came online in November! Enjoy! All player BattleMechs will also be reset to the default pattern and basic green colour.

Performance
With the February 5th patch, many players will see a significant increase in performance, especially on the lower end of system specs.

Tuning
Lots of tuning is going into both February patches, here are some of the more notable items:

Heat adjustments have been made to ER/Large Pulse Lasers and PPCs.
BattleMechs will start to receive quirks, starting with the Awesome. These quirks come in the form small adjustments to rotation, movement, and other mech stats. Each variant will now feel a little different.
Jump jets received a slight overhaul to improve trajectories.
March is set to be a great month for new users. That's it for now. Until next month!

Bryan Ekman

Creative Director
« Last Edit: February 04, 2013, 03:37:23 PM by Falconeer »

Segoris
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Reply #1996 on: February 04, 2013, 05:04:48 PM

More details on camo/paint. Colors are permanently unlocked, patterns can be permanently unlocked or one-time use for much cheaper. Any purchased previously will be refunded. Though, for the MC costs, it's almost like they learned nothing from Christmas and New Year's imo (prices in spoiler)


The Mechlab looks really well done though. sadly no loadouts but this is a big step in the right direction imo. Info can be found The only thing I would like in addition to this, aside from loadouts, would be available crit slots remaining, and more info on min/max range (such as lasers will still travel X distance, but their damage is lower)
apocrypha
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Reply #1997 on: February 04, 2013, 10:28:18 PM

Nice list of changes, particularly good to see a new map coming.

One thing I would really like to see with the Mechlab is for a fullscreen option, or at least some scaling. Currently it renders in a tiny window in the middle of my huge monitor and there's no way to make it bigger. Very annoying.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Arthur_Parker
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Reply #1998 on: February 05, 2013, 12:22:02 AM

More details on camo/paint. Colors are permanently unlocked, patterns can be permanently unlocked or one-time use for much cheaper. Any purchased previously will be refunded. Though, for the MC costs, it's almost like they learned nothing from Christmas and New Year's imo (prices in spoiler)

I paid mc to paint one mech before deciding not to do it anymore, now you can permanently unlock colours and patterns I expect I'll be spending an awful lot more MC on this and I doubt I'll be alone.
apocrypha
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Reply #1999 on: February 05, 2013, 12:30:55 AM

Yeah I've held off on buying any camo because of the things you guys said about it in this thread. If they make it more sensible I'll be having a mech decorating spree  awesome, for real

One thing I'd love to see though is a way to specify different camo patterns for different maps. Dropping into Caustic in snow-camo.... grr. Same in World of Tanks actually, I'd love to see a system that adjusted vehicle camo for different maps.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Reply #2000 on: February 05, 2013, 03:52:05 AM

Wot does that.  You have to have bought a cameo for that map type, though.

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apocrypha
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Reply #2001 on: February 05, 2013, 05:36:52 AM

Oh really? Well that's awesome, I may just have to go and buy some tank camo!  Heart

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Reply #2002 on: February 05, 2013, 05:45:56 AM

It's 600g for all (3) of Spring, Summer and Winter.  I keep wondering if they're going to add city to that list.

Most amusing is seeing all the kids complain that 600g is too much. It's $3.34, I spend more on that for beverages in a day.   Ah, the shifting perception of income & expense.

The past cannot be changed. The future is yet within your power.
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Reply #2003 on: February 05, 2013, 07:37:43 AM

Do we know if the perm camo locks are across all mechs/varients or just a single mech/varient?

If its across the board I'm not hugely offended by the 250MC price hike
Segoris
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Reply #2004 on: February 05, 2013, 08:12:33 AM

I paid mc to paint one mech before deciding not to do it anymore, now you can permanently unlock colours and patterns I expect I'll be spending an awful lot more MC on this and I doubt I'll be alone.

I'm with you on colors, I think those are perfectly fine since they unlock for all mechs. I don't plan on buying any premium at that cost, but might consider a standard color if it goes on sale at some point.

It's the patterns being per mech type I am having an issue with at that price point. I'm not asking for it to be per class as that would be a bit unrealistic (especially if it counted towards all future mechs installed in a class), but $4.20 to $7 per mech type just doesn't seem right to me. I'd go for it at $1 per mech model or $1.50 for premium per mech model. So it is slightly lower, tempting me to buy quite a few more, but I can have more variety in exchange. Especially since some mech types vary a good amount in looks
Arthur_Parker
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Reply #2005 on: February 05, 2013, 08:25:58 AM

They'll have a half price mc sale or something when/if they stop calling it a beta.
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Reply #2006 on: February 05, 2013, 10:51:04 AM

PATCH NOTES FEBURARY 5TH, 2013

Quote
Open Beta Update #10

Upcoming Patch - Tuesday Feb. 05th @ 10AM – 1PM PDT

PATCH: 1.2.182

Change Log

UPDATE

Greetings MechWarriors.

I am going to keep this intro short and sweet because you should really be playing the game.  If you are currently at work, I would start acting sick, because you should really be at home downloading this patch with BIG FPS IMPROVEMENTS! Now repeat after me “I don’t feel so good… Cough, Cough”.

Pretty Baby is Awesome, Literally.  This lore based Hero Mech strikes fear with a paint job that screams ”I’m going to destroy you”. Read on in the patch notes for the hard points and start dreaming of OP builds to make your enemy QQ.

Visual Customization, was revamped, reset and refunded.   We have updated the camo/paint job purchase system so you can now choose to permanently unlock skins. We also have over 100 unlockable colors. To celebrate we're having a sale so get the colors while they are hot. See this post here for more details. http://mwomercs.com/forums/topic/95728-camo-spec-phase-2/

All New In Game Screens! More information, More Chat, More Screens! I have never been more excited to die and see the super informative death screen.  You now have time to chat at the end of a game and say GG!

Are you still reading? I was trying to keep this short so I am just going to rush through the rest of this list.

Tiger Camo Pattern! Year of the Snake Cockpit items! Weapon Tuning! Jump Jet tuning! Awesome Variant Tweaks!

NOTE: For the Camo Spec Revamp, all your Camo's have been reset to the default pattern and default colors and all users have been given back any MC or CBills they have spent buying patters and colors.

See you on the Battlefield.

Matt Newman



Content

“Pretty Baby” AWS-PB

    - Base Mech:  Awesome
    - Tonnage:  80
    - Engine:  340 XL
    - Max Engine Rating: 400
    - Top Speed:  68.9 kph
    - Torso Twist:  100 degrees to each side
    - Armor:  494
    - Weapons & Equipment:
        - Head:  Medium Laser
        - Left Arm:  SRM 4
        - Left Torso:  Large Laser
        - Right Torso:  LRM 15
        - Right Arm:  PPC
    - Hardpoints:
        - Head:  1 Energy
        - Left Arm:  2 Missile
        - Left Torso:  1 Energy
        - Right Torso:  1 Missile, 1 AMS
        - Right Arm:  1 Energy
    - Internal Structure:  Standard
    - Heat Sinks:  19 Double
    - Jump Jets:  n/a
    - ECM Capable?:  No
    - Module Slots:  2
    - 30% C-Bill Bonus

Tiger Pattern

    - New Tiger Pattern available for all variants except Hero and Founder BattleMechs.
   
New Colors

    - Over a 100 unlockable colors to choose from.
        - Basic colors prices increased from 312,500 CB to 1,250,000 CB.
        - Basic Green changed from 312,500 CB to 0 CB.
        - Over a 100 Premium colors to unlock.

Year of the Snake Cockpit Items available February 5th to March 5th  -LIMITED TIME ONLY-

    - Snake Statue
    - Chinese Lanterns

New Trial Mechs:

    - Jenner JR7-F
    - Cicada CDA-2A
    - Catapult CPLT-K2
    - Atlas AS7-D
   
Gameplay

Heat Tuning on Large Lasers and PPCs

    - Large Laser stays at 7.0.
    - Large Pulse Laser reduced from 9.0 to 7.3.
    - Extended Range Large Laser reduced from 10.0 to 9.5.
    - PPC reduced from 9.0 to 8.0.
    - Extended Range PPC reduced from 13.0 to 11.0.

Jump Jet Tuning

    - Jump Jet trajectories have been adjusted to give a quick lift off the ground.
    - Jump Jet fuel has been reduced for all Mechs (from 5 seconds to 3.25 seconds).
   
Mech Tuning

    - The AWS-8Q, AWS-8R, AWS-8T, and AWS-8V had their max engine rating increased from 290 to 300
    - All variants of the Awesome had their torso twist angles increased from 90 to 100 degrees
    - All variants of the Awesome had the speed of their torso movements (both vertical and horizontal) increased by 10%
    - All variants of the Awesome except for Pretty Baby had their turning rate decreased by 5%
    - Pretty Baby had its turning rate increased by 5%
    - Pretty Baby’s deceleration rate was decreased by 1/3 (it takes longer to slow down)

"Override Engaged" Visual + Audio + Gameplay Tuning

    - When engaging override shutdown, a visual will flash on the screen “OVERRIDE ENGAGED”
    - Betty will also alert you when override has been engaged
    - If you manually power down while over 100% heat, you will remain powered down until you manually power up
    - While in the middle of a power up/down sequence, you can press P to queue up the command to perform the opposite sequence
    - It's also worth reviewing how the override and automatic shutdown system works, including the most recent changes:
        - At any time you can press P to power your Mech on/off
        - Each time you press P, there is a 0.75 sec cooldown before any additional presses of P are recognized; this is to help prevent people who constantly spam the P key from continually powering up and down
        - If you press P while in the process of powering on or off, you will queue up a command to perform the opposite sequence once the current sequence is complete
        - If your heat level reaches 100%, your Mech will automatically power down; it will automatically power back up again when your heat level drops below 100%
            - Your Mech can be manually powered up again after an automatic shutdown by pressing P
        - If you press O, you will command your Mech to override the automatic shutdown
            - When O is pressed, Betty will alert you that override has been activated, an override warning will flash on your HUD, and it starts a 5 second timer during which, if your heat reaches 100%, the automatic shutdown is ignored. (Note: Even after the 5 seconds have passed, your Mech will not automatically shutdown if you are over 100% heat.)
            - Each time you press O, you reset the 5 second timer
            - You can manually power down after overriding the automatic shutdown by pressing P, however you will not automatically power back up when your heat drops below 100% (though you will know this has happened when your screen stops flashing red)
        - If you remain powered up while over 100% heat, you will take damage to your internal structure
      
New IFF (Identification Friend or Foe) Colors

    - The hue of the IFF colors have been changed slightly.  Enemies still = RED, Allies still = BLUE

Item Tuning

    - Set Beagle Active Probe and Command Console health to 10
    - Set ECM health to 3

UI

Pre-Round Screen

    - Shows more player information( even more friendly team information )
    - Show aligned faction
    - Chat enabled
    - Game mode information
    - Map information

Scoreboard

    - Shows more player information( even more friendly team information )
    - Show aligned faction
      
Death Screen

    - Show mech status at time of death( paperdoll )
    - Combat log, shows last 8 combat events ( damage, loss of component / equipment )
    - Show cause of death + what/whom killed you ( player / overheating / falling )
    - Chat enabled
      
End of Round Screen

    - Chat enabled
    - Tabbed screens showing players information and players results ( kills, cbills + exp )
    - Match score will be displayed for all players:
        - Match Score is an early ranking system for the End of Round screen only.  This number will be later worked into or made part of Combat Score which will be your global ranking.  For now it's just a handy way to rank players in a match.  It is subject to tuning in the near future.
      
Camo Spec Phase 2

    - Patterns can now be unlocked permanently or applied once.
        - Each pattern unlock is valid of only one mech type.
          - Example: You can unlock the Dazzle pattern for the Atlas and all it's variants.
    - Once a pattern is unlocked, you can no longer purchase/apply a single use version of that pattern, for the mech type you bought it for..
    - Colors are now unlocked permanently when purchased.
    - Special patterns such as Phranken will automatically apply appropriate colors and add the cost to your purchase price. You can chose not to buy the colors by going to the color tab and resetting the colors to a default green, or unlocked color.

Performance:

    - Optimization to Mech Animations.
    - Optimization to the HUD.
   
Bug Fixes:

    - Fixed issues with mech power system ( Powering up/down a mech during overheating ) .
    - Fixed assessment of multi-rank pilot efficiencies
    - Various Front-end related aesthetics issues
    - TAG/NARC CBills and XP bonus will no longer be incorrectly given with friendly fire
    - Laser( Traceweapons ) impact decals now correctly align to terrain
    - Projectiles now impact the collision mesh exactly as they do on the server. On clients they used to pass through the collision mesh if they did not come into contact with the render mesh.
    - Camera shake will now correctly occur when taking damage from laser and ballistic weapons at the same time
    - Advanced zoom will automatically turn off on death
    - Sound distortion caused by high number of missile trails going off at the same time has been fixed.
    - Fixed some stuck bugs around and on barge in Forest Colony & Forest Colony snow.
    - Fixed issue where Beagle Active Probe, ECM, and Command Console were not taking critical hit damage
    - Updated environment cube maps for all levels.

We thank you for your patience and we look forward to seeing you on the battlefield!

The MechWarrior® Online™ Team
Shannow
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Reply #2007 on: February 05, 2013, 11:06:07 AM

Thought there was supposed to be a new map?

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Arthur_Parker
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Reply #2008 on: February 05, 2013, 11:08:27 AM

Two weeks I think for that.

If the heat values are correct:-

Large Pulse Laser is now good.

PPC was good and is now very good.

ER Larger Laser is still terrible, ERPPC improves to become just terrible.
Slayerik
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Reply #2009 on: February 05, 2013, 11:13:18 AM

Agreed with all you said there. Also, the Pretty Baby hardpoints......no thanks.

I will be running some large pulses. Bummer I sold a bunch cause they were fuckin' awful.

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
Falconeer
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Reply #2010 on: February 05, 2013, 04:05:35 PM

The new hero 'mech is about 27 dollars? Holy shit.

Segoris
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Reply #2011 on: February 05, 2013, 06:05:54 PM

Just saw that Facepalm
Merusk
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Reply #2012 on: February 05, 2013, 06:10:56 PM

Still cheap compared to some of WOT's tanks.

Though in fairness those tanks also give access to higher tiers and instant Free-XP.  What do you get here other than a custom paint job?

The past cannot be changed. The future is yet within your power.
Segoris
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Reply #2013 on: February 05, 2013, 06:14:44 PM

Basically 30% cbill bonus, some extra turning mobility compared to other of the same type (for this specific model), and a big paint job that makes you stand out as the "hey guys I paid almost $30 so I could earn cbills faster on a mech that isn't really any better!"
Merusk
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Reply #2014 on: February 05, 2013, 06:18:05 PM

Yeah that's what I thought.   Not that the WOT premiums are PWNMACHIENS but they do have some advantages over the standard vehicles. (And some weaknesses)  It's a choice that makes a little more sense to me than "Meh, I didn't want to spend MC on a stock mech so I bought one 5x more expensive."

Oh and I forgot the WOT premiums give you the cash bonus, too.

The past cannot be changed. The future is yet within your power.
Segoris
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Reply #2015 on: February 05, 2013, 06:19:51 PM

The Ilya is about the only one close to that for MWO. Triple UAC/5 is pretty brutal. The rest of the hero mechs I'm not fond of and see absolutely no point to them.
Falconeer
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Reply #2016 on: February 06, 2013, 12:26:57 AM

Anyway, I got the Pretty Baby because I have lots of unspent MC from the Founder thing and while this 'mech is probably not worth 6000 I like Awesomes and I felt like spending. It's not effective, yeah, but I like the extra mobility a lot. With some weapon tweaking I am confident it can be a good truck 'mech.

5150
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Reply #2017 on: February 06, 2013, 01:32:36 AM

The new MC prices for camo are stupidly high

Phraken has gone from 750MC for 4250MC for permanent. It's shown as 1250 (which I'd have accepted) but once selected you will also get charged for 3 colours @ 1000MC per colour!
Zetleft
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Reply #2018 on: February 06, 2013, 03:28:18 AM

I had a free Phraken camo to apply to any mech from some promo, maybe pcgamer and now it seems to be gone with the decal wipe... so much for that. 
Ironwood
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Reply #2019 on: February 06, 2013, 03:53:47 AM

I've lost my Guardian Armor look and white seems to be gone.

I guess a lot of people were making white mechs for the snow map.   why so serious?

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
5150
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Reply #2020 on: February 06, 2013, 05:57:17 AM

I had a free Phraken camo to apply to any mech from some promo, maybe pcgamer and now it seems to be gone with the decal wipe... so much for that. 

The PC Gamer one wasn't Phranken. It's called PC Gamer and listed under 'Special'

To check if you've still got it you're better off checking against one of the original 4 mechs (Jenner, Hunch, Cat, Atlas - non founder versions) as it's not available on all chassis [yet].

They have slightly broken/changed it now though, the black element has been replaced by a bone-like white
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Reply #2021 on: February 06, 2013, 07:03:42 AM

I really like the new brilliant colours. The whole thing was definitely too brown.

I also like the post game screen. Love to see what that guy who scored 1200 damage was piloting. And I find the Match Score value an interesting addition, even though it seems to be a redundancy of damage done at the moment.

Slayerik
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Reply #2022 on: February 06, 2013, 07:26:30 AM

Almost broke 1k on my Awesome-9M last night on Caustic...I can't seem to break that barrier. I feel good about my scores in general, though. Maybe I might have to just bite the bullet and boat a cheese stalker  awesome, for real

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
Lantyssa
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Reply #2023 on: February 06, 2013, 08:15:56 AM

They have slightly broken/changed it now though, the black element has been replaced by a bone-like white
That's the grey.  Which was originally that color, but when they added patterns became the much darker grey.

People complained about it a lot with the first change, but I found the grey more to my taste.  Maybe I'll make an all-white for snow maps though.

Hahahaha!  I'm really good at this!
HaemishM
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Reply #2024 on: February 06, 2013, 08:55:48 AM

I really like the new brilliant colours. The whole thing was definitely too brown.

I also like the post game screen. Love to see what that guy who scored 1200 damage was piloting. And I find the Match Score value an interesting addition, even though it seems to be a redundancy of damage done at the moment.

This. All of this. The colors being more vibrant was instantly noticeable and a welcome change. The game was so "real is brown, Y0!" it hurt. Of course, making one goddamn color be about 1/3 the cost of an engine upgrade is a bit  swamp poop

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Reply #2025 on: February 06, 2013, 10:18:45 AM

The problem I have with colours is that, if I am not mistaken, they go for about 6$ each. One colour. No pattern, just one (unlimited) bucket of paint. Damn.

Arthur_Parker
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Reply #2026 on: February 06, 2013, 10:20:29 AM

Yeah, it's still far too expensive.
HaemishM
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Reply #2027 on: February 06, 2013, 10:42:17 AM

Most things in this game are too expensive when talking about real life money. Even the cbills costs are excessive, IMO.

Slayerik
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Reply #2028 on: February 06, 2013, 10:58:56 AM

I don't think c-bill stuff is too out of whack. Maybe a 10-15% cut across the board. I don't mind working a bit to get my AC20 or engine upgrade. Sometimes, I sell shit to speed it up. Then regret it later.

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
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Reply #2029 on: February 06, 2013, 11:01:38 AM

Only thing I've ever sold and regretted was the Cata K2 chasis.  However, my garage was full and fuck giving over real cash for more space right now.   I haven't been back since the ECM changes but that's because the ECM thing finally just had me fed up to the point of remembering "it's beta" and not worth my time.   why so serious?

The past cannot be changed. The future is yet within your power.
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